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CERBERUS III
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Posted - 2006.12.04 01:03:00 -
[1]
Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

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Coasterbrian
Celestial Fleet Ascendant Frontier
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Posted - 2006.12.04 01:05:00 -
[2]
No.
There's too much high sec anyway. Once people start wardeccing to control high sec, then maybe I'll agree that it needs to be extended. ----------
I say what I mean, but I don't always mean what I say. |

Admiral Feelgood
Even-Flow
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Posted - 2006.12.04 01:06:00 -
[3]
Originally by: CERBERUS III Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

High sec is the starter region, crowding gives them motivation to get out of it.
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Dagda Dia
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Posted - 2006.12.04 04:21:00 -
[4]
Sure looks like more players want to play in Hi Sec then get ganked in low.
So yes more 0.5 and above space please.
Bet if CCP looked into it there are more solo, PVE players then they think. Small corps that are really 1 person wih 3 or more accounts. LOL
Move along nothing to see here, yes I am a ALT Just portecting my main.
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Jennai
Ghosts of the Revolution
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Posted - 2006.12.04 04:28:00 -
[5]
there's too much empire already and most of it is never used.
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James Duar
Merch Industrial
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Posted - 2006.12.04 04:35:00 -
[6]
We don't need MORE empire space. What we need is more filled out Empire space. I was cruising a COSMOS constellation the other night and was thinking now great it would be if almost every system in EVE had a whole lot of unique locations in it, local trade dynamics etc. Basically, lots more NPC content to make the Empire's feel alive.
Hopefully, this is what CCP merging with White Wolf will result in (without sacrificing on the quality of 0.0 stuff, which is still my favorite).
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Samirol
Ore Mongers
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Posted - 2006.12.04 04:38:00 -
[7]
ccp wants to force people out to 0.0, so they will increase the rewards of 0.0
Great being a gallente blasterthron pilot, aint it?
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Empire marketslave
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Posted - 2006.12.04 04:51:00 -
[8]
problem is that when people want more empire space they mean they want more .5=<. i bet that bad 0.0 regioins are used 10 times as much as the average .1-.4.
problem is that if 300 people from jita out of 700 went to a different system and decided to make it a new hub it would be a hub in a few months since the market would be created.
people dont know that they can make so much more isk in 0.0 than empire even low sec
in the month or so since i moved to 0.0 ive made more isk than the year ive played combined and thats with out a lucky spawn.
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scabbsssjr
Gallente M'8'S
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Posted - 2006.12.04 04:54:00 -
[9]
Originally by: CERBERUS III Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

Stop hiding behind concord and want it to follow you around. Go out to 0.0 its less crowded, mainly because of people like you. What ever I say is my own views and not of my corp. |

Ragornok
Multiversal Enterprise Inc.
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Posted - 2006.12.04 04:54:00 -
[10]
Empire space is annoying, as there is a mentality there by many folks that you should be immune to all PvP. While the player base does have some say in the matter, the vision of CCP has always been toward a high focus on PvP and everybody having a degree of vulnerability. I mean, you spend weeks looking for a lucrative target, and when you finally war-dec the corp they petition you as griefing as well as run to other corps to avoid the combat.
:::sigh:::
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D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.12.04 04:59:00 -
[11]
youve never lived in 0.0 have you?
0.1-0.4 is more scary than 0.0 and theres already far to much high sec space, people need a reason to venture to 0.0 , not more reasons to be in high sec ------------------------- I am a nobody of IMP my views are my own. |

keepiru
Supernova Security Systems
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Posted - 2006.12.04 05:01:00 -
[12]
Originally by: Coasterbrian No.
----------------
Where are the scan probe BPOs? |

Ridley Tree
Crimson Knights Trade Federation
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Posted - 2006.12.04 05:16:00 -
[13]
I think we should retract Empire by declaring all low sec regions to be lawless and made 0.0.  -----------------------------------------------------------------------------
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Ranged Airman
Black Sun Consortium
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Posted - 2006.12.04 05:20:00 -
[14]
While I think it would be cool to have more cosmos-like empire systems filled with NPCs to make the world seem more engagiging, I still think the gem is within the player-created content. The new 0.0 regions are amazing in terms of being blank slates from which to make your own content.
I just hope ISS starts putting up some neutral Outposts out there =p
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.12.04 05:24:00 -
[15]
Edited by: Lord Frost on 04/12/2006 05:27:59 We all can see high sec is cramped, missioners get lagged, jump queues everywhere, the market sucks donkey balls, Jita is a pain, theres no reason why Jita has to be that way... its a fricken cattle drive. YES, Empire needs to get expanded. Take a look at the new map and new regions made available. Hardly 1% of the 32,000 people we had online were exploring that area. Don't force people to 0.0... they'll quit before they move. Let them chose to go there with greater rewards. Right now, its chump change difference between an agent in Empire and an agent in low sec. Not worth the risk. Don't tell me or anyone where they should go... people have made it clear, they don't want to move to 0.0.... and everyone is to blame.
Only an idiot can't see that we need to expand Empire. CCP needs to learn to expand with their major player base, and not some dream idea of a multi-run 0.0
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.12.04 05:34:00 -
[16]
I say that the 8 new regions should have been low sec, since low sec is getting to be overcrowded. 
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Cyrus Graham
Caldari
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Posted - 2006.12.04 05:34:00 -
[17]
Originally by: CERBERUS III with these areas out in 0.0 how many people will get to use them??
As many that want to. ___________________________________
Go play checkers if you want a game where everything's fair and equal. |

