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Morkt Drakt
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Posted - 2003.11.04 16:08:00 -
[1]
Edited by: Morkt Drak on 04/11/2003 16:13:25 Read it if you havent already
Good stuff.
Quote: The standing system has also not been transparent enough nor flexible enough, so we haven't been able to effectively deploy standing-based services such as docking, jumping, market access, etc. The improvements to the standing system as a part of the Tech level 2 release will address this.
Heads-up to those in "alliances"... your time is up ....
(or get working on those factions)
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Discorporation
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Posted - 2003.11.04 16:13:00 -
[2]
See top sticky, btw.
[Heterocephalus glaber]
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Morkt Drakt
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Posted - 2003.11.04 16:34:00 -
[3]
yeah - that specific bit though....
Wake-up call to those in Venal, Stain etc...
get fixing those factions!
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Krac
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Posted - 2003.11.04 16:39:00 -
[4]
i dont think they have anything to worry about
after this patch wich i doubt has this stuff in it they have like 6-12 weeks untill it might make it in but things change, ideas change, game direction changes often
this patch is proboly got alot of stuff from papa smurf but the next patch and the one after might be more focused on another dev/aspect |

Morkt Drakt
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Posted - 2003.11.04 16:42:00 -
[5]
Well it takes weeks to clear -9.9 factions passively.
Can't say they weren't warned.
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Danton Marcellus
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Posted - 2003.11.04 16:46:00 -
[6]
Good news indeed, I certainly hope alliances get routed out of sovereign space, their place is beyond these systems.
Convert Stations
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Viceroy
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Posted - 2003.11.04 16:47:00 -
[7]
Faction ratings will prolly be reset when the faction system is implemented. -
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Danton Marcellus
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Posted - 2003.11.04 16:49:00 -
[8]
On what grounds would they be reset?
Convert Stations
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Morkt Drakt
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Posted - 2003.11.04 16:52:00 -
[9]
Quote: Faction ratings will prolly be reset when the faction system is implemented.
Actually that seems unlikely as Devs have already ststed the continuence of most standings for factional reasons in missions.
Many will be lowered as they hit the incoming cap (agent x 2 and such like) but reset to a blank sheet?
I think you are very mistaken Viceroy.. go read Zrakors posts et al.
Even if reset, th epoint remains valid, you aren't going to be able to sit ina Guristas station after killing guristas for your income/modules.
Different ballgame...
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Paddyman
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Posted - 2003.11.04 16:54:00 -
[10]
Edited by: Paddyman on 04/11/2003 16:57:44
Quote: So, there is an afterlife for your Tech level 1 ships. They can either be used as components in Tech level 2 manufacturing or can be upgraded through agents.
Hmmm im not too sure about this, i was hoping that tech lvl 2 will completely wash the mess the market currently is in. This above just means less people buying new tech lvl 2, especially if they make it too convienient.
Quote: Once you get a miner II you never loose it
I like this though, not just with miners, the idea that equipment lasts forever aint helpful at all to the economy.
Also the afk miners in 1.0 space with their BS's are going to have some danger element pited against them. Sweet, hope i can help out.
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Arthur Guinness
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Posted - 2003.11.04 16:55:00 -
[11]
I doubt they'll really do it the hard way. It would kill most alliances or force them to do agents missions or something. This change is to huge to do it 5months into the game. They will have to work on balancing it alot.
I don't wanna lose my 10.0 concord standing, but i couldn't dock with my -9.x true power standing, so what do i do? -- The worst thing you can do when suggesting a solution to a problem is to provide alternatives, people end up arguing the alternatives instead of implementing the fix. |

Morkt Drakt
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Posted - 2003.11.04 16:56:00 -
[12]
Quote: quote: -------------------------------------------------------------------------------- Once you get a miner II you never loose it --------------------------------------------------------------------------------
I like this though, not jsut with miners, the idea that equipment lasts forever aint helpful at all to the economy.
Thats what he meant paddy - not loosing it = bad.
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Morkt Drakt
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Posted - 2003.11.04 16:57:00 -
[13]
Quote: I doubt they'll really do it the hard way. It would kill most alliances or force them to do agents missions or something. This change is to huge to do it 5months into the game. They will have to work on balancing it alot.
I don't wanna lose my 10.0 concord standing, but i couldn't dock with my -9.x true power standing, so what do i do?
For a fact your 10.00 concord standing will go... that much we know allready and has been confirmed quite unequivocably.
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Maud Dib
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Posted - 2003.11.04 16:59:00 -
[14]
Ok it makes sense but if you have to kill the rats to mine the ore then you can't dock in station to refine the ore? My guess is if that really happens a lot of the alliance guy will go pirate and farm miners instead of NPC's The carebears think EVE is a gank fest now?
