Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
|
Posted - 2006.12.05 05:43:00 -
[1]
With the new grid/cpu boni I can fit 3x cruise a cloak and 2x bcs leaving my mids empty but with quite the punch to them... Any other revelation inspired manti setup ideas ?
perhaps a new role for them as they are a bit more flexible now ... or did the 50% HP deal nerf em to much ? >----
<3 the manticore |

Phelan Lore
Sniggerdly
|
Posted - 2006.12.05 05:59:00 -
[2]
Originally by: Elvarien Manticore setups
Repackage, sell, buy something that doesn't suck...
Sniggwaffe is recruiting |

Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
|
Posted - 2006.12.05 06:02:00 -
[3]
Originally by: Phelan Lore
Originally by: Elvarien Manticore setups
Repackage, sell, buy something that doesn't suck...
its a nice ship if you have the skills and proper fitting to fly it actualy, however arguing against a single line is a bit silly I gues. >----
<3 the manticore |

Seramyr l'Evnir
|
Posted - 2006.12.05 06:25:00 -
[4]
Edited by: Seramyr l''Evnir on 05/12/2006 06:25:32 There's loads of manticore threads all over the place. As always, you want two boosters, a dampener, and whatever else serves your needs in the last mid (passive targeter, another dampener, ecm, w/e). There really isn't that much variety in stealth bomber setups.
|

Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
|
Posted - 2006.12.05 06:29:00 -
[5]
Originally by: Seramyr l'Evnir Edited by: Seramyr l''Evnir on 05/12/2006 06:25:32 There's loads of manticore threads all over the place. As always, you want two boosters, a dampener, and whatever else serves your needs in the last mid (passive targeter, another dampener, ecm, w/e). There really isn't that much variety in stealth bomber setups.
the problem is powering all that, or used to be. the new grid allows for new setups as for the other threads I searched for em and they are all pre kali so not realy viable. >----
<3 the manticore |

goodby4u
|
Posted - 2006.12.05 18:24:00 -
[6]
Edited by: goodby4u on 05/12/2006 18:24:43 Never flown one but here goes...
Highs:3x cruise 1x cloak. Mids:3x sensor dampeners 1x sensor booster. Lows:1x RCU 1x BCU
|

Minigin
Caldari Zephyr Enterprises Inc. Astral Wolves
|
Posted - 2007.01.27 06:25:00 -
[7]
i havnt tried refitting my manti since revelations... i should definatly try...
|

Merin Ryskin
Peregrine Industries
|
Posted - 2007.01.27 09:51:00 -
[8]
Edited by: Merin Ryskin on 27/01/2007 09:49:47 3x Rocket Launcher I 1x Civilian Gatling Railgun 1x Probe Launcher (if you can fit it)
1x Civilian Shield Booster 1x Civilian Afterburner 2x Sensor Booster I
2x BCU I
Yes, I know it looks like an awful setup. But trust me, it really works. With a Manticore, you aren't actually going to kill anything, so your main objective should be to minimize your losses when it inevitably gets blown up. This is actually a pretty good ship for killing logged out pods. Cloak and hide until all the shooting is over, then scan the pods and squish them. And unlike your covert ops friends, you won't care when you fly it into a gate camp and wake up back in empire.
|

Chi Quan
|
Posted - 2007.01.27 10:39:00 -
[9]
civilian gatling rail? 
|

Merin Ryskin
Peregrine Industries
|
Posted - 2007.01.27 10:46:00 -
[10]
Originally by: Chi Quan civilian gatling rail? 
Yes. Why pay good isk for a module when you can get it for free from your next Ibis?
|
|

Kale LaDav
|
Posted - 2007.01.28 04:21:00 -
[11]
*sigh* Merin you're such a Jew.
|

Gamble Dakota
Immortalis Silens Ethereal Dawn
|
Posted - 2007.01.28 05:18:00 -
[12]
Originally by: Merin Ryskin
Originally by: Chi Quan civilian gatling rail? 
Yes. Why pay good isk for a module when you can get it for free from your next Ibis?
I lol'd. -------------------------------------------------
Originally by: "Nir" There is no place for morality in EVE.
I find the correct answer is rarely the truthful one.
|

