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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 01:47:00 -
[1]
There is no point in flying a Megathron or Hyperion blaster ship in the upcoming patch. With the HP increase and the T2 ammo damage reduction both the Mega and the Hype can no longer do enough DPS quickly enough to kill another BS before it runs out of cap or is killed itself. This is assuming the engagement range is optimised for the blaster ship and starts somewhere around 15-20km.
The Megathron needs a dual rep tank to live even a minute or so against another T2 fitted BS. Due to CPU limitations, you're stuck with T2 Ions, and even with seven Ion IIs and Void you can't do enough DPS before your cap is dry and the target still remains. If you use a plated Neutron II setup with 7 guns, you still end up dead because you can't put out enough damage before your plate is gone.
The Hype's situation is no better. Since it lacks grid you can't fit 8 guns effectively with the same tank as the Mega, so there's no gain there, and you actually end up doing less DPS than a Mega since the Mega with the same tank and same number of guns has one more drone.
The Hyperion's problems are compounded even more by it's active tanking bonus. Active tanking is the LAST thing you want to do in Revelations (I liked Kali better, it's shorter to type). In order to get the most out of the active tanking bonus you need to fit two large reps, and that just isn't practical given the cap consumption and the cap requirements of the MWD and guns. A single heavy injector can't keep up with dual reps and eight guns, even if they're electrons. So this means that you need to kill the target before you run out of cap, but the guns simply don't do enough DPS to accomplish that.
I have tried all sorts of setups, with the focus being on maximum DPS: the largest guns with 3x magstab IIs in order to develope the highest DPS I could from the highest DPS ship in the game. No setup was ever enough to break a target's tank before I was dead. On the flipside, there is no tank setup that works that can kill a target before I run out of cap. I don't run out of cap charges, I run out of cap, unable to run my reps/guns with my hold still full of cap charges, the injector unable to keep up.
Well what about rigs? Rigs are generally pretty useless to improve the situation. Because the Mega is more CPU limited (extremely) adding a few grid rigs won't help much because you still can't add T2 reps or larger T2 guns due to the CPU limitations.
The Hype is a little better because adding two grid rigs allows you to fit some larger guns and using some of the extra CPU, but due to the rig nerfs you can no longer fit three grid rigs, and you won't be able to fit two T2 grid rigs due to calibration points, so a 10% grid improvement is all you're going to see from rigs.
All the other rigs are pretty much useless: it's not grid-efficient to fit damage rigs, armor rep or armor amount bonus rigs don't give you *enough* of a bonus to be effective, and their drawbacks to speed are really bad. Speed rigs are pointless when you're already reasonably fast enough to get into range.
Blasters are DPS ships, take that away and you take away their reason for being. Endurance setups don't work. Give us our DPS back. Heck, give us more DPS so we can compete with the larger tanks.
P.S.- Plated Abaddons work *awesome* with the new changes. Rejoice Amarr
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 03:30:00 -
[2]
Just to give you an idea of what I'm using ship/skill wise: (this is on test with the new mirror)
Relevant skills:
engie/elec/mech/hull 5, weapon upgrades 5, adv. weapon upgrades 4, gal BS 4, drone interfacing 4, heavy drones 4, all support gun skills at 5 (rapid fire 5, sharpshooter 5 etc.) large blaster spec 4, all nav skills at 4 or 5 etc.
Basically besides drone interfacing at 5, T2 heavy drones and BS 5, I have pretty much maxed skills for a blaster pilot.
Setups: (every mod is T2 or best named, assume best of everything)
Megathron-
7x Ions, standard mids (mwd/web/scram/heavy injector), 2x large accom reps, EANM, DC, 3x Magstab IIs.
Results: cap death before able to kill opponent. Ships fought: Abaddon, Raven, Maelstrom, Typhoon, Rokh, Dominix.
7x Neutrons, standard mids w/ medium injector, large accom rep, 1600 plate, DC, EANM, 3x Magstab IIs.
Results: dead before cap death. Ships fought: Abaddon, Rokh, Raven, Maelstrom, Tempest.
7x Electrons, heavy diminishing nos, standard mids, 2x T2 large reps, kin/therm/exp hardeners, DC, EANM.
Results: Unable to break enemy tank, ran out of cap boosters, then died. Ships fought: Rokh, Raven, Dominix, Maelstrom, Tempest, Typhoon.
Hyperion-
8x Ions, standard mids (mwd/web/scram/eccm/heavy injector), T2 large armor rep, DC, EANM, 3x magstabs.
Varient: replaced DC with 1600 plate. Same results.
Results: died with about 40% cap. Ships fought: Abaddon, Rokh, Maelstrom, Raven, Dominix, Tempest.
8x Electrons, standard mids, 2x T2 large reps, kin/therm/exp hardeners, DC.
Results: unable to break enemy tank, ran out of cap charges, then died. Ships fought: Maelstrom, Rokh, Raven, Typhoon, Abaddon.
8x Neutrons, standard mids w/ medium injector (no grid to fit heavy), 1600 plate, EANM, DC, 3x magstabs.
Results: varied- either died with about half cap, or went cap dead, then died. Ships fought: Dominix, Raven, Abaddon, Maelstrom.
If someone has some better setups for the Hyperion (that still uses blasters) I'd like to see them. The main problem is that you can't active tank long enough to kill someone, and you don't do enough DPS to kill a single BS before they're through your passive tank. The longer you stay in a fight the worse it gets.
I've tried to design setups to kill targets before you run out of cap, but the tanks in Revelations are just too good and the ammo has been nerfed too much to be able to break a T2 tank before you're either dead or out of cap.
One additional note: blasterships are worthless for killing mission runners in deadspace. MWDs don't work there.
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 03:43:00 -
[3]
Awesome a new murder one thread!
Hmmmm dunno about that mate.. Was fecking around with a blaster Rohk with a uber resist passive tank and I was killing BS left and right at the FFA2 zone on sisi.. Only thing I couldn't kill was the Scorps as they had me jammed continuesly and another passive tanked Rohk.. Man those things are mean and I even have crap gunnery skill on my main.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 03:50:00 -
[4]
Originally by: Dred'Pirate Jesus Awesome a new murder one thread!
Hmmmm dunno about that mate.. Was fecking around with a blaster Rohk with a uber resist passive tank and I was killing BS left and right at the FFA2 zone on sisi.. Only thing I couldn't kill was the Scorps as they had me jammed continuesly and another passive tanked Rohk.. Man those things are mean and I even have crap gunnery skill on my main..
Oh sweet! I see someone has found a working Hyperion setup then. All I need to do is not use a Hype and get a Rokh. I guess I'll revise my original post's title to be more specific: Blaster Hypes and Blasterthrons.
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 03:53:00 -
[5]
Well if your gonna make a blanket statement at least make sure they all suck..
But yeah I'm seeing blasterboats in general getting a minor buff after kal.. err revelations settles in a bit.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Altai Saker
Omniscient Order The Sani Sabik
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Posted - 2006.11.25 03:55:00 -
[6]
Fit a dmg rig, you will see that you are wrong.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 03:56:00 -
[7]
Originally by: Dred'Pirate Jesus Well if your gonna make a blanket statement at least make sure they all suck..
But yeah I'm seeing blasterboats in general getting a minor buff after kal.. err revelations settles in a bit..
No, you're right. I clarified a bit. TBH I don't see blaster ships getting a buff after Revelations 1. Frankly I don't see them getting buffed at all, and besides that after Rev1 it will just simply be too late anyway. I'm not going to wait another six months for them to possibly fix it. The opportunity is here to fix it now before it goes live. It won't be fixed.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 03:58:00 -
[8]
Originally by: Altai Saker Fit a dmg rig, you will see that you are wrong.
Fit a damage rig to what? Explain to me *exactly* how 'fitting a damage rig' will help/change the situation. If you knew anything about rigs you wouldn't even have bothered telling me that.
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 04:03:00 -
[9]
True nuff and I was using 4x mag stab II on that BlasterRohk.. And if I had been able to mount some shield rigs.. Heheheee.. But for some reason rigs were diabled when I was on that time..
And murder my son.. You know good and well if you can get a topic past 40 pages of sensible debate the devs *might* consider it.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Sadayiel
Caldari Black Lance Dusk and Dawn
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Posted - 2006.11.25 04:30:00 -
[10]
i use high: 5x ions 3x electrons(tech2 void)
meds:webber/scram/Mwdap injector and Track comp2 (can use anything on 5th slot but this track comp gives you same track as mega with bs Lvl 4)
lows: 2x mag stabs2 2x EANM II 2x LArge repper 2 (well 1 tech2, 1 best named repper since i lack 0.34 pgrid to fit)
for rigs i mostly used 2x nanos pumps.
This setup allow you to mostly tank everything, only best gank ships may force you to perma run the 2x lar rep.
so far only 2 ships survived this setup a Rokh and a pure neutron B-thron (mostly due lack od drone usage from my part)
if wish can drop 1 ion and get 4x electrons for espare grid and fit some dmg rig (also remember that on sisi we play with lvl 3 skill for rigs, raise it and penalty from rig will decrease)
On a gang status the 5th slot it¦s a wonder you can fit Ecm, tracking or even painter based on your overall gang setup so you can maximize your efficiency.
Banana's 4tw - Xorus
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 04:54:00 -
[11]
Originally by: Sadayiel i use high: 5x ions 3x electrons(tech2 void)
meds:webber/scram/Mwdap injector and Track comp2 (can use anything on 5th slot but this track comp gives you same track as mega with bs Lvl 4)
lows: 2x mag stabs2 2x EANM II 2x LArge repper 2 (well 1 tech2, 1 best named repper since i lack 0.34 pgrid to fit)
for rigs i mostly used 2x nanos pumps.
