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Harthworth
Caldari XECL SCIENCE AND INDUSTRY
|
Posted - 2006.11.29 21:12:00 -
[1]
/signed
Pls remove the traffic control as it is seriously hampering gameplay. I am 540 for jump at some gates and 30 at others. The warp to 0.0 meters is obviously causeing this problem.
So remove the insta's it has a knock on affect of massive gate cues. Remnove the traffic control for a few days and lets see what happens pls.
Pls sign if you agree.
Harth ------------------------
www.xecl.net |

Omak Topal
Gallente KDM Corp Firmus Ixion
|
Posted - 2006.11.29 21:13:00 -
[2]
Originally by: Harthworth /signed
Pls remove the traffic control as it is seriously hampering gameplay.
and over 1000 people in one system is not going to? ------
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Locke DieDrake
Human Information Virus
|
Posted - 2006.11.29 21:13:00 -
[3]
Here is a suggestion, get away from jita. Problem solved.
______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Jin Steele
Fatalix Inc. Schism.
|
Posted - 2006.11.29 21:13:00 -
[4]
yes, please do, at least if you want the servers to crash every few hours instead of have to wait. heres a suggestion, dont go to jita Fatalix IS RECRUITING!
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Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 21:14:00 -
[5]
While traffic control is crap, it's patchday ffs.
Stop whining about a little server problems.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 21:15:00 -
[6]
Oh yeah, and Linkage.
This post also expresses my support for project GSUB.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Harthworth
Caldari XECL SCIENCE AND INDUSTRY
|
Posted - 2006.11.29 21:16:00 -
[7]
Ok believe it or not JITA is one of the best places to buy and sell so your flawed their and also many ppl just pass threw jita and they are now stuck also.
Jita is not the only place btw. ------------------------
www.xecl.net |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.29 21:22:00 -
[8]
Heh, if traffic control were removed, TQ would go down quicker than your mum 
Sorry, had to. 
but yeah, if the server is at such capacity that theres a 600 ship queue, what do you think would happen if the queue wasn't there? Kablamo, by by Tranquility for the next hour .............. -----------------------------------------------
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Jim McGregor
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Posted - 2006.11.29 21:24:00 -
[9]
Edited by: Jim McGregor on 29/11/2006 21:24:30
They didnt put it in for fun you know. Its basically either that or a node crash. And you will only get that stupid queue in Jita, so move out of there.... today! 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 21:24:00 -
[10]
Originally by: Jim McGregor They didnt put it in for fun you know. Its basically either that or a node crash.
They didn't mean to put it in at all 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

oodin
Euphoria Released Euphoria Unleashed
|
Posted - 2006.11.29 21:32:00 -
[11]
 everybody wants to go to jita. have fun!!!!
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Iorya Dragon
Beagle Corp
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Posted - 2006.11.29 21:35:00 -
[12]
Jita my ass, i was in p3, 6 ppl, and ipay had 0 ppl(thats 0.0 systems), i had jump queve lmao no#1, and a hurricane pwned me, wasnt so quick to warp to something else, hurricane ftw vs enyo..., CCP vs players ....Yeah my bad to play in the first day after the patch, ill return in a few days, who know what "Features" CCP implemented..
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Jim McGregor
|
Posted - 2006.11.29 21:36:00 -
[13]
Remember when we used to make fun of WoW queues? --- Eve Wiki | Eve Tribune | Eve Pirate |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 21:37:00 -
[14]
Originally by: Jim McGregor Remember when we used to make fun of WoW queues?
Believe me, the irony is not lost on me 
And at least they put theirs in deliberately   
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2006.11.29 21:37:00 -
[15]
Originally by: Harthworth The warp to 0.0 meters is obviously causeing this problem.
I agree.  --------- Technica impendi Caldari generis. Pax Caldaria! |

Silas Vita
|
Posted - 2006.11.29 21:40:00 -
[16]
Edited by: Silas Vita on 29/11/2006 21:47:12 thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever anyway
However, i do agree some change have to be made to these jump-cues as it's just plain stupid u have to sit at the gate waiting to get through. Make a wormhole, in which you'll be stuck till it's your turn to jump through. This will sort out being stuck at the gate all vulnerable and also reduce the server load like the jump-cues were supposed to.
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Jim McGregor
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Posted - 2006.11.29 21:42:00 -
[17]
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

Yes it is. Welcome.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2006.11.29 21:42:00 -
[18]
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

but you never get #540 until WTZ. --------- Technica impendi Caldari generis. Pax Caldaria! |

Martosh Toma
Gallente Fraction Investment
|
Posted - 2006.11.29 21:43:00 -
[19]
still as it is it is getting silly
currently it is not the people buying and selling that clutter jita It is the 100 people at the gate looking to kill people that try to collect their purchases
What is even more silly is that there is not only a waiting list to enter jita, there is even a waiting list to leave jita, because the systems next door are clutered up with people trying to visit,travel trough or kill in jita
Personally i would love to round my business in jita and leave.. but I will not sacrefice myself at the gate to the high sec gankers populating that gate
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Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 21:43:00 -
[20]
Originally by: Jenny Spitfire
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

but you never get #540 until patchday.
Corrected.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2006.11.29 21:45:00 -
[21]
Originally by: Verus Potestas
Originally by: Jenny Spitfire
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

but you never get #540 until patchday.
Corrected.
We had many patch days before and no #540.  --------- Technica impendi Caldari generis. Pax Caldaria! |

Harthworth
Caldari XECL SCIENCE AND INDUSTRY
|
Posted - 2006.11.29 21:48:00 -
[22]
Ok your at war and get stuck at a gate say Saila or jita etc etc and you are podded now will CCP reimburse you ??? Dont think so.
------------------------
www.xecl.net |

