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Thread Statistics | Show CCP posts - 1 post(s) |

Anthar Thebess
1133
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Posted - 2015.06.24 12:24:28 -
[31] - Quote
Nene Ryuseika wrote:So you don't really propose developing wrecks into more-rounded content creators
You just want to nullify the cheap tactic of popping the wreck people use to counter your equally cheap tactic of grab and dash
okey then
I think it is quite easy to boost EHP of a wreck , and creating new mechanic around it is totally different thing. We need wrecks for warpins after fleet warp changes.
Ideas about creating wrecks creating more content are good, but if we ask CCP to give us to much , we will never get it.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Nene Ryuseika
The Ryuseika Group
43
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Posted - 2015.06.24 12:33:25 -
[32] - Quote
IMO if wrecks can't be cleared quickly they should definitely NOT be warp-to anymore |

Tiddle Jr
Galvanized Inc.
265
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Posted - 2015.06.24 12:37:42 -
[33] - Quote
Could anyone remind me how long does wreck exist in space? Two hours? Do we need to consider a buff for this part as well? |

Anthar Thebess
1133
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Posted - 2015.06.24 13:07:21 -
[34] - Quote
Tiddle Jr wrote:Could anyone remind me how long does wreck exist in space? Two hours? Do we need to consider a buff for this part as well? The problem is about instant killing of wreck using a frigate, so you are killing them as fast as you can lock and cycle single gun.
In a combat situation , you are clearing wrecks around you and in the middle of your fleet to remove all possible warpins for enemy fleet.
Currently we will have fleet warp changes inbound and when FC cannot warp fleet , people waping to wrecks are very important thing, that we need to have.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Nyalnara
Dark Evil Undead Ponies Productions
44
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Posted - 2015.06.24 13:23:33 -
[35] - Quote
Anthar Thebess wrote:Currently we will have fleet warp changes inbound and when FC cannot warp fleet , people waping to wrecks are very important thing, that we need to have.
Which is exactly why we proposed wreck to need potentially more than one salvager cycle to clear.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Rafe Collins
Star Explorers Reckoning Star Alliance
0
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Posted - 2015.06.24 13:29:23 -
[36] - Quote
You can warp to fleet members so you don't need wrecks for warp ins. You just want white knights to stop shooting your hisec gaked wrecks. Quit acting like you are trying to make fleet fights better you scrub. |

Anthar Thebess
1133
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Posted - 2015.06.24 13:35:32 -
[37] - Quote
I killed my last freighter long time ago, if you care to check my killboard you will see i go for smaller stuff. In my first post i stated that this will also change way how the higsec ganking works , but it will change much more in fleet engagements.
Guess what happens if a guy warp into the middle of enemy fleet, or in the optimal range of guns. He will die fast, but he leave wreck that could still provide a warpin.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Daichi Yamato
Xero Security and Technologies
2545
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Posted - 2015.06.24 13:54:05 -
[38] - Quote
+1
Rafe Collins wrote: You just want white knights to stop shooting your hisec gaked wrecks.
White knights can still shoot whatever ship loots the wreck.
Oh wait...risk 
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
92
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Posted - 2015.06.24 13:57:27 -
[39] - Quote
Anthar Thebess wrote:- more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer Nonsense. Thanks to risk free looting by laundering the loot using fleet hangars on DST's and Orcas, the only thing that's going suspect is a noobship or a shuttle. You'll only see a suspect freighter in the rare case that single very valuable items are bigger than 50k m-¦ (size of a DST fleet hangar).
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1766
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Posted - 2015.06.24 14:11:45 -
[40] - Quote
Anthar Thebess wrote:Bronson Hughes wrote:I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1 HIgh? Cruiser - battlecruiser can have from few to few dozen thousand EHP, so 1.5k ehp wreck is not much. Battleship ehp start from frew dozen thousands , so 5k is small compared to this. Capitals , they tend to have from few hundred thousands to few milion sometimes , again just 20k ehp Supers , well those can go to few dozen milion ehp , and we have only 50k ehp on wreck ( 1 shoot to fighter bombers , or 2 shoots for dread) Balance that EHP level with the time it takes for a ship that size to lock a wreck and destroy it.
My concern is that granting battleship wrecks much higher EHP, thus making them harder to kill, will further discourage battleship fleets because there will be a greater window of opportunity for hostiles to warp to wrecks.
Maybe if the signature radius of the wrecks also increased in size as well so that, for example, battleships could lock battleship-sized wrecks almost instantly and I could get behind EHP values that high. That way, if your battleship fleet is awake and popping wrecks, there still won't be much warp-in opportunity, but if they're relying on their support, which has lower overall DPS, they'll be vulnerable longer.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Xe'Cara'eos
A Big Enough Lever
294
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Posted - 2015.06.24 14:49:33 -
[41] - Quote
+1, numbers may or may not need tweaking (I think the XL and XXL wrecks might need a bit less) but that's a secondary consideration to the basic premise
SUPPORTED!
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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EVE-Lotteries
EVE-Lotteries Corporation
18
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Posted - 2015.06.24 14:52:32 -
[42] - Quote
I support this Idea
You miss blink ? Come and play with us at EVE-Lotteries.com !
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Aeril Malkyre
Knights of the Ouroboros
420
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Posted - 2015.06.24 14:53:22 -
[43] - Quote
I'm all for logical progression.
Buuuuuuut on the other hand, one of my fondest memories comes from popping wrecks: Early on when salvage was still a good chunk of my income, ninjas would come in and salvage my wrecks, or try and loot-bait me. So rather than just let them steal from me, I'd target all the wrecks within 20km or so of them, and then send a 1400mm shell through the wreck before their salvager could cycle. Many vulture tears were had in Local.
Also I enjoy the anti-ganker movement popping the wrecks so CODE and their ilk don't get the loot from their cowardice.
Unsigned, but good idea. |

