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Rockbox
Amarr Veto.
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Posted - 2006.11.26 18:18:00 -
[91]
When I saw this thread I went WTF? I thought it was a joke but apparently not, you have nothing to be whining about.
Boost blasters....HAHAHAHHA! Give The Maelstrom Minmatar speed!
hUssmann > nerf minmatar |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.27 03:06:00 -
[92]
Originally by: Dred'Pirate Jesus Disclaimer: Drunken post..
Blah blah blah.. Nerf this boost that.. I specialized in yada yadda ydda for years.. UNFIR!!!!!!!!!! CCP suck!!!!! EVryone sucks!!!! I cnat pwn with the ship of my choic!!! Kali sucks!!! the divs suck!!! my mega after kali suks!!!! Caldari rule agin!!!! Nerf all racew but mine!!! Booost amarr!!! Mak my hyp the pwn of all blasterbots!!!!! PAY ATTENTION TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!
whew.. 6months of thread in one post.. I'm passing ourt now.. gnite
Another one.. Heh.. Seems I'm in need of a breathalyzer hooked up to the "Reply" button for those juiced out of my mind moments.. Did I do this anywhere else? KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Kiyano
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Posted - 2006.11.27 05:51:00 -
[93]
I just started playing this game again after a long break and was going to go for the Hype in the long run... think it'd be better to just train Caldari now lol? I read this entire thread and I guess i can't disagree with it... They shouldn't make DPS higher because that would completely negate the point of making combat longer.
They need to do something increase the survivability of the blaster boats... like more cap and armour and cap recharge rate... or something, as it currently is if a Blaster ship cant take out a equally t2 fitted/skilled BS in close range there is something wrong with it.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.27 06:14:00 -
[94]
They increased capacitor capcity and recharge rate but i'm not sure if its on the sisi yet for evaluation.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Dave Tehsulei
0utbreak
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Posted - 2006.11.27 06:20:00 -
[95]
Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
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Kiyano
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Posted - 2006.11.27 07:06:00 -
[96]
Originally by: Dave Tehsulei If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
So that CCP can add in sub-system targeting and Heat balancing into combat i guess.
I agree though, they need to reduce the cap usage of the weapons, it'd increase survivability a little, OR make other ships need cap to fire... dont' think the caldari would like that though lol.
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.27 08:08:00 -
[97]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
big qft for this. after a day on sisi with the hype and mega, cap was my biggest problem. Free HippoKing! |
cy4n1d3
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Posted - 2006.11.27 08:41:00 -
[98]
Originally by: murder one
Originally by: Malthros Zenobia murder one, considering that CCP is making it rather clear that they want combat to last longer, which will make system tareting, and heat, doable in the future, it'd make no sense for there to be some sort of 'buff' to ships to keep them being able to wtfpwn someone in mere seconds like you can do now.
Yes blasterboats are getting nerfed, however in a small gang blasterships are still going to make short work of people. It makes sense that when they do a tanking buff, any situation where a person tries to simply tank you, that they'll win more often due to increased tanking. Not to sound like an old record, but fly with friends. I can't imagine too many changes are made with solo play in mind for an MMO.
I don't have three or four people at my beck and call to kill someone whenever I want. 90% or more of my kills are solo kills. I hunt, I find someone, I kill them. Whenever I drag around four or five people with me, everyone always logs/safespots/jumps out of the system the instant we're in local and comes back with a twelve person gang to fight.
And simply adding more people to the mix isn't the answer to make the Hype/Mega competitive. It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding. Right now it just does the opposite- fails miserably.
The only reason a blasterthron/hype works is because it can do more DPS than a target can tank, before the target can pop it/make it run out of cap. As soon as you reach that critical point where you can tank 100% of it's DPS, the Hype has lost, because now it's a war of attrition, and the Hype (and Mega) will always lose.
Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
HAHA. "Every other ship works fine solo." Go fly a Cyclone or Muninn or Wolf or Maelstrom. Why don't you stop whining and switch to nos domi like every other Gal noob?
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:32:00 -
[99]
Originally by: xeom Wah wah i can't insta-pop everything anymore ='((((
BTW the hyp with a II LAR equals to that of a faction tank.And guess what those were unbreakable solo before the patch too =O.Agianst every other battleship you should be fine its now just going to take a little while.And its not always going to be mega wins 110% of the time.Get over it.
