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Anthar Thebess
1094
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Posted - 2015.06.22 22:13:56 -
[1] - Quote
Yes we are finally ready for this  Why? Currently almost any frigate can instantly kill any wreck. This have good and bad application in game, but usually it is abused to prevent someone from warp , salvage or loot something.
Just to prevent this from happening we should think about giving wrecks more EHP. To simplify we will have 5 basic types of wrecks : S , M , L , XL , XXL * S corresponds to current wreck ehp and all it is being created when destroyer or smaller ship dies ( no difference T1/T2 or T3) * M will have around 1.5k EHP. It is created after destroying (battle)cruser or industrial ship * L comes from Battleship (maybe also orca) and have 5k EHP * XL wreck come from carrier, dread, freighter , jump freighter and rorqual , it have 20k EHP * XXL wreck come from supper carrier or Titan, it have around 50k ehp.
What will this change? 2 simple examples: - new fleet opportunity : common tactic is to kill all wrecks near your fleet to remove unwanted wapins. - more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Lloyd Roses
Artificial Memories
1126
|
Posted - 2015.06.22 23:10:49 -
[2] - Quote
I'd be fine with some warpable debris taking the wreck's place until the timer would have run out. |

Asshin Riraille
Asshin Factories
1
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Posted - 2015.06.22 23:31:24 -
[3] - Quote
It would be logical that bigger wrecks have more ehp. |

Tiddle Jr
Galvanized Inc.
256
|
Posted - 2015.06.22 23:41:45 -
[4] - Quote
+1 |

Nyalnara
Dark Evil Undead Ponies Productions
30
|
Posted - 2015.06.23 00:40:43 -
[5] - Quote
This is logical. And it would also allow us to see a bit longer those shiny big capitals wrecks CCP invested time to design.
+1
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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FT Diomedes
The Graduates Get Off My Lawn
1133
|
Posted - 2015.06.23 02:10:34 -
[6] - Quote
Good idea, supported.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Joe Risalo
State War Academy Caldari State
819
|
Posted - 2015.06.23 02:15:25 -
[7] - Quote
One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... |

Sean Parisi
Fugutive Task Force A T O N E M E N T
699
|
Posted - 2015.06.23 02:32:52 -
[8] - Quote
Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck...
Or by popping their freighter when they come to scoop the loot. |

Anthar Thebess
1098
|
Posted - 2015.06.23 06:40:56 -
[9] - Quote
Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... Yes , like you see this is one of the issues. Most important for me are the warpins, after the fleet warp changes those will be very important things on battlefield. "We need to kill one of the leading ships to provide warpin to bombers!"
Now you just ungroup your guns and instantly clear those.
Remember that when people see ISK they tend to do stupid things , and provide tons of content.
If you want to troll the gankers , have a bomber with scrams sitting near the dead freighter. No targeting delay after decloack.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Samillian
Angry Mustellid The Periphery
850
|
Posted - 2015.06.23 07:23:07 -
[10] - Quote
Seems reasonable to me that different classes of ship would produce wrecks that are harder to clear.
Supported.
NBSI shall be the whole of the Law
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FireFrenzy
Satan's Unicorns
485
|
Posted - 2015.06.23 08:35:54 -
[11] - Quote
seems very logical:) |

Anthar Thebess
1099
|
Posted - 2015.06.23 09:41:31 -
[12] - Quote
It is about logic and all lost content  Let wrecks spawn more wrecks.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.23 10:26:56 -
[13] - Quote
Anthar Thebess wrote:It is about logic and all lost content  Let wrecks spawn more wrecks.
No objections. +1
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Kione Keikira
Sleepless Guardians Unreachable
14
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Posted - 2015.06.23 10:42:37 -
[14] - Quote
I'd love this, it'd also be awesome if we could see what the wreck was previously as a bit of a memorial to the valiant capsuleers who fought there or what some poor schmuck was flying when he got blapped. Maybe also have the killmail tied to the wreck?
Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck...
The problem here isn"t the wreck being harder to pop, but the reason you're being ganked in the first place. Suicide ganking is also a problem but that's not going to go away any time soon... One day instead of suicide ganking it'll be suicide raids, where a gallente task force jumps into Jita to try and blap as many ships as possible while 0.1% of local fights back.
Master of being misunderstood.
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Anthar Thebess
1103
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Posted - 2015.06.23 10:51:09 -
[15] - Quote
Thats the whole point. Wrecks are wrecks. How many times you see a wreck and want to check what it is there , how many times you warped to wreck....
Look at big fleets, many times you kill wreck to remove warpins - this will be still viable after, just not so easy and instant, and after fleet warp changes very important.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Nyalnara
Dark Evil Undead Ponies Productions
32
|
Posted - 2015.06.23 11:26:06 -
[16] - Quote
Kione Keikira wrote:I'd love this, it'd also be awesome if we could see what the wreck was previously as a bit of a memorial to the valiant capsuleers who fought there or what some poor schmuck was flying when he got blapped. Maybe also have the killmail tied to the wreck? Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... The problem here isn"t the wreck being harder to pop, but the reason you're being ganked in the first place. Suicide ganking is also a problem but that's not going to go away any time soon... One day instead of suicide ganking it'll be suicide raids, where a gallente task force jumps into Jita to try and blap as many ships as possible while 0.1% of local fights back.
Well, it actually happens kinda often. Except faction NPC militia is not as op as Concord.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Kione Keikira
Sleepless Guardians Unreachable
14
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Posted - 2015.06.23 11:44:10 -
[17] - Quote
Nyalnara wrote:
Well, it actually happens kinda often. Except faction NPC militia is not as op as Concord.
True that I guess, though it isn't always profitable for the gankers.
I hope NPC militia and standings become relevant enough to replace sec status and Concord, standings are annoying rather than "oh **** I can't go here".
Master of being misunderstood.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1756
|
Posted - 2015.06.23 13:51:38 -
[18] - Quote
I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Anthar Thebess
1106
|
Posted - 2015.06.23 14:11:03 -
[19] - Quote
Bronson Hughes wrote:I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1
HIgh? Cruiser - battlecruiser can have from few to few dozen thousand EHP, so 1.5k ehp wreck is not much. Battleship ehp start from frew dozen thousands , so 5k is small compared to this. Capitals , they tend to have from few hundred thousands to few milion sometimes , again just 20k ehp Supers , well those can go to few dozen milion ehp , and we have only 50k ehp on wreck ( 1 shoot to fighter bombers , or 2 shoots for dread)
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Zauler
Coven Of Witches Inver Brass
1
|
Posted - 2015.06.24 07:05:48 -
[20] - Quote
+1 |
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Netan MalDoran
xXTheWarhammerXx
111
|
Posted - 2015.06.24 07:58:25 -
[21] - Quote
+1
"Your security status has been lowered." - Hell yeah it was!
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Infrequent
Stillwater Corporation That Escalated Quickly.
86
|
Posted - 2015.06.24 09:22:52 -
[22] - Quote
We've been needing this for quite a while, it's always made sense, it still makes sense now. +1 |