This setup allow you to mostly tank everything, only best gank ships may force you to perma run the 2x lar rep.
so far only 2 ships survived this setup a Rokh and a pure neutron B-thron (mostly due lack od drone usage from my part)
if wish can drop 1 ion and get 4x electrons for espare grid and fit some dmg rig (also remember that on sisi we play with lvl 3 skill for rigs, raise it and penalty from rig will decrease)
On a gang status the 5th slot it¦s a wonder you can fit Ecm, tracking or even painter based on your overall gang setup so you can maximize your efficiency.
Ya, I really don't see anything in your setup that is going to fix the problems with my above setups. You can't tank any more DPS than the above setups, and you arn't doing any more DPS either. As for the 5th mid, yes, it's a great addition, making the ship very flexible. If the ship was able to kill stuff, I might actually start thinking about what to use that 5th mid for.
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 04:58:00 -
[12]
ECCM mod! KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Nahia Senne
Fortunis Novum
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Posted - 2006.11.25 05:40:00 -
[13]
Originally by: Dred'Pirate Jesus ECCM mod!
yes, every single ship needs to fit eccm! because ecm is not overpowered ^^
that said, i fought a nos scorp with 5 light drones yesterday. (yes you read that right, 5 light drones as only damage source). only reason i didn't lose was... he didn't bother to actually fit any kind of tank... so my 5 medium drones managed to chase him of.
Make ECCM viable! Give it 25% to scanning resolution! |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 05:54:00 -
[14]
Originally by: Dred'Pirate Jesus ECCM mod!
If you note in my original setups, that's what I was fitting, for lack of anything else to fit. I'd prefer to fit something useful in there instead of having to worry about being jammed every single combat, but of course ECCM it is...
Because I said so...
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.25 06:10:00 -
[15]
murder one, considering that CCP is making it rather clear that they want combat to last longer, which will make system tareting, and heat, doable in the future, it'd make no sense for there to be some sort of 'buff' to ships to keep them being able to wtfpwn someone in mere seconds like you can do now.
Yes blasterboats are getting nerfed, however in a small gang blasterships are still going to make short work of people. It makes sense that when they do a tanking buff, any situation where a person tries to simply tank you, that they'll win more often due to increased tanking. Not to sound like an old record, but fly with friends. I can't imagine too many changes are made with solo play in mind for an MMO.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 06:30:00 -
[16]
Originally by: Malthros Zenobia murder one, considering that CCP is making it rather clear that they want combat to last longer, which will make system tareting, and heat, doable in the future, it'd make no sense for there to be some sort of 'buff' to ships to keep them being able to wtfpwn someone in mere seconds like you can do now.
Yes blasterboats are getting nerfed, however in a small gang blasterships are still going to make short work of people. It makes sense that when they do a tanking buff, any situation where a person tries to simply tank you, that they'll win more often due to increased tanking. Not to sound like an old record, but fly with friends. I can't imagine too many changes are made with solo play in mind for an MMO.
I don't have three or four people at my beck and call to kill someone whenever I want. 90% or more of my kills are solo kills. I hunt, I find someone, I kill them. Whenever I drag around four or five people with me, everyone always logs/safespots/jumps out of the system the instant we're in local and comes back with a twelve person gang to fight.
And simply adding more people to the mix isn't the answer to make the Hype/Mega competitive. It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding. Right now it just does the opposite- fails miserably.
The only reason a blasterthron/hype works is because it can do more DPS than a target can tank, before the target can pop it/make it run out of cap. As soon as you reach that critical point where you can tank 100% of it's DPS, the Hype has lost, because now it's a war of attrition, and the Hype (and Mega) will always lose.
Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
Because I said so...
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Kaden Seer
Gallente
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Posted - 2006.11.25 07:10:00 -
[17]
Originally by: murder one It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding.
I totally agree with that, dude.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:16:00 -
[18]
Yeah I see your point but here's my spin.. if you can train Caldari bs to 4 and fit 8 mega blasters on the Rohk and still fit an uber resist passive tank ( a bit less uber if you mount eccm :P ) then why complain? The Rohk.. Blaster/Rail boat for the masses.. The Mega has been the blasterboat of choice for too long! KALI:Revelations.. Putting the Waaaa back in Piwat.. |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 07:22:00 -
[19]
Originally by: Dred'Pirate Jesus Yeah I see your point but here's my spin.. if you can train Caldari bs to 4 and fit 8 mega blasters on the Rohk and still fit an uber resist passive tank ( a bit less uber if you mount eccm :P ) then why complain? The Rohk.. Blaster/Rail boat for the masses.. The Mega has been the blasterboat of choice for too long!
Because it disgusts me to fly Caldari? I don't have any shield tanking skills and nor do I want to. I don't have Caldari BS trained up and nor do I want to. The Hype is the most useless piece of crap of all the new battleships. It's completely unworkable. Even the Abaddon has been fixed. It's brilliant now. Not only did we not get a new/improved blaster ship, our existing blaster ship is now ruined as well. GG CCP.
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:27:00 -
[20]
I feel your pain.. Guess I had the right idea to cross train for all races from the get go.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
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Pattern Clarc
The Priory
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Posted - 2006.11.25 07:34:00 -
[21]
Originally by: Dred'Pirate Jesus Yeah I see your point but here's my spin.. if you can train Caldari bs to 4 and fit 8 mega blasters on the Rohk and still fit an uber resist passive tank ( a bit less uber if you mount eccm :P ) then why complain? The Rohk.. Blaster/Rail boat for the masses.. The Mega has been the blasterboat of choice for too long!
I don't want to ******* shield tank.
plus, what am i going to do with my +2.5mill in navigation on a rokh?? Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:40:00 -
[22]
The blaster Rohk is a mwd boat only.. Those 2.5 mil in nav will pay huge rewards.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 08:47:00 -
[23]
Originally by: Dred'Pirate Jesus The blaster Rohk is a mwd boat only.. Those 2.5 mil in nav will pay huge rewards..
Not really. On a percentage basis the skills when applied to a Rokh will have the same results, but in an absolute sense, the gains are quite a bit less. Regardless, nav skills really arn't that important, as you can reach 20km+ with a Rokh using null and neutrons. IMO you really don't have to fit anything more than an afterburner.
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 09:05:00 -
[24]
Well if your warping in on a cov ops yeah.. Guess im taking the solo route for my reasoning and the sisi testing as everyone was faaaaar away from me when I warped in so I needed a mwd or otherwise I was just another target.. Even the uber passive tank fails when 4 or more Bs are locked and loaded on you.. Oh and one other thing.. if you get nossed with the blaster rohk you will die as soon as the hardners stop working.. Which is pretty quick if you had to mwd any respectable distance to the target as I had to do.. But if the target has no nos your gonna pwn.. so there is still some balance for players in the know.. and your in the know right? KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Ihar Enda
Caldari
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Posted - 2006.11.25 09:10:00 -
[25]
Wanna see a blaster ship that's really broken? Take a look here. Or here.
Anyway, I agree with op.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 09:26:00 -
[26]
Yeah blasterboats in general need a bit of lovin after kal.. err rev1.. never denied that.. Im just having fun with the Rohk which needs no lovin.. a slight cuff to the head with the nerf bat maybe but meh.. every release has had one or more boats with an advantage.. Thats the nature of eve as ive noticed so far in my year and a half.. Uber ships come and then get nerfed only to be replaced with another uber ship.. yadda yadda yadda.. Enjoy the changes as they will last only so long after all.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Thoris Levithar
Gallente Gadget Factory
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Posted - 2006.11.25 10:30:00 -
[27]
I don't know much about PvP. But I have enough experience in PvE to know how to build ships which can fight for long times without running out of cap. Perhaps its exactly that what the devs want for revelations? To get players away from the "extreme gank" setups and back to more reasonable ships that can both tank and shoot for longer times?
I have tried the Hyperion on test, with pretty much a basic PvE setup. Didn't win either, but that was usually because the other players used lots of NOSes. And/Or ECM jammer(s). So, going by this perhaps the best thing would be to fit one or two NOS yourself, plus some ECCM. But mainly, if cap is a problem for you, then fit cap modules instead of damage mods!
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.25 10:54:00 -
[28]
You're wrong. Theres less reason to fly them but still plenty of reasons. -----
[Coreli Corporation Mainframe] |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 11:56:00 -
[29]
Originally by: Thoris Levithar I don't know much about PvP. But I have enough experience in PvE to know how to build ships which can fight for long times without running out of cap. Perhaps its exactly that what the devs want for revelations? To get players away from the "extreme gank" setups and back to more reasonable ships that can both tank and shoot for longer times?
I have tried the Hyperion on test, with pretty much a basic PvE setup. Didn't win either, but that was usually because the other players used lots of NOSes. And/Or ECM jammer(s). So, going by this perhaps the best thing would be to fit one or two NOS yourself, plus some ECCM. But mainly, if cap is a problem for you, then fit cap modules instead of damage mods!
LOL. Cap mods? PvE setups? You can't be serious...
Anyway, the point is that with the reduction in DPS due to the Void nerf and the increase in HP with Rev1 and the poor grid of the Hype really pushed the Hype and the Mega past the point of being usable.
Because I said so...
