Pages: 1 2 3 4 5 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|

CCP Phantom
C C P C C P Alliance
5834

|
Posted - 2015.07.07 08:59:43 -
[1] - Quote
Aegis has been successfully deployed on July 7 during an extended downtime.
With Aegis we see new features such as the Gallente Tech-3 destroyer "Hecate" and missile guidance modules, but also balance updates and improvements to the graphic and new ship SKINs.
You can check out details of all these features on the new Updates webpage, here. The full details of all changes and improvements are available in the patch notes.
For general discussion and feedback regarding Aegis, please use this thread.
Please report issues with the release on the PC in the Aegis issues thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here.
CCP Phantom - Senior Community Developer - Volunteer Manager
|
|

TheBluey
Shadow Incursion The Kadeshi
0
|
Posted - 2015.07.07 11:48:50 -
[2] - Quote
Should the Gallente tactical destroyer skillbook be seeded? |

Anthar Thebess
1211
|
Posted - 2015.07.07 11:49:15 -
[3] - Quote
Confirming Sansha ships still worthless in pvp.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Mister Ripley
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2015.07.07 11:54:15 -
[4] - Quote
Bug: No Dark Opaque Theme |

Morukk Nuamzzar
Dedicated and Dangerous The Marmite Collective
34
|
Posted - 2015.07.07 11:57:14 -
[5] - Quote
Giev Gallente Tactical Destroyer skillbook nao  |

Allaera
Caldari Provisions Caldari State
29
|
Posted - 2015.07.07 12:03:11 -
[6] - Quote
Just thought I'd give a friendly point out to the Aegis announcement in the New Channel contains a link to the 'Aegis patchnotes' that actually leads to the Carnyx patchnotes 
[url]http://community.eveonline.com/news/news-channels/eve-online-news/aegis-has-been-deployed-successfully-on-july-7/[/url] |

Fred Kyong
EWH NanoTex
10
|
Posted - 2015.07.07 12:05:43 -
[7] - Quote
I dont see a successfull update yet.
No Gallente Tactical Destroyer Skillbook No Hecate or Hecate BP No Cerberus Update ... |

Allaera
Caldari Provisions Caldari State
29
|
Posted - 2015.07.07 12:21:20 -
[8] - Quote
TheBluey wrote:Should the Gallente tactical destroyer skillbook be seeded?
Probably should have been but hasn't been as yet....
CCP Phantom wrote:Known issues- Hecate Traits text has lines that are out of order
- Gallente Tactical Destroyer skillbook has not been seeded
- Missile Guidance Computer I Blueprint has not been seeded
- Missile Precision Script Blueprint and Missile Range Script Blueprint has not been seeded
DANG IT!! |

Maco Mirta
Zebra Corp The Bastion
11
|
Posted - 2015.07.07 12:23:38 -
[9] - Quote
Missile Guidance Computer & Missile Guidance Enhancer are not possible to link ingame trough right click |

Prt Scr
569th Freelancers
140
|
Posted - 2015.07.07 12:29:00 -
[10] - Quote
Missile guidance computer I blueprint has not been seeded
The build requirements for a Missile guidance enhancer II are wrong..really you need an Omnidirectional tracking enhancer as your missiles are actualy kamakazi drones?
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
|

Chatelaine Superior
Angels Dust
2
|
Posted - 2015.07.07 12:30:31 -
[11] - Quote
PLEX prices not fixed, op.
maybe need to do here something? |

Lena Lazair
Khanid Irregulars Khanid's Legion
501
|
Posted - 2015.07.07 12:30:52 -
[12] - Quote
Prt Scr wrote:your missiles are actualy kamakazi drones?
This would explain so many things...
|

Item Exchange
Science and Trade Institute Caldari State
1
|
Posted - 2015.07.07 12:39:17 -
[13] - Quote
CCP Phantom wrote:Aegis has been successfully deployed on July 7 during an extended downtime.
How exactly is a deployment that involves new items successful without actually releasing several of those items or the ability to obtain them? Looks to me like the deployment is still in progress. |

Desert Ice78
Gryphons of the Western Wind
502
|
Posted - 2015.07.07 12:55:06 -
[14] - Quote
Wreck icons - now even worser.
Cargo icons - differ in overview/ brackets to inventory - worser.
Large Warhead Rigor Catalyst rigs - description has no mention of stacking penalty.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|

Moep Maschine
BINFORD The Volition Cult
1
|
Posted - 2015.07.07 12:55:43 -
[15] - Quote
realy `?
I remember myselfs that CCpenis talked about walkin on station and some nicer features for this game and his players. But nothing happend.
The only thing whats happend is F.U.C.K. !
The game gets worst more and more. The big changes are good for the big mass corps and ally's but not fpr each player where is sitting alone in this whole universe.
With what do CCPenis adverseting ?
EVE WORDS: The Universe is Yours's "haha good joke btw"
I dont want to get the whole universe for me alone..... no - but CCPenis start adverseting like Politics, they do not do what he said to the folks. The changes a not for the single person and upper.... it is just for the big ones
So in small and understanding words..... **** YOU and the stupid patches ! You bring nothing new in, all is like a fart against a hard wind.
I dont like eve anymore, it is frustrating to see what they do and for what they want your money.....
**** OFF ! |

Alexiel Fireborn
Atreides Heavy Factory
2
|
Posted - 2015.07.07 13:04:37 -
[16] - Quote
Fail Patch .... and as you used to said in SoE ship release video- There will be consequences! I think this time u done mistake , not critical , but still a big mistake! Sorry CCP , but imho you just continue to mess things up instead of actuall fixing something. Probably i`ll keep play eve for a while for SP , but hardly to say i enjoy this game anymore! And i can bet im not the only 1 . And missing skill book for Hecate make things look just obvious that this patch didnt bring any improvements in game.
P.S.: Ishtar wasnt broken , it has unique fitting option , u need just to remove sentry drone dmg of it(as most of eve comunity already said) , but nooo , let keep messing stuff arround and let c what will happend , well! You will see what will happened, dont worry! |

Ransu Asanari
AQUILA INC Verge of Collapse
272
|
Posted - 2015.07.07 13:09:51 -
[17] - Quote
My general feedback: This patch is a trainwreck.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Vincent Athena
V.I.C.E.
3469
|
Posted - 2015.07.07 13:20:16 -
[18] - Quote
Item Exchange wrote:CCP Phantom wrote:Aegis has been successfully deployed on July 7 during an extended downtime. How exactly is a deployment that involves new items successful without actually releasing several of those items or the ability to obtain them? Looks to me like the deployment is still in progress. Its successful because you can log in.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Torgeir Hekard
I MYSELF AND ME
186
|
Posted - 2015.07.07 13:23:30 -
[19] - Quote
Vincent Athena wrote:Its successful because you can log in. It's successfull because you can boot. Probably. I haven't tried rebooting yet
Should probably try. Or maybe should not.
MOMMY I'M SCARED |

Moep Maschine
BINFORD The Volition Cult
1
|
Posted - 2015.07.07 13:34:12 -
[20] - Quote
Vincent Athena wrote:Item Exchange wrote:CCP Phantom wrote:Aegis has been successfully deployed on July 7 during an extended downtime. How exactly is a deployment that involves new items successful without actually releasing several of those items or the ability to obtain them? Looks to me like the deployment is still in progress. Its successful because you can log in.
best joke today... :D
who is here and can beat this :D they earn 100 madnes point.
BR.moep |

handige harrie
Hedion University Amarr Empire
311
|
Posted - 2015.07.07 13:39:29 -
[21] - Quote
CCP Phantom wrote:Aegis has been successfully deployed on July 7 during an extended downtime.
I see CCP hired the Iraqi Minister of Information as community manager.
Baddest poster ever
|

Capqu
Love Squad Confederation of xXPIZZAXx
1153
|
Posted - 2015.07.07 13:52:17 -
[22] - Quote
you won't lose any content by us moving to more frequent smaller releases
LOL
https://www.youtube.com/watch?v=QPntjTPWgKE
|

Moep Maschine
BINFORD The Volition Cult
1
|
Posted - 2015.07.07 14:00:32 -
[23] - Quote
did anybody know why it doesnt exist a dislike button here in the forums ? This was the idea of the next nonsense patchimplementmypenisintothisgame :D

Spaceengineers brings alot more fun as this here..... i only have flame left for this game I am very angry !
thank you to all where spoking clearly about this issue eve penetration online 24/7
BR.moep
PPS: now CCPENIS deleted most of my threads and answers xD why..... they do not tolerate the truth
|

chmeee kzin
Raging Main Zero Fux.
12
|
Posted - 2015.07.07 14:05:15 -
[24] - Quote
Oh my!
Where to begin. You realize that developing a new ship class along with requisite skills, advertising with much fanfare its pending release, and when it's finally released, the Eve community discovers that no one can actually fly it, is akin to a major Aircraft manufacturer like Airbus / Boeing designing a new passenger plane, building it, unveiling it to the public, only to discover that they forgot to install the cockpit! How embarrassing 
Not to mention the other things already brought forth as potential show-stoppers.
Successfully deployed... I suppose one could argue that one mans success is an others Titanic or Hindenburg.
Burn Jita? "Can I bring a Drake?" 
CCP HQ
CEO: "WTF How can you develop a new ship and forget to seed the skillbook?"
Devs: "We thought Jorge's department was taking care of that"
CEO: "You Idiots, Jorge is the Janitor!"
Devs: " Ohhhh, my bad!  |

Lim Hiaret
Hiaret Family
11
|
Posted - 2015.07.07 14:09:19 -
[25] - Quote
Can I get the new icon sheet in highres please. I mean the one in updates.eveonline.com |

Soldarius
Naliao Inc. Test Alliance Please Ignore
1329
|
Posted - 2015.07.07 14:17:59 -
[26] - Quote
Allaera wrote:TheBluey wrote:Should the Gallente tactical destroyer skillbook be seeded? Probably should have been but hasn't been as yet.... CCP Phantom wrote:Known issues- Hecate Traits text has lines that are out of order
- Gallente Tactical Destroyer skillbook has not been seeded
- Missile Guidance Computer I Blueprint has not been seeded
- Missile Precision Script Blueprint and Missile Range Script Blueprint has not been seeded
DANG IT!!
You know whats funny? The Hecate traits were also out of order on sisi. I even posted it in the relevant thread. It was never fixed. So I can't say I'm surprised it went to Tq the same way. They also forgot to seed the Gallente tactical destroyer skillbook. But that was fixed the next day.
It's hard for me to believe CCP when they say they read all the comments in those balance threads when we tell them things are broken, and then they just go and release it as is or repeat the same mistakes again.
http://youtu.be/YVkUvmDQ3HY
|

Celly S
Concord Attraction Services
377
|
Posted - 2015.07.07 14:33:45 -
[27] - Quote
2.5 hours and no update, can't log in, internet is clearly working..
not quite sure I'd call it a "success", unless they are trying to make me devote more time to WoWarships or other things and less time to EVE.
if that's the case, %100 success
o/ Celly Smunt
Edit:, I do see an update in the launcher that shows me more stuff i can buy with RL money though... RMSuccess too.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Celly Smunt
Concord Attraction Services
377
|
Posted - 2015.07.07 14:33:45 -
[28] - Quote
2.5 hours and no update, can't log in, internet is clearly working..
not quite sure I'd call it a "success", unless they are trying to make me devote more time to WoWarships or other things and less time to EVE.
if that's the case, %100 success
o/ Celly Smunt
Edit:, I do see an update in the launcher that shows me more stuff i can buy with RL money though... RMSuccess too.
UGH, in finally.....
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Morukk Nuamzzar
Dedicated and Dangerous The Marmite Collective
35
|
Posted - 2015.07.07 14:42:55 -
[29] - Quote
Skillbook is out, finally  |

Zappity
WiNGSPAN Delivery Services
2330
|
Posted - 2015.07.07 15:22:25 -
[30] - Quote
Well, next week's sov release should be REALLY interesting after this.
Zappity's Adventures for a taste of lowsec.
|

Caiman Graystock
Dreddit Test Alliance Please Ignore
50
|
Posted - 2015.07.07 15:33:46 -
[31] - Quote
Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description? |

DHuncan
Minerva Group The Ditanian Alliance
90
|
Posted - 2015.07.07 16:20:00 -
[32] - Quote
What you guys are talking about failure. You paid your dollars/euros didn't you? Then is a complete success 
*Here insert a scene of 'Sound of music' movie, any of them will do*
What did you say about CODE?
|

Alexander Renoir
State War Academy Caldari State
63
|
Posted - 2015.07.07 16:20:50 -
[33] - Quote
To make it short: HORRIBLE at first sign. Really. 
To bring one crap to the list: Please make an own dev-Blog and explain why you choose such totally dumb and meaningless Icons for the Ballistic Control System?
This Icon is just dumb! What should it allegorise? Can I have a picture of it in at least 1280 x 1280 px? 
I saw it and just logged off.  |

Natya Mebelle
Center for Advanced Studies Gallente Federation
256
|
Posted - 2015.07.07 16:30:45 -
[34] - Quote
6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better? Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of the following:
Improvements of Opportunities: ZERO.
Improvements of new starmap: ZERO.
Improvements of New Icons: 4 instead of 8 Drone icons sure is better, but the question is how good a quality this re-grouping really is. The rest of the improvements can't be called such, only a "change." We have more of a fill for NPC stations and ships. Maybe this will help with the distinction but I honestly can't predict it. Also, you struck the option for a blue hue for friendly NPCs. May I ask what friendly NPCs are? There are neutral NPCs. Not friendly. The other question remains, if only NPC ships will receive the blue hue, or any NPC entities as well. I still would think it is better to colour the player ships and entities blue, so you can keep the white / grey for ALL NPC entities. This would avoid an overly blue overview when seeing lots of NPC stations. You also talk about increased line thickness. Where? I see nothing of this. Anyone can show me a change? Mobile Depot at least has less pixel pollution now, but I still would not understand why this icon should be associated with "mobile." Wrecks icon change is worse than before. What is so bad with FILLED icon for full wreck and HOLLOW icon for empty wreck? Did you at least group NPC and player wrecks together?
Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Oh and, when will Hecate receive the obligatory nerf? You know it is not exactly good practice to release something with better stats for people to build it and fly around only so it gets used more, and then dropping the hammer on it again.
Missiles: You forgot to adjust hitpoints of FoF missiles. They all still have 70 HP across the board. And you have not adjusted Defender missiles to fall in line with the changes either. Why am I not surprised? Your entire devblog about the missile things was weird anyway.
Ballistic Control Icon and new missile mod icons: I appreciate how these icons are thematically in line with the old icons... but what does it actually represent? At least the old icon had a proper association to what it did. What is the intent of the new icon? I can't even see what it should depict. Is that some radar dish?
Skins and cosmetics in general: So you are capable of seeding a skin for the Enyo, but not for the Incursus? Your skin schedule is super weird. Also, why are you pounding out so many ship skins but ZERO Apparel? You have so many unseeded items there in the client which are also visible in the market which you just would need to seed. Why don't you do that? This is getting frustrating. Especially if you tease us with apparel through other media that is not even in the game to look at!
Drones and Ishtar: When will you finally understand that the problems with the Ishtar is less because of the SHIP but more because of DRONES themselves? How about fixing bandwith for the Ishtar instead of anything else? A cruiser sized ship should not field a full set of large Drones or Sentries. Or how about finally splitting up Drone Control range to more reasonable numbers which are also based on size and limiting the amount of Drone Link Augmentors to 1 per ship like with other modules? The Ishtar is not the problem. Drones are. But hey, you have shown a lot lately how you only care for treating symptoms instead the roots of the problems.
This is getting sad, CCP :c I'm terribly afraid of the final stage of the new sovereignty system and the future of Eve in general if you continue this road of half-baked products and short-sighted design choices. |

stoicfaux
6074
|
Posted - 2015.07.07 16:36:16 -
[35] - Quote
Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release.
I wouldn't worry about the hiccups until it becomes a pattern.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Darkblad
Hilf Dir selbst in EVE
1568
|
Posted - 2015.07.07 16:56:09 -
[36] - Quote
Lim Hiaret wrote:Can I get the new icon sheet in highres please. I mean the one in updates.eveonline.com You could try and ask Rixx Javix if he already received the high res imagery and updated his brackets cheat sheet.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

George Gouillot
Black Fox Marauders Spaceship Bebop
66
|
Posted - 2015.07.07 16:59:54 -
[37] - Quote
stoicfaux wrote:Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release.
I wouldn't worry about the hiccups until it becomes a pattern.
well it has, or at least very close to |

Darkblad
Hilf Dir selbst in EVE
1568
|
Posted - 2015.07.07 17:15:07 -
[38] - Quote
Natya Mebelle wrote:Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Ryde Froyer of SCC created the orders: Tactical Destroyer in Metropolis. Role Playing Character (limited to 90 day market orders) but no actual "player" character.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

Hakaari Inkuran
State War Academy Caldari State
309
|
Posted - 2015.07.07 17:33:58 -
[39] - Quote
Natya Mebelle wrote:6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better? Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of the following:
Improvements of Opportunities: ZERO.
Improvements of new starmap: ZERO.
Improvements of New Icons: 4 instead of 8 Drone icons sure is better, but the question is how good a quality this re-grouping really is. The rest of the improvements can't be called such, only a "change." We have more of a fill for NPC stations and ships. Maybe this will help with the distinction but I honestly can't predict it. Also, you struck the option for a blue hue for friendly NPCs. May I ask what friendly NPCs are? There are neutral NPCs. Not friendly. The other question remains, if only NPC ships will receive the blue hue, or any NPC entities as well. I still would think it is better to colour the player ships and entities blue, so you can keep the white / grey for ALL NPC entities. This would avoid an overly blue overview when seeing lots of NPC stations. You also talk about increased line thickness. Where? I see nothing of this. Anyone can show me a change? Mobile Depot at least has less pixel pollution now, but I still would not understand why this icon should be associated with "mobile." Wrecks icon change is worse than before. What is so bad with FILLED icon for full wreck and HOLLOW icon for empty wreck? Did you at least group NPC and player wrecks together?
Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Oh and, when will Hecate receive the obligatory nerf? You know it is not exactly good practice to release something with better stats for people to build it and fly around only so it gets used more, and then dropping the hammer on it again.
Missiles: You forgot to adjust hitpoints of FoF missiles. They all still have 70 HP across the board. And you have not adjusted Defender missiles to fall in line with the changes either. Why am I not surprised? Your entire devblog about the missile things was weird anyway.
Ballistic Control Icon and new missile mod icons: I appreciate how these icons are thematically in line with the old icons... but what does it actually represent? At least the old icon had a proper association to what it did. What is the intent of the new icon? I can't even see what it should depict. Is that some radar dish?
Skins and cosmetics in general: So you are capable of seeding a skin for the Enyo, but not for the Incursus? Your skin schedule is super weird. Also, why are you pounding out so many ship skins but ZERO Apparel? You have so many unseeded items there in the client which are also visible in the market which you just would need to seed. Why don't you do that? This is getting frustrating. Especially if you tease us with apparel through other media that is not even in the game to look at!
Drones and Ishtar: When will you finally understand that the problems with the Ishtar is less because of the SHIP but more because of DRONES themselves? How about fixing bandwith for the Ishtar instead of anything else? A cruiser sized ship should not field a full set of large Drones or Sentries. Or how about finally splitting up Drone Control range to more reasonable numbers which are also based on size and limiting the amount of Drone Link Augmentors to 1 per ship like with other modules? The Ishtar is not the problem. Drones are. But hey, you have shown a lot lately how you only care for treating symptoms instead the roots of the problems.
This is getting sad, CCP :c I'm terribly afraid of the final stage of the new sovereignty system and the future of Eve in general if you continue this road of half-baked products and short-sighted design choices. Dont forget stacking penalties were added to missile application rigs and this was not communicated in the dev blog. And the new mods were prenerfed even before anyone got to play with them on the test server. So the nerf came purely because of speculation and eyeballing raw stats rather than actual testing.
Finally we need to go back to the clasic brackets. They looked better and worked better. Yes, looked better. Instead of looking at the screen and seeing little houses and chevrons i saw actual brackets. To me, bracket communicates 'this is a target'. Even a newbie will understand this. Now, a newbie looks and sees 'this is a monopoly house'. Or 'this is a pointy thing'. Brackets looked better and were more scifi.
Ccp take the next six week s to nerf the gila worm garmur and orthrus and ishtar, iterate on the star map so it can be as good functionally as the classic map, nerf the t3ds again, buff the navy bcs and fix their build costs to be reasonable, and buff these new missiles mods. Stop pushing new content at breakneck pace because the game is currently not in a good state. |

Oracle of Machina
Whateverzz Industry
17
|
Posted - 2015.07.07 17:57:52 -
[40] - Quote
Quote:The Civilian Armor Repairer now cycles more slowly, but repairs more hitpoints per cycle.
Oh my god! I am so glad this change was made! You have no idea how long I've waited for this module to be re-balanced properly, and now that it has, I'm jumping for joy. I'm really glad the balance team worked on such an important module. |

Nikki Love
Minion Revolution SpaceMonkey's Alliance
0
|
Posted - 2015.07.07 18:12:40 -
[41] - Quote
wtf did you guys do to my @!#*%$ cerberus... 12 hours ago I had the most beautiful ship in EvE.. it was so elegant and the color scheme made it perfect... I wake up and log into the tip of my beautiful ship castrated... Who's brilliant idea was it to take a great looking ship, newly remodeled, and remodel it again to make it look like a ******** duck... I never come to the forums to express my opinions patch releases but this one just pisses me off.. you can crap on ishtars all you want.. you can make sov completely undesirable to have.. but keep your dirty filthy hands off my cerberus. |

Saisin
State War Academy Caldari State
266
|
Posted - 2015.07.07 18:40:56 -
[42] - Quote
I am glad CCP gave some love to missiles. I am looking forward to try the new modules and take my drake for a spin...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Lena Lazair
Khanid Irregulars Khanid's Legion
502
|
Posted - 2015.07.07 18:43:07 -
[43] - Quote
Caiman Graystock wrote:Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description?
When the new missile systems were added, they mentioned they would be stacking penalized. There was some speculation that this might get applied to rigs as well as a baseline thing. Did this really go live with new stacking penalties for missile rigs? |

Joanna RB
Twenty Questions RAZOR Alliance
22
|
Posted - 2015.07.07 18:45:01 -
[44] - Quote
New web site at eveonline.com has no links to anything useful like the forums, the only way to get to forums now is to google eve online forums or use bookmarks. It looks like it is totally aimed at non-players looking to start playing as opposed to current players. |

SFM Hobb3s
Wrecking Shots Black Legion.
325
|
Posted - 2015.07.07 18:58:11 -
[45] - Quote
Lena Lazair wrote:Caiman Graystock wrote:Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description? When the new missile systems were added, they mentioned they would be stacking penalized. There was some speculation that this might get applied to rigs as well as a baseline thing. Did this really go live with new stacking penalties for missile rigs?
Yes the stacking penalty went live and Rise is fixing the notes and rig/module description apparently.
Enjoy your Aegis missile nerf folks! |

