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Aquae
Gallente Die Trying Kith of Venal
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Posted - 2006.11.30 11:11:00 -
[1]
Myrmidon PVP setup
just bought one yesterday, this is how i fitted it...
High slot: 5* 200mm T2, 1* Small named Nos (E5)
Med slot:1*10AB T2, 1*named scrambler, 1*Sensor Booster T2, 1*Drone navigation, 1* Named Cap booster (800 charges)
Low slot: 2*med repairer T2, 1*named control damage, 1*EANM T2, 1* Explo Hardner T2, 1*MFS T2
Drone Bay: 10 valkyrie T2, 5 hobgoblin T2
I wanted to fit a drone link augmentor in High instead of the small nos but i was short in cpu. Anyway i believe it is not a bad setup but i also didn't manage to try it on the server test so i might be mistaken somewhere..))
any comment ? Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
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nomistseb
Gallente Myster0ns
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Posted - 2006.11.30 11:18:00 -
[2]
i have been messing with it the last half hour and tbh cnt figure a decent set up yet, iwas going with 250 t2, drone aug, and sensor damps in mids but tbh i am still messing not sure if range or blaster, I am still working on it trying to think outside the box as per usual but your set up in my humble opinion sounds ok
Regs
Nomi
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Sheeana
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Posted - 2006.11.30 11:22:00 -
[3]
You know you dont have to use hybrid wepons on this ship, infact its easyer to fit projectiles for more range and bigger tank ie, plate.
I like having around 8k armour... 
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nomistseb
Gallente Myster0ns
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Posted - 2006.11.30 11:27:00 -
[4]
i have no idea about projectiles only hybrids could you give me a few pointers pls

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Mazare Mircea
Gallente Delta team Lotka Volterra
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Posted - 2006.11.30 11:32:00 -
[5]
Medium AC's have very relaxed fitting requirements compared to blasters, and quite higher range - if you consider falloff. Try 1600mm plate + dual 180's + med nos + MWD. Played with a similar setup on the test server but i can't remember in detail all of it. Also, in Revelations passive tank is more important then active tank ... personally i wouldn't go with a dual repper setup, even with the bonus of 7.5% / level to efficiency. -----
Do androids dream of electric sheep ? |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.11.30 11:40:00 -
[6]
3 Heavy Electron Blaster II 3 Medium Diminishing Nos
1 10MN AB II 1 Fleeting Web 1 Warp Disruptor 1 Medium Electrochemical Cap Injector 1 ECCM - Magnetometric II
3 EANM II 1 Internal DCU 2 MAR II
Rigs: 2 Nanobot accelerator (15% repair efficiency), 1 Core EX (30% Armor explosive resis)
Drones: 5 Hammerhead II, 5 Valkyrie II, 5 Warrior II
Repairers at BC V = 581.9 hp / 9 sec = 129 hp/sec with both running ---
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Melicien Tetro
Gallente FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.30 12:40:00 -
[7]
Ahem! My pvp setup is as follows.. 6 medium nos t2 ab web/scram Whatever you want in the other two mediums, damps, ecm, cap stuff, drone things.. 2 MAR II 3 Active hardeners 1 Damage control 5 Ogres T2 For rigs, I'd advise tanking rigs, specifically the repper time/repper boost ones.
I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story.
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Tadis
Gallente 0utbreak
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Posted - 2006.11.30 12:52:00 -
[8]
Just set-up me first
3 x Heavy Electron II 3 x medium nos (named)
1 x 10mn Mwd (named) 1 x 20k 1 x web 1 x cap injector 1 x tracking disruptor
2 x med rep II 3 x N-type hardeners 1 x adaptive nano II
5 x heavy II's ___________________________________
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Flaming sambuka
Trinity Nova
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Posted - 2006.11.30 12:57:00 -
[9]
6x med nos
1x 10mn ab, 1x 20km, 2x web, 1x cap booster
1x med rep, 3x hardeners, 1x eanm, 1x dcu
10x med drones 5x light drones
Switch all to tech 2/best named and you will pwn mostly anything, have fun.
