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Sephra Star
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Posted - 2008.02.21 04:07:00 -
[91]
Edited by: Sephra Star on 21/02/2008 04:14:17
Been flying a Myrm for a month now. Started EVE a little over 2 months ago, so my SP is just under 3 million with a little over 800K in drones now. What a difference it does make in DPS getting your drone skills up. I don't call them drones anymore. I call them shredders.
I went with a passive shield tank with x3 Shield Recharge Rigs.
I also got a few implants to buff things up since I did so well on the market. My implants are all +3% to SHIELD RECHARGE, SHIELD HP, and POWER GRID.
In HIGHS x3 720mm Scout Artillary x2 650mm Scout Artillary x1 Drone Range Augmentor
In MIDS : I change it arround periodicly, but my latest fit until I get Engineering 5 for more power grid is...
x2 T-2 Large Shield Extenders x1 T-2 Shield Recharger x2 T-2 Shield Amplifers (either mission specific, or you can just put an EM and a Thermal on and forget about it.)
LOWS: x6 Beta Shield Power Relays. They are the meta 4 T-1 and are the same as the T-2 in recharge rate, but use far less CPU. You can use T-2 just fine and they are actually less expensive.
I am currently flying arround with a SHIELD RECHARGE RATE of 85 as per the Fiting Screen in the game. Easily tanking over 700 per second. The lowest any mission rats have gotten my shields down to was 70% and that was from the 4 Battle Ships in the Bonus Room of the Level 3 Angel Extravaganza.
In short I designed this set-up not just for solo level 3, but for teaming up with a partner in level 4's and as well to maybe hunt Rats and help defend my Corp Mates on low sec mining excursions.
I am only 15 PG away from being able to fit my AB back on.
Truth is having a shield recharge rate at 145 is good enough for level 3's. I could replace one of my Shield Power Relays with a PDU and have more Grid right now if I wanted to. As well I really don't need the Mids Shield Recharger as I would do better with an Invulnerability, but I do think it is nice having a 100% CAPLESS TANK/GANK that is totaly immune to NOS and I plan to put my AB back on anyway and maybe get a T-2 Invulnerability for the level 4 missions.
In fact the best tankable setup using the EFT suggests x3 Extenders and x2 Invulnerability's, but Invulnerability Shields do use CAP.
MOVE OVER DRAKE PILOTS...
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SleekOperator
Gallente Dynasty Corporation
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Posted - 2008.02.24 18:07:00 -
[92]
Edited by: SleekOperator on 24/02/2008 18:07:47 My setup, probably not the best but it fits me and i do lvl3 mission easy...
High Slots 650mm Medium Gallium I Cannon x 2 425mm Medium Gallium I Machine Gun x 4 fitted with any available projectile ammo
Medium Slots Large F-S9 Regolith Shield Induction Cap Recharger II V-M15 Braced Multispectral Shield Matrix Monopulse Tracking Mechanism I (with Optimal Range script) Y-S8 Hydrocarbon I Afterburners
Low Slots MAR II x 2 DC II EMM II ETM II ERM II
Drones Hammerhead I x 10 Hobgoblin I x 5 Hobgoblin II x 5
Total Effective Hit Points: 49078!
SleekOperator |

Cavazos
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Posted - 2008.02.24 18:19:00 -
[93]
yea their both good but id say use a megathron for safety reasons
my myrmidon did lvl 3's np with this setup
HI"S 5x 200mm Railgun II's 1 drone link augmentor
MID'S 10MN AB 2x Cap Recharger II's Capacitor Booster II fitted wit 800 charges
Lows 2x MARI's 4x rat specific hardners (active
Drone Bay T2 Rat Specific Medium Drones
this actually was a lil bit of an over kill for me
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Abrazzar
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Posted - 2008.02.24 19:07:00 -
[94]
I love my shield Myrmidon:
High Slots:
6x 650mm Artillery (or focused beams or anything else you fancy)
Med Slots:
2x Cap Recharger II 1x Large Shield Booster II 2x Invulnerability Field (or specific hardeners if you're not as lazy as I am)
Low Slots:
3x Gyrostabilizer II (Or Heat Sinks or whatever) 3x Capacitor Power Relay II
Drones:
T2 Mediums Had two batches of a EM/Therm and Kin/Expl mix on board and a armor bot for field repairs of drones.
Rigs:
Capacitor Control Unit Core Defense Capacitor Sa***uard Core Defense Operational Solidifier
Works without them, the rigs just offer a better tank.