Gaboloran
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Posted - 2006.12.04 05:38:00 -
[18]
Edited by: Gaboloran on 04/12/2006 05:38:59 I don't think empire space needs to be expanded so much as tweaked. First off, with empire being in the center and 0.0 surrounding it, I'd say it would be a logistical nightmare to expand it.
The truth is Empire is widely underused except for some specific systems. For example, 9 bazillion Caldari are in Motsu and Aramachi due to the level 4 Cal navy agents. There's often a 10+ minute wait to jump into Saila with this traffic queue garbage. If some more high quality Cal Navy Lvl 4 Agents were setup in some of the lesser systems we wouldn't heard all the mission runners into the same 2 systems.
So keep adding the 0.0 and find a way to spread out the players in Empire and use up all the massively empty space.
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Samirol
Ore Mongers
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Posted - 2006.12.04 05:38:00 -
[19]
Originally by: Lord Frost Edited by: Lord Frost on 04/12/2006 05:27:59 We all can see high sec is cramped, missioners get lagged, jump queues everywhere, the market sucks donkey balls, Jita is a pain, theres no reason why Jita has to be that way... its a fricken cattle drive. YES, Empire needs to get expanded. Take a look at the new map and new regions made available. Hardly 1% of the 32,000 people we had online were exploring that area. Don't force people to 0.0... they'll quit before they move. Let them chose to go there with greater rewards. Right now, its chump change difference between an agent in Empire and an agent in low sec. Not worth the risk. Don't tell me or anyone where they should go... people have made it clear, they don't want to move to 0.0.... and everyone is to blame.
Only an idiot can't see that we need to expand Empire. CCP needs to learn to expand with their major player base, and not some dream idea of a multi-run 0.0
well, what do they want the end result to be? they are catering to the 0.0 players since that is where they want people. if you wanted people in 0.0, you would expand 0.0 regions 
Great being a gallente blasterthron pilot, aint it?
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Cez
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Posted - 2006.12.04 05:39:00 -
[20]
Solutions.
1. Give tax breaks and bigger benefits to sales items on market in low sec. The lower the system you sell and buy in, the less tax.
2. Same as above for production, refines, insurances, etc... at all stations... the lower sec the better benefits.
3. Stop the agent farming in systems by letting players talk to agents anywhere and having agents send them on runs near their location. Let players find a home, instead of players living where a dumb agent does.
4. Don't allow scans to find people in deadspace missions anywhere. Or, simply don't let them jump the gates unless they in mission or in gang. Don't turn your backs on solo missioners or any solo game player for that matter. Most missioners are soloists... you just made it worse now and far more risk for them to head to low sec with still the same crappy rewards
5. Don't whine about lag if you're helping the cause of lag. Make a choice to beter your game... I left Motsu, and will never return.
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.12.04 05:44:00 -
[21]
Edited by: Lord Frost on 04/12/2006 05:50:33
Originally by: Samirol
Originally by: Lord Frost Edited by: Lord Frost on 04/12/2006 05:27:59 We all can see high sec is cramped, missioners get lagged, jump queues everywhere, the market sucks donkey balls, Jita is a pain, theres no reason why Jita has to be that way... its a fricken cattle drive. YES, Empire needs to get expanded. Take a look at the new map and new regions made available. Hardly 1% of the 32,000 people we had online were exploring that area. Don't force people to 0.0... they'll quit before they move. Let them chose to go there with greater rewards. Right now, its chump change difference between an agent in Empire and an agent in low sec. Not worth the risk. Don't tell me or anyone where they should go... people have made it clear, they don't want to move to 0.0.... and everyone is to blame.
Only an idiot can't see that we need to expand Empire. CCP needs to learn to expand with their major player base, and not some dream idea of a multi-run 0.0
well, what do they want the end result to be? they are catering to the 0.0 players since that is where they want people. if you wanted people in 0.0, you would expand 0.0 regions 
It doesn't matter where they want people... they can't force them there. They might as well make entire game 0.0... forcing people there to clear lag is not going to work. People make a lot in Empire and don't wish to worry about 13yo pimple faced geeks sniping them in low sec for a turn on and laugh. To them there is far more to this game than shamelessly being a piewat. You can't effectivly solo mission in low sec with fittings for pvp threats. And you can tell me to bring friends all you want, but solo players rule EVE... they wont come.
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Samirol
Ore Mongers
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Posted - 2006.12.04 05:51:00 -
[22]
the low sec sniper comment shows that you lack understanding. no point talking to you
Great being a gallente blasterthron pilot, aint it?
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Aldee
Federated Holdings
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Posted - 2006.12.04 05:56:00 -
[23]
I dont think empire space should be expanded there seems to be alot of it that is not used the way it is. I regularly fly to all 4 empires and it seems about 60% of the systems I fly through have very low population. I think more ppl just need to get away from the hubs into those less used areas of empire space before anyone should think about expanding empire space.
Maybe what needs to be done is CCP should look at the population spread in empire and maybe alot of those unused areas can get some love so they would be more attractive to live in without disrupting the current ratio of 1.0-0.5 & 0.4-0.1 & 0.0 space and most important find a way to get ppl the heck out of hubs.
I thought I heard Jita hit like 800+ players today.. is that true? if it is thats just insane!!!
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.12.04 05:57:00 -
[24]
Originally by: Samirol the low sec sniper comment shows that you lack understanding. no point talking to you
Telling me I lack understanding is talking to me, so your point was quite hypocritical... and thus, quite lame. You should simply then, stfu... and move on.
btw, I'm 100% right 
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Pham Sirge
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.12.04 06:08:00 -
[25]
Hi all,
Expanding empire will solve nothing...
Trading is done in jita. Missions are done in the 3 or 4 high quality lvl 4 agent systems.
Adding more empire is a pipe dream for idiots. I say drop empire rewards to 25% of lowsec and to the people who will quit, you are going to quit anyway.
You still havenĘt worked out that 100 missions or 1000 missions wonĘt make you any happier in game because no-one cares what you fly or what you can do because you donĘt even have an impact on anything in the game. To be honest you are the closest thing to shelve stackers we have in eve.
You hold onto you glimmer of hope that it will all get better, it wont.
, <VTIL> Pham Sirge
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Mecinia Lua
Galactic Express The Guardian Coalition
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Posted - 2006.12.04 06:11:00 -
[26]
The problem is the constant state of war. Being that all the resources are going into fighting between the factions, there is not the resources necessary to expand Empire space.
I suppose the only Empire expansion we could have would be adding the Jove worlds.
Galactic Express Recruitment Post
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James Duar
Merch Industrial
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Posted - 2006.12.04 06:12:00 -
[27]
Whoever said we should turn low sec into 0.0 - that would work pretty well too I suppose. It would still be better though if that Low Sec proposal that's floating around got implemented ideally with docking rights implementations at the stations.
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Fuujin
Hadean Drive Yards
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Posted - 2006.12.04 06:13:00 -
[28]
Hell no, go to 0.0 space and see what eve really is.
Hadean Drive Yards Tier 2 BC Pricing |

