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James Zimmer
Furtherance.
18
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Posted - 2015.05.24 16:44:38 -
[1] - Quote
I want a marauder. I want a Vargur specifically. I want to be able to run high level DED complexes like a god of PvE, and I'm willing to train for the better part of a year, and invest a couple billion ISK to do it, but I can't. The first substantial gate camp I run into, and my Vargur is dead. I guess I'll start training for a Tengu or a Loki instead, or I'll just stick to my wormholes.
Marauders were designed to be kings of PvE, but they yield that to strategic cruisers because strategic cruisers can reliably travel in hostile null, where marauders cannot. I would like to see an interdiction nullifier high-slot module for Marauders. Bastion shouldn't work when it's onlined to balance it, and make Marauder-ganking possible. Fleet doctrines shouldn't be substatially impacted by it because Marauders were (wisely) pre-nerfed to make them terrible fleet ships. |

Kashadin
Big Johnson's
46
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Posted - 2015.05.24 16:47:55 -
[2] - Quote
Scouts are your friend. |

Christopher Mabata
The Interstellar Manipulation Consortium
322
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Posted - 2015.05.24 17:03:14 -
[3] - Quote
Marauders dont need warp interdiction [immunity], plenty of people use them in null already and don't hear them complaining. And that is because they do what is required in Null and Low Sec, they use scouts and intel channels, carriers and jump freighters to move short distances past camps. Some of them even use Jump[ bridges and titans to get around.
Im not saying you need a titan or your own sov by any means, what i am saying is there are plenty of ways to avoid camps and get big ships into null and low sec as is. We already have enough warp interdiction immunized ships, marauders dont need to be the next one, and under NO circumstances should they be.
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
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James Zimmer
Furtherance.
18
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Posted - 2015.05.24 17:08:35 -
[4] - Quote
Kashadin wrote:Scouts are your friend.
In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Braving null solo to find riches is thrilling, and I think that making a ship designed specifically for that purpose viable could only make the game better. |

Hopelesshobo
Tactical Nuclear Penguin's
471
|
Posted - 2015.05.24 17:10:31 -
[5] - Quote
James Zimmer wrote:Bastion shouldn't work when it's onlined to balance it
Would this even be a balance point because you cant warp anyways when bastion is active and you dont get the benefits of bastion without it being online.
A better balance point for your suggestion would be to create a new module tha doesnt have near the bastion strength qualities of bastion, but makes the marauder nullified.
With this said the only thing being nullified does is to allow you to warp out of bubbles. The issue with this is that Marauders, unlike Strat Cruisers, can fit MJDs. So really the only thing your suggestion changes is you get to counter bubbles with a highslot instead of a midslot.
TLDR: Not needed, -1
Lowering the average to make you look better since 2012.
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HiddenPorpoise
Under Dark Sins of our Fathers
334
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Posted - 2015.05.24 17:12:24 -
[6] - Quote
You have a MJD bonus; that is your nullifier. |

Christopher Mabata
The Interstellar Manipulation Consortium
323
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Posted - 2015.05.24 17:12:40 -
[7] - Quote
James Zimmer wrote:Kashadin wrote:Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Braving null solo to find riches is thrilling, and I think that making a ship designed specifically for that purpose viable could only make the game better.
T3's were designed to have interdiction immunity to make them unique, other ships picked up the trait because it suited their hulls nicely such as interceptors for moving around and tackling more effectively.
Marauders however are not the end all PVE ship you seem to view them as, yes they are incredibly effective, yes they boast massive local tanks and firepower, but there role is NOT just PVE, people PVP in them too, ive even met some pilots who solo PVP in them.
Nothing about what a marauder does says "Needs Interdiction immunity" and like i said before we have enough ships that cant be bubbled as is, that does Not mean give a free pass to everyone to bypass bubbles and therefore devalue bubbles and interdictors as a whole.
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
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James Zimmer
Furtherance.
18
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Posted - 2015.05.24 17:18:36 -
[8] - Quote
Hopelesshobo wrote:James Zimmer wrote:Bastion shouldn't work when it's onlined to balance it Would this even be a balance point because you cant warp anyways when bastion is active and you dont get the benefits of bastion without it being online. A better balance point for your suggestion would be to create a new module tha doesnt have near the bastion strength qualities of bastion, but makes the marauder nullified. With this said the only thing being nullified does is to allow you to warp out of bubbles. The issue with this is that Marauders, unlike Strat Cruisers, can fit MJDs. So really the only thing your suggestion changes is you get to counter bubbles with a highslot instead of a midslot. TLDR: Not needed, -1
First, I meant that you would have to travel fit your Marauder and wouldn't be able to instantly commit to a fight while traveling, or instantly flee if someone enters your site.
Second, 16 seconds of spooling up (or whatever it is) and hoping you don't get scrammed is hardly a viable way to move a billion ISK ship, which is probably why you see strat cruisers running sites rather than marauders better than 9 times out of 10. |

