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Minmatar Citizen 534612187
Citizen Corp.
7
|
Posted - 2015.04.29 12:53:08 -
[1] - Quote
... is there a benefit to it?
While this is only a first impression, it feels a lot more difficult to navigate, at least when looking at statistics for individual systems. Multiple systems are stacked on top of one another, so that simply hovering my mouse over it requires a lot more effort (I have to go about rotating and zooming just to figure out if there's a system under the line-of-sight one that I'm not seeing, or that my course may actually be going through).
Am I missing something (like a flatten option), or is this a case of aesthetics over functionality? Maybe I just have to get used to it (granted: I did not give it much time, but I'm wondering what other people think about it). |

Spc One
The Chodak Void Alliance
234
|
Posted - 2015.04.29 13:00:12 -
[2] - Quote
it is very hard to scan anomalies in this new map.
|

Brian Harrelstein
Science and Trade Institute Caldari State
25
|
Posted - 2015.04.29 13:09:50 -
[3] - Quote
You can still turn it off, hopefully they'll keep it that way, because I hate the new map too. Why can't they just make the universe map work like dotlan? Trying to plot a route and dealing with 5 solar system dots overlapping each other is a huge pain in the butt. |

Misticue
Galactic Dragons EON Alliance
0
|
Posted - 2015.04.29 14:21:25 -
[4] - Quote
I do hate this map as well....
Makes scanning kinda hard in a way it shouldnt be. And finding a system a few jumps out if you dont know its exact name is nearly impossible.
So please do not force us to use this map! |

Solecist Project
Red Federation RvB - RED Federation
22304
|
Posted - 2015.04.29 14:33:34 -
[5] - Quote
Turn on "abstract" to flatten the map.
I wish you a slow, agonising death with screams and tears of pain and horror.
Have everything you posess taken away from you.
Most importantly ... yourself.
Corpses4Drifters
|

Misticue
Galactic Dragons EON Alliance
0
|
Posted - 2015.04.29 14:47:58 -
[6] - Quote
Well i think i tryed most of the features from that new map even clicked on abstract.
And its still sh....
I never used the old map very often for navigation but i used the small pop up window giving me the opportunity to search for systems and make several stats available.
And i used it for scanning.
And both things wont work with the new map. |

Cataca
Aspiring Nomads
3
|
Posted - 2015.04.29 14:53:38 -
[7] - Quote
Scanning does work with the new map, but its ******* awful.
Hint: Those huge ass tear icons in local map, that are both hard to tell apart and take up half the screen dont help. They really dont.
Doesnt help that the anomaly you try to scan down randomly vanishes if you tilt the map wrong, or that fullscreen system view is far from "full screen".
|

Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
116
|
Posted - 2015.04.29 14:56:55 -
[8] - Quote
Why has ccp been spending Sooooo much time making things pretty lately? Pbr rendering, skins, the stupid pos/module anchoring light show thing, this map, there is more too
Seriously wtf is there some kind of mmo beauty competition going on soon?
How bout give us the last 2 T3 destroyers before a year passes sonce we got the first?
I am pretty in real life and my toon is pretty, we dont need tp spend so much eve development time on making everything else pretty |

Stacy Lone
University of Caille Gallente Federation
64
|
Posted - 2015.04.29 15:47:56 -
[9] - Quote
Carrie-Anne Moss wrote:Seriously wtf is there some kind of mmo beauty competition going on soon?
Ever since the 2nd MMO came onto the market there was this kind of competition.
While you can not make a good game by good looks alone, good looks are equally important for new players to get interested in the first place. polishing the Ui and graphics is much needed maintenance for every game. or would you prefer to have EVE look like it did way back with the old rendering engine? I guess not.
|

Erikka Tove
Republic Military School Minmatar Republic
5
|
Posted - 2015.04.29 16:57:05 -
[10] - Quote
The only thing I like about the new map is that the controls are always accessible at the top, so I don't have to minimize and maximize the map options window all the time. Other than that it is worse for many reasons, for my uses (exploration). |
|

