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Polux
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Posted - 2003.11.15 15:24:00 -
[1]
I got a Tempest few days ago and have been training skills and just try fittings whit friends in PVP friendly fights. I have found a fitting that I like and wantid to share whit you and maybe get you guys to fix it little bit.
High slots: x4 1400mm Howitzer Artillery x2 S-110 Sige Launcher x2 M-12 Standard Launcher(Defenders)
Med slots: x2 Shield Hardeners x1 F-12 Nonlinear Tracking Processor x1 ECCM Ladar x1 XL shield booster
Low Slots: x2 Photonic CPU Enhancer x1 Power Diagnostic System x1 Azimuth Descalloping Tracking Enhancer x1 Pneumatic Stabilization Actuator x1 F-90 Positional Signal
currently using 741 of 758 of the cap and 15545 of 15750. This is it, give me a pointer if you would change anything.
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Ana Khouri
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Posted - 2003.11.15 18:53:00 -
[2]
Ok for fleet battles, but if you do 1v1 and meet a closerange ship with repeating ari or hybrid blasters and a MWD you will loose, since you 1400mm won't be of much help if it orbits you with 400 ms at 5 km.
Missles won't be of much use to keep the attacker away from you since the enemy can use defenders as well and it is possible to dodge missles with a MWD while he get's in range. Same goes for incoming shots, those can be dodged with a MWD if your attacker knows his work until he's at close range.
Ok for fleet battles, but for 1v1 either mount a MWD or get the hell out of there if you see someone approaching you with 2 kms.
free speech not allowed here |

Bushido
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Posted - 2003.11.15 19:07:00 -
[3]
Edited by: Bushido on 15/11/2003 19:11:50
Sorry but is a very bad fit for a Tempest.
Tempest is the Top PvP ship, with your fit you can be toasted even by a megathron
Ana is sayng other foolish things.
Bushido |

CrazzlY
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Posted - 2003.11.15 19:09:00 -
[4]
Edited by: CrazzlY on 15/11/2003 19:10:31
Quote: Sorry but is a very bad fit for a Tempest.
Tempest is the Top PvP ship, with your fit you can be toasted even by a megathron
nothing wrong with the megathron  Megathron is a very good ship - and when the patch will be on TQ - it will rule, so watch your words.
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Ana Khouri
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Posted - 2003.11.15 20:01:00 -
[5]
Not really, MWD's are essential for 1v1. Missle and shot dodging works fine - if you don't believe me I can show you anytime at chaos, just drop me a message.
free speech not allowed here |

Nirvy
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Posted - 2003.11.15 20:05:00 -
[6]
Edited by: Nirvy on 15/11/2003 20:22:12
Quote: Ok for fleet battles, but if you do 1v1 and meet a closerange ship with repeating ari or hybrid blasters and a MWD you will loose, since you 1400mm won't be of much help if it orbits you with 400 ms at 5 km.
Missles won't be of much use to keep the attacker away from you since the enemy can use defenders as well and it is possible to dodge missles with a MWD while he get's in range. Same goes for incoming shots, those can be dodged with a MWD if your attacker knows his work until he's at close range.
Ok for fleet battles, but for 1v1 either mount a MWD or get the hell out of there if you see someone approaching you with 2 kms.
I agree a MWD is cruicial, but in my last 2 month of PVP i have never had any ship orbit me at 5km, its just never happens, 99% of combat occurs at 15-40km in my experience, which is also the warp in, jump in range funnily enough :)
I would try 4/5 1400mm 3/4 Launchers (cruise or torps) 1 Em Hardener, 1 MWD (Disabled of course, it WILL save your live numerous times, there is ALWAYS someone out there who is equiped to tear your config apart) 2 Optical trackers (Maybe add a Sensor booster or + 3 to Ladar here) 1 Large Booster
2 CounterBalanced Mods 4 Power Diags (Maybe trade a power diag for a +2 Ladar, or something to recharge Cap.)
Of course this assumes you have lvl 5 Electronics, Engineering, Missile ops etc etc other wise you will need a CPU on there too
This isnt what i use on my tempest, but i think its a good starting point, your best bet is to experiment from here :)
The tempest imo (im baised ) Is the hardest hitting battleship. I regulary get Wreckings for 1100+ (they occur pretty frequently due to the 2 Optical trackers) and really shine in fleet battles due to the massive range, and incredible damage. My 1400mm can easily hit at 10km, but at 5km they miss more than they hit, then again 4 launchers with cruise or torps generally push any ship approaching me out of the way.
You REALLY need a lot of skills to use a tempest effectively, i ahve 4.6m Points and still have more skills i desperatly need to train, the bare minimum for piloting a tempest well in PVP would at least the following:
LVL5 Engineering LVL5 Electronics LVL4 Min Baship LVL5 gunnery LVL5 Drones LVL5 Missile Ops LVL4 Torps/Cruise LVL4 Large Proj LVL4 Sharpshooter LVL4 T.Analysis LVL4 S.Stroke LVL4 Motion Prediction LVL4 Weapon upgrades LVL4 Rapid Firing LVL4 Hull upgrades LVL4 Sig Analysis LVL4 Shield Ops LVL4 ESO
And that lot doesn't include the specialties such as EW etc.
Not meaning to show off, just want to point out that the tempest needs a LOT of skills for 1v1 combat, you can prolly do with less for fleet fighting.
Mercenary | The Azath |

