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Corina Jarr
Spazzoid Enterprises Purpose Built
74
|
Posted - 2011.12.06 15:06:00 -
[31] - Quote
Never spam any button you want to work. Tends to make the action not occur. This is a fact of working with computers, and the sooner you learn it the better. |

DangerosoDavo
EVE Is Dead
4
|
Posted - 2011.12.06 15:08:00 -
[32] - Quote
Corina Jarr wrote:Never spam any button you want to work. Tends to make the action not occur. This is a fact of working with computers, and the sooner you learn it the better.
lol, this guy... |

Tanya Powers
Science and Trade Institute Caldari State
400
|
Posted - 2011.12.06 15:13:00 -
[33] - Quote
GM Homonoia wrote:DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.
+1
This game is about a lot of possible choices with a lot of possible consequences or not at all the moment you know what you're doing.
Loosing your ship must be something you consider has a NORMAL thing to happen, loosing your POD is something you have to consider something NORMAL to happen.
This said, you need to help yourself by educate yourself with game mechanics, tips from "scrubs" and "scum" also some of those requiring both named frequently "pirates" because it's easy to put a name on something. (most of those I've known from my beginning until now are the most incredible awesome/honourable people I've ever met in this game)
Yes it hurts when you loose your pod or ship whenever you get ganked at some belt, mission, or your pod by some insta lock arty trasher, sure it sucks and would make mad whoever is less hot head than me, but hey it's a game, you need to learn mechanics the hard way before you know how to deal with.
Even then, whenever you think you already know enough about, you'll always learn something from someone may it be some noob or some bitvet. |

De'Veldrin
Element 27 Intrepid Crossing
112
|
Posted - 2011.12.06 15:14:00 -
[34] - Quote
Ping (in network terms, it does have other uses) is a measure of time pure and simple - this can be easily derived by looking at its units(typically milliseconds).
It can be used to infer network latency between two specific nodes of a particular network (including the Internet), but it is not a direct meaure of anything except the time necessary to travel between two points on the network. What you make of that information is your own business. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

DangerosoDavo
EVE Is Dead
4
|
Posted - 2011.12.06 15:26:00 -
[35] - Quote
Tanya Powers wrote:GM Homonoia wrote:DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention. +1 This game is about a lot of possible choices with a lot of possible consequences or not at all the moment you know what you're doing. Loosing your ship must be something you consider has a NORMAL thing to happen, loosing your POD is something you have to consider something NORMAL to happen. This said, you need to help yourself by educate yourself with game mechanics, tips from "scrubs" and "scum" also some of those requiring both named frequently "pirates" because it's easy to put a name on something. (most of those I've known from my beginning until now are the most incredible awesome/honourable people I've ever met in this game) Yes it hurts when you loose your pod or ship whenever you get ganked at some belt, mission, or your pod by some insta lock arty trasher, sure it sucks and would make mad whoever is less hot head than me, but hey it's a game, you need to learn mechanics the hard way before you know how to deal with. Even then, whenever you think you already know enough about, you'll always learn something from someone may it be some noob or some bitvet.
please take your fingers out of your eyes and stop spouting rubbish, read the thread before posting.
i agree that theres always more to learn, i agree that you shouldnt fly what you cant afford ot lose. i understand its just a game.
this: This said, you need to help yourself by educate yourself with game mechanics, tips from "scrubs" and "scum" also some of those requiring both named frequently "pirates" because it's easy to put a name on something. (most of those I've known from my beginning until now are the most incredible awesome/honourable people I've ever met in this game)
Yes it hurts when you loose your pod or ship whenever you get ganked at some belt, mission, or your pod by some insta lock arty trasher, sure it sucks and would make mad whoever is less hot head than me, but hey it's a game, you need to learn mechanics the hard way before you know how to deal with.
Reply: no. what we are discussing here is when you are unable to warp away for 5-9 seconds due to no fault of your own and no matter how much to try to escape when you normally should be able to under the circumstances. lossing a pod to an insta lock thrasher is a different story. please dont derail/change the subject. this is not about losing pods and hwo to deal with them this is about the game client being bugged.
read the thread before posting. |

