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Bloodpetal
Mimidae Risk Solutions
198
|
Posted - 2011.12.08 18:46:00 -
[1] - Quote
Just like ECM's always have a SMALL CHANCE of success no matter how low the strength of the jammer vs the ecm strength, a quick and easy balance would be that they ALWAYS have a Small Chance of failure when the jammer has 100% chance of success by being above the RADAR strength.
Just have a 5% chance of failure built into a Jammer when it is over the ECM Strength of the target - this is a small but easy balance that makes a SMALL chance for a target to be able to not get perma-jammed and be somewhat functional on the field.
Mimidae Risk Solutions Recruiting |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
18
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Posted - 2011.12.08 18:53:00 -
[2] - Quote
Bloodpetal wrote:
Just like ECM's always have a SMALL CHANCE of success no matter how low the strength of the jammer vs the ecm strength, a quick and easy balance would be that they ALWAYS have a Small Chance of failure when the jammer has 100% chance of success by being above the RADAR strength.
Just have a 5% chance of failure built into a Jammer when it is over the ECM Strength of the target - this is a small but easy balance that makes a SMALL chance for a target to be able to not get perma-jammed and be somewhat functional on the field.
i dont think that it is a problem.... perma jam is a valid tactic as the Dampening hiting 100% is... |

Bloodpetal
Mimidae Risk Solutions
198
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Posted - 2011.12.08 19:12:00 -
[3] - Quote
Dampeners actually have a falloff and chance to miss when you're too far. They also don't totally stop you from being able to operate like ECM does.
ECM permajam is 100% **** you - a Dampener still lets you lock close targets and so on - or can be countered with a Sensor Booster or Remote Sensor Boosters. Permajam is unstoppable.
Mimidae Risk Solutions Recruiting |

CobaltSixty
The Night Wardens Viro Mors Non Est
26
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Posted - 2011.12.08 20:11:00 -
[4] - Quote
For the last time, Caldari get one EWAR. ONE! Not two like everyone else, just one. The tradeoff it is very powerful and can fully prevent you from locking anyone when successful. Drones still work, F.O.F. still work, smartbombs still work, your tank still works.
Your argument about dampening having the chance to miss and so ECM needs to be nerfed is stupid. ECM also has optimal and falloff and the math works the same way. If you exceed the optimal distance from the target, your effective strength starts going down. If it falls enough, you can no longer permajam the target. The target could also fit ECCM which counters ECM - just like sensor boosters counter sensor damps - and will make any target over a frigate unable to be permajammed. You do realize that th MOST strength you can get on your own (without an information warfare linking booster) out of a Recon is under 17 points, overheated, right? Most call it a day around 14.5, which won't even permajam a T1 battlecruiser.
What is the problem here? Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Major Kim
The Night Wardens Viro Mors Non Est
3
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Posted - 2011.12.08 20:24:00 -
[5] - Quote
CobaltSixty wrote:For the last time, Caldari get one EWAR. ONE! Not two like everyone else, just one. The tradeoff it is very powerful and can fully prevent you from locking anyone when successful. Drones still work, F.O.F. still work, smartbombs still work, your tank still works.
Your argument about dampening having the chance to miss and so ECM needs to be nerfed is stupid. ECM also has optimal and falloff and the math works the same way. If you exceed the optimal distance from the target, your effective strength starts going down. If it falls enough, you can no longer permajam the target. The target could also fit ECCM which counters ECM - just like sensor boosters counter sensor damps - and will make any target over a frigate unable to be permajammed. You do realize that th MOST strength you can get on your own (without an information warfare linking booster) out of a Recon is under 17 points, overheated, right? Most call it a day around 14.5, which won't even permajam a T1 battlecruiser.
What is the problem here?
Cobalt is absolutely right, these are now the underpowered EWAR platform. -1 to OP |

Mag's
the united Negative Ten.
3067
|
Posted - 2011.12.08 20:32:00 -
[6] - Quote
Please define perma jammed.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Xandralkus
Morior Invictus. Velocitas Eradico
3
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Posted - 2011.12.08 21:36:00 -
[7] - Quote
If you don't want to get permajammed, then use a midslot or two for some ECCM.
Compromising your ECM resistance in favor of a more impressive fitting is just a calculated risk.
A more serious problem is that other forms of Ewar are seriously underpowered, compared to ECM. Jammers are truly useful midslot modules - just like microwarpdrives, afterburners, stasis webbers, and warpscrams. Target painters, tracking disruptors, and sensor dampeners should be powerful enough to be roughly analogous in utility. |