Zibru Povens
Hoover Inc. Pandemic Legion
11
|
Posted - 2015.06.24 10:18:48 -
[23] - Quote
someone's mad their lewd got #AMT'd
also no. |

Anthar Thebess
1127
|
Posted - 2015.06.24 10:29:52 -
[24] - Quote
Zibru Povens wrote:someone's mad their lewd got #AMT'd
also no. Huh? 
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Nene Ryuseika
The Ryuseika Group
40
|
Posted - 2015.06.24 10:40:16 -
[25] - Quote
+1
Imagine it also doesn't act like a can or can be salvaged in one go
you actually have to salvage it a bit by bit and the EHP and mass gets smaller,
while you're doing it your randomly extracting the modules and cargo as well as part of the salvage bit by bit, cycle by cycle |

Cpt Patrick Archer
Quam Singulari Triumvirate.
46
|
Posted - 2015.06.24 10:59:01 -
[26] - Quote
+1
Although I think the actual EHP needs some work. From my point of view it should be considerably more than what it is when a ship is still 'alive'.
1.5k Is not really a challenge to kill, so that sort of defeats the purpose. |

Nyalnara
Dark Evil Undead Ponies Productions
41
|
Posted - 2015.06.24 11:16:01 -
[27] - Quote
Nene Ryuseika wrote:+1
Imagine it also doesn't act like a can or can be salvaged in one go
you actually have to salvage it a bit by bit and the EHP and mass gets smaller,
while you're doing it your randomly extracting the modules and cargo as well as part of the salvage bit by bit, cycle by cycle
No for the "randomly extract the loot", as gankers need to be mobile to stay alive (in a non-HighSec context), and looting would require the skill salvaging, which should not be forced onto player. Or salvaging 1 given to all new player and retroactively to all non-new players. (Random loot would mostly be annoying because the loot fairy would most likely feed you all those worthless cap charges anyway...)
Why not for the "salvage during multiple cycles", would be more logical lore-wise, especially with capital wrecks.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Anthar Thebess
1129
|
Posted - 2015.06.24 11:27:32 -
[28] - Quote
This is not about the salvaging changes, but about boosting wrecks EHP.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Nyalnara
Dark Evil Undead Ponies Productions
42
|
Posted - 2015.06.24 11:48:54 -
[29] - Quote
Well, we're speaking about making sure a wreck stay on grid longer, am i right? Then speaking about multi-cycle salvaging count in. Because 1 cycling a titan wreck will make it pop, even if 1B EHP.
Augmenting wrecks EHP will bring back the old dessies salvaging fits. So, making sure you can't one cycle salvage is relevant.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Nene Ryuseika
The Ryuseika Group
43
|
Posted - 2015.06.24 12:13:15 -
[30] - Quote
So you don't really propose developing wrecks into more-rounded content creators
You just want to nullify the cheap tactic of popping the wreck people use to counter your equally cheap tactic of grab and dash
okey then
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Anthar Thebess
1133
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Posted - 2015.06.24 12:24:28 -
[31] - Quote
Nene Ryuseika wrote:So you don't really propose developing wrecks into more-rounded content creators
You just want to nullify the cheap tactic of popping the wreck people use to counter your equally cheap tactic of grab and dash
okey then
I think it is quite easy to boost EHP of a wreck , and creating new mechanic around it is totally different thing. We need wrecks for warpins after fleet warp changes.
Ideas about creating wrecks creating more content are good, but if we ask CCP to give us to much , we will never get it.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Nene Ryuseika
The Ryuseika Group
43
|
Posted - 2015.06.24 12:33:25 -
[32] - Quote
IMO if wrecks can't be cleared quickly they should definitely NOT be warp-to anymore |

Tiddle Jr
Galvanized Inc.
265
|
Posted - 2015.06.24 12:37:42 -
[33] - Quote
Could anyone remind me how long does wreck exist in space? Two hours? Do we need to consider a buff for this part as well? |

Anthar Thebess
1133
|
Posted - 2015.06.24 13:07:21 -
[34] - Quote
Tiddle Jr wrote:Could anyone remind me how long does wreck exist in space? Two hours? Do we need to consider a buff for this part as well? The problem is about instant killing of wreck using a frigate, so you are killing them as fast as you can lock and cycle single gun.
In a combat situation , you are clearing wrecks around you and in the middle of your fleet to remove all possible warpins for enemy fleet.
Currently we will have fleet warp changes inbound and when FC cannot warp fleet , people waping to wrecks are very important thing, that we need to have.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Nyalnara
Dark Evil Undead Ponies Productions
44
|
Posted - 2015.06.24 13:23:33 -
[35] - Quote
Anthar Thebess wrote:Currently we will have fleet warp changes inbound and when FC cannot warp fleet , people waping to wrecks are very important thing, that we need to have.
Which is exactly why we proposed wreck to need potentially more than one salvager cycle to clear.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Rafe Collins
Star Explorers Reckoning Star Alliance
0
|
Posted - 2015.06.24 13:29:23 -
[36] - Quote
You can warp to fleet members so you don't need wrecks for warp ins. You just want white knights to stop shooting your hisec gaked wrecks. Quit acting like you are trying to make fleet fights better you scrub. |