Sadayiel
Inner Conflict
16
|
Posted - 2011.12.06 16:13:00 -
[36] - Quote
DangerosoDavo wrote:Tanya Powers wrote:GM Homonoia wrote:DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention. +1 This game is about a lot of possible choices with a lot of possible consequences or not at all the moment you know what you're doing. Loosing your ship must be something you consider has a NORMAL thing to happen, loosing your POD is something you have to consider something NORMAL to happen. This said, you need to help yourself by educate yourself with game mechanics, tips from "scrubs" and "scum" also some of those requiring both named frequently "pirates" because it's easy to put a name on something. (most of those I've known from my beginning until now are the most incredible awesome/honourable people I've ever met in this game) Yes it hurts when you loose your pod or ship whenever you get ganked at some belt, mission, or your pod by some insta lock arty trasher, sure it sucks and would make mad whoever is less hot head than me, but hey it's a game, you need to learn mechanics the hard way before you know how to deal with. Even then, whenever you think you already know enough about, you'll always learn something from someone may it be some noob or some bitvet. please take your fingers out of your eyes and stop spouting rubbish, read the thread before posting. i agree that theres always more to learn, i agree that you shouldnt fly what you cant afford ot lose. i understand its just a game. this: This said, you need to help yourself by educate yourself with game mechanics, tips from "scrubs" and "scum" also some of those requiring both named frequently "pirates" because it's easy to put a name on something. (most of those I've known from my beginning until now are the most incredible awesome/honourable people I've ever met in this game) Yes it hurts when you loose your pod or ship whenever you get ganked at some belt, mission, or your pod by some insta lock arty trasher, sure it sucks and would make mad whoever is less hot head than me, but hey it's a game, you need to learn mechanics the hard way before you know how to deal with. Reply: no. what we are discussing here is when you are unable to warp away for 5-9 seconds due to no fault of your own and no matter how much to try to escape when you normally should be able to under the circumstances. lossing a pod to an insta lock thrasher is a different story. please dont derail/change the subject. this is not about losing pods and hwo to deal with them this is about the game client being bugged. read the thread before posting.
The EVE-O fora ate my post but i recall a fairly odd bug from incarna release that may be related.
Somehow when you spam warp before your ship is destroyed the game bugs and the actual celestial you are warping on the overview doesn't work (be either station/belt/gate/planet) back in the day a rather quick fix was target a different celestial after your pod shows up then hit warp.
This is the kind of bug i was refering on my previous post on this thread (it's not related to lag/ping or whatever mostly the client) and i think it was discussed sometime ago, but well i can;t tell if this was fixed and somehow resurfaced or it was working as intended. |

Cearain
The IMPERIUM of LaZy NATION
92
|
Posted - 2011.12.06 19:33:00 -
[37] - Quote
When MMOs first came out I didn't bother with them because it was understood that being good at them had more to do with your computer and internet connection than any actual game skill.
EVE suffers from this in the extreme when it comes to podkilling mechanics.
Your implants can be a very important part of your strategy/fit. Yet the actual mechanics of how you save your or lose your pod are almost completely out of a players control. I really think this is a weak point of the game that ccp should work on.
Either make the game work so players can get their pod out or they can't. But make the game actually work, and work reliably.
Right now you are supposed to spam warp because that is how you get your pod out. Its just that it is a crap shoot whether it will work or not.
Yet CCP even put more emphasis on this broken aspect of the game by showing implants. I know players wanted it so I don't blame them. But they should make this aspect of the game work reliably.
The problem with client side lag started with incarna it's not new to this release. It may be worse now I am not sure. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sadayiel
Inner Conflict
18
|
Posted - 2011.12.06 19:48:00 -
[38] - Quote
Cearain wrote:When MMOs first came out I didn't bother with them because it was understood that being good at them had more to do with your computer and internet connection than any actual game skill.
EVE suffers from this in the extreme when it comes to podkilling mechanics.
Your implants can be a very important part of your strategy/fit. Yet the actual mechanics of how you save your or lose your pod are almost completely out of a players control. I really think this is a weak point of the game that ccp should work on.
Either make the game work so players can get their pod out or they can't. But make the game actually work, and work reliably.
Right now you are supposed to spam warp because that is how you get your pod out. Its just that it is a crap shoot whether it will work or not.
Yet CCP even put more emphasis on this broken aspect of the game by showing implants. I know players wanted it so I don't blame them. But they should make this aspect of the game work reliably.
The problem with client side lag started with incarna it's not new to this release. It may be worse now I am not sure.
I'm sorry wich part of after your ship blows up, you are granted a 2nd chance to run away before truly die and be penalized (possible Sp loss/ buy a new clone)
The fact ppl was using a fairly odd/tricky mechanic to get an almost insta warp again before they could even get locked. TBH if you await until your ship explode and then after the pod shows you warp the enemy only can catch you with faster than 1x sec lock tacklers or with Warp bubbles. (assuming having a decent Isp connection and not lagging badly.
TL;DR complain about not be able to use an insta warp when ship explode it's like complain about not be able to instawarp with any kind of ship after undock/use stargate. the only reason ppl ignored this with pods it's just because the pod has been ignored as something valuable aside the little grief/nuissance of get a new clone. |