KillMode
|
Posted - 2007.01.28 20:37:00 -
[13]
3x crus lunchers + impruved T2 cloak Sensor booster x 1 passive targeting x 1 Sensor damping x 2 balistic control x 1 nano x 1 if you can't fit a 3 x cruse coz of the grid skip the balistic and fit a power grid.
Ship is very good for hit and run modes. Killing frigs and interceptors from 6km to 10 km out. Anything else is to big to be killed in one hit. Best ship to play against or to **** off some pirats :) One waley from a good BS the ship was yours and you in your pod :0. good luck
|

Victor Ivanov
Liberty Rogues Coalition of Carebear Killers
|
Posted - 2007.01.31 17:25:00 -
[14]
Yes, the Stealth Bombers of this world have to endure a lot of hurtful discrimination. The ignorant bigots of the nation take great pains to keep us down. But in fact, a Stealth Bomber is more than capable of taking down a tier 2 BC by itself. You laugh?
Well, I am willing to concede the point that a stealth bomber is best fitted for fleet ops. You need a tackler to keep the enemy in place, or they will be able to warp off. Which is a shame of course.
However, properly fitted, the Manticore can not only be quite a valuable asset, but also be tons of fun to play. For me personally, some of my greatest moments in EVE were spent flying in a SB. I never tire of the "What the hell" messages typed in local as I uncloak and blast my unsuspecting victim to smithereens before they have time to react.
Now, let's get to fitting, shall we?
Highs: 3 x Cruise Launcher. 1 x Cloaking device t2. Meds: 1 x Sensor Booster t2, 2 x Remote Sensor Dampeners, 1 x Target Painter Lows: 1 x BCU, 1 PDU 2
Now, let me elaborate on my reasoning behind this setup. For a SB, there are a few things which are different about my setup. First of all, it lacks a passive targeter, which is commonly used to give you that valuable 2 seconds confusion time, where the enemy is unaware that he is being shot at. However, with 2 dampeners, a ships locking range is decreased by about 75% (A tad less, but let's use round numbers now, shall we?)
Most people would also say "Fit as many BCU's on there as you can". In itself, a very valid point. But you must remember that it is a frigate, and thus has very limited CPU and PW. Fitting a second BCU t2 gives you a 1 second faster RoF, and a slightly higher damage. But, it also stops you from using a second dampener and target painter, plus that your cap is going to be absolutely horrid.
Thus, we use the target painter to make up for the lack of a second BCU. That works quite well, as a matter of fact. The PDU t2 gives you slightly more hp, slightly more cap and a slightly faster recharge rate. Which is pretty darn nice for a manticore to have.
To summarize: Warp in at a 100, cloak. Find a good spot to shoot from, allign to a cluster of celestial objects, uncloak, turn on booster, lock, activate all modules, fire untill enemy either gets dangerously close, dies or warps out. If things get dangerous, cloak or warp out. You should be full speed alligned at all times if engaging an enemy.
My two cents. Hope it helped. :)
|

Carnor Jax
|
Posted - 2007.02.01 22:11:00 -
[15]
Originally by: Victor Ivanov
Highs: 3 x Cruise Launcher. 1 x Cloaking device t2. Meds: 1 x Sensor Booster t2, 2 x Remote Sensor Dampeners, 1 x Target Painter Lows: 1 x BCU, 1 PDU 2
I'm going to be able to finally fly my manticore in a few days, and this seems like it would be a great setup. I think with the way the game works now, the manticore is best suited for fleet ops as a sensor dampener ship, with an added boost of a few cruise launchers and the ability to disappear/reappear if need be. Hopefully i can fit it all without having to train more, I hate training long skills.
|

Haros
Redemption Inc
|
Posted - 2007.02.04 17:27:00 -
[16]
Tried fitting a bcu on my manty, in the fitting screen clicked on the missiles loaded in my launcher and the damage hadnt gove up one bit. Is this a bug or do bcus simply dont work on manties ?
|

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
|
Posted - 2007.02.04 23:16:00 -
[17]
Target painter is _very_ useful against interceptors, otherwise your cruise missiles hit for full damage on everything else, so no real reason to activate it otherwise (unless you're in a gang).
[OMG! CURRENTLY RECRUITING!] |

