| Pages: 1 [2] 3 :: one page |
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Thread Statistics | Show CCP posts - 1 post(s) |

Asuo
Elite United Corp Antigo Dominion
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Posted - 2006.12.06 13:03:00 -
[31]
To the op, if you think this is your problem then I think you may need to step back a bit and look at the bigger picture. When posting on these boards expect your post's to be tore to shreds, it's going to happen, so don't let people get to you.
But yea I have to disagree with your idea. ----------------------------------------------- EECC recuitment thread. |

Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.12.06 13:56:00 -
[32]
i found a a pic of the op
Manlove by Zaphod Jones
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Malkavian Spirit
Minmatar Instant Travel Inc.
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Posted - 2006.12.06 14:02:00 -
[33]
Originally by: Murukan i found a a pic of the op
qft
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Slevin Kalebra
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Posted - 2006.12.06 14:26:00 -
[34]
Amarr get infinite cap....but to balance that Caldari get infinite shields, gallente get infinite armor and minmatar get infinite ... duck tape? (ok then, infinite speed). Now we're all happy, we all won Eve because we all have completely invulnerable ships so we can all quit and get on with the rest of our lives. 
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.06 14:28:00 -
[35]
Infinite cap...mmm can I have some?
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Kojiami
Dark Empire Fleet Axiom Empire
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Posted - 2006.12.06 14:32:00 -
[36]
Quote: Yeh great idea not. I cant belive ur serious everone would fly armour tankers
Ohh, the same way everyone is shield tanking now? I still remember the guy that was posting shield tanking setups for harbinger, dominix, geddon and apoc..
It's awesome being amarr, ISN'T IT? |

Mihae
Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.06 15:19:00 -
[37]
I laughted so mutch that I fell of my chair...
It's a Kitty ffs! |

Montero
Black Omega Security
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Posted - 2006.12.06 16:42:00 -
[38]
STFU RTFM and the go play something else.
Jesus christ... the OP is probably one of the most retarded people playing Eve. How do you even know how to work a PC? Don't you find yourself becoming confused by the way it uses power to run? ---------
Scrapheap Challenge
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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.12.06 16:47:00 -
[39]
I would like to point out that this guy is a noob with a corp that only recently joined AXE.
/me bows head in shame
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mallina
Caldari
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Posted - 2006.12.06 16:50:00 -
[40]
Quote: 1) make charges 0.1-1.5 M3.
what...? ----------- Turbulance |

goodby4u
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Posted - 2006.12.06 17:01:00 -
[41]
This would buff amarr ships way too much(coming even from an amarr pilot)if you wanted to boost amarr dont give them infinite cap just one hell of alot with a pretty slow recharge,that would make our ships what they were ment to be-lasts against a bigger force longer then any other armor tanking race.
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.12.06 18:32:00 -
[42]
infinate cap + 8x xl boosters on a scorp would be interesting
Manlove by Zaphod Jones
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Ramblin Man
Empyreum
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Posted - 2006.12.06 18:54:00 -
[43]
Originally by: Montero STFU RTFM and the go play something else.
Jesus christ... the OP is probably one of the most retarded people playing Eve. How do you even know how to work a PC? Don't you find yourself becoming confused by the way it uses power to run?
  I'd imagine it would be obvious to anyone with a head in their brain. Infinite power comes from the wall. Duhhhh. 
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Murehz
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Posted - 2006.12.06 19:12:00 -
[44]
Originally by: Kojiami
3) Keep them like they are, but add a new category that works the same way, but without charges. This new category uses 12500 CPU, but all amarr ships (Without any exceptions) get a -99,8% reduction in CPU usage. This would give amarr the long needed buff they deserve - no more CAP problems.
That idea is sooooo unbeliviably stupid that I am completely lost for words.
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.12.06 19:13:00 -
[45]
tbh kojiama needs to be a dev, i hope you post more cause your ideas are teh sex!
Manlove by Zaphod Jones
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.12.06 19:22:00 -
[46]
This thread is a disgrace. I hope your alliance boots you for being so stupid.
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Athanasios Anastasiou
Elite Storm Enterprises Storm Armada
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Posted - 2006.12.06 19:33:00 -
[47]
New scorp pvp setup: 6x XL shield boosters .
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Oiri Yusko
Forum Moderator Interstellar Services Department