Ran a lot of Lvl 3 missions with it, even beat the New Frontiers line without getting into deep trouble using a set of focused lasers instead of arties as i was doing amarr missions at that time. -------- Ideas for: Mining Clouds
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Sephra Star
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Posted - 2008.03.07 21:27:00 -
[95]
Originally by: Sephra Star Edited by: Sephra Star on 21/02/2008 04:18:18
Been flying a Myrm for a month now. Started EVE a little over 2 months ago, so my SP is just under 3 million with a little over 800K in drones now. What a difference it does make in DPS getting your drone skills up. I don't call them drones anymore. I call them shredders.
I went with a passive shield tank with x3 Shield Recharge Rigs.
I also got a few implants to buff things up since I did so well on the market. My implants are all +3% to SHIELD RECHARGE, SHIELD HP, and POWER GRID.
In HIGHS x3 720mm Scout Artillary x2 650mm Scout Artillary x1 Drone Range Augmentor
In MIDS : I change it arround periodicly, but my latest fit until I get Engineering 5 for more power grid is...
x2 T-2 Large Shield Extenders x1 T-2 Shield Recharger x2 T-2 Shield Amplifers (either mission specific, or you can just put an EM and a Thermal on and forget about it.)
LOWS: x6 Beta Shield Power Relays. They are the meta 4 T-1 and are the same as the T-2 in recharge rate, but use far less CPU. You can use T-2 just fine and they are actually less expensive.
I am currently flying arround with a SHIELD RECHARGE RATE of 85 as per the Fiting Screen in the game. Easily tanking over 700 per second. The lowest any mission rats have gotten my shields down to was 70% and that was from the 4 Battle Ships in the Bonus Room of the Level 3 Angel Extravaganza.
In short I designed this set-up not just for solo level 3, but for teaming up with a partner in level 4's and as well to maybe hunt Rats and help defend my Corp Mates on low sec mining excursions.
I am only 15 PG away from being able to fit my AB back on.
Truth is having a shield recharge rate at 145 is good enough for level 3's. I could replace one of my Shield Power Relays with a PDU and have more Grid right now if I wanted to. As well I really don't need the Mids Shield Recharger as I would do better with an Invulnerability, but I do think it is nice having a 100% CAPLESS TANK/GANK that is totaly immune to NOS and I plan to put my AB back on anyway and maybe get a T-2 Invulnerability for the level 4 missions. Then again a webber, or a scrambler can fit there if the need arises.
In fact the best tank setup using the EFT suggests x3 Extenders and x2 Invulnerability's, but Invulnerability Shields do use CAP.
MOVE OVER DRAKE PILOTS...
I swapped out my x3 720 Scout and x2 650mm Scout Arty's for the JOLT Cosmos versions and added a third T-2 Extender with the Power Grid savings and I am doing most level 4 missions in my Myrmidon now.
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Raizoul
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Posted - 2008.03.10 01:03:00 -
[96]
Edited by: Raizoul on 10/03/2008 01:04:54 I like myrm armor tank with rails, i know its worst than passive shield but anyway. This is what i use :
High Slots
5x 200mm Prototype Gauss Gun (Iridium) Drone Link Augmentor
Med Slots
4x Cap Recharger II Omnidirectional Tracking Link
Low Slots
2x MAR II EANM II Active Thermal Hardener II Active Kinetic Hardener II Active Explosive Hardener II
Drones
2x Heavy 2x Med 1x Light
Rigs
2x Auxiliary Nano Pump I Capacitor Control Circuit I
I like not having to swap hardeners depending on the rats and this setup is all round. Cap runs forever and lvl3 are cake . Havent tried yet lvl4 but i m planning too. I use a catalyst for salvage looting with 4 tractor 4 salvagers and mwd after mission is done.
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Thelonius Rat
Caldari MDK Syndicate Evolution Alliance
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Posted - 2008.03.10 23:14:00 -
[97]
Dual repping myrmidons? My god you've all understood this ship wrong. It's a nano ship.
High 200mm rails Med Cap rechargers, MWD Lows 3x T2 nanofiber 2x T2 Overdrive 1x T2 Inerta Stabiliser
Full set of snake implants if you can afford it. - |

Raizoul
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Posted - 2008.03.11 00:30:00 -
[98]
Originally by: Thelonius Rat Dual repping myrmidons? My god you've all understood this ship wrong. It's a nano ship.