LarryBongo
Stinky Wee Morons
|
Posted - 2007.02.05 00:10:00 -
[18]
Originally by: Haros Tried fitting a bcu on my manty, in the fitting screen clicked on the missiles loaded in my launcher and the damage hadnt gove up one bit. Is this a bug or do bcus simply dont work on manties ?
Aye, they work. Close fitting screen, right click on ship, Show Info. Go to Modules, then scroll down to Fitted Charges.
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.02.05 00:54:00 -
[19]
Edited by: VJ Maverick on 05/02/2007 00:53:39 The Solo U-Boat Manticore setup: highs: 3x cruise, 1 cloak mids: 2x dampener, 1 scram, 1 web lows: whatever you want or need to get the above to work properly
I dont bother with target painters. As far as i'm concerned they are useless because the manticore's explosion radius bonus already makes me hit for full damage on almost everything. Why would you use them against interceptors? Just because of the small sig radius? big deal. It will just take an extra missile to kill them. I'm not wasting a mid slot just in case i run into an inty. And besides, if an inty is MWD'ing, his sig radius is already the size of a cruiser anyway.
I used to play around with a small blaster or even a smart bomb in the extra high slot but powegrid never allowed me to do it just right so i just forgot about it. Maybe a nos would be cool but i never actually got into those things, either.
|

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.02.05 01:01:00 -
[20]
Originally by: VJ Maverick Edited by: VJ Maverick on 05/02/2007 00:53:39 The Solo U-Boat Manticore setup: highs: 3x cruise, 1 cloak mids: 2x dampener, 1 scram, 1 web lows: whatever you want or need to get the above to work properly
I dont bother with target painters. As far as i'm concerned they are useless because the manticore's explosion radius bonus already makes me hit for full damage on almost everything. Why would you use them against interceptors? Just because of the small sig radius? big deal. It will just take an extra missile to kill them. I'm not wasting a mid slot just in case i run into an inty. And besides, if an inty is MWD'ing, his sig radius is already the size of a cruiser anyway.
I used to play around with a small blaster or even a smart bomb in the extra high slot but powegrid never allowed me to do it just right so i just forgot about it. Maybe a nos would be cool but i never actually got into those things, either.
Never seen a manticore hit my inty for more than 10-5 damage max... _________________________________________________ Breetime
|
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.02.05 02:05:00 -
[21]
Edited by: VJ Maverick on 05/02/2007 02:02:03
Originally by: madaluap
Never seen a manticore hit my inty for more than 10-5 damage max...
Well shame on him for using light missiles - lol. The manticore clearly had no idea what he was doing.
The problem with inties is not their low signature radius but their speed which allows them to out run the "explosion velocity" of missiles. That's why target painters are useless as you can have a 100 target painters on it, you still won't do any damage. So the tactic against inties is not to make their signature radius bigger, but their speed smaller. Nothing quite like the feeling of having an inty pilot chase you, orbit you at a billion miles per hour and then turning on your webber, shoving a salvo of cruise missiles up his corhole and popping his tiny tank before his grin even leaves his face.
|

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
|
Posted - 2007.02.05 03:58:00 -
[22]
Originally by: VJ Maverick Edited by: VJ Maverick on 05/02/2007 02:02:03
Originally by: madaluap
Never seen a manticore hit my inty for more than 10-5 damage max...
Well shame on him for using light missiles - lol. The manticore clearly had no idea what he was doing.
The problem with inties is not their low signature radius but their speed which allows them to out run the "explosion velocity" of missiles. That's why target painters are useless as you can have a 100 target painters on it, you still won't do any damage. So the tactic against inties is not to make their signature radius bigger, but their speed smaller. Nothing quite like the feeling of having an inty pilot chase you, orbit you at a billion miles per hour and then turning on your webber, shoving a salvo of cruise missiles up his corhole and popping his tiny tank before his grin even leaves his face.
Won't work against a crow tho. ^^
[OMG! CURRENTLY RECRUITING!] |