Verus Potestas
Caldari Perkone
|
Posted - 2006.11.29 21:49:00 -
[23]
Originally by: Jenny Spitfire
Originally by: Verus Potestas
Originally by: Jenny Spitfire
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

but you never get #540 until patchday.
Corrected.
We had many patch days before and no #540. 
This is the first major patch since jumpqueues though...
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.29 21:50:00 -
[24]
Originally by: Jenny Spitfire
Originally by: Verus Potestas
Originally by: Jenny Spitfire
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

but you never get #540 until patchday.
Corrected.
We had many patch days before and no #540. 
Yeah, most patch days (thinking of RMR) we just have the server crash every 45 minutes.................
I'd call this an improvement. Atleast most people can still play, and Jita hasn't torn all of TQ down. -----------------------------------------------
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Taedrin
Gallente Mercatoris Technologies
|
Posted - 2006.11.29 21:51:00 -
[25]
It's either traffic control, or they have a couple days worth of downtime while they try to zero in on low-level server bugs.
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Chandra San
|
Posted - 2006.11.29 21:57:00 -
[26]
I would think that the availability of the new items and ships might contribute more to this problem than wtz....
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Fullerton
|
Posted - 2006.11.29 22:08:00 -
[27]
If there was no queue for jumping into jita, it would kill the server or get peeps stuck then there would be even more lag getting out of the place, the only thing really there can do with jita is peeps being able to bye items out of jita withought being in the system, when you buy the goods there get teleported to the system next door or somthing i dont no there will be a solution some where down the line hopefully ccp will figure this out.
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DefJam101
Gallente Aliastra
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Posted - 2006.11.29 22:22:00 -
[28]
(Mimics anti-smoking ads) *Walks into shopping market, picks up some stuff, puts in in his cart*
"Next please."
*Tries to walk up to the cashier, hits an invisible wall.*
"Sorry mam I gotta wait in line. Says I'm next though, should only be a bit."
*Guy runs up from behind, shoots him in the back, steals his groceries, then pays for them and leaves*
Getting into a queue for soemthing with no line?
Truth. Revealed. ***
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MassonA
Caldari coracao ardente Sani Khal'Vecna
|
Posted - 2006.11.29 22:29:00 -
[29]
as opposed to? and warp to 0 doesnt change anything, and its patch day so you should be expecting this sort of thing  ___________________________
lol, if only i could PvP
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.11.29 22:35:00 -
[30]
Edited by: Ishquar Teh''Sainte on 29/11/2006 22:37:24
Originally by: Verus Potestas
Originally by: Jenny Spitfire
Originally by: Verus Potestas
Originally by: Jenny Spitfire
Originally by: Silas Vita thinking logically, the Warp to 0 km should have no effect to jump cues.
...But i guess, maybe this thread is for ppl whining about stuff they have no clue of what-so-ever

but you never get #540 until patchday.
Corrected.
We had many patch days before and no #540. 
This is the first major patch since jumpqueues though...
well ... normally on sundays peak times you have 600-700 in jita local, and short jump queues. now you have 700+ in local and 500+ in queue waiting for the jump-in.
it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.29 22:39:00 -
[31]
Originally by: DefJam101 (Mimics anti-smoking ads) *Walks into shopping market, picks up some stuff, puts in in his cart*
"Next please."
*Tries to walk up to the cashier, hits an invisible wall.*
"Sorry mam I gotta wait in line. Says I'm next though, should only be a bit."
*Guy runs up from behind, shoots him in the back, steals his groceries, then pays for them and leaves*
Getting into a queue for soemthing with no line?
Truth. Revealed.
This is the alternative:
*Walks into shopping market, picks up some stuff, puts in in his cart*
*Supermarket collapses, trapping him under a pile of rubble for the next 45 minutes* -----------------------------------------------
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Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.30 09:46:00 -
[32]
So I guess nothing has changed regarding queues... *sigh*
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Jim McGregor
|
Posted - 2006.11.30 09:50:00 -
[33]
Edited by: Jim McGregor on 30/11/2006 09:51:20
Originally by: Julia Reave So I guess nothing has changed regarding queues... *sigh*
We dont know yet, since it seems 90% of people are trying to delete their bookmarks and its creating heavy lag. And the first couple of days are always shaky... for me, the game was faster and smoother yesterday actually. When I wasnt in Jita, that is.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Varis
Jericho Fraction
|
Posted - 2006.11.30 09:53:00 -
[34]
You wanted warp to zero - you are going to get queues.
WTZ makes travelling long distances stupidly easy. So now there is nothing stopping everyone flying to Jita to buy and sell.
Problem - Jita is still limited to some 500-1000 people in system at one tiem (as it always was) - but while before only a limited number of people bothered to travel 20-40 jumps to get there, not everyone and their dog is making the trip.
same resources to run Jita, hugely more demand by pilots to get in -> queues.
The way to alliviate this is to make travelling once again more challanging/difficult.
Might actually need to ,you know, plan things in advance!
|

oodin
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 09:54:00 -
[35]
YEAH!! remove the ques so everyone can enter jita 
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.11.30 10:02:00 -
[36]
Edited by: Twilight Moon on 30/11/2006 10:07:12
Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before.
...or you could pay 0.2 ISK more and fly to Oursuleart (sp).
See.....you could make two trade runs to Ours in the time it akes for you to get out of Traffic Control in Jita. Ours is only 16 jumps from Jita, why do people persist in going to bloody Jita? Its not massively cheaper. Its Laggy. You have to sit at a Blank screen for 30 minutes when you undock.
To me, time, not ISK is the limiting factor. Why waste time in Jita when you can get things elsewhere for equal prices? Going elsewhere is easier with WTZ and the less lag involved.
(Empty Space - Thinking) |

