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Space Samuri
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Posted - 2006.10.28 04:10:00 -
[1]
I havn't been able to get in the test server because i don't have the right "build" so i wanted to know... What exactly is all this talk i hear about HP boosts about? Is it going to benefit PvP?
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lofty29
Tolarri Conglomerate
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Posted - 2006.10.28 04:28:00 -
[2]
PVP takes 50% longer (or more). Much more fun  ---
Praxiteles Inc. is Recruiting! WTB Brokara's Modified Cap Booster |

Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.10.28 04:34:00 -
[3]
Originally by: lofty29 PVP takes 50% longer (or more). Much more fun 
I agree
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2006.10.28 05:17:00 -
[4]
Originally by: lofty29 PVP takes 50% longer (or more). Much more fun 
QFT
The HP increase MIGHT also decrease the effectiveness of a blob now. So 100 ****ty ships wont automatically win against 25 heavily skilled and T2 fitted ships in fleet battles.
Arrow Capital Ship Sales |

Tasty Burger
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Posted - 2006.10.28 05:19:00 -
[5]
Originally by: Phoenix Lord
Originally by: lofty29 PVP takes 50% longer (or more). Much more fun 
QFT
The HP increase MIGHT also decrease the effectiveness of a blob now. So 100 ****ty ships wont automatically win against 25 heavily skilled and T2 fitted ships in fleet battles.
Wrong... - It's great being Minmatar, ain't it? |

Blighter
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Posted - 2006.10.28 05:26:00 -
[6]
just makes them get a bigger blob
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Samirol
Ore Mongers
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Posted - 2006.10.28 06:00:00 -
[7]
bad, blobs ftl
This corp is recruiting.
Billboard Project |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.28 06:09:00 -
[8]
Edited by: Dred''Pirate Jesus on 28/10/2006 06:09:35
Originally by: Samirol bad, blobs ftl
Until they fix the node crashes/massive lag that blobs cause then I bet it'll be "Blobs ftw" again.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.10.28 06:09:00 -
[9]
The HP boost puts huge emphasis on DPS over alpha strike. I'm not going to draw conclusions until Kali is live and I have a chance to fly around killing things, but I'm looking forward to fleets of hilariously fitted battleships MWDing 200km to engage enemy snipers at close range, and winning (if the snipers don't warp off, of course)
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zurich93
XERCORE
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Posted - 2006.10.28 06:14:00 -
[10]
its made it alot harder for solo pvpers, say it was 2 vs 1 the 2 people have a higher advantage since they have 2x the bonus from kali while the solo dude only has 1x the bonus Eg, The solo dude had (random number) 1k armor, the bonus has given him 1.25k armor (tech 2 ship) the people he is fighting have 1K armor each also and are in tech 2 ships so they both ahve 1.25k, thus the solo guy has a bonus of .25 or 250 armor but the 2 pilots have a combined bonus of 500, thats just the way i look at it. Sucks for people like me who do have theses kind of fights alot. 50% and 25% bonus wont make a difference when a 100 man fleet locks on to your bs, you will still get insta popped. seems like an easy option to fix a problem that i pearsonaly diddnt think was there. Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA |

Major Stormer
Caldari Demon Womb
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Posted - 2006.10.28 06:15:00 -
[11]
Gonna say good for now. I will reserve full judgements until after playing in pvp combat. -------------------------- Join Demon Womb! PVP, Rats, Industry, join the fun! |

