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Dantes Wolf
White Dragon Mining and Holdings
71
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Posted - 2015.05.31 11:09:51 -
[1] - Quote
Hey, as headline; we need a way to know armor and hulldamage of our ships, before undocking.
That's it.
D.
"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3993
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Posted - 2015.05.31 11:38:31 -
[2] - Quote
Why?
If it's a cheap ship, you'd always repair it because it costs next to nothing.
If it's an expensive ship, you'd always repair it because why would you risk losing it because of hull/armor damage?
Just click repair, select all, confirm repair every time you dock and/or undock.
Not saying it would be bad to have that info, but it's not really necessay, either.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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afkalt
Republic Military School Minmatar Republic
1318
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Posted - 2015.05.31 12:33:44 -
[3] - Quote
click repair icon. ctrl+A. Repiar option.
This (kinda) tells you that data, provided repair function is in the station. |

Jacob Holland
Weyland-Vulcan Industries
410
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Posted - 2015.05.31 12:36:14 -
[4] - Quote
The repairshop gives you the option of fixing the damage but not an actual assessment of the damage in the terms suggested - and that presumes that you're in a station with repairshop facilities... or repairshop facilities you can access.
The repairshop might tell you that your ship is 25% damaged - what it doesn't tell you is that all of that damage is in hull and that one knock in the right place will wipe you out... Perhaps you have two ships in the station, one of which you left with 5% armour and the other with full armour and 5% hull - you figure you can rep the armour while your shields are being whittled away but which of the two is it?
Like being able to access the fitting window to see which modules are fitted, onlined and so forth in a station where you lack access to fitting services the ability to see what damage you're carrying would be a very nice little "quality of life" improvement if it could easily be done. |

Donnachadh
United Allegiance of Undesirables
307
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Posted - 2015.05.31 14:18:44 -
[5] - Quote
NO. I know this is an extremely complex task, it is extremely hard to remember to do this and it would be extremely hard to train yourself to do this but I am going to suggest it anyway. How about you simply look at your HUD as a part of your docking sequence specifically to check for damage. Yes, yes I know that tiny little indicator is hard to read since you have it tucked away in a corner of your screen but hey, that's your choice. |

Iain Cariaba
1475
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Posted - 2015.05.31 19:44:52 -
[6] - Quote
Dantes Wolf wrote:It's too hard for me to remember to repair my ships when I dock. Please fix this for me, CCP. FTFY. You're welcome.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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ShahFluffers
Ice Fire Warriors Snuffed Out
8113
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Posted - 2015.05.31 21:36:57 -
[7] - Quote
afkalt wrote:click repair icon. ctrl+A. Repiar option. Never not do this each time you log in... even if you have not been recently active.
This is one of those routine things people just NEED to be in the habit of doing. Things like...
- check all your ships' cargo bays so you don't undock with stuff you would rather not lose (or undock without any ammo)
- check your ship's fitting before you undock (because being 30 seconds late to a fleet is better than being lambasted for 30 minutes on comms because you forgot to fit a low-slot)
- pre-fitting your ships BEFORE you actually need them (because nothing is worse than missing out on action because you have to fit up a new ship from scratch)
How did you Veterans start?
The Skillpoint System and You
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Rowells
ANZAC ALLIANCE Fidelas Constans
2449
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Posted - 2015.05.31 22:44:41 -
[8] - Quote
Yes there are ways to find out if your ship is damaged, but is there a good reason not to have this information available in, say, the fitting screen? Same for module damage.
Tick box: show damage |

Agent Orange7
Caldari Provisions Caldari State
2
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Posted - 2015.06.01 01:23:27 -
[9] - Quote
Remember that on the eve forums, any idea no matter how sensible will be torn to pieces by the community without fail. Seriously guys, it's a simple and easy suggestion, it will have practically zero effect on the game, so why not? |

Donnachadh
United Allegiance of Undesirables
310
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Posted - 2015.06.01 01:37:28 -
[10] - Quote
Agent Orange7 wrote: so why not? Why when they already have damage indicators in the game. If they cannot look at the ones they already have and 15 seconds later remember to repair damage what makes you think another indicator somewhere else will make any difference? |

FT Diomedes
The Graduates Get Off My Lawn
1014
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Posted - 2015.06.01 03:42:46 -
[11] - Quote
There is no good reason to not be able to see this damage somewhere in the station, preferably on the fitting screen. Same goes for seeing how much damage your drones have suffered. Getting a repair quote is one way, but it would not hurt to have another way.
The Greatest Ship Ever. Credit to Shahfluffers.
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FT Diomedes
The Graduates Get Off My Lawn
1014
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Posted - 2015.06.01 03:49:10 -
[12] - Quote
This whole topic makes me smile a bit, because it reminds me of when I was a new Eve player. The server crashed while I was running a Level 4 mission in my shiny new Navy Megathron (my character was maybe six months old and way under-skilled for that ship). I got back in to find my ship at about 5% hull. So, once the server came back online, I did what anyone would do. I went to the station and got a repair quote - it was like 6 million ISK or something. "6 million ISK! Outrageous!" So, I fitted up a bunch of medium hull repair modules, undocked and started repping hull and armor. For about twenty minutes... while AFK at zero on a planet. Looking back now, I could have made at least 20 million ISK in that time. At least no one ganked me!
The Greatest Ship Ever. Credit to Shahfluffers.
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Donnachadh
United Allegiance of Undesirables
310
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Posted - 2015.06.01 13:45:52 -
[13] - Quote
FT Diomedes wrote:There is no good reason to not be able to see this damage somewhere in the station, preferably on the fitting screen. Same goes for seeing how much damage your drones have suffered. Getting a repair quote is one way, but it would not hurt to have another way. Nice evasion of the question so I ask again. There are damage indicators that are visible at all times while you are in space (your HUD). If they cannot, or will not look at these indicators what makes you think they will remember to open the fit window to look for damage?
If they did put them in a fit window how is that easier or more efficient than the ones in the repair window? so lets look at this step by step.
Current process. 1. look at hud while docking and observe damage. IF needed progress to step 2. 2. get repair estimate and repair ship.
Your way 1. ignore hud and dock anyway. 2. open fit window and look at damage indicators. If needed progress to step 3. 3 minimize, close or move fit window out of the way 4. open repair estimate window and repair ship.
If I though for a moment that adding these repair indicators would make any difference, or that they improved the process I would have no trouble with them, but
Lazy is as lazy does, if they cannot look at indicators that are in front of their face every second they are in space another indicator hidden some where else is not going to change anything.
As shown above it certainly does nothing to speed up or simplify the process of getting your ship repaired so why bother with them?
If they have to develop a habit of opening the fit window to check for damage, they can certainly develop a habit of simply looking at the damage indicators already provided as a part of their docking process. If they can not or will not do this what makes you think they will remember to open the fit window to check?
My objections are not based on the actual indicators, they are based on the simple fact that this information is instantly available to all players in all ships that are in space anywhere in the entire EvE Universe and yet these people cannot be bothered to look at them and it appears that it is beyond there mental abilities to remember something for the 10 to 15 seconds it takes to dock. |

