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Znathsume
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Posted - 2006.12.07 20:56:00 -
[91]
Edited by: Znathsume on 07/12/2006 21:12:55
Originally by: Ath Amon Edited by: Ath Amon on 07/12/2006 15:20:47 he told about shield recharge because shield recharge even when using shield booster... not by much but that value is influenced by res...
the "problem" in your numbers are not res but dps...
basically res cut the incoming damage so higher the damage higher is its efficiency
to do an hypothetical example
a booster that heal 100hps with a bonus will heal 137 hps (difference 37 hps)
a base res of 50% with res bonus will prevent 75%
against 100dps the dps prevented will be by 25 points
(so shield booster is better)
now against 1000dps the difference will be by 250 dps prevented
(so res way better)
these are hypothetical numbers just to show how incoming dps affect res effectiveness, some time ago there where a nice and accurate post that used some real numbers...
in your example a dps of 250 is very low, speaking about BS 1k dps is more in line on what you are going to face... and even BCs are around 7-800dps in this is the reason for your results...
as was already said there is just a small window where shield boost is better for active tanking in most pvp situations res are more effective even with an active shield tank and without taking in account eventual logistic
I love those forums , it just ate my whole replay so ill skip the smack talk this time. I did calculations with Pith XLarge booster and 3x64% hardeners,1xinv 37.5%,1x45% amp.The basic flow in your calculations is the boost amount.
- The +30% boost bonus gives 456,75hp / 4sec with this setup
- The +25% res bonus gives 5.6%/3.6125%/3,375%/2.25%
So lets see how much damage a BS needs to take to offset the shield boost bonus in favor for the res bonus.
EM 8156,25 /4sec TERMAL 12,643.59... /4sec KINETIC 13533,(3) /4sec EXPLOSIVE 20300 /4sec
Note : This isn't a hard to get setup for a lvl4 mission runner or even could to be used for pvp if one's foolish enough and can afford to lose 2 bils.
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Majin82
Caldari g guild
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Posted - 2006.12.07 22:41:00 -
[92]
Drake has a great tank, but I LOL at it's DPS output. Also it's a typical Caldari ship, you want a tank you need a friend to tackle. That being said, it's the best level 3 mission runner and belt ratter in the game.
Rokh has a great tank and it's a very secsi looking ship, but it's DPS output makes it a great support ship, hardly a solo pwn mobile.
------------------------------------- Proud member of G Guild! |
Theron Gyrow
Gradient Namtz'aar k'in
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Posted - 2006.12.08 10:58:00 -
[93]
Originally by: Znathsume <Comments from a person who doesn't understand that he doesn't understand math>
Fine, I can't be arsed to explain anything for a third time. Have it your way, and keep hoping for resistance bonus => boost bonus shift for Caldari tankers. I'll keep on laughing at you. Deal? -- NMTZ forum |
Znathsume
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Posted - 2006.12.08 23:25:00 -
[94]
Edited by: Znathsume on 08/12/2006 23:40:07
Originally by: Theron Gyrow
Originally by: Znathsume <Comments from a person who doesn't understand that he doesn't understand math>
Fine, I can't be arsed to explain anything for a third time. Have it your way, and keep hoping for resistance bonus => boost bonus shift for Caldari tankers. I'll keep on laughing at you. Deal?
A great way of replying if you have nothing to say and lack any reasonable arguments. A fools laugh doesn't mean much especially considering your level of understanding and problems with elementary math.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.12.08 23:49:00 -
[95]
Id say Caldari are not really overpowered, just their ships cover all bases, leaving no holes in defence.
I think CCP has to go back rebalance other races ships to giv them better role distribution.
Compare the Rokh so say, the Abbadon. Rokh is an entirely a new kinda shhip for Caldari, gunnery based, long range, good tank, lower end damage for a BS, (probably only better than the Scorp)
Compare it to the Abbadon, which can either do the same thing the Apoc can do, or the same thing the geddon can do. If it did something entirely different, it would be much more useful.
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Dread Phantom
Caldari Project-Chaos
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Posted - 2006.12.09 15:46:00 -
[96]
Originally by: Znathsume Edited by: Znathsume on 08/12/2006 23:40:07
Originally by: Theron Gyrow
Originally by: Znathsume <Comments from a person who doesn't understand that he doesn't understand math>
Fine, I can't be arsed to explain anything for a third time. Have it your way, and keep hoping for resistance bonus => boost bonus shift for Caldari tankers. I'll keep on laughing at you. Deal?
