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Caiman Graystock
Dreddit Test Alliance Please Ignore
50
|
Posted - 2015.07.07 15:33:46 -
[31] - Quote
Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description? |

DHuncan
Minerva Group The Ditanian Alliance
90
|
Posted - 2015.07.07 16:20:00 -
[32] - Quote
What you guys are talking about failure. You paid your dollars/euros didn't you? Then is a complete success 
*Here insert a scene of 'Sound of music' movie, any of them will do*
What did you say about CODE?
|

Alexander Renoir
State War Academy Caldari State
63
|
Posted - 2015.07.07 16:20:50 -
[33] - Quote
To make it short: HORRIBLE at first sign. Really. 
To bring one crap to the list: Please make an own dev-Blog and explain why you choose such totally dumb and meaningless Icons for the Ballistic Control System?
This Icon is just dumb! What should it allegorise? Can I have a picture of it in at least 1280 x 1280 px? 
I saw it and just logged off.  |

Natya Mebelle
Center for Advanced Studies Gallente Federation
256
|
Posted - 2015.07.07 16:30:45 -
[34] - Quote
6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better? Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of the following:
Improvements of Opportunities: ZERO.
Improvements of new starmap: ZERO.
Improvements of New Icons: 4 instead of 8 Drone icons sure is better, but the question is how good a quality this re-grouping really is. The rest of the improvements can't be called such, only a "change." We have more of a fill for NPC stations and ships. Maybe this will help with the distinction but I honestly can't predict it. Also, you struck the option for a blue hue for friendly NPCs. May I ask what friendly NPCs are? There are neutral NPCs. Not friendly. The other question remains, if only NPC ships will receive the blue hue, or any NPC entities as well. I still would think it is better to colour the player ships and entities blue, so you can keep the white / grey for ALL NPC entities. This would avoid an overly blue overview when seeing lots of NPC stations. You also talk about increased line thickness. Where? I see nothing of this. Anyone can show me a change? Mobile Depot at least has less pixel pollution now, but I still would not understand why this icon should be associated with "mobile." Wrecks icon change is worse than before. What is so bad with FILLED icon for full wreck and HOLLOW icon for empty wreck? Did you at least group NPC and player wrecks together?
Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Oh and, when will Hecate receive the obligatory nerf? You know it is not exactly good practice to release something with better stats for people to build it and fly around only so it gets used more, and then dropping the hammer on it again.
Missiles: You forgot to adjust hitpoints of FoF missiles. They all still have 70 HP across the board. And you have not adjusted Defender missiles to fall in line with the changes either. Why am I not surprised? Your entire devblog about the missile things was weird anyway.
Ballistic Control Icon and new missile mod icons: I appreciate how these icons are thematically in line with the old icons... but what does it actually represent? At least the old icon had a proper association to what it did. What is the intent of the new icon? I can't even see what it should depict. Is that some radar dish?
Skins and cosmetics in general: So you are capable of seeding a skin for the Enyo, but not for the Incursus? Your skin schedule is super weird. Also, why are you pounding out so many ship skins but ZERO Apparel? You have so many unseeded items there in the client which are also visible in the market which you just would need to seed. Why don't you do that? This is getting frustrating. Especially if you tease us with apparel through other media that is not even in the game to look at!
Drones and Ishtar: When will you finally understand that the problems with the Ishtar is less because of the SHIP but more because of DRONES themselves? How about fixing bandwith for the Ishtar instead of anything else? A cruiser sized ship should not field a full set of large Drones or Sentries. Or how about finally splitting up Drone Control range to more reasonable numbers which are also based on size and limiting the amount of Drone Link Augmentors to 1 per ship like with other modules? The Ishtar is not the problem. Drones are. But hey, you have shown a lot lately how you only care for treating symptoms instead the roots of the problems.
This is getting sad, CCP :c I'm terribly afraid of the final stage of the new sovereignty system and the future of Eve in general if you continue this road of half-baked products and short-sighted design choices. |

stoicfaux
6074
|
Posted - 2015.07.07 16:36:16 -
[35] - Quote
Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release.
I wouldn't worry about the hiccups until it becomes a pattern.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Darkblad
Hilf Dir selbst in EVE
1568
|
Posted - 2015.07.07 16:56:09 -
[36] - Quote
Lim Hiaret wrote:Can I get the new icon sheet in highres please. I mean the one in updates.eveonline.com You could try and ask Rixx Javix if he already received the high res imagery and updated his brackets cheat sheet.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

George Gouillot
Black Fox Marauders Spaceship Bebop
66
|
Posted - 2015.07.07 16:59:54 -
[37] - Quote
stoicfaux wrote:Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release.
I wouldn't worry about the hiccups until it becomes a pattern.
well it has, or at least very close to |

Darkblad
Hilf Dir selbst in EVE
1568
|
Posted - 2015.07.07 17:15:07 -
[38] - Quote
Natya Mebelle wrote:Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Ryde Froyer of SCC created the orders: Tactical Destroyer in Metropolis. Role Playing Character (limited to 90 day market orders) but no actual "player" character.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

Hakaari Inkuran
State War Academy Caldari State
309
|
Posted - 2015.07.07 17:33:58 -
[39] - Quote
Natya Mebelle wrote:6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better? Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of the following:
Improvements of Opportunities: ZERO.
Improvements of new starmap: ZERO.
Improvements of New Icons: 4 instead of 8 Drone icons sure is better, but the question is how good a quality this re-grouping really is. The rest of the improvements can't be called such, only a "change." We have more of a fill for NPC stations and ships. Maybe this will help with the distinction but I honestly can't predict it. Also, you struck the option for a blue hue for friendly NPCs. May I ask what friendly NPCs are? There are neutral NPCs. Not friendly. The other question remains, if only NPC ships will receive the blue hue, or any NPC entities as well. I still would think it is better to colour the player ships and entities blue, so you can keep the white / grey for ALL NPC entities. This would avoid an overly blue overview when seeing lots of NPC stations. You also talk about increased line thickness. Where? I see nothing of this. Anyone can show me a change? Mobile Depot at least has less pixel pollution now, but I still would not understand why this icon should be associated with "mobile." Wrecks icon change is worse than before. What is so bad with FILLED icon for full wreck and HOLLOW icon for empty wreck? Did you at least group NPC and player wrecks together?
Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Oh and, when will Hecate receive the obligatory nerf? You know it is not exactly good practice to release something with better stats for people to build it and fly around only so it gets used more, and then dropping the hammer on it again.
Missiles: You forgot to adjust hitpoints of FoF missiles. They all still have 70 HP across the board. And you have not adjusted Defender missiles to fall in line with the changes either. Why am I not surprised? Your entire devblog about the missile things was weird anyway.
Ballistic Control Icon and new missile mod icons: I appreciate how these icons are thematically in line with the old icons... but what does it actually represent? At least the old icon had a proper association to what it did. What is the intent of the new icon? I can't even see what it should depict. Is that some radar dish?
Skins and cosmetics in general: So you are capable of seeding a skin for the Enyo, but not for the Incursus? Your skin schedule is super weird. Also, why are you pounding out so many ship skins but ZERO Apparel? You have so many unseeded items there in the client which are also visible in the market which you just would need to seed. Why don't you do that? This is getting frustrating. Especially if you tease us with apparel through other media that is not even in the game to look at!
Drones and Ishtar: When will you finally understand that the problems with the Ishtar is less because of the SHIP but more because of DRONES themselves? How about fixing bandwith for the Ishtar instead of anything else? A cruiser sized ship should not field a full set of large Drones or Sentries. Or how about finally splitting up Drone Control range to more reasonable numbers which are also based on size and limiting the amount of Drone Link Augmentors to 1 per ship like with other modules? The Ishtar is not the problem. Drones are. But hey, you have shown a lot lately how you only care for treating symptoms instead the roots of the problems.
This is getting sad, CCP :c I'm terribly afraid of the final stage of the new sovereignty system and the future of Eve in general if you continue this road of half-baked products and short-sighted design choices. Dont forget stacking penalties were added to missile application rigs and this was not communicated in the dev blog. And the new mods were prenerfed even before anyone got to play with them on the test server. So the nerf came purely because of speculation and eyeballing raw stats rather than actual testing.
Finally we need to go back to the clasic brackets. They looked better and worked better. Yes, looked better. Instead of looking at the screen and seeing little houses and chevrons i saw actual brackets. To me, bracket communicates 'this is a target'. Even a newbie will understand this. Now, a newbie looks and sees 'this is a monopoly house'. Or 'this is a pointy thing'. Brackets looked better and were more scifi.
Ccp take the next six week s to nerf the gila worm garmur and orthrus and ishtar, iterate on the star map so it can be as good functionally as the classic map, nerf the t3ds again, buff the navy bcs and fix their build costs to be reasonable, and buff these new missiles mods. Stop pushing new content at breakneck pace because the game is currently not in a good state. |

