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Thread Statistics | Show CCP posts - 8 post(s) |

Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.11.22 18:41:00 -
[91]
Originally by: Chewan Mesa Tbh I quite understand lots of people not being happy about the Devs introducing a kali discussion forum specifically for kali issues, and then thinking the devs dont read it.
Of course they read it... however, players can discuss among themselves just what is in Kali... but unless the DEVs respond, there's no point to find common grounds... fix bugs... boosts... nerfs... whatever.
Quote: The development of EVE until this point should be enough for us to trust the devs that concerns we have and post are read by them and the best decision is made in the greater picture.
Trusting DEVs is hard when they chose to ignore and let 'stealth nerfs' blow up the community and make scams rampant. They have good communication in other aspects, but they make many mistakes... and isntead of fessing up and taking blame, fixing things, making comments... they chose to ignore these problems such as in several rare past occurances. No only going against what they previously stated, but then not taking the necessary routes to explain it all.
Quote: So give them a break and acknowledge their work instead of whining and whining and whining.
No one is whining... demanding answers because of a serious letdown by CCP is all many are doing. And frankly, they are entitled to that. No one is asking for replies to every nickle and dime... but they nedd to choose their battles. T1 to T2 fiasco was a perfect example of CCP not doing their job. We all make mistakes, its just sad they aren't man enough to own up to it.
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MissileRus
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Posted - 2006.11.22 19:25:00 -
[92]
the devs here would be considered spammers and get perma banned on day 1 if there was a united dev forum that all devs over the world posted on lol!
so cant complain at all... 
--------------------------- 4. i like pizza |

Dumus
Silver Service
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Posted - 2006.11.22 19:53:00 -
[93]
Never mind all that!
When am I going to get my Black modelled tech 2 guns for my Khanid ships? I repeat Its like wearing a tux with brown shoes!! I DEMAND CCP BEND TO MY WHIM.. NOW DANGNABBIT!!
Rabble rabble rabble!!!
-Dumus-
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Dumus
Silver Service
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Posted - 2006.11.22 20:02:00 -
[94]
...and whilst were at it. Why 'o' why CCP haven't you allowed us to strap a tech 2 cruise missiles to the bonnets of the minnie shuttles? Its so obviously what you had in mind on the design of them! I want to be able to organise fleets of suicide shuttle pilots to ram BoB! DO IT NOW, BEND TO MY WILL!!!
Rabble rabble rabble
-Dumus-
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Beringe
Caldari Raptus Regaliter
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Posted - 2006.11.22 20:23:00 -
[95]
Re: OPs question
Yes, very. CCP tell me everything I need to know. ------------------------------------------- "Sarcasm and irony are not to be used by the uninitiated."
--Daitan Beringe, honorary director in charge of bottles-- |

Evelgrivion
Cohort.
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Posted - 2006.11.22 23:54:00 -
[96]
For the most part I get all the response that I want, save one area.
Features and Ideas is kind of dying for attention from the guys responsible for design suggestions, etc - I can recall two posts in 7 months actually getting direct attention to someone with CCP.
Since its unreasonable to comment on every thread (especially given the number of repeat threads) a sort of response-blog-post-sticky in that section on what the developers think of each concept might be a nice addition; I know I'd love to see what CCP thinks of Interconnected POS Modules 
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |

Allen Deckard
Gallente WTB Supplies
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Posted - 2006.11.23 00:46:00 -
[97]
Personally I would rather all testing be done behind closed doors.
Add to that I would rather see all new and changed ingame content be kept complete secrete excluding maybe a very very limited amound of kryptic info.
Why?
Cause I like supprises. :) that and I think it would make the changes very interesting when they came out the game would be in a hugh scramble to figure out what just changed and what needed to be done to counter the change making for great fights, makeing for great market flux.
Eeee I just think it would be fun.
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Chewan Mesa
Beagle Corp
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Posted - 2006.11.23 09:35:00 -
[98]
It's not worth a new thread, hence thanks for the new dev blog tux. Siganture removed due to profanity - Serathu ([email protected]) |
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Tuxford