Cearain
The IMPERIUM of LaZy NATION
92
|
Posted - 2011.12.06 20:17:00 -
[39] - Quote
Sadayiel wrote:Cearain wrote:When MMOs first came out I didn't bother with them because it was understood that being good at them had more to do with your computer and internet connection than any actual game skill.
EVE suffers from this in the extreme when it comes to podkilling mechanics.
Your implants can be a very important part of your strategy/fit. Yet the actual mechanics of how you save your or lose your pod are almost completely out of a players control. I really think this is a weak point of the game that ccp should work on.
Either make the game work so players can get their pod out or they can't. But make the game actually work, and work reliably.
Right now you are supposed to spam warp because that is how you get your pod out. Its just that it is a crap shoot whether it will work or not.
Yet CCP even put more emphasis on this broken aspect of the game by showing implants. I know players wanted it so I don't blame them. But they should make this aspect of the game work reliably.
The problem with client side lag started with incarna it's not new to this release. It may be worse now I am not sure. I'm sorry wich part of after your ship blows up, you are granted a 2nd chance to run away before truly die and be penalized (possible Sp loss/ buy a new clone) The fact ppl was using a fairly odd/tricky mechanic to get an almost insta warp again before they could even get locked. TBH if you await until your ship explode and then after the pod shows you warp the enemy only can catch you with faster than 1x sec lock tacklers or with Warp bubbles. (assuming having a decent Isp connection and not lagging badly. TL;DR complain about not be able to use an insta warp when ship explode it's like complain about not be able to instawarp with any kind of ship after undock/use stargate. the only reason ppl ignored this with pods it's just because the pod has been ignored as something valuable aside the little grief/nuissance of get a new clone.
You still don't get it.
We should either be able to instawarp or we shouldn't.
I don't care what they pick. But either way the mechanic should work reliably. It shouldn't be entirely dependant on your computer hardware/client lag or internet connection. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Goose99
Republic Military School Minmatar Republic
293
|
Posted - 2011.12.06 20:30:00 -
[40] - Quote
You shouldn't try to warp away when shot, you should just... pop.
Or just press the warp button once. Wait, nothing happens? There's the whole reason ppl spam that button. Kick the lawnmower if it doesn't start. It doesn't help, but what else can you do? Perhaps CCP can feed the hamsters so that they respond to command the first time. |

whatever whateverson
Republic Military School Minmatar Republic
2
|
Posted - 2011.12.06 20:40:00 -
[41] - Quote
Bumblefck wrote:Lady Spank wrote:DangerosoDavo wrote:Bumblefck wrote:Only 30mb fibre optic? You might as well have dial up lol england is behind the times. 30mb is considered fast. the fastest possible is 100mb in england. (residential) still its a download speed of 3.7MB/s ish. Ignore him, he just makes badposts to wind people up. Actually, this is a fairly serious post. I'm from the UK too, but I currently live in Japan. I also have a fibre optic connection, but it is a 100MB line, for about the equivalent of -ú25/month. I was being a little facetious in my post but that was more to illustrate the paucity of BT's infrastructure  Anyway, sucks to lose your pod dude 
Yeah and my line is between 500-1000mbs |