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Gabriel Karade
Office linebackers Center for Disease Creation
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Posted - 2006.11.25 11:57:00 -
[30]
I have to disagree, I've been playing around with both ships on Sisi, both are awesome and different blaster boats, I do have maximum skills relating to blasterboats though, so I guess IÆm a little biasedà
With the former I can tank over 900 dps from Hybrids while dealing out over 850 from turrets and drones, it's an immensely tough nut to *****, and has space for EW.
With the latter, I deal even more DPS than my TQ setup, sufficient to destroy an Abaddon with barely a nick out of my armour (and more importantly not a single cap booster charge used), followed by warping over to a Raven, engaging, crashing to desktop, logging back in to find the Raven in a pod and my armour still above 70% (again, no cap charges used) - Cap really isn't that much of an issue if you manage it correctly.
If you feel you canÆt compete in Revelations with either ship they donÆt bother trying. You are however mistaken, and I will be using both (and my Blaster Dominix) with no problemsà
----------
- Office Linebacker -
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Securion Wolfheart
Caldari Dark-Rising
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Posted - 2006.11.25 12:06:00 -
[31]
"i cant kill someone!", "i cant break the tank!", "not enough dps!", "uber tanks! NERF!"... ok! So i guess no one dies or loose ships on the test server? Right? All weapons you are using are worthless and all the oponents tanks are "unbreakable"?
Or is it that those who actually can kill someone on the testserver dosnt post here? Hmm.......
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 12:06:00 -
[32]
Originally by: Gabriel Karade I have to disagree, I've been playing around with both ships on Sisi, both are awesome and different blaster boats, I do have maximum skills relating to blasterboats though, so I guess IÆm a little biasedà
With the former I can tank over 900 dps from Hybrids while dealing out over 850 from turrets and drones, it's an immensely tough nut to *****, and has space for EW.
With the latter, I deal even more DPS than my TQ setup, sufficient to destroy an Abaddon with barely a nick out of my armour (and more importantly not a single cap booster charge used), followed by warping over to a Raven, engaging, crashing to desktop, logging back in to find the Raven in a pod and my armour still above 70% (again, no cap charges used) - Cap really isn't that much of an issue if you manage it correctly.
If you feel you canÆt compete in Revelations with either ship they donÆt bother trying. You are however mistaken, and I will be using both (and my Blaster Dominix) with no problemsà
Are you sure you're not fighting T1 fitted noobs? Sounds like it to me. I kill those by the dozen, sometimes 2-3 at a time. Plenty of ships drop like rocks to my Hype, but whenever they do the reason is always the same: they're poorly fitted, poorly skilled and poorly piloted.
When I fight ships of equal caliber to my own, the Hype loses every time. Only a noob would be impressed with your stories. An experienced player knows otherwise.
Because I said so...
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Gabriel Karade
Office linebackers Center for Disease Creation
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Posted - 2006.11.25 12:12:00 -
[33]
Whatever Murder one, you do sound like a broken record, but like I say, if you don't feel you can compete, don't bother trying ----------
- Office Linebacker -
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 12:40:00 -
[34]
Edited by: Xori Ruscuv on 25/11/2006 12:40:23
Quote: Whatever Murder one, you do sound like a broken record, but like I say, if you don't feel you can compete, don't bother trying Wink
So lay some encouragement all up in here...
Can you say that the people you beat were experienced, well set up, and as well skilled (sp-wise) as you?
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
RoDs84
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Posted - 2006.11.25 13:17:00 -
[35]
IMO when sufficiently close, blasterboats should be able to kill anything as intented. If you see Blasterthron MWDing towards you, you should weaken it enough before it comes close, to be able to kill it. If you cannot manage to do enough damage to a blasterboat before you caught, webbed and scrambled, you expect to be dead if there is no assist.
Long fights and slight blaster nerf could have really taken out this (I didnt have the oppotunity to test), and if this is the case, the number of blasterboat pilots will be decreased drammatically because it will be a suicide ship. People will choose to fit NOS-Dominix s, cheaper, easier to fly, and more of a chance to win then blasterboats even in close range.
To be able to solve above problem and dintinguish Hype and Mega, Hype can have 10% (or 7.5%) damage (plus falloff maybe) bonus to large blasters only (not all large hybrids), making Mega rail platform and Hype a true blaster platform.
Mega - Rails Hype - Blasters Domi - Drones
making more sense to me. Just a thought...
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.25 13:40:00 -
[36]
I lost my blaster hype today to another one, fitted with 5 nos and 3 guns :[.
Nos >> blasters now it seems.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.25 13:50:00 -
[37]
Yeah, its not great.
I want a Big Celestis, anyway. Chuck the hype in the bin.
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.25 14:16:00 -
[38]
hyp looks too cool to be a lame damp boat. Domi should get that bonus..
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 14:17:00 -
[39]
Originally by: Breed Love hyp looks too cool to be a lame damp boat. Domi should get that bonus..
And the model needs to be completely redone...
Because I said so...
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Gabriel Karade
Office linebackers Center for Disease Creation
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Posted - 2006.11.25 14:29:00 -
[40]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 25/11/2006 12:40:23
Quote: Whatever Murder one, you do sound like a broken record, but like I say, if you don't feel you can compete, don't bother trying Wink
So lay some encouragement all up in here...
Can you say that the people you beat were experienced, well set up, and as well skilled (sp-wise) as you?
All I can say is bar one unfortunate Hyperion Pilot, all were full tech II setups, but seen as there is a new mirror now, those killmails are gone so I can't prove anything, nor do I really care to.
The sky is not falling, blasterboats are still fine, higher damage output that present is attainable with the right setup's and the correct rigs. Even the HP boost got knocked back to 25% - the main plank of Murder One's persistant whines...
To be honest I'd quite enjoy it if half of the people moved on to other ships, it was always more fun flying a blasterthrons when fewer people used them. ----------
- Office Linebacker -
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2006.11.25 14:54:00 -
[41]
Given the changes in Revelations, I frankly see no reason to use any other Gallente BS outside the Domi. The Blasterthron and the Blasterhype are useless because of the HP increase, and the Snipathron and Snipahype are completely overpowered by the Rohk.
With the buggy implementation of drones, and the nerf to NOS and ECM, one can wonder what the point of the Domi is as well.
I never got what was wrong with the Damperhype anyway ... -- Drone users unite! Support drone whinage |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 14:59:00 -
[42]
Originally by: Gabriel Karade
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 25/11/2006 12:40:23
Quote: Whatever Murder one, you do sound like a broken record, but like I say, if you don't feel you can compete, don't bother trying Wink
So lay some encouragement all up in here...
Can you say that the people you beat were experienced, well set up, and as well skilled (sp-wise) as you?
All I can say is bar one unfortunate Hyperion Pilot, all were full tech II setups, but seen as there is a new mirror now, those killmails are gone so I can't prove anything, nor do I really care to.
The sky is not falling, blasterboats are still fine, higher damage output that present is attainable with the right setup's and the correct rigs. Even the HP boost got knocked back to 25% - the main plank of Murder One's persistant whines...
To be honest I'd quite enjoy it if half of the people moved on to other ships, it was always more fun flying a blasterthrons when fewer people used them.
Explain to me how it is possible to get more DPS out of a setup if I'm already using 8x Neutron IIs and 3x Magstab IIs? A 4th Magstab II? (which I would never use as it's a waste of a slot). Oh and drones don't factor into this, as we're assuming maxed drone skills.
All I need is enough DPS to break a T2 Rokh tank before my cap runs dry. Assume I'm being nossed by 4 Heavy Diminishing nos. Should be simple really, since you're sooo successful with your Hype...
Because I said so...
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Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.11.25 15:06:00 -
[43]
Originally by: murder one *SNIPPED MEGA/HYP SETUPS*
Wait what? where did the nos dissapear to?
Repopulate Low Security!
Goal: To blaster-fit every Caldari ship with a gun slot! :D |
Sadayiel
Caldari Black Lance Dusk and Dawn
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Posted - 2006.11.25 16:48:00 -
[44]
Quote: All I need is enough DPS to break a T2 Rokh tank before my cap runs dry. Assume I'm being nossed by 4 Heavy Diminishing nos. Should be simple really, since you're sooo successful with your Hype...
Read carefully the sentence, maybe you consider the facts in the opposite way than needed.
Yes i agree with you murder one, i already used pure gank neutronII hyperion and i still ask me the same as the text i quoted, but i can see the slighty difference and irony.
Banana's 4tw - Xorus
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Jago X
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Posted - 2006.11.25 17:08:00 -
[45]
yup the hyperion is a really sucky blasterboat atm.
All i want from the hype is ...
1. The grid to fit neutrons + mwd + cap injector but not much else. 2. No active tanking bonuss. 3. Agility (more important that speed imo) so that we can stop quickly in gun range to actually put damage on a target. 4. Enough damage to make up for the need for MWD, web and the need to get to 2km to do this dmg, the vulnerability to ECm and nos and tracking disruptors and pretty much everthing else.
Currently the hype is only good for solo killing NPCers. Its not a ship that will be in any way useful in any meaningful combat gang situation on TQ.
The only good side to this is that ill shortly have caldari BS lvl4 and will be able to use a blaster rokh which will outclass a hype in all gang situations either with rails or blasters.
JimmyCS
oh btw the best setup i found for gang warfare was iirc
8*Neturon Blaster Cannon IIs + void MWD heavy cap injector, 20km scram, dual 90% web DCU, EANM II. 3*Mag stab IIs, RCU II
3*Heavy T2 drones and 5*Light T2 drones
its good we got that really useful armor rep bonus
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Pattern Clarc
The Priory
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Posted - 2006.11.25 17:12:00 -
[46]
Originally by: murder one
Originally by: Breed Love hyp looks too cool to be a lame damp boat. Domi should get that bonus..
