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Thread Statistics | Show CCP posts - 3 post(s) |
Tana Pleiades
Caldari Phoenix Knights
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Posted - 2007.01.17 17:06:00 -
[121]
Quote: thats what sensor boosters are for. its hard to sensor danpen a chimera that much with a faction sensor booster.
Wow! that means it might take 2, 5 million isk t1 cruisers to take it down!!.....
As for repping people how are you going to do that when you cant lock due to one ew/damp ship using its tricks?
Remove the need to lock to rep ganged ships. put them in a auto assigned list you can use quick icons with (sheild energy etc symbols).
This means that even if the carrier is jammed to hell it can still act out its "fleet role" but still makes carriers impossible/hard to use as solo killers.
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Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2007.01.17 17:13:00 -
[122]
Originally by: maarud Did you miss the 50% HP increase to capital ships?
It takes a couple dreads/carriers + support to take down a carrier now and not quickly IIRC.
the problems wit hcarriers are not with the carriers themselves, but with FIGHTERS and drones in general misbehaving and not working in a desirable manner (i.e. no repair drones on your own drones, and not shooting wrecks).
please read the OP again. it points out a few issues, some sound like bugs, others are features gone wrong IMO. ========================================== Iy |
Karash Amerius
Amarr O.E.C
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Posted - 2007.01.17 17:38:00 -
[123]
I will say one thing...people crying about losing 20m fighters need to man up and suck it up.
Merc Blog |
Drethon
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Posted - 2007.01.17 21:43:00 -
[124]
Something that would be nice to see is a way to control fleet engagements more like surface fleets. Now this may not be possible in space but if you could form a blockade with smaller ships to keep the capital ships from being attacked, you could have more tactics in fleet battles.
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Wulinshu
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Posted - 2007.01.17 22:31:00 -
[125]
Such tactics wouldn't really be feasable unless we get a ship dependant sensor range(ship detection not lock) so you get a fog of war. |
Wendat Huron
Lupus Industries
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Posted - 2007.01.18 00:29:00 -
[126]
Definatelly not more Nosferatu as a defensive capability but a Neutralizer bonus would be good.
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mechtech
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Posted - 2007.01.18 00:37:00 -
[127]
Some of it is whining/opinion, but there are some really good points.
Fighters need to be able to MWD back first of all, they are painfully slow without it.
Also, you should be able to use rep drones on the fighters. They are the size of cruisers, and should be able to be repped.
In PvP, fighters should be a bit more menacing for their price. That can be done by making them smarter or a bit stronger, but in their current state, a pilot can pop in, kill 100s of millions worth of fighters, and leave without you being able to do much of anything (remember, they don't MWD back to the carrier.)
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Jurushy
SteelVipers YouWhat
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Posted - 2007.01.18 08:54:00 -
[128]
Originally by: Tuxford Short answer is, yeah we have a plan. Its quite cool, makes me all warm and fuzzy inside.
Carriers are being used by some on the frontlines even before the Kali 1. They should work out a bit better after the patch with increased hitpoints and boost to capital remote armor repping/shield boosting modules. Personally I think they need more fancy thingiemajiggies to get them on the frontlines, and the "plan" gives them that.
hi Tux nice to hear that u have a plan fr Capital ships but that also means that u could tell us the changes
plz make a Blog about this and dont let us suggest what would be happen for a long time some fakts would be really great ------
REVENGE IS A DISH BEST SERVED COLD Old Klingon prover |
Virtuozzo
eXceed Inc.
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Posted - 2007.01.18 11:37:00 -
[129]
And here I thought Tux wanted to turn carriers into the next version of industrials or mini freighters :P
Good to see they're still thinking.
I'm still keen on the idea of area effect mechanisms deployed from carriers .. bonuses and effects which extend to the location of the ship in question, range and leadership skill based, which would serve nicely to prolong combat. Nothing like a deployable POS shield or that, and no module based mess with exposure to lag and having to support 30 ships in your gang while you can only target a feasible 5 or so to assist with remote repairs. Carriers are fleet ships. Right now they have a limited role in that perspective. It would be lovely if people didn't train for carriers with the prime motivation of "ohwowienowicanjumpovergatecamp" ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
hotgirl933
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Posted - 2007.01.18 11:41:00 -
[130]
as always its a question of balance and well making things work my guess is the rush to kali 2 might solve 50% of the issues and leave the other 50% borked.
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Akira Serenity
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Posted - 2007.01.18 11:53:00 -
[131]
Yes I may be bringing a point up that some have made before but hey ho. Am spending ages training for carrier... the minmatar one to be exact. Checking stats.. the other three seem to have HUGE advantages in terms of tanks or drone output damage. The minmatar one seems to have such a weak bonus it makes you want to cry because of all the effort one puts in to get it. WHY oh WHY is the carrier class SO unbalanced against the minmatar carrier. Please CCP give the min carrier a better bonus. Armour repair boost or resistance or something.
