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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.11.24 06:36:00 -
[1]
I read in the dev blog that capacitor size and recharge times will be increased by 50% so they last longer, but do not recharge faster. Please adjust cap batteries as well or they will become an even bigger joke.
As it stands right now, cap batteries are almost never used in favor of cap chargers. Why? Because in most setups, a cap charger will result in a faster cap recharge rate, allowing you to sustain more running modules indefinitely or for very long periods of time. The exceptions to this are in cruiser size ships. Battleships have a much larger ratio of base cap size to the bonus provided by large cap batteries, making the batteries fall even further behind than chargers.
Add to this the fact that the batteries are significantly harder to fit, and you can see why nobody uses them. A 50% increase to base cap size will only exasperate this problem as the ratio of base cap size to battery size grows even larger.
Please, don't relegate these modules to the scrapheap. They must be given the same 50% boost as the ships in order to just maintain the status quo. The battleship size ones need even more to bring them in line with the large cap size of battleships. All of them need either a little bit more beyond that to make them a competitive alternative to chargers for recharge rate, OR their fitting requirements reduced.
In fact, if the goal of the battery is to allow longer short term sustainability, then it would better meat that goal to have an even larger bonus to cap size, while increasing the recharge time to avoid giving a better recharge rate than cap chargers.
That reminds me about flux coils, which seem to fill a role that is the reverse of batteries; give up short term sustainability for long term. Currently they are a joke because they sacrifice the short term by lowering overall cap, but the net effect after the recharge time bonus is applied is a recharge rate significantly lower than a cap charger. If they are to meet the goal of trading short for long term, then the recharge time bonus needs to be increased to yield a better long term recharge rate than cap chargers.
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Desev
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Posted - 2006.11.24 07:10:00 -
[2]
Edited by: Desev on 24/11/2006 07:12:23 Tuxfort recently posted a blog about this:
The shield recharge rate, capacitor capacitance and recharge time are all increased by 50%, plates and extenders increased by 25%, and cap booster volume by 20%. Capital ships would still get a 400% hitpoint increase. Cap booster volume decreased by 20% (not 30%).
I don't think there is really any reason to go into the volume of cap boosters, it's quite obvious, with 50% longer fights you need to carry 50% more charges which means the volume needs to be 1/1.5 = 0.66666667 smaller. We decreased it by multiplying it with 0.7, that's close enough.
Tuxfort's blog
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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.11.24 07:12:00 -
[3]
Originally by: Desev Tuxfort recently posted a blog about this:
The shield recharge rate, capacitor capacitance and recharge time are all increased by 50%, plates and extenders increased by 25%, and cap booster volume by 20%. Capital ships would still get a 400% hitpoint increase. Cap booster volume decreased by 20% (not 30%).
Tuxfort's blog
Ummm..... did you even read my post? That is the blog I am replying to, which does not say that cap batteries are being correspondingly increased, which is the problem.
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Desev
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Posted - 2006.11.24 07:15:00 -
[4]
i saw when i reread the post my mistake.
*goes to bathroom to put his head under a cold shower to wake up*
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Kamen
SRBI Kith of Venal
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Posted - 2006.11.24 12:13:00 -
[5]
I have always found very little reason to use cap batteries. I use it only on ONE ship (I won't tell) because the harsh fitting requirements do not give you enough benerfit to fit one on a caldari ship.
With Kali, and "transforming" CPU and PG into damage with rigs, it they will have even less use.
Unless they get boosted MUCH more, they will have no place on ship slots and will be thrown to one of them "forgotten" module junkyards.
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keepiru
Supernova Security Systems
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Posted - 2006.11.24 12:17:00 -
[6]
If you mean have they been boosted past 50% as tux was alluding to, the answer, as of when SISI went down half an hour ago, is no.
I'm hoping that will change, but don't hold your breath. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.24 12:26:00 -
[7]
Edited by: Akita T on 24/11/2006 12:30:08 Large cap batteries on cruisers. That's about the only valid use for them even now. Come Kali, if they don't get MORE than a 50% capacity boost and less extreme fitting requirements, nobody in their right mind would fit them over cap rechargers or cap bootsres.
Especially since adding more than one gets diminishing (percentual) returns, while cap rechargers (and in some cases even boosters) don't, so it's even LESS desireable to fit ANY batteries whatsoever.
I'd even go so far as to suggest a 10% to 20% decrease in PG fitting cost and a 66% to 75% increase in capacitor extra energy bonus for ALL capacitor batteries, alongside introduction of a new class, XLarge capacitor batteries (at least double-size compared to large). _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Slevin Kalebra
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Posted - 2006.11.24 12:44:00 -
[8]
This does need looking at. Best way to get people to fit cap batteries instead of boosters is to make them hardened against energy drainage. i.e. the percentage of the total capacitor contributed by the battery is immune to nos.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.24 13:14:00 -
[9]
Originally by: Kamen I have always found very little reason to use cap batteries. I use it only on ONE ship (I won't tell) because the harsh fitting requirements do not give you enough benerfit to fit one on a caldari ship.
With Kali, and "transforming" CPU and PG into damage with rigs, it they will have even less use.
Unless they get boosted MUCH more, they will have no place on ship slots and will be thrown to one of them "forgotten" module junkyards.
No they wont, they're awesome. -----
[Coreli Corporation Mainframe] |
Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.24 13:33:00 -
[10]
Tux did post saying that cap batteries where mostly useless because the only ships that had such low cap that a cap battery might benefit then wouldn't have the pg/cpu to fit it anyway.
So he said he was going take a look at them later.
I can try to dig up the post if you want to but with eve-search down from DB maint it's a bit hard.
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2006.11.24 13:52:00 -
[11]
Didn't Tux in an earlier blog mention using cap batteries as a counter to NOS? Like that it would not be possible to NOS the cap in a cap battery?
If that were true, cap batteries will become worth their harsh fitting requirements.
I still think they need to have their cap increased though, even if the above were through. -- Drone users unite! Support drone whinage |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.24 14:28:00 -
[12]
Originally by: Bartholomeus Crane Didn't Tux in an earlier blog mention using cap batteries as a counter to NOS? Like that it would not be possible to NOS the cap in a cap battery?
If that were true, cap batteries will become worth their harsh fitting requirements.
I still think they need to have their cap increased though, even if the above were through.
Who-ho-ho-whoa there ! Now that would be grossly OVERpowered. Ok, drained slower or something like that, but completely non-drainable, wtf ?
Imagine fitting my ship so that 30+% of maxcap is from cap batteries. Especially good option for droneships, for instance.
So, now, not only am I "protected" from NOS, but I am actually IMMUNE to NOS, as my cap would be recharging at (or close to) max rate anyway. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.11.24 17:38:00 -
[13]
Batteries do not need to directly counter nos. They just need to give you a deeper pool to draw on so you can last a few more seconds before going dry, like they were meant to. And they need to do so in a way that you aren't better off fitting other modules instead to accomplish that goal.
I like the idea of an XL battery type too.
What do you guys think about the flux coils?
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Audrea
Momentum.
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Posted - 2006.11.24 21:13:00 -
[14]
Originally by: Joshua Foiritain
Originally by: Kamen I have always found very little reason to use cap batteries. I use it only on ONE ship (I won't tell) because the harsh fitting requirements do not give you enough benerfit to fit one on a caldari ship.
With Kali, and "transforming" CPU and PG into damage with rigs, it they will have even less use.
Unless they get boosted MUCH more, they will have no place on ship slots and will be thrown to one of them "forgotten" module junkyards.
No they wont, they're awesome.
I dont agree 100%, there is a use for micro cap battarey II, on covert ops ships, because they do have the spare grid, and it helps immensly on long warps (like 130au and more ) ------------------ Its great not being an Amarr, aint it? Save Tranquility! |
Gor Kraon
Minmatar Shadowclan
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Posted - 2006.11.24 22:03:00 -
[15]
I hope cap batteries do get boosted, quite a few of my fast frigates need them (since cap rechargers or relays are worse on frigates).
HP boost is now 25%, cap boost is 25%.
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