Anthar Thebess
1133
|
Posted - 2015.06.24 13:35:32 -
[37] - Quote
I killed my last freighter long time ago, if you care to check my killboard you will see i go for smaller stuff. In my first post i stated that this will also change way how the higsec ganking works , but it will change much more in fleet engagements.
Guess what happens if a guy warp into the middle of enemy fleet, or in the optimal range of guns. He will die fast, but he leave wreck that could still provide a warpin.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Daichi Yamato
Xero Security and Technologies
2545
|
Posted - 2015.06.24 13:54:05 -
[38] - Quote
+1
Rafe Collins wrote: You just want white knights to stop shooting your hisec gaked wrecks.
White knights can still shoot whatever ship loots the wreck.
Oh wait...risk 
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
92
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Posted - 2015.06.24 13:57:27 -
[39] - Quote
Anthar Thebess wrote:- more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer Nonsense. Thanks to risk free looting by laundering the loot using fleet hangars on DST's and Orcas, the only thing that's going suspect is a noobship or a shuttle. You'll only see a suspect freighter in the rare case that single very valuable items are bigger than 50k m-¦ (size of a DST fleet hangar).
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1766
|
Posted - 2015.06.24 14:11:45 -
[40] - Quote
Anthar Thebess wrote:Bronson Hughes wrote:I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1 HIgh? Cruiser - battlecruiser can have from few to few dozen thousand EHP, so 1.5k ehp wreck is not much. Battleship ehp start from frew dozen thousands , so 5k is small compared to this. Capitals , they tend to have from few hundred thousands to few milion sometimes , again just 20k ehp Supers , well those can go to few dozen milion ehp , and we have only 50k ehp on wreck ( 1 shoot to fighter bombers , or 2 shoots for dread) Balance that EHP level with the time it takes for a ship that size to lock a wreck and destroy it.
My concern is that granting battleship wrecks much higher EHP, thus making them harder to kill, will further discourage battleship fleets because there will be a greater window of opportunity for hostiles to warp to wrecks.
Maybe if the signature radius of the wrecks also increased in size as well so that, for example, battleships could lock battleship-sized wrecks almost instantly and I could get behind EHP values that high. That way, if your battleship fleet is awake and popping wrecks, there still won't be much warp-in opportunity, but if they're relying on their support, which has lower overall DPS, they'll be vulnerable longer.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Xe'Cara'eos
A Big Enough Lever
294
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Posted - 2015.06.24 14:49:33 -
[41] - Quote
+1, numbers may or may not need tweaking (I think the XL and XXL wrecks might need a bit less) but that's a secondary consideration to the basic premise
SUPPORTED!
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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EVE-Lotteries
EVE-Lotteries Corporation
18
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Posted - 2015.06.24 14:52:32 -
[42] - Quote
I support this Idea
You miss blink ? Come and play with us at EVE-Lotteries.com !
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Aeril Malkyre
Knights of the Ouroboros
420
|
Posted - 2015.06.24 14:53:22 -
[43] - Quote
I'm all for logical progression.
Buuuuuuut on the other hand, one of my fondest memories comes from popping wrecks: Early on when salvage was still a good chunk of my income, ninjas would come in and salvage my wrecks, or try and loot-bait me. So rather than just let them steal from me, I'd target all the wrecks within 20km or so of them, and then send a 1400mm shell through the wreck before their salvager could cycle. Many vulture tears were had in Local.
Also I enjoy the anti-ganker movement popping the wrecks so CODE and their ilk don't get the loot from their cowardice.
Unsigned, but good idea. |

Sahriah BloodStone
Hunter Killers. Forsaken Asylum
119
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Posted - 2015.06.24 15:50:49 -
[44] - Quote
This one time, a Merlin popped a Charon wreak of a legal wartarget that had 5bil of loot in it with a single volley.
Yes please +1
"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "
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La Ahri
Project Tetragrammaton
1
|
Posted - 2015.06.24 15:52:56 -
[45] - Quote
I think hp should be equal to structure hp or something. Anyway, would be nice. |

Menero Orti
Jedran Space Services Manifest Destiny...
46
|
Posted - 2015.06.24 16:14:18 -
[46] - Quote
I like the suggested idea |

Lena Lazair
Khanid Irregulars Khanid's Legion
501
|
Posted - 2015.06.24 17:13:11 -
[47] - Quote
Sean Parisi wrote:Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... Or by popping their freighter when they come to scoop the loot.
You should actually go watch a hisec freighter gank before making silly comments like this. Protip: suspect flags follow the pilot, not the ship. |

Globby
The Conference Elite CODE.
48
|
Posted - 2015.06.24 17:22:30 -
[48] - Quote
I fully support the OP's premise that wrecks should have EHP proportional to the EHP of the ship class it was in before it was destroyed. The scaling can be tweaked, but it needs to be done in order to balance wreck shooting to remove warp-ins and wreck shooting friendly supercarrier and titan wrecks to deny your enemies potentially tens of billions in loot.
Also, a thrasher shouldn't be able to one-volley a freighter wreck in highsec destroying billions in loot. Gankers spend hundreds of millions ( and potentially billions ) to kill single freighters, and to have all the profits destroyed because the 'wreck' only has 500 EHP is kind of silly and unbalanced. Make them bring at least a third of what we did to kill the wreck in the first place.
And remember, don't forget to buy your mining permits. |

SFM Hobb3s
Wrecking Shots Black Legion.
314
|
Posted - 2015.06.24 17:35:19 -
[49] - Quote
In the one-line bad ideas thread I said we should have loot spew for wrecks just like we used to for exploration sites.
I can't understand why we wouldn't want this? |

Sarah Flynt
Federation Interstellar Resources Silent Infinity
93
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Posted - 2015.06.24 17:53:54 -
[50] - Quote
Globby wrote:Also, a thrasher shouldn't be able to one-volley a freighter wreck in highsec destroying billions in loot. Gankers spend hundreds of millions ( and potentially billions ) to kill single freighters, and to have all the profits destroyed because the 'wreck' only has 500 EHP is kind of silly and unbalanced. Make them bring at least a third of what we did to kill the wreck in the first place. If in turn risk free looting through DST/Orca fleet hangars gets removed, I could live with that.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|
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EVE-Bet Angelus
Eve-Bet
1
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Posted - 2015.06.24 18:29:16 -
[51] - Quote
They should probably address the loot mechanic before carrying out such a change. As long as it takes less than a second to loot wrecks destroying them shouldn't take that much longer. |

Amonios Zula
Aeon Ascendant
46
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Posted - 2015.06.24 18:48:28 -
[52] - Quote
La Ahri wrote:I think hp should be equal to structure hp or something. Anyway, would be nice. I'd say more like half or quarter the hp of structure, the ships structure did fold under weapons fire afterall. another possibility if differing sized wrecks were to happen, is larger wrecks = bigger sig radius, easier to scan down for more fun  |

Jayne Fillon
731
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Posted - 2015.06.24 19:32:25 -
[53] - Quote
I like this
Can't shoot blues if you don't have any. Long Live NPSI.
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Archetype 66
Association of Commonwealth Enterprises Nulli Secunda
187
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Posted - 2015.06.24 20:26:09 -
[54] - Quote
+1 |

Zappity
WiNGSPAN Delivery Services
2250
|
Posted - 2015.06.24 20:49:16 -
[55] - Quote
I like.
Zappity's Adventures for a taste of lowsec.
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Malcolm Malicious
Exploration Frontier inc Brave Collective
68
|
Posted - 2015.06.24 20:55:57 -
[56] - Quote
This is great, especially with the new fleet warp changes |

Pulttl
Off-By-One Errors
0
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Posted - 2015.06.24 21:10:10 -
[57] - Quote
Sarah Flynt wrote:Speaking of silly and unbalanced: if in turn risk free looting through DST/Orca fleet hangars gets removed, I could live with that.
+1 to this. Fixing both would be awesome. It can achieve the original goal without harming the risk vs. reward balance around hisec ganking.
Identify hisec gankers at GankerLookout.com
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Hong Hu
EVE University Ivy League
23
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Posted - 2015.06.24 22:47:18 -
[58] - Quote
Good stuff. Good idea.
Will the wrecks have different icons to reflect the different sizes? |

Theon Severasse
Sniggerdly Pandemic Legion
130
|
Posted - 2015.06.25 04:18:41 -
[59] - Quote
No.
When soloing, being able to pop wrecks to prevent a fleet warping on top of you is very important, and will become even more so with the fleet warps. |