The Major
Caldari Caldari Provisions
|
Posted - 2006.11.30 10:11:00 -
[37]
Originally by: Twilight Moon Edited by: Twilight Moon on 30/11/2006 10:07:12
Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before.
...or you could pay 0.2 ISK more and fly to Oursuleart (sp).
See.....you could make two trade runs to Ours in the time it akes for you to get out of Traffic Control in Jita. Ours is only 16 jumps from Jita, why do people persist in going to bloody Jita? Its not massively cheaper. Its Laggy. You have to sit at a Blank screen for 30 minutes when you undock.
To me, time, not ISK is the limiting factor. Why waste time in Jita when you can get things elsewhere for equal prices? Going elsewhere is easier with WTZ and the less lag involved.
Actually I tend to find that Ours is cheaper than Jita and from a seller point of view you get a better return because there aren't a million people constantly undercutting you by 0.01 isk preventing anybody from buying your stuff.
Plus less laggy.
And if you want to avoid Jita on a travel route then add Niyabainen as a waypoint. In 90% of cases the route is the same number of jumps. Heck the route could be five jumps longer and you'd still get there quicker as it has no queues.
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Ilea Celentay
Veiled Justice
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Posted - 2006.11.30 10:40:00 -
[38]
Edited by: Ilea Celentay on 30/11/2006 10:41:52 Traffic control isn't there for its realistic effect... so no amount of petitioning will get it removed...
I was unfortunately around Jita last night, for some reason one of the best level 4 Minmatar RSS agents in near there , also, my alt is doing some other missions (also Minmatar) there too... and they constantly needed to go through Jita...
I'm not sure, so correct me, please, but it would be nice if the AP could avoid the ques, like plan round them like it does with Low sec, another slide bar to account for queue size (so you wont always have to go round Every queue, just the largest (100 member ones) would survice.
The thing that bugs me is that a lot of poeple likely didn't actually Need to go into Jita, but couldn't be bothered to go around, if they had have done, then maybe a lot less people would have been waiting...
Finally, Nerf Jita altogether! Did it with Yulai (?sp) now its time for Jita to die! There will always be a Trade Hub, there should be, but it shouldn't be where it is now, Yulai was much nicer! - "We have big plans. Secret plans, but BIG!" Faction|Tech1 Ship Info |

Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
|
Posted - 2006.11.30 10:50:00 -
[39]
I dont really mind the idea of jump cues so much is the sitting at a gate in 0.0 vunarble thats the problem.
If there has to be jump ques that while you watting your ship should be invurabel, unless you fly away form teh gate. ----------------------------------------------
Gone but not forgotten
|

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.11.30 10:55:00 -
[40]
Originally by: Twilight Moon Edited by: Twilight Moon on 30/11/2006 10:07:12
Originally by: Ishquar Teh'Sainte it's not like the new content is only available in jita. it's more like - WTZ makes travel easier (not even a need to look for the correct bookmark -> faster travel than with instas) - which means less incentive NOT to fly to jita.
jita is THE major trade hub and now easier to reach than before.
...or you could pay 0.2 ISK more and fly to Oursuleart (sp).
See.....you could make two trade runs to Ours in the time it akes for you to get out of Traffic Control in Jita. Ours is only 16 jumps from Jita, why do people persist in going to bloody Jita? Its not massively cheaper. Its Laggy. You have to sit at a Blank screen for 30 minutes when you undock.
To me, time, not ISK is the limiting factor. Why waste time in Jita when you can get things elsewhere for equal prices? Going elsewhere is easier with WTZ and the less lag involved.
i agree with you
but how many bother to look for other places where they can buy all they need? how many bother to look at the map for a bypass route?
then you have the answer why it's so fubar. ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.30 11:08:00 -
[41]
wish you could choose to put your ship in a stargate buffer while waiting or something. Nothing like being chased and being pinned by the gate
Teh NAGA ShopÖ |

Farrellus Cameron
Sturmgrenadier Inc R i s e
|
Posted - 2006.11.30 11:14:00 -
[42]
Edited by: Farrellus Cameron on 30/11/2006 11:18:13
Originally by: Harthworth /signed
Pls remove the traffic control as it is seriously hampering gameplay. I am 540 for jump at some gates and 30 at others. The warp to 0.0 meters is obviously causeing this problem.
So remove the insta's it has a knock on affect of massive gate cues. Remnove the traffic control for a few days and lets see what happens pls.
Pls sign if you agree.
Harth
Seriously, how many times must this be explained? It's a freaking system resource issue, not some sort of game mechanic they created to mess with you. You might as well have a petition to remove lag and load times from the game.
You want to fix the problem? Start a petition to have major sellers move their business into neighboring systems and not Jita. Probably has a snowballs chance, but it would more productive than whining about the system resource limits of the game.
The only way Jita will not be lagged is if people cut down on the activity there. The sheer enormity of what goes on in Jita every minute would require a NASA supercomputer for there to be no lag. But apparently people would rather be lagged out then actually have to go one more jump to buy stuff.
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BBQ
Gallente Suicidal Tendencies Ltd
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Posted - 2006.11.30 11:16:00 -
[43]
I have started to think of Jita as a sort of Harrods. Its become over priced as people think its cheap with all the sellers flocking there but in reality there are a few people that re-sell for a slight markup to make a quick buck.
The problem with todays jump queues is simple. People read "new items released" so headed to jita to buy some, reality is that the new items are expensive in Jita and a quick scout to surrounding systems would save a few 10's of millions. Infact, I dont think any were seeded in Jita and most are just shipped there and re-sold for a higher price.
The Drake for example was still over 100m in Jita when 4 jumps away they were selling for 70m, well worth the trip.
I now never sell my stuff in Jita. I will sell in the same region as Jita though to make it easy to obtain the items I sell without having to navigate through the alt ridden system (yes, Jita has loads of price checking alts sat in it) ----
God gave us a brain, he also gave us a voice.
Shame some people have yet to connect them.
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Lady Trade
|
Posted - 2006.11.30 11:19:00 -
[44]
Edited by: Lady Trade on 30/11/2006 11:20:57 well i'd also like to see some system implemented to stop cue-ganking... i was flying around a region with a fleet battle in progress a few weeks ago and i had to wait for a long time (like 5 min!!) to be able to jump (even though the fleet battle was like 10 jumps away and my destionation system had maybe 5 ppl in local). in empire the same problem occures when you're at war... the chock-points are exactly the place where the enemy will be waiting and now you have to wait laughable 20 mins to get past a gate... i mean in that time you can move a 50 man fleet to the right position and go have fun.. this really needs to be addressed... either spend more money on hardware (because other games such as wow have more players and only very few such problems so it must be possible to build servers that can run with 500, 1000 or even 2000 players on them at the same time without crashes and unplayble lags) OR make us invisible or invulnerable while waiting in a cue.
i personally tend in the direction of the hardware-upgrades... i mean it shouldn't be a problem to run jita on a very powerful node that can support basicly as many ppl as needed(i mean if it were this bad in WoW then you'd be waiting 3h to enter OG or any other major city so why is this kinda thing not possible for EVE?) and NO i don't wanna "adapt or die", "go play another game" or any of the other standard-answers! i'd simply like to get the service im paying for and that includes me being able to travel to jita or any other system without waiting for 20 mins. otherwise please give me the option to pay 1$ less per month and give up my access to jita 
anyway... it's still close to patchday so i think we should wait and see how it turnes out as soon as the client-fix is here.
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Dreez
Destructive Influence Band of Brothers
|
Posted - 2006.11.30 11:28:00 -
[45]
Originally by: Patch86
but yeah, if the server is at such capacity that theres a 600 ship queue, what do you think would happen if the queue wasn't there? Kablamo, by by Tranquility for the next hour
It should not matter if there was 1000 in a system, its CCPs responsebility to make the servers stable. Its not the players who should adapt to the, clearly, lacking serverpower.
EVE will be unplayable by next summer at the current rate or playergrowth Vs hardwareupgrade.
Having Tuxford fixing the blasterships is like having a blind man teaching you how to drive - just wont work.
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Rei Toai
Faaip De Oiad
|
Posted - 2006.11.30 11:31:00 -
[46]
Originally by: Dreez
It should not matter if there was 1000 in a system, its CCPs responsebility to make the servers stable. Its not the players who should adapt to the, clearly, lacking serverpower.
EVE will be unplayable by next summer at the current rate or playergrowth Vs hardwareupgrade.
the only thing you can accuse CCP of, is the lack of crowd control.  __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |

Bado Sten
Minmatar Accretion Dynamics C O I N Alliance
|
Posted - 2006.11.30 12:12:00 -
[47]
Jita is not the only system getting these queues. When flying in Vale of the Silent region, I have seen them frequently jumping through IPAY-2. This have been with maybe no more than five players combined on both sides of the gate.
-- Vivian: You go too far, Marlowe. Marlowe: Those are harsh words to throw at a man, especially when he's walking out of your bedroom. |

DaChMon
Caldari Caldari Provisions
|
Posted - 2006.11.30 12:14:00 -
[48]
FOR GODS SAKE LISTEN TO THE MAN! Obviously the warp to 0 is the cause !
Personally i think it must be the less than 499x dmg modifier on my guns that causes it all. Easy to fix devs !
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DaChMon
Caldari Caldari Provisions
|
Posted - 2006.11.30 12:15:00 -
[49]
Originally by: Bado Sten Jita is not the only system getting these queues. When flying in Vale of the Silent region, I have seen them frequently jumping through IPAY-2. This have been with maybe no more than five players combined on both sides of the gate.
And you know wich node that system is on ? it could be on the jita node for all you know.
Traffic control is based on node load, not system.
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Lady Trade
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Posted - 2006.11.30 13:16:00 -
[50]
No imho Warp to 0 has nothing to do with this problem - you may be able to travel faster but you're also much faster to travel away again so it should not have any influence on traffic control (or not so extreme that the waiting time jumps from 0-1 minute to 20-30 min!)
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Smagd
Encina Technologies Namtz'aar k'in
|
Posted - 2006.11.30 13:38:00 -
[51]
While we're petitioning against overloaded hardware, I'd like to petition for World Peace.
My suggestion is to easily achieve this by getting rid of the Amarr. They are annoying, and they smell funny. You can leave the Ammatar in if you must, but make them tame.
It will also reduce the crowd in Jita, so this logically is a prerequisite for removing jump queues.
If you manage to do that before christmas we can next tackle the Caldari and their ships, but I'm not mad if I have to wait for that till next Easter.
Thank you in advance,
A paying customer with lots of friends, one of which may be Samuel L Jackson. --
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SwindonBadger
0utbreak
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Posted - 2006.11.30 13:47:00 -
[52]
im guessing its got to be a nightmare if a war dec goes down around jita but even with a few in local u will still get ques in 0.0, anyone know what ccp ses if u loose a ship to gate ques, just about lost my faith in the game when I here this and exsperiance it when in a combat situation.
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Horus Dark
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Posted - 2006.11.30 13:55:00 -
[53]
Logicly:
If 15 ships jump to 15. 5 go 500ms 5 go 300 5 go 90
Obv the 500 ones will arive earlyer as the 90 ones. And have already jumped b4 the 90 ones arive.
if all jump to 0 they all try to jump at the same time.
Sooooo how is WTZ not effecting que's?
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.11.30 13:59:00 -
[54]
Edited by: Twilight Moon on 30/11/2006 14:02:33
Originally by: Horus Dark Logicly:
If 15 ships jump to 15. 5 go 500ms 5 go 300 5 go 90
Obv the 500 ones will arive earlyer as the 90 ones. And have already jumped b4 the 90 ones arive.
if all jump to 0 they all try to jump at the same time.
Sooooo how is WTZ not effecting que's?
I couldn't actually figure out what your point was, but your post had numbers in it and looked amusing. So I quoted it. For Truth.
If they all warp to 0, they all arrive at the same time, depending on ship category (Smaller ships travel through warp faster, except in gang warp). Freighters won't obviously, because they spend a day and a half aligning pre-warp.
er, I'm confused myself now.
(Empty Space - Thinking) |

Bill Shankly
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Posted - 2006.11.30 14:04:00 -
[55]
lol @ this post. Traffic control or lots of lag and crashes, I know which i prefer.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 14:05:00 -
[56]
does anyone have link to ccp responce to any jump Q's , on how long they will be in game for, and refunding stuff, I meen if ur ship has to stay there so everyone can kill it and this can happend with even 10 in local then one has to make a choice about any travel if ur war decked/ or in o.4 to 0.0. I dont mind gambling a ship to a buble camp but playing musical chairs with gates and enemy fleets waiting for the erm well u can jump in saqy mins, hope your inty can tank these guys,
there must be some offical ccp stuff on this, please put a link in, really want to know there views.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 14:08:00 -
[57]
Originally by: Bill Shankly lol @ this post. Traffic control or lots of lag and crashes, I know which i prefer.
... u spend alot of time in empier? Im not knocking it but its one perspective, u play 90 percent of your time running around 0.0 with multiple roaming gangs jump ques = death, it happens with very few in local as well at times, try going 30 jumps in 0.0 with 6 or 7 enemy gangs about and every gate u could possable get a jump q,
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SamuelAdams
Gallente Templars of Space CORE.
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Posted - 2006.11.30 14:20:00 -
[58]
Can two systems be added next to Jita to create a bypass of sorts?
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Grez
Minmatar The Raven Warriors
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Posted - 2006.11.30 14:24:00 -
[59]
They should impliment trade-lane tax. Costs you so much to stay in jita for so long. It's based off your SP, or time in-game, so noobs don't get over-charged. Should stop all those mission runners from never leaving Jita. Longer the stay - less money you make. You go in, you sell/buy, you leave. If you go in, stay, you get charged until you leave. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.11.30 14:26:00 -
[60]
Originally by: SamuelAdams Can two systems be added next to Jita to create a bypass of sorts?
Can we not just nuke Jita?
(Empty Space - Thinking) |
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Admiral Chamrajnagar