Jenshae Chiroptera
1413
|
Posted - 2015.04.29 17:25:10 -
[11] - Quote
I think EVE should focus on performace.
Slogan - "EVE the deep game, for great minds that runs on a toaster"
Rather than - " EVE, trying desperately to look prettier but reducing performance, frustrating players and pushing them to upgrade their machines to run the other space games."
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Nalia White
Tencus
116
|
Posted - 2015.04.29 17:55:32 -
[12] - Quote
Carrie-Anne Moss wrote:Why has ccp been spending Sooooo much time making things pretty lately? Pbr rendering, skins, the stupid pos/module anchoring light show thing, this map, there is more too
Seriously wtf is there some kind of mmo beauty competition going on soon?
How bout give us the last 2 T3 destroyers before a year passes sonce we got the first?
I am pretty in real life and my toon is pretty, we dont need tp spend so much eve development time on making everything else pretty
i usualy ignore your sensless ranting but here i have to disagree strongly. as long as functionality and usability stays good (read at least the same!) making eve more beautiful is always a win... there are different people doing different stuff in development...
in this case though its really awful. yeah the new map looks good but the functionality suffered so much i won't gonna bother with it. |

Hengle Teron
Just Another Corp XIV
48685
|
Posted - 2015.04.29 18:01:08 -
[13] - Quote
The beta map is great... in some of it's functions.
But for scanning, it's very poor.
As well as checking for statistics, like ships destroyed. On the old map you can quickly see, where the hot spots are, helped by the coloring as well. On the new map, you can't tell the difference. |

Kharnakh
Acheron Imperial Ascendancy Acheron Imperial Dominion
43
|
Posted - 2015.04.29 18:03:25 -
[14] - Quote
Exploration and such aside, they really need a way to 'anchor' the new map when its in the flattened view, so it doesn't spin about put all the regions in the wrong places when you left click by mistake (read: use the same controls as the old map had).
Working out which direction is up because you're not sure which way you left the map facing is getting old quickly... |

Staten Island
The Offical Balder Fan Club
33
|
Posted - 2015.04.29 21:06:35 -
[15] - Quote
Hengle Teron wrote:The beta map is great... in some of it's functions.
But for scanning, it's very poor.
As well as checking for statistics, like ships destroyed. On the old map you can quickly see, where the hot spots are, helped by the coloring as well. On the new map, you can't tell the difference.
The beta map may "look" good but it has poor functionality. Ask any rl world map maker and they will tell you that what makes a good map is the ability to look at it and with a glance glen the important info that you need. The more "gee whiz" complex the map the less useful it becomes. Here CCP is adding a lot of nonsense to the map and thereby decreasing the map's usability. Hopefully, they will withdraw this misbegotten creation soon and send it to the same hell as industry teams and captain's quarters. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2362
|
Posted - 2015.04.29 21:13:31 -
[16] - Quote
my biggest concern is just the navigation in the map and the interface with the cursor. Fix those two things and the map wouldn't be a pain |

Orange Aideron
Blue-Fire Great Blue Balls of Fire
73
|
Posted - 2015.04.29 21:16:59 -
[17] - Quote
I like the new map:
- It seems faster than the older one did
- I use the compass guide around the capacitor for dscanning
- I use alt+shift+X to see moons and dscan in space
- still hunting and catching things in anoms and sigs everywhere
- i use the map in fullscreen mode when scanning
This is more a thread of "please don't change the game I know already" which is always generally a bad thing. Rise to the challenge, try it out more! |

ISquishWorms
260
|
Posted - 2015.04.29 22:42:57 -
[18] - Quote
Jenshae Chiroptera wrote:I think EVE should focus on performace.
Slogan - "EVE the deep game, for great minds that runs on a toaster"
Rather than - " EVE, trying desperately to look prettier but reducing performance, frustrating players and pushing them to upgrade their machines to run the other space games."
The thing is the more they do this the more I am starting to consider dropping EVE and trying the other space games.
GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ.
|

Jenshae Chiroptera
1421
|
Posted - 2015.04.29 22:53:52 -
[19] - Quote
ISquishWorms wrote:Jenshae Chiroptera wrote:I think EVE should focus on performace.
Slogan - "EVE the deep game, for great minds that runs on a toaster"
Rather than - " EVE, trying desperately to look prettier but reducing performance, frustrating players and pushing them to upgrade their machines to run the other space games." The thing is the more they do this the more I am starting to consider dropping EVE and trying the other space games. Although I am not a new player so maybe I am one of those that they do not want or are willing to lose in their quest for the ultimate space game. Expression: Shoot oneself in the foot? Umm ... the way you opened that reply ... ?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Minmatar Citizen 534612187
Citizen Corp.
8
|
Posted - 2015.04.29 23:24:56 -
[20] - Quote
Staten Island wrote:Ask any rl world map maker and they will tell you... Y... you know a map maker? |
|