Krops Vont
Hard Knocks Inc. Hard Knocks Citizens
79
|
Posted - 2015.06.25 06:36:31 -
[60] - Quote
If this is considered, which it has been mentioned multiple times, can we have a trade off like scannable/warpable or not warpable on grid like drones are.
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Anthar Thebess
1160
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Posted - 2015.06.25 07:11:09 -
[61] - Quote
Krops Vont wrote:If this is considered, which it has been mentioned multiple times, can we have a trade off like scannable/warpable or not warpable on grid like drones are.
One thing at the time. Currently we need this badly before fleet warp changes hit.
There are many possibilities how we can use wrecks - i like the idea about "mining" bigger ones. CCP could pin topic dedicated to wrecks , as making capital wrecks un-destroyable until completely "mined out" is fun idea for me.
THink about all those mining ships around super carrier wreck 
Capital Remote AID Rebalance
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|

Aeon Veritas
Lobach Inc. Easily Offended
10
|
Posted - 2015.06.25 09:23:17 -
[62] - Quote
+1 for the OP idea
A small extension of the idea would be to add mass to the wrecks (maybe half of average mass of the ship class?) and somehow calculate the mass with the base velocity of tractor beams. Because at the moment a titan wreck could be drawn with 2400m/sec from a Noctis... Maybe the Small tractor beams should be rendered unable to draw XL and XXL wrecks. (sizes acc. OP) That could give the Rorq a new role for after fleet fights... Edit: better Attribute would be "Force" since velocity = force / mass
General module tiericide thoughts
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Nyalnara
Dark Evil Undead Ponies Productions
47
|
Posted - 2015.06.25 09:30:20 -
[63] - Quote
Uuuuuuse the foooorce, Luke...
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|

Rhamnousia Nosferatu
Omar Little Fan Club
59
|
Posted - 2015.06.25 09:46:30 -
[64] - Quote
In general I have no objection to this idea, however in order to be implemented, looting mechanics (at least) need to be fixed (namely DST fleet hangar mechanic).
Otherwise its just a stealth buff to gankers who (obviously) are getting a bit hurt in their backs due to the fact that some of the folks fighting them actually started popping the wrecks (as they - the gankers, suggested in one thread ).
So -1 atm, with +1 potential. Also, numbers need to be worked on a bit (tone them down maybe). |

Anthar Thebess
1161
|
Posted - 2015.06.25 10:03:31 -
[65] - Quote
Rhamnousia Nosferatu wrote:In general I have no objection to this idea, however in order to be implemented, looting mechanics (at least) need to be fixed (namely DST fleet hangar mechanic). Otherwise its just a stealth buff to gankers who (obviously) are getting a bit hurt in their backs due to the fact that some of the folks fighting them actually started popping the wrecks (as they - the gankers, suggested in one thread  ). So -1 atm, with +1 potential. Also, numbers need to be worked on a bit (tone them down maybe). I think it is not hard to block moving cargo to fleet hangar based on crime watch mechanic.
Capital Remote AID Rebalance
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|

Rhamnousia Nosferatu
Omar Little Fan Club
59
|
Posted - 2015.06.25 10:25:24 -
[66] - Quote
Anthar Thebess wrote: I think it is not hard to block moving cargo to fleet hangar based on crime watch mechanic.
Unfortunately, it is. You might not live in hisec, but this change would definitely be a giant buff to efficiency of freighter ganking. |

Anthar Thebess
1161
|
Posted - 2015.06.25 10:34:56 -
[67] - Quote
Rhamnousia Nosferatu wrote:Anthar Thebess wrote: I think it is not hard to block moving cargo to fleet hangar based on crime watch mechanic.
Unfortunately, it is. You might not live in hisec, but this change would definitely be a giant buff to efficiency of freighter ganking.
But at the same time solve very important issue after fleet warp changes. Like in life , you fix something just to brake 2 other things.
In nullsec i want to have fun when i undock , rather than watch someone having it 200km away , without getting a proper warpin. Try to get near frigate / destroyer / kite cruiser brawl, when you : - probe - warp alt - warp your ship to alt
enemy will be 70km already.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Gingar Bread
School of Applied Knowledge Caldari State
4
|
Posted - 2015.06.25 11:05:26 -
[68] - Quote
Good Morning scrub,
It seems for as much as you tried to dupe people in your OP about how many noble reasons you had for having wrecks not pop so easily, your last 3 posts made it abundantly clear why you *actually* need wrecks to stay on grid.
Learn to play, learn to kite, stop flying triple plated ****, user probrs better or have a friend in a dedicated prober, have probes on your combat ship, there's quite a few options. I think the "tl;dr" to you is L2P. You're not getting free warp-ins now that CCP is removing fleet warps and sovlosers can't be warped around anymore.
From the CCP post: "The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)."
Your argument is going against exactly the reason why CCP is doing the warp changes in the first place. And all the bandwagon jumpers are not better here. kthxbai o/ |

Anthar Thebess
1161
|
Posted - 2015.06.25 11:22:47 -
[69] - Quote
Lol. You can warp to wrecks now.
I gave simple example how having ability to warp to wrecks is useful for a single player. When you look at the fleet engagements this issue become bigger and bigger.
Ever tried to fly in a dictor? Usually you sit around 200-300km away from main engagements , trying not to die from ceptors. When you see a proper moment , or FC ask you to do so , you try to warp into the middle of enemy fleet and keep as many ships as you can on the field.
You will die instantly. My record is 17 dictors lost in one fleet.
Probably i am bad at this game, but it is really hard to survive without reps, sitting in the middle of the enemy fleet in your own bubble.
You cannot count on any other warpin than enemy wreck.
CCP is shifting game to cruiser gangs , and they move quite fast , now we are talking about missile ships - so again this will be very fast fleets, kite fleets. No way you can keep enemy fleet bubbled in crucial moment without having ability to warp to "fresh" wreck
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Jin Kugu
Garoun Investment Bank Gallente Federation
25
|
Posted - 2015.06.25 12:13:23 -
[70] - Quote
+1
For anyone that doesn't know wrecks have 500ehp(less than a pod) and 5000 sig radius(twice that of a dread). This means that anything can lock and kill it instantly.
With the fleet warp changes coming, now is a good time to deal with this because getting warpins from wrecks will be crucial.
The only argument people can bring up against this logical change is 'tears', this only proves to me that the current wrecks are frustrating to some people but don't have a good reason to be this flimsy. |
|

Anthar Thebess
1161
|
Posted - 2015.06.25 13:11:53 -
[71] - Quote
Something exploded, it is radioactive then signature can be big. When you have only scrap metal left on field , it should need something more than a 1 bullet to destroy it.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

InTrader Zim
State War Academy Caldari State
0
|
Posted - 2015.06.25 15:16:51 -
[72] - Quote
+1 CCP, this is a really good idea! |