Plus i think when the carebears can't refine because they can't dock either then you are going to see a great deal of cheese on the boards.
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Miso
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Posted - 2003.11.04 17:00:00 -
[15]
So, people with -9 guristas faction rating will no longer be able to dock at gurista run facilities... bugger me. Big implications for Venal then... -------------------------------------------- Dead
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Calladen Nimitz
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Posted - 2003.11.04 17:03:00 -
[16]
The tech II stuff looks good. Maybe hang around another month just to see how it turns out. 
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Morkt Drakt
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Posted - 2003.11.04 17:03:00 -
[17]
Maud - i think thats an assumption based on what we have now as means of accessing belts... doesn't mean that will remain the same.
They also made clear distinction between docking andother facilities...
there is a whole range there revolving around access "at all" down to "access at extreme cost".
its not black and white - or lets hope it isnt... either way though.. since day 1 I have been waiting for Guristas spacce to be guristas space (and so on). It is so dumb to be killing the rats then docking at their stations.
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Morkt Drakt
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Posted - 2003.11.04 17:05:00 -
[18]
Quote:
The tech II stuff looks good. Maybe hang around another month just to see how it turns out. 
ADDICT!  
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sutty
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Posted - 2003.11.04 17:05:00 -
[19]
imagine if they did that and technically broke up the alliances. alot of people would quit. alot of people have worked hard keeping alliances working properly. alot of the player made content is to do with alliances ( since ccp give us nothing decent we make our own) if they did that there would be hell :)
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Chucky
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Posted - 2003.11.04 17:07:00 -
[20]
Tragic they feel that way. I personally think resource collection is way too slow yet, Insurance is the only reason itÆs not crippling. Trit has got to 3 isk like it did in beta, not even 2 isk. Using 8 miner 2Æs and 9 Harvesters is still damned boring!
I think the main reason they want slow progress, is the slowness of content release. Lately the community has been making itÆs own content with outer regional Wars. Sadly, because of jump-in camping they almost always end in a stalemate with kat calling. Even though both side know entry ends in a Smack down without a fight.
I hope CCP fixes the problems they have before creating new ones, but itÆs probably not the 1st time IÆve said that.
Quote: 11) what in your opinion is currently wrong with eve?
We understand that progression is way too fast. Players skid past areas in the game. We attribute this to 2 main things, the first being that skill learning is too fast. That will be fixed, in part, with Tech level 2, as it includes a lot of new skills that have the Tech level one skills as requirements. Secondly, the mining combos that people are using are way too powerful, mining with 6 miners IIs and 8 harvester drones on a Dom is much too profitable compared to how utterly and completely riskless it is.
... you will see more and more marketing which in turn will bring you more players to torture. |

Tentimes
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Posted - 2003.11.04 17:07:00 -
[21]
Well some things that stood out for me from this damning interview:
(1) No new significant content until 2004 (2) Players are too powerful we are going to nerf them (3) We're looking at how to introduce complex time sinks to slow players down (4) We know PvP sucks and aare going to try and fix it - no time frame.
Very disspointed.
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Tentimes
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Posted - 2003.11.04 17:10:00 -
[22]
Oh, and they are going to nerf mining too - missed that.
i.e. lets go nerf crazy to fix our game rather than address the real issues.
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Nirvy
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Posted - 2003.11.04 17:12:00 -
[23]
Good God
So because im in curse, and hunt the angels around curse a lot, im not going to be able to dock anywhere near curse due to my low standings???
Hell i have VERY low standing to all the pirate NPC's as i hunt in all the areas for loot.
If one day i d/l a patch and find i can no longer dock at 0.0 stations, and my corp and alliance are in the same boat, you WILL see mass people leaving Eve.
I really hope im reading this wrong :( Mercenary | The Azath |

Danton Marcellus
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Posted - 2003.11.04 17:13:00 -
[24]
sutty, take a look at your corporations name, yes now that's a clever monkey! 
Convert Stations
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Maud Dib
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Posted - 2003.11.04 17:14:00 -
[25]
Quote: Maud - i think thats an assumption based on what we have now as means of accessing belts... doesn't mean that will remain the same.
They also made clear distinction between docking andother facilities...
there is a whole range there revolving around access "at all" down to "access at extreme cost".
its not black and white - or lets hope it isnt... either way though.. since day 1 I have been waiting for Guristas spacce to be guristas space (and so on). It is so dumb to be killing the rats then docking at their stations.
I agree with you about the basics but it wiill also be dumb to be attacked in one territory by rats of another faction so who else will guard belts? One thing is for sure if they don't put out the exact info well ahead of time then lots of people will get po'ed and leave.
Me if they foul up allainces I'm going rat.
