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Dersen Lowery
Scanners Live in Vain
1719
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Posted - 2015.08.06 16:56:48 -
[61] - Quote
Note: I can't fly any jump-capable ships, so I have no personal agenda here.
With that out of the way: Has CCP given any thought to more interactive or tactical penalties than watching the pretty timer count down? Either making a more and more complex minigame out of traveling to the destination, or penalizing the accuracy of the jump (whoops, wrong constellation! should have slept more!) or anything like that?
More fundamentally, I guess my question is: even given satisfaction with the outcome of the jump changes, is CCP investigating refinements with similar effects but more engaging gameplay?
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
155
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Posted - 2015.08.06 16:58:32 -
[62] - Quote
Keep fatigue, increase jumpranges. Basically CCP's mechanic forces players to give away their account details when they are on vacations, oil rigs and military deployments to move capitals so they are not stuck without cover when their alliance moved during their hiatus~.
ATXI winner, 3rd place ATXII - follow me on twitter: @ForlornW
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
276
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Posted - 2015.08.06 16:58:58 -
[63] - Quote
Thalen Draganos wrote:Kenneth Feld wrote:Does CCP have a metric on rough number of subscriptions lost due to Pheobe changes?
Pheobe and ISBoxer ban were so close, it may not be able to split those 2 out though.... ISBoxer wasn't banned as a whole but the keyboard and click broadcasting feature was. If I remember correctly, ISBoxer automatically disables that feature when eve is used with it. I could be wrong on that front though.
No, you are absolutely correct
So, maybe i should say ISBoxer most used feature banned, although screen management still OK
I think 99% of people know what is meant by ISBoxer ban....or maybe they don't, I dunno |

Oddsodz
The Ministry of Ungentlemanly Warfare. A Band Apart.
157
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Posted - 2015.08.06 16:59:31 -
[64] - Quote
Here is my question. Has anybody at the CSM and CCP considered the simple idea that jump fatigue is actuality OK as is and does not need any more tweaks?
For me I see it as OK, For my current play style it has had a positive impact where I live in Black Rise. I Can now go out in battleships if I so choose SOLO and not be in so much fear of a capital blob drop (Yes I mean blob not BLOPS). Yes I know it can still happen. But due to fatigue the bigger groups who like to use that sort of play style now choose to save the fatigue for the bigger fish. This leaves me free to PvP at the level that I am able to field.
For them guys that are bitching about fatigue and range. I only have 2 things to say., Learn to use gates. And learn to PROBE Wormholes.
I am a believer that ships in space = more fun for all. Them that stay docked up and only jump from station to station just want no risk logistics. Well. HTFU as I have had said to me many a time. Eve is hard. And we all like it that way |

Sugar Kyle
Sebiestor Tribe Minmatar Republic
1015
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Posted - 2015.08.06 17:06:44 -
[65] - Quote
Oddsodz wrote:Here is my question. Has anybody at the CSM and CCP considered the simple idea that jump fatigue is actuality OK as is and does not need any more tweaks?
That's why its an open call. :)
Member of CSMX - CSMX Weekly Updates
Member of CSM9
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
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Aebe Amraen
Dreddit Test Alliance Please Ignore
155
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Posted - 2015.08.06 17:08:00 -
[66] - Quote
Forlorn Wongraven wrote:Keep fatigue, increase jumpranges. Basically CCP's mechanic forces players to give away their account details when they are on vacations, oil rigs and military deployments to move capitals so they are not stuck without cover when their alliance moved during their hiatus~.
Q: Will CCP take action on admitted account sharing? |

SpaceyX
Blackwater USA Inc. Pandemic Legion
0
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Posted - 2015.08.06 17:12:53 -
[67] - Quote
The stacking timer has got to go or eased in some way.
Fatigue on BLOPS makes no sense and has got to go too. |