Strykr X
X-COM Navy Gentlemen's.Parlor
13
|
Posted - 2015.07.07 19:49:07 -
[46] - Quote
The new mobile depot and wreck overview icons are a step in the right direction, as is the reduction in unnecessary diversity of drone groups. I don't have any previous mental associations with the new depot & wreck icons, which is a very positive development compared to the Carnyx abomination. The old (Carnyx) depot icon looked like a vacuum cleaner and the Carnyx wreck looked like an ice cream cone I was chopping the head off of.
A fundamental rule of UI design is if you're intending people to glean any kind of meaningful information from only a glance, the element shouldn't resemble something that already exists in people's minds unless that association is helpful. For example, if the Carnyx mobile depot icon was used instead, for the mobile tractor unit, the thought process could be 'looks like a vacuum head'->vacuums suck stuff up->the item does something similar to a vacuum->the item is a tractor unit. But as a storage unit in space? Absolutely not.
I recognize nostalgia is powerful, so even though my compulsion is to lament the loss of the old BCU icon, the change makes sense and the new icon is pretty, much like the new damage control module icon introduce a while back.
Please continue fixing more overview icons that you ****** up royally in both form and function in the Carnyx release. Maybe the stargate icons next? Or the monopoly houses? |

Vanilla Mooses
KarmaFleet Goonswarm Federation
25
|
Posted - 2015.07.07 20:22:10 -
[47] - Quote
Moep Maschine wrote: PPS: now CCPENIS deleted most of my threads and answers xD why..... they do not tolerate the truth
I fail to see how quality posts like yours could ever result in moderation.
Shine on, you amazing snowflake. |

ISD Decoy
ISD Community Communications Liaisons
668
|
Posted - 2015.07.07 21:01:27 -
[48] - Quote
I have removed a couple posts.
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. Please be respectful at all times. Disagreeing on philosophy or direction is OK if you frame your arguments constructively and provide viable alternatives or solutions. Ranting or rambling is not OK.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
261
|
Posted - 2015.07.07 22:01:38 -
[49] - Quote
stoicfaux wrote:Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release. I wouldn't worry about the hiccups until it becomes a pattern. You mean, a pattern like the last couple of months? Probably the entirety of 2015 and even dating back further? This includes around 6 previous releases. The amount of half-finished content changes has been staggering :c
Thank you for this find c: At least CCP has the opportunity to fix these things in the dirty way. Hopefully by next hotfix we'll be seeing proper NPC sell orders.
Hakaari Inkuran wrote:Dont forget stacking penalties were added to missile application rigs and this was not communicated in the dev blog. My bad! You are right, I have forgotten to write this :D I also forgot to note how I'm liking the Cerberus design. It looks more proper, it looks more bulkier and less of this dangerously delicate thing the Caracal is. Although I'm not sure if the stacking penalty thing wasn't a mere oversight on their end for the longest time that has been fixed belated. I mean, like other things which have been forgotten for so long, like the old stats of the Ishukone Scorpion for example. All other weapon rigs have a penalty. There is no reason why the missile rigs should not have a penalty. Right?
There are 4 hybrid / energy / projectile rigs affected by stacking penalty: Rate of fire, damage, optimal range, tracking speed. Missile launcher rigs were penalized at rate of fire, missile velocity and damage. Having penalties to "signature factor" and "velocity factor" absolutely makes sense due to the way missile applies damage. That would be like not applying a penalty to tracking and optimal range rigs of turrets. That being said, there are still issues with missile rigs because they are still not in line with as much options as the turret rigs are.
BUT! Let us look at drones for a moment. There are only TWO Drone rigs affected by stacking penalties: maximum velocity and sentry damage. No mention of optimal range, which was clearly penalized with the other turrets. And of course Drone Control range is not penalized either which certainly falls in the "effective range" category. And Repair amount also is not penalized for Drones even though other repair amount rigs for regular ships ARE penalized. Oh well.
I'm still disappointed how so little things have been touched from previous patches which were CLEARLY not finished. Especially the icons. Only because there are less people complaining doesn't mean the issue has gotten less of a problem. There just comes a point when repeating yourself over and over again bears no meaning any more.
Edit:
Joanna RB wrote:New web site at eveonline.com has no links to anything useful like the forums, the only way to get to forums now is to google eve online forums or use bookmarks. It looks like it is totally aimed at non-players looking to start playing as opposed to current players. You mean... top right, "Eve Universe" -> Forums? I mean, don't get me wrong, I very much dislike the new eve online site as well. It is a stupendous resource hog and optimized for mobile devices instead of splitting the website for desktop and mobile use. But saying the Forums are unreachable is simply wrong c: |

chmeee kzin
Raging Main Zero Fux.
13
|
Posted - 2015.07.07 22:15:28 -
[50] - Quote
ISD Decoy wrote:I have removed a couple posts. Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. Please be respectful at all times. Disagreeing on philosophy or direction is OK if you frame your arguments constructively and provide viable alternatives or solutions. Ranting or rambling is not OK.
Who is angry? "A free exchange of ideas" is not free when they are subject to censorship. The players in Eve pay for a service. The service as delivered this morning was sub-standard, Period! Is that constructive enough? Have a wonderful day |

Joe Gormley
Nemo Modicus Group
25
|
Posted - 2015.07.07 23:02:07 -
[51] - Quote
I'm very.. very.. disappointed that there has been little effort put into improving the icons.. In fact, given the outrage on this topic, why has CCP apparently kicked this topic into the long grass... ???
An update from the ICON team, regarding ICONGATE is long overdue...
Why is frigging neutral stuff now shaded BLUE??
Why is there marginal difference between hostile NPC, (rats), and Players with bad standings??
So much for improving situational awareness...
I would strongly suggest the DEV's whole ICON design philosophy needs revisiting as what is in game is not fit for purpose....
Very disappointed that CCP continues release more fluffy and glitter stuff, as this patch appears to be, whilst there is so much broken in game.. ( i.e. in the opinion of many who actually play the game).. Someone at CCP really needs to take stock of where they are, as each new patch the quality of content is becoming poorer...
Kind of miss the team that took the time and trouble to fix the issues, rather that the wholesale problem creating chaos we have today.. |

Julien Brellier
Federal Navy Academy Gallente Federation
34
|
Posted - 2015.07.08 00:33:12 -
[52] - Quote
Terrible patch.
4 out of 5 new things added to the game not seeded properly (or at all)
New wreck icons almost impossible to see
Ishtar STILL not in any way fixed. ACTUAL issues with Ishtar: tiny sig, T2 resists, high speed, battleship weapon. Your fix: move 1 slot from mid to low, slow it down a tiny bit. Pathetic. |

Daemun Khanid
Sanctus Imperialis
112
|
Posted - 2015.07.08 00:42:59 -
[53] - Quote
Why exactly do we have a feedback thread? The aegis missile nerf and the new module icons should be all the proof we need that they simply aren't listening.
Daemun of Khanid
|

Blackadder V
Class D In Space Weyr Syndicate
4
|
Posted - 2015.07.08 05:00:15 -
[54] - Quote
"In March 2011, CCP announced EVE online has over 360,000 subscriptions, at the same time, they recorded 63,170 players logged in to the game at one time. They would often hit the 55-60k mark at primetime on weekends." (mrmeloni, mmorpg 7/14/14)
Today I see less than 17,000 online and it appears to be steadily dropping.
When I joined Eve as a player, I spent a few months learning the basics and I liked what I saw so I stayed. I didn't care for the constant griefing in high sec and the seeming indifference of CCP in accommodating combat players at the expense of the majority. In the real world the gankers would have been dealt with and if they hadn't been dealt with then there would be mass migrations just as is happening in the real world (Mediterranean).
I have to agree with the description of the overview as a train wreck since the overview became no longer fit for the purpose as the sheer variety of icons (brackets) simply confuse the issue. We are told that it cannot be rolled back as it is all part of the master dream. But there wont be anyone left to share this CCP dream if this is where and how you are leading us.
This morning I see that the latest patch seemingly contained more errors than fixes. The token gesture at the overview did not address the fact that it is no longer fit for the purpose and CCP have seemingly no intention of going back to the drawing board or rolling back. I suspect it is symptomatic of CCP over reaching themselves in pursuing their vision when they should be consolidating the existing players. As a player of a couple of years with two accounts I am not interested in the grand plan because I was happy with the game or I was until CCP started carpet bombing the sand box in pursuit of a dream which, I suspect, the majority of us do not share.
I am glad that I am not a shareholder because an extraordinary AGM would be on the cards. |

Joe Gormley
Nemo Modicus Group
28
|
Posted - 2015.07.08 05:56:22 -
[55] - Quote
I don't know who's dream it is at CCP, but whoever's it is need to wake up as this years output from CCP has been nothing but a nightmare...
|

Osaka Hibachi
Blue Tridents
17
|
Posted - 2015.07.08 07:40:11 -
[56] - Quote
It's Shark Week and the new Mobile Depot icon resembles a diving mask.
Illuminati confirmed. |

Shon Anzomi
Science and Trade Institute Caldari State
13
|
Posted - 2015.07.08 07:40:29 -
[57] - Quote
I wouldn't really dare to have a crack on CCU figures during the killing heat wave we have in the Europe and also vacation period.
Anyhow, my 0.2 ISK on the patch is, that after running some drone plexes, some of the drone icons are very very hard to see. Not the frigates, destroyers and like. But those other kind of drones that use thin, feathery "x" to mark them.
Drone nerf caused me to lose some 6% DPS on my Stratios which isn't nice but I still have no problems running them plexes.
What I now mostly enjoy is the client size and portability - I know this has been introduced while ago, but I think I had to say thanks for that now.
|

Darkblad
Hilf Dir selbst in EVE
1606
|
Posted - 2015.07.08 08:01:06 -
[58] - Quote
Joanna RB wrote:New web site at eveonline.com has no links to anything useful like the forums, the only way to get to forums now is to google eve online forums or use bookmarks. It looks like it is totally aimed at non-players looking to start playing as opposed to current players. Uhm, I don't think that's the case.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

admiral kerk
USS BORG ENTERPRISING
0
|
Posted - 2015.07.08 10:06:36 -
[59] - Quote
This sort of behavior has been going on for awhile, seems CCP cares little for us players and more for destroying the game for us! it's like if you don't like it stick around it will change. are they trying to get old players to quit? all these changes that we had to endure when all the training time to get great and then CCP changes the rules to suit their motives and not one thought towards players who spent years training to achieve their status so CCP can remover them, and feel like don't like it then leave?  |

