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Versa Scout
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Posted - 2006.12.07 17:18:00 -
[31]
Edited by: Versa Scout on 07/12/2006 17:22:39
Originally by: Sir Howard
Originally by: Kruel Edited by: Kruel on 07/12/2006 15:40:19 No kiddin... they upped it from 1100? I can't check the actual numbers at work and all the online database numbers for the Myrm are outdated.
Also, on closer inspection looks like you're using an AB on your setup. I saw blasters and assumed MWD (big pg difference). Not sure I'd ever use blasters without mwd.
I dont remember it ever being 1100, unless it was during the beta
Im using it for small gang PvP. If I wanted to do solo, Id find a way to get a MWD on for sure. If worse comes to worse, I can drop the Explosive hardener for a PDS or something, which will give more than enough grid for a MWD, But I feel fitting mods are a waste of a low slot.
And Yup, its 1175, I just checked my in-game hangar (currently as of 12/7)
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Zack K'Lorna
Gallente FATAL REVELATIONS
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Posted - 2006.12.24 12:17:00 -
[32]
This set-up works well:
Hi: 4x Medium NOS (Best Named or T2) 2x T2 Light Neutron Blasters w/Void S
Med: 1x T2 10MN AB 1x 20KM Warp Srcam 2x Medium Cap Boosters w/800 1x Web or Tracking Disruptor or Damp (Whatever You Prefer) Best Named or T2)
Low: 1x Damage Control (Best Named or T2) 3x Armor Hardners (Ken/Therm/Exp) Best named or T2) 2x T2 Medium Armor Rep's.
Drones: 5x Heavy Combat Drones (T2 Works really nice).
The small turrets for removing drones with the help of the web & to threaten frig hull'd ships. - And then to deal extra damage to your main target. AB will get you in NOS'ing range eventually, (With the help of a Faction Web :P), untill then the cap boosters can help you with your tank that can pretty much hold anything back depending on your skills. ('Dmg Type' Armor Compensation, For example).
T2 heavy Drones will deal out the damage and as long as you keep an eye on them and keep cycling the scoop and engage target method, you can pretty much take on and kill BattleShips in this.
o/
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Rihannah
SniggWaffe
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Posted - 2006.12.28 17:14:00 -
[33]
Edited by: Rihannah on 28/12/2006 17:14:14 My advice to everyone using heavy drones.
Use the drones liek this
3 heavy drones (75m3) 5 medium drones (50m3) = (125m3)
Which means you have 3 spare medium drones for when your drones start getting bbq'd. also you can just send out your 5 medium drones against smaller ships.
or play about with it - but i personally would never carry just 5 drones if they were my only source of damage.
Everytime one drone gets popped your dps will go down drastically. However there are clever ways to recall your drones etc but they dont always work.
************************* 5 Seconds means 5 Seconds
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Drakhis
Caldari Vendetta Underground Rule of Three
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Posted - 2006.12.29 23:03:00 -
[34]
High 4x Medium Diminishing Nos 2x Medium Ion Blaster II
Mid 1x 7500m Warp scram 1x 20km Warp scram 1x Web 2x Cap recharger's
Low 2x Medium Armor repairer II 1x Active Explosive Hardener 1x Energized Adaptive Nano Membrane 1x Therm Passive Hardener 1x Kin Passive Hardener
Drone bay 5x Light w/e damage type you want 5x Med Any damage type 2x Heavy Any damage type
Ammo should be Antimatter
All that we see or seem is but a Dream within a dream |

Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.30 00:04:00 -
[35]
Edited by: Ikvar on 30/12/2006 00:04:22 I use:
6x Heavy Electron Blaster II w/ Void or Null.
1x 10mn MWD II, Warp Disruptor (best named or TS/DB/Domi), Web (Best named or TS/DB/Domi), Medium Electrochemical Cap Booster w/ 800s, Sensor Booster II (usually).
1x MAR II, 1x 1600 Tungsten Plate, Damage Control II, 3x EANM II (or faction).
