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Thread Statistics | Show CCP posts - 1 post(s) |
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Admiral Chamrajnagar
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Posted - 2006.11.30 14:35:00 -
[61]
The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place
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SwindonBadger
0utbreak
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Posted - 2006.11.30 14:48:00 -
[62]
Originally by: Admiral Chamrajnagar The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place
do u give people ships back after a losse due to this system or we just play gambling with gates as part og game play.
could the ship just cloak as soon as u hit jump to aviode this... for all those who roam in 0.0
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DiXXaR
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Posted - 2006.11.30 14:51:00 -
[63]
So now, an alliance(lets says 600ppl) can close a system by camping in it right?
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SwindonBadger
0utbreak
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Posted - 2006.11.30 15:03:00 -
[64]
Edited by: SwindonBadger on 30/11/2006 15:02:56 do you, CCP intend to change the jump q system to prevent stuck people being blown up, ie atleast removing the ship from its current sytem while u wait for the q to go down. Do you give people ships back when lost to this or is this it and u are leaving the jump qs as is.
im not letting this one go till i know all!
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.30 15:29:00 -
[65]
Think of EVE as inground pool.
Someone just did a cannonball and the waves are bouncing around due to balancing.
Let the server settle after this huge patch where there is now lots of waves.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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SwindonBadger
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Posted - 2006.11.30 15:41:00 -
[66]
big pool, this was here before the cannon ball but was hoping they might have fised it in patch.. I want to know if thats it and what adivse they give to people traveling in o.o
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Murtac
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Posted - 2006.11.30 15:53:00 -
[67]
Originally by: Admiral Chamrajnagar [...] If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump. [...]
But you do NOT want an EvE without the que system in place
I'd prefer being stuck to being unable to jump. The first one will not cause me to get killed, the second one will.
-- Betatesting EVE since 2004.
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Kazuo Ishiguro
Caldari School of Applied Knowledge
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Posted - 2006.11.30 16:14:00 -
[68]
Edited by: Kazuo Ishiguro on 30/11/2006 16:22:28 Edited by: Kazuo Ishiguro on 30/11/2006 16:18:44
Originally by: Silas Vita Edited by: Silas Vita on 29/11/2006 21:47:12 thinking logically, the Warp to 0 km should have no effect to jump cues.
I disagree. Although there will be the same number of players in the game, they will be willing to travel further than before thanks to the reduced travel time offered by warp to zero. This puts more players in range of the major hubs, which will become busier
It also means that people spend more of their travel time waiting to jump, rather than approaching the gates, so a good deal more jumps are taking place per minute than before while people are travelling, even if they only make the same journeys.
We already have a sliding scale of corporation office rent (30m per month in Rens vs. 80k per month in Odatrik, a system next door), so why not add a system of congestion charging? It worked for London (and Durham, where I'm a student).
According to what Admiral Chamrajnagar said a few posts back, this would not just help make those systems less congested, but would reduce the problems caused by node deaths in unconnected systems. ---------- An idea for helping people to appreciate ECCM |
Kraal Darkstar
Caldari The ARR0W Project
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Posted - 2006.11.30 16:23:00 -
[69]
Once you're up in the queue, you have 3 minutes to get to the gate. Why not warp off somewhere else and wait for your turn, then warp back in when you see the 3 minute counter start and use the gate?? Would that even work?
---- huh? |
SwindonBadger
0utbreak
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Posted - 2006.11.30 16:45:00 -
[70]
Edited by: SwindonBadger on 30/11/2006 16:48:15 u still have to be next to the gate the first time to say jump yes? in which case ur going to die as u will never get a chance to warp out agin, after it ses theres a que if ur enemy know even a little bit about pvp they are going to scramble you and kill you. What if ur trying to jump a small gang into a gate, say 2 make it and 5 dont, 3 of those 5 get nailed by enemy gang waiting for jump que, the 2 that dont, cant risk going to the gate , the 2 that made it now are withouht there gang,.... so my only thought is there has to be an inbetween, perhaps a big giant lift where u hear music waiting for the jump que to finish therefor taking you out of the sytem the moment you hit jump,. u stay in your lift and then when que is ready u aprear in your new system. There would therefor need to be gang lifts activated buy a jump gang,
what music could we use?
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Sensor Error
0utbreak
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Posted - 2006.11.30 17:02:00 -
[71]
how about an eve where you don't just sit and wait at a gate, but you are cloaked and waiting to jump?
RABBLE RABBLE RABBLE!!!
------------------------------------------ Dev Responses to common questions |
Johnathan Roark
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2006.11.30 17:06:00 -
[72]
Originally by: Sensor Error how about an eve where you don't just sit and wait at a gate, but you are cloaked and waiting to jump?