Thanks
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Apolitos
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Posted - 2007.01.18 12:36:00 -
[132]
First of all, carriers have also logistic bonus, but due to their "couple centuries" locking time, he ll lose the ally before locked. Solution to this: Carriers are able to lock every corp/ally ship in 3secs, no matter its size (frig, cr, BC, BS, cap) or if is jammed. That will solve the "logistic" part of a carrier.
Some drones "problems" have mentioned above, i believe DEVs are aware of them and they will fix it A.S.A.P and not A.S.A.T.W (As Soon As They Want).
Also you should be able to "release" your drones (abandon, not able to control etc them ) so you ll be able to launch a new set near you. The "Abandoned" drones stops imediatly every action they do and stay there at 0 velocity. Since the launch new set has advantages, it has also disadvantage, cause anything it could kill the "released" drones and cost you, but they not cost you way to much if a drone doesnt MWD Back when you tell it to.
And finally i wanna see some shortcuts for drones, example: Ctrl +E All active drones engages selected target, Ctrl +D All drones return to Drone bay etc Also some otpions for launching drones from a specific drone group, example: Ctrl + L, launches max drones from "Logistic" drone group, CTRl + N, launches max drones from "Medium" drone group, same for mining, heavy, fighters etc drones.
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UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.01.18 13:02:00 -
[133]
bahhh just make a nosferatu carrier module... and i bet you will see the carrier used 200% more in frontline combat! or like 100% to energy wamp modules. in range and strenght should have bonus at 50% but then again wouldent that make it to powerfull ? I will make your wife/mann a widow. |
Caesium
Amarr Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.01.18 13:48:00 -
[134]
I can see where you're coming from on the release drones suggestion but I think that this would be exploited to the extreme. (imagine what launching and releasing 20,000 vespas would do to a node)
Fighters need a pair of tick box options :
Seek and Destroy (FoF) Do not Pursue Through Warp
I'd also want to see Fighter class EW Drones.
Caesium Lyrus Associates |
Jan Riksma
Appetite 4 Destruction
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Posted - 2007.01.18 14:07:00 -
[135]
Couple solutions to make a carrier a little more atractive on the frontline would be:
As mentioned before cap nos or neut, more hitpoints on fighter and make them imumme to ewar.
Make fighters cheaper by 50% or even 75% i mean less minerals to produce them.
Decrease them in size or make drone bay bigger so you can take much more replacement fighter drones with you. I don't mind loosing them but now its just: he lets take out his fighters and he is dead meat.
Thats what i can think of.
Cheers,
Jan
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.01.18 15:05:00 -
[136]
Originally by: Karash Amerius I will say one thing...people crying about losing 20m fighters need to man up and suck it up.
Man up and suck it up?
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Kerushi
Caldari BIG
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Posted - 2007.01.18 15:35:00 -
[137]
2 heavy energy neutralizers - 3 drone control units 2 warp scramblers - 1 webber - 2 sensor boosters 1 cap armor repair - 3 hardners - 2 cpr
locking speed isn`t that bad anything that comes into close range goes dead on cap pritty fast anything that comes really close is dead for sure
works against the lone/small gangs like when ratting or station camp get rid of the ew ship to be able to jump to a alt
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Iratus Caelestis
KIA Corp KIA Alliance
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Posted - 2007.01.18 17:17:00 -
[138]
I think what we need is 5000MN Microwarp Drives.
I'm thinking a NanoThana going 4k a second with a 50k nos and warping faster than a cruiser.
Would rock.
Imagine being bumped by that :)
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Orree
Gallente Shiva Morsus Mihi
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Posted - 2007.01.18 17:44:00 -
[139]
Edited by: Orree on 18/01/2007 17:42:35 Well, the people I fly with have been agressively using carriers "on the front lines" ever since they were released. ...not just sitting in POS and assigning fighters. In a few weeks, I'll have my carrier and will be doing the same.
The biggest problem I see with carriers/fighters is that pilots need to be able to decide whether and/or when their fighters will pursue a target that warps off. A choice between a etting of "never pursue" or "always pursue" would be cool.
Yes, carriers can always call back their fighters, but in the heat of a battle and given the sort of buggy nature of drones and fighters in general, doing so can be problematic at best...and takes time...time where the fighters are off doing something you'ld prefer them not to be doing, rather than engaging the targets in local space.
The OP almost seems to be complaining about the carriers ability to fill the role of cap-drainer and shield/armor repairer. I don't get that. That's a good thing...very good thing, if you're using your carriers properly.
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Pesadel0
Vagabundos
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Posted - 2007.01.18 18:59:00 -
[140]
I would love them to fix the minmatar one that is for sure.
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Elmo Zumwalt
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Posted - 2007.01.19 05:46:00 -
[141]
This makes me a sad panda. |
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