Natya Mebelle
Center for Advanced Studies Gallente Federation
267
|
Posted - 2015.07.08 10:26:48 -
[60] - Quote
Blackadder V wrote:1) I didn't care for the constant griefing in high sec and the seeming indifference of CCP in accommodating combat players at the expense of the majority. In the real world the gankers would have been dealt with and if they hadn't been dealt with then there would be mass migrations just as is happening in the real world (Mediterranean).
2) I have to agree with the description of the overview as a train wreck since the overview became no longer fit for the purpose as the sheer variety of icons (brackets) simply confuse the issue. We are told that it cannot be rolled back as it is all part of the master dream. But there wont be anyone left to share this CCP dream if this is where and how you are leading us.
3) As a player of a couple of years with two accounts I am not interested in the grand plan because I was happy with the game or I was until CCP started carpet bombing the sand box in pursuit of a dream which, I suspect, the majority of us do not share.
4) I am glad that I am not a shareholder because an extraordinary AGM would be on the cards. 1) Why should they do anything against high-sec suicide kills, if that is what you call griefing? Yes, it is true that suicide gankers have more advantage mostly due to inferior Concord game mechanics and other tactical elements. If you mean other forms of griefing, like ninja salvaging or loot baiting... that is part of the game too. I neither promote nor condone such acts, and don't do them myself... BECAUSE it is a sandbox. And just like in the real world, players gather up and do something against the gankers... however, with less success than it would have been in the real world because again... game mechanics favour suicide gankers. There was some really good post from a Dev about this entire freighter and suicide ganker issue, but I don't have it handy right now, I'm sorry :c
2) There sure will be people left to share the dream with, but the question is how many and from what generation of eve players. Currently they are shooting down long term veterans who kept supporting the game for many years, as well as people who have just joined recently. I don't know what their goal is with that. Trying to get a fresher audience into the game? I don't think a fancy set of horrible icons will do that. And the question certainly will be, what KIND of players eve online wants, and what they want to be associated with.
3) I think we have to make a little difference here between the dream and the actual product. CCP surely means well, their intentions are good. But the way their intention was worked into (half) finished products, did not work so well. Yes, the tutorial was long overdue for an update. No, opportunities are the completely wrong approach. Yes, the old icon set could have used some improvements on visual and engine level. No, an entirely new icon set was not required. Yes, the starmap required an update to include more features and faster usage. No, the new map does not deliver this. Yes, Sovereignty system required a change because the way it was has just been broken. I like the idea of needing more activity to defend and use it, but it seems like everything favors the attacker now. We'll see how that story ends soon. Yes, Drone boat superiority is still an issue. No, nerfing the Ishtar is not going to solve this problem. You have to look at Drones instead. Yes, module tiericide was good in it's intention and did at least get things right for some modules. But others are rather left wanting with the way it was approached. Yes, capital ships required changes to make playing with them more appealing and useful. No, Jump changes were not really the first thing that came to mind in order to address this. ...the list goes on. I could probably fill the entire post with "well meant, badly delivered" examples but I let it slide.
4) CCP Games is owned privately. I don't know how much they have to answer to their private investors and how big those investors are, but I don't think we have a case of "make this a money making machine or we shut it down" shareholder philosophy at the works here. Because if we had, Eve would have gone free-to-play a long time ago with all those goodies like... pay for extra training time speed. Or special decryption keys to open lockbo-... I mean strange specially sealed containers found randomly through all NPC wrecks. Let us not forget ships and modules which can only be purchased via Aurum, and not manufactured.
Shon Anzomi wrote:I wouldn't really dare to have a crack on CCU figures during the killing heat wave we have in the Europe and also vacation period. When will people finally learn, that the idea of "summer hole" is simply not always true in video game culture and in this case, eve online? There have been years (plural!) in eve where the player counter was RISING during the summer period instead of dropping. The summer hole or "exam time" argument holds no water, and never will. However, you can clearly see from the concurrent player counter when good patches or bad patches hit, and you can also clearly see when advertisement was rolling out a strong presence or not. Right now, I'm sitting in this european heat wave. And playing eve, as it seems c: |

Lara Divinity
Black Scorpion Nomads
110
|
Posted - 2015.07.08 11:38:24 -
[61] - Quote
the icons in aegis r clearly an improvement except the rogue drone icons color a dark ish red wich seems to show up very faintly on overview other then that im pretty pleased about the icon update in aegis way better then the carnyx icon release bit sad that all drone ships have gotten there dda amps nerfed just to fix a problem to the ishtar. dont really get the ballistic icon change n still have to get back on the missile changes but so far im more happy then with the carnyx release defently som improvent overall |

Steijn
Quay Industries
973
|
Posted - 2015.07.08 11:39:00 -
[62] - Quote
i see that with todays patch we have teal NPCs and rouge Drones. What next, vermillion gates? ochre stations? |

Deacon Abox
Justified Chaos Spaceship Bebop
512
|
Posted - 2015.07.08 15:19:49 -
[63] - Quote
Steijn wrote:i see that with todays patch we have teal NPCs and rouge Drones. What next, vermillion gates? ochre stations? CCP, please make it so. Also, will have to pve some now so that I can enjoy the rouge drones. Or maybe they will enjoy me. 
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|

Joia Crenca
Science and Trade Institute Caldari State
204
|
Posted - 2015.07.08 16:48:58 -
[64] - Quote
Deacon Abox wrote:Steijn wrote:i see that with todays patch we have teal NPCs and rouge Drones. What next, vermillion gates? ochre stations? CCP, please make it so.  Also, will have to pve some now so that I can enjoy the rouge drones.  Or maybe they will enjoy me.  
lol, but I was understanding that the borders on these overview icons would be thickened for easier viewing? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
341
|
Posted - 2015.07.08 19:46:17 -
[65] - Quote
There is a bug/misunderstanding or no desire for understanding from your side as per our old feedbacks.
Old icons missing again in this patch. Please fix it as per player request since 4 week ago!
- Option to use old icons for PVP and PVE or customize - shiny square for ALL ship classes and shiny cross for ALL NPC ship classes. |

Arthur Aihaken
Perkone Caldari State
4494
|
Posted - 2015.07.08 19:51:24 -
[66] - Quote
ISD Decoy wrote:Please be respectful at all times. Disagreeing on philosophy or direction is OK if you frame your arguments constructively and provide viable alternatives or solutions. Ranting or rambling is not OK. You mean respectful like completely ignoring and disregarding any and all feedback to proposed changes? Or respectful like completely ignoring and disregarding and any all feedback and bug reporting from testing? (because from the initial issues from the Aegis release, it's fairly obvious most if not all of the bugs that were reported on SiSi were completely ignored). Or did you mean respectful like sneaking in some last-minute changes that were never hinted at, discussed or even formalized?
It doesn't really matter anymore. There's such an abyss between what the developers and operators of this game think is happening between what players know what is actually happening that I'd seriously be surprised if CCP survives long enough to actually take possession of their new lease space. I truly feel sorry for the developers and designers that actually care, because they're being lumped in with the ones that are completely out of touch with reality.
I am currently away, traveling through time and will be returning last week.
|

Vol Arm'OOO
Bagel and Lox
648
|
Posted - 2015.07.08 20:43:30 -
[67] - Quote
Arthur Aihaken wrote:ISD Decoy wrote:Please be respectful at all times. Disagreeing on philosophy or direction is OK if you frame your arguments constructively and provide viable alternatives or solutions. Ranting or rambling is not OK. You mean respectful like completely ignoring and disregarding any and all feedback to proposed changes? Or respectful like completely ignoring and disregarding and any all feedback and bug reporting from testing? (because from the initial issues from the Aegis release, it's fairly obvious most if not all of the bugs that were reported on SiSi were completely ignored). Or did you mean respectful like sneaking in some last-minute changes that were never hinted at, discussed or even formalized? It doesn't really matter anymore. There's such an abyss between what the developers and operators of this game think is happening between what players know what is actually happening that I'd seriously be surprised if CCP survives long enough to actually take possession of their new lease space. I truly feel sorry for the developers and designers that actually care, because they're being lumped in with the ones that are completely out of touch with reality.
In the many years that I have been playing this game, I dont think that I have ever seen the level of dissatisfaction with CCP both in game and on the forums as exists currently. Even after walking-in-station things weren't this toxic. After WIS players felt that they could shake things up; that CCP had lost its way but could be brought back to the right path. Now it seems to me that the general consensus is that CCP doesnt give two figs for what the players think and that there is a huge amount of CCP fatigue. Consequently, rather then sticking about, folk are just voting with their feet, which is why just about every day, log in numbers seem to be getting lower and lower. For me, I just log in now, spin ships a little, see that no one else is logged in, and then log out to watch TV or play something else. Didnt used to be this way.
I don't play, I just fourm warrior.
|

Ishtanchuk Fazmarai
3789
|
Posted - 2015.07.08 21:03:14 -
[68] - Quote
Topic: UI
Houm... so now the CONCORD ships are clearly, noticeably teal on the overview... but I still can't tell where's my next warp gate without squinting and occasionally clicking the wrong (extremely faint yellow, almost gray) gate.
*resigned sigh*
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
274
|
Posted - 2015.07.08 21:07:57 -
[69] - Quote
Vol Arm'OOO wrote:Even after walking-in-station things weren't this toxic. After WIS players felt that they could shake things up; that CCP had lost its way but could be brought back to the right path. We must not forget that it took 4 to 5 months after Incarna deployment for CCP to get back on track. CCP Hellmar's apology and most of the related fixes did not happen until 5 months later. Only because the update pace has increased tremendously does not mean response times in such a large scale are bound to happen faster as well. On the contrary, I think the increased update schedule with less content per patch is going more the route of slow but steady fallout instead of massive dissatisfaction from multiple sides. Then again, by now the aftermaths should be a lot clearer... |

croakroach
The Darwin Awards Prize Patrol Internet Space Bullies Alliance
13
|
Posted - 2015.07.08 23:54:30 -
[70] - Quote
Quote:Friendly NPC now have a blue tint
How are these NPC's "Friendly" to me?: http://puu.sh/iSbSI/7eeb8ed9e7.jpg
I can barely tell a difference between this "blue tint" and other NPCs also, the tint is far too light to make a difference unless I look real close. Please give us the option to change the color of icons ourselves just like we can change their background (and can now barely see thanks to the new icons).
|

Tyranis Marcus
Bloody Heathens
1433
|
Posted - 2015.07.09 00:03:13 -
[71] - Quote
Wouldn't it be better to give the missile tracking modules their own market groups instead of combining them with the gunnery ones?
Also, what the 3%!#$^*$#!!^!#$(!@#@#$ with the new icon for ballistic controls, etc? The old one was nice. The new one looks likie...nothing. Nothing recognizable. Well, maybe a cardboard box, so it might be a good icon for a new packaged module fresh from Amarrazon.com that hasn't been opened and fitted to a ship. But please get it off my HUD!
Some of those new skins look really nice. Esp the Wiyrkomi ones! Are there any plans for Minmatar skins with more dramatic color changes?
Do not run. We are your friends.
|

Eraza
Fuzzyness Enterprizes Fuzzy Nut Attack Squirrels
272
|
Posted - 2015.07.09 02:51:21 -
[72] - Quote
Natya Mebelle wrote:Vol Arm'OOO wrote:Even after walking-in-station things weren't this toxic. After WIS players felt that they could shake things up; that CCP had lost its way but could be brought back to the right path. We must not forget that it took 4 to 5 months after Incarna deployment for CCP to get back on track. CCP Hellmar's apology and most of the related fixes did not happen until 5 months later. Only because the update pace has increased tremendously does not mean response times in such a large scale are bound to happen faster as well. On the contrary, I think the increased update schedule with less content per patch is going more the route of slow but steady fallout instead of massive dissatisfaction from multiple sides. Then again, by now the aftermaths should be a lot clearer...
I have been losing hope for this to improve, it dosn't feel like anyone is reading this, and it very much feels like noone is reading the bug reports, some very simple bugs slipped in that really really should not have.
on top of all the seeding faults, i find this in the attributes tab of all of the new missle modules example(missile guidance computer I: [no messageID: 309768] 4.5% I mean, every one of the new modules have an unexplained attribute, seriously?
The Ishtar nerf feels like it very much missed the mark, and looks like a shot in the dark from someone not familiar with the ship. it's too popular, so, remove a med slot, add a low? remove it's flexibitlity, cram it into a role? I mean, was removing the ships flexibility the best way of nerfing it? how about a reduction in bonuses?(which it still has a TON of) just let the others overshadow it in pure DPS and tracking, and watch it slowly drift down from it's throne, and no need to mess with it's core function, which again, people find very annoying.
Reading the dev comments on the Ishtar nerf also makes me feel that this was a shot in the dark nerf. Personally, I would have counted it's DPS potential up, compared with it's tanking potential, to see if it really WAS overpowered, or if it was just a long standing flavor of the month ship, added to some fleet doctrine. Some ship will always be most popular, you cant prevent that. what matters here, is WHY was it the most popular? Reading this post: https://forums.eveonline.com/default.aspx?g=posts&t=431058&find=unread&_ga=1.60277613.132482622.1432232922
makes it rather apparent that CCP noticed that it was dominant, and decided to make it less dominant, with random changes, without actually bothering to ask WHY it was dominant?
Another issue with this patch, this change makes me worried: https://forums.eveonline.com/default.aspx?g=posts&t=432590&find=unread
I dont know what expericence CCP has from other MMO tech support, but I very much find that ingame tech support, is leaps and bounds ahead of any website, no matter how good, in how comfortable it makes me feel with the game and it's customer support. second to that is tech support by the company itself, on the company's own servers. Tech support that leads to a different website, not owned by the company in question? That STRONGLY discourages me from trusting it with anything, and makes it very hard to trust I have to say I suspect that this is more because outsourced email tech support is cheaper to run than in-house tech support.
When I needed to talk to support a few years ago, I used a button inside the game, and in just a few minutes, a GM contacted me ingame. at first glance, it seems that your new system is email only, and I'm NOT optimistic on you keeping those responce times up.
The new missile modules have rather small bonuses, which now have a stacking nerf they didnt used to have? I will admit that I have not flown a missile ship for months now, but I'm just not feeling excitement for 4.5%-6% bonuses WITH a fresh stacking penalty added. was this pre-nerf really needed?
And last but not least, the icon changes this were a big step in the right direction, in making this functional, but did it really need to have a 111 page threadnaught of fury to point that out, when most if not all of the issues were already pointed out by people on the test server, LONG before this went live?
What happened CCP? I used to applaud you as one of the best, most communicative and friendly companies in gaming. What I see now, makes me very much question, "did I ever REALLY say that?" Reading http://eve-offline.net/?server=tranquility (the accounts logged in chart)shows that I'm not the only one having a problem here. You guys are approaching a loss of 25% of your customer base WITHIN two months? Do I even need to comment at this point? |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
123
|
Posted - 2015.07.09 04:27:06 -
[73] - Quote
When you look at the Missile Guidance Computer and Enhancer icons in large icon mode, they both read "Missile Guidance".
This is a quality of life degradation as I have to hover over them to see which is which, which is hella annoying when I have 20 of each floating around. And with the **** poor job at coming up with distinct enough icons, now three modules look all the same - thank goodness I'm not inventing the BCS too..
Please fix if you can. Change the name a bit or something so we can make the two distinct... |

John Lawyer
Legio X Latro Villore Accords
74
|
Posted - 2015.07.09 11:38:15 -
[74] - Quote
New BCU (and stuff) looks completely out of style comparing to other icons.
Also, actual image of this ... radar? is BIGGER, comparing to other icons (design fail?)
It looks like graphic artist is newbie OR he had to do it in a fast-track mode for like 30mins.
I even imagine this situation: "Ummm... Yeah... Whats happening, Jon? We have an incoming patch today. If you could go ahead and draw us something cool within the next hour that would be terrific, m'kay? Thanks..." |

Vol Arm'OOO
Bagel and Lox
654
|
Posted - 2015.07.09 13:28:49 -
[75] - Quote
Just wanted to say that the icons are still terrible. All of the issues that existed at release of the icons still exist today.
1) There are too many icons. There is simply no need for many of the icons such as rookie ship, mining frigs, individual drones etc... The only thing that is necessary is identifying the relative sizes of the ships on grid since that dictates how you are going to approach combat. (The idea that the new icons are better because now you can tell a frig from a desy is just preposterous. Before the change you could tell a frig from the desy by looking at the types column. Now you still need to look at the type column because you still need to know what type of ship you are facing e.g algos v. catalyst. Thus, the icons didnt change the way players approached the analyzing the grid at all). 2) The difference between many of the icons is too inconsequential to render the icons readily distinguishable at a glance - squashed half circle v. slightly smaller squashed half circle; triangle v. slightly smaller triangle. Some of the changes might be ok with the extra large super-duper monitors that the devs have for instance Triangle with a line vs. triangle with no line, but on a normal player monitor they are simply not visible since they are two small and indistinguishable. The sun is a perfect example - those tiny rays are just not visible if i sit more then a foot away from my monitor rendering the sun indistinguishable from the planets. 3) Many of the icons such as the new mobile depot and the empty wreck icon are almost invisible as they are too small and insubstantial. 4) Identifying other players is the single most important feature that is required of the overview and icons - yet having players as off grey open wire frames insures that they frequently blend into the background so they are not visible at all.
In short, the new icons did not improve the old system but instead created a more complex opaque system that obscures needed tactical and strategic detail by overwhelming users in a sea of incomprehensible meaningless informational overload. Oh, and they also make the grid look like crap - since they are better suited to an old 80's videogame.
IMO there is no fixing the icons. The icons should be removed from the game and replaced with the old icons. Short of that, a kill switch should be added to allow folk the option to play the game in the manner in which they like. Sure this will render the icons being placed in cq hell, but that is where they belong.
I don't play, I just fourm warrior.
|

Eraza
Fuzzyness Enterprizes Fuzzy Nut Attack Squirrels
277
|
Posted - 2015.07.09 13:56:02 -
[76] - Quote
John Lawyer wrote:New BCU (and stuff) looks completely out of style comparing to other icons.
Also, actual image of this ... radar? is BIGGER, comparing to other icons (design fail?)
It looks like graphic artist is newbie OR he had to do it in a fast-track mode for like 30mins.
I even imagine this situation: "Ummm... Yeah... Whats happening, Jon? We have an incoming patch today. If you could go ahead and draw us something cool within the next hour that would be terrific, m'kay? Thanks..."
That's something I had NOT noticed.. and, uh.. yeah That icon looks VERY out of place, and... why was the old icon bad? CCP, please stop fixing things that are not broken.. perhaps I should put that line in my sig.. Those last two patches largely should not have happened, it's all fixing stuff that didn't need any fixing.. |

Eraza
Fuzzyness Enterprizes Fuzzy Nut Attack Squirrels
277
|
Posted - 2015.07.09 13:59:51 -
[77] - Quote
Vol Arm'OOO wrote:Just wanted to say that the icons are still terrible. All of the issues that existed at release of the icons still exist today.
1) There are too many icons. There is simply no need for many of the icons such as rookie ship, mining frigs, individual drones etc... The only thing that is necessary is identifying the relative sizes of the ships on grid since that dictates how you are going to approach combat. (The idea that the new icons are better because now you can tell a frig from a desy is just preposterous. Before the change you could tell a frig from the desy by looking at the types column. Now you still need to look at the type column because you still need to know what type of ship you are facing e.g algos v. catalyst. Thus, the icons didnt change the way players approached the analyzing the grid at all). 2) The difference between many of the icons is too inconsequential to render the icons readily distinguishable at a glance - squashed half circle v. slightly smaller squashed half circle; triangle v. slightly smaller triangle. Some of the changes might be ok with the extra large super-duper monitors that the devs have for instance Triangle with a line vs. triangle with no line, but on a normal player monitor they are simply not visible since they are two small and indistinguishable. The sun is a perfect example - those tiny rays are just not visible if i sit more then a foot away from my monitor rendering the sun indistinguishable from the planets. 3) Many of the icons such as the new mobile depot and the empty wreck icon are almost invisible as they are too small and insubstantial. 4) Identifying other players is the single most important feature that is required of the overview and icons - yet having players as off grey open wire frames insures that they frequently blend into the background so they are not visible at all.
In short, the new icons did not improve the old system but instead created a more complex opaque system that obscures needed tactical and strategic detail by overwhelming users in a sea of incomprehensible meaningless informational overload. Oh, and they also make the grid look like crap - since they are better suited to an old 80's videogame.
IMO there is no fixing the icons. The icons should be removed from the game and replaced with the old icons. Short of that, a kill switch should be added to allow folk the option to play the game in the manner in which they like. Sure this will render the icons being placed in cq hell, but that is where they belong.
in the end, I do agree with you, the new icon mess has been repaired slightly, but in the end, it still should not have happened.. CCP, you really need a "if it's not broken, dont fix it" sign.. |

gascanu
Bearing Srl.
217
|
Posted - 2015.07.09 15:23:48 -
[78] - Quote
this patch was teribad; but well, looks like no one from ccp really care, they are all hyped up with this new walking in stations thing... i mean this new sov mecanics... tldr: i've seen this level of arrogance in ccp before, nothing good came from it, nothing good will came again. like before, they are frustrating the player for no reason, how they can't learn from the past is well beyond me, but to be honest i don't care anymore;
p.s: ccp, wtf is with the new bcu(ballistic control unit- just in case-) icon? like really, what was wrong with the old one? and if really change was necessary, who thought the picture of a squashed carton box will be a good choice??? |

Joe Gormley
Nemo Modicus Group
35
|
Posted - 2015.07.09 17:50:02 -
[79] - Quote
After 12 months of, at best, mediocre upgrades to the game, and putting stuff on TQ that should still be going though development on SISI, i.e. ICONS, I believe for the sake of the game, the Seagull should fly off to new waters...
Never, in the time I've played the game, have I seen so much half cooked stuff being released on TQ as now.... |

Natya Mebelle
Center for Advanced Studies Gallente Federation
279
|
Posted - 2015.07.09 18:30:48 -
[80] - Quote
Dear CCP could you please reduce the size of the new Missile module icon to make them a bit more in line with the rest? It is simply too big compared to other icons on the fitting slots.
Thank you for keeping the old style of icon though. I feared every new icon will look as flat and boring as the new Damage Control module. But why get RID of the old Ballistic control module icon? Why not ADD the new icon you made for the two missile enhancing modules? Why are you removing visual distinctions? Apparently, visual overload is totally okay *looks at the overview*
Patch notes wrote:The Hecate can now be insured. The "Flight Time Bonus" attribute appears now correctly in the module attributes. Market groups for new Missile Guidance modules have been fixed. The market group icons for Weapon Upgrades, Ballistic Control Systems, Missile Guidance Computers and Missile Guidance Enhancers have been updated. There was a time, years ago, when Eve online hotfixes after a content patch consisted of ... well... BUGfixes only. This went on for a few days, and then things have been silent again for weeks until the next patch because the delivered product was solid.
Nowadays? Crucial things that shouldn't have been missing in the first place are being hotfixed, and fixes continue to trickle in even shortly before a new content update arrives. This is another indicator that the rapid patch schedule is not doing you well. Sloppy is not a trait a company wants to have painted all over their name. It feels like there is a lot of pressure in the office, and eventually a valve will break. I hope this valve breaks sooner than later, in order to get things back on track again.
But back to the more important bits: No, the market groups for missile guidance system have not been PROPERLY fixed. What you should have done is:
First, not show off your fancy new module design by pushing it as the new default icon for "Weapon Upgrades." There are far more weapon upgrades using the turret based symbol. Get back to this. Next, move the "Weapon Upgrades" one step up to make it no longer a sub-category tree of "Turrets and bays" but it's own category, nesting between "Turrets and Bays" and "Drone Upgrades." Stuff gets convoluted and messy. Oh and while you are at it... either rename "Bays" to "Launchers" or make an own category for Launchers. If you do the latter, then you can put the related "turret upgrades" and "Launcher upgrades" sub-categories back in there. Because it would make sense, right? Like... having everything put nice and tidy where it should belong without mixing things together?
Patch Notes wrote:The overview and bracket icons for friendly NPCs are now teal colored This is NOT teal. Not even CLOSE. Seriously, who can't distinguish teal from sky blue? I don't need to cite established standards here to know that nobody really would associate teal (which is a medium / dark blue-green) with this light blue.
Eraza wrote:*wrote good stuff as usual, plus: * Another issue with this patch, this change makes me worried: https://forums.eveonline.com/default.aspx?g=posts&t=432590&find=unreadI dont know what experience CCP has from other MMO tech support, but I very much find that ingame tech support, is leaps and bounds ahead of any website, no matter how good, in how comfortable it makes me feel with the game and it's customer support. WHAT?! They did... what... I don't even... Up until now I had no idea they did that. I thought the zendesk was only going to be for technical stuff? Cutting off ingame support is a MASSIVE mistake. It was nice to know when I got response to a ticket because the GAME told me and my Neocom blinky-blinked. Zendesk is not hip, it is not trendy, and you don't get any gold stars for using it. Zendesk is a platform to have a framework for a customer service for companies who do not want to deal with their own support system. But you HAVE a support system. I mean, had. You even had a rating system in your old ticket system... why do you promote Zendesk rating system as an advantage over your old system when it already had such a system? Do you even use your own services, CCP? *is reminded about that 3rd party feedback for corporation interface which told CCP things they didn't even know any more* oh wait... nevermind.
And are we still playing Eve online or do we play "Eve Alt-tabbed and outsourced" ? To exaggerate the matter:
NPE: " Just effin google it ." Starmap: "dotlan & eveeye > all" Support: " Zendesk is cool, let's use it. Let's not care about being at the mercy of third party services." CREST: " There was a reason I wanted to log in again... but what was it? " Skillplans: " Evemon plans > ingame skill queue system" Ship fits: " I'm running a simulator to check if I can fit that stuff. Outside of eve. " Item databases: " I can access every item outside of the game faster than inside. Wait, what?"
The moment you allow access to the chat system of Eve from OUTSIDE, like pidgin inclusion, your concurrent players will drop so hard, it won't be funny any more.
Joe Gormley wrote:After 12 months of, at best, mediocre upgrades to the game, and putting stuff on TQ that should still be going though development on SISI, i.e. ICONS, I believe for the sake of the game, the Seagull should fly off to new waters...
Never, in the time I've played the game, have I seen so much half cooked stuff being released on TQ as now.... It sounds like I wasn't all that wrong with my history lesson. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
129
|
Posted - 2015.07.09 18:30:51 -
[81] - Quote
Joe Gormley wrote:After 12 months of, at best, mediocre upgrades to the game, and putting stuff on TQ that should still be going though development on SISI, i.e. ICONS, I believe for the sake of the game, the Seagull should fly off to new waters...
Never, in the time I've played the game, have I seen so much half cooked stuff being released on TQ as now....
Yeah.. this rapid development cycle is pushing through a lot of nice things, but it is also perhaps pushing people to find things to do to push through to seem like they're doing something. Like maps, overview icons, monochromaic neocom, and all that.
|

