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Koth Krakenworth
Minmatar S.A.S
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Posted - 2006.11.30 12:04:00 -
[61]
The Maelstrom is the unmatched king of Alpha strike. While people only see DPS as the way to measure damage, they fail to see that the Maelstrom, with it's 8 turrets, deal a base *25%* extra Alpha strike then the Tempest. With good skills, implants, rigs and whatnot, the Maelstrom will throw out a godlike alpha strike, and if you can't see why that's a good thing, go get a geddon or something
Signature: Complete Image
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Jim McGregor
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Posted - 2006.11.30 12:09:00 -
[62]
Edited by: Jim McGregor on 30/11/2006 12:12:42
Originally by: Koth Krakenworth The Maelstrom is the unmatched king of Alpha strike. While people only see DPS as the way to measure damage, they fail to see that the Maelstrom, with it's 8 turrets, deal a base *25%* extra Alpha strike then the Tempest.
Get your facts straight. Tempest has 6 turrets with rof & dmg damage bonus, Maelstrom has 8 turret with only a rof bonus:
Alpha for Tempest = 6 x 1,25 dmg = 7.5 effective turrets Alpha for Maelstrom = 8 x 1 = 8 effective turrets Alpha for any other ship with 8 turrets and fitting 1400's = Maelstrom.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.30 12:27:00 -
[63]
Originally by: Bob ThePlumber for now i'll stick with the tempest, costs far less, costs less to equip, and does very close to the same damage as a maelstrom, and with a couple of heavy assault launchers on it, the tempest will be better equipt to fend off tacklers. save my money and buy a couple of hurricanes instead.
I might be wrong, but I think the tempest does more damage than the maelstorm due to the dual dmg bonus. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Jim McGregor
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Posted - 2006.11.30 12:31:00 -
[64]
Edited by: Jim McGregor on 30/11/2006 12:33:03
Originally by: Grimpak
I might be wrong, but I think the tempest does more damage than the maelstorm due to the dual dmg bonus.
Simplifying 25% rof bonus to mean 25% more damage below:
Tempest: 6 x 1,25 x 1,25 = 9,375 turrets Maelstrom: 8 x 1,25 = 10 turrets
But if Tempest fits launchers in its 2 extra slots, it outdamages the Maelstrom. But you cant really snipe with launchers... 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.30 12:35:00 -
[65]
Originally by: Jim McGregor Edited by: Jim McGregor on 30/11/2006 12:33:03
Originally by: Grimpak
I might be wrong, but I think the tempest does more damage than the maelstorm due to the dual dmg bonus.
Simplifying 25% rof bonus to mean 25% more damage below:
Tempest: 6 x 1,25 x 1,25 = 9,375 turrets Maelstrom: 8 x 1,25 = 10 turrets
But if Tempest fits launchers in its 2 extra slots, it outdamages the Maelstrom. But you cant really snipe with launchers... 
ah but 25% RoF = 33% more damage unless I'm mistaken -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Jim McGregor
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Posted - 2006.11.30 12:36:00 -
[66]
Edited by: Jim McGregor on 30/11/2006 12:41:36
Originally by: Grimpak
ah but 25% RoF = 33% more damage unless I'm mistaken
Well, if thats true, then:
Tempest: 6 x 1,25 x 1,33 = 9,975 turrets Maelstrom: 8 x 1,33 = 10,64 turrets
So it has about 10% more dps, and a better tank. It looks good on paper, and I think it will be decent in gangs. Its just that its better with autocannons than artillery, and also the fact that a Typhoon can deliver the same damage as autocannon Maelstrom can from a much larger distance:
Typhoon and Maelstrom
If Maelstrom switch to Hail though, it gets pretty good damage at about 4000m away. So personally I would use it as a close range autocannon hail ship.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Imhotep Khem
Total Mayhem.
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Posted - 2006.11.30 13:19:00 -
[67]
I have to admit its not a bad ship. Its a bad design, made good through brute force. I predict some _nasty_ setups to come real soon.