Oracle of Machina
Whateverzz Industry
17
|
Posted - 2015.07.07 17:57:52 -
[40] - Quote
Quote:The Civilian Armor Repairer now cycles more slowly, but repairs more hitpoints per cycle.
Oh my god! I am so glad this change was made! You have no idea how long I've waited for this module to be re-balanced properly, and now that it has, I'm jumping for joy. I'm really glad the balance team worked on such an important module. |
|

Nikki Love
Minion Revolution SpaceMonkey's Alliance
0
|
Posted - 2015.07.07 18:12:40 -
[41] - Quote
wtf did you guys do to my @!#*%$ cerberus... 12 hours ago I had the most beautiful ship in EvE.. it was so elegant and the color scheme made it perfect... I wake up and log into the tip of my beautiful ship castrated... Who's brilliant idea was it to take a great looking ship, newly remodeled, and remodel it again to make it look like a ******** duck... I never come to the forums to express my opinions patch releases but this one just pisses me off.. you can crap on ishtars all you want.. you can make sov completely undesirable to have.. but keep your dirty filthy hands off my cerberus. |

Saisin
State War Academy Caldari State
266
|
Posted - 2015.07.07 18:40:56 -
[42] - Quote
I am glad CCP gave some love to missiles. I am looking forward to try the new modules and take my drake for a spin...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Lena Lazair
Khanid Irregulars Khanid's Legion
502
|
Posted - 2015.07.07 18:43:07 -
[43] - Quote
Caiman Graystock wrote:Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description?
When the new missile systems were added, they mentioned they would be stacking penalized. There was some speculation that this might get applied to rigs as well as a baseline thing. Did this really go live with new stacking penalties for missile rigs? |

Joanna RB
Twenty Questions RAZOR Alliance
22
|
Posted - 2015.07.07 18:45:01 -
[44] - Quote
New web site at eveonline.com has no links to anything useful like the forums, the only way to get to forums now is to google eve online forums or use bookmarks. It looks like it is totally aimed at non-players looking to start playing as opposed to current players. |

SFM Hobb3s
Wrecking Shots Black Legion.
325
|
Posted - 2015.07.07 18:58:11 -
[45] - Quote
Lena Lazair wrote:Caiman Graystock wrote:Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description? When the new missile systems were added, they mentioned they would be stacking penalized. There was some speculation that this might get applied to rigs as well as a baseline thing. Did this really go live with new stacking penalties for missile rigs?
Yes the stacking penalty went live and Rise is fixing the notes and rig/module description apparently.
Enjoy your Aegis missile nerf folks! |

Strykr X
X-COM Navy Gentlemen's.Parlor
13
|
Posted - 2015.07.07 19:49:07 -
[46] - Quote
The new mobile depot and wreck overview icons are a step in the right direction, as is the reduction in unnecessary diversity of drone groups. I don't have any previous mental associations with the new depot & wreck icons, which is a very positive development compared to the Carnyx abomination. The old (Carnyx) depot icon looked like a vacuum cleaner and the Carnyx wreck looked like an ice cream cone I was chopping the head off of.
A fundamental rule of UI design is if you're intending people to glean any kind of meaningful information from only a glance, the element shouldn't resemble something that already exists in people's minds unless that association is helpful. For example, if the Carnyx mobile depot icon was used instead, for the mobile tractor unit, the thought process could be 'looks like a vacuum head'->vacuums suck stuff up->the item does something similar to a vacuum->the item is a tractor unit. But as a storage unit in space? Absolutely not.
I recognize nostalgia is powerful, so even though my compulsion is to lament the loss of the old BCU icon, the change makes sense and the new icon is pretty, much like the new damage control module icon introduce a while back.
Please continue fixing more overview icons that you ****** up royally in both form and function in the Carnyx release. Maybe the stargate icons next? Or the monopoly houses? |

Vanilla Mooses
KarmaFleet Goonswarm Federation
25
|
Posted - 2015.07.07 20:22:10 -
[47] - Quote
Moep Maschine wrote: PPS: now CCPENIS deleted most of my threads and answers xD why..... they do not tolerate the truth
I fail to see how quality posts like yours could ever result in moderation.
Shine on, you amazing snowflake. |