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Posted - 2006.11.30 14:35:00 -
[61]
The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place 
|
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SwindonBadger
0utbreak
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Posted - 2006.11.30 14:48:00 -
[62]
Originally by: Admiral Chamrajnagar The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place 
do u give people ships back after a losse due to this system or we just play gambling with gates as part og game play.
could the ship just cloak as soon as u hit jump to aviode this... for all those who roam in 0.0
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DiXXaR
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Posted - 2006.11.30 14:51:00 -
[63]
So now, an alliance(lets says 600ppl) can close a system by camping in it right?
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SwindonBadger
0utbreak
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Posted - 2006.11.30 15:03:00 -
[64]
Edited by: SwindonBadger on 30/11/2006 15:02:56 do you, CCP intend to change the jump q system to prevent stuck people being blown up, ie atleast removing the ship from its current sytem while u wait for the q to go down. Do you give people ships back when lost to this or is this it and u are leaving the jump qs as is.
im not letting this one go till i know all!
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.30 15:29:00 -
[65]
Think of EVE as inground pool.
Someone just did a cannonball and the waves are bouncing around due to balancing.
Let the server settle after this huge patch where there is now lots of waves.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 15:41:00 -
[66]
big pool, this was here before the cannon ball but was hoping they might have fised it in patch.. I want to know if thats it and what adivse they give to people traveling in o.o
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Murtac
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Posted - 2006.11.30 15:53:00 -
[67]
Originally by: Admiral Chamrajnagar [...] If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump. [...]
But you do NOT want an EvE without the que system in place 
I'd prefer being stuck to being unable to jump. The first one will not cause me to get killed, the second one will.
-- Betatesting EVE since 2004.
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Kazuo Ishiguro
Caldari School of Applied Knowledge
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Posted - 2006.11.30 16:14:00 -
[68]
Edited by: Kazuo Ishiguro on 30/11/2006 16:22:28 Edited by: Kazuo Ishiguro on 30/11/2006 16:18:44
Originally by: Silas Vita Edited by: Silas Vita on 29/11/2006 21:47:12 thinking logically, the Warp to 0 km should have no effect to jump cues.
I disagree. Although there will be the same number of players in the game, they will be willing to travel further than before thanks to the reduced travel time offered by warp to zero. This puts more players in range of the major hubs, which will become busier 
It also means that people spend more of their travel time waiting to jump, rather than approaching the gates, so a good deal more jumps are taking place per minute than before while people are travelling, even if they only make the same journeys.
We already have a sliding scale of corporation office rent (30m per month in Rens vs. 80k per month in Odatrik, a system next door), so why not add a system of congestion charging? It worked for London (and Durham, where I'm a student).
According to what Admiral Chamrajnagar said a few posts back, this would not just help make those systems less congested, but would reduce the problems caused by node deaths in unconnected systems. ---------- An idea for helping people to appreciate ECCM |

Kraal Darkstar
Caldari The ARR0W Project
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Posted - 2006.11.30 16:23:00 -
[69]
Once you're up in the queue, you have 3 minutes to get to the gate. Why not warp off somewhere else and wait for your turn, then warp back in when you see the 3 minute counter start and use the gate?? Would that even work?
---- huh? |

SwindonBadger
0utbreak
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Posted - 2006.11.30 16:45:00 -
[70]
Edited by: SwindonBadger on 30/11/2006 16:48:15 u still have to be next to the gate the first time to say jump yes? in which case ur going to die as u will never get a chance to warp out agin, after it ses theres a que if ur enemy know even a little bit about pvp they are going to scramble you and kill you. What if ur trying to jump a small gang into a gate, say 2 make it and 5 dont, 3 of those 5 get nailed by enemy gang waiting for jump que, the 2 that dont, cant risk going to the gate , the 2 that made it now are withouht there gang,.... so my only thought is there has to be an inbetween, perhaps a big giant lift where u hear music waiting for the jump que to finish therefor taking you out of the sytem the moment you hit jump,. u stay in your lift and then when que is ready u aprear in your new system. There would therefor need to be gang lifts activated buy a jump gang,
what music could we use?
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Sensor Error
0utbreak
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Posted - 2006.11.30 17:02:00 -
[71]
how about an eve where you don't just sit and wait at a gate, but you are cloaked and waiting to jump?
RABBLE RABBLE RABBLE!!!
------------------------------------------ Dev Responses to common questions |

Johnathan Roark
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2006.11.30 17:06:00 -
[72]
Originally by: Sensor Error how about an eve where you don't just sit and wait at a gate, but you are cloaked and waiting to jump?
I was just getting ready to suggest the same thing. Right now, if your flying arround in low sec and someone comes along when your waiting to jump, your an easy target.
Corporation Management Improvement |