+550MW +90CPU +full rack of 1400 w/o RCU = extra low slot +More shields than armor
Its going to pwn Tier 1 and Tier 2 BSes. All except Amarr which it will die too horribly. Vs. other Tier 3 I am not so sure. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Mr Bright
untaught Ka-Tet
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Posted - 2006.11.30 18:12:00 -
[68]
The worst shame for me is still the fact that the model look sleek and fast, but is quite the opposite. I cant really see any use for it that will utilize both bonuses, its either bait or fleet - and the tempest can do the fleet thing at 30% cheaper with a minimal loss of alpha.
To me the model screamed "OMG AC boat from hell" but alas it is not to be :(
Worst is that now that they have launched it, it wont see any drastic changes at all - and no changes for the first 2+ years. Just really sad.
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Testy Mctest
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Posted - 2006.11.30 18:23:00 -
[69]
I love how all the people who say things like "OMG, MY corp have found it to be AWESOME and I think you all suck and need to play more before commenting" are in small, nobody pvp corps.
Please to be thinking before you are typing.
Also, as for comparative DPS, the Mael deals about 7% more than a similarly equipped Tempest.
Really, there are ways to make it useful if you know what you're doing, but you shouldn't have to force a ship just to be semi decent. It shouldn't take a great player with a lot of skills just to make it usable.
In it's current state, the only reason I'll buy one is to show how bad the ship is and remind myself why I dont fly Minmatar battleships.
Scrapheap Challenge Forums |

Mr Bright
untaught Ka-Tet
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Posted - 2006.11.30 19:20:00 -
[70]
Actually the best setup can be 8 H nos and shield tank - bait ohoy
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 19:27:00 -
[71]
Originally by: Alowishus
Originally by: Kaylana Syi As a sniper its missing something. Its damage is kinda poor compared to the tempest. The 1200 II setup is rubbish unless you are a mission runner or low sec pirate.
Used to run a shield tanked/1200 Tempest that'd kill anything in PvP. Granted, this was with 6x Gyros when such a thing was valid. It was actually pretty uber, the 1200s with EMP would hit well from 8km-40km. Dunno about them now, I don't fly BS because they are too expensive for something so slow and vulnerable.
See m8 the biggest problem is two fold... tech 1 ammo worked back in the day for us and we could fit 6 damage mods like you said. Its rubbish, 1200 IIs are rubbish over 1400mm I's unless you want more range from Tremmor ( which is still pretty poor range for sniper ).
The maelstrom misses out because the shield tank setup limits its artillery performance. It will ultimately rely on rigs just to sit in the Tempest's shadow.
Team Minmatar Carriers need Clone Vats
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Shirley Koch
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Posted - 2006.11.30 20:13:00 -
[72]
Edited by: Shirley Koch on 30/11/2006 20:15:04 well i say lets play with it and see what happens i like the design very well and style is evrything for me i actual run 8x1200mmII 1xlarge booster 4 hardners 1 boost amply 3x tracking II 2gyro II so far i like it the xtra shild boost is welcome
once ive done with my testings i will upgrade it with faction and officier stuff
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 20:22:00 -
[73]
Originally by: Shirley Koch Edited by: Shirley Koch on 30/11/2006 20:15:04 well i say lets play with it and see what happens i like the design very well and style is evrything for me i actual run 8x1200mmII 1xlarge booster 4 hardners 1 boost amply 3x tracking II 2gyro II so far i like it the xtra shild boost is welcome
once ive done with my testings i will upgrade it with faction and officier stuff
sounds like a mission running ship. that would make a horrible pvp ship and fyi... this game isn't balanced for missions or npc'ing.
Team Minmatar Carriers need Clone Vats
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Pan Crastus
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Posted - 2006.11.30 20:24:00 -
[74]
Edited by: Pan Crastus on 30/11/2006 20:24:51
Originally by: Testy Mctest
In it's current state, the only reason I'll buy one is to show how bad the ship is and remind myself why I dont fly Minmatar battleships.
