Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2006.11.29 23:28:00 -
[211]
Originally by: Grey Area Just thought I'd resurrect this one...lots of people in the help chat saying "Why can't I target past 30km any more"? Also posts on the mission forum about how impossible it's going to be to run missions in low sec...
I run them all the time in low sec, and have even been jumped by pirates in my mission deadaspace. I have yet to be popped by any of them, and I don't use WCS at all. Quit acting like a baby.
-- Guile can always trump hardware -- |
Grey Area
Caldari
|
Posted - 2006.11.29 23:31:00 -
[212]
Hehe. Two or three posts into the resurrection of the thread, and we're already into the "Let's hurl insults at the OP" mode. Fire away. Still no one has said why ONE warp core stab would break the game...ok, so you need TWO points of tackling...now what was it you said again...oh yeah...Boo Fricking Hoo. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 23:33:00 -
[213]
Originally by: Grey Area *sigh*
"Not on combat ships" "Fit to fight OR to run"
Keep trotting out your little cliches boys, and don't EVER stop for a second to wonder what might happen to the the actual GAME you play.
And why don't you have to "Fit to fight OR to scramble"?
Yeah, I thought long and hard about it. That game is today, and I'm happy.
"Fit to fight or scramble" is like saying "Breathe or live". Without one, the other is meaningless.
Fitting to fight or run is fine. If you don't want to fight, you don't. You run like a little girl (which is fine if you are going to lose). What is not fine is ships set up for combat be able to engage, and then leave at will with impugnity if things look even at little dodgy.
One stab and five have the same effect on PvP: you can leave when scrambled unless the opposition fits specifically to counter your stabbage (not to mention that midslots are generally far more scarce in PvP than lowslots).
If you want to run, do it before engaging. You should not be able to try your luck on the off-chance that you should win, and then run if it goes ****-up.
I also know you are king-whinetard about missioning, and as such, I'd like to share a secret with you. Ctrl-F11. This (shock horror) tells you when people are coming, so you never get scrambled in the first place!
Genius!
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
Olev
|
Posted - 2006.11.29 23:41:00 -
[214]
hmmm..intresting..finally i can get a hold of those pesky pirates who use stabs, hell i've even seen a crow with stabz,pathetic? indeed.. lets see..fill up al low slots with stavz,chek..some crap in mids and i pu what ever guns i can fit in high.. sounds fun eh? well..now ppl have to use their heads.. and for us guys,meaning more than the smallest?;)
i love this change..when did i fit stabz on a ship last time..ohh! it whas when i moved my brand new machariel from Torrinos to VFK,but then i was travlel fited and not intrested in a fight,and when i got up there,combat setup and out and play:) so grow some balls and take chanses.. its fun..maybe u will even start to like it, if u get ****ed,start pvp and see that its fun, i find mission as much fun as watching paint drie..but thats me...P
|
Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2006.11.29 23:45:00 -
[215]
Edited by: Guillame Herschel on 29/11/2006 23:45:49
Originally by: Grey Area Still no one has said why ONE warp core stab would break the game...
No other modules has a stacking penalty like that. It may not be possible without significant development effort, effort that could be utilized on improving PvP combat.
There's your reason. Happy now?
-- Guile can always trump hardware -- |
Grey Area
Caldari
|
Posted - 2006.11.29 23:56:00 -
[216]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 29/11/2006 23:45:49
Originally by: Grey Area Still no one has said why ONE warp core stab would break the game...
No other modules has a stacking penalty like that. It may not be possible without significant development effort, effort that could be utilized on improving PvP combat.
There's your reason. Happy now?
There are plenty of "unique" penalties in the game...cloaks that affect lock even when offline, not being able to fit more than one MWD, not being able to activate a cloak if a second cloak is fitted...one more wouldn't hurt. So no, it's not a reason, it's an excuse not to have to look at it too long.