High 200mm rails Med Cap rechargers, MWD Lows 3x T2 nanofiber 2x T2 Overdrive 1x T2 Inerta Stabiliser
Full set of snake implants if you can afford it.
one could say that its a drone arm rep ship if u look at the bc bonuses :P could also point out that mwd aint working on most missions. Plus if a setup is working u dont have it wrong
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Digital Anarchist
Brutor tribe
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Posted - 2008.03.16 14:28:00 -
[99]
Myrmidon is almost as good as a drake with tank and can do similar damage. It can tank level 4 missions easily, but not enough dps to complete them fast.
Fitting highs: drone link augmentors and medium artilery guns mids: named AB, rest large shield extenders II lows: all shield power relay II's rigs: core defence field purger x 3
Drone configuration: 2 heavy, 2 mids, 1 light drone, spare lights to handle the small ships
It's slow and does less damage, but can easily tank almost all L4's at full aggro. Tank is much better than a dominix, for comparison. It can also be used in tandem with a pure damage ship for faster missioning.
------------------------ This space for rent |

Captain Dralisz
Megadodo Publications DeaDSpace Coalition
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Posted - 2008.03.16 17:02:00 -
[100]
high: 2 tractor beam 4 salvager medium: 4 large shield extender t2 1 invu field t2 low: 6 shield power relay t2 rig: 3 shield purger
and a siege warfare mindlink or skirmish dont know which 1 give +shield hp
btw this fitt make you immortal in agent missions slow as **** but immortal :) dont need cap too and pushing the reper or booster button you can go and cooking. :D drones: 4 hammerhead t2 and 1 ogre t2
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Captain Dralisz
Megadodo Publications DeaDSpace Coalition
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Posted - 2008.03.16 17:08:00 -
[101]
Edited by: Captain Dralisz on 16/03/2008 17:08:48
Originally by: Digital Anarchist Myrmidon is almost as good as a drake with tank and can do similar damage. It can tank level 4 missions easily, but not enough dps to complete them fast.
Fitting highs: drone link augmentors and medium artilery guns mids: named AB, rest large shield extenders II lows: all shield power relay II's rigs: core defence field purger x 3
Drone configuration: 2 heavy, 2 mids, 1 light drone, spare lights to handle the small ships
It's slow and does less damage, but can easily tank almost all L4's at full aggro. Tank is much better than a dominix, for comparison. It can also be used in tandem with a pure damage ship for faster missioning.
ye right i wrote my post before reading all :P
I hope the ppls will don't say nerf nerf! All gallente ruined when the ccp removed the 5 heavy drones from myrmidone.
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Nicola Sardonicus
FactorMax Bears With Guns
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Posted - 2008.03.16 20:47:00 -
[102]
Originally by: Kusha'an
Don't need the DCU II unless you plan on going into structure. Reading up on the mission ahead of time relieves the need to go into structure.
Don't waste your money on rigs for this ship - save them for your BS. They're simply not needed for Level 3 missions.
DCU IIs give shield and armor omni-tank that isn't stack-nerfed, plus sometimes you end up in structure no matter how hard you read the mission guide beforehand. Stuff (like lag) happens.
If you want rigs and you're not just trying to get up to BS as soon as possible, get them. I still take my Drake out sometimes and run missions on it just for a change of pace. Its core defence field purgers are wonderful and I have never regretted the money I spent on them, even though it slowed me down from buying and outfitting my Raven by a few weeks. ____________________________________
War is Peace; Freedom is Slavery; Ignorance is Strength. |

Barbelo Valentinian
Liberty Corporation
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Posted - 2008.03.17 01:03:00 -
[103]
As a 3m sp stripling, after playing around with an armour tanked Myrm for Level 3 missions (2 MAR I, DCU II, 3 Hardeners), I tried the passive shield (4 LSE, 1 Inv Field, 5 SPR Is and 1 named PDU in lows) and was totally shocked to find it almost invulnerable to any number of rats in Level 3 missions. I mean this is a BEAST. I remember encountering a passive tanked Drake in PvP and being shocked and slightly frightened at how amazing the tank was, but I bet the Myrm is pretty close.
Of course it depends on your gameplay. If you like busy gameplay, dual repping, keeping an eye on things, the armour tank is perfectly safe, if occasionally somewhat anxious-making. But if you're lazy like me and you like to feel lordly and don't want to do anything except find the most elegant targeting sequence and drone control slickery, the passive shield Myrm is a thing of beauty. Provided you're sensible and don't literally aggro the whole rooom, you really don't have to worry about incoming damage AT ALL.