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Danton Marcellus
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Posted - 2003.11.04 17:17:00 -
[26]
Quote: Me if they foul up allainces I'm going rat.
To the unaffiliated what is the difference?
Convert Stations
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ZzeusS
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Posted - 2003.11.04 17:19:00 -
[27]
Edited by: ZzeusS on 04/11/2003 17:28:53 I don't really think it's a good idea to introduce faction station lock-outs without also introducing the ability to build player owned stations. People have to go somewhere
Put in the real faction system, player built stations (maybe sentry guns, billboards, etc), and random warp-in points, and Tech 2 stuff and I think you'll have solved most of eve's problems.
The new agent system sounds pretty cool, too.
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Jash Illian
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Posted - 2003.11.04 17:23:00 -
[28]
Quote: Edited by: Paddyman on 04/11/2003 16:57:44
Quote: So, there is an afterlife for your Tech level 1 ships. They can either be used as components in Tech level 2 manufacturing or can be upgraded through agents.
Hmmm im not too sure about this, i was hoping that tech lvl 2 will completely wash the mess the market currently is in. This above just means less people buying new tech lvl 2, especially if they make it too convienient.
Actually if the nature of the move requires original blueprints, this will make a huge isk sink as players rush to buy originals of the blueprints they have copies for. While paying back the investment of original owners.
I paid 750m for a Scorpion blueprint. Erasing that investment would see me in a seriously bad mood.
My concern is the blueprint licensing issue that still remains. As it stands a person with absolutely no intentions of manufacturing from a blueprint can affect the market for the item through copies. It may take 15 hours to copy a bship blueprint, but that's unattended time spent. And while a manufacturer may be able to crank out 3 bships in the time it takes to generate 1 bship copy run, the manhours required to collect the minerals for 3 bships vastly outweighs the copy time.
While blueprint licensing is still implemented, manufacturers will face losing their market to copiers. Even when manufacturered sets become availible, as you can manufacture your own set and likely get the same bonuses as if you went to a dedicated manufacturing corporation.
Quote:
Quote: Once you get a miner II you never loose it
I like this though, not just with miners, the idea that equipment lasts forever aint helpful at all to the economy.
Thinking that the lifetime of a mining laser compared to a ship was the sole contributor to the miner II downfall is naive. I watched it happen, and as Morkt will claim helped it happen. The universal demand wasn't protected from the actions of the few suppliers because of the highways. There is absolutely no justifiable reason why the day I dumped 100 miners on the market at 1.4m the price fell universally and stayed there except for the ease of transport of the products.
There was no significant supply of miners in regions outside of Heimatar because it was too simple to go to Heimatar, where there was a glut of manufacturers competing, and get cheaper prices. Unless you met or undercut the price in Heimatar. That's why the market self-destructed in a week.
Quote:
Also the afk miners in 1.0 space with their BS's are going to have some danger element pited against them. Sweet, hope i can help out.
I seriously hope that you can help out. Player pirates, ego aside, are opponents that can be defeated. They are also opponents that require constant adaptation of methods and tactics to continue defeating them. Game mechanics are defeated once and forever.
If there is to be a challenge in Empire space to mining to restore the risk vs reward balance, it has to come from something that can adapt to the live thought processes of a real player without a month of recoding or an over the top 'tweak' the causes more pain to everyone. People will just have to get over the ignomity of losing to another player. And the pirates will have to live with the fact that some mechanical restraints will be necessary to prevent an all out bloodletting 23.75/7 (if they reduce downtime as they say). 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Danton Marcellus
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Posted - 2003.11.04 17:29:00 -
[29]
I was under the impression that mobile refinarys would be in by then, alliances need only assign different tasks to different groups, some guard against PC threats, some still against NPC some mine & haul. Geez, one could mistake you for the boogiebear... 
Convert Stations
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Jash Illian
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Posted - 2003.11.04 17:29:00 -
[30]
Quote: Good God
So because im in curse, and hunt the angels around curse a lot, im not going to be able to dock anywhere near curse due to my low standings???
Hell i have VERY low standing to all the pirate NPC's as i hunt in all the areas for loot.
If one day i d/l a patch and find i can no longer dock at 0.0 stations, and my corp and alliance are in the same boat, you WILL see mass people leaving Eve.
I really hope im reading this wrong :(
Nirvy, honestly it should never been allowed to happen in the first place. I've said it before and I'll say it again:
Quote:
The minute players began leaving Empire space for good, player owned entities were REQUIRED
You should not be based in an Archangel station without having appropriate standings to allow it. Otherwise it renders the idea behind the Archangel corporation, the Thukker Tribe faction and Serpentis Corporations meaningless. But to compensate for that, you should have been able to build your own station or outpost from the minute Empire Space became superflous.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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