Trader Bongo McButtStash
State War Academy Caldari State
1
|
Posted - 2015.06.25 15:21:59 -
[73] - Quote
Rhamnousia Nosferatu wrote:Anthar Thebess wrote: I think it is not hard to block moving cargo to fleet hangar based on crime watch mechanic.
Unfortunately, it is. You might not live in hisec, but this change would definitely be a giant buff to efficiency of freighter ganking.
Actually, this wouldn't effect freighters getting ganked period, just the loot retrieval after the fact. This does not prevent anything from dying any less often than it currently does.
Unfortunately, people are letting personal motives get in the way of changes that would mean a lot to a ton of different parts of the game for other people. A titan that has 100 million EHP shouldn't be able to have it's wreck popped by one bullet. Just my .02 |

Anathema De'vouis
Science and Trade Institute Caldari State
0
|
Posted - 2015.06.25 15:27:01 -
[74] - Quote
why hasn't this been thought of sooner! good idea, makes sense |

Rhamnousia Nosferatu
Omar Little Fan Club
61
|
Posted - 2015.06.25 18:00:59 -
[75] - Quote
Trader Bongo McButtStash wrote:Actually, this wouldn't effect freighters getting ganked period, just the loot retrieval after the fact. This does not prevent anything from dying any less often than it currently does.  Unfortunately, people are letting personal motives get in the way of changes that would mean a lot to a ton of different parts of the game for other people. A titan that has 100 million EHP shouldn't be able to have it's wreck popped by one bullet. Just my .02
Not sure but seriously doubt titans have 100 mil EHP in any configuration. Also, I too used to like posting on alts. |

Nyalnara
Dark Evil Undead Ponies Productions
48
|
Posted - 2015.06.25 19:39:19 -
[76] - Quote
Been fiddling with Pyfa, easily go up to 50M.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|

ugly inside
Imperial Academy Amarr Empire
20
|
Posted - 2015.06.25 19:47:28 -
[77] - Quote
Anthar Thebess wrote:Bronson Hughes wrote:I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1 HIgh? Cruiser - battlecruiser can have from few to few dozen thousand EHP, so 1.5k ehp wreck is not much. Battleship ehp start from frew dozen thousands , so 5k is small compared to this. Capitals , they tend to have from few hundred thousands to few milion sometimes , again just 20k ehp Supers , well those can go to few dozen milion ehp , and we have only 50k ehp on wreck ( 1 shoot to fighter bombers , or 2 shoots for dread)
take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art. |

Frostys Virpio
KarmaFleet Goonswarm Federation
1941
|
Posted - 2015.06.25 20:26:13 -
[78] - Quote
Just massively reduce their sig so they can't be insta locked. It gives you a window to warp if you are paying attention. Saying it's normal for wreck to take more than one shot kinda forget the fact wreck would not be immobile and more than likely only be a bunch of pieces scattering in space thus not staying in place for you to warp to. |

Daichi Yamato
Xero Security and Technologies
2547
|
Posted - 2015.06.25 20:37:31 -
[79] - Quote
ugly inside wrote:
take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art.
I can only think of something like a black hole that could completely destroy a car and remove it from the universe (and even then, its not truly destroyed). So what youre saying is it should take a doomsday volley to completely remove a wreck from the game?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Rhamnousia Nosferatu
Omar Little Fan Club
61
|
Posted - 2015.06.25 20:48:25 -
[80] - Quote
Nyalnara wrote:Been fiddling with Pyfa, easily go up to 50M.
Yes, 'easily' consisting of titan links, T2 trimarks, HG Slaves, and purple fit. Now double that somehow, please.  |
|

Rhamnousia Nosferatu
Omar Little Fan Club
61
|
Posted - 2015.06.25 20:50:02 -
[81] - Quote
Daichi Yamato wrote:ugly inside wrote:
take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art.
I can only think of something like a black hole that could completely destroy a car and remove it from the universe (and even then, its not truly destroyed). So what youre saying is it should take a doomsday volley to completely remove a wreck from the game?
Ok, then a counter-proposal - on destroying wreck it turns into some salvage you can scoop. Less then you can get using the salvager though. There, mystery and problem solved. |

Trader Bongo McButtStash
State War Academy Caldari State
2
|
Posted - 2015.06.26 00:57:48 -
[82] - Quote
I just got it to 75 mil without leviathan boosts or links, 100 mil is so easy. If I knew how to use EFT I'd add it in. (remember leviathan boosts are a massive boost to shield HP, and erebus boosts are a massive boost to armor)
http://i.imgur.com/tIhYAMm.png
I don't know how CCP deals with linking images on the forum so forgive me if I break any rules.
Please, at least do your homework if you're going to pretend to know things.
edit:
This is all against the premise anyway, this is a really good change and it makes sense; I'm tired of having titan wrecks instantly killed every single time they're created, and same with super carriers and capitals. It's unfair that ships with 100k+ EHP have a wreck that a frigate can 1shot, it's poor game balance and this thing would make for a great and fair change. |

Nyalnara
Dark Evil Undead Ponies Productions
48
|
Posted - 2015.06.26 07:00:17 -
[83] - Quote
Rhamnousia Nosferatu wrote:Nyalnara wrote:Been fiddling with Pyfa, easily go up to 50M. Yes, 'easily' consisting of titan links, T2 trimarks, HG Slaves, and purple fit. Now double that somehow, please. 
Nope, T3 links because i was lazy, and midgrade snake only.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|

Anthar Thebess
1166
|
Posted - 2015.06.26 10:49:25 -
[84] - Quote
It is not about making insane EHP, but forcing people that kill wrecks on field to put effort in this. I love idea about "mining" the wrecks , but lets get as much support to ehp buff , before fleet warp changes hit.
If for CCP is hard to difference wreck types and EHP , lets just boost all wreck EHP from 500 to around 10.000. Still 1 variable that is probably sitting somewhere in the database.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Rhamnousia Nosferatu
Omar Little Fan Club
62
|
Posted - 2015.06.26 11:49:21 -
[85] - Quote
Trader Bongo McButtStash wrote: Please, at least do your homework if you're going to pretend to know things.
I don't know much about titans, never claimed to, and as I said - not sure but seriously doubt 100mil ehp. It seems I made a mistake, my bad.
To explain where the mistake came from - I did my EFT-ing with avatar in eft, with avatar as booster (didn't know erebus was better) and did not overheat harders, so ye, it can actually go for a burst tank of over 100mil EHP (2 minutes 20 seconds before hardeners burning out). BTW, either something's wrong with my EFT or yours since I could not get your 72 mil on levi if I fit a clear pilot (no implants) and no boosters on the exact same fit (I get 65 mil ehp). Either way, it could be argued that EHP is irrelevant for the wreck as its very dependent on the situation (as this disscussion has shown) and once the wreck pops only its base HP value should count.
EDIT: All the EFT warrioring aside, I stand by my comments on the wreck changes (-1 atm) |

Nyalnara
Dark Evil Undead Ponies Productions
52
|
Posted - 2015.06.26 12:11:20 -
[86] - Quote
Anthar Thebess wrote:If for CCP is hard to difference wreck types and EHP
No, it's not hard, as they manage to load different models based on size (S, M, L, and all Caps), and they also keep track as whether it was a T1 or T2 hull before being wrecked...
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|