5 T2 Heavy Drones.
Rigs:
Ancillary Current Router I x1 Whatever x2
Fits without the rigs too, you just need to drop the 1600 Tungsten to an 800 II.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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king jks
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Posted - 2006.12.30 00:46:00 -
[36]
I have to say I'm very much in love with this ship, I realize the domi is bigger and better but I can't be arsed to fly a ship that looks like a giant piece of **** :O anyway here's my setup:
Myrmidon
Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Ion Particle Accelerator I [120xAntimatter Charge M] Modal Electron Particle Accelerator I [200xAntimatter Charge M] Modal Electron Particle Accelerator I [200xAntimatter Charge M]
Y-T8 Overcharged Hydrocarbon I Microwarpdrive X5 Prototype I Engine Enervator Faint Warp Prohibitor I Medium Electrochemical Capacitor Booster I [1xCap Booster 800] F-90 Positional Sensor Subroutines
Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Pseudoelectron Containment Field I Armor Explosive Hardener II
5x Hammerhead II 5x Valkyrie II 5x Warrior II
Once I get T2 blasters I'll be doing 4x Electron II and 2x medium diminishing nos, but thats about 20 days away ;o I also use 10 mediums and 5 lights because they give me more options, but if you know what you're going up against I would say use heavies. This is one beauty of a ship.
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Mephesto Nizal
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Posted - 2006.12.30 02:25:00 -
[37]
anyone tried a mix of nos and neutralisers?
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shadowfaxer
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Posted - 2006.12.30 04:43:00 -
[38]
Edited by: shadowfaxer on 30/12/2006 04:45:22 Edited by: shadowfaxer on 30/12/2006 04:45:00 My setup high: 4 medium diminishing system 2 small unstable power fluctuator med: 1 warp disraptor t2 1 fleeting propulsion inhibitor 1 yt-8 overcharged microcarbon microwarpdrive 1 f-90positional sensor subroutines 1 medium bectochemical cap boostger /800 low: 1 armor explosive hardner t2 1 armor kinetik hardner t2 1 armor thermih hardener t2 1 damage control t2 2 small armor repearers t2
any critics or advice?
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Zana Kito
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Posted - 2006.12.30 12:12:00 -
[39]
Here's a decent PvP setup for the Myrm:
HI: Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II Dual 180mm AutoCannon II
I'd go with autocannons since the Myrm does not have bonuses for any particular turrets. These weapons drain no cap which is a big bonus, and have a much greater effective range than blasters offering flexibility. Flexibility = good.
MED: Y-T8 Overcharged Hydrocarbon I Microwarpdrive (MWD required for closing range asap) Medium Cap Booster w/ 800 X5 Web 20Km Warp Scrambler Empty Slot - free for whatever you prefer.
LOW: Medium Armor Repairer II x 2 3 Harderners (Exp, Kin, Ther) 1 Damage Control
This setup fits with engie 5, and doesn't require very high weapon upgrade or adv wep upgrade skills. If you have those, you can squeeze in extra juice by changing the template some.
Drones: 4 x Heavy, 5 x Warrior T2 You basically can release 4 heavy and 1 light to fight cruisers and above. It's around the effectiveness of ~4.25 Heavies in dps, which is still plenty. But the 5 Light T2 drones will allow you to destroy frigs with ease.
It's a flexible setup. With decent NOS ability but also nice range on turrets that do decent dps without using cap.
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Turelle
Dark Storm Syndicate Galactic-Federation
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Posted - 2007.03.27 11:09:00 -
[40]
Edited by: Turelle on 27/03/2007 11:09:36 this is my pvp setup. I know it's probably best to use AC's but i can't use the T2 version like i can hybrids. Hi 3x heavy electron blaster II (void or null) 3x medium diminishing
Med 10mn ab II fleeting web warp disruptor sensor booster II medium electrochemical cap booster (800)
Lo 2x med rep II armor kinetic hardener armor thermic hardener armor explosive hardener Damage control II
Drone bay 5x ogre II or 5x berserker
Resitance 64% 61% 72% 72%
this has proved itself many times. have fun 
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TheRedemption
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Posted - 2007.05.07 09:10:00 -
[41]
hey guys,
was just tinkering around in quickfit and came up with this:
high: 6x Medium nos (change round to diminishing or whatever takes your fancy)
med: AB II Warp distruptor Tracking Distruptor 2x Stasis webbies
low: 1x RCU MAR 3x active hardners ( therm, kinetic,explosive) 1x EANM
10x hammmerhead II 5X Hobogoblin II
(change drones for whatever you prefer) am running the cap simulation now, and its staying at around 75% for last 20mins. The idea is to get in close (couldnt fit the MWD, but im sure with some work i could fit it) web, disrupt and scram them. Suck the cap out of them and blast them to high heaven with the drones :D
anyone got any thoughts if this is a half decent setup please tell me, thou keep the flames to a minimum lol
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TheRedemption
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Posted - 2007.05.07 09:14:00 -
[42]
oh yea the stats of the ship itself is as follows:
Sheild hp:4491
armour hp: 8145 EM: 66% Therm: 61.75% Kinetic: 71.74% Explosive: 71.74%
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Spurgo
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Posted - 2007.05.07 12:25:00 -
[43]
Imo to tank this ship pretty well u have to use in low and rigs:
2 ENAM II 1 DMG control II 2 MAR II 1 EXPLO II
rigs: 1 aux nano pump 1 term res 1 kin res
res r like 78-77-74-74
not bad if u think u can run 2 reppers pretty well with 4 nosses and 1 medium cap recharger, and those MAR rep for 508 each every 9 secs.
