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deshan
Gallente The Mighty All Blacks
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Posted - 2006.11.30 19:03:00 -
[1]
Edited by: deshan on 30/11/2006 19:05:13 I know its a very early post but i have been fiddeling around with a setup that might work for lvl 4 missionrunning
High : 8x t2 350 rails (im using 350 cus they have better tracking then the 450 and there is no tracking bonus in the rokh) Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) Low : 6x pdu t2
edit: I hav'nt checked if there is a blaster setup that might work but i would be cool to get some feedback on that matter.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.11.30 19:09:00 -
[2]
- you won't need that strong a tank for 90% of the missions, so you can drop one PDU, maybe two, for a Mag stab. Your guns are going to need it.
- 3 invul fields II will give much better results than 3 active hardeners.
- No web -> the cruisers will give you a hard time.
- You're limited to two damage types.
Your setup isn't bad, but overall you're better with a Raven. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
deshan
Gallente The Mighty All Blacks
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Posted - 2006.11.30 19:30:00 -
[3]
missiles aint my "thing" mainly cus my skills are'nt focused on hybrids but thanks for the input
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Black Scorpio
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Posted - 2006.11.30 19:34:00 -
[4]
Originally by: deshan missiles aint my "thing" mainly cus my skills are'nt focused on hybrids but thanks for the input
Which proves again the idea that the Rokh is actually the Gallente tier 4 BS
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deshan
Gallente The Mighty All Blacks
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Posted - 2006.11.30 19:49:00 -
[5]
Edited by: deshan on 30/11/2006 19:49:38
Originally by: Black Scorpio
Originally by: deshan missiles aint my "thing" mainly cus my skills are'nt focused on hybrids but thanks for the input
Which proves again the idea that the Rokh is actually the Gallente tier 4 BS
Well thats cus you connect caldari with only missiles and not railguns. Railguns are allso a part of caldari seen in the merlin, moa, and ferox.
And now back to the issue of rok setups
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Pan Crastus
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Posted - 2006.11.30 20:07:00 -
[6]
Originally by: deshan
High : 8x t2 350 rails (im using 350 cus they have better tracking then the 450 and there is no tracking bonus in the rokh) Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) Low : 6x pdu t2
If you think that you could have tracking issues, better replace the cap recharger with a T2 tracking computer ...
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Harotak
Legion of Lost Souls Ivy League
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Posted - 2006.11.30 20:42:00 -
[7]
350s are still better even if tracking is not an issue since the DPS is very similar to 425mm rails but the fitting requirments are far less. To fit a rack of 425s you are going to need some fitting modules in the low slots.
My alt has been playing with a Rokh while my main runs the mission in a torp Raven. I stick the raven on the BSs and BCs while the Rokh opens up on smaller targets that get within 20km using it's 8 modal neutrons. I don't put any tank on it yet. Just 8 blasters, 2 webs, 3 tracking comps, a sensor booster (to lock frigs fast), 3 mag stabs, two PDS.
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deshan
Gallente The Mighty All Blacks
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Posted - 2006.11.30 21:28:00 -
[8]
keep the feedback coming
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Hephaesteus
Gallente
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Posted - 2006.12.01 00:22:00 -
[9]
I tried this out on the Assault mission.
8x Neutron blasters T2 antimatter and iron charges
1x Gisti B-Type xl sb 3x rat specific hardeners 1x shield boost amp 1x Gisti x-type ab
3x Mag stabs T2 2x PDS
worked well and had no problem tanking and closing to engage -----------------------------------------------
Knowing all, when all is unknown.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.01 00:26:00 -
[10]
Edited by: Malthros Zenobia on 01/12/2006 00:27:11
Originally by: Black Scorpio
Originally by: deshan missiles aint my "thing" mainly cus my skills are'nt focused on hybrids but thanks for the input
Which proves again the idea that the Rokh is actually the Gallente tier 4 BS
Yes because all the vets will tell you that the Caldari weren't orginally a railgun race.
I'd suggest to the OP, consider dropping the XL SB to a large T2 (just run it more), and go with some much needed mag stabs.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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picchartest
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Posted - 2006.12.01 00:53:00 -
[11]
I would use 425mm Rails anyway.For everything you can't hit with your guns, you have your drones.You may need to fit an implant to use 8x 425mm rails, but the 3% cpu reduction for turrets is at ~130k.
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Finnroth
Caldari
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Posted - 2006.12.01 00:54:00 -
[12]
i should termiante this alt i used to get another char-pic -.-
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AFTRUNX
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Posted - 2006.12.06 10:45:00 -
[13]
interesting setups..
i have on my ROH..
High: 8x 425mm Coil Guns
Med: 3x Hardeners T2 1x Gist X-Type Large SB (450M, my biggest investion) 1x Shield Boost Amplifier II 1x Tracking Computer II
Low: 2x Magnetic Field Stabs II 1x Tracking Enhancer II 2x PDS II
Drone Bay: 5 Med drones...
requires Adv. Weapon upg. lvl4
But i have a little problem with the tracking speed... must skill a lot in gunnery.. only skilled for missiles . possible i will change the 425 with 350 rails..
Someone has tested a fitting with T2 Painters and skills?
AFTRUNX
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.06 10:46:00 -
[14]
Can't believe I'm first to say this:
Count your slots.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
AFTRUNX
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Posted - 2006.12.06 11:02:00 -
[15]
Edited by: AFTRUNX on 06/12/2006 11:02:43 i dont know what your ship has.. but my ROKH has ..
8 high 8x rails 6 med 3x hardener 3 other modules 5 low 2x PDS, 2x Stabs, 1x enhancer
i think you mean that fitting..
Quote: High : 8x t2 350 rails (im using 350 cus they have better tracking then the 450 and there is no tracking bonus in the rokh) Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) Low : 6x pdu t2
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La Pounania
Minmatar Majestic Knights
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Posted - 2006.12.06 11:06:00 -
[16]
i'm doing mission lvl4 in this without a problem:
4x T2 cruise launcher, 4x T2 350mm rail med: dread large shieldbooster, dread shieldboost amp, photon hardner,2x inv field II, large shield extender or heavy cap booster.
low: 2x BCU II, 2x Mag field stab,the rest you fill with pdu's or whatever you want:)
it does good damage, you can kill big and small npc very fast and it tank much better then a raven. ______________________________________________________
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deshan
Gallente The Mighty All Blacks
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Posted - 2006.12.08 21:20:00 -
[17]
been working more on the setups and ive come up with this :)
High : 8x t2 350 rails Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) low: 3x pdu t2, 1x mag stab, 1x tracking enhabcer t2
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Shadarle
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Posted - 2006.12.08 23:11:00 -
[18]
I can't believe everyone is throwing 3 active hardeners on the Rokh. Now, if those are for specific damage types depending on the mission then fine... but if it's always an EM/Therm/Kin that's a waste.
The Rokh has an amazingly strong tank with Gistii boosters like many people are posting about. It can break a 1000 dps tank averaged out across all 4 damage types... that's just amazing. However, using an Gistii A-Type Small SB on a BS is simply silly. I understand people think it's awsome... but it's not. You're losing a slot that could be doing quite a bit more overall for a LOT less ISK. I know, people all think it's an awsome mod. It is! For smaller ships... not for BS's. I've done the number crunching in many ways, the A-Type doesnt work well on a Rokh. It hurts tanking in every setup I could think to use it in.
When I get back later I'll list the best tank for a Rokh assuming you're using a T2 booster or a Gistii Large/XL booster.
**********************************************
Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |
Laserotaku
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Posted - 2006.12.11 23:26:00 -
[19]
Edited by: Laserotaku on 11/12/2006 23:30:13 Edited by: Laserotaku on 11/12/2006 23:27:12 heres mine: 4x 350mm rails , 4x cruise missile launchers 1x large shield booster, shield boost amp, 3x invul fields, cap recharger 3x power diagnostic systems, mag field stab, ballistic control system
havent tested it on lvl 4 yet, but im about to
dunno how im going to loot the things, maybe afterburner for cap recharger or tractor for railgun
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THX 1138
D00M. Triumvirate.
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Posted - 2006.12.11 23:53:00 -
[20]
Originally by: La Pounania i'm doing mission lvl4 in this without a problem:
4x T2 cruise launcher, 4x T2 350mm rail med: dread large shieldbooster, dread shieldboost amp, photon hardner,2x inv field II, large shield extender or heavy cap booster.
low: 2x BCU II, 2x Mag field stab,the rest you fill with pdu's or whatever you want:)
it does good damage, you can kill big and small npc very fast and it tank much better then a raven.
This one gets the THX seal of approval. -*-*-*-*-
Individuality is underrated |
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THX 1138
D00M. Triumvirate.
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Posted - 2006.12.14 16:46:00 -
[21]
Well, after various experiments using 225 duals, 325 and 425mm rails, as well as blasters, I can confirm that the Raven remains the lvl 4 mission whoring god.
The Rokh tanks superbly, but the DPS is awful and missions took about 1.5 to 2 times as long as using the Raven. I guess it's going to be a fleet support sniper - or you can use it as the primary tank if you do missions in groups. -*-*-*-*-
Individuality is underrated |
OBI WAN
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2006.12.26 03:23:00 -
[22]
8 x 350mm Railgun IIs (Caldari BS4 gives 37.8km optimal with Antimatter L, include Falloff of 20ish km and you can hit out to 65km with Antimatter)
1 x X-Large Shield Booster (Best Named or TII) 1 x Shield Boost Amplifier (II if possible) 3 x Active Hardeners (NPC Specific) 1 x Cap Recharger (Best Named or TII)
2 x Power Diagnostic Systems (Best Named or TII) 3 x Magnetic Field Stabiliser II
Drones: 5 NPC Specific Medium TII Drones.