Trinity Nova Mercenary Services |

Sedai Hara
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Posted - 2006.11.30 13:02:00 -
[10]
PLayed around with this on test server, ad i made qiet a punch
3x heavy neutrons t2(anode if fitting problems) 3x medium NOS (named)
1x 10mn MWD 2x x5 webbers 1x 20km scrambker 1x cap recharger
2x MAR IIs 1x magstab II 3x Fitting mods? cant remember if it was 5 or 6 slots 
and ofc.. 5x t2 heavies
You can ofc also sniper a bit
3x remote reppers 3x medium NOS 3x sensor boosters 3x omni¦s
2xMAr IIs 1x 1600mm plate 2x RCU II
AND 5X BOUNCERS, u get a decent range and a pretty good dmg, its mostly anti-frig and cruiser.
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Kulmid
Nubs. Anarchy Empire
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Posted - 2006.11.30 13:08:00 -
[11]
3x Heavy Ion Blaster II 3x med nos MWD, web, 20km disruptor, injector, tracking disruptor EXplosive hardener II, 2x EANM, dmg control, 2x med rep
9 valk II's 7 Warrior II's
1x 10% grid rig 2x repper effeciency rig
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Galen Silas
Gallente Mean Corp
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Posted - 2006.11.30 15:08:00 -
[12]
6x Medium Diminishing nos ----------------- 1x 10mn AB II 1x Fleeting propulsion webby 1x 20km warp scram 1x Phased Weapon Navigation Array Generation Extron 1x Tracking distruptor II ----------------- 2x MAR II's 2x EANM II's 1x Armor Explosive Hardener II 1x Internal Force Field Array ----------------- 10x Hammerhead II's/Vespa II's/5x Light Tech2 drones ----------------- Rigs: Increased armor rep, Decreased armor rep duration, increase efficiency of tracking distruptors..... As you can see i am not aware of the full names, they are lsot in thought but they work well :)
Setup works good, i have tried it on the test server plenty of times. There is no point in using guns on the myrmidon really, it gets absolutely no bonus's to them. Best bet is to make a nos boat out of it.
The target painter really helps against frigs even cruiser, small difference is amde with larger ships but its still there. As far as the tracking distruptor goes, everyone should know how good a tracking distruptor works :).
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.30 16:01:00 -
[13]
Ok i've seen at least 2 full nos setups on here with a ab. medium nos is very short range so should always be fit with an mwd in my opinion. i used on the test server
4 ions, 2 medium nos
mwd, 20km scram, web, medium injector, eccm
2 x medium rep II, energised reactive II, eanm II, dmg control, mag stab II,
does nice dps with ogre II's but this ship should be very versatile so many different setups will be good on here
DE
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Waxau
Liberty Rogues
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Posted - 2006.11.30 16:04:00 -
[14]
Edited by: Waxau on 30/11/2006 16:08:25 Ok some of those are kinda good, some arent. Can i point out, no one likes a nos domi - I have little respect for those pilots as they use cookie cutter setups, and dont use any skill when flying them (no offence folks)
6 ion II 10mn mwd, web, scramble, sensor booster, cap injector (800) 3 hardeners, 2 armor rep II, rcu 5 heavy drones
Simple
<EDIT> Just fyi - This setup took on my corpies sleipnir - and that thing can solo BS. Not sure if the Myrmidon could, but i think it could fair pretty well if it had the close range advantage
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Sir Howard
Gallente Infinity Aeronautics EntroPraetorian Aegis
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Posted - 2006.11.30 16:04:00 -
[15]
Hmm how about something different then...
4 Med Beam Lazers Drone Interfacing Med Nos
AB Sensor Booster 3 Remote Sensor Damps
Heat Sink And your choice of the rest of lows..
Dont know if it fits but I like it
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |

SunTzuRaven
Gallente
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Posted - 2006.11.30 18:43:00 -
[16]
Highs 4 425 ACs, 2 Med nos Meds AB, 2 webs, scrammer, injector mebbe? Lows Dual T2 med reppers, 2 Active hardeners(therm, kin), 2 EAN II
Without the cap use from guns, its a lot easier to use the reppers. Probably a bit less dmg then with blasters, but they aren't meant to be your main dmg source anyway. Both reppers can run for quite a long time. ________________________________________ <("<) <('')> (>")>
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.30 21:34:00 -
[17]
Edited by: Phrixus Zephyr on 30/11/2006 21:35:32 Last time i was on the test server was before everyone went NOS crazy, but i'll throw it out anyway.
6x T2 Ion w/void T2 mwd, Scram, 2xWeb, Cap booster w/800s 2x T2 med reppers, Exp/kin/therm hards, Dmg control 5x Ogres
Didn't have any rigs and i went toe to toe with a handfull of ships and it did alright. Was close enough to scoop drones if they were targets but i get the feeling with heavies people will make a determined effort to pop them. As i said i think NOS may > anything these days.
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Velsharoon
Gallente Finite Horizon The Red Skull
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Posted - 2006.11.30 22:02:00 -
[18]
Yeh nos isnt cool but it works :/
If i wanted to be different i would buy one and pvp with mining lasers on!
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Kailiao
The Black Fleet
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Posted - 2006.11.30 22:04:00 -
[19]
Edited by: Kailiao on 30/11/2006 22:06:41 Edited by: Kailiao on 30/11/2006 22:05:03 Solid set-up i have been testing, with good dps, and a great tank. :)
HIGH SLOTS: 5 Light Neutron Blasters Teck 2 (void ammo) 1 Best named Med Nos
MID SLOTS: 1 Best named Microwarpdrive 1 %90 web 1 Fleeting 20k scrambler 1 Electrochemical Medium cap booster (800 charges) 1 Best Named Target Painter OR Teck 2 tracking Disrupter
LOW SLOTS: 2 Med Armor rep's Teck 2 1 Thermal Armor Hardner Teck 2 (active) 1 Explosion Armor Hardner Teck 2 (active) 1 Kinetic Armor hardner Teck 2 (active) 1 1600mm rolled thungston Plate
DRONES: 5 Teck 2 Ogre's
%70+ resists across the board Enough dps to break allmost any tank Around 10k armor
RIGS: Either the %15 to armor rigs, or any that help your rep cycle time, or amount, tho the speed penilty hurts :)
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Versa Scout
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Posted - 2006.12.04 23:41:00 -
[20]
Well, heres my Myrm Setup. Im not completely sure of what to put in the last Mid slot so any ideas would be helpful.
Highs: 6x Med Ion II's
Mids: 1x 10MN AB II 1x 90% web 1x 20km Scrambler 1x Med Electrochem Cap booster (800's) 1x (?)
Lows: 2x MAR II's 2x EANM II's 1x IFFA I 1x Armor Explosive Hardener II
Drones: 3x Ogres 2x 'Zerkers
--------------------------------------------------
Now for that last Mid slot, I was thinking maybe: -a Sensor Damp -an ECCM mod -a Sensor booster -a Cap recharger (so I dont have to rely on the cap booster as much. I want the charges to be used for anti-Nos, and as a little boost when I need them, not to keep the ship running.)
Any Ideas / feedback would be appreicated
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Xion Dsurion
Gallente Arcana Imperii Ltd.
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Posted - 2006.12.06 14:46:00 -
[21]
managed to take an electron, dual large rep megathron with this (shows how much blasters got nerfed) ----------------------- 3 med nos 1 med neutralizer 2 small nos ----------------------- mwd jammer medium cap injector 2 weapon disruptor ----------------------- 2 med armor rep damage control 3 active hardeners (exp/therm/kin) ----------------------- 4 ogres, 5 hobgoblins -----------------------
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.12.06 15:02:00 -
[22]
ROFL at people listing what rigs you should use =D That would increase the ship cost by about 1-2 billion easy with the way salvage is ATM. It's like listing a setup and saying "this is great if you have a high-grade crystal set". ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Kruel
Infinitus Odium
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Posted - 2006.12.06 15:37:00 -
[23]
Originally by: Versa Scout Highs: 6x Med Ion II's
Mids: 1x 10MN AB II 1x 90% web 1x 20km Scrambler 1x Med Electrochem Cap booster (800's) 1x (?)
Lows: 2x MAR II's 2x EANM II's 1x IFFA I 1x Armor Explosive Hardener II
Erm, you using a pg rig to fit all that?
TBH you're better off with a full rack of 220 autos... oh, and it fits.
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nomistseb
Gallente Myster0ns
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Posted - 2006.12.07 11:16:00 -
[24]
I took on a corp mates drake in a 5 med 1 small nos set up. He couldnt break my tank and i would have beaten him in the end but had he targeted my drones i think i could have been in trouble as i was using 5 heavys so re thinking about using meds instead he ran out of cap pretty quick and was a nice set up only ever really used one rep most of the time.
regs nomi
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Galen Silas
Gallente Mean Corp
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Posted - 2006.12.07 14:01:00 -
[25]
Edited by: Galen Silas on 07/12/2006 14:01:24 Many of us have NOS setups because we want to win when we get into a fight and it works, and there isn't much point in using blasters when you get no bonus's for em. It doesn't really tie you down to blasters which can be a good thing, if your gonna fit guns, fit AC's they dont take cap.