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Posted - 2006.11.23 10:10:00 -
[99]
Originally by: Jim McGregor
CCP are better than everybody else in the industry at communicating with players, so I would say YES IM HAPPY. 
ZOMG thought I wouldn't live to see the day - (just kidding btw)
I do think we're in fairly good contact with the playerbase but I can certainly understand you want more. I've had less and less time to go address the forum as Revelation comes nearer (not to mention more stressed and disgruntled ). The sad part is thought thats when I should be posting the most. _______________ |
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Jim McGregor
Caldari
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Posted - 2006.11.23 10:18:00 -
[100]
Originally by: Tuxford
Originally by: Jim McGregor
CCP are better than everybody else in the industry at communicating with players, so I would say YES IM HAPPY. 
ZOMG thought I wouldn't live to see the day - (just kidding btw)
I do think we're in fairly good contact with the playerbase but I can certainly understand you want more. I've had less and less time to go address the forum as Revelation comes nearer (not to mention more stressed and disgruntled ). The sad part is thought thats when I should be posting the most.
Yeah well, its easy to understand the pressure you are under, so... we'll just wait for Kali and hope the deployment goes well, and then talk after that about the "issues"... 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Zovriex Ambertrees
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Posted - 2006.11.23 11:47:00 -
[101]
I actually made a commnent in another thread recently about poor communication... since then I've changed my mind aside from one thing.
Since I started in the game I've been concentrating on playing it... going looking for news hasn't been top of my list. When I'm signing in I click on the 'enter game' button at character selection as soon as the toon is displayed. It might be an idea for CCP to send new players an EvE mail pointing out that news of downtime etc is in the right hand panel as well as... 'this corp' did [whatever] in <region>... type of news. Or maybe more emphasis on the browser in the tutorials...
I've had a few petitions... all of which were dealt with in what I considered a fairly good timeframe and the one FUBAR that happened when fixing a petition [the mail wasn't read correctly] was fixed within minutes. Granted I could have done without that... but human error happens. I accept that. There were still a LOT of capitals in the reply when I realised the problem had been made worse... but then it was a completely avoidable screw up. On the whole the game being as good as it is outweighs any errors or communication problems I've had.
I have a moderately short attention span like a lot of others in our info-rich society [and gamers on the whole from what I've seen tend to be of the SAS ilk]... I only just realised that RL server news is in there too [on the right when going through the character choice]. It's not that I don't look for info, more that I chew through it at a fairly high rate and keep moving on to the next thing [there aren't enough hours in the day].
So a standard mail to new players telling them where they can find things might improve the 'bad comms' opinions of newer players. It's a great game. So much so that a lot of people go at it full tilt. It's only now that I've sorted out the learning skills and have worked out a general game plan that I'm starting to slow down and take a look around.
So... not so much bad communication on the part of CCP. More that they should realise a few clearly marked signposts to where the info they are putting out would be helpful. Now that I've absorbed where everything is I'll be better informed... but it took a little while to find it is all.
Hopefully that counts more as constructive and less as criticism... which is how it's intended.
Zov
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JForce
N.W.A Soldiers of the Forgotten Abyss
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Posted - 2007.02.05 03:33:00 -
[102]
I thought it was worth looking back at this a couple of months later. To reiterate a few things again:
- I think everyone acknowledges that CCP are better than any other company at communicating with their players
- This unfortunately leads to them being judged against their own high standards :D
It's funny, but to see the official site, you wouldn't know that Eve is currently the subject of much talk and speculation around the world. The subject of Devs in player corps/alliances, and the possible effects of that, are being vigorously thrashed out on boards around the world.
Throw a few key words into Google and rather than info on how great Eve is, I got back a page full of blog, forum and article links detailing the specific issues, as well as the overall impact on gaming in general. It's a fascinating discussion, regardless of your views.
To get back to communication tho, I for one am a little surprised. Eve is facing some very serious, and possibly future-changing allegations. I understand that there is an investigation underway, but my concerns around the communication are as follows:
- There are several different areas of concern to players resulting from various allegations. Are all of these being investigated? Or just selected ones? If so, which ones? And why are the ones not being looked into excluded?
Bear in mind that whilst I've seen the allegations, I have no more info than the average person as to how genuine it is. I am trying not to draw a conclusion until more is known, but bear in mind that often the process is as important as the conclusion.
On the general communication front, I think I've figured out what "bugs" me. I see lots and lot of issues raised on the forums, and if the poster words them well enough, I take an interest....read a bit more about it, maybe test it myself, and sometimes come to the conclusion that they in fact are correct in their "whinge".
This happens all the time, players are always bringing things up which deserve to be looked at. That's the benefit of having so many people who care, and who percieve CCP to be listening (which they are :))
The problem is, as Kieron has said over and over, that they simply can't (and shouldn't) post in every thread. It would be a big waste of resources to simply have all the devs sitting in the forums all day, just reading and replying with "yeah got that one cheers".
However players don't know that something has been noted. My guess would be, and to be clear this is a number I've pulled out of my ass, that players would bring up 50% of the stuff that needs looking at....bugs and balance issues. Of these tho, how many are ever acknowledged? Until they hit patch notes, you often have no idea that someone has "heard you".
We all know about Soon[tm], and no one but the most unreasonable of players expects everything fixed RIGHT NOW.
But people just like to know whether their issue, however minor, has been seen.
I propose a page of stuff. It's not even a coming soon page, or a bugs page, or a features page.
Just a page of single-sentence issues, and whether you've seen it.
example:
Minmatar carrier bonus needs to be looked at General Amarr balance to be looked at Mobile POS labs access to be looked at etc
Now people who've read the forums a lot will know that Tux is looking at Amarr balance, as he's stated that.
But the others are genuine issues too, and no one knows if CCP even know they're a problem.
I'd also add things that have been looked at, and decided against doing anything about, cause that's cool too.
I hope you get what I'm saying, and it might save a lot of the same threads coming up over and over again?
Please keep this civil, there's no need for flames here |