MECTO
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Posted - 2006.10.28 06:18:00 -
[12]
Edited by: MECTO on 28/10/2006 06:18:13 kali favors blobs, noobs and carebears 
soo.. bad
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Zaethiel
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2006.10.28 06:29:00 -
[13]
Couldn't they just have made the corresponding skills add more than 5% Armor/Shield as they are leveled up? So you would have 50% more armor/shield with lvl 5 in the skill? _________________________________________
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.10.28 06:43:00 -
[14]
I don't see how double the hp suddenly would make gangs increase.
People who blobbed before, are going to keep at it.
It all depends on how many are in the corp/alliance. And what that alliance does.
8 man specialized merc corps for instance, will not magically increase to 45 active mercs, because there was a hitpoint increase.
If they decided to disband and join a bigger corp. because it became too difficult to work under those conditions. Then -yes- that's bad. However, we do not know the ACTUAL effects yet.
I think most people will remain oblivious to how to set their ships up, despite having more hitpoints. And those who aren't will still have the upper hand in combat.
[ore mongers, recruiting] |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.28 06:43:00 -
[15]
Originally by: MECTO kali favors blobs, noobs and carebears 
soo.. bad
Considering that carebears and noobs make up the majority of the player base and the extreme difficulty of trying to hammer out some other balanced way to have alliance warefare beyond blobs without completely revamping pvp i'd say the changes are going to be good.. Remember CCP has all the info to map out changes whilst we only get tidbits here and there to base our views.. Not saying that some players views don't have merit.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.28 06:47:00 -
[16]
Originally by: Tobias Sjodin However, we do not know the ACTUAL effects yet.
Yup.. Just coined a new term..
"Wait and SeeÖ" 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Jim McGregor
Caldari
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Posted - 2006.10.28 07:50:00 -
[17]
Its going to make fights longer. I havent heard anyone complaining about it on the test server though, so maybe you quickly get used to it.
Personally Im fine with it and I dont think its the end of the world. I never wanted longer fights, but now that its here, I think I can learn to enjoy it. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

dantes inferno
Caldari Rampage Eternal
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Posted - 2006.10.28 08:04:00 -
[18]
both, the extended pvp periods is a good thing as fights are over to quick. but if other items such as
cap booster charges alpha strike weapons
are not adjusted in a similar manner it will unbalance the game making it a bad thing. _____
RAM is recruiting
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.10.28 08:10:00 -
[19]
Originally by: dantes inferno it will unbalance the game making it a bad thing.
And what do you know about that?
Have you seen it implemented?
People judge too damn quickly. Get a grip.
[ore mongers, recruiting] |

dantes inferno
Caldari Rampage Eternal
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Posted - 2006.10.28 08:14:00 -
[20]
Quote: And what do you know about that?
Have you seen it implemented?
People judge too damn quickly. Get a grip.
ok atm the things are more or less balanced though alpha strike is not as good as it should be. now you increase one side of the equation but not the other that now makes it unbalanced.
im not saying hp should not be increased, i am saying that cap and booster should also be increased also weapons which rely on a large initial dmg output should also be increased to bring them in line again retaining balance _____
RAM is recruiting
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Jim McGregor
Caldari
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Posted - 2006.10.28 08:16:00 -
[21]
Edited by: Jim McGregor on 28/10/2006 08:17:12
Originally by: dantes inferno both, the extended pvp periods is a good thing as fights are over to quick. but if other items such as
cap booster charges alpha strike weapons
are not adjusted in a similar manner it will unbalance the game making it a bad thing.
This is really a topic that needs its own thread (cap and booster charges). Personally I would very much prefer if you couldnt just pop cap charges like crazy, because it nullifies the minmatar and caldari advantage of using no cap for their guns/missiles.
Anyway, it deserves a discussion.
--- Eve Wiki | Eve Tribune | Eve Pirate |

dantes inferno
Caldari Rampage Eternal
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Posted - 2006.10.28 08:18:00 -
[22]
there is a limit to how much charges you can pop though, once you load your hold with enough ammo to actualy fight you are lucky if you can hold 4/5 charges. so it does not nullfy the advantage that much. especialy now with combat been drawn out longer-it could infact overpower that no cap usage advantage of the caldari/mimitar if cap/boosters are not adjusted with hp _____
RAM is recruiting
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2006.10.28 08:20:00 -
[23]
Edited by: Nicholai Pestot on 28/10/2006 08:21:56 I forsee an increase in the 'bait' tactic.
For those of you who havn't experianced this, a super tanked BS sits on a gate and waits for someone to agress.He then holds while re-inforcements flood in and jumps while at 10% armour after doing his job and trapping the smaller blob for his own larger blob.
With the HP changes im thinking the bait BS's can be spread over wider areas, or you could even use a bait BC or bait cruiser (stranger things have happened).
Huzzah for picket ships and any change that encourages such tactics .
Lets hope people engage such obvious traps with their own sacrifical ships to spring the trap.OMG skirmish fighting in alliance space  ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Toro Viejo
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Posted - 2006.10.28 08:21:00 -
[24]
According to this info... does it mean that those who rely more in capacitor to keep shooting will get nerfed (again)? If fights are going to be longer, won't those who use energy weapons be somehow nerfed?
note: I haven't tested that, it is just a question that comes to my mind after reading that ships will have 50% more HP. |