Marlona Sky
Caldari Provisions Caldari State
128
|
Posted - 2011.12.06 21:24:00 -
[42] - Quote
GM Homonoia wrote:WhyTry1 wrote:GM Homonoia wrote:DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention. Thats a pretty poor response and excuse.. fix your damn game then... See the disclaimer above. All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved. I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this.
Then it is settled. For the next expansion CCP should fix the internet. No more excuses CCP!!!
/me cracks whip |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
88
|
Posted - 2011.12.06 21:37:00 -
[43] - Quote
Marlona Sky wrote:GM Homonoia wrote:WhyTry1 wrote:GM Homonoia wrote:DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention. Thats a pretty poor response and excuse.. fix your damn game then... See the disclaimer above. All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved. I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this. Then it is settled. For the next expansion CCP should fix the internet. No more excuses CCP!!! /me cracks whip
And make it faster :trollface:
|

Cearain
The IMPERIUM of LaZy NATION
92
|
Posted - 2011.12.06 21:42:00 -
[44] - Quote
Marlona Sky wrote:GM Homonoia wrote:WhyTry1 wrote:GM Homonoia wrote:DISCLAIMER: I am not a programmer or designer. My word is not law on this matter.
However: Spamming a button is never a feature and is never guaranteed to work. Spamming the warp button has never been a 100% guarantee escape and it was definitely not designed to be so. In fact, spamming any button can cause client side lag. It may help you get the perfect timing right, it is just as likely to drown the client or your connection and make things worse.
It is really explained by the word "spamming", which is never a good thing. Btw, this is true for almost all software. Even a simple text program will fall behind or filter out some commands when you mash your buttons fast enough, let alone a complex program like EVE.
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention. Thats a pretty poor response and excuse.. fix your damn game then... See the disclaimer above. All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved. I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this. Then it is settled. For the next expansion CCP should fix the internet. No more excuses CCP!!! /me cracks whip
Or not make it so their game mechanics are not so entirely reliant upon the connection quality.
For example in ship versus ship combat the connection might have some small impact, but its really minor. But when it comes to losing pods in high or low sec its almost always completely dependant on the internet or client lag. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
3
|
Posted - 2011.12.07 08:52:00 -
[45] - Quote
Almost everyone in this thread didn't get what the OP was talking about. Or so I think. What happened was that the warp drive was supposedly active but the pod did not warp. Like I described in my own post:
Terrorfrodo wrote:I had the same problem a few days ago. My blockade runner with double WCS (=4 warp strength) was scrambled by a single Rapier. When trying to warp away I got the error message, but it still said the warp drive was active. After a while I cancelled the warp, restarted it and warped away. Of course you don't have so much time in a pod.
A rather serious bug.
If I initiate warp (speedometer turns into "warping" and the ship starts aligning) and my ship or pod is successfully warp-scrambled by an attacker before I actually enter warp, the warp drive is switched off, I slow down and the speedometer reverts to a display of my speed in meters per second.
If I am not warp-scrambled before I am aligned, then I warp away.
It's either one or the other.
Now what happened here is that my ship was stuck in a zombie-state of the warp drive being active, and thus not accepting any commands that are not valid when in warp, but also not actually warping even long after the ship was aligned. |

XIRUSPHERE
In Bacon We Trust
150
|
Posted - 2011.12.07 09:16:00 -
[46] - Quote
A small tactical nuke was deployed into the code that's involved with the overview and registering commands. It's been pretty obvious since Incarna and appears to be gaining new and amazing quirks such as laughing at previously rock solid mechanics and performance from the overview.
Would really love a blue bar to at least come out and say " yeah our bad brah, just need a little time in the shop till she's fixed and fly safe ". The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
51
|
Posted - 2011.12.07 09:24:00 -
[47] - Quote
I actually had this issue yesterday on an alt that got podded (and shouldn't have under the circumstances - two otherwise well-timed clicks to a celestial are usually sufficient). But! I'm already well aware of the cause - Canada's third world tubes.
Canadian telecoms have no incentive to upgrade infrastructure due to laws that they essentially wrote themselves that prevent anyone from competing with them, so we're stuck with what seems like the slowest, garbage-assiest internet in the world that costs, like, ~$80/mo. for 20Mb/s (with $2/GB penalties for going over your paltry monthly bandwidth allotment ... oh also 'traffic shaping') in the nation's own capital city. I mean, hey, what's the incentive to upgrade infrastructure when it's just that profitable and you're under no threat of outside competition! Yay for federally enforced duopolies!
alskdhg;ah'; |