Jin Kugu
Garoun Investment Bank Gallente Federation
26
|
Posted - 2015.06.26 12:27:26 -
[87] - Quote
Rhamnousia Nosferatu wrote:[quote=Trader Bongo McButtStash] EDIT: All the EFT warrioring aside, I stand by my comments on the wreck changes (-1 atm)
Popping wrecks is already common in nullsec and I don't doubt that with fleetwarp changes anti-support roles will be ordered to always shoot wrecks in range.
At the moment there is nothing at all you can do to stop someone from killing a wreck instantly. Anything can lock and kill it instantly. There is no counterplay.
Can you give any reason balancing wrecks is not a good change for everyone? Your comment was that this buffs people looting wrecks too, wich is a pretty obvious result of these changes. Is there any gameplay or balance reason this is not a good thing?
Your personal feelings towards certain groups are not a reason to stop good changes.
|

Laidai Proset
Science and Trade Institute Caldari State
0
|
Posted - 2015.06.26 13:51:21 -
[88] - Quote
seems like a change that benefits everybody, and just makes sense.
maybe make it an average of the raw hp of the CLASS of ships, and not the fitted ships, so like
0.5k for a noobship/shuttle 2k for a frigate 3.5k for a destroyer 5k for a cruiser (mining barges) 10k for a battlecruiser 20k for a battleship 75k for carrier/dreadnaught/freighter/jumpfreighter/orca/rorqual 150k for supercarrier/titan
this makes it so it's not nearly as big as the actual ship (with no fittings) but big enough so that having a wreck is relevant |

Anthar Thebess
1166
|
Posted - 2015.06.26 14:20:47 -
[89] - Quote
Jin Kugu wrote: Popping wrecks is already common in nullsec and I don't doubt that with fleetwarp changes anti-support roles will be ordered to always shoot wrecks in range.
At the moment there is nothing at all you can do to stop someone from killing a wreck instantly. Anything can lock and kill it instantly. There is no counterplay.
Can you give any reason balancing wrecks is not a good change for everyone? Your comment was that this buffs people looting wrecks too, wich is a pretty obvious result of these changes. Is there any gameplay or balance reason this is not a good thing?
Your personal feelings towards certain groups are not a reason to stop good changes.
I posted thing about ganking , as this is obvious that this will be also considered as some buff to this activity - every one is aware about this.
When you fly a while in nullsec you will notice how fast people are adapting to new stuff - as here is just adapt , or die. When we are talking about kiting, long range doctrines - in order to engage enemy you need to be in similar doctrine , or have ability to tackle enemy ships , especially when they starting to die as "reps are not holding".
Basic ship used to tackle large group of enemy ships is a dictor, dictor that cannot probe by himself, so he can warp to other fleet member or for example a wreck in the middle of enemy fleet.
Nullsec FC are not stupid people. Inability to warp fleet will be abused , and clearing the field from potential warpins will be very important task. This will not be something new, countless times i already did this after FC requested this. You can instantly lock any wreck and kill it using one gun.
Now , the question is. Do we want this to work this way after next patch. I don't . After years playing this game i had enough blue balling over the years.
Killing wrecks will be used mostly to prevent bigger engagements not to promote them. I prefer to die than constantly rewarp on the battlefield - as this is fun.
This will not make higsec ganking harder or easier, scooping stuff by other freighter will give the pilot aggro - any one can tackle it.
You see a broken mechanic connected to fleet hangars , address this issue to CCP.
Wrecks must be harder to kill if we want nice, bloody brawls.
Laidai Proset wrote:seems like a change that benefits everybody, and just makes sense.
maybe make it an average of the raw hp of the CLASS of ships, and not the fitted ships, so like
0.5k for a noobship/shuttle 2k for a frigate 3.5k for a destroyer 5k for a cruiser (mining barges) 10k for a battlecruiser 20k for a battleship 75k for carrier/dreadnaught/freighter/jumpfreighter/orca/rorqual 150k for supercarrier/titan
this makes it so it's not nearly as big as the actual ship (with no fittings) but big enough so that having a wreck is relevant
Quite high numbers, but i guess keeping 500ehp on a interceptor was mistake from my side. Dead frigate can be very important warp point.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

ham mover cruise
School of Applied Knowledge Caldari State
0
|
Posted - 2015.06.26 16:26:29 -
[90] - Quote
wreck shooting currently has no counterplay, glad to see this change, +1 |
|

Frostys Virpio
KarmaFleet Goonswarm Federation
1944
|
Posted - 2015.06.26 16:28:51 -
[91] - Quote
ham mover cruise wrote:wreck shooting currently has no counterplay, glad to see this change, +1
Creating more wrecks or initiating warp faster? |

Rhamnousia Nosferatu
Omar Little Fan Club
62
|
Posted - 2015.06.26 18:21:33 -
[92] - Quote
Jin Kugu wrote: Your personal feelings towards certain groups are not a reason to stop good changes.
Neither should yours feeling or vested interests be reason to promote bad changes, Jin Blam. At least I don't try to hide behind easily traceable atls when trying to appear 'non-biased'.
Anyway, had you read this thread from the beginning you would have seen that I have no problem with such a change in case of changing looting mechanics which allow for 100% safe looting using DST hanger. |

Lloyd Roses
Artificial Memories
1145
|
Posted - 2015.06.26 18:25:51 -
[93] - Quote
Think the focus should rest on warpable spots around the grid due to wrecks (or lore-wise: any lockable mass floating around), not the wrecks or their survival themselves.
If three pings on each and every gate in null is now a prereq to even think about fighting, that'd be dull. If a gate would have *public pings* due to wreckage (from the last fight still) floating, that would enhance gameplay by quite a margin though. |

Anthar Thebess
1171
|
Posted - 2015.06.27 22:51:49 -
[94] - Quote
CCP want people to show how capable they are in fleets. 20k ehp broadcasted wreck will die instantly , but multiple people will need to use cycle of all guns.
Now 1 gun = 1 dead wreck.
Summarizing . In order to kill 8 wrecks , currently we need 1 person , ungrouped guns and 8 gun battleship. After this change we will need 20-60 people to do the same depending on the doctrine.
THIS IS VERY IMPORTANT CHANGE.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Colonel Mortis
Coven Of Witches Inver Brass
6
|
Posted - 2015.06.29 08:15:38 -
[95] - Quote
+1 support |

Gladius Nova
CHELM Defense Agency
0
|
Posted - 2015.06.30 06:34:17 -
[96] - Quote
Good idea! |

Anthar Thebess
1203
|
Posted - 2015.06.30 20:59:04 -
[97] - Quote
Keep this topic visible by posting.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Epsilon Dog
Coven Of Witches Inver Brass
0
|
Posted - 2015.07.05 22:00:32 -
[98] - Quote
+1 |