Glathull
Warlock Assassins
1020
|
Posted - 2015.04.29 23:26:22 -
[21] - Quote
Carrie-Anne Moss wrote:Why has ccp been spending Sooooo much time making things pretty lately? Pbr rendering, skins, the stupid pos/module anchoring light show thing, this map, there is more too
Seriously wtf is there some kind of mmo beauty competition going on soon?
How bout give us the last 2 T3 destroyers before a year passes sonce we got the first?
I am pretty in real life and my toon is pretty, we dont need tp spend so much eve development time on making everything else pretty
The art dept. should be decoupled from the dev teams as much as possible. They should be able to move forward independently from what's happening while other teams are implementing various game mechanics or changes. You think a designer is going to wander over to Fozzie and be all, "Yeah, I'm just going to go ahead and finish those D3s up. Okay?"
It's not as though we are getting pretty shiny things at the expense of faster roll outs of technical stuff.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
|

Aston Martin DB5
Tribal Liberation Force Minmatar Republic
63
|
Posted - 2015.04.30 00:35:46 -
[22] - Quote
Minmatar Citizen 534612187 wrote:... is there a benefit to it? While this is only a first impression, it feels a lot more difficult to navigate, at least when looking at statistics for individual systems. Multiple systems are stacked on top of one another, so that simply hovering my mouse over it requires a lot more effort (I have to go about rotating and zooming just to figure out if there's a system under the line-of-sight one that I'm not seeing, or that my course may actually be going through). Am I missing something (like a flatten option), or is this a case of aesthetics over functionality? Maybe I just have to get used to it (granted: I did not give it much time before "I'VE BEEN PLAYING THIS GAME FOR THREE WHOLE WEEKS ( ) AND YOU DARE CHANGE SOMETHING!?!?", but I'm wondering what other people think about it).
New map in my opinion looks and feels better even while using probes I'm not having any issues. However I've noticed a slight bug maybe switching toons between this account. While plotting a new course, it shows the current location of my other toon included in the plotted destination when viewing the route.
To your question, yes there's a flatten view and it is under layout (top left side) so just check the box "abstract layout" and you're done.
smh can't type tonight. |

Kathryn Painway
Just a Ride
11
|
Posted - 2015.04.30 02:00:56 -
[23] - Quote
Can someone please tell me where the reset button is? 
How about tutorials, anyone got a good Youtube link? |

khaip ur
K.C.C
1
|
Posted - 2015.04.30 02:13:18 -
[24] - Quote
Kathryn Painway wrote:Can someone please tell me where the reset button is?  How about tutorials, anyone got a good Youtube link?
esc >> General Settings tab >> un(X) Try the new Map |

Jenshae Chiroptera
1423
|
Posted - 2015.04.30 02:27:02 -
[25] - Quote
Minmatar Citizen 534612187 wrote:... you know a map maker? Yes. Spent a month with them and some others, carrying equipment, climbing and hiking, marking bushmen painting caves in South Africa using solar equipment and GPS.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12840
|
Posted - 2015.04.30 02:30:02 -
[26] - Quote
Is there an official feedback thread where I can go hate on this new "feature"? This is even worse than the pop up tools change.
This one just might be proof positive that the art department doesn't even play the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Rook Mallard
Aperture Harmonics
18
|
Posted - 2015.04.30 03:41:48 -
[27] - Quote
OMG! the new map sucks when you are scanning!
- The cursor seems to always be a circle. I am not sure which part of it use to actually point to something. - The probes show always as an icon cluttering the display even when I am handling them all together as one. - There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The crosshairs is your ship! - There's multiple display issues. You launch probes, the square with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map. - Sometimes the square shows up in the middle of the system while the actual bubbles show up somewhere else.
Unfortunately this thing will stay off for now. 
|

Trajan Unknown
Agony Unleashed Agony Empire
18
|
Posted - 2015.04.30 04:23:41 -
[28] - Quote
I love the new map!
Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after. There is still work to do and some things are hard to get your head around (scanning for me) but all in all it is way better I think. And while I think some people will have problems with the new map, too used to the old one and not willing to relearn, just don-¦t like changes, feel like when they first looked at the old map for example, it-¦s a big improvement after all. Dotlan is nice and simple, but I like to navigate in 3d and not flat and use the stuff on the fly and not on 2nd screen, hoping dotlan will be reachable in time. Not that I had many problems in the past, but I dislike loading times over 1.3 seconds for sites so dotlan sometimes mucks me (minor complain). After all I am way faster with the new ingame map than with dotlan simply because I don-¦t have to reload the site for navigation, stats, regions and so on - it is simply way faster and it looks better.
|