I mean you can go into one of those big rooms with like 5 or 6 clusters of mobs and just plow through them and the shield is barely dented.
The one downside is not having an AB, so the "plowing" is in fact rather at an agricultural pace. However, the tank is so strong I'm thinking of dropping one LSE and just sticking an AB in there (or maybe dropping the Inv Field?). I think the tank would still be strong enough.
I can also see this being a monster with blasters in PvP provided you've got a partner who can do the webbing/scramming/ewar stuff.
The really cool thing is that you can still fit 6 blasters or (for missions as I prefer) rails (atm I've got 4 Carbide 200s and 2 Dual 150mm Compressed Coils) which pump out their own pretty reasonable dps at okay range (10km) to add to the drones (atm I have 2 Ogre Is, 2 Hammerhead IIs and one Hobgoblin II). Total EFT dps of 243 dps/327 volley, which is seems quite reasonable to me given my sp level and the fact I've gone more for tank than gank.
Any thoughts or advice greatly appreciated.
*****
"To wake up is to wake the world up" - D.E. Harding |

Hameska
Perkone
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Posted - 2008.03.28 00:26:00 -
[104]
Sorry for the necro, but I thought it better to ask here (stickied topic) than to create a new Myrm thread just for this question.
After reading the posts in this thread, the consensus seems to be that a passive shield tanked Myrm is a better choice for missions than any sort of armor tank, even with the ship bonuses. I'm curious if this is still the case, and for level 3 missions, is the difference really that drastic? Just playing around with EFT, it seems that I definitely need CCC rigs if I'm going to get 2 MAR's cap stable. Would a single MAR be able to handle level 3 missions? How about a passive shield tanked Myrm with no purger rigs? Money is not really an issue, but since I plan to upgrade to a Domi fairly soon, I dont want to spend more than I have to in this ship (and I can always add them later).
Just hoping someone with Myrmidon experience can give me their opinions on how to tank it. =)
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Barbelo Valentinian
Liberty Corporation
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Posted - 2008.03.28 04:55:00 -
[105]
Originally by: Hameska Sorry for the necro, but I thought it better to ask here (stickied topic) than to create a new Myrm thread just for this question.
After reading the posts in this thread, the consensus seems to be that a passive shield tanked Myrm is a better choice for missions than any sort of armor tank, even with the ship bonuses. I'm curious if this is still the case, and for level 3 missions, is the difference really that drastic? Just playing around with EFT, it seems that I definitely need CCC rigs if I'm going to get 2 MAR's cap stable. Would a single MAR be able to handle level 3 missions? How about a passive shield tanked Myrm with no purger rigs? Money is not really an issue, but since I plan to upgrade to a Domi fairly soon, I dont want to spend more than I have to in this ship (and I can always add them later).
Just hoping someone with Myrmidon experience can give me their opinions on how to tank it. =)
See my post above, which represents recent experience from 3m sp player, so if you've got more it should be even easier. The passive shield tanks works beautifully in Level 3 missions even without purger rigs, just the setup I noted above. Pretty safe really.
Haven't tried single MAR setup, but certainly dual MAR (plus DCU II and 3 Hardeners) is safe too, only requires more hands-on management obviously, so it really just depends on how busy you want to be, and how you play - specifically whether you like jumping into the thick of things or kiting. I'd say if you like being in the thick of it, the shield tank is a bit safer, unless you really do bite off more than you can chew, when suddenly it becomes quite dangerous as soon as you get to armour (which takes a hell of a long time unless you're totally surrounded by 3 or 4 groups, so as long as you keep an eye on things you don't really have to worry). On the other hand, if you like being in the thick of it with an armour tank, you will definitely need some way to get your cap back. Personally I like cap boosters. You only really need 3 or 4 800s in cargo for any mission in the worst case scenario I'd say, which doesn't take up that much space.
But if you like kiting, the armour tank is better than the shield tank because you can have an AB in there and an Omnidirectional Tracking Link, Nav comp and Drone Nav Link, so you can be kiting and popping the leading edge of the crowd chasing you with your (manually target-engaged) drones from about 50-55km km average, and their guns hardly even get a chance to dent your un-pimped shields. _ber-kiting with massively ranged drones like this is good fun (well for me anyway ).
The passive shield tank is definitely fun to try though, I highly recommend it for a nice change of style.
*****
"To wake up is to wake the world up" - D.E. Harding |

Onezen
Red. Red Republic
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Posted - 2008.03.28 08:18:00 -
[106]
I have always used an armor tanked Myrm in missions when I was doing lvl. 3's and it worked well, but this whole passive shield tank thing has aroused my curiosity.