The thing that makes me laugh is that you can't see that the SINGLE warp core stab would get you MORE kills, not less...lots of people have been quite clear in this thread that it's not enough to save you...but it IS enough to give a (false?) sense of security. Being able to fit ONE would encourage the odd carebear to put his head over the parapet...without it, we'll stay in empire. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 23:57:00 -
[217]
Oh god, I love the "stabs get you more kills" argument.
Anyway, I'm out for now. I decided to go screw for virginity.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
Grey Area
Caldari
|
Posted - 2006.11.30 00:01:00 -
[218]
I'm out too. It is, after all, only my opinion that less carebears will venture into 0.4...only time will tell. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Grez
Minmatar The Raven Warriors
|
Posted - 2006.11.30 01:41:00 -
[219]
This is a game about RISK and PVP. If you do not want these things, and do not like the way the game is headed, stop playing. You're basicly argueing against the foundations of EVE, which is why it's got where it is today. You will not win this battle I'm afraid.
So, either adapt and keep playing, or leave. There's no other if's and but's.
- Grez ---
Cache Clearer
Still waiting for a Wrangler-edit! |
Soporo
|
Posted - 2006.11.30 01:54:00 -
[220]
Edited by: Soporo on 30/11/2006 02:13:35 WT0 increased the PERCEPTION that Low Sec would be a tad safer. Pirates shriek in dismay.
WCS nerf increased the PERCEPTION that Low Sec would be much worse for many missioners. Cares/Missioners shriek in dismay.
Both have some points, both are subjective, therefore a COMPROMISE would seem in order.CCP mighta done just that. You ask me, they did a better job of complementing these two changes than some I can mention, however I think the Op has a point particularly in light of the multiple Dev comments about populating Low Sec.
1 (ONE) WCS allowed/unnerfed on combat ships wouldnt hurt a **** thing, and you would see more faction fitted BS and missioners and other targets in Low Sec.
The missioner gives up a slot and gets a little peace of mind, and with a scram slotted you get the target. Whats the big deal.
Hell they are/were talking about trying to figure out how to Dictor Low Sec without making it even more of a ghost town. If they DO allow Low Sec dictors, even with harsh sec status penalties etc (pfft, alts) it would be the biggest backdoor/left field Pirate Nerf ever, worse than Gate Guns were. Just my opinion, but if you think reaaaal hard, you will see why... |
|
Karandor
|
Posted - 2006.11.30 01:58:00 -
[221]
My corp is anti-pirate and we LOVE this change. We've lost so many raven kills because of 4+ stabs it isn't funny.
|
Max Warg
Caldari Chosen Path
|
Posted - 2006.11.30 04:42:00 -
[222]
I personely belive this is a heavy handed nerf. In the whole scheam of things the scrambler VS stabs thing is good. But now that mounting even just one stab is to make your ship uessless except for crago running is stupid. Pray often out numbered by gankers should have allways been easy to over come the one or two stabs that most would run.
Stabs should remain a usefull and viable mod. A smaller penalty of like 20% would stack up very quickly for a pilot that runs more ethen one, 2 would be painfull to say the least, 4 even worse for a vialbe setup. It would be a strait 20% of the original total starting value for each installed mod.
A srambler then has what draw back as a mounted mod? Its easy to fit, requires almost no cap, requires you to be simply in range and has no down side then posibly just taking up a slot (just like the original arguments for and wcs nerf in the first place).
In general I dont wnat to see all mods have plus side and a minus side, what happens to the basic idea of mounting a thing to improve a base thing. In the case of wcs a nerf that would screw the abusers of the mod (those with full racks of them) is in order.But the curent situation is that wcs are useless.
Uesless in that once you mount one you might as well mount 6 because your at such a disadvantage anyway. If one or 2 could be considered as part of a viable combat complement things would be differnt.
