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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.05 17:13:00 -
[1]
Edited by: Nyphur on 05/11/2006 17:13:33
Heya folks.
I was just thinking to myself about an idea that I've had for about two and a half years. When I need to get out of somewhere in a hurry, I hit the emergency warp button (quit button). I don't want to log out, only warp a million km away as happens when you log out. Perhaps it's time that we got an emergency warp button. A big red button that we can hit to emergency warp. It'd warp you a million km in a random direction just like logging out does.
Some benefits:
We could emergenccy warp just like we can now but we wouldn't need to log out and in to do it.
Unlike logging out, you don't get warped back to the previous location when it's complete.
Turns an out-of-game tactic people already use into an in-game one that is controlled, something I KNOW development has been doing a lot with Kali.
Some drawbacks/abuses:
People could still do it the old way, even though there's no benefit to doing so apart from activating the logout timer to make your ship disappear in x minutes.
People could come through a gate and hit the button if there's a camp. However, they can currently do the same by logging off.
Could be used to make ad-hoc safespots around strategic objects like gates and stations (note that safespots have somewhat been nerfed by the new probe system). This is already possible with the current method but you need to log in very quickly.
When you finish warping, you are not warped back again as with logging out and in again, so you can continue to another place in the system. I don't really think this is a drawback or abuse.
People could repeatedly hit the button to remain safe in the system rather than warping between bookmarks.
To counter that last point, a recharge timer could be implemented. Say once every 5-10 minutes. That way they could be scanned down in a fraction of the time it takes to recharge. All in all, there are benefits and the only drawbacks I can come up with are those that are already associated with logging out and in again, something players can already do.
I'm bound to be missing some big flaw with this so fire away. Anyone see a gaping flaw in this?
Eve-Tanking.com - For tanking spreadsheet and resources. |

Kubbur
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Posted - 2006.11.05 17:17:00 -
[2]
sounds nice :)
could be abused a lot and used for another purposes like making insane safespots... ----------
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.05 17:20:00 -
[3]
Originally by: Kubbur sounds nice :)
could be abused a lot and used for another purposes like making insane safespots...
No more than we can already use them for. Remember we can just log out and in, then bm as we log in to do that. And 1m km in a random direction every 5 mins will not make insane safespots.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.05 17:22:00 -
[4]
I see alot of abuse in this...
/me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pursuers.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.05 17:50:00 -
[5]
Originally by: Malthros Zenobia I see alot of abuse in this...
/me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pursuers.
Hi. Please read the original post.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Mysterlee
Gallente 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.05 19:23:00 -
[6]
Very good idea. I'd like to see this implemented, it'd stop people whining about people logging out and it'd cut down on bookmarks yet again.
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Dromidas Shadowmoon
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Posted - 2006.11.05 19:35:00 -
[7]
the problem I see with it is that I don't think ccp ever intended the "log out warp" to be used as an escape method.. otherwise they wouldn't have you warp back. As you said about the gate camping if they log off to avoid it then they'll die when they log back on if the gate campers are still there.. you'd warp right back. So I don't think that was their intention at all.
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Admai Sket
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Posted - 2006.11.05 19:44:00 -
[8]
Originally by: Mysterlee Very good idea. I'd like to see this implemented, it'd stop people whining about people logging out and it'd cut down on bookmarks yet again.
I don't know about you, but I've noticed that BMs don't exist in Kali...
--------- NEED A SIG PLEASE. |

Wat0721
GalacTECH Unlimited
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Posted - 2006.11.05 19:52:00 -
[9]
Originally by: Admai Sket
I don't know about you, but I've noticed that BMs don't exist in Kali...
Incorrect. ---
ECM Fix <--still stands, post-nerf. |

Misato Okalen
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Posted - 2006.11.05 20:10:00 -
[10]
Yay! And do like this: on structure hit, automatically emergency warp the ship? :P (No ship will never ever be lost again).
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Buzzmong
Gallente Raptus Regaliter Process of Elimination
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Posted - 2006.11.05 20:32:00 -
[11]
Originally by: Misato Okalen Yay! And do like this: on structure hit, automatically emergency warp the ship? :P (No ship will never ever be lost again).
Bearing in mind, there are people who log at this time, which is exactly the same thing, besides, the Emergency warp would take another 5 mins (or so) before you can use it again, and as people have mentioned, scanning is much much much improved, and considering you dont warp FAR with this warp (like logs = 1m km), you could use the shortest ranged and quickest probes to figure out locations dead quick.
On the whole, I like the idea, but...it should be able to be nullifed somehow (possible idea::) say by multiple scrams, bascially, it'll help save your arse against single or a couple of targets (thinking small gang with maybe 4 points scram in total) but you'd still be vunerable to alot of ships.
--------------------------------- Member of Raptus Regaliter
Contact Nautilus Industries in the channel "Naut Shipyard" for T1 Ship manufacture in the Gallente core systems. |

Serilla
The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.05 20:43:00 -
[12]
Originally by: Buzzmong
Originally by: Misato Okalen Yay! And do like this: on structure hit, automatically emergency warp the ship? :P (No ship will never ever be lost again).
Bearing in mind, there are people who log at this time, which is exactly the same thing, besides, the Emergency warp would take another 5 mins (or so) before you can use it again, and as people have mentioned, scanning is much much much improved, and considering you dont warp FAR with this warp (like logs = 1m km), you could use the shortest ranged and quickest probes to figure out locations dead quick.
On the whole, I like the idea, but...it should be able to be nullifed somehow (possible idea::) say by multiple scrams, bascially, it'll help save your arse against single or a couple of targets (thinking small gang with maybe 4 points scram in total) but you'd still be vunerable to alot of ships.
Emergency warp wouldn't bypass scrams it would just be a random 1m km warp if I understand the OP. Additionally if this was the case a check should be added for warp bubbles and probes so that emergency warp would not work, just like a normal warp to.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.05 21:03:00 -
[13]
Originally by: Nyphur
Originally by: Malthros Zenobia I see alot of abuse in this...
/me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pursuers.
Hi. Please read the original post.
I did, and the benefits pale compared to the potential abuse.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Buzzmong
Gallente Raptus Regaliter Process of Elimination
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Posted - 2006.11.05 21:14:00 -
[14]
Originally by: Serilla
Originally by: Buzzmong
Originally by: Misato Okalen Yay! And do like this: on structure hit, automatically emergency warp the ship? :P (No ship will never ever be lost again).
Bearing in mind, there are people who log at this time, which is exactly the same thing, besides, the Emergency warp would take another 5 mins (or so) before you can use it again, and as people have mentioned, scanning is much much much improved, and considering you dont warp FAR with this warp (like logs = 1m km), you could use the shortest ranged and quickest probes to figure out locations dead quick.
On the whole, I like the idea, but...it should be able to be nullifed somehow (possible idea::) say by multiple scrams, bascially, it'll help save your arse against single or a couple of targets (thinking small gang with maybe 4 points scram in total) but you'd still be vunerable to alot of ships.
Emergency warp wouldn't bypass scrams it would just be a random 1m km warp if I understand the OP. Additionally if this was the case a check should be added for warp bubbles and probes so that emergency warp would not work, just like a normal warp to.
Hey, no offence, but re-read what you quote, I know the op's suggestion wouldnt bypass scrams, but as I stated, it's an idea that could be a possibility to add to it, perhaps not on combat ships, maybe as an extra bonus on non combat ships like indies (prob blockade runners) and could be chanced based as well so you cant rely on it to work again once the 5 mins recharge is up (aka, you cant just emergency warp out, jump around safespots like a nutter until it's recharged, then rinse and repeat in the next system). Just kinda thinking around the whole "Emergency" warp thing.
Always worth elaborating.
--------------------------------- Member of Raptus Regaliter
Contact Nautilus Industries in the channel "Naut Shipyard" for T1 Ship manufacture in the Gallente core systems. |

Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.05 22:00:00 -
[15]
Originally by: Malthros Zenobia
Originally by: Nyphur
Originally by: Malthros Zenobia I see alot of abuse in this...
/me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pursuers.
Hi. Please read the original post.
I did, and the benefits pale compared to the potential abuse.
I meant the "To counter that last point, a recharge timer could be implemented. Say once every 5-10 minutes." part. It makes your argument void.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Fortior
STK Scientific Ascendant Frontier
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Posted - 2006.11.05 22:03:00 -
[16]
Originally by: Malthros Zenobia
Originally by: Nyphur
Originally by: Malthros Zenobia I see alot of abuse in this...
/me warps to a safespot, and keeps emergency warping off into deep space, becoming uncatchable by his pursuers.
Hi. Please read the original post.
I did, and the benefits pale compared to the potential abuse.
Suggested timer between emergency warps according to OP = 5-10 mins 1 AU = 150,000,000 km (according to wiki anyway) Emergency warp length = 1 km "Deepspace SS" = 150 AU? (I have no idea really, conclusion will be just the same anyway)
Alright, so you need to perform 150 emergency jumps in order to make a deep SS. 150 jumps * 5 mins per jump = 750 min or 8 hours or so. At least.
Have fun making your deepspace SS.
But let's say you're warping off all the time to elude pursuers. Well, you can be probed in that time, probing is being worked on in Kali I hear. A dedicated force will find you.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.05 22:06:00 -
[17]
I have an even better idea. How about we don't add your 'feature' into the game, and instead force all players who hit ctrl-q to stay in space for 5 minutes? That solves the problem of log-offs 100%.
Because I said so...
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.11.05 22:19:00 -
[18]
The better solution is to 100% remove the CTRL-Q 'option'. Not make it more accessable, or legitimate.
You lose your connection, your ship sits there until it disappears from space.
None of this ignoring warp bubbles, scrams applied after you ctrl-q, warping to a non-existant tactical BM, and other nonsense.
This is how the game should be: You screw up you die. YOUR internet connection sucks, then it sucks for YOU.
If someone watches you warp to an object in local space because you don't have an in-system safespot, follows you, and catches you at the target location, then they out played you. You deserve to die, you don't deserve to press a red button and win. If they probe out your safespot, they beat you, and you don't deserve to hit a red button and win.
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.05 22:26:00 -
[19]
Originally by: Fortior Alright, so you need to perform 150 emergency jumps in order to make a deep SS. 150 jumps * 5 mins per jump = 750 min or 8 hours or so. At least.
Have fun making your deepspace SS.
And that's assuming the warps are not in a random direction, which I suggested they be.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Zarch AlDain
Friends of Everyone
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Posted - 2006.11.05 22:38:00 -
[20]
It solves log-offs, but screws anyone who accidentally disconnects.
I agree it's going too far the other way at the moment - but I have lost connection a few times for various reasons and would probably have lost my ship had it not warped (vs NPCs not players this is).
I agree with the OP though - either fix it so people can't log off somehow or provide it for everyone.
The way to stop cheating is to make it not work - if something becomes widespread (i.e. goonfleets status indicator script, everyones instas) then CCP either needs to do something definitive to stop it or provide it for everyone.
Zarch AlDain
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.11.05 23:48:00 -
[21]
Originally by: Zarch AlDain I agree with the OP though - either fix it so people can't log off somehow or provide it for everyone.
I didn't say anything about logging off :/. My entire idea was to give people an emergency warp button to do something that is required sometimes in combay but that currently we have to quit to get the effect of. Quitting is metagame and I'd rather the mechanic not be metagame.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Kim Chee
Caldari
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Posted - 2006.11.06 02:33:00 -
[22]
Part 1: Add a cooldown timer to emergency warp, perhaps 5 or 10 minutes. During the cooldown period, your ship cannot warp. This prevents abuse.
To accomplish this, you'd also change the mechanism for warping back so it queues up an action at the cooldown expiration, so if you log back in after cooldown, the event fires and you warp back immediately. If it's still in cooldown, it will happen after cooldown expires.
That also means that if you log off, you can log back in immediately, but have to sit and wait for the cooldown to expire before returning to your point of origin.
Part 2: Add a button to allow the player to choose to emergency warp. This allows the player to warp out once inside the cooldown timer without having to log off.
To go along with the first part, the emergency warp button also acts as a cancel button for the return to origin warp which happens at the end of cooldown. So, the player can opt to remain where they ended up. Setting a new warp destination would also cancel the auto-return trip.
Two seperate issues. The first limits emergency warp so it isn't abused, but leaves it for those time your net connection goes down in the middle of Angel Extravaganza. The second moves it to a proper in-game mechanic so it isn't a shady tactic.
Seems reasonable to me, and with the new probe setup in Kali, 5 minutes might be enough time to track someone down anyways :)
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Zingu
Gallente Crafty Productions Confederation of Independent Corporations
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Posted - 2006.11.06 08:15:00 -
[23]
If you could magicaly just push that button once every five minute it should also dissable your warpdrive fully for that long so you could be probed out, also it should start that yellow 15min agression timer.
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Peppy LePew
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Posted - 2006.11.06 08:30:00 -
[24]
Originally by: Zingu If you could magicaly just push that button once every five minute it should also dissable your warpdrive fully for that long so you could be probed out, also it should start that yellow 15min agression timer.
I hate the idea of the OP, but this is a good idea you brought up. Having the warp drive disabled for a short time after "emergency warping", that is. If they ever DID impliment something like this, I'd hope this would happen after use. But I also would hope the reuse on such an ability should be VERY long... an hour, several hours, maybe even a full day.
As an example: Emergency Warp fully throttles your engine and warps you in the direction you are facing, disabling your warp drive for 10 minutes and cannot be used again for 23 hours 59 minutes. Maybe they could have the skill "Warp Drive Operation" contribute to lowering the time your warp drive is off-line by 10% per level to a possible 5 minutes.
Yeah, still don't like the idea but.. that's what I would do.
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nutbar
Caldari State War Academy
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Posted - 2006.11.06 08:58:00 -
[25]
Originally by: Dromidas Shadowmoon the problem I see with it is that I don't think ccp ever intended the "log out warp" to be used as an escape method.. otherwise they wouldn't have you warp back. As you said about the gate camping if they log off to avoid it then they'll die when they log back on if the gate campers are still there.. you'd warp right back. So I don't think that was their intention at all.
I believe that if you are mr quick-fingers on the relog, you can ctrl-space a bunch and it SHOULD stop your ship from warping (unless your ship is really agile). I can't recall 100% if it works, but I think I remember doing it once when I was disconnected and didn't care to warp back, then warp to where I wanted to go, so I just stopped from auto-warping in the first place.
This idea sounds somewhat interesting though. It might be easier in-game rather than having a 5minute cooldown period, to instead cause your capacitor to get fully drained after hitting the panic button. The drain would happen as you warp though - not sucked up as soon as you initiate it (so you could still run modules as you're aligning). The explanation could be that randomly activating your warp drive engine without a destination requires massive engine/computer power to ensure that you're not torn apart by an unstable warp field or some other nerdy tech jargon.
It'd be nice to have when you want to escape, but want a quicker way to do it than enabling autopilot or scrambling to find an object to click on and warp to (if you forgot to pre-set AP). I don't think there'd be much grand use for abuse, since you still have to adhere to normal rules of not being scrambled, ship agility to get up to speed, and best of all - if you're in PVP and see it happen, set your scanner for 1km out in the direction they left - you'll find them easily... sitting ducks with no cap left (if the cap drain is implemented).
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Dacus Alto
Eve University Ivy League
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Posted - 2006.11.06 11:07:00 -
[26]
I think this is really a very good idea and, as far as IÆm concerned, it will actually address something that, IMHO, is missing from the game.
Currently, in order to warp you need a warp point, then you need to align and finally you need to start the warp; you can not just warp in the direction you face...which is wrong / missing IMHO. So, observing all the warp ôrulesö having an ôemergency warpö (actually a plain warp in the direction you facing) button (hot key), same as we can set the sub-warp speed, is just normalànothing fancy and nothing unbalanced. And if this will solve some other issues...that's a bonus.
As someone else said itÆs at least worth elaborating.
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Ghitza
Backup Squad
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Posted - 2006.11.06 11:12:00 -
[27]
No...
What next? I win button? Destroy enemy button? Auto fire button? Auto play button? Go play WOW.
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Gnobe
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.11.06 11:16:00 -
[28]
Edited by: Gnobe on 06/11/2006 11:17:17 With the changes in local, this would cause more problems than it solves, you'd immediately see a hostile and be able to get away while they're still loading the system environment. Safespots work fine, there's no need for an emergency warp feature, with local being changed anyway, you'll have adequate time to safespot before having to verify whether the person is hostile or not.
___
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Ionstream
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Posted - 2006.11.06 11:20:00 -
[29]
because of the way canon warp mechanics work ingame, what your suggesting shouldn't work. warp in eve works by amplifying waves from planets and stars. that's why you can warp to stations, as it's a minor course correction off of a planet it's anchored around. what you're suggesting would mean the ship was travelling in a direction with no planetary body in mind which isn't really possible if you want to keep the game in theme with it's own written physics. it's a nice idea, but you'd kinda ruin some of the science the game has written about it. if it was implemented, then capacator should be knocked back to 0 as the capacator took all the energy creating a wave that jumps it way off axis with a planet or star.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.11.06 11:26:00 -
[30]
Originally by: Misato Okalen Yay! And do like this: on structure hit, automatically emergency warp the ship? :P (No ship will never ever be lost again).
Disallow emergency warp if the ship is target-locked.
Other thought on this idea would be that since this is literally a "blind" jump that there should be some small but finite random chance - say 5% - that your ship is drawn into a gravity well or other hyperspace anomaly ("it ain't like dusting crops, boy!") and destroyed. (Whether your pod would survive is an interesting question! ) Which should then keep it as a desperation tactic and prevent its abuse for safespot generation or lazy probe-dodging.
- It's great flying Amarr, aint it? |
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