And the model needs to be completely redone...
technically, the hyperion is by far the best made gallente ship model in the game.
And it's kinda growing on me.
I don't believe a total overhall is needed, just tweaks, to make the mega and hype more viable.
I'd probably reduce the mega's pg for more cpu and increase the PG an the hype to allow for better guns.
I'd also look at the drone bay and ask was the reducing really necessary?
As far as dps is conserned, +1 hybrid rof rig = 33% more dps... go figure. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 17:17:00 -
[47]
Edited by: Asariasha on 25/11/2006 17:19:30 The Rokh has got bad tracking. Ever considered to fit a turret diruptor? I guess not. Go for speed, fit a disruptor and Rokhs wont hit you anymore oO
Ah and btw. This is what Kali/Revelations expected to do. Giving a longer duration to fights making you to think about how to engage an opponent.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.25 17:20:00 -
[48]
I havn't looked into it, but is this not possible:
Rokh has, automatically, better range, right? This means it needs less modules to reach the same range as a sniper Mega, for example. Doesn't this free up more slots for damage mods / tracking mods? Doesn't that kinda negate that disadvantage? -----------------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 17:24:00 -
[49]
Originally by: Pattern Clarc
Originally by: murder one
Originally by: Breed Love hyp looks too cool to be a lame damp boat. Domi should get that bonus..
And the model needs to be completely redone...
technically, the hyperion is by far the best made gallente ship model in the game.
And it's kinda growing on me.
I don't believe a total overhall is needed, just tweaks, to make the mega and hype more viable.
I'd probably reduce the mega's pg for more cpu and increase the PG an the hype to allow for better guns.
I'd also look at the drone bay and ask was the reducing really necessary?
As far as dps is conserned, +1 hybrid rof rig = 33% more dps... go figure.
was referring to the domi model...
And 1 hybrid rof rig is *not* +33% dps... lol, where are you getting *that* from?
Because I said so...
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Jago X
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Posted - 2006.11.25 17:26:00 -
[50]
Originally by: Asariasha Edited by: Asariasha on 25/11/2006 17:19:30 The Rokh has got bad tracking. Ever considered to fit a turret diruptor? I guess not. Go for speed, fit a disruptor and Rokhs wont hit you anymore oO
Ah and btw. This is what Kali/Revelations expected to do. Giving a longer duration to fights making you to think about how to engage an opponent.
have you ever considered that BSs arent designed for 1v1?
Personally im training for rohk as the extra range and the fact that you can fit neutron blasters and tank just makes it alot better as a gang blastership
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Lenaria
Caldari Draconis Navitas Aeterna
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Posted - 2006.11.25 17:27:00 -
[51]
Edited by: Lenaria on 25/11/2006 17:27:22
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 17:27:00 -
[52]
Originally by: Asariasha Edited by: Asariasha on 25/11/2006 17:19:30 The Rokh has got bad tracking. Ever considered to fit a turret diruptor? I guess not. Go for speed, fit a disruptor and Rokhs wont hit you anymore oO
Ah and btw. This is what Kali/Revelations expected to do. Giving a longer duration to fights making you to think about how to engage an opponent.
OMG! I NEVER THOUGHT OF THAT!!!111oneoneone....
Do you even play the same EvE I do? Or are you on some special server for the special players?
Because I said so...
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Lenaria
Caldari Draconis Navitas Aeterna
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Posted - 2006.11.25 17:27:00 -
[53]
Edited by: Lenaria on 25/11/2006 17:28:06
Originally by: Asariasha Edited by: Asariasha on 25/11/2006 17:19:30 The Rokh has got bad tracking. Ever considered to fit a turret diruptor? I guess not. Go for speed, fit a disruptor and Rokhs wont hit you anymore oO
Ah and btw. This is what Kali/Revelations expected to do. Giving a longer duration to fights making you to think about how to engage an opponent.
Bad tracking is a big, BIG exageration. The Rail/blaster traking is better than that of Artillery/AC - yet somehow Tempest manage to hit something - with LESS range for its guns. Moreover, with 6 mids on the Rokh its a very big question who will fit more tracking disrupters and tracking computers - hint, it will be NOT a Mega with with 4 mids...
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.25 17:32:00 -
[54]
having played with teh hype on sisi today (couldnt do it before since my accound was "expired") I must say that it really pwns when fitted and used right. But I'll shut up now, less people use it, less people expect it, and blasters become cheaper .
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Pattern Clarc
The Priory
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Posted - 2006.11.25 17:34:00 -
[55]
Originally by: Pattern Clarc
Originally by: murder one
Originally by: Breed Love hyp looks too cool to be a lame damp boat. Domi should get that bonus..
And the model needs to be completely redone...
technically, the hyperion is by far the best made gallente ship model in the game.
And it's kinda growing on me.
I don't believe a total overhall is needed, just tweaks, to make the mega and hype more viable.
I'd probably reduce the mega's pg for more cpu and increase the PG an the hype to allow for better guns.
I'd also look at the drone bay and ask was the reducing really necessary?
As far as dps is conserned, +1 hybrid rof rig = 33% more dps... go figure.
my mistake, 25% increase in rof = 33% increase in dps appearently, math was never my strong point
btw, the domi needs to be totally overhauled, I even recon the colour needs changing to something silver/green/blue or black to keep congurence with gallente t1 ships.
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.25 17:36:00 -
[56]
I like the Domi model..........Space Whale ftw!
Would love to see what they do to it in the new graphics engine, though. Shinier, better defined, better textured, and slightly reshaped modeled domi might look pretty awesome. -----------------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 17:42:00 -
[57]
Originally by: Pattern Clarc
Originally by: Pattern Clarc
Originally by: murder one
Originally by: Breed Love hyp looks too cool to be a lame damp boat. Domi should get that bonus..
And the model needs to be completely redone...
technically, the hyperion is by far the best made gallente ship model in the game.
And it's kinda growing on me.
I don't believe a total overhall is needed, just tweaks, to make the mega and hype more viable.
I'd probably reduce the mega's pg for more cpu and increase the PG an the hype to allow for better guns.
I'd also look at the drone bay and ask was the reducing really necessary?
As far as dps is conserned, +1 hybrid rof rig = 33% more dps... go figure.
my mistake, 25% increase in rof = 33% increase in dps appearently, math was never my strong point
btw, the domi needs to be totally overhauled, I even recon the colour needs changing to something silver/green/blue or black to keep congurence with gallente t1 ships.
25% ROF? Again, where are you getting your numbers? 1 ROF rig = 10% increase to ROF. And it's stacking nerfed with any existing damage mods/rigs of same attribute. I.e. if you have 3x damage mods, 1x ROF rig will do nothing for your ROF.
Because I said so...
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Sadayiel
Caldari Black Lance Dusk and Dawn
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Posted - 2006.11.25 17:46:00 -
[58]
Originally by: Breed Love having played with teh hype on sisi today (couldnt do it before since my accound was "expired") I must say that it really pwns when fitted and used right. But I'll shut up now, less people use it, less people expect it, and blasters become cheaper .
i'm with you mate, maybe it's not the best ship in Evegalaxy, but wtf it works superb on my opinion
Banana's 4tw - Xorus
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.25 17:51:00 -
[59]
all blasters m8 =)
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Jago X
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Posted - 2006.11.25 17:51:00 -
[60]
Originally by: Sadayiel
Originally by: Breed Love having played with teh hype on sisi today (couldnt do it before since my accound was "expired") I must say that it really pwns when fitted and used right. But I'll shut up now, less people use it, less people expect it, and blasters become cheaper .
i'm with you mate, maybe it's not the best ship in Evegalaxy, but wtf it works superb on my opinion
does your setups involove lots of nos or are they actually blaster setups? i would love to know ive treid everything and they only thing that worked ok was a nos setup
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 18:49:00 -
[61]
Originally by: Sadayiel
Originally by: Breed Love having played with teh hype on sisi today (couldnt do it before since my accound was "expired") I must say that it really pwns when fitted and used right. But I'll shut up now, less people use it, less people expect it, and blasters become cheaper .
i'm with you mate, maybe it's not the best ship in Evegalaxy, but wtf it works superb on my opinion
You guys jsut haven't run up against some well set up ships then. I don't know who you're shooting, but they're not at the top of the list that's for sure.
Because I said so...
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.25 18:57:00 -
[62]
why dont you suggest who I should fight against, to try it vs a well set up/well flown ship?
who knows, maybe you are right.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.25 19:03:00 -
[63]
The two of you could hop on their together, and murder one can test it against something he considers good. Being alliance-mates, you're in a good position to get this done.
I'm genuinely interested, being a Gall BS pilot- if you could fraps it, even better. -----------------------------------------------
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 19:06:00 -
[64]
Originally by: Breed Love why dont you suggest who I should fight against, to try it vs a well set up/well flown ship?
who knows, maybe you are right.
I forget off the top of my head, but I'll get a list together.
Because I said so...
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Syris Anu
Evolutionary Pressure
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Posted - 2006.11.25 20:11:00 -
[65]
I don't think they are obsolete, but I do think they are seriously disadvantaged by the nerfs on Null and Void (and Spike) ammo, as I posited here. The Hyperion should definitely be the best blaster ship in the game since that is the Gallente speciality and, from a RP perspective, something should be done to help the Mega and Hype achieve their RP role - which is charging damage dealers. Armor bonuses to take the fire while on approach, or a decrease to MWD cap penalty might help.