Near Death
Wolfsbrigade
0
|
Posted - 2011.12.07 10:53:00 -
[48] - Quote
I were once told by a GM when i petitioned something along the lines of #0's problems.
Insta-warping is not a feature of the game. It is a bug. You are supposed to be in a 30 second stasis period (atleast according to this GM) after your ship is shot. I ofcourse called bullsh!t on this and didn't care to take this further.
Anyway, this was an official response to a petition were I was unable to warp away after getting my ship shot to atoms. |

Ptraci
3 R Corporation
234
|
Posted - 2011.12.07 11:12:00 -
[49] - Quote
GM Homonoia wrote:
All I said is: software breaks when you spam stuff. This is quite universal, especially where the internet is involved.
I also said that I am not a programmer and do not know how this works under the hood, but that I (and my colleague GMs) will keep our eye on this.
Then make a warp button that greys out after one click and is no longer spammable. The results (warp or not) are left entirely to the host after the single "warp away" command is received, instead of a constant stream of requests. This is absolutely trivial to program.
Edit: I think the whole reason for spamming in the first place is the lack of feedback when the button is pressed. You press it and the game seems to not be doing anything for a number of milliseconds. Greying out the button both provides feedback (yes, I know you pressed the button) and prevents spamming. |

Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
29
|
Posted - 2011.12.07 12:20:00 -
[50] - Quote
I too have hard the 'in warp' message appear and my ship/pod does not warp. There is no 'unable to warp due to blah blah blah' message either. This doesn't happen all the time but it has been happening for at least 6 months. |

Anja Talis
Mimidae Risk Solutions
2
|
Posted - 2011.12.07 12:51:00 -
[51] - Quote
This happened to a corp mate the other day. We were sat on a gate, I was in a BC he was in a BS. We both warped out to a station. I aligned, got up to speed and warped. The corp mate, aligned, got up to speed and then just sat there with the speedo not moving. After a few seconds he hit ctrl space and warp to again and he immediately warps.
Definitely something wrong here. |

DangerosoDavo
EVE Is Dead
7
|
Posted - 2011.12.07 13:25:00 -
[52] - Quote
Terrorfrodo wrote:Almost everyone in this thread didn't get what the OP was talking about. Or so I think. What happened was that the warp drive was supposedly active but the pod did not warp. Like I described in my own post:
-snip-
Now what happened here is that my ship was stuck in a zombie-state of the warp drive being active, and thus not accepting any commands that are not valid when in warp, but also not actually warping even long after the ship was aligned.
Okay to clarify what happened in my situation. What you say was close but there are some small differences.
The speed counter still just said 0m/s as far as i remember. Yet i was getting feedback in the box saying already in warp. This tells me the game thought i was in warp when i wasnt. (a dodgey state?)
Something isnt right whatever the bug is. (it only happens some of the time also which is even stranger)
Somebody also said that it could be an exploit with warping to stop the other guy warping? another post also says it maybe a selected item bug where if you select a celestial pre-shipdeath the selected item is bugged when you are put into a pod hence being unable to warp, but i tried with a second celestial after i realised nothing was happening without any success.
hope this clarifys the situation. |

Dante Chusuk
Sicarius. The Kadeshi
1
|
Posted - 2011.12.07 13:52:00 -
[53] - Quote
For added geek factor you do realise the same way there is a difference between b and B (a factor of 8) there's a difference between m and M (quite a bit more than a factor of 8) ...
whatever whateverson wrote: Yeah and my line is between 500-1000mbs
So the above is actually 0.5 to 1 bit per second, slightly less than the intended 500 to 1000 Million bits per second (or 62.5 to 125 Million Bytes per second). |