Sahriah BloodStone
Hunter Killers. Forsaken Asylum
119
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Posted - 2015.06.24 15:50:49 -
[44] - Quote
This one time, a Merlin popped a Charon wreak of a legal wartarget that had 5bil of loot in it with a single volley.
Yes please +1
"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "
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La Ahri
Project Tetragrammaton
1
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Posted - 2015.06.24 15:52:56 -
[45] - Quote
I think hp should be equal to structure hp or something. Anyway, would be nice. |

Menero Orti
Jedran Space Services Manifest Destiny...
46
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Posted - 2015.06.24 16:14:18 -
[46] - Quote
I like the suggested idea |

Lena Lazair
Khanid Irregulars Khanid's Legion
501
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Posted - 2015.06.24 17:13:11 -
[47] - Quote
Sean Parisi wrote:Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... Or by popping their freighter when they come to scoop the loot.
You should actually go watch a hisec freighter gank before making silly comments like this. Protip: suspect flags follow the pilot, not the ship. |

Globby
The Conference Elite CODE.
48
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Posted - 2015.06.24 17:22:30 -
[48] - Quote
I fully support the OP's premise that wrecks should have EHP proportional to the EHP of the ship class it was in before it was destroyed. The scaling can be tweaked, but it needs to be done in order to balance wreck shooting to remove warp-ins and wreck shooting friendly supercarrier and titan wrecks to deny your enemies potentially tens of billions in loot.
Also, a thrasher shouldn't be able to one-volley a freighter wreck in highsec destroying billions in loot. Gankers spend hundreds of millions ( and potentially billions ) to kill single freighters, and to have all the profits destroyed because the 'wreck' only has 500 EHP is kind of silly and unbalanced. Make them bring at least a third of what we did to kill the wreck in the first place.
And remember, don't forget to buy your mining permits. |

SFM Hobb3s
Wrecking Shots Black Legion.
314
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Posted - 2015.06.24 17:35:19 -
[49] - Quote
In the one-line bad ideas thread I said we should have loot spew for wrecks just like we used to for exploration sites.
I can't understand why we wouldn't want this? |

Sarah Flynt
Federation Interstellar Resources Silent Infinity
93
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Posted - 2015.06.24 17:53:54 -
[50] - Quote
Globby wrote:Also, a thrasher shouldn't be able to one-volley a freighter wreck in highsec destroying billions in loot. Gankers spend hundreds of millions ( and potentially billions ) to kill single freighters, and to have all the profits destroyed because the 'wreck' only has 500 EHP is kind of silly and unbalanced. Make them bring at least a third of what we did to kill the wreck in the first place. If in turn risk free looting through DST/Orca fleet hangars gets removed, I could live with that.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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EVE-Bet Angelus
Eve-Bet
1
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Posted - 2015.06.24 18:29:16 -
[51] - Quote
They should probably address the loot mechanic before carrying out such a change. As long as it takes less than a second to loot wrecks destroying them shouldn't take that much longer. |

Amonios Zula
Aeon Ascendant
46
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Posted - 2015.06.24 18:48:28 -
[52] - Quote
La Ahri wrote:I think hp should be equal to structure hp or something. Anyway, would be nice. I'd say more like half or quarter the hp of structure, the ships structure did fold under weapons fire afterall. another possibility if differing sized wrecks were to happen, is larger wrecks = bigger sig radius, easier to scan down for more fun  |

Jayne Fillon
731
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Posted - 2015.06.24 19:32:25 -
[53] - Quote
I like this
Can't shoot blues if you don't have any. Long Live NPSI.
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Archetype 66
Association of Commonwealth Enterprises Nulli Secunda
187
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Posted - 2015.06.24 20:26:09 -
[54] - Quote
+1 |

Zappity
WiNGSPAN Delivery Services
2250
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Posted - 2015.06.24 20:49:16 -
[55] - Quote
I like.
Zappity's Adventures for a taste of lowsec.
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Malcolm Malicious
Exploration Frontier inc Brave Collective
68
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Posted - 2015.06.24 20:55:57 -
[56] - Quote
This is great, especially with the new fleet warp changes |

Pulttl
Off-By-One Errors
0
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Posted - 2015.06.24 21:10:10 -
[57] - Quote
Sarah Flynt wrote:Speaking of silly and unbalanced: if in turn risk free looting through DST/Orca fleet hangars gets removed, I could live with that.
+1 to this. Fixing both would be awesome. It can achieve the original goal without harming the risk vs. reward balance around hisec ganking.
Identify hisec gankers at GankerLookout.com
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Hong Hu
EVE University Ivy League
23
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Posted - 2015.06.24 22:47:18 -
[58] - Quote
Good stuff. Good idea.
Will the wrecks have different icons to reflect the different sizes? |

Theon Severasse
Sniggerdly Pandemic Legion
130
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Posted - 2015.06.25 04:18:41 -
[59] - Quote
No.
When soloing, being able to pop wrecks to prevent a fleet warping on top of you is very important, and will become even more so with the fleet warps. |

Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
79
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Posted - 2015.06.25 06:36:31 -
[60] - Quote
If this is considered, which it has been mentioned multiple times, can we have a trade off like scannable/warpable or not warpable on grid like drones are.
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