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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.29 22:39:00 -
[31]
Originally by: DefJam101 (Mimics anti-smoking ads) *Walks into shopping market, picks up some stuff, puts in in his cart*
"Next please."
*Tries to walk up to the cashier, hits an invisible wall.*
"Sorry mam I gotta wait in line. Says I'm next though, should only be a bit."
*Guy runs up from behind, shoots him in the back, steals his groceries, then pays for them and leaves*
Getting into a queue for soemthing with no line?
Truth. Revealed.
This is the alternative:
*Walks into shopping market, picks up some stuff, puts in in his cart*
*Supermarket collapses, trapping him under a pile of rubble for the next 45 minutes* -----------------------------------------------
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Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.30 09:46:00 -
[32]
So I guess nothing has changed regarding queues... *sigh*
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Jim McGregor
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Posted - 2006.11.30 09:50:00 -
[33]
Edited by: Jim McGregor on 30/11/2006 09:51:20
Originally by: Julia Reave So I guess nothing has changed regarding queues... *sigh*
We dont know yet, since it seems 90% of people are trying to delete their bookmarks and its creating heavy lag. And the first couple of days are always shaky... for me, the game was faster and smoother yesterday actually. When I wasnt in Jita, that is.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Varis
Jericho Fraction
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Posted - 2006.11.30 09:53:00 -
[34]
You wanted warp to zero - you are going to get queues.
WTZ makes travelling long distances stupidly easy. So now there is nothing stopping everyone flying to Jita to buy and sell.
Problem - Jita is still limited to some 500-1000 people in system at one tiem (as it always was) - but while before only a limited number of people bothered to travel 20-40 jumps to get there, not everyone and their dog is making the trip.
same resources to run Jita, hugely more demand by pilots to get in -> queues.
The way to alliviate this is to make travelling once again more challanging/difficult.
Might actually need to ,you know, plan things in advance!
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oodin
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 09:54:00 -
[35]
YEAH!! remove the ques so everyone can enter jita 
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.11.30 10:02:00 -
[36]
Edited by: Twilight Moon on 30/11/2006 10:07:12
Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before.
...or you could pay 0.2 ISK more and fly to Oursuleart (sp).
See.....you could make two trade runs to Ours in the time it akes for you to get out of Traffic Control in Jita. Ours is only 16 jumps from Jita, why do people persist in going to bloody Jita? Its not massively cheaper. Its Laggy. You have to sit at a Blank screen for 30 minutes when you undock.
To me, time, not ISK is the limiting factor. Why waste time in Jita when you can get things elsewhere for equal prices? Going elsewhere is easier with WTZ and the less lag involved.
(Empty Space - Thinking) |

The Major
Caldari Caldari Provisions
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Posted - 2006.11.30 10:11:00 -
[37]
Originally by: Twilight Moon Edited by: Twilight Moon on 30/11/2006 10:07:12
Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before.
...or you could pay 0.2 ISK more and fly to Oursuleart (sp).
See.....you could make two trade runs to Ours in the time it akes for you to get out of Traffic Control in Jita. Ours is only 16 jumps from Jita, why do people persist in going to bloody Jita? Its not massively cheaper. Its Laggy. You have to sit at a Blank screen for 30 minutes when you undock.
To me, time, not ISK is the limiting factor. Why waste time in Jita when you can get things elsewhere for equal prices? Going elsewhere is easier with WTZ and the less lag involved.
Actually I tend to find that Ours is cheaper than Jita and from a seller point of view you get a better return because there aren't a million people constantly undercutting you by 0.01 isk preventing anybody from buying your stuff.
Plus less laggy.
And if you want to avoid Jita on a travel route then add Niyabainen as a waypoint. In 90% of cases the route is the same number of jumps. Heck the route could be five jumps longer and you'd still get there quicker as it has no queues.
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Ilea Celentay
Veiled Justice
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Posted - 2006.11.30 10:40:00 -
[38]
Edited by: Ilea Celentay on 30/11/2006 10:41:52 Traffic control isn't there for its realistic effect... so no amount of petitioning will get it removed...