Iain Cariaba
1604
|
Posted - 2015.07.05 22:40:41 -
[99] - Quote
Daichi Yamato wrote:ugly inside wrote:
take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art.
I can only think of something like a black hole that could completely destroy a car and remove it from the universe (and even then, its not truly destroyed). So what youre saying is it should take a doomsday volley to completely remove a wreck from the game? The proper volumes, and it's not as much as you think, of ammonium nitrate and fuel oil will effectively reduce a car into wreckage spread over a good area. Wreckage like this is pretty much useless for salvage.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|

Drammie Askold
Phoibe Enterprises
9
|
Posted - 2015.07.07 10:25:03 -
[100] - Quote
Seems a good idea. |
|

Anthar Thebess
1216
|
Posted - 2015.07.08 10:31:34 -
[101] - Quote
CCP more ehp on wrecks pls.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Rayzilla Zaraki
Yin Jian Enterprises
298
|
Posted - 2015.07.08 14:33:27 -
[102] - Quote
I support/endorse this product/service. It makes sense.
The wreck HP should be a percentage of the ship's hull HP.
Gate campers are just Carebears with anger issues.
|

Anthar Thebess
1223
|
Posted - 2015.07.13 08:42:21 -
[103] - Quote
Rayzilla Zaraki wrote:I support/endorse this product/service. It makes sense.
The wreck HP should be a percentage of the ship's hull HP. Yes this also could be the the way. I think that this will require much more work than generic types based on ship class. Each ship have different hp , player can also modify this fitting mods , and training proper skills , so again more and more things to calculate.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
267
|
Posted - 2015.07.14 17:54:11 -
[104] - Quote
Anthar Thebess wrote:Yes we are finally ready for this  Why? Currently almost any frigate can instantly kill any wreck. This have good and bad application in game, but usually it is abused to prevent someone from warp , salvage or loot something. Just to prevent this from happening we should think about giving wrecks more EHP. To simplify we will have 5 basic types of wrecks : S , M , L , XL , XXL * S corresponds to current wreck ehp and all it is being created when destroyer or smaller ship dies ( no difference T1/T2 or T3) * M will have around 1.5k EHP. It is created after destroying (battle)cruser or industrial ship * L comes from Battleship (maybe also orca) and have 5k EHP * XL wreck come from carrier, dread, freighter , jump freighter and rorqual , it have 20k EHP * XXL wreck come from supper carrier or Titan, it have around 50k ehp. What will this change? 2 simple examples: - new fleet opportunity : common tactic is to kill all wrecks near your fleet to remove unwanted wapins. - more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer What you call abuse is a core game philosophy of this game basically the ability to annoy someone into a fight so you can get at your real objective which is to kill someone in a bling ship. so no.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Anthar Thebess
1225
|
Posted - 2015.07.14 21:16:56 -
[105] - Quote
Read all posts.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Spectre 666
Imperial Academy Amarr Empire
0
|
Posted - 2015.07.14 22:34:36 -
[106] - Quote
annoying other players is God (EVE) given right that should be cherished and protected, so no to your idea. |

Anthar Thebess
1229
|
Posted - 2015.07.16 11:23:50 -
[107] - Quote
It is not about annoy someone , but to balance battle field.
Look at this this way. I have 8 battleship wrecks - if i want to remove all of them now i need 1 person in 8 gun battleship, that will split guns , and destroy all of them in 1 cycle.
Now lets assume that battleship wreck have 20k ehp in structure. This give us 8*20 = 120k of ehp that needs to be applied to have the same effect.
Assuming 4k alpha from all guns , we need 5 ships per wreck to destroy it , so 40 people need to lock, and waste 1 gun cycle to achieve the same thing.
Before not all the people will find proper wreck , lock it fast enough we are talking about viable warpin points for around 10 seconds.
On a nullsec battleship - this is a long time.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

i make jobs2
Science and Trade Institute Caldari State
0
|
Posted - 2015.07.16 16:36:58 -
[108] - Quote
I like this idea, I'm tired of abandoning wrecks so my friend can loot them and having some troll come into my mission and shoot them, not even take them.
good idea +1 |

Strata Maslav
V0LTA Triumvirate.
134
|
Posted - 2015.07.16 21:35:27 -
[109] - Quote
Adding HP to a wreck does sound interesting, but what I am interested in is the creation of scenery, history and malice with player legacy wrecks.
GÇ£He jumps into the next system and from the safety of the cloak he see the welcome party, a swathe of wrecks. The broken capital ships punctuate the field with less discernible smaller hulls scattered between them. From the main cluster there is a thin line wrecks, they were probably gunned down as they tried to retreated from a losing fight.
These are older wrecks and they have been stripped of all salvageable parts that might hold value. The warp-able battery powered distress beacons, activated by the crew moments of the dying ship, have long since died out. Only their husks remain, as a marker of conflict.
Still under his cloak he the scanner, no active ships nearby. Unsettled by the chaos around him he aligns to celestial on horizon. He knows he should leave the uncertainty of the jump gate but curiosity get the better. Looking at his overview settings, he opens up the tab labeled "Legacy Wrecks," the space lights up all around him icons. Each icon he clicks shows a Kill Mail, giving hints as to his fatal error leading to the vessel's demise. It appears most of the fighting took place two days ago.
In a month or two these wrecks will have scattered to void leave a blank page for another battle write its story.
Ever the entrepreneur he looks how each vessel was equipped and takes note. "The capsuleers might be licking their wounds right now, but I'm sure they will be up for a fight again soon. If I import and put these modules up on the local market I might be able to make a quick million ISK or two.
He remembers he's still slow boating off the gate, and decides he's been long enough. It is an awe inspiring sight and warning to any unknowing pilot. This region is in the grips of a war, and that he should keep his wits about him.GÇ¥ |

Aeon Veritas
Lobach Inc. Easily Offended
16
|
Posted - 2015.07.24 07:44:04 -
[110] - Quote
Hopefully CCP is realy considering this idea, since the fleet warp changes are again delayed, now to the (29th of) September Update.
General module tiericide thoughts
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Anthar Thebess
1236
|
Posted - 2015.07.24 08:38:20 -
[111] - Quote
We can only have hope.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

admiral root
Red Galaxy
2867
|
Posted - 2015.07.24 13:42:31 -
[112] - Quote
Kione Keikira wrote:Suicide ganking is also a problem
It really isn't.
Kione Keikira wrote:One day instead of suicide ganking it'll be suicide raids, where a gallente task force jumps into Jita to try and blap as many ships as possible
Now you're just turning me on.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Max Deveron
Deveron Shipyards and Technology
212
|
Posted - 2015.07.24 15:23:40 -
[113] - Quote
+1 |