Sir Drake
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Posted - 2006.12.04 06:18:00 -
[29]
How about some secure systems within the outer 0.0 regions? Like some minmatar guarded stations in Tenal or amarr stations in cache. Just a single constelation per outer region with 1-2 >0.5 systems, rest low-sec. That would at least give the new players a point to go to in 0.0. and would probably make some pretty good trade hubs outside empire. (pls pls with stations selling BPOs and skill books) And of course it would make the perfect site for lvl5 mission agents!
I certainly remember how lost i felt in the first few months when looking at the huge map with no idea what to expect or where to go to. In other mmorpgs that i played it was always nice to have some cities etc showing on the map. You knew you had to move through pretty hostile territory to get there BUT the temptation was always there to give it a try and reach the gates to a bit of safty at the end of the run. I bet with a minimum of empire on the other side of 0.0 ppl would finally see the worth of 0.0. 
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chorimcer
I like that.
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Kiyano
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Posted - 2006.12.04 06:21:00 -
[30]
CCP have stated again and again that they want people in 0.0, by their own choice ofcourse but that wont stop them from making life a lot slower in Empire space. I highly doubt they'll add more empire ever as it would contradict what they've said about people moving to 0.0 regions.
It is quite clear CCP have made this game as much player driven as possible, the next logical step would be to have the people in 0.0 able to create their own completely player driven Empires if you will, where it is entirely controlled by players. CCP will continue to add benefits for both Empire players and 0.0 players but with the 0.0 players always getting the better deal.
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Maximillian Pele
Caldari Jewel Enterprises
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Posted - 2006.12.04 06:27:00 -
[31]
Jita exsists because it is a one-stop-shop.
Most times when you check the market Jita will have the lowest prices, the most items, the most buy orders, and the most rare modules.
So it becomes a self-reinforcing circle - Jita has the best market so everyone shops there so all the seller put their orders up in Jita so it remains the best market.
Why not institute a NPC delivery service? Interbus exsists, why not use it.
Allow players to buy things in Jita or other places and have them delivered to the local interbus office.
I think player courier missions were supposed to achieve this but given the scams and gank traps under escrow, the threat of player theft, and now the limited number of contracts people have, courier missions won't fix the problem.
Give EvE the equivalent of a UPS.
CCP needs to give players a reason to spread out, whether in Empire or in 0.0. At the moment a combination of the map, resource concentration and a human tendency to gather means EvE is a world of overcrowded cities surrounded by undeveloped darkness (the pilots in space on the EvE map looks a lot like Earth view at night).
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

1Of9
Artificial Horizons YouWhat
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Posted - 2006.12.04 06:29:00 -
[32]
Originally by: CERBERUS III Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

drop empire men, grow up .. move to 0.0 .. in a simple answer: NO
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Sir Drake
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Posted - 2006.12.04 06:31:00 -
[33]
Originally by: Kiyano
It is quite clear CCP have made this game as much player driven as possible, the next logical step would be to have the people in 0.0 able to create their own completely player driven Empires if you will, where it is entirely controlled by players. CCP will continue to add benefits for both Empire players and 0.0 players but with the 0.0 players always getting the better deal.
Yeah, i see somthing like that comming too but its still pretty tought on the new ppl. That being said it would be nice for the aliances to build npc fleets and gate sentrys to protect their space from intruders (if amarr can why not ASCN ) at minimum it would give those who really want to live in 0.0 and build an empire the option to protect their assets 23/7 without the need to rely on having ppl in all timezones. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chorimcer
I like that.
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1Of9
Artificial Horizons YouWhat
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Posted - 2006.12.04 06:32:00 -
[34]
Originally by: Ridley Tree I think we should retract Empire by declaring all low sec regions to be lawless and made 0.0. 
/signed
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Kiyano
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Posted - 2006.12.04 06:33:00 -
[35]
Originally by: Maximillian Pele Jita exsists because it is a one-stop-shop.
Most times when you check the market Jita will have the lowest prices, the most items, the most buy orders, and the most rare modules.
So it becomes a self-reinforcing circle - Jita has the best market so everyone shops there so all the seller put their orders up in Jita so it remains the best market.
Why not institute a NPC delivery service? Interbus exsists, why not use it.
Allow players to buy things in Jita or other places and have them delivered to the local interbus office.
I think player courier missions were supposed to achieve this but given the scams and gank traps under escrow, the threat of player theft, and now the limited number of contracts people have, courier missions won't fix the problem.
Give EvE the equivalent of a UPS.
CCP needs to give players a reason to spread out, whether in Empire or in 0.0. At the moment a combination of the map, resource concentration and a human tendency to gather means EvE is a world of overcrowded cities surrounded by undeveloped darkness (the pilots in space on the EvE map looks a lot like Earth view at night).
Thats a pretty damn good idea imo. I'm getting sick of reading Jita this and Jita that threads, i've moved out of Caldari space because of that lol. The self reinforcing circle you are on about isn't going to get solved unless CCP do something to the mechanics to let us do it.
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1Of9
Artificial Horizons YouWhat
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Posted - 2006.12.04 06:33:00 -
[36]
Originally by: Lord Frost Edited by: Lord Frost on 04/12/2006 05:27:59 We all can see high sec is cramped, missioners get lagged, jump queues everywhere, the market sucks donkey balls, Jita is a pain, theres no reason why Jita has to be that way... its a fricken cattle drive. YES, Empire needs to get expanded. Take a look at the new map and new regions made available. Hardly 1% of the 32,000 people we had online were exploring that area. Don't force people to 0.0... they'll quit before they move. Let them chose to go there with greater rewards. Right now, its chump change difference between an agent in Empire and an agent in low sec. Not worth the risk. Don't tell me or anyone where they should go... people have made it clear, they don't want to move to 0.0.... and everyone is to blame.
Only an idiot can't see that we need to expand Empire. CCP needs to learn to expand with their major player base, and not some dream idea of a multi-run 0.0
No!
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Dufas
Amarr Catalyst Reaction Xelas Alliance
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Posted - 2006.12.04 06:40:00 -
[37]
NO! if you wanna stay nice and safe and cuddlie then deal with crowds ... jita problem will never go away .. there will always be some system that everyone will gather at to sell, chat, fight and to generally just be around other ppl..happened before in yuli and its just grown and moved to jita
Empire space is a nothing more then an isk sink  __________
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Fester Addams
Minmatar
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Posted - 2006.12.04 07:42:00 -
[38]
Actually I would like to see some contested space between empire and 0.0.
At present most exits out into 0.0 is in the form of chokepoints, single or strings of systems with very few gates, how about making those systems contested.
If dedicated players choose to they could complete tasks to make the systems empire, such as deploying defensive grids, NPC corp owned POSes and the like.
people who wish for the systems to remain 0.0 can likewise have objectives to take down the defensive grids and POSes and set upp their own devices that the empire players need to remove.
If nothing else this would give players somthing to fight over in the fringes of space.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.04 07:48:00 -
[39]
Originally by: Cyrus Graham
Originally by: CERBERUS III with these areas out in 0.0 how many people will get to use them??
As many that want to.
Thread over.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Malikton
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Posted - 2006.12.04 08:29:00 -
[40]
Edited by: Malikton on 04/12/2006 08:30:40 My two cents:
It strikes me that as the game progresses there should be a slow but perceptible "civilization" influence.
One way to achieve this would be for every 10 0.0 systems added, 1 existing 0.0 system should become lowsec, and for every 10 0.0 to lowsec, one existing lowsec should become high sec.
So for every 100 "frontier" systems added to the game, 1 0.4 system would become 0.5.
Makes sense to me, as the changes would occur with major patches, and adds to the dynamic nature of the universe, with the huge spread of untamed space, but the gradual creep of civilization.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 08:39:00 -
[41]
Edited by: Merchantigus on 04/12/2006 08:41:06 go away carebears this game is not for you. there are carebears ish actvivites(mining, manufacturing,trade) but this isn't ment to be a mining sim. i can't wait untill that star trek game comes out so we can finally be rid of them. And once again carebear is not the same thing as an anrgybear. i welcome the bears with teeth as brothers. the rest of you frew off
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Scott Price
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Posted - 2006.12.04 08:41:00 -
[42]
Several good idea have spawned from this thread:
1) NPC delivery system by means of interbus.
/signed
2) High Sec Areas located in several 0.0 regions for lvl 5 agents and as market hubs.
/signed
3) The amount of high sec should grow along with the amount of low sec. Start with Amamake please. 
/signed
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 08:42:00 -
[43]
Edited by: Merchantigus on 04/12/2006 08:49:17 "1) NPC delivery system by means of interbus." indeed but traders would be sol..oh wait no one has figured out to move stuff from jita to other palces yet my bad. this is the same thing as with low sec. tired of jita being the only trade hub? run stome stuff out to lowsec/.o where the people that actually need it live. player actions can remedy any problem in eve.
"2) High Sec Areas located in several 0.0 regions for lvl 5 agents and as market hubs." there are. use the map. you may not have the same map but in my region alone i see 6 systems without looking around. "3) The amount of high sec should grow along with the amount of low sec. Start with Amamake please." die pls?
with wtz it's even easier to get stuff to low sec. .0 all you have to do is avoid places with obvious camps(map again) and you'll have very little trouble. or you could all just hide in jita and ***** about how crowded it is.
everytime i lose i a ship i have to make atleast 8 jumps for the ship and then hunt down all the parts. if there was a trade hub closer i'd sure as hell use it even if the prices were a bit more epensive.
"Jita exsists because it is a one-stop-shop." jita exist because it's the only shop...
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Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.04 08:50:00 -
[44]
Originally by: Scott Price Several good idea have spawned from this thread:
1) NPC delivery system by means of interbus.
/signed
2) High Sec Areas located in several 0.0 regions for lvl 5 agents and as market hubs.
/signed
3) The amount of high sec should grow along with the amount of low sec. Start with Amamake please. 
/signed
You want a CCP endorsed NPC to wipe your virtual arse too by any chance ?
------------------------------------------------
WTS: tech2 clue |