Kashadin
Big Johnson's
47
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Posted - 2015.05.24 17:29:37 -
[9] - Quote
And a nullified T3 takes a fitting hit to have that sub attached. Which they need to swap out to run 9or10/10s.
Anything travel fit isn't going to be able to do the higher rated DED sties. |

HiddenPorpoise
Under Dark Sins of our Fathers
335
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Posted - 2015.05.24 17:30:20 -
[10] - Quote
James Zimmer wrote:Second, 16 seconds of spooling up (or whatever it is) and hoping you don't get scrammed is hardly a viable way to move a billion ISK ship. You jump faster than you can align in a marauder. It's 9 to spool.
You know what's the wrong thing to do in a billion isk ship? Travel alone in unscouted, unprotected space. |

Nasar Vyron
S0utherN Comfort DARKNESS.
66
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Posted - 2015.05.24 17:34:35 -
[11] - Quote
James Zimmer wrote:Kashadin wrote:Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Braving null solo to find riches is thrilling, and I think that making a ship designed specifically for that purpose viable could only make the game better.
Wouldn't really be "braving null" if you knew you were safe would it? Otherwise it would be no more "thrilling" than jumping into a new system. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9698
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Posted - 2015.05.24 18:01:55 -
[12] - Quote
James Zimmer wrote:Kashadin wrote:Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Braving null solo to find riches is thrilling, and I think that making a ship designed specifically for that purpose viable could only make the game better. then what would i scout with.
=]|[=
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EVE-Lotteries
EVE-Lotteries Corporation
15
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Posted - 2015.05.24 18:07:43 -
[13] - Quote
Fit it PVP then when you are in your pve zone, launch a mobile depot and refit...
You miss blink ? Come and play with us at EVE-Lotteries.com !
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James Zimmer
Furtherance.
19
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Posted - 2015.05.24 18:09:41 -
[14] - Quote
Ralph King-Griffin wrote:James Zimmer wrote:Kashadin wrote:Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Braving null solo to find riches is thrilling, and I think that making a ship designed specifically for that purpose viable could only make the game better. then what would i scout with.
Hahaha! An interceptor. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
9700
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Posted - 2015.05.24 18:12:53 -
[15] - Quote
James Zimmer wrote:Ralph King-Griffin wrote:James Zimmer wrote:Kashadin wrote:Scouts are your friend. In that case, we should get rid of interdiction nullifiers on strategic cruisers too and make site running strictly a social, or dual-boxed, affair. However, I think that would be bad for the game. Braving null solo to find riches is thrilling, and I think that making a ship designed specifically for that purpose viable could only make the game better. then what would i scout with. Hahaha! An interceptor. eew no. ill take my cloaky boosteing scanner t3 thanks very much
=]|[=
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Iain Cariaba
1422
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Posted - 2015.05.24 18:32:30 -
[16] - Quote
James Zimmer wrote:Hopelesshobo wrote:James Zimmer wrote:Bastion shouldn't work when it's onlined to balance it Would this even be a balance point because you cant warp anyways when bastion is active and you dont get the benefits of bastion without it being online. A better balance point for your suggestion would be to create a new module tha doesnt have near the bastion strength qualities of bastion, but makes the marauder nullified. With this said the only thing being nullified does is to allow you to warp out of bubbles. The issue with this is that Marauders, unlike Strat Cruisers, can fit MJDs. So really the only thing your suggestion changes is you get to counter bubbles with a highslot instead of a midslot. TLDR: Not needed, -1 First, I meant that you would have to travel fit your Marauder and wouldn't be able to instantly commit to a fight while traveling, or instantly flee if someone enters your site. Second, 16 seconds of spooling up (or whatever it is) and hoping you don't get scrammed is hardly a viable way to move a billion ISK ship, which is probably why you see strat cruisers running sites rather than marauders better than 9 times out of 10. You really should learn how a hull works before you try to change it.
If you want to fly in hostile space, without a scout, in a billion isk ship, get a t3. A t3 capable of running 10/10s is going to cost you just as much as a Marauder capable of doing the same site.
If, however, you want to fly smart. Get yourself a scout and you can fly anything you have anywhere you want. I don't even fly my cloaky nullified t3 around lowsec without a scout.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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FT Diomedes
The Graduates Get Off My Lawn
987
|
Posted - 2015.05.24 18:45:35 -
[17] - Quote
Marauders don't need nullification. Even with nullification, you would still get caught by any competent gate camp. Use a scout.
The Greatest Ship Ever. Credit to Shahfluffers.
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James Zimmer
Furtherance.
19
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Posted - 2015.05.24 19:33:33 -
[18] - Quote
Iain Cariaba wrote:
If you want to fly in hostile space, without a scout, in a billion isk ship, get a t3. A t3 capable of running 10/10s is going to cost you just as much as a Marauder capable of doing the same site.
If, however, you want to fly smart. Get yourself a scout and you can fly anything you have anywhere you want. I don't even fly my cloaky nullified t3 around lowsec without a scout.
First, what if I don't want to fly a Ten.... cough... T3? Would 4 more viable options break the game in any way, shape or form? Would adding vitality and life to the vast, unoccupied, rarely visited sections of null be such a horrible thing?
Second, I will fly anywhere BUT null in almost any ship, solo, with no scouts. It's a vastly more entertaining way to play. I can certainly get caught, and sometimes do, but I have plenty of defenses, and the chances aren't that great.
Null is generally a wasteland. The mechanics reward extreme isolation and gate camping, which cuts down on economic activity and therefore occupancy and PvP. Despite the vast resources CCP has dumped into null, most of it goes untouched. Fozzie sov will help, but sov mechanics alone will not kick start the null economy. A number of changes need to happen: Empire space needs to be more dependent on null materials, and travel needs to be easier. Inevitably, one way or another, that will mean bubbles getting weaker. Why not start the process now with select, unlikely to be abused, ships? The fact that diving into a C6, with no idea how to get out, is often considered to be much wiser than traveling in null, and that CCP is developing a 4th way to travel through null (player built gates. The other three are normal gates, cynos and wormholes) should tell you something about the health of null travel.
That being said, gate camps are fun to crack or bomb. |