Usually i fly with med drones t2 (12) but if u r cleavcer and use sens dampener II and fly at contact with your enemy u can use 5 ogreII and be rdy to recall em all!
Dont fight drakes or feroxes cleaver pilot or they dual shoot your drones!
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VaderDSL
Caldari Incoherent Inc
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Posted - 2007.05.07 12:34:00 -
[44]
Edited by: VaderDSL on 07/05/2007 12:31:31 This requires AWU 5
3 * 220mm Scout Autocannons 3 * E50 Nosferatu
T2 10MN MWD F-90 Sensor Booster T2 Warp Disruptor Electrochem Cap Booster (800's) Conjunctive Magnetometric ECCM
2 * T2 MAR 1 * T2 Explosive Hardener 1 * T2 Kinetic Hardener 1 * T2 Thermic Hardener 1 * T2 Damage Control
2 * Repair AMount Rigs 1 * Repair duration rig
5 * T2 Ogre's
Only odd thing about my setup is the sensor booster and ECCM, I have tested against my corp mate in a scorpion with dampeners and multispecs.
With the ECCM I was only jammed on 3 cycles out of about 20 or more, the sensor booster lets me lock quicker and at range.
BTW this is not a solo boat, you can drop the sensor booster for a web if you like, but i'll have other people to web.
BIG Lottery |

Sahriah BloodStone
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Posted - 2007.05.23 05:21:00 -
[45]
Is it possible to use just normal medium nos instead of Diminishing which at the moment costs around 14mil EACH in jita...My myrm is my pvp ship but i dont want a myrm that costs me 150mil to loose...The only setup that works well is 2x med diminishing nos and 4x heavy electron blaster II's but it cost to much...So my question is are 4 t2 electrons worth the money for the DPS?
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Lore Isander
Caldari The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.23 05:30:00 -
[46]
6x Heavy Neutron Blaster II
1x 10mn MWD II 1x Medium Elec Cap Booster 1x Disruptor II 2x Web II (or 1x Web II, 1x Balmer Tracking Disruptor)
2x 800mm Tungsten 3x Mag Stab II 1x DCU II
3x Ancillary Current Router
5x Ogre II
-5% Turret CPU Usage Implant
~950 DPS with maxed skills (same as mine).
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avelon serenity
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Posted - 2007.06.09 02:21:00 -
[47]
Edited by: avelon serenity on 09/06/2007 02:22:02 hi this is my set up for pvp
hi: 3 t2 heavey neutrons and 1 t2 heavey ion,2 small named nos
meds: named 10mn mwd, 20k scram, web, sensor booster, named cap booster with 800's
lows: 2 t2 med armour reps, 1 best named dam con, 3 active hardners t2 or best named
drones: 5 t2 ogers
rigs: i use three armour pumps( increased armour rep amount) with bc5 i rep over 1200 every 8-9 seconds i think of the top of my head
its a slow as feck set up thats why i use the mwd to close the range but it tanks like a mofo
i solo'd 2 ac tempests with this set up (not sure of their skill but still i owned) and i find no proble killing any bc's i come across. only problem i come across is if they have frig suppot coz they tend to kill my drones and my dps drop's dramaticly, but if ur with a gang or small group this set up should rock.
any advice on tweaking this set up would be nice :)
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KD.Fluffy
The Refugees
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Posted - 2007.06.22 00:38:00 -
[48]
holy cow this ship is too good to be true. I started training for it today, I have a feeling by the time I'm ready to fly it it will be nerfed. Currently I am a caldari rail pilot and have ogod skills with hybrids. Drone skills are on the low side, but even with my crap drone skills this ship outdamage most of my ships easily. Just gotta get the armor tanking skills up and i'm in the thing lols! Can't wait for my i-win 
I was trying out some fits with it, and the power grid is FREAKING AMAZING! I was able to fit a dual rep, dual injected tank witha full rack of medium electron blasters. Needless to say I was shocked.