Embattle
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Posted - 2006.12.04 09:24:00 -
[45]
This is nearly the most pointless thread because those in low space will generally say no and those in high sec will say yes both sides have valid points but in those points it is a very narrow view and nothing will get done. ----------- I put on my space suit, sat on the hull and threw my line over the side.....4 hrs later I realised fish can't breath in space. |

Nanobotter Mk2
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Posted - 2006.12.04 09:31:00 -
[46]
"there's too much empire already and most of it is never used."
LMAO, you never been to 0.0 if you think empire is mostly unused....atleast 5 of every 10 systems in 0.0 is not only EMPTY, but it is offline because noone has even passed through....
Yes more space in empire because the majority of people play in empire. I always thought they kinda built he universe backwards arse in EVE. they should have made each major empire region ( Ie min,cald,amarr, galante) isolated from each other by way of gaps of low sec and 0.0 isntead of all empire clsuter together int he center with 0.0 a ring around the outside.
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Lunadi
Minmatar Solar Trade
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Posted - 2006.12.04 10:32:00 -
[47]
Funny.. - those who wants play in secure say yes... but don't care about those who plays in 0.0 - those who don't want play in secure says no... but they do care that everyone moves out of secure (somtimes even try to insult) Why ?? What is your motivation to change someone's way of playing?
Originally by: Admiral Feelgood
High sec is the starter region, crowding gives them motivation to get out of it.
WoW player ? Didn't knew eve has starter regions ;-)
-------- hate my spelling? go play SCRABBLE! |

James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.12.04 10:47:00 -
[48]
In the spirit of EVE, influencing system security should be influenced by player actions. I'm hoping future versions of FW will include ways to do this, both in the terms of changing existing empire systems rating (lowsec Jita anyone ) and pushing around the boundaries between lowsec, empire and zerosec, including the ability to expand en Empire's sphere of influence into existing zerosec areas and vice versa. -----
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Sinder Ohm
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Posted - 2006.12.04 10:56:00 -
[49]
No worst idea ive read today !
I myself used to live in Motsu and run mission after mission after mission hiding behind concord thinking that my faction fitted wtfbbq Raven was the bees knees. Grow a pair mate Heck I have less than 9 mill skillpoints and I have found myself a nice home in Pure blind. I started in a cheaply fitted Ferox and now have alot of assets there. And NO empire is far too big as it is, if anything it would be nice if CCP would throw in a few more complexes and other goodies in 0.0
my 2 isk ....
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Rafein
Eye of God Axiom Empire
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Posted - 2006.12.04 11:07:00 -
[50]
Maybe open Jove space, and make it .5+. just make it so you gotta get through 0.0 to get there.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.12.04 11:21:00 -
[51]
No
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James Duar
Merch Industrial
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Posted - 2006.12.04 11:39:00 -
[52]
If they really wanted to make Empire "interesting" (i.e. deadly) then when faction warfare starts they could have boundary systems between the Empire's rapidly decay from being secure to being sovereign 0.0 of the Empires, filled with NPC starbases but naturally no laws.
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Zantazar
Caldari The Syndicate Inc Ascendant Frontier
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Posted - 2006.12.04 12:34:00 -
[53]
Well, here is my idea. No need to expand high sec, simply introduce incentives for the high sec population to spread around, thus reducing lag, and enhancing the feel good factor of the population that wish to stay there. One way CCP could implement this is to introduce a populus tax.
Have built in tax rates based on the current population level for that system and these rates effective in ratting, mining, refining, purchasing, selling, and manufacturing. In systems that are highly populated the tax rates could be as high as 30%, and in sparse systems say 0%, and unlike refining these rates are not changed by player skill level. In order to keep these rates from fluctuating too dramatically, they could be calculated on a mean average statistic of say the previous 20 days, and this would be a relatively simple piece of coding to introduce.
The population figure could be calculated by player activity in that system, thus avoiding bringing into the calculation any traffic simply passing through on a family outing (like a fleet of 60 ships on there way to gank an Osprey miner in some far flung part of the cosmos). A formula could be devised based on the total isk values of rats killed + (mining and refining value, based on existing market trends) + purchases + sales + (manufacturing, again based on current trends).
Now, solo players and small corporations could move to the quieter systems to rat/mine etc. As these systems would gradually increase in population, the tax rates would gradually creep up, and as a result the player base would move around, but over a smooth period, not like every couple of days. This could also have the benefit of showing players new areas in high sec that they would otherwise have never seen. Could be the solution to Jita even.
What do you think?
Oh, and I thought the OP's thread was reasonably put, asking for a discussion. It always amazes me the immature and ignorant comments that some of you put. Break the mould, and debate in a reasonable manner, although I do realise for a few of you, this may seem an alien request.
Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith I would sell my soul, my body, and my entire family for a Navy Raven. (Just kidding .... my soul is not for sale)
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Semper Sanguis
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Posted - 2006.12.04 12:39:00 -
[54]
Or... make lvl4 mission payouts and lp rewards dimish rapidly as more people do them in the same system. Problem is zi solved!
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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.12.04 12:53:00 -
[55]
Originally by: CERBERUS III Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

