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Flaming sambuka
Trinity Nova
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Posted - 2006.11.02 18:06:00 -
[31]
Originally by: xeom omg blaster pilots are gana have to get in close to do good damage!?!?! and they won't be able to out DPS the tempest at 17-19km.THE OUTRAGE!!!!!!!!
Agreed, how on earth will we be able to kill autopests now? please, please un-nerf the nerf
Trinity Nova Mercenary Services |
Butter Dog
The Dead Miners Society
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Posted - 2006.11.02 18:07:00 -
[32]
Edited by: Butter Dog on 02/11/2006 18:07:55
Originally by: xeom omg blaster pilots are gana have to get in close to do good damage!?!?! and they won't be able to out DPS the tempest at 17-19km.THE OUTRAGE!!!!!!!!
Null will be useless at more than web range on large ships, and 100% useless on small ships which rely on transversal to stay alive, if the Kali test changes are implemented.
This kills the ammo stone dead. Its over the top.
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.02 18:09:00 -
[33]
Originally by: xeom omg blaster pilots are gana have to get in close to do good damage!?!?! and they won't be able to out DPS the tempest at 17-19km.THE OUTRAGE!!!!!!!!
Oh ok, so my 'ranis sitting at 2.7k in optimal + falloff isn't in range is it? I suppose you're ignoring the fact most close range 'ceptor fights yoyo between 0m to 7.5k when you both get into range.
Or are you just moaning because you, in your faster, more agile tempest can't be arsed to use his extra range to get out of the way of a mega, who can only keep you still if you gets within 10k, and completely ignoring the utility slot you get.
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Dammar
Ephorate
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Posted - 2006.11.02 18:10:00 -
[34]
ZOOMG LOOKIT ALL TEH ***LENTY WHIERNERS STFU UR SHIPZ R FINEE!!!1
ps. hands off t2 ammo CCP...either that or delete the Rokh. Your choice.
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Zosimos Sabina
Amarr Loot
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Posted - 2006.11.02 18:11:00 -
[35]
Who knows why they fiddled with tracking instead of range to balance Null.
But with Pre-Kali Null, IIRC, max skilled Megathron has more DPS and more tracking than ACPest up to 24-26 KM. It was broke :/
Furthermore, Minmatar Hail L has less ammo damage than Void and autocannons have less base dps on top of that.
I think they're trying to make Gallente more focused on short-short range and Minmatar short-medium range.
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Dr Fighter
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Posted - 2006.11.02 18:11:00 -
[36]
i thought blasters track preety well (compared to other weapons) and dont you need less tracking at range, so what you mean is "my null wont hit small stuff at range any more?
Ohnoes, take a look at jav torps they are getting a similar nerf.
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Butter Dog
The Dead Miners Society
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Posted - 2006.11.02 18:17:00 -
[37]
Edited by: Butter Dog on 02/11/2006 18:20:01
Originally by: LWMaverick
Originally by: Laboratus Edited by: Laboratus on 02/11/2006 17:54:26
Originally by: Azerrad InExile Null made AC boats completely obsolete. It could use a nerf imho.
Perhaps, but not a nerf to oblivion. Can you perhaps run numbers for us for, dps in 15km or 20km, ACpest and Bthron?
Yes please.
Assuming a max-skilled character
comparing a 650 dual T2 autopest w/barrage, with an Ion Blasterthron w/null... here is the raw dps
Mega / Pest 10km - 690 / 602 15km - 597 / 573 20km - 420 / 525 25km - 243 / 459 30km - 105 / 387 35km - 35 / 310
so cut the crap about the Null mega being overpowered. It isnt. What the nerf does is make the Null mega totally unusable.
never mind the rax/taranis... they wont be able to use null for anything
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.02 18:17:00 -
[38]
Originally by: Dr Fighter i thought blasters track preety well (compared to other weapons) and dont you need less tracking at range, so what you mean is "my null wont hit small stuff at range any more?
Ohnoes, take a look at jav torps they are getting a similar nerf.
You are missing the point. Null is now USELESS, utterly and completely. While a similar ammo Barrage is untouched.