Rigs: Cap Recharge/Capacity rigs, Hybrid Tracking Rigs.
Pulls about 500 DPS, with a stronger tank than the Raven (although you will need to allow for hybrid weapons cap usage). Stick in some Damage and RoF implants to max out your DPS and you're laughing all the way to the bank.
__________________________________________
Originally by: n sx Death to you and your sugar coated empire.
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Captain Dragotahl
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Posted - 2006.12.26 03:47:00 -
[23]
my problem the entire time i was trying to do mission in the thing wasnt tanking the damage, but dishing out enough damage. I mean I have every gunnery skill including large railgun spec level 5 and the damage was just autrocious. If your not using full tech2 425's or launchers i dont see you being able to do it with any decent amount of time. I really think the key might be to take the moa idea and fit 6 guns with 2 launchers, but I havent tried it.
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Def Antares
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Posted - 2006.12.26 20:32:00 -
[24]
8x350mm T2 ABII / Tracking Comp II / 3 Hardeners / LSEII (or XLSBII) 2xMagstabII / Tracking Enhancer II / 2 Cap Power Relay 10xlight drones or 5xmedium
can shoot with antimatter without a break thanks to CPR, never need to shield boost (therefore i prefer the LSEII to the SB).
dps is better than with a raven.
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FireMonk
Caldari black viper corp
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Posted - 2006.12.26 22:36:00 -
[25]
I must admit i flew a rokh for a few weeks before i realised its much easier and cheaper to buy and fit a raven with t2 sieges. But either way he's my set-up.
8x 425mm Compressed Coil Guns
XL sb t2 Sheild Amp 2x mission specific t2 hardeners t2 invulnerability tracking computer 2
4x PDU 2s 2x Mag stab 2
It could do most missions OK, especially guristas missions as most cruisers orbit at 20km+ so it coould hit them nicely with the tracking comp. Battleships died relatively fast, insta poppin frigs at 70km using antimatter was fun. I had 2 issues with the rokh. Most obviously was the issue with tracking under 20km, having to rely heavily on drones. The other was cap. The guns kept the cap down at around 50-60% constantly which in turned affected how long i could tank for. If i had the money i would have bought prototypes which would have severely reduced the effect of the cap use of the guns. One thing i didnt try though was a different ammo type. I didnt do this because the range modifier would have pushed my range into the hundreds (plus i quite liked the damage of antimatter ) -----------------------
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Arrak1s
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Posted - 2006.12.27 14:05:00 -
[26]
Hi I was doing a few level 4's last night with the Rokh and found it amazing! I've got Cal BS Lvl 5 so it makes a huge difference on the tank compared to a Raven.
Any way I was using the following
8 x 425mm Compressed 2 x sba 1 x XL SB T2 2 x hardners 1 x invul T2 3 PDU T2 2 x mag stab T2
you may be wondering about the missing slot? truth is i completely forgot about it so i'll try a different setup tonight. I was able to use AM at 70km out (opt 50K) and was amazed at the results. Great ship I'd be curious about how would be with a passive tank as the rails do chew cap with AM.
Great ship though
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Def Antares
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Posted - 2006.12.27 15:54:00 -
[27]
Originally by: Arrak1s I'd be curious about how would be with a passive tank as the rails do chew cap with AM.
works very well. 2 - 3 race specific hardeners, 1 - 2 LSEII then you also can fit 2 cap power relay, since you dont have to worry about the shield booster penalty anymore. never again worry about am draining cap :) works very well, i never go below 25% shield.
just get some distance and start shooting from 40 (am) - 110km (lead), snipe off all frigs, then battlecruisers. they go down in 2-3 volleys. last BSs. primarily tank for missile damage, since their guns won't hit from those distances very well.
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Sorela
Gallente
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Posted - 2007.01.10 16:32:00 -
[28]
Has anyone come up with a setup they feel surpasses their raven setups for lvl4's? I havn't tried it so I'm curious.
My main worry based on my knowledge of rails is the DPS is going to be too low. You'll do fine vs small ships with drones but I'd suspect the killing speed vs other non BS targets would be lacking.
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Lord WarATron
Amarr Vanguard Frontiers
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Posted - 2007.01.10 16:58:00 -
[29]
Edited by: Lord WarATron on 10/01/2007 17:00:46 Edited by: Lord WarATron on 10/01/2007 16:58:51
Originally by: Sorela Has anyone come up with a setup they feel surpasses their raven setups for lvl4's? I havn't tried it so I'm curious.
My main worry based on my knowledge of rails is the DPS is going to be too low. You'll do fine vs small ships with drones but I'd suspect the killing speed vs other non BS targets would be lacking.
I will tell you a secret.
The ONLY way to surpass mission running time vs a raven is via Faction Long Range Smartbombs on a Turret Boat. I have done some lvl4's in a apoc back in RMR in exactly the length of time it takes to warp out. If you fit a afterburner so the rats cannot outrun your blasts, some caprigs and at *least* 2 faction smarts (long range ones) you can instablast most rats and use your remaining 6 highs on turrets or whatever to take out BS's.
It also means you never have to worry about being scrambled again.
Back in RMR I used to use this and solo all the lvl4's, Amarr Cosmos + 5/10 plex's back then with those lovely 7.5k smartbombs. Warp in. Aggro all and charge smartboming whole blobs to death. The Smartbombs blow away the missile spam to an extent as well.
I even did it in pvp once, with hilarious results! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
St Dragon
Blood Association of Dragons
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Posted - 2007.01.10 17:03:00 -
[30]
Edited by: St Dragon on 10/01/2007 17:02:29
Originally by: deshan Edited by: deshan on 30/11/2006 19:05:13 I know its a very early post but i have been fiddeling around with a setup that might work for lvl 4 missionrunning
High : 8x t2 350 rails (im using 350 cus they have better tracking then the 450 and there is no tracking bonus in the rokh) Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) Low : 6x pdu t2
edit: I hav'nt checked if there is a blaster setup that might work but i would be cool to get some feedback on that matter.
this pretty much mirriors my mission running setup just get rid of the Shield amp replace the Xlarge booster with the tech 2 version. And replace 2 of those turrets with Cruise launchers.
I know you dont have missile skills but belive me they really make a difference
\\oh one other thing try fitting a tech 2 damege controll in your low slots this make a HUGE difference. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
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Chillshock
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Posted - 2007.01.11 12:34:00 -
[31]
I wonder if a rokh is any good running a mixture out of level 3 and 4 missions. Are tech2 Drones sufficient to take care of all those pesky little swarms of frigs and cruisers on 3s?
Running them in a Raven is plain boring. Was waiting for something gunnery based all along. So.
Drones? Blasters for L3's? Are prototype 350s ok?
Am thinking about this:
8x 350mm Proto
1x XL-SB2 2x Invul 1x Tracking Computer 1x Cap Booster (800) 1x Shield Boost Amp
3x PDU2 2x MagStab2
3x CCC or maybe Hardeners and drop 1 invul. Antimatter sucks the cap dry pretty quickly though. --- Also a Destroyer specially fitted for looting and Salvaging.
It's nothing fancy and the CapBooster is certainly not needed @ Level3's it saved my ass several times in L4's or when the YARRR-people find me. ;) I get kindof good at the "bookmark-jumpout-jumpin100" thingy.
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Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.30 11:59:00 -
[32]
i'm currently using a rokh with the following setup
8x 350MM railgun II
1x Named 100MN Afterburner, 2x Active Hardener II (damage specific, 1x tracking computer II, X-Large Shield Booster II, 1x Shield Boost Amp II.
1x DCU (possibly II), 2x Mag Field Stab. II, 2x PDU II
for Rigs: Cap recharge rig (15% Recharge Increase) Hybrid Weapon Tracking Rig Shield Booster Cap Reduction Rig
I can track at 0.02 RAD which pretty good, my skills allow me for some nice resistance even with only a few hardeners. -=-=-=-=-=-=-= SIGNATURE =-=-=-=-=-=-=-=-
The perfect solution against Nano-Battleships without nerfing anything :D
http://oldforums.eveonline.com/?a=topic&threadID=465863 |
Grey Area
Caldari
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Posted - 2007.01.30 18:07:00 -
[33]
Edited by: Grey Area on 30/01/2007 18:03:50 Semi-related post alert.
I've used an Apocalypse as a pirate squad boobytrap in the past - sit in a belt with one mining laser fired at a roid, when the pirates turn up to gank the poor old mining Apoc, I "panic" and cloak. They close to bust the cloak and then I let off my 6 smartbombs.
It's a bit of a one-trick pony (though DEVASTATING against mobs of small ships)...I was just wondering if doing the same trick with a Rokh would have any advantages?
And you may call me lame if you wish...I think it's more lame to gank ONE ship when you're in a fleet of ten... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
Hyperforce99
Gallente Strike Force I Omega Syndicate
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Posted - 2007.01.30 21:16:00 -
[34]
Originally by: Grey Area Edited by: Grey Area on 30/01/2007 18:03:50 Semi-related post alert.
I've used an Apocalypse as a pirate squad boobytrap in the past - sit in a belt with one mining laser fired at a roid, when the pirates turn up to gank the poor old mining Apoc, I "panic" and cloak. They close to bust the cloak and then I let off my 6 smartbombs.
It's a bit of a one-trick pony (though DEVASTATING against mobs of small ships)...I was just wondering if doing the same trick with a Rokh would have any advantages?