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.06.22 02:36:00 -
[49]
Originally by: KD.Fluffy holy cow this ship is too good to be true. I started training for it today, I have a feeling by the time I'm ready to fly it it will be nerfed. Currently I am a caldari rail pilot and have ogod skills with hybrids. Drone skills are on the low side, but even with my crap drone skills this ship outdamage most of my ships easily. Just gotta get the armor tanking skills up and i'm in the thing lols! Can't wait for my i-win 
I was trying out some fits with it, and the power grid is FREAKING AMAZING! I was able to fit a dual rep, dual injected tank witha full rack of medium electron blasters. Needless to say I was shocked.
If you don't have drone skills at least medium to good, i would advise against getting in one Myrmidon. The ship may be versatile on the fittings (it is and there are many set ups that work) but the main damage output is always the drones. If you have mediocre skills in that tree you won't manage to get good damage or efficiency.
------- Nobody can be exactly like me. Even I have trouble doing it. |

MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.06.22 04:12:00 -
[50]
Any setup that has just nos and drones - is BONED from the get go since once the drones are dead the ship is dead also and since it is not the fastest boat in any fleet - most can stay out of nos range of a myrmidon It's just a game........Or is it?????
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Mimiru
Gallente Shiva Morsus Mihi
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Posted - 2007.06.22 05:07:00 -
[51]
Originally by: Jin Entres 3 Heavy Electron Blaster II 3 Medium Diminishing Nos
1 10MN AB II 1 Fleeting Web 1 Warp Disruptor 1 Medium Electrochemical Cap Injector 1 ECCM - Magnetometric II
3 EANM II 1 Internal DCU 2 MAR II
Rigs: 2 Nanobot accelerator (15% repair efficiency), 1 Core EX (30% Armor explosive resis)
Drones: 5 Hammerhead II, 5 Valkyrie II, 5 Warrior II
Repairers at BC V = 581.9 hp / 9 sec = 129 hp/sec with both running
thats EXACTLY what i have fitted, and i made it up all by myself o_O
its purty ---------
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Mimiru
Gallente Shiva Morsus Mihi
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Posted - 2007.06.22 05:07:00 -
[52]
Originally by: Mimiru
Originally by: Jin Entres 3 Heavy Electron Blaster II 3 Medium Diminishing Nos
1 10MN AB II 1 Fleeting Web 1 Warp Disruptor 1 Medium Electrochemical Cap Injector 1 ECCM - Magnetometric II
3 EANM II 1 Internal DCU 2 MAR II
Rigs: 2 Nanobot accelerator (15% repair efficiency), 1 Core EX (30% Armor explosive resis)
Drones: 5 Hammerhead II, 5 Valkyrie II, 5 Warrior II
Repairers at BC V = 581.9 hp / 9 sec = 129 hp/sec with both running
thats EXACTLY what i have fitted save for the eccm. i have a tracking ruptor, and i made it up all by myself o_O
its purty
---------
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KD.Fluffy
The Refugees
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Posted - 2007.06.22 05:13:00 -
[53]
Quote: If you don't have drone skills at least medium to good, i would advise against getting in one Myrmidon. The ship may be versatile on the fittings (it is and there are many set ups that work) but the main damage output is always the drones. If you have mediocre skills in that tree you won't manage to get good damage or efficiency.
Agreed, thats why I am training the skills before I board it. Im not that far off.
Well I have drone interfacing four and can use heavy drones. Can't use t2 though. WIth that said, the myrmidon with my crap drone skills outdamages the ferox i used to fly with t2 rails without breaking a sweat. It also does this with a dual rep tank, and dual injected tank! Kinda funny I'm better off with mediocre skills in the myrmidon then the ship i spent months training for Oh well, this is why I have decided to switch races.
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Lusian
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Posted - 2007.06.22 06:13:00 -
[54]
I will tell you from experience and from what i lost.
If you want to pvp then y ou will need the following. Use the advantage of the weakest resistance which will mean useing medium drones. Think tactically and not like sardine or continue to learn the hard way.
Here is as follows.
Em damage drones for your shield *****ers and Explosive medium drones for yoru armor.
Second you need a little conficdence, i know some alliance m8t's that have they're heart stomping when a hostile comes attacking them.
Highs, either 3 tech II ions or 250's and 2 energy neutralizers, and nos.
Medium MWD or AF with 2 webs and scrambler and battery. Ul need the extra cargo space for amo if your gonna use it.
Lows 1 med rp tech II 4 nano adaptive membranes Tech II if possible. and one passive explosive.
rigs use 2 nano accelerators and 1 nano accelerator
Variation 2
high 1 deminishing and 2 nos
medium ab or mwd with 2 webbers and 1 s crambler and 1 large peroxide
lows same as befor but with a diagnostic system becuase you will be useing a 1600 plate. with the 3 nano adapters.
rigs 1 exploseive armor hardener and 1 nano accelerator and 1 armor repair thingy.
