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Presidente Gallente
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Posted - 2007.01.06 11:01:00 -
[31]
Edited by: Presidente Gallente on 06/01/2007 11:00:46
Originally by: Rivian Ivantis Stupid question. Whats best for level 4 missions, if I want to choose between a Myrmidon and a Megathron? CAN a Myrmidon do level 4 missions?
I am a BC freak with lots of l4 solo experience. The only weak point is: needs more time compared to a BS but you will have loads of thrilling fun especially when you use some 20-50 Million fittings *;-)
I did most l4's in a Brutix with 8.5 Million SP. The Myrmidon is making l4 run easier. With a specific Hardener / Repper Setup for the mish you have to run it's some kind of t1 BC supertank. Skills rules!
My actual setup [l4 prooved - also harder ones solo]:
5x 250mm Proto's [Antimatter (close) / Plutoium (mid) / Iron (long range)] 1x Drone Link Augmentor [engage at 60km]
ABII // 3x Cap Recharger II // Fleeting Prop Inhib [90% webbing]
'Meditation' Medium Armor Repper [ROCKS!!!] // Hardener II Setup adjusted for specific mish
5x Heavy Drones [no t2 yet - the t1 with actual skills eat BS with ease due BC Level 4]
As I said: l4 run in my Brutix was possible if you work out special mid/low combat tactics and staying mostly in save distance first to prevent too much heavy agro and dps.
With the Myrmidon l4 run is a new experience. This ship tanks even hard DPS. The Meditation Repper is a must for that. My major tactics are: pulling a spawn at 60km and sending out Drones to intercept the first wave. Then I go on close combat by ABII and take out the rest with Proto Antimatter fire and Webber Support. I am looking forward to t2 Heavies. Even the t1's are strong to eat the big BS in a good schedule. BC bonus rules.
With double t2 Hardeners and passive t2 Hardeners combinations I can balance the Therm/Kin resistance between 80% and 93%. The repper cycle and HP repair is perfect. With this experience I am able to camp the not too brutal DPS l4's. Mordus Head******* is also possible when staying in action all the time.
I can just recommend the Myrmidon. It's a strong Manga-style, cool looking, agile and flexible mish runner in the hands of a wise and fearless pilot.
Looking forward to Armor Rigs!!!
Fly strong skilled and may your DNA be with you!
Presidente Gallente
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Elfman
Obsidian Inc.
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Posted - 2007.01.06 11:07:00 -
[32]
Been running lvl 4 missions in a myr and apart from when I just got*****y was havnt a easyish time.
was running tight on time with wife nagging me re house work so on last level of pirate "something" I agroed the whole area.
/me walks of to buy another myr.
PS with drones been doing the 4 hvy 5 light and using 5 tech2 200 hybrids.
going to go build some nano pumps think I will be able to agro the whole complex and still live then ;)
Requiem aeternam dona eis, Domine, et lux perpetua luceat eis.
Killboard |

Valerio Versace
Gallente Crystal Ship
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Posted - 2007.01.06 11:19:00 -
[33]
Edited by: Valerio Versace on 06/01/2007 11:16:18
Originally by: Zeros Omega with good cap skills you can get away with with
Highs - tractors & slavagers & drone links, probably want 3 t2 small guns here to take care of frigates and small ships
Mids - 100mn AB2, Cap Rechagers (f-b10 or better)
Lows - MAR2, 4 t2 hardeners, CPR
runs forever... with BC4/5 it can tank anything it needs to
This looks surprisingly cool, and I found out that even I could run everything forever on that setup with my skills (still can't afford a Myrmidon or all of the T2 equipment you mentioned though). It looks cool especially because I hate wandering around at slug speeds to loot everything, it uses almost no ammo and looks like it could tank a lot of DPS. How's the top speed with a 100mn AB2? How bad is the mass addition? Could you post a comparative analysis of the benefits of a 100mn AB compared to a 10mn AB? Thanks for your information.
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Felix Kani
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Posted - 2007.01.06 17:14:00 -
[34]
I have a slightly different build. I use 6 artillery pieces, 2 each set for optimals of 10km/25km/35km. AB and 2 cap recharge II's but I also use an Omni tracking link and a regular tracking link. The lows are a MAR II and a combo of hardeners and membranes for an overall even tank. I use 3 curator sentries and 5 mission specific t2 mediums.
This works very well in lvl 3 missions and with more t2 skills and if I bothered to tailor my tank for missions, I could push into level 4's I think. I'm waiting for CCP to reverse the last drone lobotomy before I try that. the t2 meds have no problems with any of the rat frigs, even the tacklers. I'll swap out the tracking link when cap becomes an issue. I'll keep using sentries as long as rats keep flying in straight lines but as long as my heavy drones keep behaving like Cranked up Corgis , I'll stick to lvl 3's with the Myrmidon. I love this ship.
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Zarthax Mandatori
Gallente Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.01.22 08:03:00 -
[35]
Level 3 Missions:
High: 4 Heavy Neutron Blaster I 1 E50 Prototype Energy Vampire 1 Drone Link Augmentor I
Mid: Y-S8 Hydrocarbon I Afterburners X5 Prototype I Engine Enervator 2 Eutectic I Capacitor Charge Array 1 F-B10 Nominal Capacitor Regenerator
Low: 1 Medium Armour Repair II 1 Emergency Damage Control I *1 N-Type Adaptive Nano Membrane *1 'Collateral' Adaptive Nanoplating I *N-Type Thermic Hardener I *Armour EM Hardener II
Drones: 4 Heavies (type depends on mission) (* Tank setup depends on the mission)
When doing missions with alot of drones, i switch to 3-4 smartbombs, and loose the dronelink and the NOS. Agress everything, and let it come close (within 4000 meters). Activate smartbombs, and voila, mission done. Not seen the drones get thru my shields yet 
This setup can run the repper almost forerver, and it has no problem handling the level 3 Angel extravaganze mission. (exept the bonus room - Auch...)
The blasters are there to take out anything close to my ship, while the drones take out larger ships, further out.
Pretty much what i have to contribute with...
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Kruel
Blunt Force Syndicate
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Posted - 2007.01.22 18:27:00 -
[36]
Originally by: Rivian Ivantis Stupid question. Whats best for level 4 missions, if I want to choose between a Myrmidon and a Megathron? CAN a Myrmidon do level 4 missions?
I've been running lvl4s in a Myrmidon. Here's my setup:
6x 150s ab, web, 2x cap rechargers, cap booster 2x mar, 4x hardeners 5x ogres
Everything's tech2 except for the drones. Don't waste tech2 drones on missions. I've lost quite a few ogres since the NPCs switch targets occasionally. OgreIs are only 50k.
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HARDTARGET
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Posted - 2007.01.31 14:58:00 -
[37]
Lads yer got to think Gallente
for missions lev 3( shes a good ship) better than the brut buy far(got more speed and alot more tank). i cant see many doing a hard level 4 in a bc i dont care what yer say so give the new lads ago and dont make em think its easy cause its not. As far as using a bs well there just slow cause yer cant get to the loot fast( salvage is such a pain but its worth it ) so you can get the mission done and get a new one going.
So i set like this.
high -
200mm and 1 x salvage fit a couple of 250 on if yer can to get into the rats early and swap the ammo as they get close.
ammo - iridium for longish and trusty em for close. but dont waist yer ammo ( drones are where its at) ) on a longer lev3 mission carry about 1000 of both to be safe .
mids WEB is fine case it makes yer drones and guns hurt the rats better.
3 cap chargers ( or 2 and a med capacitor)
Afterburner ( yer cant use a mwd in dead space)and the speed will do to get away from bigger rats)
Lows -
gall missions get alot of caldari missions so as a rule fit a kinetic 32%, thermal 32%, explosive 32% med rep t2 if yer can well yer should be able if yer in the dam ship and a (800 plate) or a magenetic field stabalizer the mag stab is good for damage and with this set up with avergae cap skills should keep yer in the fight.
Way to think is if yer med rep cant rep the damage out yer should be looking for the EXIT.
Now drones i use t2 meds all the time there not to slow and will kill anything that comes at yer fast i use gall drones but an em in the mix would do ok imo just to kill the shields faster.
Your drones are your life so look after them get the agro get targeted and when the targets get to about 30 km let em out sit back and watch the show.
If you see ones getting hit( you will have yer drones in space open ) call him back he will rep instant shields and then shove him back out.
Yer drones do all the work and will out fight any guns yer can find so train drones till it hurts.
Some of this some may say yer i know but some dont so there yer go .
3 things go fast use drones and tank
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Vinda Loo
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Posted - 2007.02.01 11:56:00 -
[38]
This is what i use for low sec ratting.
Highs 4 x 650mm medium artillery 1 x drone link 1 x salvager
Mids 1 x 10mn mwd 1 x tracking computer 2 x sensor array inhibitor 1 x medium cap booster
Lows 2 x MAR II's 1 x DC 1 x tracking enhancer 2 x passive resists
Drones 3 x heavys 5 x mediums
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G0rF
Gallente The Causality Electus Matari
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Posted - 2007.02.09 11:52:00 -
[39]
I'm currently missioning with:
High Slots: 200mm Prototype Gauss Gun x 5 Drone Link Augmentation
Medium Slots: Y-S8 Afterburner Drone Navigation Computer Fixed Parallel Link Capacitor Recharger x 3
Low Slots: Medium Armour Repairer II 800mm Steel Plates II Energised Adaptive Nano Membrane II Energised Magnetic Membrane II Energised Thermic Membrane II Energised Reactive Membrane II
Bay: Berserker I x 2 Ogre I x 2 Wasp I x 1
Solid Level 3 mission ship. The T1 drones have serious trouble breaking the tank on Level 4 mission warp-scrambler-drones though. Maybe this is because of my skills (only 2mil SPs in drones, concentrating on gunnery ATM:))
The Causality international MMO gamers' community |

Miranda Ceres
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Posted - 2007.02.11 00:31:00 -
[40]
Drop the plate, the myr has enough HP tbh. Go with another armor repairer.
I'd be tempted to go with 2 MAR IIs and 4 rat specific hardeners... (i.e. 2 x active kin and 2 x active therm)
Nano pumps aren't that much to be honest, and sticking two plus a cap rig would be very very nice. I think it might even be possible for the myr to keep 3 MARII's going with nos up top and cap rechargers in mids...
I think you're looking at 1800 armour every 9 seconds with 3 nano pump rigs.
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Singularity XX
Caldari Foundation R0ADKILL
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Posted - 2007.03.08 07:50:00 -
[41]
Hi: Drone Link Augmentor I Heavy Modulated Pulse Energy Beam I [1xMultifrequency M] Heavy Modulated Pulse Energy Beam I [1xMultifrequency M] Heavy Modulated Pulse Energy Beam I [1xMultifrequency M] Heavy Modulated Pulse Energy Beam I [1xMultifrequency M] Heavy Modulated Pulse Energy Beam I [1xMultifrequency M]
Med: 10MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II F-b10 Nominal Capacitor Regenerator -- hehe didn't wanna go back 2 empire to buy another t2 will be substituted with the 18% one (can't remember the name) as soon as one becomes available.
Medium Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \ Praetor I Praetor I Praetor I Praetor I Praetor I
4687 shield, 11.72/s, E/T/K/Ex=0/19/39/59 5860 armor, E/T/K/Ex=67/77/77/83 3234.375 cap, +50.76/s, -40.854/s 367.0 m/s
This particular myrmidon setup is tailored for drones and very much made to be ammo-less ratting. Basically warp in the belt turn AB on orbit @ 9km turn on guns on agro launch drones and wait.