Orange Aideron
Blue-Fire Great Blue Balls of Fire
74
|
Posted - 2015.04.30 04:41:30 -
[29] - Quote
https://www.youtube.com/watch?v=6uaFuy4JS9I I made a video of some tips on scanning in the new map, its sluggish in the video because of the fraps (I think) however in reality its smooth and pretty quick. I like it. |

Mijnbouw
Ravenusque
1
|
Posted - 2015.04.30 05:22:01 -
[30] - Quote
The new map sucks for scanning , others pretty much sum it up. At least for now we can turn it off. |
|

Jeremiah Saken
The Fall of Leviathan
246
|
Posted - 2015.04.30 06:18:40 -
[31] - Quote
ISDs can we have a merge of this "new maps out of beta" topics? There are threads in Information Portal, GD, Features and Ideas. I don't know where to put the tears.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
|

Cpt Satoshi
Jew Beams Incorporated
0
|
Posted - 2015.04.30 06:58:19 -
[32] - Quote
hitting F10 will bring up old style map. I hope ccp keep the old map, its way easyer to navigate. |

Lucy Lopez
Low Frequency
11
|
Posted - 2015.04.30 07:30:00 -
[33] - Quote
Kaarous Aldurald wrote:Is there an official feedback thread where I can go hate on this new "feature"? This is even worse than the pop up tools change.
This one just might be proof positive that the art department doesn't even play the game.
https://forums.eveonline.com/default.aspx?g=posts&t=421115&find=unread
Honestly the new map is terrible if you're an explorer. System statistics were easy to see on the old map but now you can barely tell one system from another. And don't get me started on scanning/probing. I hate to sound like a whiney complainer but I don't understand how they thought the functionality of the new map is better than the old one  |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5557
|
Posted - 2015.04.30 07:40:48 -
[34] - Quote
Carrie-Anne Moss wrote:Why has ccp been spending Sooooo much time making things pretty lately? Pbr rendering, skins, the stupid pos/module anchoring light show thing, this map, there is more too
Seriously wtf is there some kind of mmo beauty competition going on soon? I reckon it's Elite:Dangerous. I mean have you seen that game? It's pretty damn good looking.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|

Laken Starr
Mining and Munitions Ltd SpaceMonkey's Alliance
79
|
Posted - 2015.04.30 07:46:12 -
[35] - Quote
Aesthetically, I really enjoy the new map. It's pretty, and being able to switch between star map and system map just by zooming is fantastic. As this thread shows, it's not quite ready to come out of beta just yet, however.
* There's a noticeable stutter whenever you first open the map. After that it's rather smooth. * The 'You are here' icon is far too similar to the probe icon. * Trying to grab probe bubbles is similar to trying to grab water at times.
|

Misticue
Galactic Dragons EON Alliance
6
|
Posted - 2015.04.30 07:47:18 -
[36] - Quote
Lucy Lopez wrote:Kaarous Aldurald wrote:Is there an official feedback thread where I can go hate on this new "feature"? This is even worse than the pop up tools change.
This one just might be proof positive that the art department doesn't even play the game. https://forums.eveonline.com/default.aspx?g=posts&t=421115&find=unread
Honestly the new map is terrible if you're an explorer. System statistics were easy to see on the old map but now you can barely tell one system from another. And don't get me started on scanning/probing. I hate to sound like a whiney complainer but I don't understand how they thought the functionality of the new map is better than the old one 
Signed...
I tryed to scan several times yesterday and i even failed to scan down a blood raider base with a max skilled scanning tengu.
Took me about 10 attempts to find it. |