Point is NOS works and it may be a "cookie cutter" setup but as far as i have experienced it's a good one and i go into a fight to win.
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Sir Howard
Gallente Infinity Aeronautics EntroPraetorian Aegis
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Posted - 2006.12.07 14:41:00 -
[26]
Originally by: Galen Silas Edited by: Galen Silas on 07/12/2006 14:01:24 Many of us have NOS setups because we want to win when we get into a fight and it works, and there isn't much point in using blasters when you get no bonus's for em. It doesn't really tie you down to blasters which can be a good thing, if your gonna fit guns, fit AC's they dont take cap.
Point is NOS works and it may be a "cookie cutter" setup but as far as i have experienced it's a good one and i go into a fight to win.
That maybe so and I dont really care if people use the "cookie cutter" setup. But personally I find the best part of this game is coming up with my own setups and seeing how well they work. Ya some fail but then some work great and its a good feeling. And besides, if everyone does use 6 nos well then I just know what to expect.
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |

Versa Scout
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Posted - 2006.12.07 15:19:00 -
[27]
Originally by: Kruel
Originally by: Versa Scout Highs: 6x Med Ion II's
Mids: 1x 10MN AB II 1x 90% web 1x 20km Scrambler 1x Med Electrochem Cap booster (800's) 1x (?)
Lows: 2x MAR II's 2x EANM II's 1x IFFA I 1x Armor Explosive Hardener II
Erm, you using a pg rig to fit all that?
TBH you're better off with a full rack of 220 autos... oh, and it fits.
Myrm Base Grid: 1175 Myrm Grid with Eng 5: 1468.75
-Stock Heavy Ion II req PG: 158 Heavy Ion II req PG with AWU 3: 148.52 x6: 891.12 -MAR PG: 173 x2: 346 -Med Electrochem Cap booster PG: 150 -10MN AB II PG: 55 -PG for Msc. Tanking/EW mods: 10
1468.75 - 891.12 - 346 - 150 - 55 - 10 = 16.63 Grid to spare... AWU at lvl 3 isnt really too hard to get.
Im not spec'd in AC's. I dont even have small projectiles trained at all. I like my blasters just fine... oh, and it fits.
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Kruel
Infinitus Odium
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Posted - 2006.12.07 15:34:00 -
[28]
Edited by: Kruel on 07/12/2006 15:40:19
Originally by: Versa Scout
Myrm Base Grid: 1175
No kiddin... they upped it from 1100? I can't check the actual numbers at work and all the online database numbers for the Myrm are outdated.
Also, on closer inspection looks like you're using an AB on your setup. I saw blasters and assumed MWD (big pg difference). Not sure I'd ever use blasters without mwd.
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Breki
Gallente The Collective Against ALL Authorities
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Posted - 2006.12.07 15:42:00 -
[29]
here's what i have
4 x t2 heavy ion blasters 2 x t2 heavy electron blasters
1 x 10mn mwd 1 x warp disruptor 1 x stasis web 1 x medium cap injector 1 x target painter/sensor booster
2 x medium armor repairers t2 1 x armor kinetic hardener 1 x armor thermic hardener 1 x armor explosive hardener 1 x damage control
5 x ogres
all stuff in med and lows is t2/named
Originally by: Avon Iceland, where even their singers are in to PvP.
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Sir Howard
Gallente Infinity Aeronautics EntroPraetorian Aegis
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Posted - 2006.12.07 15:43:00 -
[30]
Originally by: Kruel Edited by: Kruel on 07/12/2006 15:40:19
Originally by: Versa Scout
Myrm Base Grid: 1175
No kiddin... they upped it from 1100? I can't check the actual numbers at work and all the online database numbers for the Myrm are outdated.
Also, on closer inspection looks like you're using an AB on your setup. I saw blasters and assumed MWD (big pg difference). Not sure I'd ever use blasters without mwd.
I dont remember it ever being 1100, unless it was during the beta
"This is a bad idea wrapped in a horrible plan and shipped in a retarded box" |
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