SwindonBadger
0utbreak
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Posted - 2006.11.30 17:11:00 -
[73]
What does ccp say to 0.0 travelers atm?........ good luck?
please one of u answer this, please please please. what do u say to the pilot who lost his ship to gate q and lost 6 + hrs getting to that gate and now has to worry about the the same thing./\ \
please ccp u done good so far but this is really getting on my fur, what do u say to the gangs in 0.0 or solo traveler about how to aproch traveling and do you give ships and moduls + extra money back for time waisted.
please ccp answer me this and let it be more then gl.
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SwindonBadger
0utbreak
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Posted - 2006.11.30 17:38:00 -
[74]
does anyone have a pettion reply from a ccp on the matter of jump qs they can post here?, or there advise on traveling in 0.0 with jump qs????
did u get your ship and all ur mods back, and compensastion dfor the waist of time? Im hoping if it has to stay theres a way to avoide death at gates and dont mind talking/helping to solve a problem, but I need to know exactly where they stand on it atm, so far its not a problem on a big big scale in 0.0 but it wont take much for the sort who like to log of trap/ log to save pod to start chocking a system so that people get jump qs and they have an easy meal and the problem gets worse as its used to exploit others. I want thiw game to work but i feel this prevents a whole lot of what I like about the game working well.
many thanks for anyone who can aford the effort to post a ccp note on a gate q deeath seeing as they dont seem to answer this.
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Warchild Lightningblade
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Posted - 2006.11.30 17:55:00 -
[75]
Originally by: Admiral Chamrajnagar The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place 
how about you fix the problem instead of bandaiding it?
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Thorondir 42
Interstellar Confederation of Military Science THE H0RDE
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Posted - 2006.11.30 18:08:00 -
[76]
Originally by: Warchild Lightningblade
Originally by: Admiral Chamrajnagar The Jump-Que system is in game to prevent stuck characters, the system only activates when the node you are jumping too is lagged, and would pose a danger of you being moved to said node while it is lagged, as a transfer to the node in its current state would cause you to never transfer, resulting in a "stuck character".
If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump.
We have been experiencing some node deaths that has caused usually dedicated systems like "JITA" to move around and get mapped to other nodes that currently have solar systems maped to them.
This results in you being located in a system that may have only you in local being put in a jump que when you attempt to jump due to the solar system you are jumping too, or IN currently residing on the same NODE that has a high traffic system.
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
But you do NOT want an EvE without the que system in place 
how about you fix the problem instead of bandaiding it?
because, if i understandit right, it is an hardware issue (the hardware cannot handle more ships)
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Warchild Lightningblade
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Posted - 2006.11.30 18:11:00 -
[77]
Originally by: Thorondir 42
Originally by: Warchild Lightningblade
Originally by: Admiral Chamrajnagar ...
how about you fix the problem instead of bandaiding it?
because, if i understandit right, it is an hardware issue (the hardware cannot handle more ships)
But wait, what was this nonsense I read about Eve holding the World Record for themost players ona single game server? How can they hold any type of record if the system doesnt actually work?
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Insidi Us
Amarr The Imperial Commonwealth
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Posted - 2006.11.30 18:16:00 -
[78]
I love living in Amarr space. I think the Emperor Homeworlds is our trading hub (at least I was able to completely outfit an apoc there), and there's never a problem.
AKA don't go to Jita.
And for the person who made the pithy comment about bandaiding the problem instead of fixing it, what steps do you propose to fix the problem?
-----------
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.30 18:29:00 -
[79]
You can't kill queues and have your WTZ too.
Travel times are the key element in making Yulais possible. Yulai itself only got bad once instas became popular.
Regional markets should matter, and that won't happen with instas or WTZ.
WTZ is only a fix for the instaheads. It only hurts Eve as a whole.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 18:32:00 -
[80]
I'm all for re-balancing warp speeds, now WTZ is in. Travel times should not be faster, and the speed difference between a BS and a cruiser should be more than the few seconds it takes to allign. -----------------------------------------------
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.30 18:33:00 -
[81]
Originally by: DiXXaR So now, an alliance(lets says 600ppl) can close a system by camping in it right?
Now?
Are you new to this game? It's been done a dozen times. Most notably by BOB and friends in EC.
______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Adam C
0utbreak
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Posted - 2006.11.30 18:35:00 -
[82]
Edited by: Adam C on 30/11/2006 18:40:03 /signed
I am terribly unhappy with Revelations CCP fails to see popular gaming trends and fails to find a solution to them >pritty obvious solutions too< like why is Jita so ******* popular?
- CCP has too many staff developing substandard features?
- Not enough competent Programmers?
- has EVE QA let us down seriously?
i do understand its a mmo and there is a features vs bugs arguement
I refuse to play under these conditions
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.30 18:47:00 -
[83]
Originally by: Patch86 I'm all for re-balancing warp speeds, now WTZ is in. Travel times should not be faster, and the speed difference between a BS and a cruiser should be more than the few seconds it takes to allign.
In all honesty, I'm all for a complete redesign of how Eve's interstellar travel works...but Eve is a bit too far along to do it.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.11.30 18:48:00 -
[84]
Originally by: Insidi Us I love living in Amarr space. I think the Emperor Homeworlds is our trading hub (at least I was able to completely outfit an apoc there), and there's never a problem.
AKA don't go to Jita.
And for the person who made the pithy comment about bandaiding the problem instead of fixing it, what steps do you propose to fix the problem?
Insidi Us has pointed out the solution perfectly. How much longer is Jita going to remain a hub if it continues to operate as it is? Something has to give here, and I think people are going to start to realize that spreading out is the better idea.
People who have pointed out that WTZ is not helping the situation are absolutely correct. More people can travel very long distances in very little time now without having to go to through the work or expense to obtain insta-jumps BMs. This means many more people can now easily make this trip without having to slowboat at all.
But I'm not going to complain about WTZ, even though I was flatly against it, because it is here. However, WTZ can help solve the problem by allowing us to establish more hub like systems scattered around the galaxy. This way the load is off of Jita, and also provides shorter trips to a hub system for everyone, especially with WTZ. ---