Definitely the tech II ammo nerfs should be looked into as the whole raison d'etre of blasters is that they are supposed to be the highest damaging weaponry. As I said in my other post, the massive skill and ISK requirements to make a tech II Mega or Hype, plus the Gallente back story, should result in a ship that is unrivaled at its optimal range against equal class of battleship. The defense against these ships is to make sure they don't achieve their optimal range. You see this in the Gallente versus Caldari back story where the Caldari have developed EW and ranged weapons with cruise missiles and such to keep the Gallente at a distance knowing their preference and acumen for up close and personal combat.
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Iudex
Caldari CaIdari Navy
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Posted - 2006.11.26 01:39:00 -
[66]
Stupid thread + op was not looking at the rigs carefully.
If he did he would find the rigs Capacitor Control Circuit I and Semiconductor Memory Cell. They both have currently 100 calibration points, a bs has currently 400 so its easy to fit 3 of them - and the interesting thing about them is that they increase their effect the more of them you fit.
Basic ammount is 15%, i fitted 3 of the capacitor capacity increase, which resulted in 52,11 % more capacitor capacity and so 52,11% capacity gain (as rechargerate stays same). Even better are those with the capacity rechargerate, 3 of them gave a a capacity gain increas of 62,9 %. And they are even more effective if you use cap rechargers and power diagnostics - those 3 cap recharger rigs and an additional cap recharger II made my cap income more than double.
As other rigs are pretty useless (they stack with other modules and give only a tiny effect if you have many of the modules) this rigs will be the most effective, as they boost the effect of similar modules instead of having stacking penalty from them like other rigs, giving a big boost to all capacitor energy using modules.
Go to testserver and test it before you start a whining thread.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.26 02:11:00 -
[67]
Originally by: murder one
I don't have three or four people at my beck and call to kill someone whenever I want. 90% or more of my kills are solo kills. I hunt, I find someone, I kill them. Whenever I drag around four or five people with me, everyone always logs/safespots/jumps out of the system the instant we're in local and comes back with a twelve person gang to fight.
If I had some spare bottles, I could send water to the third world countries from that river you are crying.
Team Minmatar Carriers need Clone Vats
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.26 03:03:00 -
[68]
Originally by: Kaden Seer
Originally by: murder one It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding.
I totally agree with that, dude.
QFAT!!
I'm getting tired arguementing for blasters, feels like talking towards a wall of bricks! So I'll just show my protest towards Suxford by canceling my subscription, if the blasters come in nerfed as they are on SiSi...
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
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Posted - 2006.11.26 10:40:00 -
[69]
i dont know what y'all been on .. but, despite the fact that my char is really poor-skilled (low SP), my hyperion with Ions I got pwned by a drake pre-nerf. wtf??
the setup i used was:
x8 Modal Ions
x1 Quad LiF x1 90% webber x1 20km scrambler x1 Heavy Electrochemical Cap injector x1 Tracking disruptor (useless vs. missiles boat)
x2 large accomodation repper x3 hardener (exp/kin/therm) x1 RCU I
rig was unavaiable as the time i tried, so that outta question, as said, im poorly skilled as a blaster pilot, but wtf?? i couldn't even take out a passive tanked BC before run outta cap and die?
blasters are supposedly be the highest dps weaponry in the game, otherwise, should i switch over to minnie now? or even caldari for pete's sake?
Gallente = Extremely Hard Mode, now?
again, im not completely skilled for blasterboat, but as the way things go, i might as well train for other races, or even worse, go back to caldari and hang with the cool kids.
GG Gallente. --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.26 10:59:00 -
[70]
Disclaimer: Drunken post..
Blah blah blah.. Nerf this boost that.. I specialized in yada yadda ydda for years.. UNFIR!!!!!!!!!! CCP suck!!!!! EVryone sucks!!!! I cnat pwn with the ship of my choic!!! Kali sucks!!! the divs suck!!! my mega after kali suks!!!! Caldari rule agin!!!! Nerf all racew but mine!!! Booost amarr!!! Mak my hyp the pwn of all blasterbots!!!!! PAY ATTENTION TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!
whew.. 6months of thread in one post.. I'm passing ourt now.. gnite KALI:Revelations.. Putting the Waaaa back in Piwat.. |
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 11:07:00 -
[71]
Originally by: Iudex Stupid thread + op was not looking at the rigs carefully.
If he did he would find the rigs Capacitor Control Circuit I and Semiconductor Memory Cell. They both have currently 100 calibration points, a bs has currently 400 so its easy to fit 3 of them - and the interesting thing about them is that they increase their effect the more of them you fit.
Basic ammount is 15%, i fitted 3 of the capacitor capacity increase, which resulted in 52,11 % more capacitor capacity and so 52,11% capacity gain (as rechargerate stays same). Even better are those with the capacity rechargerate, 3 of them gave a a capacity gain increas of 62,9 %. And they are even more effective if you use cap rechargers and power diagnostics - those 3 cap recharger rigs and an additional cap recharger II made my cap income more than double.
As other rigs are pretty useless (they stack with other modules and give only a tiny effect if you have many of the modules) this rigs will be the most effective, as they boost the effect of similar modules instead of having stacking penalty from them like other rigs, giving a big boost to all capacitor energy using modules.
Go to testserver and test it before you start a whining thread.
Stupid post + the above poster not looking at the thread carefully. Plainly you're an idiot. Otherwise you'd know that the rig calibration on the ships was only recently increased to 400, and rigs buffed in general.
Know what you're talking about before you open your mouth. And the benefits of the cap rigs, while pretty good, are negligible when compared to using grid rigs to cram larger guns and reps on the ship.
Because I said so...
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Tiger Kior
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Posted - 2006.11.26 11:09:00 -
[72]
Cap Booster decrease in injected power + Capacitory Recharge time increase + no decrease to cap booster cycle times = a dead blasterboat be it hyp or mega before you can do anything meaningful in PvP fleet or solo - unless of course your out ganking bc's and smaller you will never be of use in BS fights.
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Tiger Kior
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Posted - 2006.11.26 11:11:00 -
[73]
CCP FLOW CHART CAP BOOSTERS GIVEN THE NEW CHANGES - YOU MESSED UP ; either remove cap booster decrease in injected power or decrease cycle times on cap injectors.
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Nytemaster
Mega-Deth
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Posted - 2006.11.26 11:37:00 -
[74]
To answer your question, 8x electron blasters 2x electrochemical cap injector w/800s 1x fleeting propulsion 1x J5 disruptor 1x 100mn microwarp drive II 2x Large armor repairer II 1x N-Type Explosive 1x N-Type Kinetic 1x N-Type Thermal 1x Internal Force Field Array (damage control) 3x armor repair rigs
Originally by: murder one Edited by: murder one on 25/11/2006 03:47:09 Edited by: murder one on 25/11/2006 03:39:51 Just to give you an idea of what I'm using ship/skill wise: (this is on test with the new mirror)
Relevant skills:
engie/elec/mech/hull 5, weapon upgrades 5, adv. weapon upgrades 4, gal BS 4, drone interfacing 4, heavy drones 4, all support gun skills at 5 (rapid fire 5, sharpshooter 5 etc.) large blaster spec 4, all nav skills at 4 or 5 etc.
Basically besides drone interfacing at 5, T2 heavy drones and BS 5, I have pretty much maxed skills for a blaster pilot.
Setups: (every mod is T2 or best named, assume best of everything)
Megathron-
- 7x Ions, standard mids (mwd/web/scram/heavy injector), 2x large accom reps, EANM, DC, 3x Magstab IIs.
- Results: cap death before able to kill opponent. Ships fought: Abaddon, Raven, Maelstrom, Typhoon, Rokh, Dominix.
- 7x Neutrons, standard mids w/ medium injector, large accom rep, 1600 plate, DC, EANM, 3x Magstab IIs.
- Results: dead before cap death. Ships fought: Abaddon, Rokh, Raven, Maelstrom, Tempest.
- 7x Electrons, heavy diminishing nos, standard mids, 2x T2 large reps, kin/therm/exp hardeners, DC, EANM.
- Results: Unable to break enemy tank, ran out of cap boosters, then died. Ships fought: Rokh, Raven, Dominix, Maelstrom, Tempest, Typhoon.
Hyperion-
- 8x Ions, standard mids (mwd/web/scram/eccm/heavy injector), T2 large armor rep, DC, EANM, 3x magstabs.
- Varient: replaced DC with 1600 plate. Same results.
- Results: died with about 40% cap. Ships fought: Abaddon, Rokh, Maelstrom, Raven, Dominix, Tempest.
- 8x Electrons, standard mids, 2x T2 large reps, kin/therm/exp hardeners, DC.
- Results: unable to break enemy tank, ran out of cap charges, then died. Ships fought: Maelstrom, Rokh, Raven, Typhoon, Abaddon.
- 8x Neutrons, standard mids w/ medium injector (no grid to fit heavy), 1600 plate, EANM, DC, 3x magstabs.
- Results: varied- either died with about half cap, or went cap dead, then died. Ships fought: Dominix, Raven, Abaddon, Maelstrom.
If someone has some better setups for the Hyperion (that still uses blasters) I'd like to see them. The main problem is that you can't active tank long enough to kill someone, and you don't do enough DPS to kill a single BS before they're through your passive tank. The longer you stay in a fight the worse it gets.
I've tried to design setups to kill targets before you run out of cap, but the tanks in Revelations are just too good and the ammo has been nerfed too much to be able to break a T2 tank before you're either dead or out of cap.
One additional note: blasterships are worthless for killing mission runners in deadspace. MWDs don't work there.
--- Nytemaster
If you think that jump ques are lame, sign the jump que petition. |
Tiger Kior
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Posted - 2006.11.26 11:42:00 -
[75]
and thats really gona stay alive with enough cap to kill anything let alone have enough power to keep the repers going? - ya right who you kidding sounds like you didnt read the part about the cap booster nerfs.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.26 11:51:00 -
[76]
Edited by: Dred''Pirate Jesus on 26/11/2006 12:02:29 and did you forgt thet capacitors are getting bossted to compensate for the increasd hp? of course not thats toooooo easy
edt.. oh yeah cap booster are getting the volume nrefed not the charg.. they still hold the same amount and give the same amount of boost but take up less m3 so yeah cap booters are worthles now KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Tiger Kior
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Posted - 2006.11.26 12:13:00 -
[77]
The charge capacity of cap boosters have been decreased by 20%. The volume of cap boosters have been decreased by 20%.
the increase in capacitor size is negated by the increase in capacitor recharge which is out of flow lines with eachother as 1% recharge is not equal to 1% capacitor.
if your going to decrease the charge capacity of cap boosters atleast decrease the cycle time on cap injectors or again the flow lines plummet obscenly
so working against us now are higher cap recharge times and lower efficency of cap boosters = dead in the water.
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Nytemaster
Mega-Deth
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Posted - 2006.11.26 12:43:00 -
[78]
Edited by: Nytemaster on 26/11/2006 12:43:15 Helps if you quote who you are talking to. If you are talking about my setup then I challenge you to come up with any hype/mega setup that would beat mine. I am on the test server right now.
Originally by: Tiger Kior and thats really gona stay alive with enough cap to kill anything let alone have enough power to keep the repers going? - ya right who you kidding sounds like you didnt read the part about the cap booster nerfs.
--- Nytemaster
If you think that jump ques are lame, sign the jump que petition. |
ramptrick
Caldari Art of War Anarchy Empire
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Posted - 2006.11.26 12:57:00 -
[79]
Originally by: murder one Edited by: murder one on 25/11/2006 03:50:33 There is no point in flying a Megathron or Hyperion blaster ship in the upcoming patch. With the HP increase and the T2 ammo damage reduction both the Mega and the Hype can no longer do enough DPS quickly enough to kill another BS before it runs out of cap or is killed itself. This is assuming the engagement range is optimised for the blaster ship and starts somewhere around 15-20km.
The Megathron needs a dual rep tank to live even a minute or so against another T2 fitted BS. Due to CPU limitations, you're stuck with T2 Ions, and even with seven Ion IIs and Void you can't do enough DPS before your cap is dry and the target still remains. If you use a plated Neutron II setup with 7 guns, you still end up dead because you can't put out enough damage before your plate is gone.
The Hype's situation is no better. Since it lacks grid you can't fit 8 guns effectively with the same tank as the Mega, so there's no gain there, and you actually end up doing less DPS than a Mega since the Mega with the same tank and same number of guns has one more drone.
The Hyperion's problems are compounded even more by it's active tanking bonus. Active tanking is the LAST thing you want to do in Revelations (I liked Kali better, it's shorter to type). In order to get the most out of the active tanking bonus you need to fit two large reps, and that just isn't practical given the cap consumption and the cap requirements of the MWD and guns. A single heavy injector can't keep up with dual reps and eight guns, even if they're electrons. So this means that you need to kill the target before you run out of cap, but the guns simply don't do enough DPS to accomplish that.
I have tried all sorts of setups, with the focus being on maximum DPS: the largest guns with 3x magstab IIs in order to develope the highest DPS I could from the highest DPS ship in the game. No setup was ever enough to break a target's tank before I was dead. On the flipside, there is no tank setup that works that can kill a target before I run out of cap. I don't run out of cap charges, I run out of cap, unable to run my reps/guns with my hold still full of cap charges, the injector unable to keep up.
Well what about rigs? Rigs are generally pretty useless to improve the situation. Because the Mega is more CPU limited (extremely) adding a few grid rigs won't help much because you still can't add T2 reps or larger T2 guns due to the CPU limitations.
The Hype is a little better because adding two grid rigs allows you to fit some larger guns and using some of the extra CPU, but due to the rig nerfs you can no longer fit three grid rigs, and you won't be able to fit two T2 grid rigs due to calibration points, so a 10% grid improvement is all you're going to see from rigs.
All the other rigs are pretty much useless: it's not grid-efficient to fit damage rigs, armor rep or armor amount bonus rigs don't give you *enough* of a bonus to be effective, and their drawbacks to speed are really bad. Speed rigs are pointless when you're already reasonably fast enough to get into range.
Blasters are DPS ships, take that away and you take away their reason for being. Endurance setups don't work. Give us our DPS back. Heck, give us more DPS so we can compete with the larger tanks.
P.S.- Plated Abaddons work *awesome* with the new changes. Rejoice Amarr
WTF are you talking about!! i taken on plenty of 1vs1 Bs on SiSi and won every time.. i can out gank most of them and im fitted with 8 modal neutrons, 2 LAR II's, and 1 heavy cap injector plus a Medium one.. plus a little tank and webb, so dont go on about it being crap coz they are uBBer pwnmobiles!! convo me ingame and ill give you a great set up.. plus with using rigs makes it so easy to fit..
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 13:23:00 -
[80]
Originally by: ramptrick
Originally by: murder one brilliant words of wisdom
WTF are you talking about!! i taken on plenty of 1vs1 Bs on SiSi and won every time.. i can out gank most of them and im fitted with 8 modal neutrons, 2 LAR II's, and 1 heavy cap injector plus a Medium one.. plus a little tank and webb, so dont go on about it being crap coz they are uBBer pwnmobiles!! convo me ingame and ill give you a great set up.. plus with using rigs makes it so easy to fit..
Lol... don't you just love it when someone comes late to the party?
Anyway, if you're not fitting T2 guns you're not even in the ballgame. I would rip you apart with a T2 neutron setup without question. From the looks of it, I seriously doubt you could possibly offer any new insight into how to best fit a Hyperion. Please refit your ship with Miner IIs and go back to your rocks.
Because I said so...
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.26 13:33:00 -
[81]
Ramp, murder1 will now complain that you must have been fighting against noobs. Thats usually the way he whines around
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.26 14:16:00 -
[82]
Hyperion sux, nobody use it pls, and dont use blasters at all. I want em cheap .
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Sadayiel
Caldari Black Lance Dusk and Dawn
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Posted - 2006.11.26 15:11:00 -
[83]
Well not worry too much about the hyperion it suxs and can¦t win against any other BS 1 vs 1.
Plz as breed says, ignore it so we can get it cheaper.
Banana's 4tw - Xorus
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.26 15:15:00 -
[84]
Tbh, what I'm most worried about is the Mega becoming useless. The Hype is good at just about everything that the Mega is good at- better, generally. What does that make Mega useful for? Its just a poor-mans Hype......... -----------------------------------------------
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Imperil
Northern Intelligence SMASH Alliance
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Posted - 2006.11.26 15:28:00 -
[85]
Like, oh my god? Try to think out of the box. For far too long have normal setups been "best-race-weapon + damange mods".
Well, welcome to Kali - Adapt or die!
Support POS Overhaul - Read it NOW! |
Iudex
Caldari CaIdari Navy
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Posted - 2006.11.26 16:49:00 -
[86]
Originally by: murder one
Originally by: Iudex Stupid thread + op was not looking at the rigs carefully.
If he did he would find the rigs Capacitor Control Circuit I and Semiconductor Memory Cell. They both have currently 100 calibration points, a bs has currently 400 so its easy to fit 3 of them - and the interesting thing about them is that they increase their effect the more of them you fit.
Basic ammount is 15%, i fitted 3 of the capacitor capacity increase, which resulted in 52,11 % more capacitor capacity and so 52,11% capacity gain (as rechargerate stays same). Even better are those with the capacity rechargerate, 3 of them gave a a capacity gain increas of 62,9 %. And they are even more effective if you use cap rechargers and power diagnostics - those 3 cap recharger rigs and an additional cap recharger II made my cap income more than double.
As other rigs are pretty useless (they stack with other modules and give only a tiny effect if you have many of the modules) this rigs will be the most effective, as they boost the effect of similar modules instead of having stacking penalty from them like other rigs, giving a big boost to all capacitor energy using modules.
Go to testserver and test it before you start a whining thread.
Stupid post + the above poster not looking at the thread carefully. Plainly you're an idiot. Otherwise you'd know that the rig calibration on the ships was only recently increased to 400, and rigs buffed in general.
Know what you're talking about before you open your mouth. And the benefits of the cap rigs, while pretty good, are negligible when compared to using grid rigs to cram larger guns and reps on the ship.
No look, you are the retard here: the calibrations of a ship were increased togehter with the calibration points of the rigs. It was possible to fit 3 of them before that too, you simply was to stupid to see them but startet a whinage. In that time you wrote the whinate post you should better have looked on all the rigs. And it's quite obvious here, you didn't see the rigs and whined about your mega sux due cap nerv bla bla bla. Now i caught you being a retard and you don't have any excuses so you say stuff like "idiot blah blah" - but that does not make you right, you know you overseen here something. Next time before you whine get all te facts.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.26 16:58:00 -
[87]
Edited by: infraX on 26/11/2006 16:59:57 Well I give up. Just took my Hyperion up against another Hyperion. I had 8 Ion Blaster II and 2 damage rigs and I still couldn't break his tank. The result? He spend 10 minutes tanking my damage until I was out of boosters and he had NOS'd me for long enough to kill me with his drones.