Ravcharas
Infinite Point Nulli Secunda
423
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Posted - 2015.08.06 17:16:32 -
[68] - Quote
Gilbaron wrote:what's the future plan for jumpfreighters ? Might as well expand that to ask what the future plan for capitals is, period. |

corbexx
GoonWaffe Goonswarm Federation
1383
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Posted - 2015.08.06 17:17:37 -
[69] - Quote
Oddsodz wrote:Here is my question. Has anybody at the CSM and CCP considered the simple idea that jump fatigue is actuality OK as is and does not need any more tweaks?
Me. My personal view is that people have come to rely on bridging way to much. and once it got nerfed they struggle to cope.
Corbexx for CSM X - Wormholes still deserve better
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Magnifikus Erzverwirrer
Blackwater USA Inc. Pandemic Legion
22
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Posted - 2015.08.06 17:25:26 -
[70] - Quote
How does CCP think about a exponential Fatigue generation in combination with longer Jumpranges?
Marking the current jumpranges with current Fatigue while allowing further jumps with old ranges (maybe even more?) but dunno 10x the fatigue to allow stragglers catching their mates at price of fatigue?
The math would bring much lower fatigue for short jumps, this would add some extra salt to route planning :) |
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Aiwha
Infinite Point Nulli Secunda
861
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Posted - 2015.08.06 17:28:50 -
[71] - Quote
Blops. Can we get a look at returning them to their small gang, deep strike roots? The reduction in fatigue they get currently is nice, but after jumping, you're still stuck where you are for nearly an hour unless you're going to jump straight home and be done for the night. This pretty much makes blopdrops and blopsBS' tiny dreads with slightly better range and escape.
A blops gang that lives in Catch should be able to make even afktars in Fade nervous.
Sanity is fun leaving the body.
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Mike Azariah
The Scope Gallente Federation
2914
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Posted - 2015.08.06 17:32:37 -
[72] - Quote
Folks, I am one of the people helping to collect the questions. So you know? I IGNORE people who cannot follow basic instructions. I am collecting questions. If you write some commands of what you want done I will pass over you and go on to the next person. This is NOT your oppostunity to give orders it is an q and a session.
Now I know you lot are intelligent enough to write specific ideas in the form of questions and I welcome that. Flat out CCP do Dis. Just won't make the cut.
. . .
any questions?
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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twit brent
Black Anvil Industries SpaceMonkey's Alliance
36
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Posted - 2015.08.06 17:43:39 -
[73] - Quote
The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down.
Anyway questions for CCP.
What is CCP's plans for Capital pilots to still have a place in the future of EVE? When will the Revelation be less terrible? Do you think it should be safer to move super capitals solo? or should people that miss moveops just unsub? |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
9136
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Posted - 2015.08.06 17:44:00 -
[74] - Quote
Forlorn Wongraven wrote:Keep fatigue, increase jumpranges. Basically CCP's mechanic forces players to give away their account details when they are on vacations, oil rigs and military deployments to move capitals so they are not stuck without cover when their alliance moved during their hiatus~.
100% this. Increase jump ranges of carriers and dreads. Titans and supers not so much, but taking 11 cynos to go what used to take 3 cynos is actually disgusting. And for example akkio to todifraun (1 gate jump) is 3 cynos.. sometimes ccp u nerf things a bit too much xD
Im aware this isnt a question however i do mean it more as an observation. |

Oddsodz
The Ministry of Ungentlemanly Warfare. A Band Apart.
157
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Posted - 2015.08.06 17:50:38 -
[75] - Quote
But BP, there is a GATE, Or there used to be one when I live there, Did you blow it up? ;-) |

Aiwha
Infinite Point Nulli Secunda
861
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Posted - 2015.08.06 17:57:53 -
[76] - Quote
Mike Azariah wrote:Folks, I am one of the people helping to collect the questions. So you know? I IGNORE people who cannot follow basic instructions. I am collecting questions. If you write some commands of what you want done I will pass over you and go on to the next person. This is NOT your oppostunity to give orders it is an q and a session.
Now I know you lot are intelligent enough to write specific ideas in the form of questions and I welcome that. Flat out CCP do Dis. Just won't make the cut.
. . .
any questions?
m
I did start mine with a question before going off on my demandrant.
Sanity is fun leaving the body.
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Obil Que
Star Explorers Reckoning Star Alliance
343
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Posted - 2015.08.06 18:07:25 -
[77] - Quote
twit brent wrote:The game Is more balanced now, but the price of that balance is just ridiculous. The pace of this game was slow enough before the changes but now i find myself playing other games while waiting for timers to count down.
My question:
CCP...can you come up with a way to increase the imagination of players so they can discover ways to play the game other than sitting in capital ships waiting for a timer?
As a suggestion for an answer I would propose you introduce the following into the game:
every other kind of ship
Thanks. |