From what people are now telling me. Null on the mega was maybe a little overpowered, but not the the point where it was a major game killer. Null on the everything else was obsolutely fine, anyone telling you otherwise, or even remembers a specific time where they thought 'hey null is overpowerd on a ceptor/cruiser' is a ****ed liar.
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.02 18:24:00 -
[39]
Originally by: Butter Dog Edited by: Butter Dog on 02/11/2006 18:20:01
Originally by: LWMaverick
Originally by: Laboratus Edited by: Laboratus on 02/11/2006 17:54:26
Originally by: Azerrad InExile Null made AC boats completely obsolete. It could use a nerf imho.
Perhaps, but not a nerf to oblivion. Can you perhaps run numbers for us for, dps in 15km or 20km, ACpest and Bthron?
Yes please.
Mega / Pest 10km - 690 / 602 15km - 597 / 573 20km - 420 / 525 25km - 243 / 459 30km - 105 / 387 35km - 35 / 310
I take back what i said. It's not even a 'little' overpowered. So 15k-20+ you outdamage the mega... so whats the problem?
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Tactician
Caldari Reikoku Band of Brothers
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Posted - 2006.11.02 18:30:00 -
[40]
Was very suprised by this change myself. Null never seemed overpowered anyway. Leave it as it is pls, kthx
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Corphus
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.11.02 18:46:00 -
[41]
Edited by: Corphus on 02/11/2006 18:46:30 /signed (........................................) this much ! null is useless if i have the same dmg of standard uranium charge but a 50% worse tracking since i simply wont hit anything even if i get 25% more falloff and optimal.
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Crellion
Art of War Anarchy Empire
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Posted - 2006.11.02 18:51:00 -
[42]
If tux did not hate Blasters and was impartial about this,
and if he wanted to help AC boats,
and if he remembered that Hyperion was coming our with an active tank the same day that active tanks die,
he wouldnt have nerfed Null he would have changed it,
LIKE SO:
Same DPS as now (less than AM) 0 increase in optimal 0 increase in falloff (so like LEAD L), 50% LESS CAP USAGE than Lead L, 25% BETTER tracking than tech I ammo.
There, problem solved, Tempest still range king, Hyeprion a viable proposition.
As things stand ... these are n00b balance decision sorry Tux. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
xeom
Veto.
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Posted - 2006.11.02 19:36:00 -
[43]
The tempest outdamages the mega at 17500 km or about.You ussualy wan't to stay at 16-17KM range when fighting a mega.Anything further and its to easy for him to get out of disrupter range.Any closer and its more DPS for him + the risk of web range.
Get over it guys blasters are CLOSE RANGE weapons.Don't be ****ed when you can't hit as far as the medium/lower dps races.
Sorry you won't be able to solowtfpwn everything anymore. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Jouno
Celestial Apocalypse Insurgency
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Posted - 2006.11.02 19:52:00 -
[44]
I dont get it why nerf null and not barrage? that just means its something wroung with blasters and not with the ammo then .... So please explain it tux
You agreed that blasters needed a boost a cople of months back and now you think they are overpowered with null ammo and the autos are not with barrage, this is just confusing me
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.02 19:54:00 -
[45]
Originally by: xeom The tempest outdamages the mega at 17500 km or about.You ussualy wan't to stay at 16-17KM range when fighting a mega.Anything further and its to easy for him to get out of disrupter range.Any closer and its more DPS for him + the risk of web range.
Get over it guys blasters are CLOSE RANGE weapons.Don't be ****ed when you can't hit as far as the medium/lower dps races.
Sorry you won't be able to solowtfpwn everything anymore.
Way to be bitter. So you think the fact Null is now useless in any situation, but barrage works fine is a good balance?
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xeom
Veto.
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Posted - 2006.11.02 20:09:00 -
[46]
Originally by: Phrixus Zephyr
Way to be bitter. So you think the fact Null is now useless in any situation, but barrage works fine is a good balance?
Hardly useless.You will be able to hit further,sence i beleive void is also getting a range nerf.The only thing now is that you will have a hard time killing mid range ships.