If i am correct.
and the same type of drones.
Remember this, not every situation is the same and you wont always walk away with our ship, experience and luck dictate that.
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Dark Voynix
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Posted - 2007.06.22 06:56:00 -
[55]
ok .. i'm still quite noob so maybe my ideas are not perfect but some of the suggested fittings are quite bad imho:
1) rails vs blaster: If u are soloing the baster + mwd are quite better as the rails + AB conterpart .. u still need to be close to web and to nos your opponent so i see no point to use long range weapons and be slow. maybe in gang if u have tacklers with u ( just meybe) but still i see not the point... myrm is probably the worst sniper bc in game .. should not be used at long distance. If u wanna use rails there are better ships ...
2) BUT, why usind hybrids at all? u have no dammage bomus on rails ... so use projectiles ( realy ... it's not long to train small & medium projectiles skill). they are easier to fitt, dont use cap and u can change dammage type ... i would chose autocannon any day, but maybe it's just me .... ( ok, if u have blaster spec 5, u will swick to autocannons only once u are well trained to projectiles, but this is true only for very well trained people. noobs will cover the gap in few hours of training ....)
3) why the hell people post dothing like this?:
2x mar, 3x hardener, 1x rolled thunghsten. 
USE A DAMMAGE CONTROLL !!!!!!!!
It will give u +60% resistance in hull!!! ( and +15% in armour NON STACKED!!! ) your hit points is equal and maybe better as with the plate but with very, very, very lesser fitting requirements!! If u realy want a plate , use it. It's a good module but use 1 plate AND 1 dc, not istead.
4) 6x nos or not 6x nos ? ist proved that is effective, but many people dont like them , so they fit at least parts of hy slots
imho the perfect setup is sotheng like:
LOW: 2x mar, 2x EAM2, 1x DC, 1x plate ( if fit) MED: 1x mwd, 1x web, 1x scrambler, 1x Cap booster( with 800), 1x at your choise ( tracking distruptors, sensor boosters, ecp boosters, another web or scramblers are good choises imho) hi: mixed nos and autocannons ( as your choise.. dephending on what u think about nosses )
Again, im still noob and my skill are still not enough to fitt all this, but this setup is where i'm training for.
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LMAAAOOOO
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Posted - 2007.06.22 07:35:00 -
[56]
Gang myrm : 6 heavy neutron II 2 LSE II 1 invul II 10mn mwd, warp disruptor II 1 co-processor, 3 MFS II, 2 PDS II 3 extender rigs
950 dps with 20k shields
For gangs though, wouldn't use this for solo ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

KD.Fluffy
The Refugees
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Posted - 2007.06.22 17:24:00 -
[57]
wow, I really like that last setup, thanks!
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LMAAAOOOO
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Posted - 2007.06.23 10:37:00 -
[58]
Np, feel free to post your experiences in it here :) ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Kua Immortal
RSP Enterprises
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Posted - 2007.06.23 11:08:00 -
[59]
Edited by: Kua Immortal on 23/06/2007 11:06:54
Originally by: Tadis Just set-up me first
3 x Heavy Electron II 3 x medium nos (named)
1 x 10mn Mwd (named) 1 x 20k 1 x web 1 x cap injector 1 x tracking disruptor
2 x med rep II 3 x N-type hardeners 1 x adaptive nano II
5 x heavy II's
I really like this but...I'd go for DC II over adaptive nano II. And I'd splash out on T2 hardeners and one SS hardener (to make it all fit).
And now I just need AWU 4 :P.
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E Vile
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Posted - 2007.06.23 12:00:00 -
[60]
Originally by: Rihannah Edited by: Rihannah on 28/12/2006 17:14:14 My advice to everyone using heavy drones.
Use the drones liek this
3 heavy drones (75m3) 5 medium drones (50m3) = (125m3)
Which means you have 3 spare medium drones for when your drones start getting bbq'd. also you can just send out your 5 medium drones against smaller ships.
or play about with it - but i personally would never carry just 5 drones if they were my only source of damage.
Everytime one drone gets popped your dps will go down drastically. However there are clever ways to recall your drones etc but they dont always work.
Well for pvp I use 5 heavy ogres. For missions when I am fighting many small npc I use 4 heavy/5 light. T2 light drones with Myr's bonus tear up smaller then BC size ships. The small ships I face PVP can usually outrun even light drones, and if smart stay out of web range, so I go for most dmg to the larger ships. "The key to immortality is to first live a life worth remembering."
Shohadaku New York Metal
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