Bushido
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Posted - 2003.11.15 20:17:00 -
[7]
Edited by: Bushido on 15/11/2003 20:27:58
1. Sieges use too much CPU and fire you 2 low 2. XL shield same CPU problem. you fire a low 3. MWD in 1v1 = you die. 4. power diagnostic ??? why 5. i am testing much enhanchers and i have big doubt with them 6. 3 Buffs is a must for ROF 7. ECCM have sense only if you jump to 21 or 25 Ladar, also is better to fit other modules(only a noob can jam you with 16) 8 Defenders plz !!!!! on a Tempest ... 9. your ship is a duck. you forgot a little detail : speed Bushido |

Ana Khouri
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Posted - 2003.11.15 20:39:00 -
[8]
Quote:
3. MWD in 1v1 = you die.
Yes, if your attacker has a MWD and you not you die. In 1v1.
Ask any halfway experienced PVP'ler. You will get the same answer.
free speech not allowed here |

Polux
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Posted - 2003.11.15 20:59:00 -
[9]
Quote: Edited by: Bushido on 15/11/2003 19:11:50
Sorry but is a very bad fit for a Tempest.
Tempest is the Top PvP ship, with your fit you can be toasted even by a megathron
Ana is sayng other foolish things.
Well one thing I would like to say. Been testing theys fitting this one took out Megathron and Scorpion in 1VS2 and I raped a Apoc 1VS1.
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Bushido
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Posted - 2003.11.15 21:07:00 -
[10]
if you are so sure why open a forum ?
Bushido |

Stoop
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Posted - 2003.11.15 21:18:00 -
[11]
MWD is a very good choice for 1 on 1. What happens if you pop out at 10k from them and they have blastesr and you have 1400s, you wont hit ****. What happens if you end up at 50k from then and they have 1400s, and you have blastesr, you wont hit ****. You can have it turend off, so if by chance you land at a good range you dont need it, otherwise its almost 100% needed to get you within your comfort zone.
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Nirvy
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Posted - 2003.11.15 21:23:00 -
[12]
Edited by: Nirvy on 15/11/2003 21:26:39
Quote:
Quote: Edited by: Bushido on 15/11/2003 19:11:50
Sorry but is a very bad fit for a Tempest.
Tempest is the Top PvP ship, with your fit you can be toasted even by a megathron
Ana is sayng other foolish things.
Well one thing I would like to say. Been testing theys fitting this one took out Megathron and Scorpion in 1VS2 and I raped a Apoc 1VS1.
No chance a tempest can Take out a Scorp and Mega in 1v2. This is how it would go
Tempest fires on scorp Scorp dampens you Mega Shoots Tempest Tempest has to warp out as he cant target unless he gets to 5km.
ANY scorp pilot can and will netralise a tempests totally. They are the only ship i that really worries me on 1v1, the Raven is a close second.
The mega and scorp must have been total n00bs for you to beat them. Mercenary | The Azath |

Stoop
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Posted - 2003.11.15 21:26:00 -
[13]
For the original poster:
I'd be doing whatever I could to get rid of those photonic CPUs and rcu. The Tempest can be a very effective armor tank, and even a fairly effective sheild tank. You setup screams lack of skills honestly. Train em up.
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Bushido
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Posted - 2003.11.15 21:29:00 -
[14]
mwd is always a big question: mwd or not mwd
with an apocalypse 1v1 yoy risk much with mwd but surely is an option
Bushido |