Akirei Scytale
Okami Syndicate
3494
|
Posted - 2015.04.30 07:49:24 -
[37] - Quote
The new map is pretty. It is also pretty much inferior in every single aspect of the all-important statistic: functionality. Every time I've tried to use it it has been slow, more difficult to parse at a glance, and just generally unpleasant to use. Heck, you can't even look at k-space from j-space.
It's clear CCP wants the new map to happen, all I ask is this: don't get rid of the old one. I would be severely disappointed if the iMap ever became the only option. |

embrel
BamBam Inc. Outlanders United
223
|
Posted - 2015.04.30 07:52:56 -
[38] - Quote
Spc One wrote:it is very hard to scan anomalies in this new map.
for me too. I changed back to the old version where I am far faster in scanning down sigs.
Either the results of scans in the new map sometime disappear or they just get hidden behind other stuff (but I think a).
I didn't manage to scan down one sig in the new map for which I had only a very short time in the new one.
It looks nice, but content goes over form. |

embrel
BamBam Inc. Outlanders United
223
|
Posted - 2015.04.30 07:58:25 -
[39] - Quote
Trajan Unknown wrote:I love the new map!
Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so
call me lazy, but a new feature should be accessible with less effort than 3 weeks PITA. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
98
|
Posted - 2015.04.30 08:17:42 -
[40] - Quote
Rook Mallard wrote:OMG! the new map sucks when you are scanning! - Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it look cool. But then again, it makes using the map a PITA. - The cursor seems to always be a circle. I am not sure which part of it use to actually point to something. - The probes show always as an icon cluttering the display even when I am handling them all together as one. - There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates. - There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map. - When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them. - You probe a sig, the "dot" is not displayed. - Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else. - Why is there no sun in WH space??? - Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things. - Open the map (I'm in a WH). Hit the "focus current location" control, everything disapears. I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better. Unfortunately this thing will stay off for now. 
Yeah, as above... It looks cool, but functions poorly. I had to flat turn it off because It was slowing me down waay too much.
It does look cool, but obviously was not Quality Checked/controled.
Since this thing utilizes it's own window, If you guys actually got this to be smooth like the regular map, put better functionality on it, maybe added the Prob and Dscan Buttons and commands on it, AND allowed this window to be pulled outside the Client window (Like a CAD Program does) then it woild be awesome... Being able to drag it off the game screen entirely to say another monitor would be HUGE! Make all that happen and you have a winner! 
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà
|
|

Hipqo
Project AIice Whatever.
108
|
Posted - 2015.04.30 08:18:24 -
[41] - Quote
So far im not pleased tbh. Pretty yes, but does it work? No....
Living in a WH, the map is our main resource in the game. Scanning has become much more difficult, partially due to the stupid circle mouse pointer and the fact that its still really buggy. Probes disappear, map needs to be reloaded before they come back. Speres around probes disappear. Ive managed to send my probes 50-100AU "off grid" several times, and i have no idea how.... Icons are to big and to visual, the only option is to turn most of them off, if you want any kind of chance to see sigs. At least 10 times now, ive managed to scan down a sig to 80%+, just to get a "no results" notification and having to go to 32AU to be able to even see the sig again.
Something is not right here, who ever made the decision to take it out of Beta should be fired or put on serious overwork, until its up to the standard we have in the old map.
Right now, this map makes WH life much more difficult and much less enjoyable.
Ohh and btw, when i click on fullscreen, i want proper fullscreen. Not fullscreen starmap and windowed solar system map, whats up with that?
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
|

Staten Island
The Offical Balder Fan Club
36
|
Posted - 2015.04.30 13:09:01 -
[42] - Quote
Minmatar Citizen 534612187 wrote:Staten Island wrote:Ask any rl world map maker and they will tell you... Y... you know a map maker?
Yes. Also used maps before. Its funny young folk rely on gps so much these days they dont have any idea how to use one.
|

Staten Island
The Offical Balder Fan Club
36
|
Posted - 2015.04.30 13:12:03 -
[43] - Quote
Trajan Unknown wrote:I love the new map!
Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after. There is still work to do and some things are hard to get your head around (scanning for me) but all in all it is way better I think. And while I think some people will have problems with the new map, too used to the old one and not willing to relearn, just don-¦t like changes, feel like when they first looked at the old map for example, it-¦s a big improvement after all. Dotlan is nice and simple, but I like to navigate in 3d and not flat and use the stuff on the fly and not on 2nd screen, hoping dotlan will be reachable in time. Not that I had many problems in the past, but I dislike loading times over 1.3 seconds for sites so dotlan sometimes mucks me (minor complain). After all I am way faster with the new ingame map than with dotlan simply because I don-¦t have to reload the site for navigation, stats, regions and so on - it is simply way faster and it looks better.
Oooo so shinny and new it must be good, amirite?!?!?
|