Bubanni
SniggWaffe
39
|
Posted - 2011.12.08 22:21:00 -
[8] - Quote
Decrease the duration of a jam, decrease the cycle time of the jammer, adjust the cap used accordingly basicly I would love to see a ecm that is awesome at breaking locks, but not perma jamming the targets... this would make higher Scan res help also against ecm
What do you guys think? |

Bloodpetal
Mimidae Risk Solutions
198
|
Posted - 2011.12.08 23:04:00 -
[9] - Quote
All other EWAR can be counter-acted with Player Skills.
Tracking Disrupted? Get Closer, Lower Angular Velocity.
Sensor Damps? Same thing - Adjust by getting closer or better coordination.
ECM? Nothing you can do to counter-act that with player skill.
Permajamming is too powerful and needs a slight nip to cut it down from being 100% effective. 5% guaranteed fail rate is more than reasonable given the power of ECM.
Mimidae Risk Solutions Recruiting |

Misanthra
Alternative Enterprises
7
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Posted - 2011.12.09 01:43:00 -
[10] - Quote
Bloodpetal wrote: Dampeners actually have a falloff and chance to miss when you're too far. They also don't totally stop you from being able to operate like ECM does.
ECM permajam is 100% **** you - a Dampener still lets you lock close targets and so on - or can be countered with a Sensor Booster or Remote Sensor Boosters. Permajam is unstoppable.
ecm has fall off. Don't like your damp falloff spend days to weeks in electronics skills.....just like caldari jammers do. Good caldari jammers do not just train recon 5 and say...meh....done. Optimal, falloff, effect boost and cap use are skills trained to high levels, if not maxed. have crap electronics skills, your td/damps will be crap. Yeah, these aren't fun skills and specialized to the point of annoyance. Welcome to the world of a falcon/scorp pilots who care enough to "perma jam" you....they can put lots of effort into it. those ship bonuses get you a nice start, still got to work a bit after that though.
Damps can shut people down....damp that kiter, force him to come to the range he doesn't want and you do. If I have a kite tactic going on...I am doing it for a reason. You have shut down my kting trick. depending on ship and fit.... I am fighting on your terms, not mine. May turn out bad for me ship/fit depending. Not a complete weapons shutdown granted....but a shutdown of tactics can be just as effective.
Counters:
Sensor implants, eccm, sensor backup arrays, fit the singal strenght t3 sub and trian to 5. when in t3's...or rely on blind luck. Killed a falcon non blob style. Drake hitter, crow tackler.....mr falcon faiied both jams rolls on those d10's and went boom.
Fleet variety....not sure how it is since patch, prepatch a falcon pilot could go 2 grav, 2 ladar and mutlispec and not regret the decision. Chance of seeing canes and drakes, high. Chance of seeing brutix, low. Why pack gallente jams when most fleets didnt even bring them along. Want cane/drake spam..seeing falcons/scorps spec'd for it is your downside.. |

CobaltSixty
The Night Wardens Viro Mors Non Est
26
|
Posted - 2011.12.09 02:46:00 -
[11] - Quote
Bloodpetal wrote:
All other EWAR can be counter-acted with Player Skills.
Tracking Disrupted? Get Closer, Lower Angular Velocity.
Sensor Damps? Same thing - Adjust by getting closer or better coordination.
ECM? Nothing you can do to counter-act that with player skill.
Permajamming is too powerful and needs a slight nip to cut it down from being 100% effective. 5% guaranteed fail rate is more than reasonable given the power of ECM.
If you're tracking SPEED disrupted, it'd be better to increase your distance so the target is moving less across your field of view. If you're optimal range disrupted, yes, it's better to get closer. If sensor dampened, correct, maneuver closer. ECM - INCREASE DISTANCE MAYBE? Caldari typically fly the slowest ships in the game - you shouldn't have any trouble outpacing them to a distance where their effective jam strength is reduced and you can retarget them. Caldari Recons can barely have optimals over 50km and they're the only thing that can permajam SOME ships above the frigate class.
Blackbirds have maximum optimals of 86km with two signal distortion ampifiers with a pitiful strength of 9.95 with racial jammers, unoverheated, with a particle dispersion augmentor (ECM strength rig). Scorpions manage 115km optimal with same mods and the same strength of less than 10 points. The only thing these ships permajam are T1 frigates which is NOT a problem. Get over your hate-on for Caldari's ONE EWAR and research the next topic you decide to start. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Bloodpetal
Mimidae Risk Solutions
198
|
Posted - 2011.12.09 16:53:00 -
[12] - Quote
This would not effect any situation other than situations where the ECM Jammer has 100% chance of success.
It will always cap out at 95% chance of success. That's more than sufficient and in 95% of the cases you'd still get a permanent jam situation - but it allows a ONE IN TWENTY chance of actually being able to do something when the ECM pilot has more ecm points than your sensor strength.
I think that makes sense - it is a small case scenario but will allow some hope for action in certain situations.
Mimidae Risk Solutions Recruiting |

Daedalus Arcova
Havoc Violence and Chaos
228
|
Posted - 2011.12.09 17:45:00 -
[13] - Quote
The crucial difference between ECM and other EWar are stacking penalties. Damps, painters, and TDs all have stacking penalties that prevent them from scaling indefinitely, but ECM users can just keep piling on jammer after jammer, knowing that every additional ECM module will help keep the target locked down.
Either all EWar should have stacking penalties, or none. Change that, and EWar might become balanced again. |

mnybag1
Imperial Academy Amarr Empire
0
|
Posted - 2011.12.09 17:59:00 -
[14] - Quote
There is never 100% chance of success. Each module acts on its own so there is always a certain percent chance of success: when you stack them, you are just pulling the probability in your favor towards 100, but the forumlas never let you hit 100%. ECM does completely shut you down (unless you have drones...) but it also is the only one with a chance of not working at all. A damper will always dampen as long as you are in range. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
241
|
Posted - 2011.12.09 19:06:00 -
[15] - Quote
Mag's wrote:Please define perma jammed.
A phrase used by those that do not fully understand how ECM actually works. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
241
|
Posted - 2011.12.09 19:07:00 -
[16] - Quote
mnybag1 wrote:There is never 100% chance of success. Each module acts on its own so there is always a certain percent chance of success: when you stack them, you are just pulling the probability in your favor towards 100, but the forumlas never let you hit 100%. ECM does completely shut you down (unless you have drones...) but it also is the only one with a chance of not working at all. A damper will always dampen as long as you are in range.
Whaaaaaaaaaaaat? Someone that understands how ECM works?
Why I never.... |

Emperor Salazar
Dreddit Test Alliance Please Ignore
241
|
Posted - 2011.12.09 19:21:00 -
[17] - Quote
Daedalus Arcova wrote:knowing that every additional ECM module MIGHT help keep the target locked down.
FTFY
you know, because of probability and everything  |

Ines Tegator
Towels R Us
46
|
Posted - 2011.12.09 19:40:00 -
[18] - Quote
Solution: Remove chance from the functionality, bringing it more in line with other EWARs. Chance should never really have been a factor in a game like EVE in the first place.
For example, have it break lock on activation, and increase scan resolution for duration. Do not prevent re-locking. Adjust cycle time and ship bonuses so that only certain ships (blackbird etc) can perma jam a target. Ideally, one bonused ewar platform would have to choose between locking down a single target, or disrupting multiple targets. Perhaps not the best idea, but better then the current function imo.
|

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.09 19:44:00 -
[19] - Quote
Ines Tegator wrote:Solution: Remove chance from the functionality, bringing it more in line with other EWARs. Chance should never really have been a factor in a game like EVE in the first place.
For example, have it break lock on activation, and increase scan resolution for duration. Do not prevent re-locking. Adjust cycle time and ship bonuses so that only certain ships (blackbird etc) can perma jam a target. Ideally, one bonused ewar platform would have to choose between locking down a single target, or disrupting multiple targets. Perhaps not the best idea, but better then the current function imo.
Chance is an engine driving almost all of the game. Chance of a rat spawning, chance of guns hitting at a range beyond optimal, etc etc. Furthermore, only a few ships can effectively lock down more than one target, and even then it is rolling the dice (no pun intended). The fix mentioned would COMPLETELY kill the point of ECM... |

Bloodpetal
Mimidae Risk Solutions
198
|
Posted - 2011.12.09 19:49:00 -
[20] - Quote
Emperor Salazar wrote:mnybag1 wrote:There is never 100% chance of success. Each module acts on its own so there is always a certain percent chance of success: when you stack them, you are just pulling the probability in your favor towards 100, but the forumlas never let you hit 100%. ECM does completely shut you down (unless you have drones...) but it also is the only one with a chance of not working at all. A damper will always dampen as long as you are in range. Whaaaaaaaaaaaat? Someone that understands how ECM works? Why I never....
http://wiki.eveonline.com/en/wiki/ECM#ECM
The chance of one module to jam one ship on one cycle is p = ECM strength / ship sensor strength. (For the ECM module the strength against that ship's racial sensor type is used.) Hence, the probability that the jam fails is 1-p, the probability that at N jammers all fail is (1-p)^N, and so the the probability that at least one jammer succeeds is 1-(1-p)^N, assuming each jammer is of similar type. (The formula for different strengths of jammers is left as exercise.)
ECM Strenth = 12 Ship Sensor = 12
p = 12 / 12 p = 1
1-p = 0 = 0% chance of failure.
Dur. Mimidae Risk Solutions Recruiting |

Major Kim
The Night Wardens Viro Mors Non Est
3
|
Posted - 2011.12.09 19:50:00 -
[21] - Quote
Ines Tegator wrote:Solution: Remove chance from the functionality, bringing it more in line with other EWARs. Chance should never really have been a factor in a game like EVE in the first place.
For example, have it break lock on activation, and increase scan resolution for duration. Do not prevent re-locking. Adjust cycle time and ship bonuses so that only certain ships (blackbird etc) can perma jam a target. Ideally, one bonused ewar platform would have to choose between locking down a single target, or disrupting multiple targets. Perhaps not the best idea, but better then the current function imo.
I think you mean reduce scan res, and If this were to take effect you would have to drop the cycle time by 50% so that the falcon/rook don't just become cannon fodder, this although a better idea than the OP is still a broken idea.
Again, only certain ships can "PermaJam" targets, and even still, there are more and more standard ships that have a higher sensor strength than these (overheated) Recon's, on top of that, My counter argument is still, why should a galente recon able to do enhanced targeting range reduction while, you introduce another nerf for ECM. |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.09 19:55:00 -
[22] - Quote
Bloodpetal wrote:Emperor Salazar wrote:mnybag1 wrote:There is never 100% chance of success. Each module acts on its own so there is always a certain percent chance of success: when you stack them, you are just pulling the probability in your favor towards 100, but the forumlas never let you hit 100%. ECM does completely shut you down (unless you have drones...) but it also is the only one with a chance of not working at all. A damper will always dampen as long as you are in range. Whaaaaaaaaaaaat? Someone that understands how ECM works? Why I never.... http://wiki.eveonline.com/en/wiki/ECM#ECMThe chance of one module to jam one ship on one cycle is p = ECM strength / ship sensor strength. (For the ECM module the strength against that ship's racial sensor type is used.) Hence, the probability that the jam fails is 1-p, the probability that at N jammers all fail is (1-p)^N, and so the the probability that at least one jammer succeeds is 1-(1-p)^N, assuming each jammer is of similar type. (The formula for different strengths of jammers is left as exercise.) ECM Strenth = 12 Ship Sensor = 12 p = 12 / 12 p = 1 1-p = 0 = 0% chance of failure. Dur.
The only ships that get to that level of strength are recons and Scorps (and widow but not as widely used). The scorp with a MWD is slower than a frig with even just an AB, so you can burn out of range and get away from the scorps drones and either warp away or come back in while your friends make shrot work of the semi-glass scorp. Recons work much the same way only are even more glass.
TLDR, while there are some cases where someone can be effectively locked, in those same cases, the ECM ship can be effectively killed easily. |

Bloodpetal
Mimidae Risk Solutions
198
|
Posted - 2011.12.09 20:15:00 -
[23] - Quote
There are other situations such as against frigates or cruisers which those ships get far too much advantage and shouldn't be able to have 0% chance of failure.
Introducing a small chance of failure would be valuable for those ships.
Stating that simply because all ships do not suffer from this problem doesn't mean that there isn't a problem.
Smaller ships especially deserve a chance to get a chance to lock even from specialized ECM ships - this is not a function of the ISK value of a ship permitting dominance over a ship with less ISK value - it's a function of a game mechanic requiring the chance for ships to operate on the field. Mimidae Risk Solutions Recruiting |

Emperor Salazar
Dreddit Test Alliance Please Ignore
244
|
Posted - 2011.12.09 20:22:00 -
[24] - Quote
If your sensor strength is 12, you deserve to be jammed. |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.09 20:25:00 -
[25] - Quote
Bloodpetal wrote:There are other situations such as against frigates or cruisers which those ships get far too much advantage and shouldn't be able to have 0% chance of failure.
Introducing a small chance of failure would be valuable for those ships.
Stating that simply because all ships do not suffer from this problem doesn't mean that there isn't a problem.
Smaller ships especially deserve a chance to get a chance to lock even from specialized ECM ships - this is not a function of the ISK value of a ship permitting dominance over a ship with less ISK value - it's a function of a game mechanic requiring the chance for ships to operate on the field.
The mechanic works perfectly fine as is. In the cases of recons and scorpians, their ONLY tank is the ECM. maybe a Nuet if the pilot feels like it. If you make it so that these ships cannot do what they are currently designed to then they lose their only tank and become useless. Just because frigates are the only ones affected (cruisers are only if the module is overheated, then all you have to do is orbit and outlast his mods to kill him), does not mean there IS a problem and they should get special treatment. |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.09 20:28:00 -
[26] - Quote
Also, maybe we should get rid of nuets then too? cause if you're sucked dry, you cant fire off your warp scram or prop mod? Heavens the tragedy. |

Bloodpetal
Mimidae Risk Solutions
198
|
Posted - 2011.12.09 20:41:00 -
[27] - Quote
a 5% chance to resist 100% chance of ECM resists... the tragedy indeed.
OMG TOTAL NERF OF ECM.
Lol
Get over yourselves. It's about keeping things sensible. With a 15% chance of jamming you get way too much jamming as it is. Over 50% jamming and that means that out of a 120 second engagement you can only act for 60 seconds average.
That means you lose half your DPS, half your logistics repair.
Sensor damps work best at range, when you're not getting warp scrammed - if you're getting damped, you get a warp in point on your targets and you warp to them and then the sensor damps mean nothing. Tracking disruption is the same thing - despite the nature of their effect, they can be countered with smart piloting and action regardless of modules.
ECM shouldn't have a 100% chance of success against any ships in the game. Mimidae Risk Solutions Recruiting |

mnybag1
Imperial Academy Amarr Empire
1
|
Posted - 2011.12.09 21:03:00 -
[28] - Quote
Bloodpetal wrote:
a 5% chance to resist 100% chance of ECM resists... the tragedy indeed.
OMG TOTAL NERF OF ECM.
Lol
Get over yourselves. It's about keeping things sensible. With a 15% chance of jamming you get way too much jamming as it is. Over 50% jamming and that means that out of a 120 second engagement you can only act for 60 seconds average.
That means you lose half your DPS, half your logistics repair.
Sensor damps work best at range, when you're not getting warp scrammed - if you're getting damped, you get a warp in point on your targets and you warp to them and then the sensor damps mean nothing. Tracking disruption is the same thing - despite the nature of their effect, they can be countered with smart piloting and action regardless of modules.
ECM shouldn't have a 100% chance of success against any ships in the game.
I was merely pointing out that your argument a ship not being able to operate on the field can be applied to other modules as well.
If the jamming is 50% effective (because youre closer/further than optimal +/- a fallout,) then those 20 secs in a cruiser can be used to lock me and do 12-15 secs of dps.
In regards to the other ewar, if youre at that range, its probably for good reason: you are at your optimal. So by them using that mod on you, they are hurting your DPS as well. It is kind of the point of EWAR. Furthermore, as I have said, the only ship capable of being jammed 100% is the frigate, which has no business trying to take on a ECM or any EWAR cruiser or BS boat solo in the first place, or if it really wanted to, it should have brought an ECCM. |

CobaltSixty
The Night Wardens Viro Mors Non Est
27
|
Posted - 2011.12.09 21:45:00 -
[29] - Quote
Again... One and only EWAR for Caldari. It's meant to be powerful (when it works) and is pretty much the one and only reason to fear them (with sniper combat being broken at this time). ECM doesn't kill or damage you - warp out and come back. Not winning a fight isn't the same as losing a fight. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Zyress
Deaths Head Brigade Gryphon League
7
|
Posted - 2011.12.09 21:48:00 -
[30] - Quote
Let's not forget that while tracking disruptors, sensor dampers and target painters are mostly on armor tanking ships that use lows for their tank, ecm is typically on shield tanked ships that need to compromise their tank severely for the mythical permajam. Whille one tracking disruptor , sensor damper or target painter can work on any ship you come across, ecm modules are race specific, you need 1 or more of 4 differnt types of jammers on a ship dedicated to jamming, so they have basically no tank. ECM is fine. Its powerful but at a cost, and as stated it is counterable if you want to fit for it, trust me you won't need as many eccm modules as a jammer has jamming modules to counter him. |
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