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Thread Statistics | Show CCP posts - 3 post(s) |

Merrick Solipsus
Flashman Services Ratel Alliance
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Posted - 2006.12.05 13:35:00 -
[31]
One more thing that bugs me. How is it other ships can use your Ship Maintainance Array yet you cant use your own? I know this will never change, its just one of those things that doesnt make sense.
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.12.05 13:38:00 -
[32]
Originally by: Merrick Solipsus One more thing that bugs me. How is it other ships can use your Ship Maintainance Array yet you cant use your own? I know this will never change, its just one of those things that doesnt make sense.
Q4T ----------------------------------------------
Gone but not forgotten
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Tuxford

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Posted - 2006.12.05 14:04:00 -
[33]
Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that. _______________ |
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Merrick Solipsus
Flashman Services Ratel Alliance
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Posted - 2006.12.05 14:09:00 -
[34]
Tux replied to my post! /faints
And with a super secret plan none the less! 
Cant wait too see what yall have in store.
Any word on Fighters MWDing back to the ship?
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.05 14:11:00 -
[35]
Give the carriers nerfbat launchers.
Go on. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Sales Merchant
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Posted - 2006.12.05 14:13:00 -
[36]
But Tux...what about Fighters are they in 'the plan'?
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.12.05 14:14:00 -
[37]
Originally by: Tuxford Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that.
I'm glad your looking at carriers and the thought of new stuff is always nice.
Few suggestions based on the current state and mechanics of Carriers:
It's my observation that in many situations heavy drones are more useful than Fighters so I reckon three things might be worth trying out.
Firstly: Make fighters get all the bonuses from drone skills and modules. Change the Fighter Skill bonus from +20% a level to +5% a level. Theres a reasonable boost there which addresses some of the major problems with fighters to a reasonable degree (more HP's for starters). This would take a Fighter with fighters 4 trained from 90 to 120 dps, not a huge increase but enough to make them well worth using over heavies even with tracking issues.
Secondly: Increase the optimal and falloff on fighters, for a weapon with comparable tracking and Sig Res to a Medium Turret they have a hell of a job hitting, and that seems to be a function of them having to go too close for their tracking values. I reckon fighters should be aiming engage around 7.5-10km, still in web range but just further enough out to allow them to hit a bit better.
Thirdly: MWD behaviour. Fighters really do need to MWD back when recalled, it's painful at the moment.
For Carriers themselves, I'm undecided on the whole EW issue. I don't think making them immune to EW as a whole is a good thing, they have a high sensor strength to combat Jammers and aren't exactly affected by Target Painters or Tracking Disruptors. the problem seems to be sensor dampeners only. Unsure of a workable resolution here though.
The other frontline problem with carriers is the awkward nature of remote repairing, so this isn't really a carrier problem but a logistics problem. I think TomB has mentioned wanting to look at the logistics side of things already so that would inherently help carriers.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.12.05 14:17:00 -
[38]
Edited by: Rodj Blake on 05/12/2006 14:21:01 Maybe an increase in the range of remote repairers would be handy as well.
Regarding fighters, they could perhaps be given rules of engagement - tick boxes accessible from the drone overview which would stop them warping off to chase after retreating enemies, assign target priorities in the event of the carrier becoming jammed etc.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.05 14:22:00 -
[39]
More than anything they really need a purpose on the frontline. Right now a carrier deploying fighters from a safe spot is no different from one dropping them on the front lines (apart from the obvious deployment times).
I have the body of a supermodel. I just can't remember where I left it.
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Matrix Aran
Legio Immortalis
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Posted - 2006.12.05 14:23:00 -
[40]
Tuxy, I hope this plan inculdes the much awaited Chimera model fix. The one that has been in the known issues section for weeks. ----
Originally by: Wrangler It's a neuralizer. 
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xaix ikkul
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Posted - 2006.12.05 14:27:00 -
[41]
Originally by: Tuxford Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that.
turn them into battlestars by giving them turrets 
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Rezerwowy Pies
Caldari
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Posted - 2006.12.05 14:33:00 -
[42]
Originally by: Sales Merchant Edited by: Sales Merchant on 05/12/2006 10:28:49 Fighters need a comparative boost in hitpoints. They are 20mil a pop and are now having to shoot things with much more hitpoints than before.
I'm wondering why CCP don't see that. Everyone (players who pay for this lagging game) know that, only our CCP's friend not :/
-- Why some admins can't do that :P
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FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2006.12.05 14:34:00 -
[43]
Originally by: Tuxford Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that.
It¦s nice that you have a plan, but stop making capital ships allmighty omgwtf pwnzorz ships for gate camps in low sec 
sure they are not designed for that, but maybe you should have a look at the establishment killboard from time to time ... igno has no carrier, but motherships are nearly the same kind
i know it¦s slightly off topic, but hey it seems it¦s one of the few threads you realy read 
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.05 14:42:00 -
[44]
Originally by: Wild Rho More than anything they really need a purpose on the frontline. Right now a carrier deploying fighters from a safe spot is no different from one dropping them on the front lines (apart from the obvious deployment times).
and the suprise element.
Sitting in a POS or a deep safe spot is a very defensive way to use a carrier, sending a small/medium skirmish group into enemy space with the backup of 2-3 carriers is a nice way to suprise the enemy once a fight is underway.
Now Recruiting |