Ma'Baker McCandless
The McCandless Clan
89
|
Posted - 2015.04.30 13:14:30 -
[44] - Quote
Its exactly the same as the old map except it loads faster, is easier to read and is prettier.
So no, no "but". |

Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
3862
|
Posted - 2015.04.30 13:55:38 -
[45] - Quote
I don't like it at all. Looks pretty, but it's kind of lousy to use.
Bring your possibles.
|

Hicksimus
Xion Limited Resonance.
600
|
Posted - 2015.04.30 13:59:13 -
[46] - Quote
I take pride in my ability to d-scan quickly(yeah I don't go outside much) and I find it more difficult with the new map in a system that I need to bounce through to d-scan. Maybe there are options to make it a bit more user friendly that I'm missing. At least it looks pretty I guess and stuff like that does help the new player experience.
Recruitment Officer: What type of a pilot are you?
Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.
|

Lady Ayeipsia
Red Federation RvB - RED Federation
908
|
Posted - 2015.04.30 14:21:16 -
[47] - Quote
My complaint... The old map after as a background. You could keep overview, chats, probe window, etc open and they would stay on top of the map. I could probe at full screen and still see my overview.
Now... I have to scale the map down to still see my other Windows, which sucks. I would prefer an option to have it like the old map as a background. |

Captain Awkward
Republic University Minmatar Republic
21
|
Posted - 2015.04.30 14:53:48 -
[48] - Quote
While scanning, I have trouble moving the Scan center because the icon for the can probes is in the way.
Also : Why is the map upside down ? Not long ago "Space north" was defined as where the top of the old map was.
Now the new map has "Space south" on top. Thats not how you do a map. |

Kerrat Braban
Imperial Academy Amarr Empire
19
|
Posted - 2015.04.30 15:32:50 -
[49] - Quote
On top of all the problems mentioned before - try creating a safespot while warping over the map: the marker used to slide (over longer distances), so I could mark the spot roughly where I liked, in the new map the marker just jumps - I tried it in the same system, same distance with both maps: worked in the old, doesn't in the new.
Oh, and try opening the map when you just entered a WH, my experienc is that first I have to "focus" to get the map to show where I am. Just one click more of course. And one here, and one there ... usability, please? |

Cataca
Aspiring Nomads
11
|
Posted - 2015.04.30 15:32:57 -
[50] - Quote
I have used the new map some more for scanning and after 3 days i have given up.
The functionality wasnt there and its riddled with bugs.
I had it happen multiple times that i probed down a sig, narrowed my probes, centered them on it and.. nothing, sig not there. Why? This doesnt happen with the old map, ever.
Minimizing your map and opening it up, your probes are now somewhere completely else on the map.
Minimizing your map and opening it up, selecting a certain anomaly will deselect *this one* from your map to show, for whatever bloody reason (why.. really why?)
Not so much an issue in w-space because no belts, stations etc. But in a system that is full of them, in adition to your waypoints the map becomes *very* cluttered. If you then want to cut it down and deselect certain things to show in map, whatever new functionality this map has is completely gone. In systems where you have some ~10 waypoints it gets cluttered without anything else enabled, if you want to cut down the clutter, you cant actually use the map without worse functionality than the old map.
Tilting your map in a certain angle and selecting probes to move up/down will move your probes way to fast. You will have to reset your camera to do the finetuning again (and your probes will probably be out of the map window)
If there is one of the freaking icons somewhere between your anomaly and camera, your anomaly vanishes until you tilt the camera enough for the icon to not be in the way anymore. How dumb is that?
Things the new map is actually good at:
D-Scan hunting people at belts, its easier, but it was never hard in the first place.
So, to sum things up, the new map is unfinished, unpolished and has awful functionality. And please, at least give us an option to make the icons smaller (and easier to tell apart). |
|

Kathryn Painway
Just a Ride
11
|
Posted - 2015.04.30 18:43:11 -
[51] - Quote
khaip ur wrote:Kathryn Painway wrote:Can someone please tell me where the reset button is?  How about tutorials, anyone got a good Youtube link? esc >> General Settings tab >> un(X) Try the new Map
Yeah, I was being facetious but thanks for trying to help 
Trajan Unknown wrote:I love the new map!
Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after.
So your saying after three weeks of this I can adequately scan again? I would rather train another skill.
Orange Aideron wrote:https://www.youtube.com/watch?v=6uaFuy4JS9I I made a video of some tips on scanning in the new map, its sluggish in the video because of the fraps (I think) however in reality its smooth and pretty quick. I like it.
Good to see a new scanning video, I would have expected a pile of them right after initial beta testing. Seems smooth enough in your vid though with me my scanner is more sluggish.
|