DarkAegix
Acetech Systems
478
|
Posted - 2011.12.07 13:57:00 -
[54] - Quote
I'M HITTING THE KEYBOARD WITH MY FACE BUT MY SHIP IS NOT WINNING. |

Cybele Lanier
Viziam Amarr Empire
7
|
Posted - 2011.12.07 14:55:00 -
[55] - Quote
Ptraci wrote:Then make a warp button that greys out after one click and is no longer spammable. The results (warp or not) are left entirely to the host after the single "warp away" command is received, instead of a constant stream of requests. This is absolutely trivial to program.
The directional scanner already had a similar change. |

Cearain
The IMPERIUM of LaZy NATION
92
|
Posted - 2011.12.07 15:18:00 -
[56] - Quote
Terrorfrodo wrote:Almost everyone in this thread didn't get what the OP was talking about. Or so I think. What happened was that the warp drive was supposedly active but the pod did not warp. Like I described in my own post:
If only there was just one problem with warping your pod out eve would be a much better game. I think the point is there are so many glitches with this aspect of the game its just a complete crap shoot.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Alexa Coates
LNTC
13
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Posted - 2011.12.07 15:31:00 -
[57] - Quote
Yesterday while jumping around I too found a problem. In a couple systems, (we'll use bawilan for this) I got an error upon hitting the gate saying something along the lines of 'you cannot leave bawilan due to problems with the space time continuum'. Being in highsec, it wasn't too much of an issue, but if I was running from a gang in low I would have been dead on the gate, as it happened as many times as I pressed jump. I will file a bug report when I get back online. Figured this would fit in ops thread. Love my Gallente Federation Navy ships! |

Handsome Hussein
185
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Posted - 2011.12.07 17:35:00 -
[58] - Quote
Alexa Coates wrote:Yesterday while jumping around I too found a problem. In a couple systems, (we'll use bawilan for this) I got an error upon hitting the gate saying something along the lines of 'you cannot leave bawilan due to problems with the space time continuum'. Being in highsec, it wasn't too much of an issue, but if I was running from a gang in low I would have been dead on the gate, as it happened as many times as I pressed jump. I will file a bug report when I get back online. Figured this would fit in ops thread. I encountered this a few times last night while in a pod in low-sec (kind of pissed me off!) Might have something to do with TiDi?
Also, I took Barakkus' advice and turned off camera shake, worked wonders. Far less lag when my ship got blown up. Instead of spamming the button I willed myself, through the soothing powers of alcohol, to calmly click the button twice, and my pod warped out safely. BEFORE CRUCIBLE EVE WAS ON CRUISE CONTROL. After Crucible EVE didn't need cruise control. |

Callic Veratar
Power of the Phoenix
96
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Posted - 2011.12.07 17:54:00 -
[59] - Quote
Klandi wrote:Sentient Blade wrote:
That's close, but not entirely true. .
Sorry to disagree but ping does not and cannot represent speed in any form. Please reference any documentation on ping and its elements and forget all interpretation. Speed is constant on any type of network at 186,282 miles per second. Fact. What you are referring to is the amount of information that can be carried AT THAT SPEED which is always variable and for ease of use is referred to as speed - but wrongly so. And as a registered nerd, Zagdul - I will not shut up
You seem to have failed basic physics. The speed of light is only 299 792km/s in a vacuum. At BEST light in a network will be traveling at 185 057km/s as the core of optic fibre typically has a refractive index of 1.62. And that's assuming it's a solid piece of optic fibre from the source to the destination, which usually runs into sever signal degradation issue at distances over a couple hundred km. |

vlrqsdrrgtt
Royal Amarr Institute Amarr Empire
1
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Posted - 2011.12.07 18:26:00 -
[60] - Quote
I have these navigations bugs:
- in fleet fights the overview freezes and distances to other ships are displayed wrong
- if I jump in a Covert ops ship in a hostile camp after the patch due to the lag, it give me way more the message "you can not cloak, because you are still cloaked." I did not have that before the patch in a long time.
- I give the ship a command and it might not take it. Warp command is it often. Another can be Stop overheat, and I do not mean stop the cycle, it does not stopp cycling anymore until it is burned out. |
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