And you may call me lame if you wish...I think it's more lame to gank ONE ship when you're in a fleet of ten...
now THATS something I wanna try -=-=-=-=-=-=-= SIGNATURE =-=-=-=-=-=-=-=-
The perfect solution against Nano-Battleships without nerfing anything :D
http://oldforums.eveonline.com/?a=topic&threadID=465863 |
Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.01.30 22:55:00 -
[35]
8x 350 II 1x XL II 3x invul II 1x SBA II 1x 100mn ab II 1x dcu II 3x mfs II 1x pdu II 3x CCC 10x t2 lights --- Eris Discordia is miiiiiine |
Legionos McGuiros
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Posted - 2007.03.11 18:24:00 -
[36]
Is it possible to have the rokh as a passive shield tanker? I will be using 4 launchers 4 turrets and i know what you will all be saying, however im not buying a raven as it is ugly, i dont care how long it takes to do missions, and i like using both missiles and turrets so i want an equal mixture.
i was going to replicate my drake setup onto teh rokh but i fear the cap wont be sufficent for the turrets.
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Fierce Deity
Gallente Hera Star Empire Research
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Posted - 2007.03.12 23:22:00 -
[37]
Well i did some number crunching with quick fit, which i realise isn't spot on but it's a good guide.
i did a set up with 8 t2 425mm and a set up with 4 t2 425s and 4 t2 cruise.
425's loaded with anti and i tried all 4 different types of ammo for the launchers, all the same, mix of all 4 ect.
So heres what i came up with. 8 425's have a dps of 363, 4/4 slot combo has a dps of 265 max, it goes lower with differen ammo types.
i did the 6/2 slot layout which was a bit better comming in at 292 dps.
the 8 turret layout had 3 mag stab 2's. the 4/4 and 6/2 layout has 2 mag stab 2's and 2 bcu 2's.
my skills are at lvl 5 for every gunnery skill for rails including large rail spec 5. Missle skills are simular with 5 in each(this part was edited in by quick fit).
I donno if there's somthing i'm missing as i don't use missles, but if there was a way to squeeze more dmg out i wanted to know. ------FD------
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Legionos McGuiros
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Posted - 2007.03.14 22:43:00 -
[38]
Lv4 Mission running passive Rokh (just an idea and has not been tested)
Hi- 4x T2 HAMS 4x T2 1200mm Artillery Cannons
Med- 2x T2 XL Shield Extender 2x T2 Shield Recharger 2x T2 Rat-Specific Resistance Amplifiers
Low- 1x T2 Tracking Enhancer 1x T2 Gyrostabiliser/Heat Sink 2x T2 Ballistic Control 1x T2 Shield Power Relay or 1x T2 Ballistic Control 2x T2 Shield Power Relay
Rig- Open to suggestions Reason why is because i prefer passive to active, means i have to worry less and concentrate more on whats going on lol, it also seems superior to active setups. HAMS are because the Artillery which pack the punch will become useless at a certain range which allows the HAMS to kick in and do the damage quicker.
Perhaps it will be better to use Cruise instead but what would I use to hit those annoying frigates? Perhaps swap one Artillery Cannon out for one Autocannon?
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Tony Unrau
Caldari Caldari Provisions
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Posted - 2007.03.19 07:33:00 -
[39]
Well only because the bonuses dont go for it I would not use HAM's or Artillery, if u want art try smaller rails or some blasters. and the HAM's like you said I would swap for Cruises. (skill permitting) I assume you are specced for artillery though so with the right skills you can do anything.
Update: Fix expected "Soon" |
Andrew Wolf
Minmatar Republic Military School
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Posted - 2007.03.19 07:56:00 -
[40]
Ive done most level 4 in a rokh (on a different char). Forget tanking it. You are not going to take any damage at all really.
Use the rokh main strength, range. You fit the ship for 100km (about) shooting. At this range, no npc will hit you and you can, more or less, one volley the frigs first, then cruisers. You just have to make sure you stay at range. You dont want to tank, your guns will eat so much cap there be none to tank with really, so dont bother. This is the fit i used.
8x guns. 350mm or 425mm, both works its a matter of taste imho.
1x 100mn AB <- IMPORTANT, this si how you get to range and keep at range. 1x shield booster <- If something goes terrible wrong and you need to warp out, feels good to have it. 1 or 2 x sensor boosters. <- one is enough for getting targetting range, two if you want to lock fast. the rest of your midslots should be tracking comps.
low slots, PDS ehough so you can fit the guns then magstabs in the rest. I used lead charges most of the time. works fine.
If you got the isk, 3x cap recharge rigs. Your guns will eat up your carp. with 3x these three rigs you can run 8 425mm iwth AM and not run out of cap.
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Tony Unrau
Caldari Caldari Provisions
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Posted - 2007.03.19 22:48:00 -
[41]
It's great that range is its strength but the problem with it is that alot of missions you find youself warping right onto of enemies. With the 100mn im sure you could do a ranged setup though.
Update: Fix expected "Soon" |
Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.03.22 13:37:00 -
[42]
Edited by: Ryoji Tanakama on 22/03/2007 13:34:30 This is my current Rokh setup:
High Slots: 8 x 425mm Railgun II with Antimatter L (edit for ammo type) Mid Slots: 1 x XL Shield Booster II 1 x Heavy Capacitor Booster II 1 x Capacitor Recharger II 1 x Magnetic Scattering Amplifier II 1 x Kinetic Deflection Amplifier II 1 x Heat Dissipation Amplifier II Low Slots: 1 x Damage Control II 3 x Magnetic Field Stabilizer II 1 x Reactor Control Unit II Drones: 5 x Vespa II
I also have 3x +15% cap recharge rigs that I picked up last night - they make a huge difference to tankability.
Tracking is not an issue with the Rokh, I can generally hit anything cruiser sised and up anywhere between 10-15km away and 90-100km away. Frigates are taken care of by the drones pretty quickly. There's only an issue with particularly fast or blaster cruisers and again drones will often make light work of them.
This thing has 75% resists across the board bar for EM which is just under 70% (if memory serves - I am at work). It is also an incredibly tight fit on both PG and CPU, so you're going to need level 5 in all the relevant fitting skills (engineering, electronics etc etc).
With a decent fleet/wing/squad commander you've got about 11500 shields too.
I did try this setup with 350s, lost a lot of range and damage, didn't change my accuracy significantly - went back to 425s.
There you go, my 2isk.
Daikoku Fleet Shipyards Forum |
Legionos McGuiros
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Posted - 2007.03.29 18:36:00 -
[43]
Sorry if I was not clear, currantly I use a passive tank setup on my Drake, I will be replicating this setup onto my Rokh. Reason why ive decided on art is because it is a passive weapon, same as missiles.
I was just wondering if a completly passive setup would work on a Rokh because passive is much better than active :)
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Gile Freelancer
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Posted - 2007.04.05 00:53:00 -
[44]
Originally by: Legionos McGuiros Sorry if I was not clear, currantly I use a passive tank setup on my Drake, I will be replicating this setup onto my Rokh. Reason why ive decided on art is because it is a passive weapon, same as missiles.
I was just wondering if a completly passive setup would work on a Rokh because passive is much better than active :)
I was thinking the same switching drake to rokh but you cant really use spr's on it as its shield recharge time base is at 2500 seconds and my drakes is 480 seconds
I dont know if that matters (such as my drake with 14k shields it still says 480 second recharge time)
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Savros Hunturas
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.04.05 04:12:00 -
[45]
This is my mission/pve rokh. This works crazy well for both ratting and mission running.
HI: 4 x 425mm Rails (best named) w/ Antimatter 4 x Siege Torpedo Launchers (best named) w/ Rat Specific
MED: 1 x Large Shield Booster II 1 x Shield Booster Amp 3 x Rat Specific Hardners 1 x Cap Recharger II
LOW: 2 x Magnetic Stabalizer II 2 x Balistic Control II 1 x Cap Power Relay
Drone: 5 x Med Rat Specific
This build works amazingly well against any rat your will run into in both lvl 4 and 0.0 for mission running and ratting.
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mrhateboy
Vale Heavy Industries
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Posted - 2007.04.06 13:09:00 -
[46]
Originally by: Hephaesteus I tried this out on the Assault mission.
8x Neutron blasters T2 antimatter and iron charges
1x Gisti B-Type xl sb 3x rat specific hardeners 1x shield boost amp 1x Gisti x-type ab
3x Mag stabs T2 2x PDS
worked well and had no problem tanking and closing to engage
A setup like this can be sustained with 3 CPRs and 2 MFSs(minus the afterburner, which can't be perma run with the booster and guns going). It can also tank over 8000dps on explosive, and over 2000 on its worst resist (EM) with 3 invulns and an explosive hardener. It's also at optimal+falloff at 25km with thorium. I'm quite interested in trying something along these lines. Anyone else using a blaster rokh for missions?
-H8
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.06 14:14:00 -
[47]
My Rokh:
High: 8x 425mm Prototypes w/Antimatter rounds. Sometimes seven with a salvager. I've also had a LOT of success with 5x 425mm Prototypes w/ Antimatter and 2x 150mm Railgun IIs w/ Spike. Good for missions with a lot of webbers swarming.
Medium: 100MN AB II, 2x Multispectral Hardeners (don't have the skill yet for Invulnerability IIs), 2x Cap Recharger IIs. 1x Optical Tracking Computer (No skills for the Tech II here either, yet. 2 more days...)
Low: 3x PDU IIs, 2x Range/Tracking enhancer IIs
Rigs: 3x Shield Regen I's
Speed (with Nav V, AB IV, and HSM IV): 137m/s normally, 379m/s boosted.
425mm Optimum range: 50km, Falloff range: 89km. Farthest shot ever landed: 110km.
150mm II's fall off around 50km.
The opening of any battle is me turning away from the enemy and kicking the burner in. If I'm right on top of what wants me dead, its usually a drag race with my drones (currently 5x Hammerhead Is) picking off anything too small for the guns to track.
I only run L3s at the moment. I'm not feeling particularly ambitious, given that I lack the skills for a lot of the tech II modules I really should have. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Timmeh ([email protected]) |
Red August
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Posted - 2007.04.10 13:42:00 -
[48]
Uhm a Rokh to run L3 missions? My Drake can do that easily. I got the Rokh for L4 missions, but didn't do much yet.
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Ghostshadow
Templars of Space CORE.
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Posted - 2007.04.10 13:58:00 -
[49]
Originally by: deshan Edited by: deshan on 30/11/2006 19:05:13 I know its a very early post but i have been fiddeling around with a setup that might work for lvl 4 missionrunning
High : 8x t2 350 rails (im using 350 cus they have better tracking then the 450 and there is no tracking bonus in the rokh) Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) Low : 6x pdu t2
edit: I hav'nt checked if there is a blaster setup that might work but i would be cool to get some feedback on that matter.
You're gallente, Use a mega or hyperion. Much more damage and bigger drone bays.
____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.10 14:37:00 -
[50]
This works pretty well for me
High 7 x 425mm hybrid 1 standard assualt missle launcher
mid 2 rat specific hardners 2 x large extenders 1 large shiled booster 1 tracking comp
low Damage control 2 x Signal amps 1 T2 PDU
Rigs 2 x CCC
Drones 1 webber drone 3 x rat specific scouts 1 x rat specific medium
-AS |
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Uriel Kharan
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Posted - 2007.04.11 14:40:00 -
[51]
Has anyone considered using 250mm Dual rails?
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Alha Qmar
Caldari Xenon Logistics
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Posted - 2007.04.15 21:29:00 -
[52]
Dont bother with dual 250 mm rails, there tracking is better then 350mm yes but their damage output is lower then the 250mm railgun.
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Don Mavro
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Posted - 2007.04.20 07:02:00 -
[53]
Rokh
8 350mm t2
X-Large Shield Booster t2 x2 Invulnerability Field t2 'Copasetic' I Particle Field Acceleration Heavy Electrochemical Capacitor Booster I with 800 charges Tracking Computer t2
x2 PDS t2 x3 mag stab t2
Rigs : x2 Hybrid Collision Accelerator I
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Ap0ll0n
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Posted - 2007.04.21 11:22:00 -
[54]
Hey..
Im training for a Rokh right now, and im alittle confused about all those setups :)..
Im using my alt to medic, with 4 x large shield transfers that can run forever @ 43% cap.
Could someone post a good setup for lvl4 missions where a tank is not needed? I¦d like 8 x 425mm, but looking at power needs, they would require 20k powergrid, and the Rokh only have around 15k. How do you solve this problem? Advanced weapon upgrades?
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Talani Fynolds
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Posted - 2007.04.21 15:33:00 -
[55]
Originally by: Alha Qmar Dont bother with dual 250 mm rails, there tracking is better then 350mm yes but their damage output is lower then the 250mm railgun.
I have read this so many times, but it is just NOT TRUE.
dual 250: 1.5 / 5.85 = 0.256 250: 2.75 / 6.38 = 0.431
Large weapon ammo does double damage of medium, so that 0.256 gets doubled to 0.512.
0.512 / 0.431 = 1.19
So dual 250 does nearly 20% more damage than normal 250. The damage difference between dual 250mm and 425mm is lower...
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Theo Ramone
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Posted - 2007.04.24 15:50:00 -
[56]
Originally by: Red August Uhm a Rokh to run L3 missions? My Drake can do that easily. I got the Rokh for L4 missions, but didn't do much yet.
I was using a Caracal for my first lvl 3's. It was a bit hairy and took lots of warping so I stepped up to a Drake. A Rokh for lvl 3's?? Thats a waste of a Rokh IMO.
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Caryl
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Posted - 2007.06.02 17:54:00 -
[57]
i plan to fly lvl4s, but my current setup can't tank the damage my current setup: High: 8x Prototype Gauss Gun Mid: XL-SB T2 SB-Amplifier(T1, cant use T2 atm) 3x Active Hardener Cap Recharger T2 Low: 2x PDS T2 3x Magnetic Field Stabs T2 Rigs: Ancilary Current Router 2x Cap control circuit
so i made another setup: High: 8x Prototype Gauss Gun Mid: XL-SB T2 SB-Amplifier(T1, cant use T2 atm) 3x Active Hardener Cap Recharger T2 Low: 3x PDS T2 cap flux coil T2 cap power relay T2 RiggS: 3x CCC
plz give me some feedback
PS: A friend would support me, so i don't have to bother with small ships |
OConner
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Posted - 2007.06.05 19:06:00 -
[58]
Hey can someone comment on this setup for lvl 4s. High: 4 350mm t2 or best named 4 siege launchers t2 or best named
Meds: 1 XL Shield booster t2 2 Shield amps t2 1 100mn ab t2 or named 2 Cap rechargers t2
Lows: 2 or 3 Mag stabs/bcus t2 2 or 3 Cap power relays
Rigs: 1 em hardner 1 kentic hardner 1 thermal hardner
Drones: 5 med rat specific drones
On shield resistances I have 51% em, 72% explosive, 71% kentic, and 61% thermal with Caldari bs lvl 5 and rigs.
-OConner
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T1berious
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Posted - 2007.06.12 13:09:00 -
[59]
Hi,
I'm chuffed with the Damage I'm getting with the Rokh at the momemnt, I've got fairly good gunnery skills and fairly good cap skills.
Current setup:
HIGHS 8 x 425 T2 (AM and Thorium)
MIDS 2 x Rat specific hardners, 1 x T2 invuln 1 x SBA, 1 x DG XL SB (only faction mod I own) 1 x T2 Tracking Comp LOWS 3 x PD T2, 2 x Mag Stabs T2
3 x CCC
5 x Vespa II for frigs
I'm getting out to 62km with AM and just under 100km Optimals which is amazing (I've got BS lvl 5) but my cap runs down alarmingly quickly when running with AM, is there any mileage in swapping out the Targetting comp for cap charger?
Does anyone have any tips on getting the most out of the Rokhs cap hungry nature?
Thanks for any info.
Arrak1s
My problem is Cap
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Kirith Kodachi
Kodachi Enterprises
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Posted - 2007.06.12 14:35:00 -
[60]
Edited by: Kirith Kodachi on 12/06/2007 14:34:45 I used to run with 8 x 425mm Prototype Gauss, but the cap issues were a pain. Here is my current setup:
Highs: 8 x 350mm Prototype Gauss Mids: Named: AB, Invulnerability Field, Tracking Computer 2 x Large Shield Extender IIs Rat Specific Resist Amp or hardener Lows: 3 x Mag Stabs IIs 3 PDS IIs Rigs: Anti EM Screen Reinforcer CCC Semiconductor Memory Chip
With this setup, running the Invul Field and Tracking Computer constantly with all 8 guns firing Antimatter never runs out of cap for me. Tanks decently well (can swap afterburner for more tank if need be), does decent damage, and optimal for Antimatter is 41 klicks, 81 for Lead.
And as you can see from my lack of a lot of T2 mods, my skills suck. :P But I can run level fours mostly easily.
EDIT: Oh and I use 5 Vespas II for drones. Helps a lot against the big NPC battleships near the end of missions.
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FireMonk
Caldari Fallout.
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Posted - 2007.06.12 15:39:00 -
[61]
Just refering back to the OP, this is my mission rokh:
8x 425mm Railgun II
XL Shield Booster II 5a Prototype Shield amp 3x Dread Guristas mission specific hardener (ie for killing guristas i use 2xKin 1xTherm) Tracking Computer II
3x Pdu II 2x Mag Stab II
Rigs :- 3x CCC
The rigs are kinda required altho i didnt have them at first. Without the rigs i was doing missions quite happily but being restricted to using thorium ammo to reduce cap useage. Also, u kinda need the faction hardeners because the CPU is realy tight whilst using t2 guns, u cud probably remove that by fitting 425mm proto's Apart from a slight tracking issue with the rly close range cruisers, u can kill pretty much anything from 28km-85km using antimatter and i just left the drones to kill evrything else. -------------- You need isk to make isk, unfortunately i dont have the isk to make isk so i cant invest isk to make myself some more isk to make more isk with. ... Sucks tbh |
dakidisill
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Posted - 2007.07.18 21:08:00 -
[62]
i do not see why everyone is putting torp or cruise launchers on a rokh : ( it doesn't make any sense. If you want a missile boat buy the damn raven don't make one out of the rokh, its for hybrid turrets thats what the special is for.
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Neferidian
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Posted - 2007.07.25 11:20:00 -
[63]
Edited by: Neferidian on 25/07/2007 11:21:20 i was thinking of doing
Highs 6 350mm rails salvager tractor
mids xl sbooster shield amp 3 active hards AB
lows 3 magstab 2 pdu
rigs CCC, shield extender, shield extender (or mabye 2ccc and one shield extender)
Now this is going to be for 0.0 belt ratting and exploration plexing. my only concern is that it wont have enough dps to kill the battleships.
wonder if i would be better of doing 6 425mm instead of the 350's
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Swift Wind
6rasshopper Inc.
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Posted - 2007.07.25 18:23:00 -
[64]
Originally by: Black Scorpio
Originally by: deshan missiles aint my "thing" mainly cus my skills are'nt focused on hybrids but thanks for the input
Which proves again the idea that the Rokh is actually the Gallente tier 4 BS
And I waited so long for a Caldari ship that actually would take my 425!!
Not all caldari are missile spammers... :)
Anywhere, Anytime. |
DARTHxFREE
Aliastra
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Posted - 2007.08.22 11:14:00 -
[65]
8x 425mm II
1x LARGE shield booster II 2x Hardners 2x Tracking Comp / 3rd Hardner 1x Sensor bootzor II / Cap Charger II
1 PDU II 4x Mag Stab II / 2nd PDU II
2x CCC 1x Anti-EM
Does about 512dps with navy AM at 70km, My shield skills sook and I have only Caldari BS 3, but even then this very low tank will solo most lvl 4's
Makes me wonder why some use XL booster + Amp and 6! PDU? I could do more dps then the ops set up in a rail-thorax >:-E3 /join Cheeze & Whine Club
Blaster Kamikaze, If your not prepeared to give it all up, stop saying your not a care bear |
grab man
Caldari Deep Core Mining Inc.
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Posted - 2007.09.09 02:15:00 -
[66]
Originally by: deshan Edited by: deshan on 14/04/2007 18:30:55 Edited by: deshan on 30/11/2006 19:05:13 I know its a very early post but i have been fiddeling around with a setup that might work for lvl 4 missionrunning
High : 8x t2 350 rails (im using 350 cus they have better tracking then the 450 and there is no tracking bonus in the rokh) Med : 1x XL shield boost, 1x shield amp, 3x active hardners, 1x cap recharger(all t2) Low : 6x pdu t2
edit: I hav'nt checked if there is a blaster setup that might work but i would be cool to get some feedback on that matter.
WTB rokh with 6 lows
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Rikazi
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Posted - 2007.09.11 06:02:00 -
[67]
8x 425mm
1x AB II 2x Track Comp (Shadow Serp) 1x Sh.Boost (crappy one for now, the AB is the tank anyway) 2x Inv. II
3x PDS II 2x MagStab
3x CCC
Start kiting from the get go. The only ammo I carry is anti-matter, because I hit full range with it. Does missions terrificly fast and I prefer the dps control over my old cruise/torp raven.
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Gerard Deneth
Caldari Intel 7
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Posted - 2007.09.11 23:26:00 -
[68]
Highs: 6x 425mm Proto Rails, 2x Arbalest Assault Launchers (with caldari faction ammo) Mids: T2 Shield Boost Amp, T2 Xlarge Shield booster, 3x Dread Guaristas Shield Damage Amps, T2 Shield Extender Lows: T2 PDS, T2 MagStab, T2 Tracking Enhancer, T2 Cap Flux Rig, T2 Shield Flux Coil (I think, at work, can't remember) Rigs: 2x CCC, T2 Hybrid Collision Rig
I've done a lot of training for improving what I can get out of the passive shield damage amps, and I'm able to have about 80% resists for Thermal and Kinetic (I mission run vs Guaristas) with the amps, and I can mix and match to have something similar when against bloods or other guys. Been debating dropping the Shield Extender and fitting a targeting laser to improve ratting.
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unloadedx16
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Posted - 2007.09.15 17:33:00 -
[69]
This is very confusing, theres so many setups to choose from but with is the best one. Can someone with lots of experience post a set up that works best.
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Noobie Atlas
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Posted - 2007.09.16 11:08:00 -
[70]
Edited by: Noobie Atlas on 16/09/2007 11:08:30 Im thinking.....
4x Arb Siege 4x 350mm Rails
XL SB T2 Shield Amp Named 3x Rat specific hardeners T2 Cap Recharger 2
4x PDU2 Cap Power Relay
3x CCC Rigs
Pure Tank, can run indefinately....have another ship for damage |
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Kirith Kodachi
Coreli Corporation Exuro Mortis
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Posted - 2007.09.16 11:52:00 -
[71]
I've run a lot of level fours to get +8 standings with Republic Fleet in this setup:
HIGH 8 x 350mm Prototype Gauss Rail Guns
MEDIUM Invulnerability Field II Tracking Computer II 2 x Large Shield Extender II 1 x Racial Hardener/Resist Amp II 1 x utility slot - usually another hardener/resist amp, sometimes an AB
LOW 3 x Magnetic Field Stabilizer II 2 x Power Diagnostic System II
RIGS Anti-EM Screen Reinforcer I Capacitor Control Circuit I Semiconductor Memory Cell I
*DRONES 5 x Vespa II
With Antimatter I have about 41 km optimal, 81 with lead. Can perma run weapons, tracking comp, and invul field when using resist amps, and nearly perma run with hardeners.
Frigs become a slight problem in close, that is what the drones are for. Cruiser have to be practically sitting on me to be an issue but I've usually blown them up before that happens.
Its no raven but it is damn good.
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Tyrna Reglacius
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Posted - 2007.09.25 03:32:00 -
[72]
My passive mission uber-tanked Rokh:
High: 6 x Protogauss 450mm; 2 x Mega Modal Neutron Blasters Med: 4 x T2 Large Shield Extender; 2x T2 Passive Shield Amps (kin+thermal) Low: 2x T2 PDU, 2x T2 SPR, 1x T2 Damage Control Rigs: 2x core defence purgers, 1x EM resist
over 25k shield with recharge rate around 500s... only thing you have to becareful of is using high cap ammo (like antimatter) swap it out for some lead ammo if your cap starts to get low (~30%). Use the 450's for anything over 25km and then use the blasters/drones for anything under...
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Tyrna Reglacius
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Posted - 2007.09.25 03:36:00 -
[73]
A little more gank, less tank, but still hella-stout:
Highs: 6x Mega Modal Neutron Blasters, 2 x Large Smart Bombs Meds: T2 100MN AB, T2 Multispec hardener, 4x T2 shield extenders Low: T2 tracking enhancer, 1 PDU II, 2x SPR II, 1 T2 damage control
Use the AB to get close (under 25k) then open up... smart bombs are for the pesky fast/close ships
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Laechyd Eldgorn
Caldari Glauxian Brothers Ground Zeero
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Posted - 2007.09.25 16:55:00 -
[74]
If I had all required skills at level 5 I would try something like this (against kinetic/thermal rat type and lvl 4 missions):
high: 8xneutron blaster II
med: XL-Booster II, Invu II, kinetic hardener II, thermal hardener II, Afterburner II, Cap recharger II
low: 2xmagnetic stabilizer II, 2xtracking enchancer II, capacitor power relay II
rigs: 3xsemi-conductor memory cell I
with maxed skills optimal should be around 15km and falloff 13km with thorium ammo.
Implants and gang bonuses would help a lot too, of course.
Rokh is maybe not fastest ship but should be fast enough for lvl 4's, tech 2 drones against frigates. I think I'm gonna try something like this myself, anyhow, I just like blasters more.
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Izual Tyrel
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Posted - 2007.10.04 11:10:00 -
[75]
I have recently started using the Rokh for Lvl 4 misions
I use 7 425 mm Prototype 1 Gauss Guns and 1 250 mm Prototype 1 Gauss Gun (Thorium/Lead ammo for 425 mm and Iron for 250 mm) In mids I use 2 Invulnarability II, 1 XL Sheild Booster II, 1 Heavy Cap recharger II, 2 Large Sheild Extenders II In lows I use 1 Damage Control II and 4 PDU II
I use 1 medium and 3 scout drones.
Good tank but still low damage as I switched from Amarr to Caldari.
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Fuazzole
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Posted - 2007.10.04 11:22:00 -
[76]
for blasters to work in lvl 4's u need get them to about 35-40km at least, but to do that with null ammo, puts u on the same DPS as a 350mm hyperion, large blasters just don't work for lvl 4's
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Agent 452
Caldari Redback Industries
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Posted - 2007.10.09 06:20:00 -
[77]
Mild thread Necro, but i though i'd add my build to the post in the ship setups sticky...
After getting killed by my own stupidity several times i ravens, and several times by latency (aussie pig ftw), i decided to make something that was a little tougher... here's what came out:
Rokh
HIGH 8x425mm Compressed Coil Gun I [33xAntimatter Charge L] raw dps against battleships makes this the weapon of choice (upgrade to prototypes or faction when i can afford it)
MID Large Shield Booster II Invulnerability Field II Photon Scattering Field II x2 Heat Dissipation Field II x2 obviously photons and heats swapped out to shield against mission specific damage (most have only 2 main ones). As shown below weakest resist when tanked is EM at 85.6%, meaning a large booster II gives good rep amount, based on how little damage you take, and with such big resists, my 11k shields mean if i lag out, they still take an age to kill me intend to replace SB II with a low cap use deadspace module eventually (don't need the extra regen, could use the extra cap)
LOW Power Diagnostic System II x3 Magnetic Field Stabilizer II x2
Rigs Capacitor Control Circuit I x3
Drones Vespa II x5
11315 shield, 19.7/s regen Resists (tanked for EM and therm): Em/Th/K/Ex=85/88/68/78 8400 armor, E/T/K/Ex=59/44/25/10 8334 cap, peak regen: +43.41/s, Peak Drain: -76.949/s 132.0 m/s
it's not going to hit the broad side of barn to be honest (well, it'll hit BS well, and cruisers and BC until they settle into 20km orbits). Frigs and cruisers are drone food, and if you want to rail a rat that's in orbit, just approach it, and as it moves away to maintain range, it's rotational speed drops right down as it moves directly away, letting you unload with good hits, even with bad tracking.
I've done a few missions in this, and as long as you've got the drone skills to get your drones out to 50km (ew drone skills add +3km a level), you should be able to kill any BS (haven't tried that damned 2.5m rat yet with this build though)
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Reishika
Minmatar
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Posted - 2007.10.31 16:56:00 -
[78]
Once IÆve finished some skills for T2 equipment in a week IÆll be getting my Rokh and trying this setup in level 4's. Thought IÆd post it, get comments etc.
The build uses (without booster running) 35.1 cap and gains 38.8, which hopefully means it'll be sustainable over long periods. Using Antimatter Ammo and Cap 800's in the booster.
HIGHS ===== 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I 350mm Compressed Coil Gun I
MIDS ==== Cap Recharger II 'Marketeer' Tracking Computer I Heavy F-RX Prototype I Capacitor Boost Invulnerability Field II Invulnerability Field II X-Large C5-L Emergency Shield Overload I
LOWS ==== Magnetic Field Stabilizer II Magnetic Field Stabilizer II Beta Reactor Control: Diagnostic System I Beta Reactor Control: Capacitor Power Relay I Damage Control II
RIGS ==== Capacitor Control Circuit I Capacitor Control Circuit I Anti-EM Screen Reinforcer I
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Kirith Kodachi
Interstellar Privateers Of Res Communis
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Posted - 2007.10.31 18:24:00 -
[79]
I don't know, the lack of shield extenders might make some of those level four missions hard to tank despite your good resistances and shield booster. I mean, shield boosting without a shield amplifier can be tough. PLus you have a lot of mods/rigs dedicated to cap recharge, hurting your ability to tank.
I prefer passive tanking the Rokh: 350s in highs Invul field, 3 x LSEs, tracking computer, rat specific resist amp Lows: 3 x mag stabs, 2 PDS Rigs: CCC, Semi conductor memory cell, Anti em screen reinforcer
I find that setup (especially with T2 mods) to be durable in all but the hairiest situations for months. Might play with it and try a second invul field in place of the resist amp.
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Incinerator570
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2007.11.03 22:55:00 -
[80]
This is my setup for L4 mission running, it's a bit expensive but it works for me:
8x 425mm Railgun II / Caldari Navy Antimatter Charge L
3x Rat-specific, T2 active hardeners 1x Shadow Serpentis Tracking Computer 1x Dread Guristas Shield Boost Amplifier 1x Caldari Navy X-Large Shield Booster
3x Power Diagnostic System II 2x Magnetic Field Stabilizer II
2x Capacitor Control Circuit I 1x Core Defence Capacitor Sa***uard (reduces shield booster cap usage)
425mm T2s are very cap-hungry, if I need more cap for the shield booster, I switch to prototype rails. Gallente Navy/Shadow Serpentis railguns would be preferable, but they are very costly right now.
I'm sure improvements could be made, but as this setup works for me I haven't seen any need to change it.
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Bel Polaris
Caldari Lionsgate Ionic Dispersion
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Posted - 2007.11.08 19:41:00 -
[81]
Based on the above posts it seems that my Rokh is pretty conventional. I run with a friend in a Hyperion and a friend in a Nighthawk occasionally, and seems like my DPS is crap. I expect to have less DPS than a blaster-hyperion, but I seem to be getting less DPS than the Nighthawk. Any suggestions to clean up the fitting below?
Highs: 8x 425 II Rail-guns
Mids: 1x Republic Fleet XL Shield Booster 1x Shield Boost Amp II 3x (Pirate Dependant) Active Hardener II 1x Cap Recharger II
Lows: 4x Power Diagnostic System II 1x Tracking Enhancer II
Rigs: 3x Capacitor Control Circuit I
I have a pretty good tank this way, and although I would love to get my hands on an even more efficient Shield Booster, I am more concerned with that dps - I can't hit frigates well, and my shield strikes against guristas average in the low 100s versus battleships.
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Kirith Kodachi
m3 Corp
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Posted - 2007.11.08 20:09:00 -
[82]
Originally by: Bel Polaris Based on the above posts it seems that my Rokh is pretty conventional. I run with a friend in a Hyperion and a friend in a Nighthawk occasionally, and seems like my DPS is crap. I expect to have less DPS than a blaster-hyperion, but I seem to be getting less DPS than the Nighthawk. Any suggestions to clean up the fitting below?
First off, I prefer the Tracking Computer II in the mids and 3 x Mag Field Stab IIs in the lows. A Tracking Computer improves your range and tracking just like a Tracking Enhancer but does even better on the tracking speed multiplier (30% opposed to 9.5%).
The Magnetic Stablizer IIs give a 10% damage bonus and 10.5% RoF bonus (stacking nerfed of course) which both affect your DPS. Considerably.
Also, what are your gunnery skills like? Do you have Rapid Firing and Motion Prediction adequately trained up? What about Surgical Strike and Trajectory Analysis?
Finally, the advantage of rails is range. The Rokh with T2 large rails can have an optimal over 250km. The Nighthawk is a close-in slugger in comparison and I'm not overly surprised it can out-DPS the rokh (although get those MFS IIs and you'll see an improvement).
Cheers!
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Bel Polaris
Caldari Lionsgate Ionic Dispersion
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Posted - 2007.11.08 20:51:00 -
[83]
Originally by: Kirith Kodachi Also, what are your gunnery skills like? Do you have Rapid Firing and Motion Prediction adequately trained up? What about Surgical Strike and Trajectory Analysis?
All of those skills are at level 4 for me.
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Kiva Bloodraven
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Posted - 2007.11.08 21:36:00 -
[84]
Okay probably a noob question here, but what's better a target painter or a tracking comp? I run a mix of rails and torps. I hear that you get better(bigger) hits with a painter, but you get more hits with a tracking comp(though it doesn't do anything for torps) unless I misunderstand how the modules work.
Target Painter = bigger sig radius which means easier to hit when the transversal is low. Also the painter helps both rails, missiles and drones.
Tracking Comp = higher tracking which means easier to hit when ships start to orbit you. Only helps rails.
Soo whats better? 30% bigger sig or 30% better tracking?
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.11.08 22:19:00 -
[85]
The ship has no damage bonus so to start with I think a tracking comp and 3 mag stabs is a good idea. I like the look of this setup Though cap worries me a little. You are going to be using antimatter so cap use on rails is going to be high, I'd hate to have to drop another Mag Stab for a PDS but it's the safe option.
8x 350m railgun II
1x XL SB, faction or T2 1x shield boost amp 3x rat specific hardeners 1x Tracking Computer II or better
3x Mag stabs T2 2x PDS
3x CCC ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |
diska
Caldari Heavy Industry INC
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Posted - 2007.11.09 09:20:00 -
[86]
Rokh with passive tank isn`t so good as it can be. My setup is: High: whatever - blasters, 350 mm rails, 425 mm rais - just vary. Med: Gist A-type XL Shield booster (1.7 bil); Caldari NAVY shield booster amplifier (my own LP shop), 2x Cap recharger II, 2x Invul II, or mission specified active hardeners. Low:2x Magnetic field stabilizer II, 2x Power Diagnostic System II, Capacitor Power Relay II Rig: 3x Capacitor Control Circuit I
dps is about 500-600 with drones, depends on high-slots fitted. cap consum: 76,2; cap regen 78, so all modules work forever.
Tank is overpowered for any 4 lvl mission, even with mistakes (shot triggers and so on). Always 100%.
But I have the good experience with agentrun (not by this topic char), and prefer Raven - less tank, but better damage.
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Svizac Marmotov
Caldari
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Posted - 2007.12.08 12:22:00 -
[87]
Passive Tanked Rokh for lvl 4:
high: 8x Dread Guristas 425mm(because of range)
med: 2-3 LSEII 3-4 Active Hardeners(T2 specific, 2x CN Inv fields)
lows: 4x PDU II 1x SPR (beta version)
Rigs: Core Defense Field Extender (+20% Shield HP) Drone control range augmentor I(+15km) Hybrid Burst Aeator I(-10% RoF bonus)
5x Hammerhead II
For specific damage type mission(guristas/blood raiders/serpentis): I take 3 LSE and 3 hardeners. Example for guristas is 2x Kinetic + 1 x Caldari Navy Inf field For all type damage missions(mercs,drones): 2x LSE, 2x CNIF, 1x Thermal , 1 X EM hardener
With Dread Guristas guns and my current skills(BS 4, Sharshooter 4) I get 52km optimal with AM so I can shoot any orbiting rat. Tracking is ok for targets +25km when I'm stationary, and when I'm moving I can hit most cruisers, but I usualy let the drones handle them.
For Angel Extravaganza I have to fit a webber since most of their ships orbit at 4-5km and are waay to fast, and can't fit blasters because of those few ships that orbit at 40-50km.
It's tank is excellent, but cap is slightly problematic. I turn Inv field and hardener or 2 whenever I can to conserve cap. Now that my engineering skills are better it's much less issue, still can't use all hardeners and guns indefinetly but it lasts long enough through the mission.
I plan to swap 1 PDU with Mag stab once I get faction PDU and max my cap skills.
It's not easy but it's definetly fun doing missions with Rokh. Although I can't do Sansha missions with it because of damage type, so I have to use Drake for them.(can't operate cruise missiles so can't fit them, and drake does just fine).
For missions in normal space(mostly mercs) I try to warp in at 70-80km and snipe them with plutonium or thorium(for 90km+) ammo.
And higly trained drones are a MUST...since that is only way to kill frigs and spider drones once they get within 30-40km(outside that they can be easely sniped with turets).And with drone range augmentor they are very usefull to speed up battleship killing.
Fit blasters,web and aft for Rachen Mysuna and similar hard tanked rats(Pith usurper).
I love Rokh <3 ------------------------------ Death solves all problems, No man,no problem! |
vanBuskirk
Caldari
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Posted - 2007.12.08 12:51:00 -
[88]
My fit: 8x 425 II. Mid: XL SB II plus boost amp II, maybe a sensor booster, 3 active hardeners. Low: DCU, 2x PDS II, 2x magstab II. And you really need a couple of CCC rigs.
This of course only works well on Serpentis (and maybe Guristas - I don't fight them much.) How to use it? Stay as far away as possible - with iridium the guns will reach 130km easily.
The trouble is that the Rokh only excels in the missions where the combat range is long. Where the Raven scores is in flexible engagement range.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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Railjun
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Posted - 2008.01.11 15:29:00 -
[89]
Well after losing a few rokhs struggling to make a decent PVE build for it this is what ive come up with.
Highs: 8x 425mm Protos (going to be trying T2s soon)w/ Antimatter, and when aggro or warp in distance permits, Uranium. I use the uranium only to take advantage of my maximum targeting range.
Mids: 3x Cap Recharger II 1x X Large SB II 1x SB amp 1x Braced Multispec active hardner
Lows: 2x PDS II 3x Mag Field Stab II
Rigs: x3 CCC's
Drones: x5 Hammerhead IIs
I rarely have a problem with any mission now. Barring maybe the first Recon. Id say the two most effective improvements suggested to me were the rigging and the drones.
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LordThyGod
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Posted - 2008.01.24 03:18:00 -
[90]
[Rokh, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Shield Boost Amplifier II Shield Boost Amplifier II Gist X-Type X-Large Shield Booster Ammatar Navy Heavy Capacitor Booster, Cap Booster 800
350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L
Core Defence Capacitor Sa***uard II Core Defence Capacitor Sa***uard II Anti-EM Screen Reinforcer II
Valkyrie II x5 awsome tank, decent dps, good range, valks eat frigs up, can solo lv4's quickly and not have to warp out, which equals alot higher isk/hour, better than raven for money makeing. Can run lv5's with a single logistics boat in gang :)
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Kurt Gergard
Caldari Lai Dai Innovations
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Posted - 2008.01.24 14:16:00 -
[91]
8* 425 proto 1*invu field t2 3* resitance amplifiers t2 1* large shield booster t2 1* shield boost amp 3* mag stab t2 2* PDU t2 -3 CCC rigs with good compensation skills you are better off with resitance amplifiers (no cap usage) the resist are over 70% across the board the dmg output is good
"No plan has ever survived the contact with the enemy" von Moltke |
popej
Celestial Apocalypse
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Posted - 2008.01.24 14:43:00 -
[92]
Edited by: popej on 24/01/2008 14:44:26
Originally by: Black Scorpio
Originally by: deshan missiles aint my "thing" mainly cus my skills are'nt focused on hybrids but thanks for the input
Which proves again the idea that the Rokh is actually the Gallente tier 4 BS
Most of the storyline material suggests that railguns are a Caldari weapon. Missiles, railguns & long range for Caldari, drones, blasters & close range for Gallente. Gallente have the added benefit of their bonuses being excellent for railguns aswell as blasters. Not so much for Caldari and blasters although it has its niche.
It's part of the reason why Gallente are arguably the best all round race. They have the best useable capacitor (Amarr bigger but lasers offset that), they have 3 of the most useful weapons systems and they have the joint heaviest low slot tank (again the cap thing with Amarr).
They have fewer disadvantages in the most aspects of combat.
NPC Rokh's can be a pain mainly because of cap useage especially when you're using cap intensive shield boosters (unless you've got a gistii booster?). You may have to use a longer range lower cap use ammunition like lead instead of antimatter but it could take a while to kill the BS this way. Also use your range advantage by moving away from the npc's if possible.
Alternatively you can get around 180,000 effective shield hitpoints on all damage types on a Rokh. That'll be enough to passively tank some level IV's (although not all) so cap wont be an issue when firing your guns.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.01.24 14:59:00 -
[93]
Edited by: Bronson Hughes on 24/01/2008 14:58:41 There have been a few people here to ask about why you would mount cruise launchers on a Rokh for missions.
The short answer: NPC resists and tracking.
The long answer: If you're going up against Sansha/Blood or even Angels, their resists to Kinetic and Thermal are good to great. Fitting a half rack of cruise launchers lets you pick your damage type and it really helps on EM/EXP weak NPCs. Also, if you get cruisers orbiting you too closely you can have a hard time hitting them with your guns so the missiles help your drones kill them faster. Not to add that they can do full dmaage out to longer ranges without T2 guns or using long range T1 ammo.
For Battleship-heavy Guristas missions, I use a full rack of guns. For everything else, I use a split rack of guns and cruise launchers. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Ap0ll0n
Gallente Pikfjaes
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Posted - 2008.01.24 20:51:00 -
[94]
Been playing a bit with EFT, and i got to this:
Lows: 2 magstabs II, 3 CPR II
Meds: 1 Gist B-type XL booster, 2 boost amp II, 3 active hardeners
High: 8 x Neutron Blaster Cannon II with null ammo
Rigs: 3 CCC
Got BS 5, and combined with my skills, gives me 513 dps, optimal at 16.2km, falloff at 15km. As im mostly doing angel missions, with BS¦s and cruisers around me, at 10 - 25km, this setup is pretty good. For missions with NPC¦s further away than 30km, i have my alt in a Domi with heavy T2 drones that reaches 80km.
For close range BS, you could switch to faction AM, and dish out 650 dps instead.
The tank i used, was to tank against angels. I use 1 EM, 1 kinetic, and 1 invulfield, which gives me around 75% EM, 85% kinetic and 80% explosive. Furthermore, i boost 775 every 4 seconds, so most, if not all missions should be tankable solo.
Note: This setup is cap stable with cap skills at 5 (my shield comp is at 4 though)..
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Kzintee
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Posted - 2008.02.24 21:58:00 -
[95]
Originally by: Ap0ll0n Been playing a bit with EFT, and i got to this:
Lows: 2 magstabs II, 3 CPR II
Meds: 1 Gist B-type XL booster, 2 boost amp II, 3 active hardeners
High: 8 x Neutron Blaster Cannon II with null ammo
Rigs: 3 CCC
Got BS 5, and combined with my skills, gives me 513 dps, optimal at 16.2km, falloff at 15km. As im mostly doing angel missions, with BS¦s and cruisers around me, at 10 - 25km, this setup is pretty good. For missions with NPC¦s further away than 30km, i have my alt in a Domi with heavy T2 drones that reaches 80km.
For close range BS, you could switch to faction AM, and dish out 650 dps instead.
The tank i used, was to tank against angels. I use 1 EM, 1 kinetic, and 1 invulfield, which gives me around 75% EM, 85% kinetic and 80% explosive. Furthermore, i boost 775 every 4 seconds, so most, if not all missions should be tankable solo.
Note: This setup is cap stable with cap skills at 5 (my shield comp is at 4 though)..
I'm very much liking this setup. One thing I'm hesitant of is the blasters...so far pretty much every lvl4 mission I've run has had the initial spawn at 60-70km mark. I haven't had WC yet.
I've made a variation of this setup that uses 350mm: Low: 3 MFS, 2 CPR Med: SBA, 2 EM active hard, 1 EM passive hard, Tracking Comp, Gist C-type Large booster (not XL). Hi: 8 350mm Rig: 3 CCC.
EFT is telling me that with Caldari AM this puts out 503DPS with 44km optimal. 670 defense against EM (86.9%) for 6.21min. Basically the LSB is used as an oh **** button. To make this cap-stable have shield comp to 5 and energy management to 5, and swap 1 MFS for CPR (and drop DPS about 10%)
Why use an XL booster? As another "oh crap" button? I'll admit, though, I haven't been through many lvl4 missions yet, but the only two options for XLSB I see are: - Gist C-type. 2 billion ISK. - Any other XLSB with a Heavy Cap 800s. How many of those can you fit into your cargo hold after all the ammo? 15 tops? That's a grand total of 3 minutes of running the heavy cap and booster at which point you're out of luck.
If you're in a mission where enemy is at 60km, your best defense is offense. If you are in a situation where everyone is at 20km autoaggroing, go to blasters (Rokh with 3 MFS and 8 neutrons will put out 600DPS with t1 uranium at 11km opt).
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.24 23:46:00 -
[96]
Originally by: Kzintee
Why use an XL booster? As another "oh crap" button?
Flying with an XL booster is different that using a large one. They're equally cap efficient (i.e. they both turn the same amount of cap into shields), but the XL booster does it twice as fast. You definitely do not aim to perma-run XL booster setups; you pulse them as necessary. It will really save your hide if you over-aggro and need to tank a lot of damage for a short while as you align for warp and/or deal with any scrambler frigates. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Kzintee
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Posted - 2008.02.25 01:37:00 -
[97]
Originally by: Bronson Hughes
Originally by: Kzintee
Why use an XL booster? As another "oh crap" button?
Flying with an XL booster is different that using a large one. They're equally cap efficient (i.e. they both turn the same amount of cap into shields), but the XL booster does it twice as fast. You definitely do not aim to perma-run XL booster setups; you pulse them as necessary. It will really save your hide if you over-aggro and need to tank a lot of damage for a short while as you align for warp and/or deal with any scrambler frigates.
If that's the case why bother with running a heavy capacitor behind it if XLSB is meant to be pulsed. Wouldn't setup like this work? Low: 3 MFS, 2 CPR Med: active/passive hards (4 slots, any combo), tracking comp, XLSB Hi: 8 350mm Rig: 3 CCC
This setup is cap-stable without XLSB running. Once that starts going you got just under 3 minutes (turning off guns if we're dealing with scrambler frigs...you can't hit those anyway) of XL tanking before you can get the heck out.
It just seems that people put too much emphasis on the XLSB. If it is meant to be the oh **** button then let it be the oh **** button. Put the biggest XLSB you can find (Pith X-type would take defense through the roof) and forget about it. But as it is right now majority of setups come with XLSB, SBA and Heavy Cap. That's 3 slots that you don't get to use for resists and tracking. It's not like heavy capacitor provides that much more survivability (10 charges take up half the space in a Rokh, that's 2 minutes of cap vs 1 minute without it). Am I just thinking wrong about this?
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Kzintee
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Posted - 2008.02.29 01:44:00 -
[98]
Well, once I do have the skills I'm going to evaluate this setup. Low: 2x MFS 2x PDU 1x DC
Mid: 2 active hards. 1 passive hard. CN XLSB SBA LSE
Hi: 8x 425mm
Rig: 3x CCC
What I like about this fit: - Effective HP is around 200k. - 425mm. If optimal is what I want (based on suggestions) then I'll stick with optimal first. - Interchangeable. Using 350s allows to remove one PDU and add 1 MFS. Drops tanking a little but gives more tracking and DPS.
Bad things: - No TC. May not need one, though, based on my experience. - Requires a faction/complex booster (only with 425)
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Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
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Posted - 2008.02.29 02:45:00 -
[99]
Edited by: Arana Tellen on 29/02/2008 02:48:23 If you dont put on 3 mag field stabs, fly a mega.
8x 425mm railgun II
1x Serpentis tracking computer (tracking) 1x Large shield extender 4x mission specific hardners
2x PDU II 3x Mag field stab
3x core defense field purgers
5x valkarie II
With propper skills antimatter is hitting over 50km allowing you to use full damage ammo against further out targets. Faction antimatter is not too far fetched since you are using the largest guns with the best damage to ROF. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Admiral Brutix
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Posted - 2008.03.09 17:47:00 -
[100]
i miss in all this fittings the AB
so the Rokh is a slow ship so how doyou get fast in optimal range if you have 8 Guns fitted ?? Just wondering
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Crazy Medo
Republic Military School
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Posted - 2008.03.22 10:20:00 -
[101]
Edited by: Crazy Medo on 22/03/2008 10:23:47 Edited by: Crazy Medo on 22/03/2008 10:23:06 Edited by: Crazy Medo on 22/03/2008 10:21:27 Edited by: Crazy Medo on 22/03/2008 10:20:04 High:
8 x 350 T2 - thorium charges (for me 80km optimal)
Med::
X-large shield booster T2 Shield boost amplifier T2 Capacitor booster T2 - with 800 cap batteries Invulnerability T2 Invulnerability T2 Tracking computer + Tracking speed script
Low:
Magnetic field stabilizer II Magnetic field stabilizer II Magnetic field stabilizer II Tracking enhancer II Tracking enhancer II
Rigs: Semiconductor memory cell II (15% more cap) Semiconductor memory cell II (15% more cap) Semiconductor memory cell II (15% more cap
Any way i don't have problem to hit anything lower than 12km... i got cap to last all mission and if it get though i use cap booster.
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uppgift
Caldari United Forces Academy
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Posted - 2008.04.28 08:58:00 -
[102]
Edited by: uppgift on 28/04/2008 08:59:52 Here is my suggestion, and i would like some feedback.
High: 8x 350mm compressed coil gun (when skills allow it I will have t2)
Med: Cap recharger II XL-SB II SBA II 2x rat specific hardeners II Tracking computor II
Low: 2x PDU II 3x MFS II
Rigs: 3x CCC
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.21 05:55:00 -
[103]
i take it due to how the math works for the BS that even though its stats are like an overgrown ferox you cant run the "super passive" tank.
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gogogogooooo
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Posted - 2008.06.21 08:22:00 -
[104]
With alot of setups range between prototype 425 and level 2s, if i have skills for level II 425, they would be better than the proto due to the skill bonus right?
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.21 14:09:00 -
[105]
in theory the T2 is always better then the named, on my raven though i mainly use T2 because they are about 6 million isk cheaper then arby launchers. id imagine guns are the same in that respect, protos are the arby of rails. just keep the fitting in mind when bringing in a full rack of T2 guns.
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Cooler Master
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Posted - 2008.06.30 14:32:00 -
[106]
What setup can survive Worlds Collide Level 4 mission?
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Staggerr
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Posted - 2008.06.30 14:50:00 -
[107]
Edited by: Staggerr on 30/06/2008 14:54:04
Originally by: Cooler Master What setup can survive Worlds Collide Level 4 mission?
I easily solo WC4 with the following
8x425
xl booster amp 2x hardener (kin+therm) 2x cap recharger
3x magstab tracking enhancer power diag
t2 and a couple faction modules. |
Tascaithos
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Posted - 2008.09.13 10:15:00 -
[108]
Be gentle, I can only take it this big...
[Rokh, Blaster/Torp PvE Rokh] Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Ballistic Control System II Ballistic Control System II
Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Cap Recharger II X-Large Shield Booster II LiF Fueled I Booster Rockets
Anode Mega Neutron Particle Cannon I, Tungsten Charge L Anode Mega Neutron Particle Cannon I, Tungsten Charge L Anode Mega Neutron Particle Cannon I, Tungsten Charge L Anode Mega Neutron Particle Cannon I, Tungsten Charge L 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead I x5
Tungstens are there to get a nice uniformity of weapons ranges. And they're cap friendly.
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Thirzarr
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Posted - 2008.12.08 23:14:00 -
[109]
So... with the Rokh needing its Rigs for cap and the ****e tracking of rails... is there ANY way to make this rather cool looking ship into a mission boat? I doubt it.
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2008.12.09 14:17:00 -
[110]
Originally by: Tascaithos Be gentle, I can only take it this big...
[Rokh, Blaster/Torp PvE Rokh] Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Ballistic Control System II Ballistic Control System II
Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Cap Recharger II X-Large Shield Booster II LiF Fueled I Booster Rockets
Anode Mega Neutron Particle Cannon I, Tungsten Charge L Anode Mega Neutron Particle Cannon I, Tungsten Charge L Anode Mega Neutron Particle Cannon I, Tungsten Charge L Anode Mega Neutron Particle Cannon I, Tungsten Charge L 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Mjolnir Torpedo
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead I x5
Tungstens are there to get a nice uniformity of weapons ranges. And they're cap friendly.
Tungsten's a good starter round until you get your capacitor skills developed. After a while (and maybe another level of Caldari Battleship), you might want to step up to Iridium. More than enough range, significant step up in damage.
In the long run, though, if you're having little trouble closing to optimal range, you may as well step up to antimatter. It'll bruise your cap, BUT with the kind of damage it puts out, you'll make up for it in far quicker kills.
In the event of an emergency, my ego may be used as a floatation device.
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Infinity Ziona
Extortive
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Posted - 2009.01.03 02:55:00 -
[111]
This is my setup.
8 x 425 T2 1 x Large T2 SB 1 x Heavy Cap Booster T2 2 x Hardners T2 1 x Hardner Invul T2 1 x SB Amp T2 4 x Mag Stabs T2 1 x Cargo Expander T2 1 x Cargo Hold Optimization I 2 x Ancillary Current Router I Hobgob II's / Hammer II's in Dronebay
Pops ships nicely and has 24k cap in the hold and 80-85% resists (with my skills).
Ganking Buddhist Nun |
Shadowed Arashi
Caldari Roid Ripper Industries
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Posted - 2009.03.06 20:46:00 -
[112]
Could you passive tank the rokh? with the setup that i have right now i cant even tank the dmg without having to warp out! makes it slow to get money anyway to deal with this i wanna keep my 8 425mm though they seem to be working good. everything else could do away with i guess
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
Shatner19
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Posted - 2009.03.07 00:30:00 -
[113]
Edited by: Shatner19 on 07/03/2009 00:32:42 please try do not to passive shield tank the rokh. Passive shield tanks don't work on battleships, the recharge on shields is way too long to be effective.
i have ran literally hundreds of lvl 4's in a rokh and this my setup. H: 8x 425mm prototypes. M: XL-shield booster, 2/3x hardeners, boost amp (or 2x tracking comps). L: 2x cprII's, 3x mag stabs IIs. Rigs: 3x CCC's.
the ships is very situational but can be used for most missions depending on how well you pilot your ship. 2x tracking comps boost the range of antimatter to 70K+30K (at max skills), or some needed tracking in case anything gets below optimal.
tactics: frigs = drone food. cruiser and battlecruisers are priority targets. they are easy to pop at range (2-3 volleys avg), but get pretty dangerous once they get under optimal (harder to track and have significant dps). Last thing on the list are battleships, slow and kitable (except angels, but they pump out explosive damage so are easily tanked).
tank: the ship is not cap stable, and frankly it doesn't need to be. a close analogy to the ship bonuses would be the abaddon. a resist bonus is given in lieu of cap stability. the advantages of the shield tank on the rokh though is higher base resistances and lows open for damage mods. tanking the enemy involves soaking up damage and boosting it back again (a crystal set is nice for this). besides, by using the ship's range bonuses, you are pretty untouchable by everything except cruises, torps, the occasional heavy missile, and sentry guns.
in cases where ships get really close, a good tactic is to look at the ship, and match the direction they are flying towards. this reduces angular velocity and gives your guns a chance to score a few hits. (even at 5K with angel bs's ive seen volley damage up to 1K).
the bad news: if you want to loot and salvage. well its gonna suck. kiting leaves wrecks so far apart that salvaging might not be worth it. i had to fit 1 destroyer with 8 tractors fitted to speed to drag all the wrecks into a ball and come back with a salvage-cane with 8x salvagers, to save some time flying around.
personally i've moved onto a navy mega as a training ship for when i sit in a kronos. the few times i do bring it out is for angels missions just because the explosive resist are much better than with the mega.
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Destrous Light
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Posted - 2009.03.07 04:30:00 -
[114]
I know this was a rather old topic, so the question I must pose is this:
Is the rokh now a viable level 4 mission runner, or is the raven still leaps and bounds better?
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Shatner19
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Posted - 2009.03.07 05:04:00 -
[115]
Originally by: Destrous Light I know this was a rather old topic, so the question I must pose is this:
Is the rokh now a viable level 4 mission runner, or is the raven still leaps and bounds better?
with the raven you get the versility of changable damage types, cap independancy, etc.
with pve gunships, however, each turret class is specialized in dealing with the "local" rats. Projectiles are best for angels, due to weaknesses to explosive damage. hybrids are tailored towards serpentis, guristas mordus, anything with a kinetic or thermic resistance hole. energy beams = sanshas and blood raiders.
as for being a viable mission runner, its certainly doable but requires a very different tactic than: enter deadspace, stop, wait for rats at optimal, turn on guns, profit. the tracking on hybrid is seriously lacking and being able to manage angular velocity at all ranges is critical to survival.
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