Ana Khouri
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Posted - 2003.11.15 21:44:00 -
[15]
As said, not if you know how to use it. I actually tested a MWD setup against a apoc with tachs on chaos. From 50 km. I killed the apoc without suffering armor damage.
The key is to use the low tracking of LR guns against them. Lower their tracking with 2-3 tracking inhibitors and don't simply approach the enemy (because you will then not "move" for it's turrets), but pilot manually a "curved" approach.
Disclaimer: I do not want to force "my way of gaming" on you or anything else, it's just that this tactics works.
free speech not allowed here |

Graveheart
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Posted - 2003.11.15 22:08:00 -
[16]
I have the best damn loadout for a tempest and crazy ******* skills forit. If any ppl wanna come see how good I am im up for PVP in Ennur or and other low sec. :P im j.k but if anyone wants to test there loadout on me feel free and ill suprise the hell outta you. 
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Stoop
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Posted - 2003.11.16 00:15:00 -
[17]
Not braggin, only showing the effectiveness of a MWD in combat, especialyl against a Tempset. And as previous posters have pointed out, You fought some real retards if you won 1vs2.
I killed Number One, a known and accomplished member of Biomass with 1mwd and 3 afterburners on. I was set up for traveling, and had 6x medium limited ion blasters on (with a mere 726m optimal range) and a few bane torps. I had drones too but I was dumb and waxed them by shooting him with torps. He was in an amror tanked Tempest. DB Preacher had him WS and webbed, and I thought completely locked down, but he was just sensored dampened.
He was able to lock me because I was orbitin him at 2k with 3x abs on, doing aroun 200ms. He was not able to hit me well at all, and even with missle and drones, was only able to take to about 30% armor and 80% hull by the time I had him finished off. (I remind you in no way could I charge my sheild or armor). In a normal situation he would have throbbed the crap out of me, but since I was orbiting him so closely I dont think he was ever even able to land a single 1400mm shot in on me. So given a real figthing situation, I still would have been able to mwd to him and do the same thing, but with more realistic guns. I had those on to test them out. I had to run to empire on and didnt put any real guns on.
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Kaylon Syi
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Posted - 2003.11.16 08:42:00 -
[18]
No reason to use Siege Launchers on a Tempest. Its not a CPU bird. No reason ot use defenders on a Tempest.
MWD in PvP is insurace... if you have the right skills to utilize it. Tempest is the perfect ship for MWD cause it uses Projectiles and Launchers... IE little cap use.
I'm not gonna tell you what you should use... cause my setup is my own... however i suggest you nix the Launchers... use Malkuth Incursions instead. Frees up CPU and fires faster ( albeit with reloading every 2 shots ) and you might want to use 1200mm if your skills aren't quite there yet. Work your way up to 1400mm...
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Barbicane
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Posted - 2003.11.16 10:55:00 -
[19]
Edited by: Barbicane on 16/11/2003 11:05:40 For the high slots, I suggest 2x 1400mm (with EMP), 4x 1200mm (with Phased Plasma), 2x heavy launchers (with whatever you feel like). You can ditch the photonics but you're going to need another RCU.
Orbit at 25 km and let him have it 
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Polux
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Posted - 2003.11.16 14:42:00 -
[20]
The scorpion was not using jammers he was in tank mode. Stared by taking out the megathorn the scorpion was 60 km away shoting missles and probably 2 turrets at me the defenders kept the missles away and the last blow on the megathron was at 12 km where the guns hit for 300. Know that this is for long range combat since I have a fast BS. I don't use MWD on it coz it is my thinking that only people that are going to run use the MWD since it killes you shield and takes 25% of the cap(doesn't matter for a Tempest). So if you don't fit the MWD you don't think about running.
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Toulak
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Posted - 2003.11.16 15:28:00 -
[21]
Quote: Not really, MWD's are essential for 1v1. Missle and shot dodging works fine - if you don't believe me I can show you anytime at chaos, just drop me a message.
I will happily take you 1vs1 in whatever ship your in, I will be in my raven and Ill show you how crap a MWD is in 1vs1..
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Ana Khouri
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Posted - 2003.11.16 18:18:00 -
[22]
Edited by: Ana Khouri on 16/11/2003 18:27:02
Quote: I will happily take you 1vs1 in whatever ship your in, I will be in my raven and Ill show you how crap a MWD is in 1vs1..
Mhh.. A raven will be tricky, but probably doable. I have send you a message on chaos stating when I have time.
You are familiar with chaos?
free speech not allowed here |

qrac
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Posted - 2003.11.16 19:11:00 -
[23]
if you're going ahead with this can u msg me 2 so i can watch? -------------------------------------------
Insanes numquam moriuntur! |