Lame.
ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 17:12:00 -
[88]
Originally by: Breed Love Hyperion sux, nobody use it pls, and dont use blasters at all. I want em cheap .
Lies, everyone use blasters.
Use blasters on your hyps, megas, rokhs, ravens, apocs, and so on.
Don't use Railguns and seige missile launchers, they suck.
T2 missiles suck horribly too, so just escrow/contract all your T2 missile BPOs to me, and then go use blasters, or maybe ACs.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 17:15:00 -
[89]
Originally by: infraX ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.
Just how often does 'perfect pvp' happen in EVE?
I'm all for the occasional honorable match between two people, but really now, on TQ, after 5 minutes, either you or the other guy would've called in the troops, and the person that didn't, would be dead.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2006.11.26 18:01:00 -
[90]
Despite all the screaming and whining being done, Murder One is quite right. The fact that Gallente Blasterships are being forced into fighting in a style that is contrary to the Maximum Firepower/crap tank that they are usually reknowned for is bad enough.
I don't want to nibble my enemies to death with 5 Nosses and 3 Electrons. I want to rip them apart with a full rack of blasters at point blank range and not have to go mental because I ran out of cap while firing my guns and the target still has 50% armour left.
Blasters are simply rubbish come Kali, or more accurately, all Blaster Platforms are rubbish. Sure you can gank NPCers, but thats about it. -----
OMG READ TUXFORD!!!1 |
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Rockbox
Amarr Veto.
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Posted - 2006.11.26 18:18:00 -
[91]
When I saw this thread I went WTF? I thought it was a joke but apparently not, you have nothing to be whining about.
Boost blasters....HAHAHAHHA! Give The Maelstrom Minmatar speed!
hUssmann > nerf minmatar |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.27 03:06:00 -
[92]
Originally by: Dred'Pirate Jesus Disclaimer: Drunken post..
Blah blah blah.. Nerf this boost that.. I specialized in yada yadda ydda for years.. UNFIR!!!!!!!!!! CCP suck!!!!! EVryone sucks!!!! I cnat pwn with the ship of my choic!!! Kali sucks!!! the divs suck!!! my mega after kali suks!!!! Caldari rule agin!!!! Nerf all racew but mine!!! Booost amarr!!! Mak my hyp the pwn of all blasterbots!!!!! PAY ATTENTION TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!
whew.. 6months of thread in one post.. I'm passing ourt now.. gnite
Another one.. Heh.. Seems I'm in need of a breathalyzer hooked up to the "Reply" button for those juiced out of my mind moments.. Did I do this anywhere else? KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Kiyano
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Posted - 2006.11.27 05:51:00 -
[93]
I just started playing this game again after a long break and was going to go for the Hype in the long run... think it'd be better to just train Caldari now lol? I read this entire thread and I guess i can't disagree with it... They shouldn't make DPS higher because that would completely negate the point of making combat longer.
They need to do something increase the survivability of the blaster boats... like more cap and armour and cap recharge rate... or something, as it currently is if a Blaster ship cant take out a equally t2 fitted/skilled BS in close range there is something wrong with it.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.27 06:14:00 -
[94]
They increased capacitor capcity and recharge rate but i'm not sure if its on the sisi yet for evaluation.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
Dave Tehsulei
0utbreak
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Posted - 2006.11.27 06:20:00 -
[95]
Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
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Kiyano
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Posted - 2006.11.27 07:06:00 -
[96]
Originally by: Dave Tehsulei If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
So that CCP can add in sub-system targeting and Heat balancing into combat i guess.
I agree though, they need to reduce the cap usage of the weapons, it'd increase survivability a little, OR make other ships need cap to fire... dont' think the caldari would like that though lol.
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.27 08:08:00 -
[97]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
big qft for this. after a day on sisi with the hype and mega, cap was my biggest problem. Free HippoKing! |
cy4n1d3
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Posted - 2006.11.27 08:41:00 -
[98]
Originally by: murder one
Originally by: Malthros Zenobia murder one, considering that CCP is making it rather clear that they want combat to last longer, which will make system tareting, and heat, doable in the future, it'd make no sense for there to be some sort of 'buff' to ships to keep them being able to wtfpwn someone in mere seconds like you can do now.
Yes blasterboats are getting nerfed, however in a small gang blasterships are still going to make short work of people. It makes sense that when they do a tanking buff, any situation where a person tries to simply tank you, that they'll win more often due to increased tanking. Not to sound like an old record, but fly with friends. I can't imagine too many changes are made with solo play in mind for an MMO.
I don't have three or four people at my beck and call to kill someone whenever I want. 90% or more of my kills are solo kills. I hunt, I find someone, I kill them. Whenever I drag around four or five people with me, everyone always logs/safespots/jumps out of the system the instant we're in local and comes back with a twelve person gang to fight.
And simply adding more people to the mix isn't the answer to make the Hype/Mega competitive. It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding. Right now it just does the opposite- fails miserably.
The only reason a blasterthron/hype works is because it can do more DPS than a target can tank, before the target can pop it/make it run out of cap. As soon as you reach that critical point where you can tank 100% of it's DPS, the Hype has lost, because now it's a war of attrition, and the Hype (and Mega) will always lose.
Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
HAHA. "Every other ship works fine solo." Go fly a Cyclone or Muninn or Wolf or Maelstrom. Why don't you stop whining and switch to nos domi like every other Gal noob?
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:32:00 -
[99]
Originally by: xeom Wah wah i can't insta-pop everything anymore ='((((
BTW the hyp with a II LAR equals to that of a faction tank.And guess what those were unbreakable solo before the patch too =O.Agianst every other battleship you should be fine its now just going to take a little while.And its not always going to be mega wins 110% of the time.Get over it.
Thanks for that highly intelligent and informative reply. Now go back and see the bits about the problems with dps and not having enough of it before you can break anyones tank before you run out of cap. kthxbye.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:35:00 -
[100]
Originally by: Malthros Zenobia
Originally by: infraX ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.
Just how often does 'perfect pvp' happen in EVE?
I'm all for the occasional honorable match between two people, but really now, on TQ, after 5 minutes, either you or the other guy would've called in the troops, and the person that didn't, would be dead.
So it's ok to nerf a few ships so that they are not equal to other races just because "you never get a perfect 1v1" - so it doesn't matter anyway? - Way to balance a game
To answer your question - no you hardly ever get a perfect 1v1 on tq but that's not the point.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 09:39:00 -
[101]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
\0/ <3 Dave Tehsulei. Listen to this guy - he has been flying blasterthrons for a long time - way before they had the cpu and cap use changed on the guns. This guy was around before all of the Farjung fanboi's of today and is the reason I started flying blasterthrons. Not only that, he is exactly right and puts the problems across very well.
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Scorched Evil
The Silent Rage
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Posted - 2006.11.27 23:53:00 -
[102]
Originally by: infraX
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
\0/ <3 Dave Tehsulei. Listen to this guy - he has been flying blasterthrons for a long time - way before they had the cpu and cap use changed on the guns. This guy was around before all of the Farjung fanboi's of today and is the reason I started flying blasterthrons. Not only that, he is exactly right and puts the problems across very well.
signed, and back to the top for some more discussion.
Ready for the RAGE? Join The Silent Rage Today! Be polite. Be professional. But have a plan to kill everyone you meet. |
Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.27 23:55:00 -
[103]
Enjoy the ride, don't forget to train for an apoc then whine. Good day. It's great being Amarr, aint it? |
gu o
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Posted - 2006.11.28 01:07:00 -
[104]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
I cannot belive some people.. dude, do you even want to play the game or simply put...win every fight without thinking about it? npc->pvp...sounds fun to you I guess
wow people grow up im getting quite upset with the complaints about something not even released...I cannot wait to see how retarded people are when it hits tq... BIT** BIT** BIT**
I am excited to see how the HP boost affects everyone. We all know for certain that some ship/race will become a hot selling point with the new build...get over it it might actually be time the mega/every gal ship is not king of everything.
Grow some Ba**S
Amarrian ships-Awesome Amarrian ships with lasers-not so awesome Amarrian ships with blasters-godly |
Lucus Ranger
Gallente Reikoku Band of Brothers
|
Posted - 2006.11.28 01:14:00 -
[105]
Originally by: Dave Tehsulei Edited by: Dave Tehsulei on 27/11/2006 06:21:03 I've been doing alot of testing the past few days on sisi, i see two main problems atm:
First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap.
Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues.
Oh and all my setups now include two 15% cap recharge rigs !
If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use.
Tanking rigs (and some of the other rigs) need to be changed again they are too good atm. Cap use of blasters (And lasers ?) needs to be reduced.
Hits the nail right on the spot to be honest..
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Kalamurii Izanthor
Soldiers Of Darkness Interstellar Alcohol Conglomerate
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Posted - 2006.11.28 01:25:00 -
[106]
Edited by: Kalamurii Izanthor on 28/11/2006 01:28:22 LOL, Wtf are you talking about over here? THE HYPERION IS A GREAT SHIP, i took down a t2 Neutron Megathron in it..... and t2 raven....
Electrons ftw!!
And there is no problem with Dual tanking atm, sure, you cant run the reps continuously without stopping the reps once while the cap reloads, but you can tank anything anyway.
Although i do have to agree that the Blasters use a bit too much cap.
