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Thread Statistics | Show CCP posts - 3 post(s) |

Merrick Solipsus
Flashman Services Ratel Alliance
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Posted - 2006.12.06 11:44:00 -
[91]
Originally by: Tuxford
Originally by: Merrick Solipsus Tux, if you stop by again could we please get some info on fighters not MWDing back?
Even just a "yes we know its a problem" would help. As it sits now it seems that CCP is purposly avoiding the problem.
I looked into it, seems a number of drones are behaving this way. I thought it would be an easy fix but apparently its bigger than I thought. There is a bug report about it and lets hope it gets fixed asap.
Excellent. Thanks a lot for checking into that Tux. 
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Kra Martel
Caldari Eve University Ivy League
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Posted - 2006.12.06 13:26:00 -
[92]
New thingymajigs to put carriers on the front line?
Short range none assignable Fighter Bombers? Gundams?
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booh
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Posted - 2006.12.06 13:35:00 -
[93]
Smartbomb like remote repping? :)
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.12.06 13:43:00 -
[94]
Originally by: maarud Did you miss the 50% HP increase to capital ships?
It takes a couple dreads/carriers + support to take down a carrier now and not quickly IIRC.
What we need is a relative boost in drone hitpoints as well.
Nebula Rasa Holdings |

Goberth Ludwig
The Establishment Establishment
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Posted - 2006.12.06 14:16:00 -
[95]
If you wanna fix carriers start by removing the chasing from fighters or at least allow players to turn it off, because its bloody useless.
Immunity to EW isnt necessary but immunity to dampeners need to be given imo. MS would still be better because of the extra ECM and warp scram immunity.
The problem with carriers right now is a blasterthron will dish almost the same damage but is much easier to move around or get to engage. With carriers you have to open up the cyno at the camp, lose the cyno ship, and then hope the enemies will not immediately run off.
- Gob
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Cadela Fria
Amarr eXin Alliance
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Posted - 2006.12.06 15:49:00 -
[96]
Edited by: Cadela Fria on 06/12/2006 15:49:42 .....*sniff*.... ..I...I LOVE YOU CCP! 
*huggles Tuxford* 
IE. I'm glad you have "The Plan" for carrier 
-Knowledge is a priviledge, not a right |