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Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.30 18:52:00 -
[85]
Originally by: Jim McGregor Edited by: Jim McGregor on 30/11/2006 09:51:20
Originally by: Julia Reave So I guess nothing has changed regarding queues... *sigh*
We dont know yet, since it seems 90% of people are trying to delete their bookmarks and its creating heavy lag. And the first couple of days are always shaky... for me, the game was faster and smoother yesterday actually. When I wasnt in Jita, that is.
I was referring not to their actual appearance, but to the way (and the fact) they are implemented:
1. Jump queues being there at all. 2. The parameters triggering them. 3. (Non-?)Vulnerability in queue
etc.
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Julia Reave
Art of War Anarchy Empire
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Posted - 2006.11.30 18:54:00 -
[86]
Originally by: Murtac
Originally by: Admiral Chamrajnagar [...] If the system were removed, you would simply have a stuck character at your destination vs you still able to play awaiting to jump. [...]
But you do NOT want an EvE without the que system in place 
I'd prefer being stuck to being unable to jump. The first one will not cause me to get killed, the second one will.
/signed
But I prefer a codebase & hardware being able to cope with its players even more.
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.11.30 19:00:00 -
[87]
Only since Dragon has the abomination of jump queues existed.
I don't care about the queue on Jita. That's a known hazard and can easily be risked or avoided. But getting stuck in a queue (and killed) at any random and underpopulated system is an insult to any player.
Never should gameplay be at the mercy of a random die roll of node selection. If I'm trying to jump into a system with 3 people in it, I should not be killed because it (completely without any reasonable way to know ahead of time) decides that now is the moment to stick me in a jump queue so the 4 guys chasing me or camping the gate can trivially butcher my ship.
CCP does not reimburse for such nuisance, I know, since I have asked. Instead its just a random slap of "you lose thanks to no meaningful in-game decision you have made". That blows.
This didn't occur prior to Dragon. The old approach was vastly better.
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Warchild Lightningblade
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Posted - 2006.11.30 19:18:00 -
[88]
Originally by: Insidi Us I love living in Amarr space. I think the Emperor Homeworlds is our trading hub (at least I was able to completely outfit an apoc there), and there's never a problem.
AKA don't go to Jita.
And for the person who made the pithy comment about bandaiding the problem instead of fixing it, what steps do you propose to fix the problem?
I am not a network programmer and I dont pretend to know how CCP implements their game code. But Admiral Chamrajnagar stated that the cause of the issue is a bug, nodes crashing and forcing dedicated nodes to be allocated to other nodes.
But inspite of my lack of knowledge, I propose that CCP fix the bug that is causing the nodes to crash.
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Snarls McGee
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Posted - 2006.11.30 19:20:00 -
[89]
Originally by: Thor Xian You can't kill queues and have your WTZ too.
Travel times are the key element in making Yulais possible. Yulai itself only got bad once instas became popular.
Regional markets should matter, and that won't happen with instas or WTZ.
WTZ is only a fix for the instaheads. It only hurts Eve as a whole.
I just have to point out that WTZ and node deaths are 2 different things and a DEV blamed it on node deaths. Blaming WTZ at this point in time seems like "amatuer armchair devs gone wild" (hey, that sounds like a new FOX show!)
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Snarls McGee
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Posted - 2006.11.30 19:24:00 -
[90]
Originally by: Mistress Suffering
Never should gameplay be at the mercy of a random die roll of node selection. If I'm trying to jump into a system with 3 people in it, I should not be killed because it (completely without any reasonable way to know ahead of time) decides that now is the moment to stick me in a jump queue so the 4 guys chasing me or camping the gate can trivially butcher my ship.
CCP does not reimburse for such nuisance, I know, since I have asked. Instead its just a random slap of "you lose thanks to no meaningful in-game decision you have made". That blows.
VERY interesting.
So CCP defends "logoffski" by saying that it is unfair to punish people for random events like disconnects but doesn't defend/reimburse people killed by random events like nodedeaths and the 'ripple effect' that node shifting causes?
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Snarls McGee
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Posted - 2006.11.30 19:30:00 -
[91]
Originally by: Thor Xian
And what causes node deaths? Players, and what makes players so willing to go to one place? Easy travel times, and what makes those possible?
It is not a simple problem, but ultimately many things contribute to it. WTZ is one of them.
It can also be argued that WTZ makes traveling to all the other hubs like Oursulaert easier yet people STILL flock to Jita. Why do you think that is? (not a rhetorical question)
I personally think that most people are of the belief that they KNOW their item will be in Jita but only think there is a chance their item will be in one of the other trade hubs (like Oursu).
I guess the real question is would ppl STILL flock to Jita if we could search other regional markets/contracts to find items? Most people I know DETEST Jita yet still go there. They detest the lag. They detest the high-sec gankers that feed there. They detest(ed) Escrows being bumped off the viewable page there. Yet everyone keeps going there..
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 19:50:00 -
[92]
You can search other regions contracts, and with tools like EVE Central, you can search other regions markets.
So theres that theory out of the window............. -----------------------------------------------
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xenorx
0utbreak
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Posted - 2006.11.30 21:29:00 -
[93]
Jump que's are terrible I know. I can put up with them to some extent. However, the losses to the jump que are unacceptable and all to frequent. I remember back when they rearranged the highway systems 3 years ago to reduce the load on some systems and to try and create more spreadout hub systems. They should do it again.
Here's a couple of suggestions.
1. Rework the highway system to reduce trafic around some of the main hubs like jita. If Jita wasn't pretty much within 15-20 jumps of everywhere it wouldnt be as popular. Make it 30-40 jumps and you will see other hubs spring up and spread out. 2. Make ships immune to hostile fire if they are in a jump que. I enjoy ganking poor defenseless ppl as much as the next guy, but this is just not sporting.
Jump que's in 0.0 systems with only 0-5 ppl in it is pathetic. Its loads of fun to run a camp and then get snagged at the gate by traffic control. At that point you might as well drop your trowsers, bend over and touch your toes cause traffic control will show you where the wild goose goes.
No one can hear you scream in space, so just shut up and die already. |