Blaster ships are NOT mid range.They are extreme close range weapons and should not be able to out DPS mid range ships upto 17k only 3k away from disrupter range.
We die if you get a web one us.You die if you don't or can't catch us.Simply put its our only defence.Sorry everythings not the way you wan't it to be. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Mila Prestoc
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Posted - 2006.11.02 20:43:00 -
[47]
Edited by: Mila Prestoc on 02/11/2006 20:44:19
Originally by: Butter Dog Assuming a max-skilled character
comparing a 650 dual T2 autopest w/barrage, with an Ion Blasterthron w/null... here is the raw dps
Mega / Pest 10km - 690 / 602 15km - 597 / 573 20km - 420 / 525 25km - 243 / 459 30km - 105 / 387 35km - 35 / 310
so cut the crap about the Null mega being overpowered. It isnt. What the nerf does is make the Null mega totally unusable.
never mind the rax/taranis... they wont be able to use null for anything
Here have some right and clear numbers in a pretty graph:
Ion Mega Vs 650 Pest -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Xori Ruscuv
1911 ftw
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Posted - 2006.11.02 20:51:00 -
[48]
Originally by: xeom *stuff* Sorry everythings not the way you wan't it to be.
No you aren't!
Anyway, I'm training Minmatar. I feel like my blaster training was in vain. At least I have somewhere to turn with my gunnery and armor tanking skills
Now to train T2 ACs and missiles
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.11.02 20:57:00 -
[49]
Originally by: xeom The tempest outdamages the mega at 17500 km or about.You ussualy wan't to stay at 16-17KM range when fighting a mega.Anything further and its to easy for him to get out of disrupter range.Any closer and its more DPS for him + the risk of web range.
Get over it guys blasters are CLOSE RANGE weapons.Don't be ****ed when you can't hit as far as the medium/lower dps races.
Sorry you won't be able to solowtfpwn everything anymore.
you miss the point ffs...
The range is not changed!
Its the tracking god ****it!
You wouldnt even see the difference if it hit you in the face!
<3 |
xeom
Veto.
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Posted - 2006.11.02 21:13:00 -
[50]
Edited by: xeom on 02/11/2006 21:13:39
Originally by: LWMaverick you miss the point ffs...
The range is not changed!
Its the tracking god ****it!
You wouldnt even see the difference if it hit you in the face!
Mabye my memory has gone bad.But i believe they reduced both the tracking and range the 1 time i was able to get on the test server.
EDIT:If its got the range reduction i see no need for a tracking nerf.On the other hand if it did not get the range nerf then it badly needs the tracking nerf. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Jim McGregor
Caldari
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Posted - 2006.11.02 21:21:00 -
[51]
Edited by: Jim McGregor on 02/11/2006 21:21:58
--- Eve Wiki | Eve Tribune | Eve Pirate |
LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.11.02 21:23:00 -
[52]
Originally by: xeom Edited by: xeom on 02/11/2006 21:13:39
Originally by: LWMaverick you miss the point ffs...
The range is not changed!
Its the tracking god ****it!
You wouldnt even see the difference if it hit you in the face!
Mabye my memory has gone bad.But i believe they reduced both the tracking and range the 1 time i was able to get on the test server.
EDIT:If its got the range reduction i see no need for a tracking nerf.On the other hand if it did not get the range nerf then it badly needs the tracking nerf.
I havent been able to get on today, but why would they nerf the tracking, if that isnt the issue.
Try to the see things from another angle from time to time, instead of just screaming "GaZlente NEDDZD teH nuRFZORZ!11oNEtWOBBQ"..
Making null useless, isnt exactly a fix, and telling me to use void, or antimatter instead, is not a fix either.
Null ammo, is not exactly overpowered as it is, but i do think its nice, and i find myself use it often.
If anything we're to be "nerfed", it would be range, and a 50% range reduction is way over the top too.
Making blasters top(max range) at 20km (at absolut falloff), would be semi-fair, but not under either, and saying that its unfair, cause i can still hit, well, hitting in deep falloff isnt exactly very nice, and dosnet result in high damage.
/Mav
<3 |
xeom
Veto.
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Posted - 2006.11.02 21:30:00 -
[53]
Originally by: LWMaverick I havent been able to get on today, but why would they nerf the tracking, if that isnt the issue.
Try to the see things from another angle from time to time, instead of just screaming "GaZlente NEDDZD teH nuRFZORZ!11oNEtWOBBQ"..
Making null useless, isnt exactly a fix, and telling me to use void, or antimatter instead, is not a fix either.
Null ammo, is not exactly overpowered as it is, but i do think its nice, and i find myself use it often.
If anything we're to be "nerfed", it would be range, and a 50% range reduction is way over the top too.
Making blasters top(max range) at 20km (at absolut falloff), would be semi-fair, but not under either, and saying that its unfair, cause i can still hit, well, hitting in deep falloff isnt exactly very nice, and dosnet result in high damage.
/Mav
Null still has its use's.But just remeber you are a clonse range ship.No reason why you should hit that far.Its not your ships role,its like me asking for my tempest ION-VOID type damage.Just ain't gana happen.I beleive Void is getting a range nerf too.So now it will be like 3-6k for VOID.While Null will allow you to hit out at im guessing about 14K more then double of void.
The role of a blaster ship is close ragne bro.It shouldnt be able to hit far.Thats the whole thing about it.IF you get up close then your opponent is screwed.If not then things are going to get tuff for you.
You shouldn't be able to out DPS my tempest to 17k where i have to run.Or stay out of disrupter range and get screwed over. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Xori Ruscuv
1911 ftw
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Posted - 2006.11.02 21:40:00 -
[54]
Edited by: Xori Ruscuv on 02/11/2006 21:43:15
Originally by: xeom Null still has its use's.But just remeber you are a clonse range ship.No reason why you should hit that far.Its not your ships role,its like me asking for my tempest ION-VOID type damage.Just ain't gana happen.
Well, see, that's just the problem. Null doesn't seem to have any real uses anymore. The tracking nerf makes dual webs necessary in many situations. However, if dual webs (or BS + tackler, whatever) are on the target, it means that the mega pilot is close enough that he may as well get a little closer and use far more powerful ammo, rather than even wasting space carrying the Null around.
The tracking nerf just doesn't make any sense. A range nerf would make some sense, but not tracking. Slightly reduced range would leave it a niche. Vastly reduced tracking = no more niche!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.11.02 21:45:00 -
[55]
Originally by: xeom
Originally by: LWMaverick I havent been able to get on today, but why would they nerf the tracking, if that isnt the issue.
Try to the see things from another angle from time to time, instead of just screaming "GaZlente NEDDZD teH nuRFZORZ!11oNEtWOBBQ"..
Making null useless, isnt exactly a fix, and telling me to use void, or antimatter instead, is not a fix either.
Null ammo, is not exactly overpowered as it is, but i do think its nice, and i find myself use it often.
If anything we're to be "nerfed", it would be range, and a 50% range reduction is way over the top too.
Making blasters top(max range) at 20km (at absolut falloff), would be semi-fair, but not under either, and saying that its unfair, cause i can still hit, well, hitting in deep falloff isnt exactly very nice, and dosnet result in high damage.
/Mav
Null still has its use's.But just remeber you are a clonse range ship.No reason why you should hit that far.Its not your ships role,its like me asking for my tempest ION-VOID type damage.Just ain't gana happen.I beleive Void is getting a range nerf too.So now it will be like 3-6k for VOID.While Null will allow you to hit out at im guessing about 14K more then double of void.
The role of a blaster ship is close ragne bro.It shouldnt be able to hit far.Thats the whole thing about it.IF you get up close then your opponent is screwed.If not then things are going to get tuff for you.
You shouldn't be able to out DPS my tempest to 17k where i have to run.Or stay out of disrupter range and get screwed over.
Im not a tempest pilot.. im a very experience blaster pilot, and i know for sure, that i will have a hard time dealing high dps at 17k, without fitting tracking mods/range modifiers.