Thanks for that highly intelligent and informative reply. Now go back and see the bits about the problems with dps and not having enough of it before you can break anyones tank before you run out of cap. kthxbye.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:35:00 -
[100]
Originally by: Malthros Zenobia
Originally by: infraX ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.
Just how often does 'perfect pvp' happen in EVE?
I'm all for the occasional honorable match between two people, but really now, on TQ, after 5 minutes, either you or the other guy would've called in the troops, and the person that didn't, would be dead.
So it's ok to nerf a few ships so that they are not equal to other races just because "you never get a perfect 1v1" - so it doesn't matter anyway? - Way to balance a game
To answer your question - no you hardly ever get a perfect 1v1 on tq but that's not the point.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:39:00 -
[101]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
\0/ <3 Dave Tehsulei. Listen to this guy - he has been flying blasterthrons for a long time - way before they had the cpu and cap use changed on the guns. This guy was around before all of the Farjung fanboi's of today and is the reason I started flying blasterthrons. Not only that, he is exactly right and puts the problems across very well.
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Scorched Evil
The Silent Rage
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Posted - 2006.11.27 23:53:00 -
[102]
Originally by: infraX
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
\0/ <3 Dave Tehsulei. Listen to this guy - he has been flying blasterthrons for a long time - way before they had the cpu and cap use changed on the guns. This guy was around before all of the Farjung fanboi's of today and is the reason I started flying blasterthrons. Not only that, he is exactly right and puts the problems across very well.
signed, and back to the top for some more discussion.
Ready for the RAGE? Join The Silent Rage Today! Be polite. Be professional. But have a plan to kill everyone you meet. |
Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.27 23:55:00 -
[103]
Enjoy the ride, don't forget to train for an apoc then whine. Good day. It's great being Amarr, aint it? |
gu o
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Posted - 2006.11.28 01:07:00 -
[104]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
I cannot belive some people.. dude, do you even want to play the game or simply put...win every fight without thinking about it? npc->pvp...sounds fun to you I guess
wow people grow up im getting quite upset with the complaints about something not even released...I cannot wait to see how retarded people are when it hits tq... BIT** BIT** BIT**
I am excited to see how the HP boost affects everyone. We all know for certain that some ship/race will become a hot selling point with the new build...get over it it might actually be time the mega/every gal ship is not king of everything.
Grow some Ba**S
Amarrian ships-Awesome Amarrian ships with lasers-not so awesome Amarrian ships with blasters-godly |
Lucus Ranger
Gallente Reikoku Band of Brothers
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Posted - 2006.11.28 01:14:00 -
[105]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
Hits the nail right on the spot to be honest..
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Kalamurii Izanthor
Soldiers Of Darkness Interstellar Alcohol Conglomerate
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Posted - 2006.11.28 01:25:00 -
[106]
Edited by: Kalamurii Izanthor on 28/11/2006 01:28:22 LOL, Wtf are you talking about over here? THE HYPERION IS A GREAT SHIP, i took down a t2 Neutron Megathron in it..... and t2 raven....
Electrons ftw!!
And there is no problem with Dual tanking atm, sure, you cant run the reps continuously without stopping the reps once while the cap reloads, but you can tank anything anyway.
Although i do have to agree that the Blasters use a bit too much cap.
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Captain Raynor
Caldari
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Posted - 2006.11.28 01:47:00 -
[107]
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[108]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[109]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[110]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[111]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[112]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[113]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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Spacemann Spliff
0utbreak
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Posted - 2006.11.29 05:03:00 -
[114]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Spacemann Spliff
0utbreak
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Posted - 2006.11.29 05:03:00 -
[115]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Spacemann Spliff
0utbreak
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Posted - 2006.11.29 05:03:00 -
[116]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Spacemann Spliff
0utbreak
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Posted - 2006.11.29 05:03:00 -
[117]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Spacemann Spliff
0utbreak
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Posted - 2006.11.29 05:03:00 -
[118]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Mila Prestoc
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Posted - 2006.11.29 05:26:00 -
[119]
Edited by: Mila Prestoc on 29/11/2006 05:28:28 There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.
Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.
The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Mila Prestoc
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Posted - 2006.11.29 05:26:00 -
[120]
Edited by: Mila Prestoc on 29/11/2006 05:28:28 There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.
Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.
The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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