QFT.
Some may also want to fly it because it's big, or new, or something. But its performance is disappointing.
PS. Of course it's the best Minnie BS for mining ...
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Soyemia
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2006.11.30 20:59:00 -
[75]
nah, do you seriously belivve TUX would do anything for this? No he dont.
Proud member of FIX. Hated on finnish channel. FIX lives \o/. |

Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.30 21:03:00 -
[76]
the design is just really really bad
i found 1-2 ac setups that could make it work for gang work, have to see, but its really fighting against the ship design
as an artiller platform it is useless for pvp, 6,6% higher damage at far higher costs and moving like a pregnant raven? no thank you
Originally by: Gallente Information Ministry A Myrmidon pilot with 5 heavy drones is a bad pilot, someone who dies to him can only be worse.
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Ath Amon
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Posted - 2006.11.30 21:05:00 -
[77]
Originally by: Jim McGregor Edited by: Jim McGregor on 30/11/2006 12:41:36
Originally by: Grimpak
ah but 25% RoF = 33% more damage unless I'm mistaken
Well, if thats true, then:
Tempest: 6 x 1,25 x 1,33 = 9,975 turrets Maelstrom: 8 x 1,33 = 10,64 turrets
So it has about 10% more dps, and a better tank. It looks good on paper, and I think it will be decent in gangs. Its just that its better with autocannons than artillery, and also the fact that a Typhoon can deliver the same damage as autocannon Maelstrom can from a much larger distance:
Typhoon and Maelstrom
If Maelstrom switch to Hail though, it gets pretty good damage at about 4000m away. So personally I would use it as a close range autocannon hail ship.
even with hails imo is not that worth... you have to be very near your opponent (not that good for a ship so slow) and the cap penality can cause some problems to the shield tank...
a phoon can start to good damage at higher range and be efficent since the start of the battle... not to say that both in solo and small gang will have more versatility
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BlackMoon Thrawn
the Organ Grinder and Company
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Posted - 2006.11.30 22:33:00 -
[78]
Quake and a couple minmatar recons might make a good gank sqad. It's not what I wanted but I'm going to roll with it for awhile and see how it goes.
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Mr Bright
untaught Ka-Tet
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Posted - 2006.12.01 17:40:00 -
[79]
Hmmm I wonder if the devs will be kind enough to tell us how many of each of the 4 new BS was build in the first week -and how many BPO's was bought.
That would give a good idea how badly the messed up with the mealstrom - cause in its current form I see absolutly no reason to buy it. Heck the abbadon is just as good, if not better with projectiles for fleet duty.
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Rockbox
Amarr Veto.
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Posted - 2006.12.01 17:58:00 -
[80]
Originally by: Koth Krakenworth The Maelstrom is the unmatched king of Alpha strike. While people only see DPS as the way to measure damage, they fail to see that the Maelstrom, with it's 8 turrets, deal a base *25%* extra Alpha strike then the Tempest. With good skills, implants, rigs and whatnot, the Maelstrom will throw out a godlike alpha strike, and if you can't see why that's a good thing, go get a geddon or something
You are horribly wrong,
First off the Tempst has 6 turrets and a damage bonus which brings the alpha of its guns very close to the maelstroms, close enough to not warrent paying 40 more million to fit the **** thing.
Secondly alpha dosent mean jack in Kali, its all about the dps now, unless your a lamer and snipe frigs in a BS  Give The Maelstrom Minmatar speed!
hUssmann > nerf minmatar |

schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.12.01 18:32:00 -
[81]
I reckon with a good shield tank and 1200mm artilleries it pwns pretty hard at ratting. gonna try it soon(ish) when they come down a little in price and/or bpc become available. I havent written it off quite yet. the hurricane wtfs3}{0rness has made me hopeful for the other new tubs 
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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schurem
Anarchy Inc. Confederation of Independent Corporations
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Posted - 2006.12.01 18:36:00 -
[82]
Originally by: Kaylana Syi
Originally by: Shirley Koch Edited by: Shirley Koch on 30/11/2006 20:15:04 well i say lets play with it and see what happens i like the design very well and style is evrything for me i actual run 8x1200mmII 1xlarge booster 4 hardners 1 boost amply 3x tracking II 2gyro II so far i like it the xtra shild boost is welcome
once ive done with my testings i will upgrade it with faction and officier stuff
sounds like a mission running ship. that would make a horrible pvp ship and fyi... this game isn't balanced for missions or npc'ing.
umm no. just as mining is a valid part of the game, so is PvE combat. stop being such a pedantic PvP-only b4st4rd.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Warning sounds!, My kingdom for more warning sounds!
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Penthus Mal
devastation mining inc Hell Hounds
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Posted - 2006.12.01 19:01:00 -
[83]
Edited by: Penthus Mal on 01/12/2006 19:03:09 Edited by: Penthus Mal on 01/12/2006 19:02:16 Originally by: Mr Bright Hmmm I wonder if the devs will be kind enough to tell us how many of each of the 4 new BS was build in the first week -and how many BPO's was bought.
That would give a good idea how badly the messed up with the mealstrom - cause in its current form I see absolutly no reason to buy it. Heck the abbadon is just as good, if not better with projectiles for fleet duty.
Would love to know this information as well.
Christ I hope CCP doesnt sit on this design for the next year.
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Mr Bright
untaught Ka-Tet
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Posted - 2006.12.01 20:39:00 -
[84]
Well even if CCP wont come out with them, we can just check the market. AFter all we have a lot of tools to see the market development.
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Paper Clips
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Posted - 2006.12.01 23:17:00 -
[85]
My opinion on it? I think it's too slow and heavy to be a successful AC boat. It's not really any better for fleets vs. my Tempest.
It is pretty though.
I think it should get a +7% or +7.5% damage per level for large projectiles instead of the ROF. It would have similar DPS with the +5% ROF bonus. Then maybe +5% optimal range (10% would be too much) or a shield HP bonus for the secondary.
If they decide it's a AC boat, then make it more agile and a higher max speed. The bonuses are decent for an AC boat, but the ship isn't up to par.
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Acceber Reuabnehel
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Posted - 2006.12.02 00:15:00 -
[86]
perhaps I'm looking at things alittle differently. But this is how I see this ship working, or it's good points.
First off, it is slower than most other ships, but slightly faster than the other L3 ships (except gallente, which can't shoot nearly as far due to limited targeting range--that is definately designed for closer quarters fighting) so when pitted verse the amarr/caldarri ships it can slowly decide the fighting distance. It has the smallest sig radius of any of the L3 ships. The Rokh has the worst--it might as well have targets painted on its hull for how easy it will be to hit. It has the largest (tied with Gallente) drone bay--plop out a few sentry drones if you're gate camping and get their extra DPS. After about 60% resists become less and less effective. It becomes all about the boost and recharge. 2 shield hardener mods-EM and an invuln 2 and it has a solid resist base and HP recovery surpassing anything besides a hyperion. (Especially with a T2 XL shield booster-thats INSANE Hp regen) PLUS as projectiles take no cap, vs Rokh's hybrids it can keep firing forever. That gives it a significant advantage for simultaneous tanking + firing in prolonged combat.
Rokh can't compare with it's damage output at anything closer than 140 KM... Most combat occurs significantly closer than that.
With it's greatly increased PG/CPU it CAN actually fit 8 T2 howitzers (throw on a PDU for the extra PG boost you need) with plenty of CPU left over for damage/tracking mods.
If the maelstrom sucks, so does the hyperion (same bonus, just armor instead of shield-and the armor tankers dont have implants or modules which increase their hp recharge amounts) Granted, using low slots for tanking leaves mid slots for tackling, but that means there are less spaces for damage/tracking modules.
Looking at the other L3 ships they ALL are split tank/damage. Be it armour/shield recharge, or armor/shield resist, they all get something. CCP made L3 ships compare to other L3 ships.