Iain Cariaba
1422
|
Posted - 2015.05.24 19:48:00 -
[19] - Quote
James Zimmer wrote:Iain Cariaba wrote:
If you want to fly in hostile space, without a scout, in a billion isk ship, get a t3. A t3 capable of running 10/10s is going to cost you just as much as a Marauder capable of doing the same site.
If, however, you want to fly smart. Get yourself a scout and you can fly anything you have anywhere you want. I don't even fly my cloaky nullified t3 around lowsec without a scout.
First, what if I don't want to fly a Ten.... cough... T3? Would 4 more viable options break the game in any way, shape or form? Would adding vitality and life to the vast, unoccupied, rarely visited sections of null be such a horrible thing? Second, I will fly anywhere BUT null in almost any ship, solo, with no scouts. It's a vastly more entertaining way to play. I can certainly get caught, and sometimes do, but I have plenty of defenses, and the chances aren't that great. Null is generally a wasteland. The mechanics reward extreme isolation and gate camping, which cuts down on economic activity and therefore occupancy and PvP. Despite the vast resources CCP has dumped into null, most of it goes untouched. Fozzie sov will help, but sov mechanics alone will not kick start the null economy. A number of changes need to happen: Empire space needs to be more dependent on null materials, and travel needs to be easier. Inevitably, one way or another, that will mean bubbles getting weaker. Why not start the process now with select, unlikely to be abused, ships? The fact that diving into a C6, with no idea how to get out, is often considered to be much wiser than traveling in null, and that CCP is developing a 4th way to travel through null (player built gates. The other three are normal gates, cynos and wormholes) should tell you something about the health of null travel. That being said, gate camps are fun to crack or bomb. If you think nullsec is so bad, stay out. We won't miss you.
If you do want to come into nullsec, then bring whatever you want. We'll just blow it up anyway.
If you don't want to fly a Tengu, then don't. However, don't try to change a working hull into something broken simply because you don't know how to fly it.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Valkin Mordirc
1029
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Posted - 2015.05.24 19:58:43 -
[20] - Quote
No.
Marauders are already pretty well balanced. Giving them Interdiction Nulli would be, frankly, absolutely stupid.
#DeleteTheWeak
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Samillian
Angry Mustellid The Periphery
808
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Posted - 2015.05.24 20:01:06 -
[21] - Quote
This game needs less interdiction nullification, not more.
Not supported.
NBSI shall be the whole of the Law
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James Zimmer
Furtherance.
19
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Posted - 2015.05.24 20:47:42 -
[22] - Quote
Iain Cariaba wrote: If you think nullsec is so bad, stay out. We won't miss you.
If you do want to come into nullsec, then bring whatever you want. We'll just blow it up anyway.
If you don't want to fly a Tengu, then don't. However, don't try to change a working hull into something broken simply because you don't know how to fly it.
You misunderstand what I mean entirely. I like null. I like the idea of sov, I like the lack of sec status rules and timers (unlike lowsec), I like the fact that you can decide where you're going (unlike wormholes) and when I go out to PvP, it's generally in null. I don't like the fact that I have to be very selective about where I go in null to find good fights. If I choose poorly, it's empty system after empty system, with the occasional T3 running a site, or gate camp in some pipe.
Lack of occupancy in null IS an issue, one that CCP is keenly aware of and is trying to fix. Making economic travel difficult encourages people to live elsewhere, and leaves vast sections of null unoccupied. Marauders are used predominantly for economic purposes (site running) and reatricting their ability to move only hurts null. |