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Captain Raynor
Caldari
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Posted - 2006.11.28 01:47:00 -
[107]
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
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CenturinSG
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Posted - 2006.11.28 16:31:00 -
[108]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
|
Posted - 2006.11.28 16:31:00 -
[109]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
|
Posted - 2006.11.28 16:31:00 -
[110]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
|
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CenturinSG
|
Posted - 2006.11.28 16:31:00 -
[111]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
|
Posted - 2006.11.28 16:31:00 -
[112]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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CenturinSG
|
Posted - 2006.11.28 16:31:00 -
[113]
Originally by: Captain Raynor
Originally by: murder one Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?
So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.
gotcha.
The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.
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Spacemann Spliff
0utbreak
|
Posted - 2006.11.29 05:03:00 -
[114]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Spacemann Spliff
0utbreak
|
Posted - 2006.11.29 05:03:00 -
[115]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
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Spacemann Spliff
0utbreak
|
Posted - 2006.11.29 05:03:00 -
[116]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
|
Spacemann Spliff
0utbreak
|
Posted - 2006.11.29 05:03:00 -
[117]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
|
Spacemann Spliff
0utbreak
|
Posted - 2006.11.29 05:03:00 -
[118]
Edited by: Spacemann Spliff on 29/11/2006 05:05:14 Edited by: Spacemann Spliff on 29/11/2006 05:04:09
Originally by: gu o
HOLY SH*T
this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too
Snip.. {waxing stu**d ad nauseam...}
Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?
A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.
As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.
So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.
|
Mila Prestoc
|
Posted - 2006.11.29 05:26:00 -
[119]
Edited by: Mila Prestoc on 29/11/2006 05:28:28 There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.
Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.
The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Mila Prestoc
|
Posted - 2006.11.29 05:26:00 -
[120]
Edited by: Mila Prestoc on 29/11/2006 05:28:28 There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.
Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.
The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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|
Mila Prestoc
|
Posted - 2006.11.29 05:26:00 -
[121]
Edited by: Mila Prestoc on 29/11/2006 05:28:28 There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.
Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.
The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Mila Prestoc
|
Posted - 2006.11.29 05:26:00 -
[122]
Edited by: Mila Prestoc on 29/11/2006 05:28:28 There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.
Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.
The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.29 05:37:00 -
[123]
Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings ) Honestly, if we find that we have as many problems, we will too.
Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.29 05:37:00 -
[124]
Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings ) Honestly, if we find that we have as many problems, we will too.
Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.29 05:37:00 -
[125]
Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings ) Honestly, if we find that we have as many problems, we will too.
Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.29 05:37:00 -
[126]
Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings ) Honestly, if we find that we have as many problems, we will too.
Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
Mila Prestoc
|
Posted - 2006.11.29 05:48:00 -
[127]
Edited by: Mila Prestoc on 29/11/2006 05:49:08
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods.
You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.
I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality. All races have issues, some are designed weaknesses, some are due to lack of player skill, some are imagined by sheep joining in with the flock on these forums, while very few true problems exist. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Mila Prestoc
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Posted - 2006.11.29 05:48:00 -
[128]
Edited by: Mila Prestoc on 29/11/2006 05:49:08
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods.
You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.
I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality. All races have issues, some are designed weaknesses, some are due to lack of player skill, some are imagined by sheep joining in with the flock on these forums, while very few true problems exist. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Mila Prestoc
|
Posted - 2006.11.29 05:48:00 -
[129]
Edited by: Mila Prestoc on 29/11/2006 05:49:08
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 29/11/2006 05:39:07
Originally by: Mila Prestoc If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?
They've "adapted" by 100-page whine threads in ships&mods.
You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.
I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality. All races have issues, some are designed weaknesses, some are due to lack of player skill, some are imagined by sheep joining in with the flock on these forums, while very few true problems exist. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
|
Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.29 06:27:00 -
[130]
Edited by: Xori Ruscuv on 29/11/2006 06:35:05
Originally by: Mila Prestoc You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.
I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality.
Yep! Thanks for demonstrating my point.
Some people are going to be happy with what they have. Some people aren't. Some people are going to fight for change, and some people are going to find another way.
It doesn't "prove" that nothing is wrong. OTOH, most of what is said doesn't "prove" it either.
Now that it is in game, only time will tell.
EDIT: I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.29 06:27:00 -
[131]
Edited by: Xori Ruscuv on 29/11/2006 06:35:05
Originally by: Mila Prestoc You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.
I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality.
Yep! Thanks for demonstrating my point.
Some people are going to be happy with what they have. Some people aren't. Some people are going to fight for change, and some people are going to find another way.
It doesn't "prove" that nothing is wrong. OTOH, most of what is said doesn't "prove" it either.
Now that it is in game, only time will tell.
EDIT: I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
Mila Prestoc
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Posted - 2006.11.29 06:40:00 -
[132]
Originally by: Xori Ruscuv I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.
I get ya.
Biggest thing I took from the OPs post was.
"rigs have penalties so I don't use them ones"
He then goes and fights ships which I bet are using those exact rigs to tank his damage!
He is unwilling to compramise, I guess he's still after that minny speed and agility with gal's damage and tank that everyone wanted when tier 3 bs's were announced... -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Mila Prestoc
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Posted - 2006.11.29 06:40:00 -
[133]
Originally by: Xori Ruscuv I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.
I get ya.
Biggest thing I took from the OPs post was.
"rigs have penalties so I don't use them ones"
He then goes and fights ships which I bet are using those exact rigs to tank his damage!
He is unwilling to compramise, I guess he's still after that minny speed and agility with gal's damage and tank that everyone wanted when tier 3 bs's were announced... -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Rastam3n
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Posted - 2006.11.29 07:06:00 -
[134]
Originally by: Mila Prestoc Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
Am I missing something? Are we now FORCED to use the new thing called RIGS just to make our ships close to useful?
Rigs might be available on SISI in unlimited quantities and for free, but I'm sure this will change dramatically on TQ...
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Mila Prestoc
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Posted - 2006.11.29 07:18:00 -
[135]
Originally by: Rastam3n
Originally by: Mila Prestoc Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...
Am I missing something? Are we now FORCED to use the new thing called RIGS just to make our ships close to useful?
Rigs might be available on SISI in unlimited quantities and for free, but I'm sure this will change dramatically on TQ...
Close to useful ? What are you comparing your ships against to come up with them not being useful?
Do you mean uber solo machines? Cos for small gangs the damage output of Gal ships will still be.... get this one...... ready?..... USEFUL.
The fact these tests were done on the test server where rigs are readily available using a ship + setup without rigs proves what? That tanking ships that use rigs are better than others? -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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SolidDread
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Posted - 2006.11.29 09:13:00 -
[136]
Have you tried fitting some NOSs instead of maximum damage?
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.29 09:25:00 -
[137]
Originally by: SolidDread Have you tried fitting some NOSs instead of maximum damage?
And then you have rediciously long fights which aren't at all fun.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.29 09:36:00 -
[138]
This thread is about the Hyperion if I'm not mistaken, so leave discussions about the Abaddon out of it. Yes the Abaddon is not without its problems and you will see I have acknowledged this in my other posts on the forum. So back to the HYPERION please.
As for wanting to fit a dual rep tank with 8 electrons, that's not even the same thing as an Abaddon with 8 tachs and 2 reps so stop talking crap please.
The problems with the hyperion and blasters in general were VERY well put by Dave Tehsulei on the other page. Cap and sustainability are the problems in revelations. Yes nos is more powerful than ever but that doesn't mean I want to fit it because it is the latest 'must have' module. I want to use guns. People fitting a rack of nos and winning by default is the lamest form of combat I've seen in a while. Needs to be changed imho.
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LukaG
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Posted - 2006.11.29 10:05:00 -
[139]
/signed
Lower the effectivness of NOS and the cap usage of blasters.
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Red Horseman
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2006.11.29 11:32:00 -
[140]
Edited by: Red Horseman on 29/11/2006 11:33:44
Originally by: Rastam3n
Am I missing something? Are we now FORCED to use the new thing called RIGS just to make our ships close to useful?
Like it or not, rigs are now part of Eve. You might as well ask, "OMG Are we now FORCED to use these things called MODULES just to make our ships close to useful?"
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Jin Steele
Fatalix Inc. Schism.
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Posted - 2006.11.29 11:49:00 -
[141]
sorry but this is absolute BS. first, a t2 gank hyperion killed my raven in all of 45 seconds or so with the dmg rigs. second, no one else can kill things fast either, and like it has been stated before, TANK OVER GANK! You seem to like the abbadon so much. try running it with a tank and lasers and see how long it lasts, then come make a new thread. Fatalix IS RECRUITING!
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Mila Prestoc
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Posted - 2006.11.29 12:04:00 -
[142]
Edited by: Mila Prestoc on 29/11/2006 12:05:51 @ the OP
I've read your post again, specifically your setups. They ALL follow one of two trends.
You either fit 1x EANM + DC + 3x Mag Stabs or you fit 3x active hards + eanm + dc.
You go all one or the other, try setups inbetween this. What's point of being able to tank 1000+ dps if your taking 500 dps, your wasting fitting, slots, cap... When on a Hyperion you can have 95% of the rep amount of other ships dual rep tank while saving a slot, 50% cap, pg and cpu you can increase your damage very nicely.
USE RIGS, unless you test against someone who isn't. You can really emphasis the Hyperions tank bonus. Mega is still a good rail ship, Hyperion is THE blastership now. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Pattern Clarc
The Priory
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Posted - 2006.11.29 12:04:00 -
[143]
Edited by: Pattern Clarc on 29/11/2006 12:15:47 murder, play around with the rigs.
Single rep +resists/gank work better than your dual plate setup.
hint...
2006.11.29 12:08 Training of the skill Jury Rigging to level 3 has been completed. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
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