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Thread Statistics | Show CCP posts - 5 post(s) |
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kieron

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Posted - 2006.11.27 00:29:00 -
[1]
The changes to the character creation process coming with Revelations on Tuesday has been the subject of much discussion. What's changing, why, and just who is going to benefit from the increase in skill points given to new characters are only a few of the topics of discussion.
Skellibjalla is the Dev that's been working on the improved character creation process, as well as the tutorial changes to cover the new system. He has also authored an in-depth blog with more information than you can shake a stick at. Not quite the length of War & Peace, but close enough when it comes to a Dev Blog. 
Also highlighted are additions and changes to the New Player Experience.
So, what are you waiting for? Check out the Character Creation and The EVE New Player Experience Dev Blog.
kieron Community Manager, EVE Online |
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Canine Fiend
Minmatar Celestial Fleet Ascendant Frontier
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Posted - 2006.11.27 00:35:00 -
[2]
Edited by: Canine Fiend on 27/11/2006 00:36:11 Uhm, first (beaten by the !) ?! Also, can someone please figure out what I need to do to make a hauler alt right from the start now?
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"Stay up north boy, we don't play with training wheels down south." |

Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.27 00:35:00 -
[3]
Edited by: Pellaeon DuGalle on 27/11/2006 00:48:42 Ahh....the long awaited blog
Great blog. Definatly will reassure many nooblets they won't won't be left behind. Pity I won't be getting 800k or so points, but I'm just greedy 
If charactor creation is as good as it sounds, I'll be spamming my friends with 14-day offers 
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.27 00:36:00 -
[4]
After testing the new system, I must say that it is a killer improvement.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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James Duar
Merch Industrial
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Posted - 2006.11.27 00:38:00 -
[5]
That's pretty cool. I'm well over 800k SP, but that addresses every concern people raised.
Well done to the devs!!!
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Ralus
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.27 00:38:00 -
[6]
Edited by: Ralus on 27/11/2006 00:38:31 ooo um... forth?
EDIT: Nice changed, and i'm glad lower sp chars will get free sp so there up the the same level.
plus having tested it on sisi the new player creation system rocks too
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Taralesk Inshani
Jericho Fraction The Star Fraction
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Posted - 2006.11.27 00:43:00 -
[7]
Edited by: Taralesk Inshani on 27/11/2006 00:43:18 Holy crap.. it IS epic!
Edit: IBDS .
Quote: Oh, yeah, what are you gonna do? Release the dogs? Or the bees? Or the dogs with bees in their mouth and when they bark, they shoot bees at you?
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.11.27 00:52:00 -
[8]
Edited by: Hllaxiu on 27/11/2006 00:53:54 I thought that that was a nice blog, because it shed a lot of light on the process development instead of just saying that something is going to happen. Could we get some more of these types of blogs (obviously not that long) - especially dealing with ship balancing, POSes and other gameplay mechanics? I think it'd be fascinating to know what kind of approaches a designer takes when thinking about changing these things...
Also, on character creation: Why do the military schools show images of ground combat? I'm a proud graduate of the Federal Navy Academy and I don't seem to have any skill points in small arms or ground vehicles.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Sgt Blade
Imperial Space Corporation
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Posted - 2006.11.27 00:55:00 -
[9]
i think thats a decent change to the character creation. 
ISC Are Recruiting |

Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.27 01:07:00 -
[10]
I think epic doesn't quite describe it, that blog is huge (thank you).
Last Weeks Signature |

Rechal
Hedion University
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Posted - 2006.11.27 01:10:00 -
[11]
Hooray! A 37,000 SP hauling alt like me can still live after the Revelations update!
(Seriously I think the new character creation system looks awesome and will help get new players into the game.) I'm getting my master's degree in Eve at Hedion University while hauling across the galaxy! |

Tokka Konnair
Rampage Eternal Ka-Tet
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Posted - 2006.11.27 01:13:00 -
[12]
New char gen well and good but i realy think they should of been starting new players with all the learning skills on creation already. Preferably marked with a large sign saying "Train ME". |