D'Lest De'Kranken
State War Academy Caldari State
5
|
Posted - 2015.07.09 19:31:46 -
[82] - Quote
Welcome to AGILE project management/software development. It's software development for children or programmers with ADD.
"We'll just keep iterating till we get it the way WE want it...customers don't matter to us.. "
These are people who have rejected the project management strategies that brought us the AS400 and Hoover Dam....and every other successful project on the Planet.
AGILE is for people who can't be bothered with developing customer requirements, customer feedback, proper project management methodologies, development methodologies.....it's just.....
"Hey... let's do some software!!!!""
"We'll let our customers Beta test it for us and since nobody holds us accountable...we don't care if they like it or not..!!! "
"We're developing software!!!!!!!!!!!!!" |

Joe Gormley
Nemo Modicus Group
38
|
Posted - 2015.07.09 20:04:35 -
[83] - Quote
The poor choice of colour Teal / light blue for neutral (friendly) NPC ships was highlighted before it was changed on SISI, a good few weeks ago... Sadly that thread has now been deleted... One wonders why??
As the change has now taken place in the latest patch you can see how selective the DEVs are to feedback... Basically they don't listen as they appear to be on their own personal crusade.
The DEVs justification for changing ICONs just don't stack up other than to tie them into other stuff that the majority of players don't use...
It really is time for a change in approach from CCP, I prefer quality over quantity every time... and what we are getting at the moment certainly isn't quality...
Time for the Seagull to fly south..... |

Vol Arm'OOO
Bagel and Lox
663
|
Posted - 2015.07.09 20:53:06 -
[84] - Quote
Well one good thing - given how bad the last couple of updates have been expectations for CCP's success with Fozziesov couldn't be lower. Just about everybody I know expects it to be a clusterfcuk, so even if it's just "meh" it should look brilliant in comparison to everything else.
I don't play, I just fourm warrior.
|

Alexis Nightwish
309
|
Posted - 2015.07.09 21:36:08 -
[85] - Quote
Natya Mebelle wrote:Vol Arm'OOO wrote:Even after walking-in-station things weren't this toxic. After WIS players felt that they could shake things up; that CCP had lost its way but could be brought back to the right path. We must not forget that it took 4 to 5 months after Incarna deployment for CCP to get back on track. CCP Hellmar's apology and most of the related fixes did not happen until 5 months later. Only because the update pace has increased tremendously does not mean response times in such a large scale are bound to happen faster as well. On the contrary, I think the increased update schedule with less content per patch is going more the route of slow but steady fallout instead of massive dissatisfaction from multiple sides. Then again, by now the aftermaths should be a lot clearer... Don't forget that Hilmar had the fiction department write his apology.
That's the kind of company CCP is. Despite Seagull's (naive?) enthusiasm, CCP is still in reality run by people cut from the same cloth as Fozzie, Larrikin, t20, and Hilmar.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Vila eNorvic
61
|
Posted - 2015.07.09 21:42:03 -
[86] - Quote
Natya Mebelle wrote:Patch Notes wrote:The overview and bracket icons for friendly NPCs are now teal colored This is NOT teal. Not even CLOSE. Seriously, who can't distinguish teal from sky blue? I don't need to cite established standards here to know that nobody really would associate teal (which is a medium / dark blue-green) with this light blue. QFT |

Natya Mebelle
Center for Advanced Studies Gallente Federation
285
|
Posted - 2015.07.09 22:07:02 -
[87] - Quote
Vol Arm'OOO wrote:Well one good thing - given how bad the last couple of updates have been expectations for CCP's success with Fozziesov couldn't be lower. Just about everybody I know expects it to be a clusterfcuk, so even if it's just "meh" it should look brilliant in comparison to everything else. Here are a few thoughts and questions for you and everyone who knows more about the ins and outs of nullsec:
The new sovereignty system has been in the works for quite some time, and sounds like it is going to be a rather huge project where plenty of people are involved in.- While I know that different parts of the development work on different things, could it be the best people from those departments (coding, art, etc) are working on the complete nullsec overhaul with structures (POS and other) so that many of the patches we got recently only got worked out with the less stellar people? Would this explain all the half-baked and leaky stuff we've been getting all along?
- How many people are holding their breath and wait for fozziesov and see how it plays out?
- How big will the outrage and/or the player exodus be, if this sovereignty change that had a long time coming is going to utterly fail?
- I've seen some good and some bad mentions about the sovereignty system so I will not going to ask what you people think of it, but instead I'd like to ask how long you expect it to take until it has been shaped to something that works as intended? I mean, I hope for the best but currently I don't have enough faith in the company to think the new Sovereignty feature will hold player driven scrutiny, even if it is not a half-finished product.
- How is the feedback going? I mean... you know what I mean. Is it the same as with icons and opportunities and starmap and all the other poop or does sov-feedback seeing brighter day?
- If summer is the time of sovereignty, what could be the big winter expansion thing that will bring the players to subscribe / play the game? Because usually, winter gets more players into Eve. Do you think it will be the final parse on sovereignty or have nothing to do at all with sovereignty?
I didn't know that (or forgot that). But I will not judge CCP Hellmar, because there are no reasons given as to why he let someone else write the article. There could be good or bad reasons, and all is speculation then, so I will not go there.
However, the other thing you said is making me a lot more worried. Larrikin? Wasn't he a rather new addition to the company or did he go by a different name before? Anyway, someone like him who wants to remove the Orbiting, Keep-distance and Approach commands and wants to force players to navigate manually, seems to be heftily out of touch with the game and the way it is played. This is a tactical simulation or something, not a dogfight game. Or, let me put it into Eve words: The action packed dogfight game will be Valkyrie. No reason to make Eve such a thing.
Who was t20 again? I think my mind drew another blank :c
|

Alexis Nightwish
309
|
Posted - 2015.07.09 22:27:52 -
[88] - Quote
Natya Mebelle wrote:I didn't know that (or forgot that). But I will not judge CCP Hellmar, because there are no reasons given as to why he let someone else write the article. There could be good or bad reasons, and all is speculation then, so I will not go there. However, the other thing you said is making me a lot more worried. Larrikin? Wasn't he a rather new addition to the company or did he go by a different name before? Anyway, someone like him who wants to remove the Orbiting, Keep-distance and Approach commands and wants to force players to navigate manually, seems to be heftily out of touch with the game and the way it is played. This is a tactical simulation or something, not a dogfight game. Or, let me put it into Eve words: The action packed dogfight game will be Valkyrie. No reason to make Eve such a thing. Who was t20 again? I think my mind drew another blank :c To me, when the head of a company has the fiction department write his 'apology' that tells me he is dishonest to the furthest degree possible.
Larrikin is Dark Razer of Pandemic Legion. Also, Fozzie is Raivi of Pandemic Legion. And who proposed quite possibly the worst change in the history of EVE: the removal of fleet warp? Manfred Sideous of Pandemic Legion. I'm expecting the words "tin foil" to follow this post, but I don't care.
t20 was a dev from the early days of EVE who abused his power to spawn T2 BPOs for his alliance (BoB).
This is the culture and legacy of CCP.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
285
|
Posted - 2015.07.09 22:54:39 -
[89] - Quote
Well, we're agreeing to disagree then I guess c: Speculation gets nobody any further, and I don't see it as automatic dishonest act unless proven otherwise, for my own reasons.
I also won't comment on the entire fleet warp (or even jump change) thing, this is a different topic and I don't want to bring it up in a feedback topic for Aegis. Thanks for reminding me about t20! Now I know what it was about again :D
Speaking of Aegis, here is the picture I forgot to upload before:
New Missile mid/low slot module icon is too big in the slot rows. Please make it smaller and more of a fancy radar dish than a cardboard box. |

Sykaotic
Brutor Tribe Minmatar Republic
108
|
Posted - 2015.07.10 02:40:13 -
[90] - Quote
Icons are imporved. Thanks |

Vila eNorvic
61
|
Posted - 2015.07.10 02:47:24 -
[91] - Quote
Thanks for adjusting the Aliastra Incursus SKIN - looks good now. |

Elsa Hayes
Science and Trade Institute Caldari State
96
|
Posted - 2015.07.10 08:40:19 -
[92] - Quote
Alexis Nightwish wrote:Natya Mebelle wrote:I didn't know that (or forgot that). But I will not judge CCP Hellmar, because there are no reasons given as to why he let someone else write the article. There could be good or bad reasons, and all is speculation then, so I will not go there. However, the other thing you said is making me a lot more worried. Larrikin? Wasn't he a rather new addition to the company or did he go by a different name before? Anyway, someone like him who wants to remove the Orbiting, Keep-distance and Approach commands and wants to force players to navigate manually, seems to be heftily out of touch with the game and the way it is played. This is a tactical simulation or something, not a dogfight game. Or, let me put it into Eve words: The action packed dogfight game will be Valkyrie. No reason to make Eve such a thing. Who was t20 again? I think my mind drew another blank :c To me, when the head of a company has the fiction department write his 'apology' that tells me he is dishonest to the furthest degree possible. Larrikin is Dark Razer of Pandemic Legion. Also, Fozzie is Raivi of Pandemic Legion. And who proposed quite possibly the worst change in the history of EVE: the removal of fleet warp? Manfred Sideous of Pandemic Legion. I'm expecting the words "tin foil" to follow this post, but I don't care. t20 was a dev from the early days of EVE who abused his power to spawn T2 BPOs for his alliance (BoB). This is the culture and legacy of CCP.
Yes because Fozzie, Larrikin and Sideous have everything in common with the mistake t20 made, they are also totally nobodies, clueless and have never done anything significant in game am I right? /sarcasm in case of people not getting the hint
Today's culture of eve posters is at an all time low, whether it is feed back or discussion subforum, the entire forums have become a cesspit of ship toasting mouth breathers and THAT is why the devs seemingly ignore a lot of player suggestions, because most of them can-¦t even be taken serious. |