Raphendyr Nardieu
Unpublished Chapter Chapters.
13
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Posted - 2015.06.01 14:43:26 -
[14] - Quote
Would something like this work?
http://i.imgur.com/Q4uHUgN.png |

Dantes Wolf
White Dragon Mining and Holdings
72
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Posted - 2015.08.27 11:36:15 -
[15] - Quote
Somehting like that would work, yes...
"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11465
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Posted - 2015.08.27 12:29:52 -
[16] - Quote
+1 for this particular bit of obscure information becoming more apparent.
I would also love a little line down the bottom of the fitting screen with the estimate cost of my fit much like that in osmium.
I see everyone else's points about always checking but this is a simply and straight forward qol improvement IMO.
Better the Devil you know.
=]|[=
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Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
472
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Posted - 2015.08.27 14:01:49 -
[17] - Quote
There's no logical reason this shouldn't be accessible. To the people saying just look at your hud, if you have dozens of ships and jump clones spread around there is no way to remember what ship at what station you left at 80% hull.
Any game where items have persistent durability should have this feature.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Lim Hiaret
Hiaret Family
39
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Posted - 2015.08.27 14:35:25 -
[18] - Quote
+1
It might have to be limited to ships and items in your own hangar or depend on roles and access rights. |

Kari Trace
32
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Posted - 2015.08.27 15:04:32 -
[19] - Quote
An easy implementation idea:
When viewing the Personal Assets window switching to 'list' view; add columns for shield/armor/hull similar to the watchlist. The problem with this is how to display it in 'icon' view.
I like making things explode.
Kari Trace
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4094
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Posted - 2015.08.27 20:17:15 -
[20] - Quote
Simple question: do ANY of you guys undock a damaged ship on purpose?
If YES: please explain why, because I can't think of a single good reason
If NO:afkalt wrote:click repair icon. ctrl+A. Repiar option. ...then click repair.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11490
|
Posted - 2015.08.27 20:38:24 -
[21] - Quote
Gully Alex Foyle wrote:Simple question: do ANY of you guys undock a damaged ship on purpose?
If YES: please explain why, because I can't think of a single good reason
*cough*

Better the Devil you know.
=]|[=
|

Donnachadh
United Allegiance of Undesirables
467
|
Posted - 2015.08.28 15:02:45 -
[22] - Quote
Chance Ravinne wrote:There's no logical reason this shouldn't be accessible. To the people saying just look at your hud, if you have dozens of ships and jump clones spread around there is no way to remember what ship at what station you left at 80% hull.
Any game where items have persistent durability should have this feature. I have dozens of ships spread out across EvE and many characters it has never been a problem for me. I simply look at the indicator that is in front of me as part of the dock sequence. If the ship needs repairs I repair it as soon as I am docked. If the station does not provide that service enter that ship into a list I keep using the in game note pad. This is just as easy to access as the proposed ideas and it is better because you can layout your list to suit your preferences.
Setting all of that aside I still need an answer to the root causes here. If a player cannot remember to check the HUD staring them in the face as they dock and take appropriate actions, what makes you think they will remember to check an indicator buried inside the fitting window or somewhere in their inventory screen before they un-dock?
I stated this before I am not specifically against these new indicators, I just need someone to give me a decent explanation of how they will correct what is at it's core a player issue not a game issue before I can or will support this. |

Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
476
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Posted - 2015.08.28 15:52:22 -
[23] - Quote
It doesn't matter of they checked it or not. It's insane that you can dock a ship that's literally on fire and inside the hangar there is no indication what state it is in.
Imagine a world where the second you parked your car in the garage its odometer and fuel gage disappeared. It would be a pretty annoying world.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

Avvy
Republic University Minmatar Republic
121
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Posted - 2015.08.28 16:04:40 -
[24] - Quote
Chance Ravinne wrote:It doesn't matter of they checked it or not. It's insane that you can dock a ship that's literally on fire and inside the hangar there is no indication what state it is in.
Imagine a world where the second you parked your car in the garage its odometer and fuel gage disappeared. It would be a pretty annoying world.
Instead of having a readout whilst in the captain's cabin or hanger, I think a visual sign would be better.
If your ship has armor damage you get some smoke rising from your ship.
If your ship has hull damage you get a flame as well as smoke. |
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