The out side of gates is where some one that is not set for PVP will be ganked with no real option. If a pilot mounts one for a trip to a mission location then has to disable the mod just to even make an atenmped at running it somethings worng. Mission rats as well as belt rats do scramble (not in most cases) so at this point your going to have to get it right the first time each and every time or your done. The gankers have got a cake walk in comparison. This nerf means that a missin runner has a much less of a chance of compleating a mission with out a small team to ensure that if srambled the team can over come the mission rats before the scrambled pilot is destroyed. The same team idea when aplied to PVP is esential. The 20k scrambler will be come the mod of chice for gankers if not 2 of them to ensure a catch most of the time ( this will catch all but pure travel setups ). The idea that the one on one dual is always dictated by the ganker is going to be a a nerf to the base game play of eve (because mounting even one WCS is to make you combat innept).
For the record im in a Vagabond most of the time. Im a PVP pilot and rat for when i need ISK. I love the idea that when i finaly get out to that dam sniper way out there i now stand a chance of catching him, i run 1 20k scrambler. But if that sniper makes a serious effort not to be cought by mounting (2 or more)obsered amounts of wcs and there for gimping his snipe setup then he deservees to get away, i should employ some help or a new tatic.
In conclusion 50% targeting nerf per mod is way over done. I would like to see 1 or posibly 2 wcs setups be viable ship setups for most of EVE's needs. This would preserve the professions of the care bare as something you wount losse at more often then you can be sucesfull. Newer pilots in the EVE univers are hurt far worse by this then the veterens. As one of EVE's long time members I have plenty of advantages over newer pilots as it is.
Not to mention that under the curent ways of things one only needs to logg off quickly to escape, in wich case this entire discussion is then academic. [:evi
|
Moksa
Nubs. Anarchy Empire
|
Posted - 2006.11.30 05:42:00 -
[223]
well im not going to read past what the op posted but i agree with him, they should make stabs hauler only =p
|
Krows
Caldari Unified Refining Federation
|
Posted - 2006.11.30 05:55:00 -
[224]
I really don't get why we just can't fit one without any pentalty. Just one.
I've done my fair share of hunting in low-sec and I'll be honest; pirates are quick to say carebears should work in groups to survive on their missions, why don't you pirates just use groups to counter ONE GOD**** WARP CORE STABILIZER? I only ask for ONE, so I actually have a chance against the random pirate interceptor that's just ****ing around with me. Pirates sometimes cry worse than carebears.
I once supported the Caldari Nation, held their flag high in my hand and kissed the ground of my homeworld. That's done, I see now the horrors of the world; the wrongs committed by putting the dol |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.30 06:00:00 -
[225]
Originally by: Krows I really don't get why we just can't fit one without any pentalty. Just one.
I've done my fair share of hunting in low-sec and I'll be honest; pirates are quick to say carebears should work in groups to survive on their missions, why don't you pirates just use groups to counter ONE GOD**** WARP CORE STABILIZER? I only ask for ONE, so I actually have a chance against the random pirate interceptor that's just ****ing around with me. Pirates sometimes cry worse than carebears.
no. stop whining. kthx
Because I said so...
|
Krows
Caldari Unified Refining Federation
|
Posted - 2006.11.30 06:22:00 -
[226]
Well aren't you a constructive one. I'm surprised how low quality these boards are considering the supposed "intelligence and patience" required to play this game.
Therefore, I must disagree with your childish antics and retort with a " go in the corner and fornicate yourself."
I once supported the Caldari Nation, held their flag high in my hand and kissed the ground of my homeworld. That's done, I see now the horrors of the world; the wrongs committed by putting the dol |
Grey Area
Caldari
|
Posted - 2006.11.30 09:00:00 -
[227]
Originally by: Grez You're basicly argueing against the foundations of EVE, which is why it's got where it is today.
EVE is INTENDED to be a PVP game. But the majority of subscribers are PVE. Traders + Mission Runners + Miners + Manufacturers + Researchers + Rat Hunters on one side, Pirates and Alliance Fighters (yes I DO make the distinction) on the other.
It doesn't surprise me that PVPers don't argue very well...their in game method of going in with all guns blazing seems to have transferred over to the forums is all.