Pros: With good skills it can run the AB, guns, MAR non-stop. Does not use ammo. God damn it, it hurts. Qfit calculates @ about 220 dps with my crappy skills (drone interfacing 3 bc 4 heavy drones 1 medium lasers 3 surgical strike 3) in contrast to my raven same crapy-ish skills 150 dps with 2 bcu t2s. Cons: It costs as much as a t2 fitted raven. You need an alt. I have one setup to salvage/loot all my cans. --- Minmatar have sunglasses and are, to quote a very famous Matar, "like going down a flight of stairs in a office chair firing an Uzi" -- Axitikus
"You think they NPC with nanos on?" -- Scooter1 |

Teadrinker
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Posted - 2007.03.08 19:48:00 -
[42]
I come humbly asking advice. I've been running Level 3 missions in my beloved Myrmidon ("Plausible Denial") for a while with great success. In many cases, the NPCs didn't even get through my shields.
Then the other night, disaster struck in the form of a Blockade mission. I think I made a mistake early on, because I got a "pirate reinforcements have arrived" message almost immediately; perhaps I killed the ship that triggers the next wave?
In any case, I found myself in a hailstorm of missiles--they were hitting me nonstop, and my armor was going down rapidly. I warped out, repped and went back in. Same story--I could kill maybe 2-3 ships before I had to run, even though I was running the repper constantly, and never ran out of cap charges. In the end, my poor ship was turned into scrap. (The lag incurred when everything in the room targeteted me simultaneously meant that I couldn't even start to do anything--like turn on my reppers--before my armor was a 50%.
Here's the setup I started out with:
High slots: 5 x 250 MM railguns, Iridium ammo (couldn't figure out what I wanted in the sixth slot, and didn't have enough power to run a sixth gun).
Medium: 1 x Target painter, 1 x webber (for slowing down those nasty frigs that get too close), 1 x cap recharger (I think that's the right name for it--feeds charges to the cap) with size 800 charges, 1 x 10 MN Afterburner II, and one of those aiming devices that increases performance of hybrids.
Low: 1 x Emergency Damage Control, 2 active "Type N" hardeners (type depends on enemies), Med repper II, some gizmo to increase firing rate and damage of my rails, and a Reactor Control II (+15% Energy grid to run all this stuff).
After the first few tries, I started playing around with my low slot configuration. I added a second tech II repper and got rid of the gunnery enhancer. I lasted a bit longer, but not long enough. Again, the problem was that the missiles were simply eating my armor faster than I could rep it.
Truly desperate, I got a third armor repper II, and removed the damage control. Back to the fray...for the last time. Maybe if the lag hadn't happened, three reppers would have made a difference...but somehow, I doubt it.
I am now fitting out the Plausible Denial II. I'm thinking of doubling up on the active hardeners, and am trying to decide whether to install 1 or 2 reppers. From what I've read in this forum, I think I'm going to fit a drone link in the 6th high slot.
I have to be careful with energy--I'm running really close to the limit, even with the 15% enhancement from the reactor control. CPU is no problem--I still have a third of it left. Aside from soliciting general advice, I have a couple of specific questions.
First, about drones: I've been using medium tech I drones (mostly Hammerheads), though I have the skill for tech II. I just can't justify the expense of those babies. Should I reconsider, and spring for the tech II versions? And what about "sentry drones"? How are they different from other drones? Should I be using sentries?
Second, lots of people seem to be filling their medium slots with cap rechargers. Are these the ones that consume charges, or do they just enhance cap recharge time? As I said, I have no problem running out of cap--when I pop in one of those 800s, my cap instantly goes up by a bout a third. Am I missing something here?
Third, could someone please tell me what "EANM" means?
Thank you for your patience.
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Singularity XX
Caldari Foundation R0ADKILL
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Posted - 2007.03.08 20:23:00 -
[43]
Edited by: Singularity XX on 08/03/2007 20:21:16 EANM == energized adaptive nano membrane -- under energized plating
First off I think you're missing a hardener. Rats have 2 damage types (normally unless you're fighting angels or drones which do about everything) primary (2 hardeners) and secondary 1 hardener. So that should be the least amount of hardeners. I've learned that resistances > HP/s. Try 200mm rails if you can't fit em quite yet. Heavy drones and BC 4 should do it.
Myrmidon
Drone Link Augmentor I 200mm Compressed Coil Gun I 200mm Compressed Coil Gun I 200mm Compressed Coil Gun I 200mm Compressed Coil Gun I 200mm Compressed Coil Gun I
10MN Afterburner II Medium Electrochemical Capacitor Booster I [1xCap Booster 800] X5 Prototype I Engine Enervator F-b10 Nominal Capacitor Regenerator F-b10 Nominal Capacitor Regenerator
Medium Armor Repairer II -- with BC 4 repair systems 5 u're getting 92 hp/s Medium Armor Repairer II N-Type Magnetic Membrane I -- whatever the damage types are. N-Type Reactive Membrane I N-Type Reflective Membrane I Empty Slot -- with this you could go with CPR (capacitor power relay), dcu (damage control) or eanm or even 4th hardener. If you can't fit the stuff above however, fit an RCU. Above fits with AWU 4 (advanced weapon upgrades)
Drones: Wasp I Wasp I Wasp I Wasp I Wasp I
4687 shield, 11.72/s, E/T/K/Ex=0/19/39/59 5860 armor, E/T/K/Ex=72/35/59/45 3375.0 cap, +21.47/s, -47.88/s 367.0 m/s
Give it a shot. --- Minmatar have sunglasses and are, to quote a very famous Matar, "like going down a flight of stairs in a office chair firing an Uzi" -- Axitikus
"You think they NPC with nanos on?" -- Scooter1 |

Kruel
Blunt Force Syndicate
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Posted - 2007.03.08 21:00:00 -
[44]
Originally by: Kruel
6x 150s ab, web, 2x cap rechargers, cap booster 2x mar, 4x hardeners 5x ogres
I've revised my setup a bit...
5x 150sIIs, drone link abII, 14k faction web, 3x cap IIs corpum a-type, npc-specific tech2 hardeners/eanms. tech2 heavies (ogres or berzerkers) 3x armor amount rigs
It's working great, but a passive shield setup would probably still be better. I just can't be bothered to train shield skills atm.
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Singularity XX
Caldari Foundation R0ADKILL
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Posted - 2007.03.08 21:42:00 -
[45]
Quote: 3x armor amount rigs
Armor amount rigs are kinda useless for pve. Try either cap rigs to keep 2 armor reps goin or the rigs to make armor repairers faster. --- Minmatar have sunglasses and are, to quote a very famous Matar, "like going down a flight of stairs in a office chair firing an Uzi" -- Axitikus
"You think they NPC with nanos on?" -- Scooter1 |

Kruel
Blunt Force Syndicate
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Posted - 2007.03.08 22:35:00 -
[46]
Originally by: Singularity XX
Quote: 3x armor amount rigs
Armor amount rigs are kinda useless for pve. Try either cap rigs to keep 2 armor reps goin or the rigs to make armor repairers faster.
Lets run some numbers shall we?
Considering BC5 is trained....
2x MAR II with cap rigs = 880hp/cycle 1x corpum-a with armor amount rigs = 979hp/cycle
The single faction rep doesn't need cap rigs to run permanently, so armor amount rigs can be used. It also frees up another low slot for more resists.
Then again 2x corpum-a's would be even better. With a few cap rigs to sustain that'd be 1287hp/cycle. That's another 260mil though. 
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Singularity XX
Caldari Foundation R0ADKILL
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Posted - 2007.03.09 01:16:00 -
[47]
Edited by: Singularity XX on 09/03/2007 01:13:35
Originally by: Kruel
Originally by: Singularity XX
Quote: 3x armor amount rigs
Armor amount rigs are kinda useless for pve. Try either cap rigs to keep 2 armor reps goin or the rigs to make armor repairers faster.
Lets run some numbers shall we?
Considering BC5 is trained....
2x MAR II with cap rigs = 880hp/cycle 1x corpum-a with armor amount rigs = 979hp/cycle
The single faction rep doesn't need cap rigs to run permanently, so armor amount rigs can be used. It also frees up another low slot for more resists.
Then again 2x corpum-a's would be even better. With a few cap rigs to sustain that'd be 1287hp/cycle. That's another 260mil though. 
But mine are apples and yours are oranges. Pear shaped @ that too. I was comparing rigs with the same armor repairers, not faction gear. Why would you want to buy modules that cost more then the ship... which is already overpriced due to rigs.
Edit: hmmm did you mean armor amount repaired or armor HP amount? are there even armor HP amount rigs? doh heh --- Minmatar have sunglasses and are, to quote a very famous Matar, "like going down a flight of stairs in a office chair firing an Uzi" -- Axitikus
"You think they NPC with nanos on?" -- Scooter1 |

Bleyys Corey
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Posted - 2007.03.10 02:29:00 -
[48]
The uber-tank, I haven't had a chance to test this as I don't have ~2bil isk to drop on it but..... Highs: 4x 425mm Scout Autocannons 1x Small Tractor Beam 1x Salvager I
If you have a dedicated loot ship, run with 6 autos.
Meds: 1x 10mn AB II 4x Cap Recharger II
Lows: 2x Centum/Corpum A-Type Medium Armor Repairer 2x Centus X-Type Hardeners for the primary damage type you'll be tanking 1x Centus X-Type Hardener for the Secondary Damage type (I.e. therm on sansha, kin on serp) 1x CPR II
In the Rig Slots: 1x Capacitor Control Circuit 2x Auxiliary Nano Pump II
For a completely stable cap, one of the higher-end officer CPRs should be used in conjunction with one officer cap recharger and 2 t2 cap rechargers. As it is, with just the CPR II/Cap Recharger II, it can hold its tank for 8-9 Minutes if you're not running the AB.
I'm also aware that this isn't an entirely practical setup, as its rather expensive....coming up with this was mainly a project of mine to find the best theoretical PvE tank for the myrmidon. This is, in my opinion, it. Considering what some people spend on CNRs to run lvl 4 missions, i think this may be justified as a cheaper alternative. Tanked for EM/Therm it gets 93.61% EM resists on armor and 76.6% thermal. Kin therm tank: 89.xx% kin, 76.6% therm etc..... And with BC V/Repair Systems V, each of the MARs repairs 926.64 damage/cycle, and a 9 second cycle.
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Inir Ishtori
The Guardian Agency Guardian Federation
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Posted - 2007.03.10 22:39:00 -
[49]
Edited by: Inir Ishtori on 10/03/2007 22:36:41 Edited by: Inir Ishtori on 10/03/2007 22:36:13
Originally by: Teadrinker
Then the other night, disaster struck in the form of a Blockade mission. I think I made a mistake early on, because I got a "pirate reinforcements have arrived" message almost immediately; perhaps I killed the ship that triggers the next wave?
warp as close to the first spawn as you can. start killing ships but leave one of every kind alive at first. then kill the most dangerous one and the new wave should appear at about 80-100 km away from you. do the same again and again and again. that way you wont be swarmed by a bazillion of ships at the same time.
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Otokogami
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Posted - 2007.03.19 01:01:00 -
[50]
This is the setup I was thinking of, with mu current skills:
High: Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I 250mm Prototype I gauss Gun w/ Plutonium charges 250mm Prototype I gauss Gun w/ Plutonium charges 250mm Prototype I gauss Gun w/ Plutonium charges
Med: F-b10 Nominal Capacitor Regenerator F-b10 Nominal Capacitor Regenerator X5 Prototype I Engine Enervator 10MN Microwarp Drive I Empty (cant figure what to put here )
Low: Medium Armor Repairer I Medium Armor Repairer I Power Diagnostic System I Emergency Damage Control I Mark I Generator Refitting: Diagnostic System Gauss Field Balancer I
Drones: Praetor I Praetor I Praetor I Ogre I Ogre I
With this I'm hopeing to do missions and ratting, any advice on where to improve?
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Rolf Rabiat
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.03.19 04:17:00 -
[51]
HI: 4x 250mm rails 1x tractor beam 1x salvager
MID: AB TP 3x cap rechargers
LOW: 2x kin hardeners therm hardener MAR2 mag stab
This is what i use for ratting guristas in 0.0. I can loot and salvage as i go along. Never run out of cap and 1 MAR2 can keep up with 3 BS in the 1,5mill isk area with 3 hardeners. Since its guristas i have 5 wasp in my drone bay. They can kill every frig i meet (TP helps here as well).
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Summer Day
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Posted - 2007.03.29 14:24:00 -
[52]
Hello I am new to the game, only 17 days old and i just bought a Myrmidon yesterday. I mostly use it for missions and ratting. This is how i set it up, tell me what you think :
High Slots : Drone Link Augmentor I 250mm Prototype I Gauss Gun 250mm Prototype I Gauss Gun 250mm Prototype I Gauss Gun 250mm Prototype I Gauss Gun 250mm Prototype I Gauss Gun
Medium Slots : X5 Prototype I Engine Enervator Y-S8 Hydrocarbon I Afterburners Fixed Parallel Link-Capacitor I Fixed Parallel Link-Capacitor I Fixed Parallel Link-Capacitor I
Low Slots : Gauss Field Balancer I Internal Force Field Array I Medium Automated I Carapace Restoration N-Type Adaptive Nano Membrane I N-Type EM Hardener I N-Type Thermic Hardener I
Drones : 5x Hammerhead I 3x Ogre I
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Kazuo Ishiguro
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Posted - 2007.04.08 14:40:00 -
[53]
I'm considering trying out a sentry drone sniping setup for missions:
Myrmidon
Drone Link Augmentor I Drone Link Augmentor I Small Tractor Beam I 125mm Railgun II 125mm Railgun II 125mm Railgun II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I 10MN Afterburner II Phased Weapon Navigation Array Generation Extron
Medium Armor Repairer II Internal Force Field Array I 2x Capacitor Power Relay II Energized Magnetic Membrane II Armor Kinetic Hardener II
Rigs: Sentry Damage Augmentor I Auxiliary Nano Pump I Drone Control Range Augmentor I
5x Warden I
The setup is very tight on CPU - it needs Electronics V, Drones Rigging IV and Weapon Upgrades IV. There's a lot of grid left over; enough to fit a 1600mm plate or a second rep if necessary.
Sentries can only hit targets within your drone control range, and the drone control rig helps with that; the Drone Link Augmentors take up 50tf each. Wardens can hit out to almost 100km with this setup, enough for most missions. Their guns have a sig radius of 400m, so the painter helps with closer ships and is also useful for drawing aggro at long ranges.
The AB and tractor beam are essential time savers and I seldom do missions without them. A possible tactic with this setup would be to draw aggro from everything, deploy the sentries, and orbit them at ~60km or so while they get on with the actual work. The 125mm rails are fairly versatile and can be used to kill off anything that catches up. ------ Top speed calculation spreadsheet - updated for the recent speed nerf Army of doom headcount: 26,045 |

Talidos
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Posted - 2007.04.08 22:01:00 -
[54]
I just recently got a Myrmidon and haven't been too sure how to fit it, especially with my current lack of ISK. So far, this fitting is working for the lev. 2 missions I have.
High 3X Anode Neutron Particle Cannon -Thorium Charge M 1X Medium Plasma Smartbomb 1X Medium Nosferatu 1X Drone Link Augmento
Med 1X Medium Shield Booster 1X Warp Scrambler 1X 'Langour' Drve Disruptor 1X Ship Scanner 1X Passive Targter
Low 1X Medium Armor Repairer 1X Cap. Power Relay 3X Energized Plating for EX, TH, and KI 1X Energized Adaptive Plating
Drones 2X Ogers 2X Praetors 1X Berserker
I like to mess with the med slots on my ships and once I get the ISK, I'll switch out the passive targeter and scanner for a pair of cap recharger 2s. depending on how this works out, I might drop the power relay in favor of a second repairer. I'll have to test it out though.