perhaps beyond deep 0.0, we could encounter other factions who have created their own secure space, which would be the equivilant of low sec, with perhaps the odd 0.5 or 0.6 system to represent their capital. these mini-empires would be deep in 0.0, and so only experienced players could get to them, and they would only span a handfull of systems.
it would add a little more flavour to space, and represent small nations policing their own territory away from the large empires.
keeping things low sec means there is still some danger, but there is the hinting at a civilisation making it's way out there. ========================================== Iy |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.04 12:58:00 -
[56]
Hi-sec is largely uninhabited already- everyone clusters round in the same few regions, and most regions remain largely deserted. Expanding Empire isn't the answer- giving people a reason to spread out in Empire is much more relevent.
Que my Dynamic Agent Quality idea  -----------------------------------------------
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Illifae
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Posted - 2006.12.04 13:26:00 -
[57]
Originally by: Lunadi Funny.. - those who wants play in secure say yes... but don't care about those who plays in 0.0 - those who don't want play in secure says no... but they do care that everyone moves out of secure (somtimes even try to insult) Why ?? What is your motivation to change someone's way of playing?
Blind malevolence and hate! These are the things that drive eve \o/
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mjolnir feaw
Gallente
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Posted - 2006.12.04 13:43:00 -
[58]
I've never set a foot in 0.0 and I'm against an empire space extension. I'm even sure about the interbus UPS service (good idea, but not an eve-like solution).
But perhaps the best agents in Jita & Co should move to a less crowded place (within empire). Perhaps agents beyond lvl2 should be banned from those hubs. So people would only come to a trade hub to trade and go away for everything else. Because it's true: empire space is vastly underused.
I honnestly think 0.0 people want us in 0.0 as preys. Nothing more.
Maybe I'm wrong, so answer me 0.0 fans: Given the fact that your regular low playing time Joe tell me: Without a corp/alliance, if I move to low-sec, what are the odd of this move being lucrative? What are the odds I'll lose ship after ship after clone?
Until then I'll stick to losing one ship at a time chasing pirates in .1-.4 systems. ----- " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?" |