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Posted - 2006.12.06 19:34:00 -
[48]
Please keep it clean and refrain from flaming each other.
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Lygos
Interstellar Starbase Syndicate
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Posted - 2006.12.06 20:12:00 -
[49]
Edited by: Lygos on 06/12/2006 20:17:17 I wish my geddon said: Special Ability: 20% bonus to Capacitor Booster output and 5% Large Energy Turret rate of fire per level.
When you get right down to it though, the Armageddon only has a cargo hold that is 8.5 meters to a side. 8.5m^3
The Omen has a cargo hold 7.5 meters to a side, and the Punisher's is 5 meters to a side.
--- T2 Risk |

Nicocat
Caldari New Age Solutions
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Posted - 2006.12.06 21:53:00 -
[50]
Originally by: GO MaZ Megathron Dominix Tempest Raven Armageddon Hyperion Abaddon Brutix Astarte Eos Damnation Absolution Harbinger Myrmidon Hurricane Nighthawk Vulture Claymore Sleipnir Deimos Typhoon
All ships that can and do use very viable cap injected setups. You'll probably find that just about any gallente close range ship fitted with guns is using cap injectors. Dont make out that amarr is the only race that has cap problems 
Fixed. I found a cap booster on a Nanophoon gives you that extra oomph to run the **** away when you get counter-nossed, when your enemy runs dry and keeps on truckin', or when you just plain forget to turn off the MWD... not that I ever do anything of the sort ;) ---------------------------- Buying Sabres. EVEmail or convo me in game! |

Dephma
Roving Guns Inc. RAZOR Alliance
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Posted - 2006.12.06 22:07:00 -
[51]
Awwwww. Would you like a bottle of WHINE to ease the pain?
========= You would make a lovely corpse |

Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.12.06 22:34:00 -
[52]
There are a few suggestions on my website relating to cap charges (link in my sig). The idea behind it is that cap charges need not be a finite resource. There are situations where they can be restocked, such as having a carrier nearby, having an industrial drop some for you in an empire war or having a secure can full anchored in your home turf.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Alerce
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Posted - 2006.12.06 22:38:00 -
[53]
So, warpstabs are totally nerved and are not even valid to place on mining ships to mine in low security.
And so now they take a next item to whine about?
So lets assume the cap injectors are taken out. What will be then the next item, that you will whine about to take out?
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Kery Syander
Minmatar Sanguine Legion
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Posted - 2006.12.06 22:50:00 -
[54]
boohoo. Amarr shouldn't have to worry about cap! It's so unfair...
Seriously dude cap boosters are fine they way they are. They take up tons of space to prevent people from from perma-tanking. If you are having trouble killing things before running out of cap charges, then you need to bring more gank. Think things through before running to the forums claiming things are broken. No one is forcing you to fit a cap booster on your ship.
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Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2006.12.06 23:05:00 -
[55]
Please boycott Cap Injectors...
That way you can die and won't have to blame our ever so miniscule cargo bay that is just crammed full of ammo, oh wait...
Please, I have no BC skills whatsoever and I killed a corpmate in a Brutix with tanking skills out the hoo ha using a cap injected Harbinger.
Cap Injectors are awesome. --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Tibrius Archer
hirr Morsus Mihi
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Posted - 2006.12.07 01:58:00 -
[56]
I hate those fools who are "like omg stupid" "omg he is a fool" some go-with-the-flow idiot above who I can't even be arsed to quote.
See his point! The bigger picture! Don't just quickly make fun of the way it was written by saying flippant remarks designed only to attempt to persuade other posters your a funny person.
I see his point about injectors.... I think the only way the eve team will have all there sub system targeting and heat management goals realised is to sort out injectors. Injectors encourage extreme do everything setups that are of the very nature of short simple combat (What rev's and future updates are try to move away from.) It is a little silly how some ships need a injector to be of any use in PvP. We are dealing with large ships here ships they should be able to 'duke-it-out' in a majestic drawn out way and cap injectors are a source of the problem. Natural power seems more si-fi acceptable. A ship with the megathrons mass cost and battlefield presence should not go down in 3-4 mins due to lack of power (injector out cap death). Though a lot of eve would have to be rethought NOS, MWD penalties etc to remove the cap injector as it is now. The developers are going this way and I think looking at how to phase out cap injectors is a step in the right direction GOOD POST KOJIMAI.
I know my post goes a little of in another direction, but think about the logical point a post is trying to make don't just flame it.
Final thoughts maybe some sort of fuel in eve, maybe no recharge modules just a reactor core module or something that converts belt ice products into cap maybe every ship needs this module to undock who knows maybe some ability to shift this reactor output to engines visa versa? Maybe these reactors could have varying efficiencies from very efficient but low conversation rate to cap (NPCing/mining ideal) or very inefficient but a high conversation rate (ganking blasterthron ideal reactor). I dunno I am not gonna spend all day doing Tuxfords job. In the short term up cap recharge rates on cap recharging modules to make them more competitive with injectors and seed some more Cap recharger 2 BPOÆs 20 million isk is too much.
*****************************************
"Get in my way and I will burn your fleet from stem to stern" |

