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Thread Statistics | Show CCP posts - 1 post(s) |

Snarls McGee
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Posted - 2006.11.30 19:30:00 -
[91]
Originally by: Thor Xian
And what causes node deaths? Players, and what makes players so willing to go to one place? Easy travel times, and what makes those possible?
It is not a simple problem, but ultimately many things contribute to it. WTZ is one of them.
It can also be argued that WTZ makes traveling to all the other hubs like Oursulaert easier yet people STILL flock to Jita. Why do you think that is? (not a rhetorical question)
I personally think that most people are of the belief that they KNOW their item will be in Jita but only think there is a chance their item will be in one of the other trade hubs (like Oursu).
I guess the real question is would ppl STILL flock to Jita if we could search other regional markets/contracts to find items? Most people I know DETEST Jita yet still go there. They detest the lag. They detest the high-sec gankers that feed there. They detest(ed) Escrows being bumped off the viewable page there. Yet everyone keeps going there..
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 19:50:00 -
[92]
You can search other regions contracts, and with tools like EVE Central, you can search other regions markets.
So theres that theory out of the window............. -----------------------------------------------
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xenorx
0utbreak
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Posted - 2006.11.30 21:29:00 -
[93]
Jump que's are terrible I know. I can put up with them to some extent. However, the losses to the jump que are unacceptable and all to frequent. I remember back when they rearranged the highway systems 3 years ago to reduce the load on some systems and to try and create more spreadout hub systems. They should do it again.
Here's a couple of suggestions.
1. Rework the highway system to reduce trafic around some of the main hubs like jita. If Jita wasn't pretty much within 15-20 jumps of everywhere it wouldnt be as popular. Make it 30-40 jumps and you will see other hubs spring up and spread out. 2. Make ships immune to hostile fire if they are in a jump que. I enjoy ganking poor defenseless ppl as much as the next guy, but this is just not sporting.
Jump que's in 0.0 systems with only 0-5 ppl in it is pathetic. Its loads of fun to run a camp and then get snagged at the gate by traffic control. At that point you might as well drop your trowsers, bend over and touch your toes cause traffic control will show you where the wild goose goes.
No one can hear you scream in space, so just shut up and die already. |

superscarface
0utbreak
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Posted - 2006.11.30 21:55:00 -
[94]
Being stuck on a gate in 0.0 as helpless as a doped duck is not good. Although I had my ship and implants re-imbursed the last time it happened, alot of GM workload could be saved if people in jump queues can't be locked.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.30 22:09:00 -
[95]
Originally by: Admiral Chamrajnagar But you do NOT want an EvE without the que system in place 
I do - I want an Eve where the system load is distributable across multiple nodes.
That's a holy grail for your infrastructure designers! Get them *****ing on it.
/sm
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Deikan Frost
Amarr
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Posted - 2006.12.01 00:15:00 -
[96]
Hahahahaha... riiight. They did that for a reason. Systems have a max number of players limit, and if they don't have that then it would make that system so laggy it wouldn't be playable... So yeah, get away from Jita.
They should probably split Jita in 2 systems though, so that it's not such a bottleneck all the time...
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Maya Rkell
Forsaken Empire
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Posted - 2006.12.01 00:40:00 -
[97]
Originally by: Locke DieDrake Here is a suggestion, get away from jita. Problem solved.
No. Its not. Do some basic research.
It's affecting ALL the core systems, and an UNKNOWABLE, UNDETECTABLE AND UNPREDICTABLE number of other systems on the same nodes as a core system.
"Don't go to the hubs" == Quit Eve. You MUST go to the hubs because of the continuing nerfs to ANY form of possible production outside said hubs (BPC sale nerf, contacts being an inadequate replacment for private escrow, to name two JUST IN THIS PATCH!)
Jim McGregor, no, they put it in by "accident". Right.
Despite the overblown claims of some people, nerfing travel will make the issue WORSE, not better. People won't magically start making everything, they'll move closer to Jita. This has been PROVEN across multiple gate changes.
CCP are actively PUSHING people to the hubs. They need to make them work.
"But you do NOT want an EvE without the que system in place"
Yes, I do. It's a hack for an issue, not an actual soloution.
//Maya |