Mr Krosis
JuBa Corp
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Posted - 2006.12.05 14:58:00 -
[45]
I think allowing ships to instantly target their own drones/fighters as well as any other ship in their fleet would go a long way towards making both logistic ships and drone boats (of which carriers are both) much more effective.
I would also like an "abandon drone" option for all drone types that breaks the link as if you warped away/cloaked. Sucks waiting a minute for your heavies to get back to you before you can redeploy lights on a tackler (and ofc fighters should MWD back as well..)
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |

Merrick Solipsus
Flashman Services Ratel Alliance
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Posted - 2006.12.05 15:01:00 -
[46]
Well I like that idea if it werent for the fact that people would soon start deploying 10 thousand small t1 drones to lag out battles. 
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Piotr Anatolev
Gallente The Older Gamers Ascendant Frontier
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Posted - 2006.12.05 15:14:00 -
[47]
Quote: New programming has been added to drones. They will no longer attempt to become self-aware and will not pick random targets on their own.
From the lates patch installer
\o/
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Rawthorm
Gallente The Establishment Establishment
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Posted - 2006.12.05 15:23:00 -
[48]
Originally by: FalconHawk
Originally by: Tuxford Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that.
It¦s nice that you have a plan, but stop making capital ships allmighty omgwtf pwnzorz ships for gate camps in low sec 
sure they are not designed for that, but maybe you should have a look at the establishment killboard from time to time ... igno has no carrier, but motherships are nearly the same kind
i know it¦s slightly off topic, but hey it seems it¦s one of the few threads you realy read 
Do you know how much skill it takes to avoid loosing fighters to do that tho? At lvl 5 fighters and carrier im still quite lucky to kill and get out before the fighters start taking critical damage from sentry guns.
A carrier doing what I do will cost the carrier pilot hundreds of millions of ISK so its just not doable. Even with the motherships it takes good timing to get out with all my little minions in one peice...
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Swirler
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Posted - 2006.12.05 15:32:00 -
[49]
I think this whole thread is bonkers. Carriers are a specific type of unit. You DO NOT bring carriers to the front of any battle, they sit way in the back and send fighters. They don't have guns to take out other ships, only for defense. To ask for such things from CCP is frankly stupid. They have already provided you with what you are asking for. Battleships and Dreads.
Now, if you want better fighters with more capabilities...then send out real pilots in frigates and cruisers. Drones are only drones, they should never be as effective as a real person in a similar sized craft. It's the human that makes the difference.
What you are asking for is a dread. Stop being a cheapo, get a dread and bring it to the front. Leave my carrier and its strategic role alone. Thank you.
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FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2006.12.05 15:33:00 -
[50]
i know :) saw it often enough in that 5 days, but that is a simple fighter bug, i wouldn¦t have a prob with them mwding back to the ship. But u know that you are pretty indestructable atm in the nyx and no dictors in lowsec  Problem atm is that captial ships are build for fleet and gang fights and the designers of the ships simply overlook the possiblity of "abusing" them. Don¦t think any of the Devs thought about a nyx camping a 0.4 system 
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FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2006.12.05 15:35:00 -
[51]
btw Rawthorm you just missed another nyx by 1 hour ...just good he was just around to search for exploration sites ...
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.12.05 15:35:00 -
[52]
Originally by: Swirler
Now, if you want better fighters with more capabilities...then send out real pilots in frigates and cruisers. Drones are only drones, they should never be as effective as a real person in a similar sized craft. It's the human that makes the difference.
Fighters have human pilots.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