Kua Burrow
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Posted - 2007.02.05 14:32:00 -
[103]
Edited by: Kua Burrow on 05/02/2007 14:31:13 I agree with a lot of the points Ramblin man makes: Linkage
If the devs only communicated through the blogs that would be no bad thing. But the problem is these blogs don't often deal with the hardcore issues which concern us all. Also many are about how your testing teams are set up etc. This is going to sound really offensive, but as a gaming fan I don't really care. The content in the blogs isn't going to have mass appeal. If it did, if it dealt with the issues important to us then there's dev->player communication right there. And if you are checking up on all the threads in general discussion then you will see our responses. It's 2-way communication.
I think some people confuse the issue here however. I don't think anyone in their right mind could question CCP's dedication to the game and it's fans. The job do they do is truly awesome. IMO the point being made is this: communication could be a bit better, let us (the devs and the players) help each other achieve that.
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Jim McGregor
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Posted - 2007.02.05 15:09:00 -
[104]
Edited by: Jim McGregor on 05/02/2007 15:06:36 Ah look at this old thread... :)
I still feel ccp is great at communicating. Sure they might not reveal details, and sure there are stuff that still needs to be fixed/changed, but I guess its a question of priorities. They constantly fix stuff, and currently they are doing the Need for Speed thingie.
Did anyone see any complaints about Jita this weekend? I didnt. I saw the complaints about Motsu, but apparently it was caused by Jita and Motsu ending up on the same node by mistake... and when it was fixed, I saw no more comments on it.
I think they are on the right track personally.  --- Eve Wiki | Eve Tribune |
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Sharkbait

