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Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
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Posted - 2015.05.09 11:56:38 -
[1] - Quote
Hello I have been playing Eve for more than a year and i have just started training level 4 missions. I have bought a raven with arbalest cruise missiles. The world collide is awfully difficult and i lost my ship quickly even for the damsel in distress Which skills do you advice me in priority?
i have got battleship skill level 3 cruise missiles skills level 4 shield management level 4
Do you think raven is a good ship?
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March rabbit
Federal Defense Union
1637
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Posted - 2015.05.09 12:07:02 -
[2] - Quote
Well... First i would advise you to find someone experienced enough to run these missions together. This will provide you safety-bag until you are self-sufficient. Then eve-survival.org or other informational sites. Learn damage types to deal, damage types to tank, triggers to be careful about, etc... Then skills. Your problem for now is tank. Get T2 invuls and hardeners, get as much range for missiles as you can (this would give you tank by range which is enough for many cases)... etc...
And main thing: do not take seriously when people talk that you MUST HAVE all skills to 5 to even undock. This is not true.
The Mittani: "the inappropriate drunked joke"
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Caleidascope
Republic Military School Minmatar Republic
580
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Posted - 2015.05.09 13:23:10 -
[3] - Quote
Daphne Organa Agalder wrote:Hello I have been playing Eve for more than a year and i have just started training level 4 missions. I have bought a raven with arbalest cruise missiles. The world collide is awfully difficult and i lost my ship quickly even for the damsel in distress Which skills do you advice me in priority?
i have got battleship skill level 3 cruise missiles skills level 4 shield management level 4
Do you think raven is a good ship?
I detect a failfit.
Life is short and dinner time is chancy
Eat dessert first!
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
301
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Posted - 2015.05.09 13:46:09 -
[4] - Quote
Caleidascope wrote:I detect a failfit. OP: If you post your fit you people will be able to give you specific suggestions to improve. As suggested earlier the problem may be in your tank, but after a year in the game you should be able to fit a solid T2 tank.
Most likely it's in knowing how to run the missions. Are you using Eve-survival to review the missions before you run them? Do you understand how triggers work? You may want to decline the hardest missions until you get more experience. Also -- learn when to bail -- watch your damage level and prepare to warp out when it gets to a certain level.
DPS greatly affects how long it takes to run the missions but it shouldn't cause you to lose your ship. Don't neglect your weapon type support skills. EFT will allow you to play with your fit to maximize EHP, and see how adjusting your skills will affect DPS. |

Caleidascope
Republic Military School Minmatar Republic
580
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Posted - 2015.05.09 14:31:35 -
[5] - Quote
Shiloh Templeton wrote:Caleidascope wrote:I detect a failfit. OP: If you post your fit you people will be able to give you specific suggestions to improve. As suggested earlier the problem may be in your tank, but after a year in the game you should be able to fit a solid T2 tank. Most likely it's in knowing how to run the missions. Are you using Eve-survival to review the missions before you run them? Do you understand how triggers work? You may want to decline the hardest missions until you get more experience. Also -- learn when to bail -- watch your damage level and prepare to warp out when it gets to a certain level. DPS greatly affects how long it takes to run the missions but it shouldn't cause you to lose your ship. Don't neglect your weapon type support skills. EFT will allow you to play with your fit to maximize EHP, and see how adjusting your skills will affect DPS. To be fair to OP, it is most likely more than just failfit. It is more likely to be combination of failfit and failure of tactics (tactifail).
Life is short and dinner time is chancy
Eat dessert first!
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Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
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Posted - 2015.05.09 14:34:41 -
[6] - Quote
March rabbit wrote:Well... First i would advise you to find someone experienced enough to run these missions together. This will provide you safety-bag until you are self-sufficient. Then eve-survival.org or other informational sites. Learn damage types to deal, damage types to tank, triggers to be careful about, etc... Then skills. Your problem for now is tank. Get T2 invuls and hardeners, get as much range for missiles as you can (this would give you tank by range which is enough for many cases)... etc...
And main thing: do not take seriously when people talk that you MUST HAVE all skills to 5 to even undock. This is not true.
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Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
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Posted - 2015.05.09 14:42:03 -
[7] - Quote
The problem of Raven is to target at short range with numerous frigates and battleships With regard to world collide, in the second pocket, sansha fregates and battleships were very hard to hit , many ships within about 20 kilometers from me
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Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.09 14:42:56 -
[8] - Quote
Daphne Organa Agalder wrote: The problem of Raven is to target at short range with numerous frigates and battleships With regard to world collide, in the second pocket, sansha fregates and battleships were very hard to hit , many ships within about 20 kilometers from me
1. Use LMJD to open up the range. 2. Use three Rigor rigs.
Life is short and dinner time is chancy
Eat dessert first!
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Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.09 14:51:33 -
[9] - Quote
One of my older raven fits:
6x cruise missile
1x lmjd 2x signal booster (you can put targeting range script if you like to be further from the rats) 1x x-large shield booster 2x shield boost amplifier (or you can do combination of resists)
4x bcu 1x co-processor (or you can do combination of dc and bcu, up to you)
3x rigor rigs or 2x rigor and 1x ccc or 2x rigor and 1x flare
As you can see this fit has some room for flexibility.
Life is short and dinner time is chancy
Eat dessert first!
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Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.09 14:54:03 -
[10] - Quote
One more thing that I think often overlooked by the noobs.
HARDWARE IMPLANTS FOR SLOTS 6-10 Use them. 3% implants are not expansive, and I used to farm them from one l4 mission (not sure if that is still available at this time).
Life is short and dinner time is chancy
Eat dessert first!
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Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2015.05.09 15:36:57 -
[11] - Quote
i have just bought a large mcro jump drive yesterday and i hope it will help me |

Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.09 16:11:06 -
[12] - Quote
Daphne Organa Agalder wrote:i have just bought a large mcro jump drive yesterday and i hope it will help me - Use tactical overlay to jump away from rats.
- raven has 93 km targeting range, use sensor booster (with or without script) or sensor amplifier to give yourself more targeting range
- there are two skills that give your missiles more range, start thinking about training them
- warhead upgrade is also good skill to start thinking of training
Life is short and dinner time is chancy
Eat dessert first!
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Donnachadh
United Allegiance of Undesirables
265
|
Posted - 2015.05.09 18:51:58 -
[13] - Quote
A basic list of common core skills that are good for many things. For the most part these are listed in the order they would appear in the market window not in an order of how they should be trained, or even if you need to train them.
I agree with the others please post your fit so we can see what you are flying.
**** Basics **** - good skills for every pilot Advanced Weapons Upgrades - engineering Hull Upgrades -armor Mechanics - armor CPU Management - engineering Capacitor Management - engineering Capacitor Systems Operation - engineering Power Grid Management - engineering Weapons Upgrades - engineering
**** Armor **** - if you fly armor tanked ships Armor Layering Armor Resistance Phasing EM Armor Compensation Explosive Armor Compensation Kinetic Armor Compensation Themic Armor Compensation Repair Systems
**** Drones **** - required for drones pilots, good to have for everyone else Drones Drone Avionics Drone Durability Drone Interfacing Drone Navigation Drone Sharpshooting Light Drone Operation Medium Drone Operation Heavy Drone Operation
**** Optional Drones Skills **** Sentry Drone Interfacing Amarr Drone Specialization Caldari Drone Specialization Gallente Drone Specialization Minmatar Drone Specialization Repair Drone Operation Salvage Drone Operation - needed to use slavage drones Mining Drone Operation - needed to use mining drones Advanced Drone Avionics
**** Electronic Systems **** Many of these skills can be considered requirements but which ones you need depend on the ships you fly and what you want to do in the game. Please ask which skills may be best for you.
**** Engineering **** - skills for everyone Advanced Weapons Upgrades Electronics Upgrades Energy Grid Upgrades Nanite Operation - for armor tank pilots or those that use nanite paste Thermodynamics
**** Gunnery **** - for those using turret based weapons only Gunnery Controlled Bursts Motion Prediction Rapid Firing Sharpshooter Surgical Strike Trajectory Analysis Specialization skills as needed ask for assistance on the ones you will need
**** Missiles **** - for those using missiles, rockets or torpedoes only Missile Bombardment Missile Launcher Operation Missile Projection Rapid Launch Target Navigation Prediction Warhead Upgrades Specialization skills as needed ask for assistance for which may be best for you
**** Navigation **** - good for everyone, considered requirements for PvP Acceleration Control Afterburner Evasive Maneuvering Fuel Conservation High Speed Maneuvering Navigation Warp Drive Operation
**** Neural Enhancement **** Cybernetics - needed for implants and skill hardwires Infomorph Psychology - needed for jump clones
**** Resource Processing **** Primarily this whole tree is for those in mining and manufacturing If you are interested in this area ask about the skills needed
**** Rigging **** - good for everyone Armor Rigging Astronautic Rigging Jury Rigging Shield Rigging Specialization skills as needed ask for assistance on which may help you
**** Shields **** - if you fly sheild tanked ships EM Shield Compensation Explosive Shield Compensation Kinetic Shield Compensation Shield Compensation Shield Management Shield Operation Shield Upgrades Tactical Shield Manipulation Thermic Shield Compensation
**** Social **** Connections Fast Talk Social Optional Criminal Connections Diplomacy Negotiation Distribution Connections - distribution missions Mining Connections - mining missions Security Connections - security mission
**** Spaceship Command **** Spaceship Command All others train as needed
**** Targeting **** Long Range Targeting Signature Analysis Target Management Advanced Target Management - as needed to max out your ships capability Compensation skills as needed |

