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Thread Statistics | Show CCP posts - 1 post(s) |

xPreatorianx
Caldari Immortalis Silens Atrocitas
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Posted - 2006.11.22 19:37:00 -
[61]
Why are you guys *****ing about colors it looks great. Why would u whine about this? God be ****en happy for once!
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.11.22 20:13:00 -
[62]
Originally by: Tuxford This was brought up at a dev chat after we changed the icon for multis to be the same as for racial jammers. Having different colored icons was really simple to use and very useful for non colorblind people.
It'd be useful for the mildly color-vision-impaired people, too, if you'd just choose colors with slightly higher contrast. Please?
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.22 20:16:00 -
[63]
I'm all for having them slightly differentiated, but those colors are garish and don't fit into the Eve UI. Slightly different icons would be best: fits into the UI style, and it doesn't matter how colorblind you are, you know the difference 
I can knock up some icons in MSpaint if you can't spare the guys to do it 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.11.22 20:26:00 -
[64]
Originally by: Ithildin By the way, isn't anchored cans distinguishable by the little ^ underneath it?
That's only if you own the cans. Secure cans owned by others have only a navigation beacon to indicate whether or not they are anchored.
Originally by: Danalog !!!
I've been playing for over a year, and I never knew there was supposed to be a way to tell if cans are anchored if they don't belong to you. Hooray for color blindness =(
Danalog, I feel your pain; it was a month before I found out about the nav beacons. And, at my level of color vision impairment, I can't use them.
For me, the "red" light looks like a dim grey light; the "green" light is the same color, but brighter/whiter. I generally have to look at two in rapid succession to see if there's a difference, I'm never sure when looking at a single can.
There is a trick that I've figured out that can help. Apparently when you are looking at a set of cans from a distance where you're seeing the yellow diamond icons instead of the graphic with the nav beacon, there's a one pixel dot in the middle of the cans in the color of the beacon -- "red" or "green". My red impairment is worse than my green impairment, so this pixel is invisible. The green pixel is merely very hard to see. So if I zoom out until a group of cans is centered on my screen, and then position the camera to put the group against the darkest part of the sky, I can *sometimes* spot unanchored cans by a one-pixed dot visible in the center of the diamond icon. It's worth a try.
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TimR
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Posted - 2006.11.22 20:48:00 -
[65]
Ammunition in turrets is colour coded - why not jammers?
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.22 20:57:00 -
[66]
Originally by: Krist Valentine
Originally by: Tanya Kovacs Edited by: Tanya Kovacs on 21/11/2006 13:37:53 Tbh I really like the intention behind this. Atm, if you are in a ECM-boat you really have to know where you placed which kind of jammer because all looks like the same, so this would be kinda helpfull. But the current result is... well next try. 
QFT. There's nothing wrong with being more user-friendly, nobody likes an elitist.
I like elitists. A lot of them are cluey people who get stuff done.
As to this change, it won't make any difference to me - I was already laying out the ECM buttons alphabetically.
/sm
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GrumpyCat
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Posted - 2006.11.22 21:20:00 -
[67]
Color is good idea. But they really need to fix the names for racial ecms. Standardize it, forexample top named racials should all be called "hypnos", foreexample "hypnos whitenoise jammer" or whatever.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.22 21:43:00 -
[68]
Originally by: C4rnag3
Originally by: Statics This is retarded. Real ECM pilots should know what jammers do what. Change the icons maybe, but don't color-code the things.
totally agree...
You can please all of the people some of the time, and some of the people all of the time,
but you cant please forum whiners NO MATTER WHAT you try to do 
logical move ccp, saves ppl that extra second in combat they may need.
Color blind? Not being an arse... but why dont you do whatever you did BEFORE they were color coded???!!!
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.11.22 23:35:00 -
[69]
Edited by: Marlenus on 22/11/2006 23:37:29 Er, you're missing the point.
Of course we'll keep doing what we've been doing.
But if CCP is going to put color coding in the game so that other players can see this stuff "at a glance", is it really so unreasonable to ask that the colors be chosen with care, so that we can enjoy the same convenience?
In a perfect world, interfaces evolve TOWARD accessibility, not away from it. There's nothing wrong with saying "Hey!" when CCP takes a step in the wrong direction, especially one they could fix by changing a few color values in a new code feature.
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cy4n1d3
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Posted - 2006.11.23 02:36:00 -
[70]
Gee, maybe you could just REMEMBER which order your jammers are in, you ******* retards.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.23 03:57:00 -
[71]
Edited by: HankMurphy on 23/11/2006 03:57:24
Originally by: Marlenus Edited by: Marlenus on 22/11/2006 23:37:29 Er, you're missing the point.
Of course we'll keep doing what we've been doing.
But if CCP is going to put color coding in the game so that other players can see this stuff "at a glance", is it really so unreasonable to ask that the colors be chosen with care, so that we can enjoy the same convenience?
In a perfect world, interfaces evolve TOWARD accessibility, not away from it. There's nothing wrong with saying "Hey!" when CCP takes a step in the wrong direction, especially one they could fix by changing a few color values in a new code feature.
no, i got what you were saying. i was more commenting on those a$s clowns and just kinda threw in that comment.