ISD Decoy
ISD Community Communications Liaisons
668
|
Posted - 2015.07.07 21:01:27 -
[48] - Quote
I have removed a couple posts.
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. Please be respectful at all times. Disagreeing on philosophy or direction is OK if you frame your arguments constructively and provide viable alternatives or solutions. Ranting or rambling is not OK.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
261
|
Posted - 2015.07.07 22:01:38 -
[49] - Quote
stoicfaux wrote:Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release. I wouldn't worry about the hiccups until it becomes a pattern. You mean, a pattern like the last couple of months? Probably the entirety of 2015 and even dating back further? This includes around 6 previous releases. The amount of half-finished content changes has been staggering :c
Thank you for this find c: At least CCP has the opportunity to fix these things in the dirty way. Hopefully by next hotfix we'll be seeing proper NPC sell orders.
Hakaari Inkuran wrote:Dont forget stacking penalties were added to missile application rigs and this was not communicated in the dev blog. My bad! You are right, I have forgotten to write this :D I also forgot to note how I'm liking the Cerberus design. It looks more proper, it looks more bulkier and less of this dangerously delicate thing the Caracal is. Although I'm not sure if the stacking penalty thing wasn't a mere oversight on their end for the longest time that has been fixed belated. I mean, like other things which have been forgotten for so long, like the old stats of the Ishukone Scorpion for example. All other weapon rigs have a penalty. There is no reason why the missile rigs should not have a penalty. Right?
There are 4 hybrid / energy / projectile rigs affected by stacking penalty: Rate of fire, damage, optimal range, tracking speed. Missile launcher rigs were penalized at rate of fire, missile velocity and damage. Having penalties to "signature factor" and "velocity factor" absolutely makes sense due to the way missile applies damage. That would be like not applying a penalty to tracking and optimal range rigs of turrets. That being said, there are still issues with missile rigs because they are still not in line with as much options as the turret rigs are.
BUT! Let us look at drones for a moment. There are only TWO Drone rigs affected by stacking penalties: maximum velocity and sentry damage. No mention of optimal range, which was clearly penalized with the other turrets. And of course Drone Control range is not penalized either which certainly falls in the "effective range" category. And Repair amount also is not penalized for Drones even though other repair amount rigs for regular ships ARE penalized. Oh well.
I'm still disappointed how so little things have been touched from previous patches which were CLEARLY not finished. Especially the icons. Only because there are less people complaining doesn't mean the issue has gotten less of a problem. There just comes a point when repeating yourself over and over again bears no meaning any more.
Edit:
Joanna RB wrote:New web site at eveonline.com has no links to anything useful like the forums, the only way to get to forums now is to google eve online forums or use bookmarks. It looks like it is totally aimed at non-players looking to start playing as opposed to current players. You mean... top right, "Eve Universe" -> Forums? I mean, don't get me wrong, I very much dislike the new eve online site as well. It is a stupendous resource hog and optimized for mobile devices instead of splitting the website for desktop and mobile use. But saying the Forums are unreachable is simply wrong c: |

chmeee kzin
Raging Main Zero Fux.
13
|
Posted - 2015.07.07 22:15:28 -
[50] - Quote
ISD Decoy wrote:I have removed a couple posts. Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. Please be respectful at all times. Disagreeing on philosophy or direction is OK if you frame your arguments constructively and provide viable alternatives or solutions. Ranting or rambling is not OK.
Who is angry? "A free exchange of ideas" is not free when they are subject to censorship. The players in Eve pay for a service. The service as delivered this morning was sub-standard, Period! Is that constructive enough? Have a wonderful day |
|

Joe Gormley
Nemo Modicus Group
25
|
Posted - 2015.07.07 23:02:07 -
[51] - Quote
I'm very.. very.. disappointed that there has been little effort put into improving the icons.. In fact, given the outrage on this topic, why has CCP apparently kicked this topic into the long grass... ???
An update from the ICON team, regarding ICONGATE is long overdue...
Why is frigging neutral stuff now shaded BLUE??
Why is there marginal difference between hostile NPC, (rats), and Players with bad standings??
So much for improving situational awareness...
I would strongly suggest the DEV's whole ICON design philosophy needs revisiting as what is in game is not fit for purpose....
Very disappointed that CCP continues release more fluffy and glitter stuff, as this patch appears to be, whilst there is so much broken in game.. ( i.e. in the opinion of many who actually play the game).. Someone at CCP really needs to take stock of where they are, as each new patch the quality of content is becoming poorer...
Kind of miss the team that took the time and trouble to fix the issues, rather that the wholesale problem creating chaos we have today.. |