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Posted - 2007.02.05 15:19:00 -
[105]
Originally by: Jim McGregor Edited by: Jim McGregor on 05/02/2007 15:06:36 Ah look at this old thread... :)
I still feel ccp is great at communicating. Sure they might not reveal details, and sure there are stuff that still needs to be fixed/changed, but I guess its a question of priorities. They constantly fix stuff, and currently they are doing the Need for Speed thingie.
Did anyone see any complaints about Jita this weekend? I didnt. I saw the complaints about Motsu, but apparently it was caused by Jita and Motsu ending up on the same node by mistake... and when it was fixed, I saw no more comments on it.
I think they are on the right track personally. 
We have been putting out some server fixes that only address stability and performance. 2 major fixes went out on thursday just gone, which have helped loads with the cluster tbh. on thursday 3 nodes died during startup, 1 concern was that the server fix borked everything and we was racing to find out what the problem was, which turned out to be nothing but in all the haste i missed that fact that the node running jita was 1 of the nodes that died and therefore jita was put on the same node as motsu.
But as regards the performance and stability fixes, we are far from finished and there is currently a lot of time being spent on getting them done and out on to TQ 
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Oveur

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Posted - 2007.02.05 15:26:00 -
[106]
Originally by: Kua Burrow Edited by: Kua Burrow on 05/02/2007 14:31:13 I agree with a lot of the points Ramblin man makes: Linkage
If the devs only communicated through the blogs that would be no bad thing. But the problem is these blogs don't often deal with the hardcore issues which concern us all. Also many are about how your testing teams are set up etc. This is going to sound really offensive, but as a gaming fan I don't really care. The content in the blogs isn't going to have mass appeal. If it did, if it dealt with the issues important to us then there's dev->player communication right there. And if you are checking up on all the threads in general discussion then you will see our responses. It's 2-way communication.
I think some people confuse the issue here however. I don't think anyone in their right mind could question CCP's dedication to the game and it's fans. The job do they do is truly awesome. IMO the point being made is this: communication could be a bit better, let us (the devs and the players) help each other achieve that.
Very few CCP staff can blog about "the hardcore issues which concern us all" simply because of the authoritive status blogs have in the community. A designer can talk about it if he's been assigned to it and has some thoughts or conclusions, but other than that it's pretty much only me and TomB that can start speculating wildly about stuff which hasn't been decided.
Regarding the investigation, there will be a conclusion to it published, but it's going to be done when there is a conclusion, not before. This investigation, like others, isn't going to be rushed. And yes, it does take days. We are effectively re-auditing all the player accounts, all the time the account has been played, since he started. But more on that later. As pointed out, the process is sometimes as important as the conclusion.
Ps. I'd like to know what you consider being the "hardcore" issues which aren't covered but concern everyone. I thought performance and stability would be in there, but apparently not hardcore enough.
Senior Producer EVE Online
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.02.05 15:27:00 -
[107]
Originally by: Sharkbait
Originally by: Jim McGregor
I saw the complaints about Motsu, but apparently it was caused by Jita and Motsu ending up on the same node by mistake... and when it was fixed, I saw no more comments on it.
I think they are on the right track personally. 
[...] but in all the haste i missed that fact that the node running jita was 1 of the nodes that died and therefore jita was put on the same node as motsu.
Damn load-balancer uses the same AI as the drones sometimes, eh? I was wondering how that happened. I guess you'll just have to whip it some more till all the broken drone transmitters have fallen out.
Thanks for the feedback, and I'm with Jim on this one.
Family Tahar, of Clan Hadar, of Caravan of Namtz'Aar K'in |

Jim McGregor
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Posted - 2007.02.05 15:29:00 -
[108]
Originally by: Sharkbait
But as regards the performance and stability fixes, we are far from finished and there is currently a lot of time being spent on getting them done and out on to TQ 
Im sure it will rock. :)
How's it going with the new Vista client btw? As soon as its ready, im going to slap Vista on this machine and try it...
--- Eve Wiki | Eve Tribune |
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Oveur