And I DO wish people would stop whining on about the "kills they lost to 4+ WCS"...I'm not ASKING for a reintroduction of the OLD system...I'm asking for the ability to fit ONE solitary WCS. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.30 09:10:00 -
[228]
Originally by: Krows Well aren't you a constructive one. I'm surprised how low quality these boards are considering the supposed "intelligence and patience" required to play this game.
Therefore, I must disagree with your childish antics and retort with a " go in the corner and fornicate yourself."
Sorry, just too used to the Caldari morons flaming my blastership threads with the same.
Stabs should be non combat only. It's far too easy the way it is now to avoid combat/death 100% if you don't want to. You don't need any help from stabs.
Because I said so...
|
Davlos
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2006.11.30 10:32:00 -
[229]
Edited by: Davlos on 30/11/2006 10:34:43 My God... I can't believe that I actually bothered to read all 8 pages in detail.
As my exclamation mark avatar suggests, I'm a rather new player, and it doesn't take a doctorate in rocket science to figure how to survive in lowsec. I was missionrunning for two months, got god-awful bored with the inane NPC-ing and bugged off to 0.0
If you truly are that risk-averse and demand that everyone must pander to your playstyle, please sell your veteran account (as so proudly stated on your signature) to a 0.0 resident who probably needs it in earnest to make money for his PvP endeavours, use that money to get a WoW account (and lots of gold from sites like IGE.com!) and continue your PvE love. Because that's where I came from, and despite even having lived in PvP servers, it's mind-numbingly easy, and you want the easy way out.
From,
A very satisfied CCP customer and 4 month-old player.
P.S. Skillpoints are mere numbers. My Stabbers don't even have tech2 guns yet but, mmm, they kill. ---------------
Davlos Cain 040 |
Grey Area
Caldari
|
Posted - 2006.11.30 11:41:00 -
[230]
Edited by: Grey Area on 30/11/2006 11:42:17 Four months old and already a true PVPer...you got the "My playstyle is better than YOUR playstyle" attitude off to a tee already. Daddy must be so proud.
I play to relax after a hard day. You play for the excitement. Both styles are equally valid. Carebears seem to be more accepting of that than PVPers.
I haven't been to 0.4 or lower for ages. This WCS nerf doesn't affect me. The people I think it WILL affect (other than the five-stab-ship users that the nerf was (justifiably) introduced to counter) are;
1. Mission runners in low sec (NOT 0.0...that is a different set of rules) 2. People who prey on mission runners in low sec
Whether or not you think the WCS was an "idiot module", it is certainly the case that mission runners who operated on the edge of empire space would fit one or two if they were crossing over into 0.4. The nerf is now so heavy that fitting even ONE is simply not viable. Watching the scanner while in a mission in a busy 0.4 system is NOT as simple as the PVPers would have you believe, and even if it were, the result of it is the same...the PVPers want you to bug out as soon as you see them...but they might not be scanning for YOU. Thus you could end up leaving the system when you weren't really at threat...less missions completed, less ISK earned and possible standing damage as well. The WCS was an extra safety net...if the pirates appeared, you MIGHT get a chance to warp out before enough scrambling points were aimed at you...meaning you could complete more missions. You MIGHT still get dead too....but at least you FELT as though you had a chance.
Now, with a combination of improved scanning (even without skills, pirates are finding mission runners in under 5 minutes...most level 4 missions take close to 30 minutes to complete, some more) and the effective removal of WCS, it's not a RISK of PVP when running a mission in low sec, it'a GUARANTEE.
The pirates who prey on mission runners PRIOR to revelations knew what they were doing. I had a grudging respect for them. I didn't like what they did, but it was their right to do it. Now, any noob with a scanner can do the same. Mission runners do not stand a chance of doing what they came to do...i.e. to complete the mission. You may think this is going to lead to a killfest for you, and for a couple of weeks I'm sure it will. but as soon as mission runners realise that completion rate of mission in low sec is going to be less than 10%, they will simply STOP COMING. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
|
Grez
Minmatar The Raven Warriors
|
Posted - 2006.11.30 12:01:00 -
[231]
Grey, you've gone from almost every post, replying with some form of insult "Daddy would be so proud". You're not going anywhere in this thread. This game IS about PVP, wiether you pretend it is or isn't, is none of my concern, or anyone elses. But we're telling you, you're argueing against the foundations of EVE itself, which is rather silly.