I was unfortunately around Jita last night, for some reason one of the best level 4 Minmatar RSS agents in near there , also, my alt is doing some other missions (also Minmatar) there too... and they constantly needed to go through Jita...
I'm not sure, so correct me, please, but it would be nice if the AP could avoid the ques, like plan round them like it does with Low sec, another slide bar to account for queue size (so you wont always have to go round Every queue, just the largest (100 member ones) would survice.
The thing that bugs me is that a lot of poeple likely didn't actually Need to go into Jita, but couldn't be bothered to go around, if they had have done, then maybe a lot less people would have been waiting...
Finally, Nerf Jita altogether! Did it with Yulai (?sp) now its time for Jita to die! There will always be a Trade Hub, there should be, but it shouldn't be where it is now, Yulai was much nicer! - "We have big plans. Secret plans, but BIG!" Faction|Tech1 Ship Info |

Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.11.30 10:50:00 -
[39]
I dont really mind the idea of jump cues so much is the sitting at a gate in 0.0 vunarble thats the problem.
If there has to be jump ques that while you watting your ship should be invurabel, unless you fly away form teh gate. ----------------------------------------------
Gone but not forgotten
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 10:55:00 -
[40]
Originally by: Twilight Moon Edited by: Twilight Moon on 30/11/2006 10:07:12
Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before.
...or you could pay 0.2 ISK more and fly to Oursuleart (sp).
See.....you could make two trade runs to Ours in the time it akes for you to get out of Traffic Control in Jita. Ours is only 16 jumps from Jita, why do people persist in going to bloody Jita? Its not massively cheaper. Its Laggy. You have to sit at a Blank screen for 30 minutes when you undock.
To me, time, not ISK is the limiting factor. Why waste time in Jita when you can get things elsewhere for equal prices? Going elsewhere is easier with WTZ and the less lag involved.
i agree with you
but how many bother to look for other places where they can buy all they need? how many bother to look at the map for a bypass route?
then you have the answer why it's so fubar. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.30 11:08:00 -
[41]
wish you could choose to put your ship in a stargate buffer while waiting or something. Nothing like being chased and being pinned by the gate
Teh NAGA ShopÖ |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.11.30 11:14:00 -
[42]
Edited by: Farrellus Cameron on 30/11/2006 11:18:13
Originally by: Harthworth /signed
Pls remove the traffic control as it is seriously hampering gameplay. I am 540 for jump at some gates and 30 at others. The warp to 0.0 meters is obviously causeing this problem.
So remove the insta's it has a knock on affect of massive gate cues. Remnove the traffic control for a few days and lets see what happens pls.
Pls sign if you agree.
Harth
Seriously, how many times must this be explained? It's a freaking system resource issue, not some sort of game mechanic they created to mess with you. You might as well have a petition to remove lag and load times from the game.
You want to fix the problem? Start a petition to have major sellers move their business into neighboring systems and not Jita. Probably has a snowballs chance, but it would more productive than whining about the system resource limits of the game.
The only way Jita will not be lagged is if people cut down on the activity there. The sheer enormity of what goes on in Jita every minute would require a NASA supercomputer for there to be no lag. But apparently people would rather be lagged out then actually have to go one more jump to buy stuff.
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BBQ
Gallente Suicidal Tendencies Ltd
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Posted - 2006.11.30 11:16:00 -
[43]
I have started to think of Jita as a sort of Harrods. Its become over priced as people think its cheap with all the sellers flocking there but in reality there are a few people that re-sell for a slight markup to make a quick buck.
The problem with todays jump queues is simple. People read "new items released" so headed to jita to buy some, reality is that the new items are expensive in Jita and a quick scout to surrounding systems would save a few 10's of millions. Infact, I dont think any were seeded in Jita and most are just shipped there and re-sold for a higher price.
The Drake for example was still over 100m in Jita when 4 jumps away they were selling for 70m, well worth the trip.
I now never sell my stuff in Jita. I will sell in the same region as Jita though to make it easy to obtain the items I sell without having to navigate through the alt ridden system (yes, Jita has loads of price checking alts sat in it) ----
God gave us a brain, he also gave us a voice.