I was just getting ready to suggest the same thing. Right now, if your flying arround in low sec and someone comes along when your waiting to jump, your an easy target.
Corporation Management Improvement |
SwindonBadger
0utbreak
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Posted - 2006.11.30 17:11:00 -
[73]
What does ccp say to 0.0 travelers atm?........ good luck?
please one of u answer this, please please please. what do u say to the pilot who lost his ship to gate q and lost 6 + hrs getting to that gate and now has to worry about the the same thing./\ \
please ccp u done good so far but this is really getting on my fur, what do u say to the gangs in 0.0 or solo traveler about how to aproch traveling and do you give ships and moduls + extra money back for time waisted.
please ccp answer me this and let it be more then gl.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 17:38:00 -
[74]
does anyone have a pettion reply from a ccp on the matter of jump qs they can post here?, or there advise on traveling in 0.0 with jump qs????
did u get your ship and all ur mods back, and compensastion dfor the waist of time? Im hoping if it has to stay theres a way to avoide death at gates and dont mind talking/helping to solve a problem, but I need to know exactly where they stand on it atm, so far its not a problem on a big big scale in 0.0 but it wont take much for the sort who like to log of trap/ log to save pod to start chocking a system so that people get jump qs and they have an easy meal and the problem gets worse as its used to exploit others. I want thiw game to work but i feel this prevents a whole lot of what I like about the game working well.
many thanks for anyone who can aford the effort to post a ccp note on a gate q deeath seeing as they dont seem to answer this.
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Warchild Lightningblade
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Posted - 2006.11.30 17:55:00 -
[75]
Originally by: Admiral Chamrajnagar The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place
how about you fix the problem instead of bandaiding it?
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Thorondir 42
Interstellar Confederation of Military Science THE H0RDE
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Posted - 2006.11.30 18:08:00 -
[76]
Originally by: Warchild Lightningblade
Originally by: Admiral Chamrajnagar The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place
how about you fix the problem instead of bandaiding it?
because, if i understandit right, it is an hardware issue (the hardware cannot handle more ships)
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Warchild Lightningblade
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Posted - 2006.11.30 18:11:00 -
[77]
Originally by: Thorondir 42
Originally by: Warchild Lightningblade
Originally by: Admiral Chamrajnagar ...
how about you fix the problem instead of bandaiding it?
because, if i understandit right, it is an hardware issue (the hardware cannot handle more ships)
But wait, what was this nonsense I read about Eve holding the World Record for themost players ona single game server? How can they hold any type of record if the system doesnt actually work?
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Insidi Us
Amarr The Imperial Commonwealth
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Posted - 2006.11.30 18:16:00 -
[78]
I love living in Amarr space. I think the Emperor Homeworlds is our trading hub (at least I was able to completely outfit an apoc there), and there's never a problem.
AKA don't go to Jita.
And for the person who made the pithy comment about bandaiding the problem instead of fixing it, what steps do you propose to fix the problem?
-----------
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.30 18:29:00 -
[79]
You can't kill queues and have your WTZ too.
Travel times are the key element in making Yulais possible. Yulai itself only got bad once instas became popular.
Regional markets should matter, and that won't happen with instas or WTZ.
WTZ is only a fix for the instaheads. It only hurts Eve as a whole.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |
Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 18:32:00 -
[80]
I'm all for re-balancing warp speeds, now WTZ is in. Travel times should not be faster, and the speed difference between a BS and a cruiser should be more than the few seconds it takes to allign. -----------------------------------------------
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.30 18:33:00 -
[81]
Originally by: DiXXaR So now, an alliance(lets says 600ppl) can close a system by camping in it right?
Now?
Are you new to this game? It's been done a dozen times. Most notably by BOB and friends in EC.
______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Adam C
0utbreak
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Posted - 2006.11.30 18:35:00 -
[82]
Edited by: Adam C on 30/11/2006 18:40:03 /signed
I am terribly unhappy with Revelations CCP fails to see popular gaming trends and fails to find a solution to them >pritty obvious solutions too< like why is Jita so ******* popular?
- CCP has too many staff developing substandard features?
- Not enough competent Programmers?
- has EVE QA let us down seriously?
i do understand its a mmo and there is a features vs bugs arguement
I refuse to play under these conditions
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.30 18:47:00 -
[83]
Originally by: Patch86 I'm all for re-balancing warp speeds, now WTZ is in. Travel times should not be faster, and the speed difference between a BS and a cruiser should be more than the few seconds it takes to allign.
In all honesty, I'm all for a complete redesign of how Eve's interstellar travel works...but Eve is a bit too far along to do it.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |
Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.11.30 18:48:00 -
[84]
Originally by: Insidi Us I love living in Amarr space. I think the Emperor Homeworlds is our trading hub (at least I was able to completely outfit an apoc there), and there's never a problem.
AKA don't go to Jita.
And for the person who made the pithy comment about bandaiding the problem instead of fixing it, what steps do you propose to fix the problem?
Insidi Us has pointed out the solution perfectly. How much longer is Jita going to remain a hub if it continues to operate as it is? Something has to give here, and I think people are going to start to realize that spreading out is the better idea.
People who have pointed out that WTZ is not helping the situation are absolutely correct. More people can travel very long distances in very little time now without having to go to through the work or expense to obtain insta-jumps BMs. This means many more people can now easily make this trip without having to slowboat at all.
But I'm not going to complain about WTZ, even though I was flatly against it, because it is here. However, WTZ can help solve the problem by allowing us to establish more hub like systems scattered around the galaxy. This way the load is off of Jita, and also provides shorter trips to a hub system for everyone, especially with WTZ. ---
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Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.30 18:52:00 -
[85]
Originally by: Jim McGregor Edited by: Jim McGregor on 30/11/2006 09:51:20
Originally by: Julia Reave So I guess nothing has changed regarding queues... *sigh*
We dont know yet, since it seems 90% of people are trying to delete their bookmarks and its creating heavy lag. And the first couple of days are always shaky... for me, the game was faster and smoother yesterday actually. When I wasnt in Jita, that is.
I was referring not to their actual appearance, but to the way (and the fact) they are implemented:
1. Jump queues being there at all. 2. The parameters triggering them. 3. (Non-?)Vulnerability in queue
etc.
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Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.30 18:54:00 -
[86]
Originally by: Murtac
Originally by: Admiral Chamrajnagar [...] If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump. [...]
But you do NOT want an EvE without the que system in place
I'd prefer being stuck to being unable to jump. The first one will not cause me to get killed, the second one will.
/signed
But I prefer a codebase & hardware being able to cope with its players even more.
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.11.30 19:00:00 -
[87]
Only since Dragon has the abomination of jump queues existed.
I don't care about the queue on Jita. That's a known hazard and can easily be risked or avoided. But getting stuck in a queue (and killed) at any random and underpopulated system is an insult to any player.
Never should gameplay be at the mercy of a random die roll of node selection. If I'm trying to jump into a system with 3 people in it, I should not be killed because it (completely without any reasonable way to know ahead of time) decides that now is the moment to stick me in a jump queue so the 4 guys chasing me or camping the gate can trivially butcher my ship.
CCP does not reimburse for such nuisance, I know, since I have asked. Instead its just a random slap of "you lose thanks to no meaningful in-game decision you have made". That blows.
This didn't occur prior to Dragon. The old approach was vastly better.
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Warchild Lightningblade
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Posted - 2006.11.30 19:18:00 -
[88]
Originally by: Insidi Us I love living in Amarr space. I think the Emperor Homeworlds is our trading hub (at least I was able to completely outfit an apoc there), and there's never a problem.
AKA don't go to Jita.
And for the person who made the pithy comment about bandaiding the problem instead of fixing it, what steps do you propose to fix the problem?
I am not a network programmer and I dont pretend to know how CCP implements their game code. But Admiral Chamrajnagar stated that the cause of the issue is a bug, nodes crashing and forcing dedicated nodes to be allocated to other nodes.
But inspite of my lack of knowledge, I propose that CCP fix the bug that is causing the nodes to crash.
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Snarls McGee
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Posted - 2006.11.30 19:20:00 -
[89]
Originally by: Thor Xian You can't kill queues and have your WTZ too.
Travel times are the key element in making Yulais possible. Yulai itself only got bad once instas became popular.
Regional markets should matter, and that won't happen with instas or WTZ.
WTZ is only a fix for the instaheads. It only hurts Eve as a whole.
I just have to point out that WTZ and node deaths are 2 different things and a DEV blamed it on node deaths. Blaming WTZ at this point in time seems like "amatuer armchair devs gone wild" (hey, that sounds like a new FOX show!)
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Snarls McGee
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Posted - 2006.11.30 19:24:00 -
[90]
Originally by: Mistress Suffering
Never should gameplay be at the mercy of a random die roll of node selection. If I'm trying to jump into a system with 3 people in it, I should not be killed because it (completely without any reasonable way to know ahead of time) decides that now is the moment to stick me in a jump queue so the 4 guys chasing me or camping the gate can trivially butcher my ship.
CCP does not reimburse for such nuisance, I know, since I have asked. Instead its just a random slap of "you lose thanks to no meaningful in-game decision you have made". That blows.
VERY interesting.
So CCP defends "logoffski" by saying that it is unfair to punish people for random events like disconnects but doesn't defend/reimburse people killed by random events like nodedeaths and the 'ripple effect' that node shifting causes?
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