Sir Drake
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Posted - 2006.12.04 13:44:00 -
[59]
Originally by: Illifae
Blind malevolence and hate! These are the things that drive eve \o/
You forgot about the egos mate. Some are getting planet sized. 
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chorimcer
I like that.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.04 13:47:00 -
[60]
Originally by: mjolnir feaw
But perhaps the best agents in Jita & Co should move to a less crowded place (within empire). Perhaps agents beyond lvl2 should be banned from those hubs. So people would only come to a trade hub to trade and go away for everything else. Because it's true: empire space is vastly underused.
Soooooo ahead of you.........  -----------------------------------------------
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Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.04 13:57:00 -
[61]
more systems? No dont think thats needed
More stations in systems that dont have stations? Yes.
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Allen Deckard
Gallente LFC Lotka Volterra
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Posted - 2006.12.04 14:04:00 -
[62]
Originally by: Merchantigus Edited by: Merchantigus on 04/12/2006 08:41:06 go away carebears this game is not for you. there are carebears ish actvivites(mining, manufacturing,trade) but this isn't ment to be a mining sim. i can't wait untill that star trek game comes out so we can finally be rid of them. And once again carebear is not the same thing as an anrgybear. i welcome the bears with teeth as brothers. the rest of you frew off
OH thats right I read somewhere that you were the one that developed the game deciding what the game was about and for who. I keep forgetting that.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.12.04 14:39:00 -
[63]
they just added a few systems to Empire when Dragon came out.
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Phoenix Jones
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Posted - 2006.12.04 15:26:00 -
[64]
They could just add more lvl 4 agents in highsec.
They could also allow communication with lvl 4 agents without being in the system the agent's in (make it a region communication).
---------------The Low Sec Issue------------- Gatecamps that kill all who pass with no remorse and in many cases, no possible way of retaliation, is not PVP. |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.04 15:30:00 -
[65]
Originally by: Phoenix Jones They could just add more lvl 4 agents in highsec.
They could also allow communication with lvl 4 agents without being in the system the agent's in (make it a region communication).
There are already plenty- the main problem is that people always cluster around the high quality ones- who, after they are able, continue to run -20 agents?
Hence my Dynamic Agent System.
SHAMELESS PLUG!!!!1111eleven1! -----------------------------------------------
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Seishomaru
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Posted - 2006.12.04 16:30:00 -
[66]
I wonder what all these carebears would do with some very ricjh corp war deced one by one those carebcorp. Until their security was as low as in 0.0 ?
I can understand people liking some security.. but there is a large problem currently.
Ithink low sec warnign sghould be removed.. It already start bad saying to the new player that he will suffer.
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Herculite
Hunters Agency Firmus Ixion
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Posted - 2006.12.04 17:19:00 -
[67]
What the heck do you do in high sec that can't already be done in high sec.
If the servers could handle it, high sec could be one massive system and the only difference would be travel time for most high sec carebears.
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DefJam101
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.04 17:28:00 -
[68]
Originally by: Cez Solutions.
1. Give tax breaks and bigger benefits to sales items on market in low sec. The lower the system you sell and buy in, the less tax.
2. Same as above for production, refines, insurances, etc... at all stations... the lower sec the better benefits.
3. Stop the agent farming in systems by letting players talk to agents anywhere and having agents send them on runs near their location. Let players find a home, instead of players living where a dumb agent does.
4. Don't allow scans to find people in deadspace missions anywhere. Or, simply don't let them jump the gates unless they in mission or in gang. Don't turn your backs on solo missioners or any solo game player for that matter. Most missioners are soloists... you just made it worse now and far more risk for them to head to low sec with still the same crappy rewards
5. Don't whine about lag if you're helping the cause of lag. Make a choice to beter your game... I left Motsu, and will never return.
First 3 of these are actually decent ideas. ***
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Polinus
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Posted - 2006.12.04 17:50:00 -
[69]
Remove all agents from Jita and any overpopulated place would be agreat start. Want jita to be a good trade hub.. OK done.. but then move all missions somehere else.
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Karille
Lordless
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Posted - 2006.12.04 18:18:00 -
[70]
If you want non crowded high sec go to Genesis region. I know for sure that place is damn near empty all the time.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.04 18:27:00 -
[71]
I think all empire systems need to be knocked down 0.1-0.2 security levels. Except for the Capital systems (Amarr, Rens, etc). More low sec, less hi sec.
~Thor Xian, Material Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

CERBERUS III
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Posted - 2006.12.05 02:41:00 -
[72]
Thank You Guys very very intresting some great ideas and some not so great ideas, see you in 0.0 soon.... 
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Rudolf Miller
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Posted - 2006.12.05 05:15:00 -
[73]
Edited by: Rudolf Miller on 05/12/2006 05:23:57 Edited by: Rudolf Miller on 05/12/2006 05:21:56 Yes!! Maybe not more systems, but apply the high sec PVP rules to low sec. If this is done, the people will spread out. Protect it and they will come.
Pirating should the most painful, miserable profession in the game. I believe it is wrong for MMOs in general to promote, protect and reward antisocial behavior.
Want PVP fighting? Join the Corporate/Alliance wars.
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Flesh Eater
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Posted - 2006.12.05 06:07:00 -
[74]
What they need to do is change a lot of high-sec space to be low-sec empire space. Make the high-sec space exist in pockets. This supports the idea that the alliances are begining to engage in war - the borderland areas would thus be "low security". This would mean that virtually all players MUST go through low sec space. Since we now have warp to 0, it would still be reasonably safe to traverse through, but with the added risk.
This would make all those players who stick to 0.5 and above realise that their fear of low sec and 0.0 is unwarranted.
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Aphotic Raven
Gallente Spectral Armada Eternal Empire
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Posted - 2006.12.05 06:15:00 -
[75]
Originally by: CERBERUS III Hello
In the recent expansion of Revelations extra regions where added to 0.0. My discussion centres around these extra regions and how useful they are to the majority of players.
Extra regions bring more opportunity for exploration, corporate expansion, hidden activities such as hidden deepspace pockets and greater game depth etc etc, however with these areas out in 0.0 how many people will get to use them??
With the influx of people to high sec due to LVL 4 missions replacement, new scanner system causing concern to low sec mission pilots and also the general danger placed on anyone who ventures their alone plus the cost of living in 0.0 all cause extra concern. As the game increases in size to over 30,000+ players are more 0.0 areas what the game needs or would more high sec regions be better??
What do you think?
Ty