How viable is a passive shield tanked Myrm for PvP??
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RisingStar1971
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Posted - 2008.05.06 12:30:00 -
[107]
My rig:
2 650 long range art 1 720 howl 1 smartbomb (whatever i have atm) 2 short range 480s (could be 420s, servers down atm but im pretty sure there 480s, I think of them as carronades, they preform the same function)
target painter med shield boost 10mn burner med armor repair tracking computer w/ opt range script
Low slot Typically 3 power opt. one CPU boost and a 100mm plating
Most of this is loot, thats why its so under equipped, BUT, it does preform well in most NPC missions so far. The LRA works quite well, the only problems are mid range for the 480s, but a quick burn to close the range to 5000ms or less invites a smartbomb followed by massive holes in the NPC ships :)
Star
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Shiken Kan
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Posted - 2008.05.06 15:08:00 -
[108]
Originally by: Onezen I have always used an armor tanked Myrm in missions when I was doing lvl. 3's and it worked well, but this whole passive shield tank thing has aroused my curiosity.
How viable is a passive shield tanked Myrm for PvP??
Passive tank gives you a huge tank at the cost of almost all your slots and most of your cap recharge. So you'd have a hard time to fit ewar or run an mwd. So it is great for pve as you tank better then most bs but for pvp you'll be a sitting duck that can eventually fend off a lot of threats but can't really kill em. If you want to use it for pvp you have to drastically reduce the number of spr so that you actually can run some stuff and free up at least 2 slots in your mids.
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Shiro She
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Posted - 2008.05.08 14:13:00 -
[109]
Edited by: Shiro She on 08/05/2008 14:14:18 i was just amazed that i was able to get into such an awesome ship within 16 days fine my fittings are not that great (fittings from a thorax) 4xblasters 1*scavenger 2xcap booster (that i dont need for the mymradon) 2*repairer tank equip too perfect for leval 2 missions lol!
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Kaneye Havit
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Posted - 2008.06.04 20:55:00 -
[110]
I've found that it "usually" makes sense to go with whatever the ship-bonuses are. With 4.5M SP's (BC at lvl4) I get the Drone damage and the increased Armor reps. I like to go with:
LOWS 1x DCU II 1x SAR II - starts running permanently as shields fail 1x MAR II - occasional boosting 2x EANMs (sometimes switched for rat specifics, but always the passives) 1x Nano - accel & turns a little faster (meh, could probably use something else)
MEDS 1x Drone Speed Mod - get to & from targets faster (if they're taking dmg) 1x AB 1x Web - (again, could probably drop) 1x Med Cap Battery (more cap and faster regen) 1x Cap recharger (15% or 18% I think)
HIGHS 1x Drone Link Aug - ups control range to same as targetting >60k 1x 250mm Rail (Iron) can hit targets at ~60K to gain aggro 2x 250mm Rails (AM or whatever I happen to have) 1x Med Remote Armor Rep (fix a hurting drone) 1x Tractor Beam - helps my salvager save space, as I can loot on the go
DRONES 5x Hammerhead II - highest dmg 5x Valkyrie II - for EX weak or very speedy targets 5x Vespa I - I don't think I've ever even launched these 
I'm still working on the skills to use Med Arties, I'll switch to those after that (no Cap use (& longer range?)). Maybe dropping the Web for a Sensor Booster (range script probably) to get the aggro from farther away.
Without the DCU II on, I get >58% res on all (EX is only ~42% with only the EANM's). If I swap out 1 EANM for the EX res then all resists >47%.
I haven't had a lvl3 mission cause me any problems (sometimes I don't even get into armor before I'm done). Rarely run into Cap issues unless I'm trying to run EVERYTHING. Gain aggro, play Congo-Line-Popping, collect loot, Repeat.
My drones can catch & 2-3 volley most frigs (sometimes even in 1 volley, Drone Interfacing 4 ). I tend to use the AB just to maintain that ~60k range on bigger targets (BS's like AE lvl3 Bonus room). I think the worst I've ever had was about 80% structure left during a particularly hectic full room aggro (Gallente hulls & DCU II ftw).
Thought of trying L4's in it, but figured my (ISK & LP)/hour was better in the easier missions.
