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Hakera
Anari Higard
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Posted - 2006.11.12 14:40:00 -
[1]
Fanfest has been awesome, currently nursing a hangover after 3 days of drinking and being out till 6am on saturday (have today to recover beforemy flight home tomorrow). Here is some of the highlights from the roundtables I was in on which i remember.
Roleplay & Events
1. Unfinished arcs will be finished, 2. amarr will have an emperor come next year (its the next big 'world event') 3. things are obviously going to fall into all out war for faction warfare 4. content team has ballooned in number and they finally have dedicated full time paid staff to work on stories, events of all scales so should not see what we had in the past of arcs going unfinished as the devs were retasked to other static content previously so the dynamic content will have 100% attention. 5. NPC's will start to use IGS a lot more than previously to engage us in debate 6. Tony & gnauton explained nicely the link between us (the elite capsuler community) and the factions, where we fit in when it comes to influence we can have on each other, 7. Will be attention to remembering previous allegiances from past events to allow a history to develop between the players and npcs and as an extension npc's might start returning the favours many alliances, corps have given in 'aiding' them such as MC & Mordus from a 'we know who our friends are' perspective.
Faction Warfare
1. Initiatally for players (not corps or alliances) who can join an npc corp of one of the four empires providing they have appropiate standing such as I could join the Republic Fleet Expeditionary Force which will be just like starter corps, you dont have hangers or corp wallets for eg. 2. Each corp will be at war with one of the others so you can attack members of your enemy anywhere 3. NPC characters controlled by CCP will be in charge of the corp so they can trigger events/missions through 'corp chat' 4. You earn 'loyalty points' for killing your enemy (npc or player) ships or static objectives through npc agent missions. 5. Points can be spent at your corps 'store' which will provide you with ships & equipment 6. You earn ranks/medals through completing objectives & gaining lp's 7. Stage two will look at static sovereignty objectives in border zones 8. Talk of having new border systems which are contested over and only able to be entered by the FW player corps. 9. Talk on standings effects, you will decrease in standings to your enemy over time, increase to +10 your own factions as objectives are completed and impact of previous standings effects/status from agent missions as we have currently 10. More talk of linking together current corps/alliances in the 'future' after stage 1-3 but sensibly the FW concept has been scaled down to begin with and will grow from there (it was huge concept previously)
Plexes and missions
1. Current plexes will stay as they are with new hidden plexes being added 2. Spawn times are changing to prevent the post dt rush with a 1-5 hour window in which the key npcs will spawn (they will spawn at any point between 1-5 hours after the dt but not straight away like current) 3. Missions will be changed to have 'triggers' which can initiate storyline missions through player activities as an alternative to asking an agent 4. You will get option to give lp's to other players to allow groups to do missions and share the reward (not sure what was said on standings) 5. Talk on the passkeys and the key static station spawning as well but cant remember the specifics
thats what i remember from the talks anyway - was great to sit down with the devs and chat with them over the features/design and future.
Was a blast and great to meet you all at last!
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Jenny Spitfire
Caldari Boryokudan Incorporated
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Posted - 2006.11.12 14:42:00 -
[2]
God bless NPC corps.  --------- Boryokudan Recruitment. Technica impendi Caldari generis. Pax Caldaria! |

Eveanne
Gallente Sperm Trumpet Industries
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Posted - 2006.11.12 15:00:00 -
[3]
Good job Hakera thx for the info All looks positive \o/
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Missy Mai'la
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Posted - 2006.11.12 15:07:00 -
[4]
On the test server you cant even scan npcs with the scanner, belt or complex, none show up on scanner. I think that combined with random respawning complexes is a bad thing, as you might run the complex to find no overseers spawned. This will result in farmers camping inside the complex 24/7.
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Scythus Aratan
Poseidon's Wingmen Novus Ordos Seclorum
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Posted - 2006.11.12 15:45:00 -
[5]
I hope they don't decide to exclude anyone in player Corps (99% of the playerbase) from participating in factional warfare.
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Jenny Spitfire
Caldari Boryokudan Incorporated
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Posted - 2006.11.12 15:48:00 -
[6]
Originally by: Scythus Aratan I hope they don't decide to exclude anyone in player Corps (99% of the playerbase) from participating in factional warfare.