Siakel
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Posted - 2006.12.07 02:24:00 -
[57]
Originally by: Mortuus Yea, because cap injectors ruin a setup....you know, like my friends Heavy Pulse Harbinger with a mean tank....
Oh, yeah. Singlerep no-plate tanks are insane, aren't they?
Heavypulse Harby with an AB II, Injector, Medrep, and the rest of the slots filled with mods that use 1-2 grid is left with 5 grid (AWU4).
Originally by: Verus Potestas I loves it. Gallente and Minmatar have been totally injector reliant for ages, but now Amarr (race with largest cargoholds and smallest ammo carrying needs) have a ship which needs them to, it's the end of the world
Hm..? Amarr 'finally' have a ship that needs injectors? Because we didn't before?
We've always had the highest cap-use weapons, and our other modules use just as much cap as they do when fitted to any other race. Shockingly enough, our extra 5% cap with identical recharge(most of our ships..) isn't enough to offset our extra cap use. So, amazingly enough... we fit injectors when we can.
The only reason you don't see injectors on most Amarr ships is that we've got only four ships in our entire T1 lineup that have four midslots, one of which is an EW boat. Our T2 lineup has an additional four ships with four midslots. Two of which are EW boats, the other two... Sacrilege and Damnation.
So the reason you might not see many injected Amarr ships is largely due to midslot limitations. Not because we don't need them. (Grid is also a huge issue, but other races also have this issue, though perhaps not as badly as Amarr)
Mmm.. kind of got off-track, there. Anyway, care to show me how Minmatar or Gallente are any more injector-reliant than Amarr? I'd love to know.
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Dragon Lord
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Posted - 2006.12.07 02:41:00 -
[58]
Originally by: Kojiami
Quote: Yeh great idea not. I cant belive ur serious everone would fly armour tankers
Ohh, the same way everyone is shield tanking now? I still remember the guy that was posting shield tanking setups for harbinger, dominix, geddon and apoc..
everyone shield tanking? wtf dont think so, alot of ships are much better off armour tanking, plus with armour you use the resistances more for ur tank since there higher to start with than shield res, oh and armour tanking leaves ur mids free ie perfect for pvp oh and CAP injectors lol
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mallina
Caldari
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Posted - 2006.12.07 03:37:00 -
[59]
only realistic way cap boosters could be that size and remain balanced was if the boost they gave was reduced to half and ships were only capable of fitting 1, which isnt too bad but seeing as certain ships *cough*Abaddon*cough* cant keep cap up even WITH an injector going it might force certain setups to change drastically ...and of course make more people use NOS ----------- Turbulance |

Kantos Dal'mak
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Posted - 2006.12.07 04:07:00 -
[60]
question- so if everyone boycotts cap injectors, wouldnt it just give a huge advantage to Nosers and people who do use the cap injectors? why gimp yourself more than nessescary?
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