(My very 1st Post... ever )
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Aainti
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Posted - 2008.06.05 15:40:00 -
[111]
Edited by: Aainti on 05/06/2008 15:41:43 Edited by: Aainti on 05/06/2008 15:40:35 Here is my myrmidon setup. only done a few lvl 3s so far but it seems to hold up quite well. My setup is mainnly focused on providing cap for the dual reps and 3 hardeners. Highs 3 200 railguns with plutonium charges Meds Afterburner 2 cap rechargers 2 large cap batteries Lows 2 med armor reps exp,kin and thermal hardeners I have electronics 4 and engineering 4. You can probably cram some other modules in highs with decent fitting skills. When mission running I generally leave hardners on as well as 1 armor rep. It remains cap stable untill you put the rails on and then it decreases slowly. When you drop below say 60% armor activate the second rep
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Stazzmo
Stealth Assassins
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Posted - 2008.06.05 17:22:00 -
[112]
I wanted to post my Myrmidon setup to see how it compared to everyone else's and as bait for criticism.
Hi 4x 250mm Compressed Coil Rail (Antimatter or Tungsten M) 1x Drone Link Augmentor 1x Small Nos (i'm iffy about this spot and i can't fit a Med Nos, perhaps if i went to 200mm rails?)
Med 4x Cap Recharger II 1x 10MN Ab (I hate being so slow)
Lo 2x Med Rep II 1x Damage Control II 1x EANM 1x N-Type Kin Hardener 1x N-Type Therm Hardener
Drones Hammerhead II (always), then mission specific.
Rigs (not enough funds yet to blow cash on these)
The tank is great for level 3's but the 2 reppers might be overkill? Sometimes in busy rooms, 2 reppers almost isn't enough. I dream of electric sheep. |

Dysthyme
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Posted - 2008.06.13 22:46:00 -
[113]
My myrmidon has the following fitting:
High:
5x 250mm Railgun T2 with antimatter charges 1x Drone link augmentor
Med: 1x 10mn abII, 3x cap recharger II, 1x omnidirectional tracking link or 1x drone navigation computer
Lows: 1x MAR named, 2x hardeners, 1x dcu T2, 1x capacitor power relay, 1x overdrive injector or magstab or EANM
Capacitor never runs out with all modules active, rails hit at 32.000, drones have bigger range
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Spark02
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Posted - 2008.06.19 08:45:00 -
[114]
Edited by: Spark02 on 19/06/2008 08:48:41 I was just wondering whether my Myrmidon could do level 4's. I've heard a lot of conflicting responses as to whether it can or not, and I was just wondering whether it was actually possible with this fit (I'm not certain that it could tank the DPS)
Highs: 5x Heavy Neutron Blasters (named at present, will get up to t2 once skilled), Drone Link Augmentor
Mediums 10MN AB II 4x Cap Recharger II
Lows 2x Medium Armor Repairer II 4x Mission-specific Hardeners (t2)
Drones Hammerhead II's
Rigs 2x Capacitor Control Circuits 1x Aux nano pump (the one increasing rep amount)
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Valmeir
Amarr Vox de Lucis
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Posted - 2008.08.09 04:55:00 -
[115]
My current set up:
LOWS N-Type Hardener I N-Type Hardener I N-Type Hardener I N-Type Hardener I Medium 'Accommodation' Vestment Reconstructer I Amarr Navy Energized Adaptive Nano Membrane
MIDS Cap Recharger II Cap Recharger II Cap Recharger II Y-S8 Hydrocarbon I Afterburners F-90 Positional Sensor Subroutines
HIGHS 200mm Railgun II, Spike M 200mm Railgun II, Spike M 200mm Railgun II, Spike M 200mm Railgun II, Spike M 200mm Railgun II, Spike M 200mm Railgun II, Spike M
RIGS Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead I x4
I know my set up is overboard with cap recharge in the rigs but I only have Jury Rigging I and that's pretty much all I can use. Also my drone skills aren't all up to par yet so I can only use tech I's right now. I can do 3's with no problems. If there's anything you think I should change let me know.
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N3oXr2ii
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Posted - 2008.08.18 12:51:00 -
[116]
for 0.0 ratting i use 5x250mm rails 1x salvager for them bs rats 10mn ab rest t2 cap chargers 2x med repper 3 50% hardeners cap relays rigs 3x ccc this ship will kill rats with ease its fairly fast and has strong tank if u get caught with a nasty red and just use antimatter ammo put a can is aan ss to fill them ammo and loot and just empty it with a hauler when its full you'll prob find that in a good few hours ratting session u will fill the can with loot and salvage i tend to make 50mil isk in a good few hours with bountys and salvage/loot plus it kicks up ur ss if u have been naughty
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