Anonymous Coward
Gallente Panopticon Citadel
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Posted - 2006.12.07 03:19:00 -
[97]
Originally by: Swirler I think this whole thread is bonkers. Carriers are a specific type of unit. You DO NOT bring carriers to the front of any battle, they sit way in the back and send fighters. They don't have guns to take out other ships, only for defense. To ask for such things from CCP is frankly stupid. They have already provided you with what you are asking for. Battleships and Dreads.
Are you some kind of idiot? That's the entire point of the first post, that carriers sitting in safespots or at a POS assigning fighters is boring as hell. Trying to respond to a proposed role change for a ship by saying, "But that's not its current role!" is utterly nonsensical anyways.
Quote: What you are asking for is a dread. Stop being a cheapo, get a dread and bring it to the front. Leave my carrier and its strategic role alone. Thank you.
You also have no idea what dreads are for, even including the Moros they're pretty much for POS sieging and POS sieging only.
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MissileRus
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Posted - 2006.12.07 06:45:00 -
[98]
Edited by: MissileRus on 07/12/2006 06:45:57
Originally by: Anonymous Coward
Are you some kind of idiot?
small innocent and Anonymous QFT   
gah got one word right from your name atleast.. lol!
--------------------------- 4. i like pizza |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2006.12.08 00:27:00 -
[99]
How about capital sized NOS? That would be awesome. Give them like a 40-50km range, maybe more.
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Altai Saker
Omniscient Order The Sani Sabik
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Posted - 2006.12.08 00:53:00 -
[100]
4 Sensor Damps from a lachesis/celestis/maulus take a carrier out of the fight. Carriers should be immune to EW BUT NOT PROPULSION JAMMING.
http://www.omniscient-order.com/ |
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Trojanman190
Caldari Entropy Tech. Blood Raiders Alliance
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Posted - 2006.12.08 02:12:00 -
[101]
Originally by: Farrellus Cameron How about capital sized NOS? That would be awesome. Give them like a 40-50km range, maybe more.
Are you nuts?!?!?! How would that solve anything??????? People complain about nos enough... and you want BIGGER ones?
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Bad Touch
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Posted - 2006.12.08 11:33:00 -
[102]
how about fixing freaking jump queue during carrier jump ?
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James Duar
Merch Industrial
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Posted - 2006.12.08 11:55:00 -
[103]
Originally by: Trojanman190
Originally by: Farrellus Cameron How about capital sized NOS? That would be awesome. Give them like a 40-50km range, maybe more.
Are you nuts?!?!?! How would that solve anything??????? People complain about nos enough... and you want BIGGER ones?
Nos's range is a fair maximum as it is. We shouldn't have sniper nos setups running around. Then again, capital nos need not be unbalanced, the cycle time on it could just be made really really long, so in fact you have a fair chance of nos'ing the character a lot back. However, since nos and neuts are one of the few ways to take down a mothership as is (and it's still HARD even then), I don't think it should be done.
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Small Bea
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Posted - 2006.12.13 22:24:00 -
[104]
Well 2 patches and the Fighter MWD problem didnt get fixed.
However there was another nerf to carier since then. The bug/exploit of permanent cynos has been fixed. I have no problem with that but why was is made so you cant dock after making a cyno?
It is now a suicide mission for the cyno pilot to make the field in a system without a POS with even one hostile.
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Alistair Wright
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Posted - 2007.01.16 12:45:00 -
[105]
Originally by: twit brent Carriers are way too vunerable to things like sensor damps. If one celestis locks and damps the carrier the carrier will be of no more use than it was at the POS. My carrier has had a few fights away from the SS or POS but its just not worth it.
thats what sensor boosters are for. its hard to sensor danpen a chimera that much with a faction sensor booster.
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Alistair Wright
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Posted - 2007.01.16 12:45:00 -
[106]
Originally by: twit brent Carriers are way too vunerable to things like sensor damps. If one celestis locks and damps the carrier the carrier will be of no more use than it was at the POS. My carrier has had a few fights away from the SS or POS but its just not worth it.
thats what sensor boosters are for. its hard to sensor danpen a chimera that much with a faction sensor booster.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.16 22:33:00 -
[107]
Originally by: Farrellus Cameron How about capital sized NOS? That would be awesome. Give them like a 40-50km range, maybe more.
NO NO NO.
On second thought, yes yes yes. So all those damn Battlship drivers that say that it is completly balanced that you can insta zap a frigates cap can whine on the forums when it happens to there battleship.
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Wardani
Minmatar The Black Rabbits Fatal Persuasion
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Posted - 2007.01.16 22:41:00 -
[108]
How about you introduce a capital EW platform good enough for it to be invaluable on the frontline of the battle but fragile enough so you need carriers to support it.
Maybe it could have some AOE EW function, be able to jam a dread in siege or maybe warp scramble a mothership? - Obsidian Enforcer - The Black Rabbits |