Manfred Hideous
Nova Initia The Volition Cult
78
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Posted - 2015.08.06 18:12:49 -
[78] - Quote
Will CCP consider returning the original jump ranges for caps?
I think the fatigue does a very good job of balancing the power projection and I would leave it alone but current range of caps precludes even jumping out of lowsec to null in some (most?) regions. |

lord xavier
Immortalis Inc. Shadow Cartel
85
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Posted - 2015.08.06 18:19:23 -
[79] - Quote
Scott Ormands wrote:Haidere wrote:Has CCP given any consideration to removing jump fatigue and merely having ~5 min reactivation timer? Most capitals are already going to be on grid for 5 minutes anyways (siege or triage cycle) but something like 10 minutes would be a more balanced idea The issue has never been jumping into fight with a fatigue timer. The issue was ~moving~ multiple jumps in a quick time. A 5 minute reactivation is actually not bad. Means 5 jumps = 25 minutes. Which at current jump ranges is not a terrible proposal. 10 minutes is something I'd expect if Dreads and carriers are given old carrier jump ranges.
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Althurus Vendrius
Zebra Corp Goonswarm Federation
8
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Posted - 2015.08.06 19:00:27 -
[80] - Quote
Could be fatigue reduction in some way a "bonus" for Holding sov in 0.0 Space ? |
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Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
151
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Posted - 2015.08.06 19:05:51 -
[81] - Quote
Thirdsin wrote:Generally these outreach efforts are a follow up. They are follow up to conversations and conclusions already reached by the internal audience (CCP/CSMs) and now validation of findings and discovery of areas of community push-back is done with the 'round table'.
So, if we could cut to the chase - What changes have already been tentatively announced by CCP or suggested by the CSMs?
Obviously wing and a prayer for an actual answer here since it seems every time a CSM talks about changes they start with "I'm under NDA, but my personal feeling is...".
Grabbing popcorn.
Agreed. Discussion and ideas have already taken place. Give the player base the ability to react to these while adding any addition questions or concerns they may have.
edit - I'd also toss in that discussing the phoebe changes in isolation, without regard for what may or may not be coming with changes to capital and supercapitals, makes it difficult to really evaluate whether or not range and fatigue is where it should be. There is a lot more to the issue than just revisiting fatigue or range. |

Rob Kaichin
Empire Assault Corp Dead Terrorists
0
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Posted - 2015.08.06 19:06:09 -
[82] - Quote
lord xavier wrote:Scott Ormands wrote:Haidere wrote:Has CCP given any consideration to removing jump fatigue and merely having ~5 min reactivation timer? Most capitals are already going to be on grid for 5 minutes anyways (siege or triage cycle) but something like 10 minutes would be a more balanced idea The issue has never been jumping into fight with a fatigue timer. [...}
Maybe there is more than one issue here, with more than one solution?
Now, another question from me for the thread, and perhaps for the soundboard also.
I think my biggest issue here is not knowing what CCP intends for and from Jump Fatigue Mechanics .
I'd like a response to "What does CCP believe is the 'point' of Jump fatigue mechanics?".
"What are they meant to achieve, beyond 'moving from A to B' taking more time?"
A firmly stated concept by CCP of their aims is good for all of us, because CSM and CCP (and perhaps the players!) can come up with ideas. Existing in this no-man's land of confusion does none of us any favours.
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Nour Samy
Silver Guardians Fidelas Constans
1
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Posted - 2015.08.06 19:07:02 -
[83] - Quote
Hello, so here's a thought, Why not keep fatigue in place, but return the range back to 10 light years instead of 5 ? |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
486
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Posted - 2015.08.06 19:12:21 -
[84] - Quote
I personally am a huge fan of the impacts Jump Range decrease and Jump Fatigue are having in Lowsec. I would like to see it stay as it is until caps and supers have been rebalanced (if they are going to be). |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
151
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Posted - 2015.08.06 19:18:28 -
[85] - Quote
Mike Azariah wrote:Folks, I am one of the people helping to collect the questions. So you know? I IGNORE people who cannot follow basic instructions. I am collecting questions. If you write some commands of what you want done I will pass over you and go on to the next person. This is NOT your oppostunity to give orders it is an q and a session.
Now I know you lot are intelligent enough to write specific ideas in the form of questions and I welcome that. Flat out CCP do Dis. Just won't make the cut.
. . .
any questions?
m
Yeah, why are the players asking the questions? Don't you all want to know what the players think hence you're the ones with questions?
Here's a question: What are the changes coming to capitals and supercapitals so I can better frame my questions regarding how far and what fatigue should be incurred when they are jumped.? |

Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
279
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Posted - 2015.08.06 19:21:21 -
[86] - Quote
Could you consider adding a branch of new (ship specific) skills that could somewhat curtails the effect of Jump Fatigue when trained?
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Trii Seo
Executive Outcomes
843
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Posted - 2015.08.06 19:29:37 -
[87] - Quote
Black Ops could use some love. The jump fatigue reduction is amazing until you realize that your range is also quite big - so you wind up with roughly the same end result.
Are there any plans to address this particular issue?
The king is dead, long live the king!
Glory to Maximilian Singularity the Sixth, First of his Name!
Proud pilot of the Imperium
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Mike Azariah
The Scope Gallente Federation
2915
|
Posted - 2015.08.06 19:39:17 -
[88] - Quote
Dirk MacGirk wrote:Mike Azariah wrote:Folks, I am one of the people helping to collect the questions. So you know? I IGNORE people who cannot follow basic instructions. I am collecting questions. If you write some commands of what you want done I will pass over you and go on to the next person. This is NOT your oppostunity to give orders it is an q and a session.
Now I know you lot are intelligent enough to write specific ideas in the form of questions and I welcome that. Flat out CCP do Dis. Just won't make the cut.
. . .
any questions?
m Yeah, why are the players asking the questions? Don't you all want to know what the players think hence you're the ones with questions? Here's a question: What are the changes coming to capitals and supercapitals so I can better frame my questions regarding how far and what fatigue should be incurred when they are jumped.?
This is a townhall type thing, Dirk. Like a podcast it is better to have a dialogue consisting of a chance to ask questions rather than giving folks a rant stage. That is why the questions are being collected and sorted and pre-sifted. Getting a Dev to take time to answer some of the questions coming up is a big thing (imho) and I do not want to a) waste it or (b) turn it into a sidetracked discussion. Thus the moderation.
I actually DO like to know what the players think and they are welcome to send me opinions/requests anytime. But this is different.
And tell me that you cannot think of questions whose very content do not let the person being asked know exactly what you think.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Feyd Rautha Harkonnen
Origin. Black Legion.
2401
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Posted - 2015.08.06 19:47:59 -
[89] - Quote
What are CCP's plans to offset the emptiness of null that has been exacerbated by shorter jump ranges making null 'bigger' and more empty?
Follow up....are CCP now ready to take meaningful actions to drive more people into the area of the game proven to inspire new-player acquisition, or are they content to just tweak at the edges of jump (and SOV) mechanics, use only null carrots (and no hisec sticks), and ultimately leave it to player groups like Brave Newbies to be their overall player growth strategy?
F
Would you like to know more?
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Skymea
Delusions of Adequacy Get Off My Lawn
4
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Posted - 2015.08.06 19:49:26 -
[90] - Quote
Can we have some way to alleviate the fatigue we rack on?
Delusions of Adequacy - Get Off My Lawn
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