Julien Brellier
Federal Navy Academy Gallente Federation
34
|
Posted - 2015.07.08 00:33:12 -
[52] - Quote
Terrible patch.
4 out of 5 new things added to the game not seeded properly (or at all)
New wreck icons almost impossible to see
Ishtar STILL not in any way fixed. ACTUAL issues with Ishtar: tiny sig, T2 resists, high speed, battleship weapon. Your fix: move 1 slot from mid to low, slow it down a tiny bit. Pathetic. |

Daemun Khanid
Sanctus Imperialis
112
|
Posted - 2015.07.08 00:42:59 -
[53] - Quote
Why exactly do we have a feedback thread? The aegis missile nerf and the new module icons should be all the proof we need that they simply aren't listening.
Daemun of Khanid
|

Blackadder V
Class D In Space Weyr Syndicate
4
|
Posted - 2015.07.08 05:00:15 -
[54] - Quote
"In March 2011, CCP announced EVE online has over 360,000 subscriptions, at the same time, they recorded 63,170 players logged in to the game at one time. They would often hit the 55-60k mark at primetime on weekends." (mrmeloni, mmorpg 7/14/14)
Today I see less than 17,000 online and it appears to be steadily dropping.
When I joined Eve as a player, I spent a few months learning the basics and I liked what I saw so I stayed. I didn't care for the constant griefing in high sec and the seeming indifference of CCP in accommodating combat players at the expense of the majority. In the real world the gankers would have been dealt with and if they hadn't been dealt with then there would be mass migrations just as is happening in the real world (Mediterranean).
I have to agree with the description of the overview as a train wreck since the overview became no longer fit for the purpose as the sheer variety of icons (brackets) simply confuse the issue. We are told that it cannot be rolled back as it is all part of the master dream. But there wont be anyone left to share this CCP dream if this is where and how you are leading us.
This morning I see that the latest patch seemingly contained more errors than fixes. The token gesture at the overview did not address the fact that it is no longer fit for the purpose and CCP have seemingly no intention of going back to the drawing board or rolling back. I suspect it is symptomatic of CCP over reaching themselves in pursuing their vision when they should be consolidating the existing players. As a player of a couple of years with two accounts I am not interested in the grand plan because I was happy with the game or I was until CCP started carpet bombing the sand box in pursuit of a dream which, I suspect, the majority of us do not share.
I am glad that I am not a shareholder because an extraordinary AGM would be on the cards. |

Joe Gormley
Nemo Modicus Group
28
|
Posted - 2015.07.08 05:56:22 -
[55] - Quote
I don't know who's dream it is at CCP, but whoever's it is need to wake up as this years output from CCP has been nothing but a nightmare...
|

Osaka Hibachi
Blue Tridents
17
|
Posted - 2015.07.08 07:40:11 -
[56] - Quote
It's Shark Week and the new Mobile Depot icon resembles a diving mask.
Illuminati confirmed. |

Shon Anzomi
Science and Trade Institute Caldari State
13
|
Posted - 2015.07.08 07:40:29 -
[57] - Quote
I wouldn't really dare to have a crack on CCU figures during the killing heat wave we have in the Europe and also vacation period.
Anyhow, my 0.2 ISK on the patch is, that after running some drone plexes, some of the drone icons are very very hard to see. Not the frigates, destroyers and like. But those other kind of drones that use thin, feathery "x" to mark them.
Drone nerf caused me to lose some 6% DPS on my Stratios which isn't nice but I still have no problems running them plexes.
What I now mostly enjoy is the client size and portability - I know this has been introduced while ago, but I think I had to say thanks for that now.
|

Darkblad
Hilf Dir selbst in EVE
1606
|
Posted - 2015.07.08 08:01:06 -
[58] - Quote
Joanna RB wrote:New web site at eveonline.com has no links to anything useful like the forums, the only way to get to forums now is to google eve online forums or use bookmarks. It looks like it is totally aimed at non-players looking to start playing as opposed to current players. Uhm, I don't think that's the case.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

admiral kerk
USS BORG ENTERPRISING
0
|
Posted - 2015.07.08 10:06:36 -
[59] - Quote
This sort of behavior has been going on for awhile, seems CCP cares little for us players and more for destroying the game for us! it's like if you don't like it stick around it will change. are they trying to get old players to quit? all these changes that we had to endure when all the training time to get great and then CCP changes the rules to suit their motives and not one thought towards players who spent years training to achieve their status so CCP can remover them, and feel like don't like it then leave?  |

Natya Mebelle
Center for Advanced Studies Gallente Federation
267
|
Posted - 2015.07.08 10:26:48 -
[60] - Quote
Blackadder V wrote:1) I didn't care for the constant griefing in high sec and the seeming indifference of CCP in accommodating combat players at the expense of the majority. In the real world the gankers would have been dealt with and if they hadn't been dealt with then there would be mass migrations just as is happening in the real world (Mediterranean).
2) I have to agree with the description of the overview as a train wreck since the overview became no longer fit for the purpose as the sheer variety of icons (brackets) simply confuse the issue. We are told that it cannot be rolled back as it is all part of the master dream. But there wont be anyone left to share this CCP dream if this is where and how you are leading us.
3) As a player of a couple of years with two accounts I am not interested in the grand plan because I was happy with the game or I was until CCP started carpet bombing the sand box in pursuit of a dream which, I suspect, the majority of us do not share.
4) I am glad that I am not a shareholder because an extraordinary AGM would be on the cards. 1) Why should they do anything against high-sec suicide kills, if that is what you call griefing? Yes, it is true that suicide gankers have more advantage mostly due to inferior Concord game mechanics and other tactical elements. If you mean other forms of griefing, like ninja salvaging or loot baiting... that is part of the game too. I neither promote nor condone such acts, and don't do them myself... BECAUSE it is a sandbox. And just like in the real world, players gather up and do something against the gankers... however, with less success than it would have been in the real world because again... game mechanics favour suicide gankers. There was some really good post from a Dev about this entire freighter and suicide ganker issue, but I don't have it handy right now, I'm sorry :c
2) There sure will be people left to share the dream with, but the question is how many and from what generation of eve players. Currently they are shooting down long term veterans who kept supporting the game for many years, as well as people who have just joined recently. I don't know what their goal is with that. Trying to get a fresher audience into the game? I don't think a fancy set of horrible icons will do that. And the question certainly will be, what KIND of players eve online wants, and what they want to be associated with.
3) I think we have to make a little difference here between the dream and the actual product. CCP surely means well, their intentions are good. But the way their intention was worked into (half) finished products, did not work so well. Yes, the tutorial was long overdue for an update. No, opportunities are the completely wrong approach. Yes, the old icon set could have used some improvements on visual and engine level. No, an entirely new icon set was not required. Yes, the starmap required an update to include more features and faster usage. No, the new map does not deliver this. Yes, Sovereignty system required a change because the way it was has just been broken. I like the idea of needing more activity to defend and use it, but it seems like everything favors the attacker now. We'll see how that story ends soon. Yes, Drone boat superiority is still an issue. No, nerfing the Ishtar is not going to solve this problem. You have to look at Drones instead. Yes, module tiericide was good in it's intention and did at least get things right for some modules. But others are rather left wanting with the way it was approached. Yes, capital ships required changes to make playing with them more appealing and useful. No, Jump changes were not really the first thing that came to mind in order to address this. ...the list goes on. I could probably fill the entire post with "well meant, badly delivered" examples but I let it slide.
4) CCP Games is owned privately. I don't know how much they have to answer to their private investors and how big those investors are, but I don't think we have a case of "make this a money making machine or we shut it down" shareholder philosophy at the works here. Because if we had, Eve would have gone free-to-play a long time ago with all those goodies like... pay for extra training time speed. Or special decryption keys to open lockbo-... I mean strange specially sealed containers found randomly through all NPC wrecks. Let us not forget ships and modules which can only be purchased via Aurum, and not manufactured.
Shon Anzomi wrote:I wouldn't really dare to have a crack on CCU figures during the killing heat wave we have in the Europe and also vacation period. When will people finally learn, that the idea of "summer hole" is simply not always true in video game culture and in this case, eve online? There have been years (plural!) in eve where the player counter was RISING during the summer period instead of dropping. The summer hole or "exam time" argument holds no water, and never will. However, you can clearly see from the concurrent player counter when good patches or bad patches hit, and you can also clearly see when advertisement was rolling out a strong presence or not. Right now, I'm sitting in this european heat wave. And playing eve, as it seems c: |
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