Merin Ryskin
Peregrine Industries
|
Posted - 2007.02.05 05:50:00 -
[23]
Originally by: LarryBongo
Originally by: Haros Tried fitting a bcu on my manty, in the fitting screen clicked on the missiles loaded in my launcher and the damage hadnt gove up one bit. Is this a bug or do bcus simply dont work on manties ?
Aye, they work. Close fitting screen, right click on ship, Show Info. Go to Modules, then scroll down to Fitted Charges.
It's actually a known (hopefully!) bug, the bonus damage from BCUs doesn't display correctly. But if you check your actual damage by shooting stuff, you'll see you're getting it.
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.02.05 16:05:00 -
[24]
Originally by: Tobias Sjodin
Originally by: VJ Maverick Edited by: VJ Maverick on 05/02/2007 02:02:03
Originally by: madaluap
Never seen a manticore hit my inty for more than 10-5 damage max...
Well shame on him for using light missiles - lol. The manticore clearly had no idea what he was doing.
The problem with inties is not their low signature radius but their speed which allows them to out run the "explosion velocity" of missiles. That's why target painters are useless as you can have a 100 target painters on it, you still won't do any damage. So the tactic against inties is not to make their signature radius bigger, but their speed smaller. Nothing quite like the feeling of having an inty pilot chase you, orbit you at a billion miles per hour and then turning on your webber, shoving a salvo of cruise missiles up his corhole and popping his tiny tank before his grin even leaves his face.
Won't work against a crow tho. ^^
umm... because...?
|

Salusa VC
TunDraGon
|
Posted - 2007.02.05 16:55:00 -
[25]
Originally by: VJ Maverick
Originally by: Tobias Sjodin
Originally by: VJ Maverick Edited by: VJ Maverick on 05/02/2007 02:02:03
Originally by: madaluap
Never seen a manticore hit my inty for more than 10-5 damage max...
Well shame on him for using light missiles - lol. The manticore clearly had no idea what he was doing.
The problem with inties is not their low signature radius but their speed which allows them to out run the "explosion velocity" of missiles. That's why target painters are useless as you can have a 100 target painters on it, you still won't do any damage. So the tactic against inties is not to make their signature radius bigger, but their speed smaller. Nothing quite like the feeling of having an inty pilot chase you, orbit you at a billion miles per hour and then turning on your webber, shoving a salvo of cruise missiles up his corhole and popping his tiny tank before his grin even leaves his face.
Won't work against a crow tho. ^^
umm... because...?
Becasue most Crows will orbit outside web range and spam you with light missiles.
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.02.05 19:56:00 -
[26]
Edited by: VJ Maverick on 05/02/2007 19:53:12
Originally by: Salusa VC Becasue most Crows will orbit outside web range and spam you with light missiles.
That's where the dampener stacking comes in. I got all these bases covered:). If they can't target me, they can't spam me with light missiles. And if they got FOF, I can just recloak and end the engagement. I can then either leave or reopen the fight on more adventageous terms.
|

Beldan
Caldari GALAXIAN Rule of Three
|
Posted - 2007.02.05 20:43:00 -
[27]
From the poster above: What do you need skill wise to fit this? I tried in Quickfit and couldn't seem to get it to go...
Highs: 3 x Cruise Launcher. 1 x Cloaking device t2. Meds: 1 x Sensor Booster t2, 2 x Remote Sensor Dampeners, 1 x Target Painter Lows: 1 x BCU, 1 PDU 2
|

Beldan
Caldari GALAXIAN Rule of Three
|
Posted - 2007.02.05 20:43:00 -
[28]
From the poster above: What do you need skill wise to fit this? I tried in Quickfit and couldn't seem to get it to go...
Highs: 3 x Cruise Launcher. 1 x Cloaking device t2. Meds: 1 x Sensor Booster t2, 2 x Remote Sensor Dampeners, 1 x Target Painter Lows: 1 x BCU, 1 PDU 2
|

Beldan
Caldari GALAXIAN Rule of Three
|
Posted - 2007.02.05 20:43:00 -
[29]
From the poster above: What do you need skill wise to fit this? I tried in Quickfit and couldn't seem to get it to go...
Highs: 3 x Cruise Launcher. 1 x Cloaking device t2. Meds: 1 x Sensor Booster t2, 2 x Remote Sensor Dampeners, 1 x Target Painter Lows: 1 x BCU, 1 PDU 2
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.02.05 22:23:00 -
[30]
Originally by: Beldan From the poster above: What do you need skill wise to fit this? I tried in Quickfit and couldn't seem to get it to go...
Highs: 3 x Cruise Launcher. 1 x Cloaking device t2. Meds: 1 x Sensor Booster t2, 2 x Remote Sensor Dampeners, 1 x Target Painter Lows: 1 x BCU, 1 PDU 2
Engineering 5 - more powergrid overall Electronics 5 - more CPU overall Covert Ops 5 - reduction in cruise launcher powergrid use.
Also, seriously, TP and and to a lesser degree sensor boosters, are a waste of a mid slot on a Manticore - unless you already have a dedicated tckler.
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |