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Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.04 13:57:00 -
[61]
more systems? No dont think thats needed
More stations in systems that dont have stations? Yes.
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Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.04 14:04:00 -
[62]
Originally by: Merchantigus Edited by: Merchantigus on 04/12/2006 08:41:06 go away carebears this game is not for you. there are carebears ish actvivites(mining, manufacturing,trade) but this isn't ment to be a mining sim. i can't wait untill that star trek game comes out so we can finally be rid of them. And once again carebear is not the same thing as an anrgybear. i welcome the bears with teeth as brothers. the rest of you frew off
OH thats right I read somewhere that you were the one that developed the game deciding what the game was about and for who. I keep forgetting that.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.12.04 14:39:00 -
[63]
they just added a few systems to Empire when Dragon came out.
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Phoenix Jones
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Posted - 2006.12.04 15:26:00 -
[64]
They could just add more lvl 4 agents in highsec.
They could also allow communication with lvl 4 agents without being in the system the agent's in (make it a region communication).
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.04 15:30:00 -
[65]
Originally by: Phoenix Jones They could just add more lvl 4 agents in highsec.
They could also allow communication with lvl 4 agents without being in the system the agent's in (make it a region communication).
There are already plenty- the main problem is that people always cluster around the high quality ones- who, after they are able, continue to run -20 agents?
Hence my Dynamic Agent System.
SHAMELESS PLUG!!!!1111eleven1! -----------------------------------------------
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Seishomaru
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Posted - 2006.12.04 16:30:00 -
[66]
I wonder what all these carebears would do with some very ricjh corp war deced one by one those carebcorp. Until their security was as low as in 0.0 ?
I can understand people liking some security.. but there is a large problem currently.
Ithink low sec warnign sghould be removed.. It already start bad saying to the new player that he will suffer.
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2006.12.04 17:19:00 -
[67]
What the heck do you do in high sec that can't already be done in high sec.
If the servers could handle it, high sec could be one massive system and the only difference would be travel time for most high sec carebears.
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DefJam101
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.04 17:28:00 -
[68]
Originally by: Cez Solutions.
1. Give tax breaks and bigger benefits to sales items on market in low sec. The lower the system you sell and buy in, the less tax.
2. Same as above for production, refines, insurances, etc... at all stations... the lower sec the better benefits.
3. Stop the agent farming in systems by letting players talk to agents anywhere and having agents send them on runs near their location. Let players find a home, instead of players living where a dumb agent does.
4. Don't allow scans to find people in deadspace missions anywhere. Or, simply don't let them jump the gates unless they in mission or in gang. Don't turn your backs on solo missioners or any solo game player for that matter. Most missioners are soloists... you just made it worse now and far more risk for them to head to low sec with still the same crappy rewards
5. Don't whine about lag if you're helping the cause of lag. Make a choice to beter your game... I left Motsu, and will never return.
First 3 of these are actually decent ideas. ***
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Polinus
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Posted - 2006.12.04 17:50:00 -
[69]
Remove all agents from Jita and any overpopulated place would be agreat start. Want jita to be a good trade hub.. OK done.. but then move all missions somehere else.
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Karille
Lordless
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Posted - 2006.12.04 18:18:00 -
[70]
If you want non crowded high sec go to Genesis region. I know for sure that place is damn near empty all the time.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.04 18:27:00 -
[71]
I think all empire systems need to be knocked down 0.1-0.2 security levels. Except for the Capital systems (Amarr, Rens, etc). More low sec, less hi sec.
~Thor Xian, Material Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

CERBERUS III
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Posted - 2006.12.05 02:41:00 -
[72]
Thank You Guys very very intresting some great ideas and some not so great ideas, see you in 0.0 soon.... 
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Rudolf Miller
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Posted - 2006.12.05 05:15:00 -
[73]
Edited by: Rudolf Miller on 05/12/2006 05:23:57 Edited by: Rudolf Miller on 05/12/2006 05:21:56 Yes!! Maybe not more systems, but apply the high sec PVP rules to low sec. If this is done, the people will spread out. Protect it and they will come.
Pirating should the most painful, miserable profession in the game. I believe it is wrong for MMOs in general to promote, protect and reward antisocial behavior.
Want PVP fighting? Join the Corporate/Alliance wars.
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Flesh Eater
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Posted - 2006.12.05 06:07:00 -
[74]
What they need to do is change a lot of high-sec space to be low-sec empire space. Make the high-sec space exist in pockets. This supports the idea that the alliances are begining to engage in war - the borderland areas would thus be "low security". This would mean that virtually all players MUST go through low sec space. Since we now have warp to 0, it would still be reasonably safe to traverse through, but with the added risk.
This would make all those players who stick to 0.5 and above realise that their fear of low sec and 0.0 is unwarranted.
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Aphotic Raven
Gallente Spectral Armada Eternal Empire
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Posted - 2006.12.05 06:15:00 -
[75]
Originally by: CERBERUS III Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