superscarface
0utbreak
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Posted - 2006.11.30 21:55:00 -
[94]
Being stuck on a gate in 0.0 as helpless as a doped duck is not good. Although I had my ship and implants re-imbursed the last time it happened, alot of GM workload could be saved if people in jump queues can't be locked.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.30 22:09:00 -
[95]
Originally by: Admiral Chamrajnagar But you do NOT want an EvE without the que system in place 
I do - I want an Eve where the system load is distributable across multiple nodes.
That's a holy grail for your infrastructure designers! Get them *****ing on it.
/sm
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Deikan Frost
Amarr
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Posted - 2006.12.01 00:15:00 -
[96]
Hahahahaha... riiight. They did that for a reason. Systems have a max number of players limit, and if they don't have that then it would make that system so laggy it wouldn't be playable... So yeah, get away from Jita.
They should probably split Jita in 2 systems though, so that it's not such a bottleneck all the time...
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Maya Rkell
Forsaken Empire
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Posted - 2006.12.01 00:40:00 -
[97]
Originally by: Locke DieDrake Here is a suggestion, get away from jita. Problem solved.
No. Its not. Do some basic research.
It's affecting ALL the core systems, and an UNKNOWABLE, UNDETECTABLE AND UNPREDICTABLE number of other systems on the same nodes as a core system.
"Don't go to the hubs" == Quit Eve. You MUST go to the hubs because of the continuing nerfs to ANY form of possible production outside said hubs (BPC sale nerf, contacts being an inadequate replacment for private escrow, to name two JUST IN THIS PATCH!)
Jim McGregor, no, they put it in by "accident". Right.
Despite the overblown claims of some people, nerfing travel will make the issue WORSE, not better. People won't magically start making everything, they'll move closer to Jita. This has been PROVEN across multiple gate changes.
CCP are actively PUSHING people to the hubs. They need to make them work.
"But you do NOT want an EvE without the que system in place"
Yes, I do. It's a hack for an issue, not an actual soloution.
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Dreez
Destructive Influence Band of Brothers
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Posted - 2006.12.01 04:08:00 -
[98]
Originally by: Admiral Chamrajnagar
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
The chanse of that ever happening is as big as ever seeing a total peace in the middleeast .
Bob farted, ASCN burped & then there was a nodecrash.
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Talland
0utbreak
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Posted - 2006.12.01 10:03:00 -
[99]
Edited by: Talland on 01/12/2006 10:04:39 Theres 2 separate problems here crowding and jump q.
1. Crowding which is seen at its most extreme at Jita is best addressed with an in-game disincentive to crowd. As the most frequent cause is trade hubs, the best disincentive is financial. Users of high load systems need to be taxed for their travel, higher the crowding higher the tax. This will start to reduce the demand for goods in high load systems and sellers will start to sell elsewhere as the financial penalty of selling at a hub is overcome by peoples reluctance to go there.
2. Jump queues are a separate problem and seem to pop up almost randomly and certainly unpredictably even if your in a 0.0 system with 12 others in local. They are usually insta-death in 0.0, can spoil any engagement from solo to gang and cost the poor sod who is on the receiving end lots of isk. Eve was better and more playable without them and it seriously hacks off committed gamers when their perfectly executed gang warp and jump in to pew pew is nuked by CCP, with only 1/2 the gang going through to be chewed up and the rest being delayed in JQ, only to be let though in dribs and drabs to be ganked as well.
If you implement 1 properly, you shouldn't need to do anything about 2 which should be resolved.
That still leaves sudden overcrowding of normally quiet systems caused by big fleet battles which is probably going to need some sort of deployment of "emergency" node capacity, but CCP are going to have to figure that out for themselves 
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Varis
Jericho Fraction
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Posted - 2006.12.01 10:09:00 -
[100]
Originally by: Talland
1. Crowding which is seen at its most extreme at Jita is best addressed with an in-game disincentive to crowd. As the most frequent cause is trade hubs, the best disincentive is financial. Users of high load systems need to be taxed for their travel, higher the crowding higher the tax. This will start to reduce the demand for goods in high load systems and sellers will start to sell elsewhere as the financial penalty of selling at a hub is overcome by peoples reluctance to go there.
You know - thats a **** good idea :)
Make the stations charge a "sales tax" based on the number of sales/day. So people end up paying an extra 10-20% for the convenience of buying in Jita - Nice money sink too :)
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RaTTuS
BIG R i s e
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Posted - 2006.12.01 10:55:00 -
[101]
Edited by: RaTTuS on 01/12/2006 11:01:47 The way to remove Queue's is to do things a bit different i.e. when you jump out of a system you should be rmoved from that local - and placed in limbo until the other node can accept you; then be placed into that local - i.e. you may have to wait a while but you would of at least been removed from the danger zone.
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Talland
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Posted - 2006.12.01 12:05:00 -
[102]
Thats not going to be sufficient Rattus. It still leaves the problem of jumping a gang in to system together and people arriving in the new system in dribs and drabs. I'm afraid thats just patching a game mechanic which is inherently broken.
JQ needs to be history, and CCP needs a high traffic system tax in order to do it. Stands to reason, those overloaded jump gates cost a fortune to service !
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Neko Makai
Black Lance Dusk and Dawn
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Posted - 2006.12.01 12:42:00 -
[103]
I wish that each region in high sec has some sort of tax AGAINST the other races items. IE. In RENS all minmatar produced items and weapondry pertaining to the race had no tax. Neutral type goods get a normal tax rate. While imported goods such as amarr armageddons and lasers got a 10% - 20% tariff tax. and so on and so on. This would divert normal race type goods to their proper region. I mean in reality USA doesnt have free trade/cheap trade with countries they dislike. Unless of course they need the import (oil). At least then i can go to RENs and find a Vaga or muninn Tax free :D
if you want to further it, you can even go as far as making Implants not taxed in Caldari space and Drug boosters not taxed in klanlid
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.01 12:44:00 -
[104]
Originally by: Neko Makai I wish that each region in high sec has some sort of tax AGAINST the other races items. IE. In RENS all minmatar produced items and weapondry pertaining to the race had no tax. Neutral type goods get a normal tax rate. While imported goods such as amarr armageddons and lasers got a 10% - 20% tariff tax. and so on and so on. This would divert normal race type goods to their proper region. I mean in reality USA doesnt have free trade/cheap trade with countries they dislike. Unless of course they need the import (oil). At least then i can go to RENs and find a Vaga or muninn Tax free :D
if you want to further it, you can even go as far as making Implants not taxed in Caldari space and Drug boosters not taxed in klanlid
Thats actually not a bad idea. At the very least you'd end up with 4 hubs, which would be a lot less load than atm. -----------------------------------------------
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xenorx
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Posted - 2006.12.01 14:34:00 -
[105]
Some good constructive ideas being put forward here. I hope CCP are paying attention.
No one can hear you scream in space, so just shut up and die already. |
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