Akirei Scytale
Okami Syndicate
3494
|
Posted - 2015.04.30 22:27:26 -
[52] - Quote
Ma'Baker McCandless wrote:Its exactly the same as the old map except it loads faster, is easier to read and is prettier.
So no, no "but".
It objectively loads more slowly, and it is utter **** when it comes to legibility compared to the old map. Seriously, you can't get much clearer than this. Points of data with no stupid frills. |

Buoytender Bob
Ronin Exploration Mission and Mining
22
|
Posted - 2015.04.30 22:41:15 -
[53] - Quote
The console says "Beta", but after trying for several hours in dismay, I think you might have meant "Alpha".
Pretty, though. |

embrel
BamBam Inc. Outlanders United
224
|
Posted - 2015.05.01 09:21:18 -
[54] - Quote
Ma'Baker McCandless wrote:Its exactly the same as the old map except it loads faster, is easier to read and is prettier.
So no, no "but".
you obviously didn't try to scan down sigs. |

Lfod Shi
Lfod's Ratting and Salvage
246
|
Posted - 2015.05.01 12:51:53 -
[55] - Quote
I'm finding the map difficult to use as well. Namely I can't see enough of my possible route to determine if it's a good route or death incarnate. I haven't used it much beyond that because route selection is step 1. Sorry.
GÖ¬ They'll always be bloodclaws to me GÖ½
|

Daerrol
Quantum Singularities Half Massed
139
|
Posted - 2015.05.01 13:20:56 -
[56] - Quote
Minmatar Citizen 534612187 wrote:Staten Island wrote:Ask any rl world map maker and they will tell you... Y... you know a map maker? Cartographer. |

Ocean Ormand
Bagel and Lox
0
|
Posted - 2015.05.01 14:49:11 -
[57] - Quote
Lfod Shi wrote:I'm finding the map difficult to use as well. Namely I can't see enough of my possible route to determine if it's a good route or death incarnate. I haven't used it much beyond that because route selection is step 1. Sorry.
When i open the map, it just looks like a blob of pretty colors. Sure you can zoom in and out and tweak it, but there is just so much needless information thrown at you which you have to filter out that it is difficult to do it on the fly. So when you are moving from one low sec system to another and you just want to see the map to figure out where to go, its a major pain in the a-- to get the basic information that you need. Its just amazing that doltan continues to get it right while ccp gets itself twisted into a knot trying to squeeze every little gee wiz feature into the map.
|

Shuckstar
Taking Inc Swine Aviation Labs
296
|
Posted - 2015.05.01 19:29:53 -
[58] - Quote
I tried to do some exploration with the new map last night and it ******* horrible. I persisted with the new map for about 2 hours, then decided screw this back to the old map.
CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"
|

Lfod Shi
Lfod's Ratting and Salvage
248
|
Posted - 2015.05.01 20:31:28 -
[59] - Quote
Whoa Nelly! I just found the "Abstract Layout" setting which is apparently the same thing as "flatten"? It's under that little flower lookin' icon top left of the map window.
Opinion reassessment in process...
GÖ¬ They'll always be bloodclaws to me GÖ½
|

Akirei Scytale
Okami Syndicate
3498
|
Posted - 2015.05.01 22:22:22 -
[60] - Quote
Lfod Shi wrote:Whoa Nelly! I just found the "Abstract Layout" setting which is apparently the same thing as "flatten"? It's under that little flower lookin' icon top left of the map window.
Opinion reassessment in process...
Eh, its useful if you don't know EVE's space. It's genuinely terrible otherwise. Makes it harder to recognize regions at a glance, parse large amounts of information at a glance, etc. Lower resolution data is almost never a good thing. |
|

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
348
|
Posted - 2015.05.01 23:32:56 -
[61] - Quote
Trajan Unknown wrote:I love the new map!
Since it came out to test I am using it almost exclusive and while it was a pain in the ass for the first 3 weeks or so it got better after.
Wow, just wow. |

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
348
|
Posted - 2015.05.01 23:38:02 -
[62] - Quote
Kerrat Braban wrote:On top of all the problems mentioned before - try creating a safespot while warping over the map: the marker used to slide (over longer distances), so I could mark the spot roughly where I liked, in the new map the marker just jumps - I tried it in the same system, same distance with both maps: worked in the old, doesn't in the new.
THIS ... THIS is what is a "gamebreaker" for me as well. And all the shiny other nonsense has no value for me. I prefer function over form regarding maps. Please don't take away the old version.
|

Totalrx
NA No Assholes
121
|
Posted - 2015.05.02 02:58:51 -
[63] - Quote
The new map is pretty. I'll give it that, but that's where my accolades end.
My main complaint is that the new map acts like a stand alone appilcation being run inthe game window. Nothing overlays on it. Click on the map and it hides other windows. It is not integrated into the GUI.
Other two complaints are:
The cursor is too large The icons are not transparent
Forcing players to use it will not help out if they are not willing to fix the primary issues it's had since it went live as a beta map months ago. |

Lfod Shi
Lfod's Ratting and Salvage
248
|
Posted - 2015.05.02 18:59:43 -
[64] - Quote
Akirei Scytale wrote:Lfod Shi wrote:Whoa Nelly! I just found the "Abstract Layout" setting which is apparently the same thing as "flatten"? It's under that little flower lookin' icon top left of the map window.
Opinion reassessment in process... Eh, its useful if you don't know EVE's space. It's genuinely terrible otherwise. Makes it harder to recognize regions at a glance, parse large amounts of information at a glance, etc. Lower resolution data is almost never a good thing.
Opinion reassessment completed: Meh. Still too hard to see enough of the route to be useful. Pretty though, it really is.
GÖ¬ They'll always be bloodclaws to me GÖ½
|

Minmatar Citizen 534612187
Citizen Corp.
20
|
Posted - 2015.05.02 19:40:59 -
[65] - Quote
Lfod Shi wrote:Pretty though, it really is.
I agree. I would hang a poster of it on my wall. |

Vol Arm'OOO
Bagel and Lox
377
|
Posted - 2015.05.02 20:07:39 -
[66] - Quote
Minmatar Citizen 534612187 wrote:Lfod Shi wrote:Pretty though, it really is.
I agree. I would hang a poster of it on my wall.
Its like a piece of abstract modern art. Its pretty, but you have no idea what it looks like or what its supposed to be.
I don't play, I just fourm warrior.
|

Xercodo
Xovoni Directorate
4171
|
Posted - 2015.05.02 20:13:52 -
[67] - Quote
Besides turning off probe brackets I have no idea what you are all on about. Scanning is fine.
Also this is enough reason to LOVE the new map: http://i.imgur.com/069xk3o.png
Oh also being able to view any solar system besides the one I'm in. I was able to navigate a newb friend to a bounce planet in nullsec while I was in a WH. That **** is awesome.
The Drake is a Lie
|

Gerhard Stringfellow
Fisherbody Trading Company
21
|
Posted - 2015.05.03 15:02:25 -
[68] - Quote
I kinda like the new map.
Another pubbie elite PvE pay to win mining carebear
|

BrundleMeth
Caldari Provisions Caldari State
420
|
Posted - 2015.05.03 15:06:52 -
[69] - Quote
The Map Looks very very cool. THAT is what matters. Expecting it to be functional as well is nothing but ungrateful trolling. Shame on you.... |

Hendrik Tiberius
Discrete Astrographic Reconnaissance Technologies This Is How We Roll
11
|
Posted - 2015.05.03 18:24:00 -
[70] - Quote
Hello,
I haven't read every post, so I apologize if it has been mentioned but can someone tell me how to see the distance of a celestial to your ship in AU in the new system map? Perhaps I'm doing that wrong anyway but I have been using the old map to see which planets and parts of the system are in range of my dscan. As soon as I noticed that the new map doesn't show that information anymore I stopped using it. |
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
326
|
Posted - 2015.05.03 18:55:50 -
[71] - Quote
As a wormholer, I hate the new map. Its sluggish. I like how clear cut the original map is visually for scanning. This new map is too jazzy. Combat probing with the new map is a pain. Ill keep using the old map.
When CCP gets the new one on par with the old one in terms of responsiveness and ease of use, then Ill switch.. |

Totalrx
NA No Assholes
121
|
Posted - 2015.05.03 19:52:27 -
[72] - Quote
Not everyone is running two monitors  |
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