Shanzem
DarkStar 1
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Posted - 2007.01.16 22:54:00 -
[109]
heh.. so the bombers on the TQ database then.. they must be the new "front line toy"
no wounder they looked so sexy!
also what about more rig slots on capitalships? and what about fitting capitals with rigs in space.. as a titan and mothership cannot dock! -------------------------------------------
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Nake
Primary Targets
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Posted - 2007.01.16 22:55:00 -
[110]
I know its a bit late to reply solely to the OP, but think about what Carriers do in real life. They sit a hundred or so miles into the sea, deploying fighters to distant lands to do the fighting. If you want to kill a carrier, you bring a fleet into the waters the carrier sits, destroy its suport and defenses and finally the carrier.
So, to be honest, I don't see a large problem with the way carriers work.
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Just Smith
Shinra Lotka Volterra
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Posted - 2007.01.16 23:09:00 -
[111]
or you send one sub and kill it
or you fire one long range missile and kill it
real life combat does not have much of a role to play in eve
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Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.01.16 23:09:00 -
[112]
It is wrong that a single damping ship can hamper a carrier to the extent that it does.
It is equally wrong that a MS/Titan can escape from any fight, unless the pilot is an idiot or has computer problems, due to the fact that scramblers count as EW + the way officer smartbombs work when used on these vessels.
What is needed is to seperate warp jamming from EW, THEN:
Carrier: Immune to EW Mothership: Immune to EW, +8 warp core strength Titan: Immune to EW, +8 warp core strength
Result: Carrier's aren't neutered by a single dampening ship
There is actualy a chance of holding down a mothership or titan piloted by someone with a clue, with enough teamwork, even in lowsec.
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ElCoCo
KIA Corp
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Posted - 2007.01.16 23:15:00 -
[113]
Almost a full year of carriers ingame and still the fricking fighters don't mwd back (among other things). Be glad you work for the gaming industry 
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Argyle Jones
Minmatar Wreckless Abandon The UnAssociated
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Posted - 2007.01.17 00:52:00 -
[114]
Carriers and cap ships in general were maybe never meant to be Solo Ownage-mobiles.
But seriously. It's a massive ship. If there's any consistency in the EVE universe, such massive ships should be deadly opponents to any gang of battleships. From an RP perspective it seems silly that 5 nos domis can take down a dread. I guess it's all about how you use it, but a big load of hitpoints ain't quite enough to make these ships the all out warfare monsters their descriptions claim them to be.
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Kerushi
Caldari BIG
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Posted - 2007.01.17 01:10:00 -
[115]
Thanatos = Iteron Mark VI
nuff said 
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Moraguth
Amarr Rangers
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Posted - 2007.01.17 02:50:00 -
[116]
I usually read all the way before hitting the reply button, but i could only get through 2 and a half pages. Almost every single complaint is about the "remote sensor dampeners". Well... if you're in a fleet with a carrier, have him fit one sensor booster. Then, since you know a good number of the enemy fleet ships will fit sensor dampers, how about you have a good number of people in your fleet fit remote sensor boosters? I haven't tested it yet, but the theory is that they more or less cancel eachother out right? Then, not only will you be able to counter their tactic (making it useless) but if you have a couple extra on your side, then your carrier will be able to lock you even faster and get that remote shield/armor stuff ASAP. If they (remote dampers vs remote boosters) don't cancel themselves out very well, maybe THAT is what should be argued about.
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Now that that is done (cause i like to be devil's advocate) please make carriers better. I plan on getting one eventually for use with small gangs in low sec, but if any passing pirate fleet can wtfpwn us, either we need to make our tactics more about helping the carrier, OR carriers will need a big boost if what everyone is saying is true. good game |

Evil Basterd
AFK Mining
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Posted - 2007.01.17 15:48:00 -
[117]
Before you guys really start complaing about carriers think of what a carrier is in real life. How many times do you see carriers on the front lines in RL? Carriers are ment for support sending out waves of ships to attack targets far off, also repairing, refuling, refitting, rearming others. Next think of is do you ever see a RL carrier out on its own? No they always have a support fleet with them. If a war target finds your carrier you did something wrong. Please think about what a Carrier is before you wine.
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Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.17 16:03:00 -
[118]
how the hell did this get to four pages without me finding it first?? 
i have some reading to do... -
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.01.17 16:34:00 -
[119]
Carriers can already provide logistical support on the front line - be it through armour, shield and capacitor transferers or the use of gang support modules.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Gaia's Wrath
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Posted - 2007.01.17 16:56:00 -
[120]
Carrier is great for controlling a gate. Large bubble a 3 ship support crew for the Carrier (I like a Scorp, logistics ship (lock time boost on the Carrier) and a heavy tackler). Keep this group in mid range off the gate (about 60 KM) and keep your primary squad on the gate. Setting up a small Carrier squad within your primary fleet gives the Carrier a Very Expanded role in terms of using it to secure a primary point of interest in a system.
I am just waiting for Mini Carrier pilots to clue into this and start using those remote bonuses that apply to Minimatars. The Mini Carrier in this role is just Nasty when use properly.
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