Shame some people have yet to connect them.
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Lady Trade
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Posted - 2006.11.30 11:19:00 -
[44]
Edited by: Lady Trade on 30/11/2006 11:20:57 well i'd also like to see some system implemented to stop cue-ganking... i was flying around a region with a fleet battle in progress a few weeks ago and i had to wait for a long time (like 5 min!!) to be able to jump (even though the fleet battle was like 10 jumps away and my destionation system had maybe 5 ppl in local). in empire the same problem occures when you're at war... the chock-points are exactly the place where the enemy will be waiting and now you have to wait laughable 20 mins to get past a gate... i mean in that time you can move a 50 man fleet to the right position and go have fun.. this really needs to be addressed... either spend more money on hardware (because other games such as wow have more players and only very few such problems so it must be possible to build servers that can run with 500, 1000 or even 2000 players on them at the same time without crashes and unplayble lags) OR make us invisible or invulnerable while waiting in a cue.
i personally tend in the direction of the hardware-upgrades... i mean it shouldn't be a problem to run jita on a very powerful node that can support basicly as many ppl as needed(i mean if it were this bad in WoW then you'd be waiting 3h to enter OG or any other major city so why is this kinda thing not possible for EVE?) and NO i don't wanna "adapt or die", "go play another game" or any of the other standard-answers! i'd simply like to get the service im paying for and that includes me being able to travel to jita or any other system without waiting for 20 mins. otherwise please give me the option to pay 1$ less per month and give up my access to jita 
anyway... it's still close to patchday so i think we should wait and see how it turnes out as soon as the client-fix is here.
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Dreez
Destructive Influence Band of Brothers
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Posted - 2006.11.30 11:28:00 -
[45]
Originally by: Patch86
but yeah, if the server is at such capacity that theres a 600 ship queue, what do you think would happen if the queue wasn't there? Kablamo, by by Tranquility for the next hour
It should not matter if there was 1000 in a system, its CCPs responsebility to make the servers stable. Its not the players who should adapt to the, clearly, lacking serverpower.
EVE will be unplayable by next summer at the current rate or playergrowth Vs hardwareupgrade.
Having Tuxford fixing the blasterships is like having a blind man teaching you how to drive - just wont work.
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Rei Toai
Faaip De Oiad
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Posted - 2006.11.30 11:31:00 -
[46]
Originally by: Dreez
It should not matter if there was 1000 in a system, its CCPs responsebility to make the servers stable. Its not the players who should adapt to the, clearly, lacking serverpower.
EVE will be unplayable by next summer at the current rate or playergrowth Vs hardwareupgrade.
the only thing you can accuse CCP of, is the lack of crowd control.  __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |

Bado Sten
Minmatar Accretion Dynamics C O I N Alliance
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Posted - 2006.11.30 12:12:00 -
[47]
Jita is not the only system getting these queues. When flying in Vale of the Silent region, I have seen them frequently jumping through IPAY-2. This have been with maybe no more than five players combined on both sides of the gate.
-- Vivian: You go too far, Marlowe. Marlowe: Those are harsh words to throw at a man, especially when he's walking out of your bedroom. |

DaChMon
Caldari Caldari Provisions
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Posted - 2006.11.30 12:14:00 -
[48]
FOR GODS SAKE LISTEN TO THE MAN! Obviously the warp to 0 is the cause !
Personally i think it must be the less than 499x dmg modifier on my guns that causes it all. Easy to fix devs !
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DaChMon
Caldari Caldari Provisions
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Posted - 2006.11.30 12:15:00 -
[49]
Originally by: Bado Sten Jita is not the only system getting these queues. When flying in Vale of the Silent region, I have seen them frequently jumping through IPAY-2. This have been with maybe no more than five players combined on both sides of the gate.
And you know wich node that system is on ? it could be on the jita node for all you know.
Traffic control is based on node load, not system.
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Lady Trade
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Posted - 2006.11.30 13:16:00 -
[50]
No imho Warp to 0 has nothing to do with this problem - you may be able to travel faster but you're also much faster to travel away again so it should not have any influence on traffic control (or not so extreme that the waiting time jumps from 0-1 minute to 20-30 min!)