Bad bad bad idea. its a pvp game. more 0.0 is good, it aleviates the growing pressure on 0.0 alliances so that small alliances (like mine.. really really small...) can find a place to live in 0.0, the fighting is over the good areas instead of just over a moon to call home.
Cost of living in 0.0 is low... very very low... if you havent figured it out yet then thats your issue... but i do it easily alone.
Being neutral most will kill you on sight but some will let you go, i dont have that chance.
Warp to 0 allows you to explore. If you MUST be a dirty filthy weak unclean carebear, then get a jump clone before you go out to 0.0, seriously, look at the map, a lot of its empty and the money to be made is GREAT.
If you can take on level 3 missions you can kill rats in 0.0, and they are worth more than crappy level 4 missions....
People who want to learn 0.0 desperately can contact me... i'll take you on a tour if im online...
There is a real perception that 0.0 is a terrible and harsh place... its not.
Low sec is worse, its more cluttered and the *******s that reside there have ships tank enough to take on gate guns, meaning they are tough in general and to be feared.. 0.0 ships are not like this... ratting ravens... a few hacs... badgers and other t1 populate a lot of it.
Make an alt and go scout in a shuttle, you lose NOTHING by trying guys!
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
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Aphotic Raven
Gallente Spectral Armada Eternal Empire
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Posted - 2006.12.05 06:20:00 -
[76]
Originally by: Thor Xian I think all empire systems need to be knocked down 0.1-0.2 security levels. Except for the Capital systems (Amarr, Rens, etc). More low sec, less hi sec.
Low sec is bad... killing your sec rating is bad... this is just a way to feed pirates...
No... more 0.0 is better than more low sec in my opinion since carebears can fight back in 0.0 and actually go on the attack.... low sec is neccessary... but eh... the real PVPers are in 0.0
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
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Faykan Corrino
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Posted - 2006.12.05 06:21:00 -
[77]
low sec space is a stupid idea period, it really doesnt encourage anything positive and is one of the reasons people think 0.0 is so dangerous imo... 0.0 is really kinda nice you have pretty high security in the deeper regions and a pretty good economy.. most 0.0 economy is atleast partially supported by empire space. Low sec is like the trash area of this game, no one goes there and no one ever will because its a gankers haven.. alliances dont have the tools to stay safe in low sec that they have in 0.0 and the rewards are less, so no organized group would really want to live there... honestly i dont think low sec is even needed, if empire was all atleast mostly safe i dont think any major group except the griefers would cry... that or there needs to be alot more tools for low sec residents to protect themselves.. at present its just not possible or practical.
I dont see any reason to infringe on 0.0 tho, its an actual legitmate part of the game and alot of systems are pretty well populated, you get some hubs with alot of unused areas but so what, its the frontier and it feels like it.
If empire had fewer stations it would change alot, the hubs build up for economic reasons as much as agents, having 10 stations in every other system doesnt help breaking people up across empire, why would you go to other systems when one is enough, if there was more competition for factory and manuafacture space you would see a shift in population... moving agents doesnt do anything really, no sane person would npc in low sec at this point in the game... but its still fairly legit to manufacture there if you needed to.
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Aphotic Raven
Gallente Spectral Armada Eternal Empire
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Posted - 2006.12.05 06:23:00 -
[78]
trip post i know but... i just thought of something
why not nerf agents as more people use them?
If you've got 1500 pilots ready to go you dont have to pay them all a premium rate...
Everything else in eve is supply and demand... in areas where belt rats are not being killed increase pay/hard/good mission rates maybe...
and nerf the missions for the agents that dont need more lackys out killing serpentis
on top of this... a lot of navy ships get blown up but wheres the full blown war? you wanna fix jita, let 200 domis in there to rip up some faction fitted carebears.
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
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Rudolf Miller
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Posted - 2006.12.05 06:40:00 -
[79]
Originally by: Aphotic Raven on top of this... a lot of navy ships get blown up but wheres the full blown war? you wanna fix jita, let 200 domis in there to rip up some faction fitted carebears.
Carebears .... well your bias is certainly sticking out. Low sec is a useless as milk emitting orifices on a male hog.
Personally, I have spent a great deal of time in low sec. But certainly not like I use to. Now I run missions. Not because I am risk adverse, but because I have real life constraints on my time. I don't think it is fair to make commitments to a corporation if you are not sure you can keep them.
I would really be good to tell my two year old that 'I know you are sick, but daddies got to stand sentry at this gate'. 
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Malikton
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Posted - 2006.12.05 06:41:00 -
[80]
Originally by: James Snowscoran In the spirit of EVE, influencing system security should be influenced by player actions. I'm hoping future versions of FW will include ways to do this, both in the terms of changing existing empire systems rating (lowsec Jita anyone ) and pushing around the boundaries between lowsec, empire and zerosec, including the ability to expand en Empire's sphere of influence into existing zerosec areas and vice versa.
Ok - I can see the validity of this, and I think its the foundation of a great idea.
What I was originally proposing was the spread of 0.0, lowsec and highsec, with Empire growing at 1 percent of 0.0 rate, and 10 percent of lowsec growth, on the basis that everybody would get more room for their game ambitions.
James's post however, made me think - Why should we give the scumsucking lowsec moochers more room? Concerted player action (Empire corps and Alliances) should be aiming to stamp out lowsec gankers.
Haven't got the PVP skills? Fund the ships or the hiring of merc corps. The game could adapt so that if the "forces of law and order" take and hold the sovereignty of a lowsec system, they can then "invite Concord", and transform it to highsec.
Who benefits - Alliances benefit because they get new trade hubs right on their doorstep. Empire manufacturers and traders benefit because they get an extended market for their wares.
I grow tired of people telling us all what the game is "ment" to be - it is meant to be what we make it. If we can work together we can take highsec right to the doorstep of 0.0 space. |

evistin
Multiverse Corporation
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Posted - 2006.12.05 06:50:00 -
[81]
Edited by: evistin on 05/12/2006 06:50:15 As long as there is an unlimited supply of income from a single source or location, it will be abused.
If you really want to de populated high-sec, put the unlimied resources out there, verus in High-sec. Agents = unlimited income.\ for no PVP risk. -----------
Management and Leadership |
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