Natya Mebelle
Center for Advanced Studies Gallente Federation
285
|
Posted - 2015.07.10 08:57:59 -
[93] - Quote
Elsa Hayes wrote:Yes because Fozzie, Larrikin and Sideous have everything in common with the mistake t20 made, they are also totally nobodies, clueless and have never done anything significant in game am I right? /sarcasm in case of people not getting the hint
Today's culture of eve posters is at an all time low, whether it is feed back or discussion subforum, the entire forums have become a cesspit of ship toasting mouth breathers and THAT is why the devs seemingly ignore a lot of player suggestions, because most of them can-¦t even be taken serious. I would like to politely ask you to stop with your generalizations, since they are wrong c: What you are saying would include me and many other very calmly writing and objective people who point out issues and problems without resorting to baseless accusations, insults, hate-trains and general aggressive ramble. None of my posts have been removed from a forum moderator. That can't be said for any poster. I have also not agreed with Alexis' opinion about the named persons or other things, especially because that is horribly offtopic and my opinions also veer in a different direction.
So I'd like to ask you, next time before you make a generalization, think again who you really want to call out. And then name them. Because you are definitely not helping either with your insults and accusations. Alright? c: |

Vol Arm'OOO
Bagel and Lox
666
|
Posted - 2015.07.10 13:13:19 -
[94] - Quote
Elsa Hayes wrote:Alexis Nightwish wrote:Natya Mebelle wrote:I didn't know that (or forgot that). But I will not judge CCP Hellmar, because there are no reasons given as to why he let someone else write the article. There could be good or bad reasons, and all is speculation then, so I will not go there. However, the other thing you said is making me a lot more worried. Larrikin? Wasn't he a rather new addition to the company or did he go by a different name before? Anyway, someone like him who wants to remove the Orbiting, Keep-distance and Approach commands and wants to force players to navigate manually, seems to be heftily out of touch with the game and the way it is played. This is a tactical simulation or something, not a dogfight game. Or, let me put it into Eve words: The action packed dogfight game will be Valkyrie. No reason to make Eve such a thing. Who was t20 again? I think my mind drew another blank :c To me, when the head of a company has the fiction department write his 'apology' that tells me he is dishonest to the furthest degree possible. Larrikin is Dark Razer of Pandemic Legion. Also, Fozzie is Raivi of Pandemic Legion. And who proposed quite possibly the worst change in the history of EVE: the removal of fleet warp? Manfred Sideous of Pandemic Legion. I'm expecting the words "tin foil" to follow this post, but I don't care. t20 was a dev from the early days of EVE who abused his power to spawn T2 BPOs for his alliance (BoB). This is the culture and legacy of CCP. Yes because Fozzie, Larrikin and Sideous have everything in common with the mistake t20 made, they are also totally nobodies, clueless and have never done anything significant in game am I right? /sarcasm in case of people not getting the hint Today's culture of eve posters is at an all time low, whether it is feed back or discussion subforum, the entire forums have become a cesspit of ship toasting mouth breathers and THAT is why the devs seemingly ignore a lot of player suggestions, because most of them can-¦t even be taken serious.
The company creating the product is responsible for the atmosphere that surrounds the product. It the atmosphere between the players and CCP has become toxic its because CCP has lost the ability to communicate effectively with its customers. Forum posters are usually the most dedicated, invested players in a game. If there is a wedge being driven between the players and CCP, it most certainly has its roots in CCP's communication skills and its perceived responsiveness to its player base.
I don't play, I just fourm warrior.
|

Vic Vorlon
Aideron Robotics
30
|
Posted - 2015.07.10 13:24:36 -
[95] - Quote
I like the new wreck icons - it's very easy to tell at a glance which wrecks contain loot. Disclaimer: I liked the new icons pretty much from the start anyway. |

Alexis Nightwish
310
|
Posted - 2015.07.10 17:20:23 -
[96] - Quote
Elsa Hayes wrote:Alexis Nightwish wrote:Natya Mebelle wrote:I didn't know that (or forgot that). But I will not judge CCP Hellmar, because there are no reasons given as to why he let someone else write the article. There could be good or bad reasons, and all is speculation then, so I will not go there. However, the other thing you said is making me a lot more worried. Larrikin? Wasn't he a rather new addition to the company or did he go by a different name before? Anyway, someone like him who wants to remove the Orbiting, Keep-distance and Approach commands and wants to force players to navigate manually, seems to be heftily out of touch with the game and the way it is played. This is a tactical simulation or something, not a dogfight game. Or, let me put it into Eve words: The action packed dogfight game will be Valkyrie. No reason to make Eve such a thing. Who was t20 again? I think my mind drew another blank :c To me, when the head of a company has the fiction department write his 'apology' that tells me he is dishonest to the furthest degree possible. Larrikin is Dark Razer of Pandemic Legion. Also, Fozzie is Raivi of Pandemic Legion. And who proposed quite possibly the worst change in the history of EVE: the removal of fleet warp? Manfred Sideous of Pandemic Legion. I'm expecting the words "tin foil" to follow this post, but I don't care. t20 was a dev from the early days of EVE who abused his power to spawn T2 BPOs for his alliance (BoB). This is the culture and legacy of CCP. Yes because Fozzie, Larrikin and Sideous have everything in common with the mistake t20 made, they are also totally nobodies, clueless and have never done anything significant in game am I right? /sarcasm in case of people not getting the hint No, directly cheating by doing something similar to t20 would force CCP's higher ups to get rid of them, but changing game mechanics to benefit them and theirs? They're already doing it.
Elsa Hayes wrote:Today's culture of eve posters is at an all time low, whether it is feed back or discussion subforum, the entire forums have become a cesspit of ship toasting mouth breathers and THAT is why the devs seemingly ignore a lot of player suggestions, because most of them can-¦t even be taken serious. Do you know why there's such hostility towards CCP? It's because they've earned it. They repeatedly ignore the valid concerns of the playerbase because in their hubris they can do no wrong. They "ask for feedback" and ignore it. Again, and again, and again, and again.
You know what they do instead? One of two things:
1) They see tons of legitimate feedback regarding stuff that's broken, and has been broken for a long time. But rather than actually addressing the problem, they make tiny, ineffectual tweaks and hide behind the release cadence to justify the change's ineffectiveness. This is the nudge.
2) They decide internally on a big change they're going to make. They know most everyone will hate it so they make it a little bit worse and put it out there. 100 pages of feedback about how it shouldn't be done and how terrible it is later, they take it back a notch to their original, and then claim they are listening to our feedback and compromising. This is the cludge.
The last time I saw them take player feedback seriously was with the freighter change back in Kronos. The proposed idea of rigs was bad, so they changed them to the much better system of low slots based on player feedback. That was just over a year ago.
The reason why I and many who post regularly have become hostile or toxic is because we are passionate about the game. The whole game, not just one aspect of it. And when the powers that be ignore us, dismiss our concerns, or outright lie to us, we are completely justified in our attitudes.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Dersen Lowery
Scanners Live in Vain
1697
|
Posted - 2015.07.10 18:02:09 -
[97] - Quote
Alexis Nightwish wrote:The reason why I and many who post regularly have become hostile or toxic is because we are passionate about the game. The whole game, not just one aspect of it. And when the powers that be ignore us, dismiss our concerns, or outright lie to us, we are completely justified in our attitudes.
On the other hand, anyone who's worked in a customer-facing job has run into That One, who sets out with great zeal to make the loss of their custom seem like a fair price for not having to put up with their crap.
You don't want to be That One, no matter how justified you may feel.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Freelancer117
so you want to be a Hero
299
|
Posted - 2015.07.10 19:42:23 -
[98] - Quote
When is hisec getting some love ?
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
|

Ishtanchuk Fazmarai
3803
|
Posted - 2015.07.10 20:16:04 -
[99] - Quote
Freelancer117 wrote:When is hisec getting some love ?
Regards, a Freelancer
Hisec is doing fine, thank you.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Hakaari Inkuran
State War Academy Caldari State
321
|
Posted - 2015.07.11 14:06:32 -
[100] - Quote
Dersen Lowery wrote:Alexis Nightwish wrote:The reason why I and many who post regularly have become hostile or toxic is because we are passionate about the game. The whole game, not just one aspect of it. And when the powers that be ignore us, dismiss our concerns, or outright lie to us, we are completely justified in our attitudes. On the other hand, anyone who's worked in a customer-facing job has run into That One, who sets out with great zeal to make the loss of their custom seem like a fair price for not having to put up with their crap. You don't want to be That One, no matter how justified you may feel. Sure, one person. Right. |

Freelancer117
so you want to be a Hero
302
|
Posted - 2015.07.11 19:34:18 -
[101] - Quote
Ishtanchuk Fazmarai wrote:
Funny
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
|

Vic Jefferson
The Greater Goon Clockwork Pineapple
485
|
Posted - 2015.07.12 04:25:43 -
[102] - Quote
I'd like to say I can tell the difference between Aegis and Carnyx feedback threads, but the feedback about the icons, much like the new icons themselves, make it really hard to tell them apart from each other.
It's still a terrible change, it is still an issue, and by far the BEST change in this patch to me is the drone icons being restored to a revamped version of what they used to be. Now if only the rest of the icons could follow suit, we could have as playable of a game as we had 12 weeks ago.
It's easy to tell drones from ships now. Now if only we could have a reliable way to tell NPC ships from player ships, we could have enough information on hand to play the game. Colour, which is variably perceived by many in the population, is insufficient to differentiate player from NPC ships. Previously, shape differentiated player from NPC ships, while shade and colour differentiated NPC types from each other. The highest level distinction that is the most important, player vs NPC, was handled by shape, which is what basically needs to happen now again. Colour and shade should be used within a category of items, if at all; the previous icon set didn't even need colour at all - everything was clearly defined by shade and shape alone.
I can attempt to fathom why it is incredibly neat and tidy from a design perspective to have every ship type of a chosen class share an icon. It just doesn't make sense at all from the game play angle; NPCs and players act entirely different - they should be as visually distinct as they are in behavior.
Vote Vic Jefferson for CSM X
|

Natya Mebelle
Center for Advanced Studies Gallente Federation
294
|
Posted - 2015.07.13 14:20:20 -
[103] - Quote
Alexis Nightwish wrote:The reason why I and many who post regularly have become hostile or toxic is because we are passionate about the game. The whole game, not just one aspect of it. And when the powers that be ignore us, dismiss our concerns, or outright lie to us, we are completely justified in our attitudes. It is difficult for me to draw the line between Elsa's bad generalization and this here what you just wrote. While this is a reason to become toxic, I don't think it qualifies as excuse and neither does it entitle anyone to be insulting, toxic and resort to bad behaviour in general.
There has to be a difference. I'm seeing a good number of people who bring their opinions reasonable and their feedback is solid. The most toxic/trolling people I see usually don't give much feedback at all other than "I hate these changes, CCP is incompetent and should rollback." This is not feedback. This is an opinion.
Being toxic, hateful, aggressive and whatnot is a choice. Everyone always has this choice, and everyone can always choose to NOT be like that too. No matter how justified that would be, but this is simply bad behaviour. I'd much rather see CCP's communication skills take a few steps up, and maybe even go so far to invite the people who have been giving heaps of great feedback and ideas over the years a different area in the forum or something to talk about. Because it often happens once a topic gets split apart by the hateful bile that others bring, people are much more likely to fight each other instead of trying to make the problems apparent. And reading this stuff is sometimes not a nice to stomach. Maybe we need to either expand the CSM instance, or split it up into two separate groups that have more specialization going on. If there are players are that good and reasonable with their feedback and ideas, and I'm sure there are many out there, then the least that could be done is reward this. They're giving away their free time to try improving a game they already pay for. The least CCP should do about this is being more appreciative of this. Because if they are, they're not showing it.
Now of course, we're at the point where it seems that feedback is not being taken into consideration any more or way too late, response times are super slow and all that good stuff. Recently, I had an interesting evemail exchange with someone who brought up an interesting point: Valkyrie seems to get all the hype now. Is Eve being cut short from their better developers because they're moving over to Valkyrie for the time being? This could explain why things are so rotten at the moment, including the fast paced patch schedule.
I wouldn't wonder if the CSM members on their own are disgruntled as well because they're affected by the fast changes and lack of communication as well but need to keep their opinions about this widely locked up.
In any event... the state of being between players and CCP definitely has been better once. The quality of patch content has been better once, CCP's communication skills have reached a really low level which even goes down to outright insult their playerbase and lastly we're sitting here, feeling helpless because it seems nothing we do makes a difference. I'll never ask CCP for rollbacks or knee-jerk reactions. All I ask is a higher level of quality control and being more considerate of the vast variety of players. But who knows, maybe the better QA testers really are all off to Valkyrie? And even if not, there is definitely something wrong in the bushes.
I don't want a monument to be shot, I don't want strikes or threats or dismissal and ignorance or whatever. We should be better than this, players and developers alike. Right? :c |