Criticism is welcome
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DEKAPITATOR
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Posted - 2007.04.10 00:37:00 -
[55]
Originally by: Otokogami This is the setup I was thinking of, with mu current skills:
High: Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I 250mm Prototype I gauss Gun w/ Plutonium charges 250mm Prototype I gauss Gun w/ Plutonium charges 250mm Prototype I gauss Gun w/ Plutonium charges
Med: F-b10 Nominal Capacitor Regenerator F-b10 Nominal Capacitor Regenerator X5 Prototype I Engine Enervator 10MN Microwarp Drive I Empty (cant figure what to put here )
Low: Medium Armor Repairer I Medium Armor Repairer I Power Diagnostic System I Emergency Damage Control I Mark I Generator Refitting: Diagnostic System Gauss Field Balancer I
Drones: Praetor I Praetor I Praetor I Ogre I Ogre I
With this I'm hopeing to do missions and ratting, any advice on where to improve?
Looks really good. Gonna try it. Have to remove some stuff because I don't have skill for it yet.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.18 16:42:00 -
[56]
[High] 5x 200mm Railgun II 1x Small Remote Armor Rep [Med] 1x ABII 4x Cap RechargeII [Low] 2x Med Armor Rep II 2x EAMNII 1x EX active(or what ever the main dmg type of the enemy) 1x Cap Power Relay II [Rig] None Needed [Drones] Berserk II or Ogre II
Effect: The ship permtanks with: 76.52/72.82/61.84/61.84 and 97.7armor a sec
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Lexs
Minmatar Brutor tribe
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Posted - 2007.04.22 06:14:00 -
[57]
I'm just curious, for you people that do level 4 missions in a myrm, how long does it take you on average per mission? Seems like a time waster to even bother with it in a BC. Oh, and wouldn't blasters be better then rails? More damage, easier time with frigs, the only bad part is that you have to get up close to the BS and that takes extra time.
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Laughing Mime
Upright Citizens Brigade
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Posted - 2007.04.22 11:08:00 -
[58]
Missions go relatively fast, with 4 sentry drones you are doing pretty similar damage to a domi.
Myrm is great with a passive tank, i soloed world's collide 4 today without any warpouts. And I only have 3.5 mil SP on this character.
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WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.04.24 21:11:00 -
[59]
I do level 4s in my passive shield tanked Myrmidon. It probably isn't as fast as other options (e.g.: Dominix with its greater assortment of drones), but it happens to fit my play style perfectly. Specifically, I might get interrupted by my kids if they happen to wake up and with the passive setup I have no issues just walking away for however many minutes it takes and not having to worry about warping out... my tank can handle pretty much anything thrown at me even in a level 4 mission as long as I don't aggro everything. The worst that might happen if I'm called away is I might have to recall all my drones, just so they don't wander off and agro something new. :)
I normally carry 4 Ogre IIs, 2 Hammerhead IIs, and 1 Hobgoblin II. It isn't maxed out damage-wise (ie: its not 5 Ogre IIs), but having the 2 hammerheads and the hobgoblin let me feel confident about taking out any small frigates or spider drones that jump me.
My setup can be found by following the link in my sig.
Wred ----- Think out of the box, consider passive shield tanking your Myrmidon, you'll be pleasantly surprised! |

wtex
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Posted - 2007.05.14 09:30:00 -
[60]
This setup lets me do L3s almost AFK, because repper runs forever at 50% Cap. Also it can hold one Drake. Myrmidon
250mm Railgun I [40xIron Charge M] <--- I know it's bad to mix Rails and Blasters, but I only use them for aggroing and my Blasters can take anything near. 250mm Railgun I [40xIron Charge M] Modal Neutron Particle Accelerator I [80xAntimatter Charge M] Modal Neutron Particle Accelerator I [80xAntimatter Charge M] Medium Nosferatu I Medium Nosferatu I
10MN Afterburner I Target Painter I Stasis Webifier I Cap Recharger II Cap Recharger II
Medium Armor Repairer II N-Type Thermic Hardener I <---- Mission dependant N-Type Thermic Hardener I N-Type EM Hardener I N-Type EM Hardener I Energized Adaptive Nano Membrane I <---- It's either EANM or DCU, depends on the difficulty of the mission
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Auxiliary Nano Pump I \ Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Wasp I
4101 shield, 9.11/s, E/T/K/Ex=0/19/39/59 5625 armor, E/T/K/Ex=90/83/49/31 3375.0 cap, +28.05/s, -34.333/s 302.0 m/s 39.7 DPS
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