By the looks of it, they will. At least in the early stages of factional warfare, it will be limited to NPC corps because of game mechanics. --------- Boryokudan Recruitment. Technica impendi Caldari generis. Pax Caldaria! |

Hakera
Anari Higard
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Posted - 2006.11.12 15:52:00 -
[7]
Originally by: Scythus Aratan I hope they don't decide to exclude anyone in player Corps (99% of the playerbase) from participating in factional warfare.
at least initially, you will have to leave your corp snd join the npc one. It was very much stressed by us that corps and alliances like ushra'khan or CVA are interested in being able to take part but for the first implementation, it will be 4 npc corps which you will have the choice of joining. We talked a lot about the problems of numbers and balancing the sides, really it is better to start small with the concept and build it up rather than have a huge concept that ends up being too complex to implement and balance with too many features.
i do have a feeling it will be a case of lots of alts joining as the initial standings requirement is only +2.0 which you get from the start. Coupled with the good changes to new characters, it will be fairly easy to have an alt join in.
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Blacklight
Black Nova Corp Band of Brothers
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Posted - 2006.11.12 15:59:00 -
[8]
Edited by: Blacklight on 12/11/2006 16:02:34
Originally by: Hakera
Faction Warfare
1. Initiatally for players (not corps or alliances) who can join an npc corp of one of the four empires providing they have appropiate standing such as I could join the Republic Fleet Expeditionary Force which will be just like starter corps, you dont have hangers or corp wallets for eg. 2. Each corp will be at war with one of the others so you can attack members of your enemy anywhere 3. NPC characters controlled by CCP will be in charge of the corp so they can trigger events/missions through 'corp chat' 4. You earn 'loyalty points' for killing your enemy (npc or player) ships or static objectives through npc agent missions. 5. Points can be spent at your corps 'store' which will provide you with ships & equipment 6. You earn ranks/medals through completing objectives & gaining lp's 7. Stage two will look at static sovereignty objectives in border zones 8. Talk of having new border systems which are contested over and only able to be entered by the FW player corps. 9. Talk on standings effects, you will decrease in standings to your enemy over time, increase to +10 your own factions as objectives are completed and impact of previous standings effects/status from agent missions as we have currently 10. More talk of linking together current corps/alliances in the 'future' after stage 1-3 but sensibly the FW concept has been scaled down to begin with and will grow from there (it was huge concept previously)
Dissappointing.
For the roleplay alliances and corps that looks like a huge let down. It's not particularly enticing for those of us in the big player alliances to get involved at all either.
Why would I want some faceless alt to gain medals and recognition? What I was looking forward to was throwing the corp and/or alliance into the fray on one faction's side and trying to make a big impact... not to mention the possibility of a player driven alliance being able to take on (in some form) one of the NPC empires.
Looks like it's going to be a very long time before we get anywhere near the potential I was hoping to see from factional warfare 
Blog
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.11.12 16:00:00 -
[9]
Oh well, looks like I won't be able to take part in the one thing in Kali that I was looking forward to then.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Kharakan
Amarr GREY COUNCIL Breidablik
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Posted - 2006.11.12 16:03:00 -
[10]
Originally by: Rodj Blake Oh well, looks like I won't be able to take part in the one thing in Kali that I was looking forward to then.
'Chickens' and 'hatched' and 'not counting' and stuff 
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Blacklight
Black Nova Corp Band of Brothers
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Posted - 2006.11.12 16:04:00 -
[11]
Originally by: Rodj Blake Oh well, looks like I won't be able to take part in the one thing in Kali that I was looking forward to then.
Agreed, it's the single most dissappointing bit of news to come out recently, I had really high hopes for factional warfare.
Blog
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Miss Social
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Posted - 2006.11.12 16:12:00 -
[12]
Originally by: Missy Mai'la On the test server you cant even scan npcs with the scanner, belt or complex, none show up on scanner. I think that combined with random respawning complexes is a bad thing, as you might run the complex to find no overseers spawned. This will result in farmers camping inside the complex 24/7.
What? No Mr. Pirate I wasn't camping this complex. Ah let me take leave before I get in your way.
I dare say it won't be a problem outside of empire.
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Vendrin
Caldari APEX Unlimited
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Posted - 2006.11.12 16:17:00 -
[13]
Originally by: Rodj Blake Oh well, looks like I won't be able to take part in the one thing in Kali that I was looking forward to then.