Gilgamoth
Imperium Technologies Firmus Ixion
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Posted - 2006.11.27 01:21:00 -
[13]
Edited by: Gilgamoth on 27/11/2006 01:21:46 Makes me want to go and create another character, now if only EVE allowed 5 Character slots 
Regards,
Gil
Edit: 1am Typo's 4TL
Future Falcon EVE Tools - Project Leader.
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aeti
Band of Brothers
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Posted - 2006.11.27 01:25:00 -
[14]
not going to be able to clear a charslot before the patch, but one thing:
does your session still timeout if you spend ages tinkering with how your char looks, and then loose all your options + end up rather frustrated :/
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.27 01:30:00 -
[15]
Edited by: Joerd Toastius on 27/11/2006 01:33:53
Quote: Like a summary of a lifetime û A prologue to life.
Why not take this one step further?
Specifically, why not show the player the timeline they're constructing for themselves?
I'm not sure exactly where you'd display it, but... how about this, for example:
You start with a blank timeline. In the first step, you choose a race, say it's Caldari like in the example. The timeline begins "83: You were born in the year 83 to Caldari parents...". You have the option to click on the first "83" (default graduation age is 25) and vary your DOB within certain limits (can't be younger than 21 or older than 40, for example).
In the second step, you choose to be an Achura. The first entry becomes "83: You were born in the year 83 to Caldari parents of Achura bloodstock,"
In the third step you choose to be male. The first entry becomes "83: You were born in the year 83 to Caldari parents of Achura bloodstock, the second of three sons". Drop-downs allow you to vary your position in the family if you so choose; otherwise it's randomised.
In the fourth step you choose your attributes. A new entry is added: "89: You entered the State's rigorous schooling system, which would be your home for the next twelve years. You showed great intelligence but were somewhat unpopular with your peers." Schooling 6-18, with a citation for your highest stat(s) and a mark-down for your lowest stat(s).
In the fifth step, you choose your ancestry. In this case, the Stargazers. A new entry is added: "92: Your teachers note that the legacy of your Stargazer ancestors is making itself clear, most strongly in tests of recall and spatial awareness."
In the sixth step, you choose your career - military, here. A new entry is added: "101: You graduate from the State education system and opt to pursue a career as a military capsuleer, enrolling in the State War Academy." (For older characters, there needs to be a break here so your date of graduation and date of enrolment are separated by the difference between 83 and your actual birth date)
In the seventh step, you choose your specialisation - special forces. New entry: "103: You elect to join a Special Forces unit and spend several years flying in covert operations and running down enemies of the State."
In the eighth step you choose your appearance - I don't think there's anything amenable to a timeline here
In the ninth and final step you choose your name. Final entry: "108: You graduate from the State War Academy with full honours. You are now a freelance capsuleer, beholden to no man. The galaxy is your oyster to do with as you please..."
This is how the final timeline would look for this particular character:
83: You were born in the year 83 to Caldari parents of Achura bloodstock, the second of three sons 89: You entered the State's rigorous schooling system, which would be your home for the next twelve years. You showed great intelligence but were somewhat unpopular with your peers. 92: Your teachers note that the legacy of your Stargazer ancestors is making itself clear, most strongly in tests of recall and spatial awareness. 101: You graduate from the State education system and opt to pursue a career as a military capsuleer, enrolling in the State War Academy. 103: You elect to join a Special Forces unit and spend several years flying in covert operations and running down enemies of the State. 108: You graduate from the State War Academy with full honours. You are now a freelance capsuleer, beholden to no man. The galaxy is your oyster to do with as you please...
Would be a nice addition, IMO - gives you a sense of your position in the world as you start the game
(Incidentally, in the "Attributes" screen, the stat options are listed Int/Wil/Mem/Per/Cha, but in the summary in the bottom bar they're always "Cha/Int/Mem/Per/Wil", which makes it tricky to figure out what's adding to what, particularly as the main buttons don't list your current stats and the
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Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2006.11.27 01:55:00 -
[16]
Wow, what a long blog... but really cool! Thanks a bunch for taking your time to write it up!
Oh, and now that I think about it... eve-radio lemmings just got deadlier  -----------------------------------------------
leave my siggy alone Eldo! Grrr |

Noriath
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Posted - 2006.11.27 02:05:00 -
[17]
Please rework the racial descriptions as well to list good and bad sides of the races more clearly, and avoid creating oversiplified images of them. I think right now the descriptions are extremly biased and instantly create an oversimplified view of the races that kind of ends up being: Caldari are hard working and patriotic, Minmatar are escaped Slaves, Amarrians are Religious nuts and Gallente are just French. Who would you pick? Nobody ever even mentions that there is no such thing as freedom or human rights in the Caldari State...
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Sevarus James
Minmatar Meridian Dynamics Namtz'aar k'in
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Posted - 2006.11.27 02:07:00 -
[18]
Excellent blog and reasoning behind the changes.
As a player who actually retired the original account for r/l reasons...then returned to start 'me' and work with the newer learning skills and train with more focus, I can say that this new character creation path and skills is something I wish that I could have used from the beginning, but am glad nonetheless that the new graduates will be able to use going forward.
Also as a CEO of a corporation, I can really appreciate these changes as it will allow new members even MORE ability to do things in the corp besides the 'train for tackler' that is so common a response to the new pilots.
Updated Linux Desktop+EVE+EVE-TV |