Granted there are some things that should have been changed on the maelstrom. First, as has been noted many times before: speed. It should be notably faster than the other L3 BS (except the hyperion, which is DESIGNED for speed) so a 120 or 125 base would have been more appropriate in keeping with the minmatar ship velocity advantage. Second: Slightly larger drone bay-125m3. This would allow it to be the only L3 battleship that can have 5 large T2 drones (or sentry drones). Targetting range:since it seems geared towards long range combat a farther target range (to 85, compared to the abaddon's 80 km) would help it give that 'little bit sooner' target lock, and perhaps an extra volly or 2 before opponants get into range.
Don't try and make a ship do something it isn't supposed to. Compared to the other L3 battleships it does the same damage, so think of game balance before everyone screams bloody murder.
But as far as the 'miner BS"... that's just BS (no pun intended) all the L3 ships have 8 turret slots and more CPU than their predacessors, every race has a mining BS now, and caldarri wins out with that (more CPU for more mining laser upgrades)
Synapsis:It isn't a tempest, neither is a Rokh a raven, nor an Abaddon an Apoc, dont make it one. Use it's advantages:little extra damage, and the excess cap from projectiles lets it run that super shield tank longer.
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Kashre
Minmatar Imperium Technologies Firmus Ixion
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Posted - 2006.12.02 02:53:00 -
[87]
My only problem with the Maelstrom is the uselessness of a shield boosting bonus on a ship which is only going to get used for sniping in fleets.
Anyone who thinks its not a much better sniper than the tempest is smoking *****. The maelstrom domes more DOT at extreme ranges, and has that 6th mid slot. Since the ability to get your butt out of a dictor bubble but still hit 190km+ range requires 2 sensor boosters, 3 tracking comps *and* a MWD, the Maelstrom wins.
Although... it's a super expensive fleet platform. I figure Im going to have a maelstrom financed by peacetime... but the next time there's a big war as soon as the first one dies it's getting replaced by a tempest unless I become idiotically rich somehow. +++
"Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |

Imhotep Khem
Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.02 03:56:00 -
[88]
Originally by: Kashre My only problem with the Maelstrom is the uselessness of a shield boosting bonus on a ship which is only going to get used for sniping in fleets...
It will chew through a blasterthron.
Plus, who cares if its expensive as long as it insures well.
____ If your not dyin' your not tryin'. |

Rhax
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Posted - 2006.12.02 03:57:00 -
[89]
I've been following all the replies on this with interest. Thanks for the input - I just wanted to know if this ship was something I would like to work towards getting someday.
As far as I can determine from everyone's input, the Maelstrom seems to be an expensive fleet battle ship. If you have the serious isk and skills required, then the Maelstrom can be good in that role - just not amazingly good. I've faced the fact that the Maelstrom doesn't exactly stand out from the crowd in this particular role, which is a real bloody shame.
For the amount of time and work it takes to effectively field one of these things with the assurance that it'll be a good tool for the job, it might well be that it's not worth the investment. Warring fleets live off their corporate wallets, plus the effectiveness of the tools they buy. In balance, the Maelstrom's little bit of extra T2 weapon/module configuration superiority, combined with the costs incurred to replace and refit one, doesn't seem like it's a very good choice for fleet ops.
I agree - it's probably down to poor design. It may need a boost somewhere, though it's difficult to say where - perhaps making this boat a little more mobile would help - but I doubt that would be playing to it's balanced strengths or intended role, so more damage might be the order of the day. If CCP made this boat definitively deadly at long range, it make make it worth the time and high investment for FC's to field a few of these as specialised high DPS/DOT tools. I mention DOT, because after Kali, battles do take longer now...
CCP - it seems that most players that have commented here reckon that the Maelstrom needs a tweak. Even without the benefit of having actually flown one yet, I'd have to agree with the majority here.
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Jim McGregor
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Posted - 2006.12.02 09:17:00 -
[90]
Give it up. The war is over.  --- Eve Wiki | Eve Tribune | Eve Pirate |
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