I dont think there is any argument that can be made against making the game MORE accessable to ppl, but engineering towards ppl being color blind can be very difficult in a video game.( i would guess, i really have no frackin clue)
I'm sure they will add it to their list of things to do and research possible solutions to some of the graphics.
I remember a college buddy that was very color blind. He was an absolute ace at just about any video game, had 20/20 vision and often his vision seemed more accute than most others.... but then there were the few times when i would point at the screen and say "wtf?" and he would look at me and say "ya see, i cant see that"
would a universal filter on the graphics to replace one color w/ another work? like all red with brown and all green with blue? hearing ppl talk about it, i have to wonder there is probly alot of $$$ out there if one could engineer a device to assist color blind ppl on any video game/interactive software. computer or console....
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MOOstradamus
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Posted - 2006.11.23 05:17:00 -
[72]
/me likes the pretty colours
MOOCIFER Emerald/Alpha Oldtimer |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.23 06:03:00 -
[73]
I just spamm every jammer I have on my ship anyway. 
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Running Mann
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Posted - 2006.11.23 06:58:00 -
[74]
Stepping in to say this is a good change that I entirely endorse.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.23 07:35:00 -
[75]
Originally by: Tuxford This was brought up at a dev chat after we changed the icon for multis to be the same as for racial jammers. Having different colored icons was really simple to use and very useful for non colorblind people.
Yes. This change rocks.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Sable Moran
Gallente
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Posted - 2006.11.23 12:40:00 -
[76]
Originally by: Amira Silvermist "real man code with VI"
Real men _do_ code with vi, it's so much easier when the editor obeys the user and not the other way around.
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |

Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.23 13:16:00 -
[77]
The idea about colored jammers for a fast identification is really good. Even though, I think it is too much to color the whole jammer icon. As some people already said, it just doesnt fit the UI and makes the jammers look a bit Tele-Tubby styled 
I think it would be better to stay with the old jammer designs with a slight adjust to the red cross which is within those jammers:
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Commoner
Caldari Emergent Chaos The Core Collective
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Posted - 2006.11.23 13:34:00 -
[78]
Make the gallente jammers Green instead...much better fit
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Hertford
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.23 13:35:00 -
[79]
Even simpler: put a tiny, bold, capital letter in the bottom right corner of the ECM slot graphic. "A", "C", "G", or "M".
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.11.23 13:39:00 -
[80]
(Heartily SICK of multiple attempts to make a single comment. When will these forums get fixed FFS!?)
Other than a slight change in colour contrast, I think this idea is great. If being able to tell what you have on your ship is so lame, then let's do away with the distinguishing ammo/missile icons as well. Or heck, how about the whole lot and have generic '1st Hi, 3rd Lo' buttons ont he interface. Any real pilot should know exactly what is fitted where, after all 
-----
It's not a crap ship, you're just flying it all wrong. |

Maeliko
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Posted - 2006.11.23 14:35:00 -
[81]
Originally by: Jiekon it rocks
It sux! You guys realy start to make the game much to easy. It kind of feels like giving a 3 year old a machine gun whith a "soft tuch trigger"
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Viqer Fell
Minmatar Trinity Nova
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Posted - 2006.11.23 15:12:00 -
[82]
Originally by: Risien Drogonne
Originally by: Viqer Fell I personally feel that it look sbloody awful. It really is dumbing down Eve to cater for lazy pilots but in a way that detracts from the game. I appreciate that many people will see this as a good move but i would offer an alternative auggestion that might be more acceptable to people without the need for the awful colours.
Re-do the icons for jammers. Have maybe the multispecs have same symbol as now, then the racials could have a diff shaped centre to the icon so instead of the circle you could have a diamond, a triangle a star etc. Just a thought.
To me that would be more acceptable whilst still helping the ew pilots that can't be bothered to remember what they fitted on their ships. 
Disable colors on your monitor and STFU.
Thank you for your insightful and adult response. I particularly liked the way you came up with a constructive alternative and the way you produced such intelligent counterpoints to my post.
Click here to visit our site
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Viqer Fell
Minmatar Trinity Nova
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Posted - 2006.11.23 15:15:00 -
[83]
Originally by: Tuxford This was brought up at a dev chat after we changed the icon for multis to be the same as for racial jammers. Having different colored icons was really simple to use and very useful for non colorblind people.
Tux,
do you not think it would have been just as easy to change the other icons?
Or at least if you are going to colour the things then please make it less "in your face" and more in line with the other modules colouring schemes
Click here to visit our site
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.11.23 15:28:00 -
[84]
Originally by: Maeliko
Originally by: Jiekon it rocks
It sux! You guys realy start to make the game much to easy. It kind of feels like giving a 3 year old a machine gun whith a "soft tuch trigger"
You have issues....
Nothing wrong with making basic UI issues clearer. Anything that lets you concentrate more on what you are doing and less on the user interface is a good thing. People complaining that this will make EW too easy are simply trying to make it look like EW is difficult to use somehow. Hookay...
The implementation might need a bit of tweaking, but it's yet another step in the right direction.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.11.23 15:39:00 -
[85]
Edited by: Marlenus on 23/11/2006 15:53:00
Originally by: HankMurphy
I dont think there is any argument that can be made against making the game MORE accessable to ppl, but engineering towards ppl being color blind can be very difficult in a video game.( i would guess, i really have no frackin clue)
I'm sure they will add it to their list of things to do and research possible solutions to some of the graphics.
Engineering a game interface for severely color-blind people would be pretty hard, I guess -- or, at least, hard to do while preserving color schemes folks with normal color vision will enjoy.
But most folks with color vision problems are only minorly impaired -- specifically, we see reds or greens at lesser intensities. All you have to do to make an interface work for us is avoid muddy colors that rely on a red or green component for distinction. Find the color-blind person in CCP's office -- I guarantee there is at least one. See if he can distinguish the icons. Tweak until he can. Simple.
Originally by: HankMurphy
would a universal filter on the graphics to replace one color w/ another work? like all red with brown and all green with blue? hearing ppl talk about it, i have to wonder there is probly alot of $$$ out there if one could engineer a device to assist color blind ppl on any video game/interactive software. computer or console....
The icons reside in the client; all CCP would have to do is put them in a file somewhere so folks could tweak their own. Then we color-blind folks could swap custom icon sets to our heart's content -- I, myself, would want some customized with racial initials.
Client customization is good.
I remember vividly when Sid Meir's Alpha Centauri came out; the alien world colors were *horrible* for color vision impaired folk because of a muddy red-green tileset. It was impossible to see anything. Until you went to their website and downloaded the alternative high-contrast tileset they made for the ten percent of their customers who needed it. That was still ugly, but it was high-contrast and very functional.
That's the sort of attention to interface accessibility CCP should be striving for. Not Tuxford's blithe "very useful for non-colorblind people" slap in the face.
If it were HARD to make it work for everybody, I'd understand. But it's not.
Edited: I just realized that I crossed the line with that "slap in the face" forum-whiner lingo. Tuxford, if you read this, I apologize. What I meant was that the line was needlessly dismissive. But I know you're working your fingers to the bone right now and participating on the forums too, which you don't have to do. We appreciate the participation, and I'm going to hope you were just focused on the other part of the debate (responding to the "colors? colors are for *** little kids" idiots) rather than brushing aside the color vision concerns as it first struck me you might be.
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Sharies
Gallente GalacTECH Unlimited
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Posted - 2006.11.24 00:52:00 -
[86]
Edited by: Sharies on 24/11/2006 00:52:51 Along with the new colored icons is it possible you could make it so when you activate them and thier glowing green the the green dissappears like a a piechart counting down to represent how much time till the next cycle could come in handy to let you know the cycle time of all your modules.
http://miniprofile.xfire.com/bg/sf/type/2/moonshade.png
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Pham Sirge
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.11.24 03:07:00 -
[87]
Hi all,
As part of my computer science degree we studied Interface design and while I think it was largely a huge waste of time it did make apparent some parts of the eve UI are poorly designed and guess what ... The same icon representing diffrent things in the same interface is a problem.
For the wonderful luddite eve player: "Pilots should remember what jammer jams what" Currently we must remember: Position 1 = Gravimetric Gravimetric = Caldari Caldari = ... Insert list of caldari ships
With the Icon change: Blue Icon = Gravimetric Position 1 = Gravimetric Gravimetric = Caldari Caldari = ... Insert list of caldari ships
This isnĘt a drastic change... you can say "In my day" all you like it hasnĘt in any large way altered the knowledge path. We can happily change the icon it wouldnĘt alter anything we still need the same knowledge to operate the interface all we have done is change it from a positional link to a visual link.
User Interfaces are supposed to user friendly, I could design interfaces with 300 buttons all labelled with text and placed in a grid... would it work? yes, It is learnable? yes, Is it a good practice? No.
As for the whole VI argument, yes I could use a console text editor or I could use something that allows me to work at 3x the speed with 1/2 the effort. Programming GUI's with Java Swing (no editor, I still havenĘt seen a good generator) vs .NET(Dev studio).
Oh and Linux is only free if your time is worthless.
, <VTIL> Pham Sirge
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2006.11.24 06:17:00 -
[88]
Yay! You guys did it! :D
Only thing I would suggest is that the Gallente one look a bit greener, but I'm so glad this was changed.
Guristas Envoy to the South Spreading wabbity love in Curse |

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.24 12:37:00 -
[89]
Originally by: Tuxford This was brought up at a dev chat after we changed the icon for multis to be the same as for racial jammers. Having different colored icons was really simple to use and very useful for non colorblind people.
Idea is great but instead of colors you should differentiate them by shape (or both). They are probably stored as seperate images anyway so it shouldn't be a problem for your graphic designer.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.24 13:50:00 -
[90]
Originally by: Pham Sirge Oh and Linux is only free if your time is worthless.
Wow. This really made me stop in my tracks. Excellence. ----------
IBTL \o/ It's great being in ur forums mixing ur memes, ain't it? |
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