I agree i shouldnt be able to pwn at all ranges, defiantly agreed, and that blasters should be close range, amen to that, cause thats what i love.
But tbh, having 6k max range, really ****s you over, and thats why many non-t2 blaster users, often use iridium, or so, to give the extra range, at the expense of damage.
Same happens with null, for those who can/use t2 blasters.. is an aid in a handicaped situation, especially when meeting ships like typhoon and tempest.
Without null, and its ability to let me fire up to 20k or past(which i agree, could be cut off)(and we are still talking deep falloff here), i would die many many many more times, than whats happening so far, simply because people know that they should stay at deep falloff range, or stay out of my overall range.
Null is heaven sent in moments like that, but it dosent give me the pwn-ability either, since tracking can be a *****, especially when fighting minmatar bs's.. but gives me the ability to still play, and sometimes win(99% of the time, depending on how the pilot im up against, is piloting his ship, and how much he knows about tranvsersal, speed etc. etc.).
Nerfing null bigtime, is dangerous.. could cause us to be seriously handicaped, when fx. a tempest pilot could sit at 17k, ripping through my ship, without me being able to do much else, than sending my drones after him, and pray for backup.
to sum it up.. say no to tracking nerf, but maybe to be fair, yes, to a little range nerf, but thats it.. dont want another 6 months of handicaped blaster ships tbh.
oh.. and lets try to keep it friendly here, its a discussion about a possible balance issue, not a "bob vs. ascn - allinace thread".
Thank you.
/Mav
<3 |
MECTO
Xenobytes Against ALL Authorities
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Posted - 2006.11.02 21:48:00 -
[56]
i loved my 'ranis.. used only null on it, and now u kill my ceptor omg, need to switch to crow i c
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Serapis Aote
TBC
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Posted - 2006.11.02 21:53:00 -
[57]
Originally by: xeom
Originally by: Phrixus Zephyr
Way to be bitter. So you think the fact Null is now useless in any situation, but barrage works fine is a good balance?
Hardly useless.You will be able to hit further,sence i beleive void is also getting a range nerf.The only thing now is that you will have a hard time killing mid range ships.
Blaster ships are NOT mid range.They are extreme close range weapons and should not be able to out DPS mid range ships upto 17k only 3k away from disrupter range.
We die if you get a web one us.You die if you don't or can't catch us.Simply put its our only defence.Sorry everythings not the way you wan't it to be.
This is why there is a nerf.
Blaster wins close battle Mis range weapons (ACs) win midrange battles. Null threw that equation out the window.
Midrange blasterboats were overpowered. Mid range (barrage) AC boats still are not. If you get in close on and AC ship, blaster still wins.
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Gariuys
Evil Strangers Inc.
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Posted - 2006.11.02 22:12:00 -
[58]
Originally by: xeom omg blaster pilots are gana have to get in close to do good damage!?!?! and they won't be able to out DPS the tempest at 17-19km.THE OUTRAGE!!!!!!!!
Funny thing is. This makes null closer too ACs then before. Should have just lowered the damage further instead of giving it a tracking nerf. It's a range option for blasters, for situations where nothing else would work. The fact that it replaced antimatter wasn't any good either, so something needed to be done. Too bad the wrong thing was done.
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Gariuys
Evil Strangers Inc.
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Posted - 2006.11.02 22:13:00 -
[59]
Originally by: xeom omg blaster pilots are gana have to get in close to do good damage!?!?! and they won't be able to out DPS the tempest at 17-19km.THE OUTRAGE!!!!!!!!
Funny thing is. This makes null closer too ACs then before. Should have just lowered the damage further instead of giving it a tracking nerf. It's a range option for blasters, for situations where nothing else would work. The fact that it replaced antimatter wasn't any good either, so something needed to be done. Too bad the wrong thing was done.
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xeom
Veto.
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Posted - 2006.11.02 22:20:00 -
[60]
Quad post......and read my most recent posts...... ---
"Those nuclear missiles are for domestic heating." - Scagga
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