This nerf, whilst not for the benifit of everyone, is there to stop people fitting them so they can get away easily when someone comes to kill them, which is what you want. You may not want to fit 4 WCS', but you want to fit one, which is just as bad. It stops that person getting their well deserved kill.
You are NOT supposed to be able to sit in a mission, and be able to warp out the moment one enemy comes along. There ARE supposed to be risks involved, and you've now entered the world of the REAL EVE.
So, I say again. Adapt, or leave. That's all it boils down too. There's no if's, no but's, just adapt, or leave.
- Grez ---
Cache Clearer
Still waiting for a Wrangler-edit! |
Davlos
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2006.11.30 12:11:00 -
[232]
Edited by: Davlos on 30/11/2006 12:14:20 True blue PvP'er? Um, no. Not me. *smiles widely* No sir-ee. I will have to confess here that I kinda spend more time in Mito constellation, that ******** of EVE, making money in lowsec missions to recoup my losses due to my massive number of ship losses, to the chagrin of my new employers.
Fitting Warp Core Stabs has never even occured to me once as a viable option until a previous corpmate commented to me about it after we put seven points of warp scrambling on a gatecamping Armageddon. But even then, the only time I've ever put WCS onto myself is to have ten of them in my cargo hold just for laughs, when my ship gets popped.
You either adapt to game changes or you die. I've been a carebear for up to a decade ever since I began RPG gaming on MUDs, but one can only carebear for so long, much less in one like this that revolves around PvP.
Your "concerns" nearly border on demands for consensual PvP, and if you desire to take your argument further, you may end up demanding CCP for instanced zones of this game because unconsensual PvP makes you itch and want to approach the Subordinate Courts.
It's not hard to survive missionrunning in lowsec. Adapt. Learn. Doing the aforementioned procedures in the previous posts are like second instincts to me now. It's not hard. If a four-month old newbie like me can do it, why can't you, a three year-old player do it?
And of course, daddy has been proud. He taught me to use the systems in my environment for my benefit, not to whine about it.
I'm happily reaping my benefits here.
If you really, really want a MMO to sit back and relax after a long day's work, EVE is not for you to burst blood vessels over. ---------------
Davlos Cain 040 |
Lorn Yeager
Gallente Blessed Souls
|
Posted - 2006.11.30 12:13:00 -
[233]
Havent read every page in this thread but...
... why arent you aligned to something when doing your mission? The second someone warps in you warp out. Fit MWD to minimize the transition times when traveling unaligned. Works fine in 0.0.
Your escape is ensured only by YOU. Not your modules. Never has been... remember you have to engage warp manually before you fly out. Pre-align = quick warp out.
Just a few thoughts.
Begin sig: //->
Its Aloha time!
Lorn Yeager Blessed Souls
|
Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2006.11.30 13:01:00 -
[234]
Originally by: Grey Area
I play to relax after a hard day. You play for the excitement. Both styles are equally valid.
Prove it.
Show me one dev quote that supports your claim.Show me ONE official post,mail or dev chat that states that they intend for people to play the game with zero risk at all times.
Before you go off on a long search, heres a quick hint.
The people that designed this game and decide what is or isn't a valid method of playing within it introduced the WCS nerf. ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |
Sammy Xan
Caldari Order of the Storm
|
Posted - 2006.11.30 13:30:00 -
[235]
Quote: Show me one dev quote that supports your claim.Show me ONE official post,mail or dev chat that states that they intend for people to play the game with zero risk at all times.
Show me the post that claim that the attacker should have a guaranteed kill each time he jumps somebody.