Buoytender Bob
Ronin Exploration Mission and Mining
25
|
Posted - 2015.05.09 20:26:17 -
[14] - Quote
For Damsel, you get to choose your engagement distance at warp in; don't pick 0, but rather 50-70 km until you learn the triggers/spawns. WC 1st room is easy, but as you learned, rooms 2 and 3 have you engage at close range with no choice to pick distance. Aggro control allows you to not engage a huge amount at the same time. So, the above posters have great ideas: Learn the mission and triggers from survival.org or its mirrors, take your time and pick a longer preliminary engagement range if there is a choice, keep training your skills up as previously posted to make you/your ship better.
Before you know it, you'll start getting bored with level 4s because they are so easy. |

Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2015.05.09 20:56:51 -
[15] - Quote
thank you for your answer i have trained the two skills until level 5 missile bombardment and missiles projection to increase the range i can target until 90 km range |

Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.09 21:38:39 -
[16] - Quote
Buoytender Bob wrote:rooms 2 and 3 have you engage at close range with no choice to pick distance. lol LMJD been in the game how long now?
Life is short and dinner time is chancy
Eat dessert first!
|

Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.09 21:40:14 -
[17] - Quote
Daphne Organa Agalder wrote:thank you for your answer i have trained the two skills until level 5 missile bombardment and missiles projection to increase the range i can target until 90 km range Use sensor booster or sensor booster+targeting range script or sensor amplifier or use any combination of them.
Life is short and dinner time is chancy
Eat dessert first!
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Ion Kirst
KIRSTONE ALLIANCE
131
|
Posted - 2015.05.09 22:33:27 -
[18] - Quote
For a rookie, I would suggest Liang's setup for a Raven;
Rigs: 3 X rigor, (or 2 x rigor, and 1 flare)
HIgh: 6 X Cruise Missile launchers (T2 or Arbalest) use Caldari missiles or T2 for more damage
Mids: XL shield booster, Pith B-type is not that much (pulse it once in a while) Shield Boost Amp II, or Iconic 2 X mission specific hardeners 1 X mission specific amp Heavy Cap Booster with 800 charges. (with about 15 in the hold) Large MJD, or a Target Painter, or ? (Raven back then only had 6 slots)
Lows: 4 x BCU , either T2 or Caldari Damage Control II
Drones: 5 X T2 lights
This should work just find, don't need anything fancy.
If you're around Injunen, Inaro, or Waskinsen, look me up, I can assist you
-Kirst
Always remember Tovil-Toba, and what was done there.
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Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
106
|
Posted - 2015.05.10 05:54:28 -
[19] - Quote
What's with this MJD crap? L4s in a stock Raven are still cake... period. The only time the MJD could be remotely useful is Worlds Collide, second room with the 2 scramming elite frigates.
Raven (Moderate Cost, Proper Skills, Entry Level L4)
HIGH 6x Cruise Missile Launchers (T2 preferably, 'Arbalest' is you must) use rat-specific T1 missiles)
MID 100MN Afterburner XL Shield Booster II Shield Boost Amplifier II 2x Active Hardeners (missions specific) Heavy Cap Booster w/ 800 charges Target Painter
LOW 4x Ballistic Control Unit II Damage Control II
RIGS 2x Large Anti-EM Rig 1x Large Anti-Thermal Rig
CARGO 10-15 Cap charges Mission-specific missiles Mission-specific Light Drones
Notes: 1. If the missions rats are going to do EM damage, then swap out the TP for an addition, EM Ward (passive) to mitigate the additional shield damage. 2. For Worlds Collide, swap out the 100MN AB for an MJD to clear the distance BEFORE you get warp scrammed by the elite frigs. 3. I found that bringing a couple medium drones really helped in missions where there were lots of Cruiser rats. 4. If you have capacitor/fitting issues, you are not prepared to run many L4 missions... so decline the ones that you can't handle (Worlds Collide being chief among them). 5. The rigs as suggested are designed for pure mitigation of your most dangerous damage types. If you find that you are not struggling to tank the incoming damage, you may choose to swap 1 of the Anti-EM rigs, or that and the Anti-Thermal rig, in favor of a Large Bay Loading Accelerator (Increased Rate of Fire) and/or a Large Warhead Rigor Catalyst (better damage to Cruisers, Battlecruisers and elite Cruisers). Do this only after you've run all manner of missions and determined that you can tank them fine.
GENERAL ADVICE 1. Go here http://eve-survival.org/wikka.php?wakka=MissionReportsLevel4 and read about the missions before you do them. The missions reports provide complete breakdowns of what you should do and what to expect. 2. Decline ALL (I repeat, ALL) missions against other empire factions (i.e. Gallente, Amarr, Caldari, Minmatar). It will wreck your standing... you don't want that to happen. 3. I did L4 missions with pretty much the above fit, minus the Cap Booster. I never struggled to tank and often only needed to pulse the shield booster until I could get out of range of the rate battleships with the AB. Only Guristas could hit me at my longer engagement ranges. If you find that you're not using the cap booster, lose it and replace with any of the following: additional Target Painter or additional passive shield ward. |

Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2015.05.10 11:01:19 -
[20] - Quote
I have got 97 skills for the beginning of the game it take a long time to train and i have got plenty to buy since i plan to learn pvp within a few months but i am not in a hurry and i like taking my time
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GordonO
Evil Guinea Pigs
111
|
Posted - 2015.05.10 19:46:54 -
[21] - Quote
Link your fit. Also google zaqq and raven fit, its a decent fit that works. Can't see your loss on zkill, so can't comment on the fit As a new player do not omnitank you mission ships and read the mission guides to make sure of what the triggers are. Damsel is pretty easy if you don't trigger everything. When you warp in shoot everything but krul, when everything is dead, shoot krul and whatever spawns, then shoot the structure till a wave spawns, stop shooting it and kill the spawns, then go back to structure. If you approach it systematically you will have no problems.
Also ask for help or join a proper helpful corp. join helpmymission (might want to google this also to make sure I have it right) in game and if someone is close to you they will come and help.
EVGP Is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=412227
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Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2015.05.11 17:02:23 -
[22] - Quote
2015.05.08 15:08:00
Victim: Daphne Organa Agalder Corp: Sebiestor Tribe Alliance: Unknown Faction: Unknown Destroyed: Raven System: Meirakulf Security: 0,9 Damage Taken: 61465
Involved parties:
Name: Mjolnir Cruise Missile / Unknown (laid the final blow) Damage Done: 61465
Destroyed items:
Shield Boost Amplifier I X-Large Shield Booster II Caldari Navy Scourge Cruise Missile, Qty: 19 Large Warhead Rigor Catalyst I Hobgoblin II, Qty: 3 (Drone Bay) Cap Recharger II 100mm Reinforced Rolled Tungsten Plates I (Cargo) Caldari Navy Scourge Cruise Missile, Qty: 19 EM Ward Field II Large Warhead Rigor Catalyst I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I Thermic Dissipation Field II Caldari Navy Scourge Cruise Missile, Qty: 19 Caldari Navy Scourge Cruise Missile, Qty: 36 (Cargo) Large Warhead Rigor Catalyst I Shield Boost Amplifier I
Dropped items:
'Arbalest' Cruise Launcher I Metal Scraps, Qty: 2 (Cargo) Small F-4a Ld-Sulfate Capacitor Charge Unit (Cargo) Hobgoblin II (Drone Bay) Caldari Navy Scourge Cruise Missile, Qty: 19 Capacitor Flux Coil II Kinetic Deflection Field II 100mm Reinforced Rolled Tungsten Plates I (Cargo) 'Arbalest' Cruise Launcher I Small Armor Repairer II 'Arbalest' Cruise Launcher I Capacitor Flux Coil II Eutectic Compact Cap Recharger (Cargo) Caldari Navy Scourge Cruise Missile, Qty: 19 Capacitor Flux Coil II Damage Control II 'Arbalest' Cruise Launcher I Caldari Navy Scourge Cruise Missile, Qty: 502 (Cargo) Caldari Navy Scourge Cruise Missile, Qty: 19
This is my fit |

Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.11 22:10:41 -
[23] - Quote
Is that dual tank?
Life is short and dinner time is chancy
Eat dessert first!
|

Atomeon
The Scope Gallente Federation
35
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Posted - 2015.05.11 22:26:18 -
[24] - Quote
Caleidascope wrote:Is that dual tank?
If i get it right the fit is:
[Raven, L4] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Small Armor Repairer II Damage Control II
Shield Boost Amplifier I Shield Boost Amplifier I X-Large Shield Booster II Cap Recharger II EM Ward Field II Thermic Dissipation Field II Kinetic Deflection Field II
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile [empty high slot]
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
And is seems a mixed fit, dual for you. |

Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
112
|
Posted - 2015.05.12 05:53:20 -
[25] - Quote
That is... something. |

Tarojan
Tarojan Corporation
149
|
Posted - 2015.05.12 06:59:53 -
[26] - Quote
Low skilled attempt to be cap stable with the armor repper probably an attempt to avoid repair bills in station. I can follow the newbie logic. At least the rigs were right. No understanding of the fact that the best tank is very high dps to alpha stuff off the table. Thats ok though: op is asking for help thats a good sign.
Will gank for food
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erg cz
Tribal Core
245
|
Posted - 2015.05.12 08:34:02 -
[27] - Quote
Once upon a time there was a problem with small ships squids through at us. Drones was the answer. You are Minmatar, HTFU and use your own ships. Let drone take care of small targets (sentry drones when they are far, combat drones when they are close). Let the super tank of Fleet Issue battle ships protect you long enough untill you will GTFO to the station to repair cause you screwed triggers...
[Typhoon Fleet Issue, L4 mission] Shadow Serpentis Armor Kinetic Hardener Drone Damage Amplifier II Shadow Serpentis Armor Thermic Hardener Shadow Serpentis Large Armor Repairer Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II
Prototype 100MN Microwarpdrive I Cap Recharger II Phased Weapon Navigation Array Generation Extron Cap Recharger II Large Micro Jump Drive
'Arbalest' Cruise Launcher I, 'Arbalest' Cruise Launcher I, 'Arbalest' Cruise Launcher I, 'Arbalest' Cruise Launcher I, 'Arbalest' Cruise Launcher I, 'Arbalest' Cruise Launcher I, Drone Link Augmentor II Drone Link Augmentor II
Large Bay Loading Accelerator I Large Ionic Field Projector I Large Hydraulic Bay Thrusters I
Caldari Navy Warden Caldari Navy Vespa Caldari Navy Hornet
This is what you can use against mercs, guristas, even serpentis or mordus. They will apply kinetic / therm damage on you - so you use correspondent hardeners. They are weak against kinetic damage - you use wardens. Against drones, blood raiders or sansha you will have to swap kinetic hardener to em hardener and wardens to curators. Medium and light drones accordingly. What is awesome in this ship is speed of 1200 m/s when you need it (some gates are far away) Rig gives you targeting range about 100 km. So just LMJD jump away so, that NPC will be at this range and start sniping them as they are getting close. You will not need your tank that much - range will be your tank. When you will be skilled missioner you can replace cap recharges for something more usefull. But I think at that time you will be flying proper L4 blitz machine like Rattlesnake or machariel.
eve-survival.org is the key to newbee success with any fit out there. |

Caleidascope
Republic Military School Minmatar Republic
580
|
Posted - 2015.05.12 22:43:48 -
[28] - Quote
Tarojan wrote:Low skilled attempt to be cap stable with the armor repper probably an attempt to avoid repair bills in station. I can follow the newbie logic. At least the rigs were right. No understanding of the fact that the best tank is very high dps to alpha stuff off the table. Thats ok though: op is asking for help thats a good sign. I usually carry armor rep in cargo and fit it as needed. That way I don't waste a slot.
Life is short and dinner time is chancy
Eat dessert first!
|

Julius Priscus
349
|
Posted - 2015.05.13 21:11:24 -
[29] - Quote
Buoytender Bob wrote:For Damsel, you get to choose your engagement distance at warp in; don't pick 0, but rather 50-70 km until you learn the triggers/spawns. WC 1st room is easy, but as you learned, rooms 2 and 3 have you engage at close range with no choice to pick distance. Aggro control allows you to not engage a huge amount at the same time. So, the above posters have great ideas: Learn the mission and triggers from survival.org or its mirrors, take your time and pick a longer preliminary engagement range if there is a choice, keep training your skills up as previously posted to make you/your ship better.
Before you know it, you'll start getting bored with level 4s because they are so easy.
I used to warp in at 0km all the time in my nightmare.
its only a hard mission if you do something stupid. |

Daphne Organa Agalder
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2015.05.14 19:56:47 -
[30] - Quote
Atomeon wrote:Caleidascope wrote:Is that dual tank? If i get it right the fit is: [Raven, L4] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Small Armor Repairer II Damage Control II Shield Boost Amplifier I Shield Boost Amplifier I X-Large Shield Booster II Cap Recharger II EM Ward Field II Thermic Dissipation Field II Kinetic Deflection Field II 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile [empty high slot] Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I And is seems a mixed fit, dual for you.
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