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Posted - 2007.02.05 15:30:00 -
[109]
Originally by: Jim McGregor Edited by: Jim McGregor on 05/02/2007 15:06:36 Ah look at this old thread... :)
I still feel ccp is great at communicating. Sure they might not reveal details, and sure there are stuff that still needs to be fixed/changed, but I guess its a question of priorities. They constantly fix stuff, and currently they are doing the Need for Speed thingie.
Did anyone see any complaints about Jita this weekend? I didnt. I saw the complaints about Motsu, but apparently it was caused by Jita and Motsu ending up on the same node by mistake... and when it was fixed, I saw no more comments on it.
I think they are on the right track personally. 
Yeah, as pointed out by Sharkbait, recent server hotfixes and the world-shaping done in 1.3 had a good effect on the top systems, which is still improving. We have another batch of world-shaping in 1.4 based on further measurements and a new top 10 loaded solar-systems to work on.
Senior Producer EVE Online
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Jim McGregor
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Posted - 2007.02.05 15:35:00 -
[110]
Edited by: Jim McGregor on 05/02/2007 15:31:55
Jim is happy (yes, I can talk like Weirda and Janks too ). --- Eve Wiki | Eve Tribune |

Kruugore
Minmatar Vigilant Justice
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Posted - 2007.02.05 15:44:00 -
[111]
Personally I'm not all that satisfied... but what does it matter ? :)
It hasn't really affect.
Mr. K VIGILANT JUSTICE CEO/FOUNDER |

Kua Burrow
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Posted - 2007.02.05 16:12:00 -
[112]
Originally by: Oveur
Originally by: Kua Burrow Edited by: Kua Burrow on 05/02/2007 14:31:13 I agree with a lot of the points Ramblin man makes: Linkage
If the devs only communicated through the blogs that would be no bad thing. But the problem is these blogs don't often deal with the hardcore issues which concern us all. Also many are about how your testing teams are set up etc. This is going to sound really offensive, but as a gaming fan I don't really care. The content in the blogs isn't going to have mass appeal. If it did, if it dealt with the issues important to us then there's dev->player communication right there. And if you are checking up on all the threads in general discussion then you will see our responses. It's 2-way communication.
I think some people confuse the issue here however. I don't think anyone in their right mind could question CCP's dedication to the game and it's fans. The job do they do is truly awesome. IMO the point being made is this: communication could be a bit better, let us (the devs and the players) help each other achieve that.
Very few CCP staff can blog about "the hardcore issues which concern us all" simply because of the authoritive status blogs have in the community. A designer can talk about it if he's been assigned to it and has some thoughts or conclusions, but other than that it's pretty much only me and TomB that can start speculating wildly about stuff which hasn't been decided.
Regarding the investigation, there will be a conclusion to it published, but it's going to be done when there is a conclusion, not before. This investigation, like others, isn't going to be rushed. And yes, it does take days. We are effectively re-auditing all the player accounts, all the time the account has been played, since he started. But more on that later. As pointed out, the process is sometimes as important as the conclusion.
Ps. I'd like to know what you consider being the "hardcore" issues which aren't covered but concern everyone. I thought performance and stability would be in there, but apparently not hardcore enough.
I see I've easily met my match here. I'm going to train up my debating muscles before I respond, otherwise I could do myself some permanent damage .
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Cipher7
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.02.05 16:17:00 -
[113]
Edited by: Cipher7 on 05/02/2007 16:19:07 We get BoB posts in almost every thread, how much more Dev communication do you want?
I'm kidding of course.
And why the heck did you necro this thread?
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Sadao
Minmatar Delictum 23216
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Posted - 2007.02.05 16:38:00 -
[114]
Originally by: Oveur
Regarding the investigation, there will be a conclusion to it published, but it's going to be done when there is a conclusion, not before. This investigation, like others, isn't going to be rushed. And yes, it does take days. We are effectively re-auditing all the player accounts, all the time the account has been played, since he started. But more on that later. As pointed out, the process is sometimes as important as the conclusion.
That's very nice to hear Oveur. Thank you for taking the tiem to post it. Sometimes all it needs is a "hey guys don't worry were on it still. We understand your concerns" and reasonable people like me have our patience quenched. I know all you said was pretty much what kieron already said but when you have a few days and nothing at all, the tin foil hats get put back on Could I suggest that just a locked sticky on General forum wouldn't go amiss labeled something like "Dooods we care" where you can state the above quote and give us ant updates to keep everyone calm?
*snip* - No nudity in your sig please - Ductoris Nova Z edited the sig it is now booby free |