i make jobs2
Science and Trade Institute Caldari State
0
|
Posted - 2015.07.24 19:15:27 -
[114] - Quote
how long is this going to be not implemented? this is imo a really good change and im shocked its taking this long with no one saying anything about it??? |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
314
|
Posted - 2015.07.25 01:53:48 -
[115] - Quote
Anthar Thebess wrote:It is not about annoy someone , but to balance battle field.
Look at this this way. I have 8 battleship wrecks - if i want to remove all of them now i need 1 person in 8 gun battleship, that will split guns , and destroy all of them in 1 cycle.
Now lets assume that battleship wreck have 20k ehp in structure. This give us 8*20 = 120k of ehp that needs to be applied to have the same effect.
Assuming 4k alpha from all guns , we need 5 ships per wreck to destroy it , so 40 people need to lock, and waste 1 gun cycle to achieve the same thing.
Before not all the people will find proper wreck , lock it fast enough we are talking about viable warpin points for around 10 seconds.
On a nullsec battleship - this is a long time.
In highsec a valid game playing technique is to blast cans and try and get the owner pissed enough to attack you the counter is to blow up your own cans, this idea doesnt stop this but would have a negative impact on it as the can killer uses a cheap ship usually a T1 frig with just enough firepower to blow up cans, you would be changing the dynamic considerably as you say and this would hurt highsec pvp.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
314
|
Posted - 2015.07.25 01:55:32 -
[116] - Quote
i make jobs2 wrote:I like this idea, I'm tired of abandoning wrecks so my friend can loot them and having some troll come into my mission and shoot them, not even take them.
good idea +1 Exactly why this should NOT be put into the game.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Anthar Thebess
1241
|
Posted - 2015.07.28 07:07:19 -
[117] - Quote
Maldiro Selkurk wrote:i make jobs2 wrote:I like this idea, I'm tired of abandoning wrecks so my friend can loot them and having some troll come into my mission and shoot them, not even take them.
good idea +1 Exactly why this should NOT be put into the game. Sorry , this will be hard , fleet objectives are far more important than trolling other people.  Trust me , I'm trolling FC's almost on every fleet.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Jason Amelana
Ninja Kitty's The Blood Covenant
10
|
Posted - 2015.07.28 09:06:58 -
[118] - Quote
+1 And Life Span Too |

Anthar Thebess
1242
|
Posted - 2015.07.29 08:43:16 -
[119] - Quote
Lifespan is not so important , usually fight ends sooner than wrecks disappear , even if not there is usually enough new ones.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Ella Echerie
The Scope Gallente Federation
11
|
Posted - 2015.07.29 11:45:04 -
[120] - Quote
This makes sense for several reasons
+1 |
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Anthar Thebess
1261
|
Posted - 2015.07.31 07:50:59 -
[121] - Quote
Ella Echerie wrote:This makes sense for several reasons
+1 What other positive or negative things you see in this change?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Epsilon Dog
Coven Of Witches Inver Brass
0
|
Posted - 2015.08.07 09:59:55 -
[122] - Quote
None , do it! |

Colonel Mortis
Coven Of Witches Inver Brass
7
|
Posted - 2015.08.27 10:32:09 -
[123] - Quote
6 week cycle , can we get this in another patch? |

Anthar Thebess
1317
|
Posted - 2015.10.05 12:52:53 -
[124] - Quote
Once more unto the breach
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Epsilon Dog
Coven Of Witches Inver Brass
0
|
Posted - 2015.11.02 09:52:21 -
[125] - Quote
Still remember. |

Anthar Thebess
1368
|
Posted - 2015.11.03 07:47:23 -
[126] - Quote
If you like this thread please post here to keep it visible.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Anthar Thebess
1406
|
Posted - 2016.01.26 08:31:55 -
[127] - Quote
Never Forget
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Lugh Crow-Slave
1474
|
Posted - 2016.01.26 10:00:38 -
[128] - Quote
While we are at it can we make them probable?
Citadel worm hole tax
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Anthar Thebess
1408
|
Posted - 2016.01.26 11:43:47 -
[129] - Quote
Lugh Crow-Slave wrote:While we are at it can we make them probable? The same apply to all containers and similar stuff - for sure they need to be harder to probe than ships.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Arya Regnar
Darwins Right Hand
875
|
Posted - 2016.01.26 13:12:40 -
[130] - Quote
If only you guys knew       
EvE-Mail me if you need anything.
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Thron Legacy
White Zulu Scorpion Federation
31
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Posted - 2016.01.26 15:36:54 -
[131] - Quote
Anthar Thebess wrote: - more dead freighters
some people just want to see the world burn |

Anthar Thebess
1409
|
Posted - 2016.01.27 08:15:35 -
[132] - Quote
Thron Legacy wrote:Anthar Thebess wrote: - more dead freighters
some people just want to see the world burn EVE world is designed to burn.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
|

CCP Fozzie
C C P C C P Alliance
13566

|
Posted - 2016.02.01 13:24:13 -
[133] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=467351
Not quite as high as you wee hoping for with the largest wrecks, but let us know what you think in the other thread.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Anthar Thebess
1410
|
Posted - 2016.02.01 14:49:09 -
[134] - Quote
Bit long reply https://forums.eveonline.com/default.aspx?g=posts&m=6312643#post6312643
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|

Ashla Boga
Pro Synergy
45
|
Posted - 2016.02.01 20:22:32 -
[135] - Quote
Nyalnara wrote:Anthar Thebess wrote:Currently we will have fleet warp changes inbound and when FC cannot warp fleet , people waping to wrecks are very important thing, that we need to have. Which is exactly why we proposed wreck to need potentially more than one salvager cycle to clear.
I'm sorry to say that one cycle salvaging is done because it's a pass/fail mechanic and if they complete in one cycle it's because they have good skills or lots of luck, not because all wrecks just magically are always only one cycle. This would be a sucker punch to real salvagers that do this all the time to just arbitrarily remove the success rate system so the wrecks don't get salvaged as quickly.
As far as the OP and wreck EHP, I've got to say for player wrecks especially every size of wreck being insta-pop isn't a great thing currently. I think it would also hurt gankers to make MTU's unable to tractor from a warp gate in a system or immediately off of stations. I understand that 90% of the time that MTU just gets killed by someone with a halfway decent ship who doesn't mind going suspect, but it's pretty frustrating to see a 30 wreck ball of empty wrecks gathered around one after a gank, knowing it's probably just an alt of one of the gankers. Maybe we could make MTUs go suspect if they pull ganker/ganked wrecks in >:) so players aren't penalized for killing it then.
Also I think it's freaking RIDICULOUS that you can go to salvage an elite cruiser or battleship wreck and only get 1000 isk worth from it sometimes. If they play with sizes they should play with material drop as well. If it costs 200 m, 500m, 1000m to build it, it shouldn't drop 4 metal scraps alone. Just my two cents.
(a) Change the wreck ehps based on size? Yes! (b) Change looting mechanics for MTUs and gankers? Yes! (c) Change base composition of various sized wrecks? Yes!
Wrecks are still only going to last 2 hours even if they are bigger after all.
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Masao Kurata
Perkone Caldari State
318
|
Posted - 2016.02.02 15:23:05 -
[136] - Quote
Ashla Boga wrote:Maybe we could make MTUs go suspect if they pull ganker/ganked wrecks in >:) so players aren't penalized for killing it then.
Y'know that MTUs already can't tractor (and loot) just any wreck, only those the owner has looting rights to, right? |
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