Jim McGregor
Caldari
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Posted - 2006.10.28 08:21:00 -
[25]
Originally by: dantes inferno there is a limit to how much charges you can pop though, once you load your hold with enough ammo to actualy fight you are lucky if you can hold 4/5 charges. so it does not nullfy the advantage that much. especialy now with combat been drawn out longer-it could infact overpower that no cap usage advantage of the caldari/mimitar if cap/boosters are not adjusted with hp
I used to use 12 cap charges with Raven with no problems. Still plenty of room for missiles etc.
--- Eve Wiki | Eve Tribune | Eve Pirate |

dantes inferno
Caldari Rampage Eternal
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Posted - 2006.10.28 08:28:00 -
[26]
Quote: I used to use 12 cap charges with Raven with no problems. Still plenty of room for missiles etc.
what size charges?? cause the only ones usefull for pvp is a 800 on a bs...and i can only fit 10ish at most on a domi which needs no ammo, but we could possibly leave charges as they are and just increase cap...because now its going to be very difficult for other ships to hold their tank and kill a opponent on current cap with the hp increase. either that or bring balance by making missiles and proj use cap so every one is in the same boat. or we could end up with the scenario where every one is flying caldari as their the only viable pvp option. _____
RAM is recruiting
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Lygos
ISS Navy Task Force
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Posted - 2006.10.28 08:30:00 -
[27]
Well, Destroyers are 50% less effective agaisnt Interceptors now, which, combined with their previous ratio makes almost no difference at all.
It's also going to be harder for +8km disruptor-tacklers to keep up capacitor long enough.
Nos is going to be more powerful. It always becomes more powerful as the game shifts to tanking.
The changes to Capital ships means they may get more front-line use. Probably not, unless the majority of the fleet can each field one.
Autocannons will be all the rage in close range setups, which means increased popularization of EANMs.
All the same, we've been through stranger changes, and I've got more important things to worry about. --- Private Investment should preceed Public Investment |

Jim McGregor
Caldari
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Posted - 2006.10.28 08:33:00 -
[28]
Originally by: dantes inferno
Quote: I used to use 12 cap charges with Raven with no problems. Still plenty of room for missiles etc.
what size charges?? cause the only ones usefull for pvp is a 800 on a bs...and i can only fit 10ish at most on a domi which needs no ammo, but we could possibly leave charges as they are and just increase cap...because now its going to be very difficult for other ships to hold their tank and kill a opponent on current cap with the hp increase. either that or bring balance by making missiles and proj use cap so every one is in the same boat. or we could end up with the scenario where every one is flying caldari as their the only viable pvp option.
Yeah, it was 800 sized, but I had 4 loaded in the injector, so 8 in cargo. And yeah, I could have 10 if I wanted to as well. Still, thats A LOT of cap to be injected. :)
People will have to test the impact of the hp changes on the test server to see if a change is needed. I think the blasterships will rip through the extra hp with just a few extra charges, but we'll see....
--- Eve Wiki | Eve Tribune | Eve Pirate |

dantes inferno
Caldari Rampage Eternal
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Posted - 2006.10.28 08:36:00 -
[29]
i was counting those in the hold. but you cant hold 10 if you have any form of ammo. most i can hold with 3000 rounds of am ammo is 5..so gives me 9 charges, which as you can appreciate on long ops in hostile territory is usless (i speak of pvp as that is where unbalance will show the most). but i would be happy with booster charges remaining the same. what i would like to see is either
1) cap increased on all ships to match the hp changed 2) missiles and projectiles given cap usage to level it out. _____
RAM is recruiting
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Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.10.28 08:48:00 -
[30]
The HP change was good last time and its good this time. Some thing might need tweaking but overall its good. Passive shield tanking guide click here |
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