Dreez
Destructive Influence Band of Brothers
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Posted - 2006.12.01 04:08:00 -
[98]
Originally by: Admiral Chamrajnagar
As EvE stabilizes and node deaths are once again a "rare event" this will prevent high traffic systems from leaving there own dedicated nodes.
The chanse of that ever happening is as big as ever seeing a total peace in the middleeast .
Bob farted, ASCN burped & then there was a nodecrash.
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Talland
0utbreak
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Posted - 2006.12.01 10:03:00 -
[99]
Edited by: Talland on 01/12/2006 10:04:39 Theres 2 separate problems here crowding and jump q.
1. Crowding which is seen at its most extreme at Jita is best addressed with an in-game disincentive to crowd. As the most frequent cause is trade hubs, the best disincentive is financial. Users of high load systems need to be taxed for their travel, higher the crowding higher the tax. This will start to reduce the demand for goods in high load systems and sellers will start to sell elsewhere as the financial penalty of selling at a hub is overcome by peoples reluctance to go there.
2. Jump queues are a separate problem and seem to pop up almost randomly and certainly unpredictably even if your in a 0.0 system with 12 others in local. They are usually insta-death in 0.0, can spoil any engagement from solo to gang and cost the poor sod who is on the receiving end lots of isk. Eve was better and more playable without them and it seriously hacks off committed gamers when their perfectly executed gang warp and jump in to pew pew is nuked by CCP, with only 1/2 the gang going through to be chewed up and the rest being delayed in JQ, only to be let though in dribs and drabs to be ganked as well.
If you implement 1 properly, you shouldn't need to do anything about 2 which should be resolved.
That still leaves sudden overcrowding of normally quiet systems caused by big fleet battles which is probably going to need some sort of deployment of "emergency" node capacity, but CCP are going to have to figure that out for themselves 
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Varis
Jericho Fraction
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Posted - 2006.12.01 10:09:00 -
[100]
Originally by: Talland
1. Crowding which is seen at its most extreme at Jita is best addressed with an in-game disincentive to crowd. As the most frequent cause is trade hubs, the best disincentive is financial. Users of high load systems need to be taxed for their travel, higher the crowding higher the tax. This will start to reduce the demand for goods in high load systems and sellers will start to sell elsewhere as the financial penalty of selling at a hub is overcome by peoples reluctance to go there.
You know - thats a **** good idea :)
Make the stations charge a "sales tax" based on the number of sales/day. So people end up paying an extra 10-20% for the convenience of buying in Jita - Nice money sink too :)
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RaTTuS
BIG R i s e
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Posted - 2006.12.01 10:55:00 -
[101]
Edited by: RaTTuS on 01/12/2006 11:01:47 The way to remove Queue's is to do things a bit different i.e. when you jump out of a system you should be rmoved from that local - and placed in limbo until the other node can accept you; then be placed into that local - i.e. you may have to wait a while but you would of at least been removed from the danger zone.
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Talland
0utbreak
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Posted - 2006.12.01 12:05:00 -
[102]
Thats not going to be sufficient Rattus. It still leaves the problem of jumping a gang in to system together and people arriving in the new system in dribs and drabs. I'm afraid thats just patching a game mechanic which is inherently broken.
JQ needs to be history, and CCP needs a high traffic system tax in order to do it. Stands to reason, those overloaded jump gates cost a fortune to service !
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Neko Makai
Black Lance Dusk and Dawn
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Posted - 2006.12.01 12:42:00 -
[103]
I wish that each region in high sec has some sort of tax AGAINST the other races items. IE. In RENS all minmatar produced items and weapondry pertaining to the race had no tax. Neutral type goods get a normal tax rate. While imported goods such as amarr armageddons and lasers got a 10% - 20% tariff tax. and so on and so on. This would divert normal race type goods to their proper region. I mean in reality USA doesnt have free trade/cheap trade with countries they dislike. Unless of course they need the import (oil). At least then i can go to RENs and find a Vaga or muninn Tax free :D
if you want to further it, you can even go as far as making Implants not taxed in Caldari space and Drug boosters not taxed in klanlid
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.01 12:44:00 -
[104]
Originally by: Neko Makai I wish that each region in high sec has some sort of tax AGAINST the other races items. IE. In RENS all minmatar produced items and weapondry pertaining to the race had no tax. Neutral type goods get a normal tax rate. While imported goods such as amarr armageddons and lasers got a 10% - 20% tariff tax. and so on and so on. This would divert normal race type goods to their proper region. I mean in reality USA doesnt have free trade/cheap trade with countries they dislike. Unless of course they need the import (oil). At least then i can go to RENs and find a Vaga or muninn Tax free :D
if you want to further it, you can even go as far as making Implants not taxed in Caldari space and Drug boosters not taxed in klanlid
Thats actually not a bad idea. At the very least you'd end up with 4 hubs, which would be a lot less load than atm. -----------------------------------------------
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xenorx
0utbreak
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Posted - 2006.12.01 14:34:00 -
[105]
Some good constructive ideas being put forward here. I hope CCP are paying attention.
No one can hear you scream in space, so just shut up and die already. |
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