QFT. CCP needs to change this immediatley. _____________________________________
APEX Unlimited is recruiting. Join channel APEXCOM for information! |

Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.12 16:22:00 -
[14]
Originally by: Blacklight
Originally by: Rodj Blake Oh well, looks like I won't be able to take part in the one thing in Kali that I was looking forward to then.
Agreed, it's the single most dissappointing bit of news to come out recently, I had really high hopes for factional warfare.
I see an easy fix. Instead of the corporation called "Minmatar Expeditional Force", they make the alliance with the same name, so corps can join in. Might mean that you'll need alliance hangars, though, but that's a price we're willing to pay. Right? RIGHT?
EVE isn't about NPC corporations, it's about player corporations after all - then again, nothing is stopping them from having the executor corporations as NPC corporations. - EVE is sick. |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2006.11.12 16:22:00 -
[15]
According to my memory, the blogs stated somewhere that factional warfare would be introductionary to combat PvP. So it is no surprise that it does not bring much to the already well established combat PvP corps/alliances.
But I also suspect this only to be the beginning and will only include the major 4 empires so far. There is still lots of possibilities with the rest of the factions with players of all levels. ---------------- Mr. Science & Trade Institute |

Celestal
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Posted - 2006.11.12 16:48:00 -
[16]
I guess factional warfare is fighting for ones faction , not lets join our corp/alliance into the strongest factions fighting arm and get some easy empire kills.
I would think that only corps/alliances made up of a single factions pilots should be able to join that factions fighting force . Having corps/alliances with multi faction pilots joining in one factions fighting forces makes a mockery of the term `factional warfare` . I know people are going to start shouting about privateers and mercenaries but lets be realistic about it , if it can be manipulated by corps/alliances to give 1 faction an overwhelming advantage then it will be .
I mean can u seriously see bob members dividing up into their relevant factions and fighting each other ? . Why would bob a 0.0 alliance want to fight for an empire faction ? . ( not an anti bob post , substitute the bob name with any 0.0 multi faction alliance , like ascn , lv ae etc )
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Gindar
Dragonfire Intergalactic Crusaders of Krom iPOD Alliance
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Posted - 2006.11.12 17:03:00 -
[17]
i am very anxious to know if it's at all possible to use this system to gank macrominers who hide in NPC corps.
it says they would have to join a different npc corp just so you can attack 
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Albus
Shinra Lotka Volterra
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Posted - 2006.11.12 17:04:00 -
[18]
Edited by: Albus on 12/11/2006 17:04:54 Edited by: Albus on 12/11/2006 17:04:35
Originally by: Hakera
i do have a feeling it will be a case of lots of alts joining as the initial standings requirement is only +2.0 which you get from the start. Coupled with the good changes to new characters, it will be fairly easy to have an alt join in.
You're probably right about the alts. Showing your age as well, you only get 1.0 faction standing these days for finishing your tutorial missions. Has been that way for well over 2 years :-)
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2006.11.12 17:17:00 -
[19]
I know it's probably too much for the first iteration of Factional Warfare, maybe even the second, but CCP should look at getting the pirate factions to exploit the wartime situation by grabbing their own capsuleer hirelings as well.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.11.12 18:10:00 -
[20]
Originally by: Celestal I guess factional warfare is fighting for ones faction , not lets join our corp/alliance into the strongest factions fighting arm and get some easy empire kills.
I would think that only corps/alliances made up of a single factions pilots should be able to join that factions fighting force . Having corps/alliances with multi faction pilots joining in one factions fighting forces makes a mockery of the term `factional warfare` . I know people are going to start shouting about privateers and mercenaries but lets be realistic about it , if it can be manipulated by corps/alliances to give 1 faction an overwhelming advantage then it will be .
I mean can u seriously see bob members dividing up into their relevant factions and fighting each other ? . Why would bob a 0.0 alliance want to fight for an empire faction ? . ( not an anti bob post , substitute the bob name with any 0.0 multi faction alliance , like ascn , lv ae etc )
Only allowing corps to join the NPC alliance if they have a high corp standing with that particular nation, or if all of its members individually have a minimum standing would be one way of preventing faction warfare from becoming a 0.0 style gankfest.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Vasco Falcon
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Posted - 2006.11.12 18:26:00 -
[21]
Edited by: Vasco Falcon on 12/11/2006 18:27:32 Initally the factional war thing looked quite disappointing, but thinking about it unlike other npc corps for a start u wont have many macro miners polluting it and hopefully it will attract more laid back/casually minded pvpers who want some opportunist pvp fun in empire.
In RMS there was quite good comradeship between those who wanted to interact in corp chat and vast majority of ppl were helpful, wheres Brutor atm is basically people going from A to B re player corps or in the corp cos their mostly inactive it seems, its certainly a bit too quet, so i think npc run pvp corps will be more interactive and ppl will be more likely doing stuff together as theyve joined the corps for the same reason.
Anyway i hope they work well, hopefully they will but only time will tell.
And i do very strongly think there should be restrictions from ppl quitting and rejoining the pvp npc corps whenever it suits them, such as faction loss or even a timer a few days/weeks long.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.12 18:38:00 -
[22]
Originally by: Celestal I guess factional warfare is fighting for ones faction , not lets join our corp/alliance into the strongest factions fighting arm and get some easy empire kills.
too bad those who have already been fighting for their faction for years wont be allowed to participate then.
i can certainly understand that ccp wants to bring new pilots into pvp but restricting factional warfare like this is simply wrong.
they could just as easily allow pilots to align themself with a faction without leaving their corp and simply grant them killrights on the opposing faction.
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Daelin Blackleaf
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Posted - 2006.11.12 18:43:00 -
[23]
This will devastate many small corps as members drop out to take part in FW. It almost looks like just another reason to get an Alt.... guess what, some of us prefer to make all their accomplishments with one character and some of us cant afford more than one account anyway.
Some corps will lose key members to this often ruining plans all the members have held for months. Can you imagine what happens to a 30 man corp if the one player with refining or manufacturing skills leaves?
It's not like me to whine but this is going to bug every roleplayer or semi-roleplayer in a corp at the moment. Its going to destroy many small corps, and it's quite possibly going to lead to the fall of some of the greatest roleplay alliances in the game.
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Hakera
Anari Higard
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Posted - 2006.11.12 18:44:00 -
[24]
the first incarnation has to be simple really, it would be nice if they allowed corps to join in but you have then a problem and lots of headaches in balancing the player counts on each side and the probability of it turning into an arena and being abused by players for a no strings open pvp anywhere system. I guess my fear is that FW becomes too big and abused as an open invitation for everyone to slug it out in jita and disregarding the character reason for being part of fW if you start too big and allow existing corps or alliances to join in straight away.
yes the standings is an issue, it would have to be linked to a players standing rather than a corp or alliance if they get allowed and imo should be much higher around +5.0 mark. The issue with corps and alliances would be balance of size, what if one day BoB joins in caldari and before you know it there are 300 more players overnight blobbing jita and they then 'unflag' themselves a few days later and leave. I do agree that there are a lot of what if's that would need balancing like the issues of eligibility to join in and leaving condictions, corp/alliance standings effects to lead to a complexity of the design that would be very open to abuse unless there were strict standards on entry conditions and restrictions/penalty on leaving.
I see FW as an option for players to get involved and affect border zones of space without too much commitment but it is also possible corps and alliances get involved through the normal chain of events allowing FW to be akin to an entry level system. Its essentially a difference between a militia which is the existing corps and alliances to the full time 'navy' which will be the FW corps.
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Jim McGregor
Caldari
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Posted - 2006.11.12 18:47:00 -
[25]
Edited by: Jim McGregor on 12/11/2006 18:48:34
FW sounds more like npc missions 2.0 to me. Missions with some meaning, npc consequences and rewards, but still just missions. Its good though, because maybe it will allow people to do co-op pve. But the real game will still be in 0.0.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Galk
Gallente Autumn Tactics
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Posted - 2006.11.12 18:48:00 -
[26]
Originally by: Blacklight Edited by: Blacklight on 12/11/2006 16:02:34
Originally by: Hakera
Faction Warfare
1. Initiatally for players (not corps or alliances) who can join an npc corp of one of the four empires providing they have appropiate standing such as I could join the Republic Fleet Expeditionary Force which will be just like starter corps, you dont have hangers or corp wallets for eg. 2. Each corp will be at war with one of the others so you can attack members of your enemy anywhere 3. NPC characters controlled by CCP will be in charge of the corp so they can trigger events/missions through 'corp chat' 4. You earn 'loyalty points' for killing your enemy (npc or player) ships or static objectives through npc agent missions. 5. Points can be spent at your corps 'store' which will provide you with ships & equipment 6. You earn ranks/medals through completing objectives & gaining lp's 7. Stage two will look at static sovereignty objectives in border zones 8. Talk of having new border systems which are contested over and only able to be entered by the FW player corps. 9. Talk on standings effects, you will decrease in standings to your enemy over time, increase to +10 your own factions as objectives are completed and impact of previous standings effects/status from agent missions as we have currently 10. More talk of linking together current corps/alliances in the 'future' after stage 1-3 but sensibly the FW concept has been scaled down to begin with and will grow from there (it was huge concept previously)
Dissappointing.
For the roleplay alliances and corps that looks like a huge let down. It's not particularly enticing for those of us in the big player alliances to get involved at all either.
Why would I want some faceless alt to gain medals and recognition? What I was looking forward to was throwing the corp and/or alliance into the fray on one faction's side and trying to make a big impact... not to mention the possibility of a player driven alliance being able to take on (in some form) one of the NPC empires.
Looks like it's going to be a very long time before we get anywhere near the potential I was hoping to see from factional warfare 
So what youre basicaly saying is you and the band of e-thugs arn't gona get the control and influence to put the smack down on everybody the way you wished.... im sure Rodders will be crying his eyes out about now.
Well never mind, there's all that 0.0 space for you to continue to exploit, playing the overlords with your many questionable methods and extremes.
I actualy looking quite forward to this tbh now, there giving me/others something good and enjoyable to have fun with... structured npc content.. player lead and influenced.... but not taken the extremes the way it is in player alliances... which turns many away from it (not everybody likes being immersed in faccist directorate)
There's many including me that are soooo happy about that, ccp are actualy doing something more constructive to get the roleplaying going, mixed in the pvp/teamwork... constructive goals.. ect.
Ill buy that over the 0.0 player influenced meaningless existance any day....
______
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Hakera
Anari Higard
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Posted - 2006.11.12 19:04:00 -
[27]
Edited by: Hakera on 12/11/2006 19:06:08
btw the faction warfare roundtable was filmed (we were surrounded by a lot of lights and cameras) so in case ive killed too many brain cells with tuborg and vitoc and forgotten/misinterpreted stuff, you can watch that when its released and im sure its HAMMERTIME! for a blog about it :)
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Gindar
Dragonfire Intergalactic Crusaders of Krom iPOD Alliance
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Posted - 2006.11.12 21:11:00 -
[28]
so as a gallente with 9.0 standings with federation navy and 4.5 with gallente federation, i still won't be able to attack caldari players who have stayed in a caldari npc corp for over a year?
here i was hoping it would be the solution against macro miners 
friends you have no idea! in macro intel we held hands and praised the lord (our ccp) every night asking for factional warfare to solve this npc corp dilemna!
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Maggot
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.11.12 22:17:00 -
[29]
Edited by: Maggot on 12/11/2006 22:24:18
Originally by: Daelin Blackleaf
This will devastate many small corps as members drop out to take part in FW. It almost looks like just another reason to get an Alt.... guess what, some of us prefer to make all their accomplishments with one character and some of us cant afford more than one account anyway.
Some corps will lose key members to this often ruining plans all the members have held for months. Can you imagine what happens to a 30 man corp if the one player with refining or manufacturing skills leaves?
It's not like me to whine but this is going to bug every roleplayer or semi-roleplayer in a corp at the moment. Its going to destroy many small corps, and it's quite possibly going to lead to the fall of some of the greatest roleplay alliances in the game.
I agree this is a real concern.
The only solace I could find from the initial proposal is that we could at least identify those working for each side and kill them in low sec empire at the cost of a security hit.
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Gorion Wassenar
Caldari Tsurokigaarai Kimotoro Directive
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Posted - 2006.11.12 22:32:00 -
[30]
I agree with this in principle as having the 0.0 alliances blob the heck out of FW will ruin it but exception should be made for those who have been carrying the FW torches for years now. I think they've earned it. ------------------
CEO of TKI
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