A great way of replying if you have nothing to say and lack any reasonable arguments. A fools laugh doesn't mean much especially considering your level of understanding and problems with elementary math.
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DaChMon
Caldari FireTech Imperium Alliance
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Posted - 2006.12.09 16:03:00 -
[97]
Originally by: Rafein Id say Caldari are not really overpowered, just their ships cover all bases, leaving no holes in defence.
I think CCP has to go back rebalance other races ships to giv them better role distribution.
Compare the Rokh so say, the Abbadon. Rokh is an entirely a new kinda shhip for Caldari, gunnery based, long range, good tank, lower end damage for a BS, (probably only better than the Scorp)
Compare it to the Abbadon, which can either do the same thing the Apoc can do, or the same thing the geddon can do. If it did something entirely different, it would be much more useful.
Hell yeah, give it mining bonus !
------ My oppinion, views, flames, whines, discussions, rants and all other postings are not the view of my corp, my alliance, or anyone affiliated with me or my family.
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Majin82
Caldari g guild
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Posted - 2006.12.09 16:14:00 -
[98]
Edited by: Majin82 on 09/12/2006 16:14:39
Originally by: Rafein Id say Caldari are not really overpowered, just their ships cover all bases, leaving no holes in defence...
I agree that the Caldari have the BattleShip end covered rather well now.
Rokh Setups using range ammo allow this ship to pick off targets at extream ranges. Lacks the Firepower to be a SoloPwnMobile. It has an awesome tank and can also be used as a Nos platform effectivly. Caladri have a Worthwhile Fleet ship now.
Raven Games best mission running ship for level 4's (Navy Raven is better though). Tech 2 ammo took a huge nerf and makes Regular ammo more effective in T2 launchers. Packs awesome firepower and is the back bone of any gang.
Scorpion Can field a very powerful Tank, due to 8 mid slots. Due to ECM nerf it's main use, as a ECM platform, is kinda ruined. Now takes 7 Multi's to do the Job that 4 use to and even then, still isn't as effective as it use to be. It's half a Raven and Half a Rokh which covers any holes from the other two. ------------------------------------- Proud member of G Guild! |
Archaon Dechalus
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Posted - 2006.12.09 17:20:00 -
[99]
Originally by: DiuxDium
Originally by: Xori Ruscuv
Originally by: Breed Love
I see a bunch of people using this funny 4 nos and 4 torps setup with a rather unbreakable shield tank on sisi.. nos and slowly (very slowly) kill you while tanking all damage..
That setup and the 4 nos/4 blasters setups are what grind me...
Explain to me how it's diffrent than say a nano-phoon with 4x Nos 4x AC. Your post reflects on the current status quo of nos, far more than the issues with the Rohk. Nerf away though. Why should Caldari have any part in fleet battles beyond jamming and the crow.
Actually the rokh will tank better then the phoon since it has more powergrid, but the phoon should outdamage the rokh since it has heavy drones.... seems like another flavered phoon to me
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Takahashi Arran
coracao ardente Sani Khal'Vecna
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Posted - 2006.12.09 17:22:00 -
[100]
i still say the drake should get the kestrel bonus myself, 10% kinetic 5% all others
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Celeste Bane
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Posted - 2006.12.09 19:38:00 -
[101]
Ummm... it uses shields.
That means it can never solo kill ANYTHING. It always needs a tackler.
In group pvp.. 5 caldaris with a tackler vs 5 gallentes with a tackler don't make a big difference. Everyone dies equally as fast.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.12.10 01:45:00 -
[102]
Originally by: welsh wizard Edited by: welsh wizard on 07/12/2006 17:17:53
Originally by: 6Bagheera9 The drake needs to loose its resists bonus, its simply too powerful in terms of being about to maximize both gank and tank.
But it would be a poor ship without the resistance bonus in relation to its counter-parts.
Maybe if they reintroduced the RoF bonus instead of *****footing around a high damage Caldari ship.
Well hello there, nice to a familiar face. If the drake's resist bonus were removed, I'd be all for giving it back its RoF bonus. I'd also give it the standard missile velocity bonus.
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