Oedus Caro
Caldari Caldari Deep Space Ventures
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Posted - 2006.11.27 02:22:00 -
[19]
I have just two brief comments: first, I like the new changes very much. However, and second, you nearly killed me, calling it the "New Player Experience" or "NPE" - anyone who used to play Galaxies will undoubtedly know what I'm talking about. 
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Serenity Steele
Rearden Steele Interstellar Starbase Syndicate
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Posted - 2006.11.27 02:23:00 -
[20]
That was one looooong read, Nice to see the level of detail and thinking that went into the character creation and the blog. 
.. Not that every blog should be that long 
 Eve Strategic Maps - Outpost Alert
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Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.11.27 02:24:00 -
[21]
I'm happily stunned. A great epic dev blog. No other game would put so much into justifing one new feature. Indeed many do not justify at all, and at best give one sentence about it in a laid back dev chat.
The devs put me in awe yet again with the depth and thought put into their analysis and work. Even if it fails, I will have no complaints, as the devs clearly tried harder and longer and with more skill than I could have. ~ ~ ~ Signature removed. Please review the forum rules or e-mail us with any questions - Petwraith |

Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.27 02:34:00 -
[22]
All I can say is nice, good work .
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Verone
Veto.
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Posted - 2006.11.27 02:57:00 -
[23]
Well, I've been pretty opposed to this idea even after reviewing it many times over, very closely.
After reading this blog, I can safely say I was wrong.
Obviously a lot of thought and effort has gone into this and Skellibajellybaby has gotten RSI from typing the longest blog in history to back it up. 
Nice work, should be good to see it arriving on TQ.
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Eilie
Minmatar
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Posted - 2006.11.27 03:01:00 -
[24]
Very nice blog Skellibjalla!
I love this part the most:
Originally by: Blog ...advantage in EVE is not about luck but skill and conscious choices.
You seem to be much smarter than the devs who created the ECM system, the T2 lottery, the buddy raffle, and the new scan probe system! 
...and that's it for me. I will now be killed by my master and replaced by a new 800k SP research slave instead. 
_______________________________ It's great not being Amarr, isn't it? 
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2006.11.27 03:11:00 -
[25]
After actually having tried this system out on the test server I'd like to congratulate all who thought this out and worked on it. It's a huge advance over what I started with under Castor, to the point that it almost seems like a different game. When I started I had no idea what most selections did, I just guessed and hoped it was for the best. Later on when I realized that many had been poor decisions based on lack of lack of good information this annoyed me more than a little bit. After trying it out on the test server this should no longer be the case. Every option is clearly explained, as well as what each stat does and what it all means. In addition, the skills added are simply the kinds of things that a n00b with any kind of brain or getting good advice would instantly head to the nearest school base to buy. Under the Kali system, what you get is a character creation process that explains your choices clearly so you make good ones, while adding skills that enable the new character to get out and do something with some level of character competence basically instantly, so the "watch eve" process is lessened. This is a good thing and should be welcomed.
Raptor and Ares Fix |

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.11.27 03:49:00 -
[26]
All devblogs from here on out that are not as thorough as this one shall have to be rewritten.
Seriously, this blog may not affect me at all, but I read every word of it, and it's the best one I've ever seen, bar none. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Driven
Caldari Mass Produced Venturi Starea
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Posted - 2006.11.27 04:34:00 -
[27]
This looks really cool. Nice changes and should help new players a lot.
Plus empire high-sec gankers won't have to waste any time training up to be useful. They can gank from day 1!
I BUY TECH II AMMO BPOs |

Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.27 04:37:00 -
[28]
It's really a good blog. Well laid out and contains some great answers to the questions and accusations that have been flying around.
I am very glad that new characters will be getting some love because I remember being extremely lost as a nub.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |

Annya Avishnaya
Quantum Industries Prime Orbital Systems
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Posted - 2006.11.27 04:48:00 -
[29]
Originally by: SonOTassadar All devblogs from here on out that are not as thorough as this one shall have to be rewritten.
Seriously, this blog may not affect me at all, but I read every word of it, and it's the best one I've ever seen, bar none.
very much qft! Very nicely written, worded and presented for sure. 
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Yrth Wyndynfyr
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Posted - 2006.11.27 04:50:00 -
[30]
As with all things, the more I know, the more I find I do not know...
If I started as a "Miner" after the the patch, and that calls for a skill of "Mining" trained to level 5... but because I was created pre-patch, my miner skill started at 3 and I trained it to 4...
As I understand it, if I am under th 800K limit, my Miner will grant me an upgrade to mining to level 5... but, if I am over that magical 800K level, I am stuck with level 4 mining and a weeks worth of training to get it to the point a new character starts with...
Is this correct?
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