Sgt Napalm
Synergy Evolved Serenity Fallen
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Posted - 2007.02.05 17:25:00 -
[115]
I'm all warm and fuzzy inside knowing that Tuxford wrote in this thread. 
Yes, some communication aspects need to be worked on and I have an idea. A current events threads in the "EVE Information Portal" area. This thread would have offical dev responses to current issues. kieron (bless his soul) would mend to that thread like a little child. The other developers would continue to post as normal. The format would be simple by just using quotes. For example.
=============================== Issue: CTRL+Q Subverting PvP System (Link to thread)
Originally by: NoobBait
Zomg people are CTRL+Q'ing and I don't like it blah blah blah...
Originally by: Dev1
We are looking into it, yes we know of the issue.
=============================== Issue: Dev's Accused of Hacking (Link to thread)
Originally by: AltNoob
I demand a offical response blah blah blah...
Originally by: Dev32
We are looking into it, yes we know of the issue. Expect a offical response soon.
===============================
Well, I tried, that's my great idea! 
Retired [ISSN]
[Video] Skool of Harpy - Da Blarpy |

Soporo
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Posted - 2007.02.05 18:36:00 -
[116]
"Happy with CCP's level of communication?"
No.
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MuthaTrucka
Amarr Celestial Horizon Corp.
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Posted - 2007.02.05 20:49:00 -
[117]
If by Communication you mean useless Fluff and things that may see the light of day then Yes I am satisfied. On the other hand if you mean things that are pertinent and things that are/will be obfuscated then no I am not satisfied.
--------------- Don't Call me a Carebear, I don't really care about much at all.
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Sinlare
Gallente Sinlare Auditorium
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Posted - 2007.02.05 20:57:00 -
[118]
Originally by: MuthaTrucka If by Communication you mean useless Fluff and things that may see the light of day then Yes I am satisfied. On the other hand if you mean things that are pertinent and things that are/will be obfuscated then no I am not satisfied.
Ah yes, your overall uselessness never seizes to amaze me. |

Marcusi
Ars Caelestis Curse Alliance
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Posted - 2007.02.07 17:34:00 -
[119]
Documentation over Communication
Eve has seriously evolved from when the original documentation was written and the current documentation is dated, incomplete, and often wrong. Heck, the Item Database on this site should have been updated either before or on Nov 28 with the release of Revelations. But instead it's almost two and a half months later and it's still not updated. And that's stuff that's easily pulled from the database. Things like POS operation, corp management, invention, etc are just ridiculous.
Instead of proper documentation, we're left to comb through dev blogs which are often more suggestive of changes than absolute information, forum posts by players that are discovering undocumented game mechanics, and very time intensive and potentially expensive trial and error testing in-game.
Add to this the incredible volume of bugs that make it nearly impossible for even GMs to agree on how something is supposed to work, and we end up with situations like just happened where a friend and longtime player quit in frustration because an undocumented "feature" caused him to lose a T2 BPO and the GMs couldn't even agree if it was a bug or not.
A wiki won't necessarily solve this unless it's a highly managed official and complete source of documentation rather than an ad-hoc "I just found this, maybe it's right, I'll add it to the wiki and if the overworked devs happen to notice it they might make corrections" repository.
I appreciate the communication through the dev blogs and forum. But they should be secondary to correct and reliable documentation of how the game works. ___________________________
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.02.07 17:46:00 -
[120]
Edited by: Kweel Nakashyn on 07/02/2007 17:43:45 @OP : OF COURSE
You have here a studio that : - try to explain what are their choices, gameplay-wise - try to have a discussion about it - try to update the most they can what they say to their public - enjoy the game and plays it with us (if only your Alliance / corporation speaks english but hey, take an english book) - try to take community's best ideas to put in their game - (for me) are in phase with my idea of the future / what is a good scifi game
Actually CCP is one of the few studio that speaks really to their public. They not only tell thing, they speak to us. That mean there's an exchange, it's rare.
Now, as being an engineer in informatics for myself, I understand what are the problems they can bump into, so as long as I'm patient enough to enjoy 10% of the total gameplay I can play with, I'm happy. There's time to enjoy things when they'll be ready after. -----
History is made by whinners |
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