HiddenPorpoise
Under Dark Sins of our Fathers
340
|
Posted - 2015.05.25 01:07:24 -
[23] - Quote
James Zimmer wrote:Marauders are used predominantly for economic purposes (site running) and reatricting their ability to move only hurts null. And if they hit a camp interdiction won't help unless they have 7 WCSs which can be shot off grid in the 10 seconds it takes to warp. It's way safer to lock down in a real fit than try that. If there is no camp, but there is a bubble, they just MJD out. |

Iroquoiss Pliskin
Hedion University Amarr Empire
703
|
Posted - 2015.05.25 04:17:35 -
[24] - Quote
HiddenPorpoise wrote:You have a MJD bonus; that is your nullifier.
/Thread
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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James Baboli
Ferrous Infernum
745
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Posted - 2015.05.25 05:19:52 -
[25] - Quote
Iroquoiss Pliskin wrote:HiddenPorpoise wrote:You have a MJD bonus; that is your nullifier. /Thread It is also counter to: long points, brawl ships in bubbles, anything without a scram.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Joe Risalo
State War Academy Caldari State
760
|
Posted - 2015.05.25 05:53:33 -
[26] - Quote
In a Marauder, you have a ton of cargo space.
Carry a mobile depot. Carry 2 fits, 1 for site and one for travel.
Site fit will be loaded with dps/tank in lows, travel will be warp core stabs/tank.. Done
If you get stuck in a bubble, MJD out and warp. You should likely have 3-4 warp core stabs, so it would take 2-3 scrams, and SEVERAL long points to hold you down.
As long as you got enough buffer to survive, you should be fine... It's not likely that you'll land on a bubble with 50 ships ready to alpha you off the field... |

James Baboli
Ferrous Infernum
745
|
Posted - 2015.05.25 06:12:33 -
[27] - Quote
Joe Risalo wrote:In a Marauder, you have a ton of cargo space.
Carry a mobile depot. Carry 2 fits, 1 for site and one for travel.
Site fit will be loaded with dps/tank in lows, travel will be warp core stabs/tank.. Done
If you get stuck in a bubble, MJD out and warp. You should likely have 3-4 warp core stabs, so it would take 2-3 scrams, and SEVERAL long points to hold you down.
As long as you got enough buffer to survive, you should be fine... It's not likely that you'll land on a bubble with 50 ships ready to alpha you off the field...
Especially if you warp to 100 and then MJD to directly ontop of the gate.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2429
|
Posted - 2015.05.25 06:21:34 -
[28] - Quote
Given how slow marauders are to align I think they could honestly get away with being nullified. Interceptors are probably the thing that shouldn't be nullified. |

Joe Risalo
State War Academy Caldari State
760
|
Posted - 2015.05.25 06:43:25 -
[29] - Quote
James Baboli wrote:
Especially if you warp to 100 and then MJD to directly ontop of the gate.
Well, if there's a bubble on the gate, that's not gonna help you cause you'll get dragged to it anyway. |

afkalt
Republic Military School Minmatar Republic
1287
|
Posted - 2015.05.25 07:38:41 -
[30] - Quote
Samillian wrote:This game needs less interdiction nullification, not more.
Not supported.
I'd usually agree 100%, however in this specific case if a camp is unable to get a scram on a battleship hull before it aligns and warps then imo their sorry collective doesn't deserve the kill in the first place. 
That said, I don't think it's needed, really. A vargur hull costs about the same as an archon....it should be treated as such. i.e. not blindly jumped into camps. |
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