Joia Crenca
Science and Trade Institute Caldari State
212
|
Posted - 2015.07.13 15:02:29 -
[104] - Quote
Sykaotic wrote:Icons are imporved. Thanks
However, I understood that the lines were to be thickened some for easier sight? Although those having physical problems with the game, specifically the overview causing eye pain, may have given up after Aegis.
|

Joia Crenca
Science and Trade Institute Caldari State
212
|
Posted - 2015.07.13 15:05:39 -
[105] - Quote
Natya Mebelle wrote:
Now of course, we're at the point where it seems that feedback is not being taken into consideration any more or way too late, response times are super slow and all that good stuff. Recently, I had an interesting evemail exchange with someone who brought up an interesting point: Valkyrie seems to get all the hype now. Is Eve being cut short from their better developers because they're moving over to Valkyrie for the time being? This could explain why things are so rotten at the moment, including the fast paced patch schedule.
I wouldn't wonder if the CSM members on their own are disgruntled as well because they're affected by the fast changes and lack of communication as well but need to keep their opinions about this widely locked up.
In any event... the state of being between players and CCP definitely has been better once. The quality of patch content has been better once, CCP's communication skills have reached a really low level which even goes down to outright insult their playerbase and lastly we're sitting here, feeling helpless because it seems nothing we do makes a difference. I'll never ask CCP for rollbacks or knee-jerk reactions. All I ask is a higher level of quality control and being more considerate of the vast variety of players. But who knows, maybe the better QA testers really are all off to Valkyrie? And even if not, there is definitely something wrong in the bushes.
I don't want a monument to be shot, I don't want strikes or threats or dismissal and ignorance or whatever. We should be better than this, players and developers alike. Right? :c
I've noticed a lack of CCP comments here. Have they decided the playerbase isn't worth the effort now? The Aegis feedback isn't the 100 page threadnaught like the last one was, but that isn't necessarily a great sign when part of the hope was that Aegis would effectively address the issues caused by the icon change. I'll have to check reddit to see if there's any more productive feedback there.  |

Natya Mebelle
Center for Advanced Studies Gallente Federation
294
|
Posted - 2015.07.13 15:19:40 -
[106] - Quote
Joia Crenca wrote: I'll have to check reddit to see if there's any more productive feedback there.  The fact that CCP developers seem to post more often on reddit than on their own forums is actually sad and upsetting. I don't think reddit is so much better than eve forums and any convenience on reddit (if there is one) can be certainly adjusted to be here in the forums as well. |

Elsa Hayes
Science and Trade Institute Caldari State
97
|
Posted - 2015.07.14 05:26:16 -
[107] - Quote
Natya Mebelle wrote:Joia Crenca wrote: I'll have to check reddit to see if there's any more productive feedback there.  The fact that CCP developers seem to post more often on reddit than on their own forums is actually sad and upsetting. I don't think reddit is so much better than eve forums and any convenience on reddit (if there is one) can be certainly adjusted to be here in the forums as well.
Oh dear, what reason could there be???? |

Cpt Buckshot
Deep Core Mining Inc. Caldari State
24
|
Posted - 2015.07.14 10:05:23 -
[108] - Quote
Oh yes typical CCP,
Well I cant wait to see what next weeks patch is gonna be like if you all cant even take the time to make sure patch covers all missiles ..... AKA FoF's.
1 Poor Planning 2 Poor implementation 3 Poor Customer service 4 equals more lost pilots
So why can missiles fly through asteroids ?
CCP fixing whats not broke and leaving a trail of destruction in there wake, should be your new motto .. seriously
Or We are gods at CCP just give us your money and funk off cause we don't care what any pilots said about us |

Natya Mebelle
Center for Advanced Studies Gallente Federation
300
|
Posted - 2015.07.14 11:26:03 -
[109] - Quote
Elsa Hayes wrote:Oh dear, what reason could there be???? If you infer that people are less toxic on reddit, then you might be very wrong. In fact, CCP has no power on reddit. They can not enforce their forum guidelines about what should be moderated, deleted and whatnot onto reddit. So you are going to tell me that because of this increased freedom of speech, reddit is a less toxic environment? I think you're a funny person c:
Cpt Buckshot wrote:So why can missiles fly through asteroids ? Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything. |

Cpt Buckshot
Deep Core Mining Inc. Caldari State
25
|
Posted - 2015.07.14 19:26:17 -
[110] - Quote
Cpt Buckshot wrote:So why can missiles fly through asteroids ? Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything.[/quote]
What I was trying to get at in very round about way was that combat in asteroid belts, I think would be great if the asteroids actually acted as they were supposed too. It would be a whole arena for combat is all. Yes your right the servers prob would die lol
|

Morgan A'doulende
University of Caille Gallente Federation
0
|
Posted - 2015.07.15 15:12:56 -
[111] - Quote
Cpt Buckshot wrote:Cpt Buckshot wrote:So why can missiles fly through asteroids ? Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything.
What I was trying to get at in very round about way was that combat in asteroid belts, I think would be great if the asteroids actually acted as they were supposed too. It would be a whole arena for combat is all. Yes your right the servers prob would die lol [/quote]
That is what the F&I forum is for. This is for feedback, not some half-baked ideas. |

Cpt Buckshot
Deep Core Mining Inc. Caldari State
25
|
Posted - 2015.07.16 05:18:40 -
[112] - Quote
Morgan A'doulende wrote:Cpt Buckshot wrote:Cpt Buckshot wrote:So why can missiles fly through asteroids ? Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything. What I was trying to get at in very round about way was that combat in asteroid belts, I think would be great if the asteroids actually acted as they were supposed too. It would be a whole arena for combat is all. Yes your right the servers prob would die lol
That is what the F&I forum is for. This is for feedback, not some half-baked ideas.[/quote]
Wow take a pill ....... do you really think they read these ? really ? Your brain is half baked ..... So what I cant joke around with out blog troll putting there 0 cents in ? how come you didnt stay on topic ? but decided to instead comment on mine ... its ok for you but not someone else lol
Yup CCP takes feedback sooooo seriously |

Vasilisa Pupkena
Eternal Fight.
0
|
Posted - 2015.07.16 10:51:44 -
[113] - Quote
DONT WORK 1)Pyfa(eft) fittings can not be imported in game 2)Mobile tractor unit can not be deploy at null beside acceleration Gate |

Max Caulfield
Contina AG Mauren
5
|
Posted - 2015.07.16 19:42:26 -
[114] - Quote
I like the new overview icons and teal for neutral NPC.
Map on the other hand seems like a step backwards to me. Some things I noticed:
- When clicking "Focus current location", map zooms only slightly and one has to zoom in manually to be able to orient herself in the system. I think previous focus worked ideally.
- Manual zooming is no longer smooth
- When zoomed to level of constellations and regions, the individual solar systems (regions) are no visible against the star backdrop
- When one clicks on a region, the security status of systems is not visible
- When entering new system with map still open and launching probes, the red globes for anomalies are not visible. Had to reopen map for them to show up.
- Signatures and probes are badly visible.
- There are no options after right-clicking on a bookmark in map and all bookmarks are just grouped in the center of the system.
Oh, and recently I started missioning with caracal and hell, that ship is sexy. |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
40
|
Posted - 2015.07.19 13:25:05 -
[115] - Quote
There are three UI sections in the upper left corner of the screen right now. These are System info, Route and Opportunities. These three sections can be "rolled up" to save screen space.
Why is it not possible for the new Sovereignty section of this part of the UI?
Please remove the SOV info from the general System info and add the option to minimize / remove this part of the UI as it is possible for the other ones. Not everyone is interested in the SOV status of the system he is currently in and the big a** icons are kinda ugly anyway. |

Natya Mebelle
Center for Advanced Studies Gallente Federation
308
|
Posted - 2015.07.20 13:44:05 -
[116] - Quote
Porucznik Borewicz wrote:Please remove the SOV info from the general System info and add the option to minimize / remove this part of the UI as it is possible for the other ones. Not everyone is interested in the SOV status of the system he is currently in and the big a** icons are kinda ugly anyway. Right click into space or click the sun icon next to the system name and select "configure". There you can remove the check from "Sovereignty". This is something that has been in the game for years c:
I do agree though that the icons seem to be a little too excessively big. Not even Incursion icons are so intrusive, and incursions can be zipped up as well. The funny thing is, Faction Warfare functions by the same principle and that should somehow be tied to sovereignty, right? So a few tweaks to the "sovereignty" check option and the player alliance thing should be made, I agree with that. |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
40
|
Posted - 2015.07.20 17:06:39 -
[117] - Quote
Natya Mebelle wrote:Right click into space or click the sun icon next to the system name and select "configure". There you can remove the check from "Sovereignty". This is something that has been in the game for years c: T-thanx! As you said, this still needs some more options to choose from, as I still would love to see the SOV holder name as a plain text instead of the huge icons that you need to hover your mouse over. |

Natya Mebelle
Center for Advanced Studies Gallente Federation
310
|
Posted - 2015.07.21 09:42:02 -
[118] - Quote
Absolutely, yes. The icons are well meant but just waste space on certain screens and playing preferences.
Again, options are the key. We can show small color tags in overview among other options for smaller visuals. CCP, why not an option for "small images" for sovereignty ? Just because I was curious, I had to re-enable the check which has been disabled for years and since the beginning of this character, as part of the maaaaany tweaks one has to make before one should even get started. And what do I see? A huge faction icon yells into my face, trying to get attention it does not deserve. Swiftly I disabled it again! Best part of it? The icon is not even interactive... you can only click on the words to make the infocard pop up. Really now? Not even these simple things can be done right? Saddening :c |

m4ket
DAB Mordus Angels
0
|
Posted - 2015.07.24 20:40:16 -
[119] - Quote
Quote:The Cerberus has been redesigned using the new Caracal hull as a base.
WHY?? Cerb before Aegis looked way better than this stump... I don't get this new direction. |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
123
|
Posted - 2015.07.25 17:07:20 -
[120] - Quote
Capqu wrote:you won't lose any content by us moving to more frequent smaller releases
LOL
^^ this |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
20
|
Posted - 2015.08.06 04:53:41 -
[121] - Quote
Exploration / Data sites.
These sites are still giving out ( Racial ) Encryption Methods. Got 3 in 1 site. Have over 50 and I don't even scan as a profession.
It shouldn't take a Complete-Exploration-Revamp&Redesign-Release or calendar year to tweak some loot drop tables. However the Encryption Methods pit is a sign of neglect that persists release after release.
ty, Eo |
|
|
Pages: 1 2 3 4 5 :: [one page] |