La Haine
Minmatar Sebiestor tribe
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Posted - 2006.12.05 15:45:00 -
[53]
I know of atleast one alliance that was spamming front lines with cariers long before Kali...and sometimes using more cariers than hostile gang bs count. You should ask them how it works...but they definetely belong to front line.
With HP boost it should even be more interesting. Cariers offcourse get bonus on fighter damage and fighter damage if they are delegated to gang members is considerably smaller. 
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Radioactive Babe
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Posted - 2006.12.05 15:46:00 -
[54]
Originally by: Rawthorm Do you know how much skill it takes to avoid loosing fighters to do that tho? At lvl 5 fighters and carrier im still quite lucky to kill and get out before the fighters start taking critical damage from sentry guns.
A carrier doing what I do will cost the carrier pilot hundreds of millions of ISK so its just not doable. Even with the motherships it takes good timing to get out with all my little minions in one peice...
Yeah, dont nerf low sec gatecamping motherships .... because its hard enough already and stuff ... I mean he VERY NEARLY lost a fighter last week 
alas, poor risk and reward, I knew you well |

baaaaal
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Posted - 2006.12.05 15:49:00 -
[55]
its not just sensor damps that can ruin a carrier pilots day its nos/neuts aswell 2 bs with there high slots filled with them can kill a carriers cap and stop the carrier from even running 1 active armor hardner 
Quote:
It takes a couple dreads/carriers + support to take down a carrier now and not quickly IIRC.
Maarud.
you ever actually piloted a carrier?
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Rawthorm
Gallente The Establishment Establishment
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Posted - 2006.12.05 15:49:00 -
[56]
Originally by: Radioactive Babe Yeah, dont nerf low sec gatecamping motherships .... because its hard enough already and stuff ... I mean he VERY NEARLY lost a fighter last week 
Actualy I did loose 9-10 over the space of a few days. In anycase there is nothing to stop the inhabitants of that system getting their own mothership to counter mine.
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bundy bear
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Posted - 2006.12.05 15:55:00 -
[57]
Originally by: Hohenheim OfLight
Originally by: Merrick Solipsus One more thing that bugs me. How is it other ships can use your Ship Maintainance Array yet you cant use your own? I know this will never change, its just one of those things that doesnt make sense.
Q4T
Your joking right?
I can think of many ways this could easily be abused. Wonder what would happen in comabt if you put stabs on yourself to get away or dropped your shield tank for armor when your shields are down lol.
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Gunstar Zero
Caldari Reikoku Band of Brothers
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Posted - 2006.12.05 15:55:00 -
[58]
Originally by: Tuxford Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that.
Portable POS-style shield generators?
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Tehyarec
Erasers inc. Interstellar Alcohol Conglomerate
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Posted - 2006.12.05 15:55:00 -
[59]
Regarding lock times, I always found it annoying that big ships have so stupid locking times. Without a sensor booster, a BS locks a frig in maybe 15 seconds roughly. It's silly. As if a big ship wouldn't have more powerful sensor systems to acquire locks fast. I guess it's to prevent instalock'n'pwning small ships, but currently the times are just too long. Especially for capitals.
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Kinsy
Celestial Apocalypse Insurgency
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Posted - 2006.12.05 15:58:00 -
[60]
Originally by: Parallax Error I reckon fighters should be aiming engage around 7.5-10km, still in web range but just further enough out to allow them to hit a bit better.
YEA so then you dont get bumped by the feckers, sounds good to me!
Rest of the changes sound good. But.
Make them scramble-able. They have a warp drive and can follow you anywhere, why can't you stop them leaving when they get there?
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