Bad bad bad idea. its a pvp game. more 0.0 is good, it aleviates the growing pressure on 0.0 alliances so that small alliances (like mine.. really really small...) can find a place to live in 0.0, the fighting is over the good areas instead of just over a moon to call home.
Cost of living in 0.0 is low... very very low... if you havent figured it out yet then thats your issue... but i do it easily alone.
Being neutral most will kill you on sight but some will let you go, i dont have that chance.
Warp to 0 allows you to explore. If you MUST be a dirty filthy weak unclean carebear, then get a jump clone before you go out to 0.0, seriously, look at the map, a lot of its empty and the money to be made is GREAT.
If you can take on level 3 missions you can kill rats in 0.0, and they are worth more than crappy level 4 missions....
People who want to learn 0.0 desperately can contact me... i'll take you on a tour if im online...
There is a real perception that 0.0 is a terrible and harsh place... its not.
Low sec is worse, its more cluttered and the *******s that reside there have ships tank enough to take on gate guns, meaning they are tough in general and to be feared.. 0.0 ships are not like this... ratting ravens... a few hacs... badgers and other t1 populate a lot of it.
Make an alt and go scout in a shuttle, you lose NOTHING by trying guys!
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
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Aphotic Raven
Gallente Spectral Armada Eternal Empire
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Posted - 2006.12.05 06:20:00 -
[76]
Originally by: Thor Xian I think all empire systems need to be knocked down 0.1-0.2 security levels. Except for the Capital systems (Amarr, Rens, etc). More low sec, less hi sec.
Low sec is bad... killing your sec rating is bad... this is just a way to feed pirates...
No... more 0.0 is better than more low sec in my opinion since carebears can fight back in 0.0 and actually go on the attack.... low sec is neccessary... but eh... the real PVPers are in 0.0
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
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Faykan Corrino
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Posted - 2006.12.05 06:21:00 -
[77]
low sec space is a stupid idea period, it really doesnt encourage anything positive and is one of the reasons people think 0.0 is so dangerous imo... 0.0 is really kinda nice you have pretty high security in the deeper regions and a pretty good economy.. most 0.0 economy is atleast partially supported by empire space. Low sec is like the trash area of this game, no one goes there and no one ever will because its a gankers haven.. alliances dont have the tools to stay safe in low sec that they have in 0.0 and the rewards are less, so no organized group would really want to live there... honestly i dont think low sec is even needed, if empire was all atleast mostly safe i dont think any major group except the griefers would cry... that or there needs to be alot more tools for low sec residents to protect themselves.. at present its just not possible or practical.
I dont see any reason to infringe on 0.0 tho, its an actual legitmate part of the game and alot of systems are pretty well populated, you get some hubs with alot of unused areas but so what, its the frontier and it feels like it.
If empire had fewer stations it would change alot, the hubs build up for economic reasons as much as agents, having 10 stations in every other system doesnt help breaking people up across empire, why would you go to other systems when one is enough, if there was more competition for factory and manuafacture space you would see a shift in population... moving agents doesnt do anything really, no sane person would npc in low sec at this point in the game... but its still fairly legit to manufacture there if you needed to.
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Aphotic Raven
Gallente Spectral Armada Eternal Empire
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Posted - 2006.12.05 06:23:00 -
[78]
trip post i know but... i just thought of something
why not nerf agents as more people use them?
If you've got 1500 pilots ready to go you dont have to pay them all a premium rate...
Everything else in eve is supply and demand... in areas where belt rats are not being killed increase pay/hard/good mission rates maybe...
and nerf the missions for the agents that dont need more lackys out killing serpentis
on top of this... a lot of navy ships get blown up but wheres the full blown war? you wanna fix jita, let 200 domis in there to rip up some faction fitted carebears.
Quote: Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story
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Rudolf Miller
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Posted - 2006.12.05 06:40:00 -
[79]
Originally by: Aphotic Raven on top of this... a lot of navy ships get blown up but wheres the full blown war? you wanna fix jita, let 200 domis in there to rip up some faction fitted carebears.
Carebears .... well your bias is certainly sticking out. Low sec is a useless as milk emitting orifices on a male hog.
Personally, I have spent a great deal of time in low sec. But certainly not like I use to. Now I run missions. Not because I am risk adverse, but because I have real life constraints on my time. I don't think it is fair to make commitments to a corporation if you are not sure you can keep them.
I would really be good to tell my two year old that 'I know you are sick, but daddies got to stand sentry at this gate'. 
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Malikton
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Posted - 2006.12.05 06:41:00 -
[80]
Originally by: James Snowscoran In the spirit of EVE, influencing system security should be influenced by player actions. I'm hoping future versions of FW will include ways to do this, both in the terms of changing existing empire systems rating (lowsec Jita anyone ) and pushing around the boundaries between lowsec, empire and zerosec, including the ability to expand en Empire's sphere of influence into existing zerosec areas and vice versa.
Ok - I can see the validity of this, and I think its the foundation of a great idea.
What I was originally proposing was the spread of 0.0, lowsec and highsec, with Empire growing at 1 percent of 0.0 rate, and 10 percent of lowsec growth, on the basis that everybody would get more room for their game ambitions.
James's post however, made me think - Why should we give the scumsucking lowsec moochers more room? Concerted player action (Empire corps and Alliances) should be aiming to stamp out lowsec gankers.
Haven't got the PVP skills? Fund the ships or the hiring of merc corps. The game could adapt so that if the "forces of law and order" take and hold the sovereignty of a lowsec system, they can then "invite Concord", and transform it to highsec.
Who benefits - Alliances benefit because they get new trade hubs right on their doorstep. Empire manufacturers and traders benefit because they get an extended market for their wares.
I grow tired of people telling us all what the game is "ment" to be - it is meant to be what we make it. If we can work together we can take highsec right to the doorstep of 0.0 space. |

evistin
Multiverse Corporation
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Posted - 2006.12.05 06:50:00 -
[81]
Edited by: evistin on 05/12/2006 06:50:15 As long as there is an unlimited supply of income from a single source or location, it will be abused.
If you really want to de populated high-sec, put the unlimied resources out there, verus in High-sec. Agents = unlimited income.\ for no PVP risk. -----------
Management and Leadership |
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