Stoop
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Posted - 2003.11.16 19:37:00 -
[24]
Figthing a Raven with a MWD could be a serious problem given that missles dont have conventional tracking like other guns. You use the MWD to thwart the slow tracking of large guns. Maybe after the next patch where hybrids get soem love, you could possibly take out a raven with a well equiped megathron, but it would still be dificult.
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Vegeta
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Posted - 2003.11.17 11:39:00 -
[25]
All you people saying youll get raped 1v1 then naming setups without a warp scrambler? What good are those setups if your target can just warp out once your winning.
The fact is the tempest is not a 1v1 ship, the 1400's do their best damage at +20km and therefore you shouldnt go closer than that.
I have two different setups for my tempest, depends on how large a force im fighting with.
With a big force i put on my max damage setup with lots of counterbalanced/orion tracking cpu's. The perfect hits on that setup can reach upto 1100 or more. I usually put on a LiF AB with that setup so i can get my optimal range faster.
When fighting with a smaller group i like to tank up my tempest with shield hardeners, a shield boost amplifier and a Large C5-L. Its very easy sustaining the cap with cap relays since nothing goes into firing the guns. Damage goes down a bit (perfects around 800).
I never even bother putting on warp scramblers or webifiers since i never use them, my range is too far away. Also a MWD sucks on a tempest, sucks on any ship for pvp besides maybe EW ships. You already got the speed advantage on a tempest and you should use it to get the optimal range.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Polux
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Posted - 2003.11.17 12:19:00 -
[26]
Finaly somone that is saying what I want to hear about the MWD. They kill you.
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Ana Khouri
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Posted - 2003.11.17 14:39:00 -
[27]
Edited by: Ana Khouri on 17/11/2003 14:41:49 It's of not much use for gate/jumpin camping, I agree here. 
As for the duel against a raven - I tinkered together a quite amusing setup yesterday evening, it should work splendidly against it  @ stoop: hint: missles HAVE some sort of tracking 
If I manage to work around a certain bug, that is.
free speech not allowed here |

Samis
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Posted - 2003.11.17 14:47:00 -
[28]
I want to hear about how that battle goes. Would be interesting to know the result.
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Toulak
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Posted - 2003.11.17 16:16:00 -
[29]
Quote: Mhh.. A raven will be tricky, but probably doable. I have send you a message on chaos stating when I have time.
Yeah Ive been on chaos a few times, how upto date is it with skills wise?
Ill be happy to show you how useless a MWD is in 1vs1 
Ill start updating a second copy of eve for chaos.
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Ana Khouri
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Posted - 2003.11.17 16:51:00 -
[30]
Should be ok, last update was 5 days ago.
We probably need a few attempts to find a time where the lag isn't as bad - it was completly unplayable yesterday evening, but ok this afternoon.
free speech not allowed here |

Sarkos
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Posted - 2003.11.18 07:25:00 -
[31]
I prefer 4x 1400mm's and 4x Makluth Incursions running cruise missiles in my high slots.
Just my opinion
Either free the slaves or we will come and get them.
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XpoHoc
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Posted - 2003.11.18 10:06:00 -
[32]
Quote: Yes, if your attacker has a MWD and you not you die. In 1v1.
Wrong. If the ship attacking you is using a Mwd, then there won't be a fight at all. No point in it, because you can't hit him and he could easily run. If the attacker got Mwd, you just warp away.
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Ana Khouri
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Posted - 2003.11.18 10:17:00 -
[33]
Edited by: Ana Khouri on 18/11/2003 10:19:57 I think it's getting a little out of context here. I already said in my first posting in this thread that it's best to flee/retreat if you encounter someone with a MWD when you do not have one.
That answer was for our "a mwd will kill you if you use it in 1v1" fraction. Where we can agree that this is not true, right?
And the fleeing argument can be used for practically all outfits with optimal ranges of more than 20k. Generally any longrange setups, for example.
And the fleeing only works if you react soon enough. When someone is orbiting you at 15k with a MWD and a warp scrambler it's too late for that.
free speech not allowed here |

Jazz Bo
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Posted - 2003.11.20 12:36:00 -
[34]
Quote: No reason to use Siege Launchers on a Tempest. Its not a CPU bird. No reason ot use defenders on a Tempest.
I'm not gonna tell you what you should use... cause my setup is my own... however i suggest you nix the Launchers... use Malkuth Incursions instead. Frees up CPU and fires faster ( albeit with reloading every 2 shots ) and you might want to use 1200mm if your skills aren't quite there yet. Work your way up to 1400mm...
Two questions:
1. Why shouldn't you use Defenders on a Tempest?
2. Malkuth Incursions... why? There are better/faster H-50 type launchers too, aren't there?
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Paul Dubois
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Posted - 2003.11.20 14:55:00 -
[35]
Maybe she's short on CPU? From memory the Malkuths use less CPU than any equivalent pirate drop launcher.
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Iban Cortez
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Posted - 2003.11.20 19:24:00 -
[36]
lol why bother use defenders... uh cause there a waste... they do no damage to the target ship... and ya so what if they destroy incoming missles... id use more seige man... te temp is a tank and can take more then any other ship in the game...most ppl think its cool to rig there scorps for jamming... but in realliy fof cruiser **** them up huge |

Polux
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Posted - 2003.11.20 22:11:00 -
[37]
Quote: lol why bother use defenders... uh cause there a waste... they do no damage to the target ship... and ya so what if they destroy incoming missles... id use more seige man... te temp is a tank and can take more then any other ship in the game...most ppl think its cool to rig there scorps for jamming... but in realliy fof cruiser **** them up huge
First of all there is no change to fit more siege on this ship coz of PG and CPU problemst. Having 2 launchers whit defenders is taking some of the work from the shield booster since the torps are doing **** load of damage and having defenders have sawed my ass so far.
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Jazz Bo
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Posted - 2003.11.23 12:02:00 -
[38]
Quote:
Quote: lol why bother use defenders... uh cause there a waste... they do no damage to the target ship... and ya so what if they destroy incoming missles... id use more seige man... te temp is a tank and can take more then any other ship in the game...most ppl think its cool to rig there scorps for jamming... but in realliy fof cruiser **** them up huge
First of all there is no change to fit more siege on this ship coz of PG and CPU problemst. Having 2 launchers whit defenders is taking some of the work from the shield booster since the torps are doing **** load of damage and having defenders have sawed my ass so far.
Exactly. If I fit in two M-12 Arbalest missile bays (RoF 9.6 seconds IIRC), I can take out the missile output of FOUR Siege launchers.... I'd think that should make a great difference in a PvP situation.
Any other reasons not to use Defenders?
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Ana Khouri
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Posted - 2003.11.23 18:17:00 -
[39]
Quote:
Quote: Not really, MWD's are essential for 1v1. Missle and shot dodging works fine - if you don't believe me I can show you anytime at chaos, just drop me a message.
I will happily take you 1vs1 in whatever ship your in, I will be in my raven and Ill show you how crap a MWD is in 1vs1..
Ok, this is now 1 week old. Toulak has not send me a reply to my message on chaos or tried to contact me on tranq, despite several reminders of me in the forum here, so I assume he got cold feet.
But since several people asked about it I give you a battlereport ... without a battle. I made several testruns with a friend, though, so I'm pretty sure what this setup can do and what not.
As Stoop said, the traditional MWD setup is not working against a misslespammer. It's no problem to get close, but once you are there you'll have problems.
One option would be to get *very* close, so the raven will damage itself with it's missles as well - and will feel my guns, too. Problem there is that it's likely to be possible to tank a raven as much that it can survive that, especially against a low cap/shield MWD setup. And the blowback from the missle impacts is an unknown factor.
A more uncommon outfit is needed. As said earlier, missles *do* have some sort of tracking. Their speed. The fastest missles - not counting defenders - a cruise missles, with a top speed of 2000 ms (if you have a normal missle skill of lvl5). So, what happens if the ship they hunt is faster than 2000ms? Nothing, they will never catch it - unless the target is stupid enough to fly directly towards them.
So, my basic outfit was 1 MWD, 1 AB, 1 x-large booster and 4 nanofibers and 3 cap power relays. I was using a tempest previously, but switched to a typhoon, since I had no use of more than 3 med slots anyway. That outfit had a max speed of 4500ms and was able to orbit another ship with 2500 ms at 15-20k. Problem there was that guns were not able to hit the enemy, so my weapons were limited to 4 missle launchers.
Any ship without a MWD shouldn't be able to kill such a setup, it's weapons cannot hit it, it's missles are too slow.
There is a problem there, though. Orbiting is not really working well for highspeed ships because of the bouncing effect, which can last minutes, during those you are a sitting duck. Just equip a ship with a MWD on autorepeat and try to orbit something, you'll see what I mean.
So, you have to do the orbiting manually. With a speed between 2-3ks your distance can vary widely to the target, I had 10-40k in my test runs. Which will make the use of a warp scrambler - if it would be required - tricky. With a little practice it is possible to keep a distance of 15-19k, though, I pulled that off once. But you need a lagfree enviroment for that.
The ravens only option is to keep his shields up, so we'll end in a draw. No idea if that is possible against a cruise missle spam, didn't test it. Defenders could help, too, but using them against an ship orbiting you is tricky.
Anyway, if anyone want's to prove me that a MWD is death in 1v1 feel free to call me on chaos  
free speech not allowed here |

Jash Illian
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Posted - 2003.11.23 19:05:00 -
[40]
Quote:
Anyway, if anyone want's to prove me that a MWD is death in 1v1 feel free to call me on chaos  
Okay:
Rifter + MWD vs anything with a gun 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ana Khouri
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Posted - 2003.11.23 21:59:00 -
[41]
O-kay. I take a rifter with a a3 launcher and you take any frig with any civilian gun mounted  
free speech not allowed here |

Jash Illian
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Posted - 2003.11.23 23:22:00 -
[42]
Quote: O-kay. I take a rifter with a a3 launcher and you take any frig with any civilian gun mounted  
Sorry, I specified a "gun". Civilian equipment are placeholders  
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

J3tt
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Posted - 2003.11.24 02:05:00 -
[43]
lol half the stuff you guys say is wierd and will just get you dead
-----------------------------------------
Can your pod outrun a cruise missle? |

Ana Khouri
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Posted - 2003.11.24 19:45:00 -
[44]
Quote: Sorry, I specified a "gun". Civilian equipment are placeholders  
Well, since you gave me a rifter when I specified "ship" and not "little thing which makes *splat* when it hits my BS windshield" it's only fair that I give you a civilian blaster when you specified "gun"  
free speech not allowed here |

DREAMWORKS
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Posted - 2003.11.25 11:19:00 -
[45]
I'm going to buy a tempest pretty soon, when. And im sure about several things:
Im NOT going to mount defenders, since defenders target the first missle no mather the ammount defender slots your using, but against a missle boat its 1 missle every 4 missles shot thats taken down. Not due to the rof of the defenders, but by the time the closest one is taken out by defender 1 you can launch defender 1 again.
Thus the effect of a defender is minimal.
I wouldnt put on a mwd, cuz the cap limit that i need for shield, after having once a cap bug ill never use mwd for pvp again... It freaks me out to know i have less cap than i could have. Shield also is VERY important for me.
I would use:
x5 1400mm Howitzer Artillery 2x h-50 arbalest and S-110 Siege after the cpu patch comes thats on testing now. 1x silent sensor targetting for a nice tactic
And in large battles i would go for:
x4 1400mm Howitzer Artillery 4x h-50 / siege
for mid slots i dunno what to use.. i got some orions and other modules waiting, but because of the jammingsensitive layout of the bs, i would chose some +2 to all eccm on low slots and some f-90 sensor boosters. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Hallinskide
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Posted - 2003.11.25 12:26:00 -
[46]
Quote: Im NOT going to mount defenders, since defenders target the first missle no mather the ammount defender slots your using, but against a missle boat its 1 missle every 4 missles shot thats taken down. Not due to the rof of the defenders, but by the time the closest one is taken out by defender 1 you can launch defender 1 again.
Are you sure about that? While most of my experience with defenders is based on NPC hunting I think that after the first incoming missile has been destroyed the remaining defenders just turn to the next one. I did very often fight 4+ Ascribers and they spit out quite a lot missiles but I did not take a single hit most of the times with 2 H-50 full of defenders for defence, which could hardly be if you are right.
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