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.30 13:38:00 -
[51]
While we're petitioning against overloaded hardware, I'd like to petition for World Peace.
My suggestion is to easily achieve this by getting rid of the Amarr. They are annoying, and they smell funny. You can leave the Ammatar in if you must, but make them tame.
It will also reduce the crowd in Jita, so this logically is a prerequisite for removing jump queues.
If you manage to do that before christmas we can next tackle the Caldari and their ships, but I'm not mad if I have to wait for that till next Easter.
Thank you in advance,
A paying customer with lots of friends, one of which may be Samuel L Jackson. --
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SwindonBadger
0utbreak
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Posted - 2006.11.30 13:47:00 -
[52]
im guessing its got to be a nightmare if a war dec goes down around jita but even with a few in local u will still get ques in 0.0, anyone know what ccp ses if u loose a ship to gate ques, just about lost my faith in the game when I here this and exsperiance it when in a combat situation.
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Horus Dark
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Posted - 2006.11.30 13:55:00 -
[53]
Logicly:
If 15 ships jump to 15. 5 go 500ms 5 go 300 5 go 90
Obv the 500 ones will arive earlyer as the 90 ones. And have already jumped b4 the 90 ones arive.
if all jump to 0 they all try to jump at the same time.
Sooooo how is WTZ not effecting que's?
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.11.30 13:59:00 -
[54]
Edited by: Twilight Moon on 30/11/2006 14:02:33
Originally by: Horus Dark Logicly:
If 15 ships jump to 15. 5 go 500ms 5 go 300 5 go 90
Obv the 500 ones will arive earlyer as the 90 ones. And have already jumped b4 the 90 ones arive.
if all jump to 0 they all try to jump at the same time.
Sooooo how is WTZ not effecting que's?
I couldn't actually figure out what your point was, but your post had numbers in it and looked amusing. So I quoted it. For Truth.
If they all warp to 0, they all arrive at the same time, depending on ship category (Smaller ships travel through warp faster, except in gang warp). Freighters won't obviously, because they spend a day and a half aligning pre-warp.
er, I'm confused myself now.
(Empty Space - Thinking) |

Bill Shankly
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Posted - 2006.11.30 14:04:00 -
[55]
lol @ this post. Traffic control or lots of lag and crashes, I know which i prefer.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 14:05:00 -
[56]
does anyone have link to ccp responce to any jump Q's , on how long they will be in game for, and refunding stuff, I meen if ur ship has to stay there so everyone can kill it and this can happend with even 10 in local then one has to make a choice about any travel if ur war decked/ or in o.4 to 0.0. I dont mind gambling a ship to a buble camp but playing musical chairs with gates and enemy fleets waiting for the erm well u can jump in saqy mins, hope your inty can tank these guys,
there must be some offical ccp stuff on this, please put a link in, really want to know there views.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 14:08:00 -
[57]
Originally by: Bill Shankly lol @ this post. Traffic control or lots of lag and crashes, I know which i prefer.
... u spend alot of time in empier? Im not knocking it but its one perspective, u play 90 percent of your time running around 0.0 with multiple roaming gangs jump ques = death, it happens with very few in local as well at times, try going 30 jumps in 0.0 with 6 or 7 enemy gangs about and every gate u could possable get a jump q,
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SamuelAdams
Gallente Templars of Space CORE.
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Posted - 2006.11.30 14:20:00 -
[58]
Can two systems be added next to Jita to create a bypass of sorts?
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Grez
Minmatar The Raven Warriors
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Posted - 2006.11.30 14:24:00 -
[59]
They should impliment trade-lane tax. Costs you so much to stay in jita for so long. It's based off your SP, or time in-game, so noobs don't get over-charged. Should stop all those mission runners from never leaving Jita. Longer the stay - less money you make. You go in, you sell/buy, you leave. If you go in, stay, you get charged until you leave. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.11.30 14:26:00 -
[60]
Originally by: SamuelAdams Can two systems be added next to Jita to create a bypass of sorts?
Can we not just nuke Jita?
(Empty Space - Thinking) |
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