I think the WCS nerf as it is isn't a bad one. It could turn out to be a bad one ttogether with other factors, such as simplyfied probing of safespotted vessel, resulting in a less secure environment in lowsec. In the end, everybody will adapt his/her own way, either by staying out of harms way, offering less targets, or by learning how to escape without stabs.
|
Olev
|
Posted - 2006.11.30 15:17:00 -
[236]
i think its sad that so old players, 3 years..dont say i dont have the skills? pfft..when u can stop whining at forums and dont be afraid to trie something new..as going in 0.0 with no stabz..i live in 0.0 have done so from i was 1.3mill sp, strange i dont di every time i stick my nose outside the station as i dont fit stabz.. i bet u dont have a single ship without stabz, a crow? pfft..was it u who i saw in a crow with stabz? coz i have seen it..so if ur so **** skilled,how about start to use em then,and stop whining at forums
|
Zar Dim
Minmatar Anus Horriblis
|
Posted - 2006.11.30 15:39:00 -
[237]
WCS nerf does not hinder missioners. Because it reduce targeting speed/range. You can fit 3 of them +1 sensor booster and still will be ok for missions. If you fit for close range. For long range fit 2 boosters instead.
Yes missions will be a bit more difficult but easy doable anyway.
From the other hand stabbed to death gatecampers (Ginger rise! ;) ) fill the pain, so it's not carebear nerf but pirate nerf instead.
And those who whine just can't adapt to this change, shame on you!
|
Grey Area
Caldari
|
Posted - 2006.11.30 19:37:00 -
[238]
Originally by: Nicholai Pestot Show me one dev quote that supports your claim.Show me ONE official post,mail or dev chat that states that they intend for people to play the game with zero risk at all times...<snip>...The people that designed this game and decide what is or isn't a valid method of playing within it introduced the WCS nerf.
They also wrote a load of level 4 missions, which are NOTHING to do with PVP. And as a poster above commented, the new scanning system means pirates can find mission runners in 5 minutes flat...missions take in the main over 20 minutes to complete. Mission Runners WILL be found a lot more easily, and with this nerf, cannot RUN as easily.
I've never fitted more than one warp core stab.
Fitting Sensor boosters...yeah great...except I ALREADY fit one...so the stacking rule applies, and it won't even undo the penalty of one warp core stab.
I've been out into Venal and Pure Blind...I know the risks. but this system doesn't give mission runners a RISK of being ganked...it gives them a GUARANTEE.
And yes, I've got a little snotty with some of the pirates...but while we're still in the playground, let me just say, I didn't start it. I made a polite request for a small adjustment (NOT a total undoing) of a nerf, and the pirate/PVP community have come out (no surprise) with all guns blazing. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Grey Area
Caldari
|
Posted - 2006.11.30 19:41:00 -
[239]
Originally by: Olev i live in 0.0 have done so from i was 1.3mill sp, strange i dont di every time i stick my nose outside the station as i dont fit stabz
Do you run missions? or do any other activity that require that you stay in the same grid for 30 minutes at time?
No, thought not...
And anyway as I've said, this is LESS about 0.0 than it is about 0.3 and 0.4's near the edge of empire...much higher population than 0.0's, and everyone and his dog looking for the fat easy kill that is a mission runner.
Do you even know if there's a high quality agent in the 0.0 system where you live? I bet they are going to get increasingly crowded with wannabe pirates as well, because obviously they attract the mission runners too. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Jane Vladmir
Gallente Warmongers
|
Posted - 2006.11.30 20:45:00 -
[240]
Edited by: Jane Vladmir on 30/11/2006 20:48:53 My god! They grew one! Now all we need is L3 and L4 missions in low-sec and they're likely to grow a pair aswell!
Originally by: Grey Area Do you run missions?
Missions are mostly all located at a safespots. The only risk involved with missions is the risk of falling asleep and thus losing your ship, but not your pod. If you see something on local you can just warp out, if you scan someone nearby you can just warp out, if you can't handle the NPCs you can just warp out, if you see someone at the spot you began the mission you can just warp out.
Also, replace warp with log which is an even easier way to escape.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |