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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.08 11:30:00 -
[61]
Originally by: OneSock
Originally by: Varis
There is NO SEPERATION of "pvp" and "pve" stuff in this game.
There is.
Originally by: Wrangler EVE is a PvP game in the way that no matter where you are in EVE, except docked in a station, you can target and fire on the other ship. EVE isn't all about PvP, but the possibility for PvP exists everywhere in EVE, and in that sense it is a PvP game.
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IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

DropZone 187
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Posted - 2006.12.08 11:30:00 -
[62]
Originally by: Wrangler Hey! Calm down here! Discussing things are good, even if it get's a bit heated at times. Letting the discussion degrade to insults and personal attacks is not. So get back to the discussion bit or I'll unleash the moderator team on y'all and then it'll just get nasty. 
Yeah but sometimes it is the only way to herd cattle (sheep, livestock, lemmings, etc) as they are incapable of making logical decisions :)
A strong dose of reality is what is needed in this case. Plus, quite frankly they aren't intelligent enough to realize that it is CCP's game and not theirs. The problem here lies in the fact that they have used the same tactic in other mmo games to get their way and it has always worked in the past. Snap back to reality is that it won't work here - threatening to cancel your account holds about as much weight as a birthday party balloon.
Falling into the trap ends up killing the game.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.12.08 11:32:00 -
[63]
Originally by: Wrangler Hey! Calm down here! Discussing things are good, even if it get's a bit heated at times. Letting the discussion degrade to insults and personal attacks is not. So get back to the discussion bit or I'll unleash the moderator team on y'all and then it'll just get nasty. 
Will it involve pewpew and frozen corpses?  It's great being Amarr, aint it? |

Erichk Knaar
Caldari Tactical Enterprise Group LTD The Imperial Order
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Posted - 2006.12.08 11:33:00 -
[64]
Originally by: OneSock
There is. High Sec and deadspace. If there is no seperation, take away high sec, take away deadspace. What we are talking about is how much seperation there should be. Like it or not there are players in the game who want PVE and have no interest in PVP at all. They build their trading empires and production lines which feed the PVPers needs for ships and modules.
Do you have any idea how many wars have started over trading empires in Eve?
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Sendraks
TOHA Heavy Industries
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Posted - 2006.12.08 11:35:00 -
[65]
Originally by: Blacklight Eve is a PvP game.
Actually, what Wrangler said was....
Quote: in that sense it is a PvP game.
...which is not the same as what you're saying.
In fact what Wrangler said in full was.
Quote: EVE isn't all about PvP, but the possibility for PvP exists everywhere in EVE, and in that sense it is a PvP game.
Looking at each point one at a time.
1) Eve isn't all about PvP - that seems pretty clear to me. I'd actually disagree with this, because in Eve in everything you do involes some competition with other players. So perhaps this could mean that Eve is not a PvP game in the sense that it is not all about "combat PvP." That seems to be the case to me.
2) The possibility of PvP exists anywhere - I'm pretty sure this statement refers to "combat PvP" as much as all the other forms. You can be attacked anywhere in the Eve universe and this is a good thing IMO. Plus you can defend yourself against the hostile actions of players anywhere in the Universe, be it from a high sec pirate, an ore thief, a hostile alliance, a corp theif or even a hostile trader. Oddly missions seems to be the only place where you can't defend yourself against another player's hostile actions right now, but I'm sure that will be fixed in time.
3) in that sense it is a PvP game - basically, depending on how you describe Eve, it can be considered a PvP game.
Originally by: Blacklight I feel my IQ deteriorate by a point per minute every time I venture into the General Forum section,
I sympathise Blacklight, I feel the same when I read your's and Avon's posts. Perhaps we should form some sort of support group for our deteriorating IQs?
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Gariuys
Evil Strangers Inc.
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Posted - 2006.12.08 11:35:00 -
[66]
Originally by: OneSock
Originally by: Varis
There is NO SEPERATION of "pvp" and "pve" stuff in this game.
There is. High Sec and deadspace. If there is no seperation, take away high sec, take away deadspace. What we are talking about is how much seperation there should be. Like it or not there are players in the game who want PVE and have no interest in PVP at all. They build their trading empires and production lines which feed the PVPers needs for ships and modules.
There are always risks in this game but recently that balance has been thrown towards PVPers and specfically those who want to make PVE mission runners miserable. I think that's wrong and I've made a couple of suggestions to improve it a bit. Feel free to disagree.
God you're stubborn. IF you have a interest only in PvE and oppose the idea of unconsentual PVP period... then you're in the wrong game. EVE will never ever stop you from shooting people, there are consequences defined by the security rating of the system you're in. But you're never stopped from killing each other.
Saying industry is PvE is even funnier. Since no industry is done by the enviroment... you do realise that PvP means player vs player right. As in competition between players. Even ignoring that bit. Supplying a warrior with his sword, makes you a target of that warriors enemies, as such you are directly involved in pvp combat style as well.
Making mission runners lives miserable is annoying. Especially if it's done with the pure purpose of being a annoying bastard. But people shoot griefer way to fast these days.
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McBrite
Infinitus Odium
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Posted - 2006.12.08 11:36:00 -
[67]
Originally by: G'Kar Nomad In the Community Relations Manager's own words...
Quote: Although the patch notes have not been assembled yet, the Devs have been working on a number of fixes and improvements for Tuesday's Revelations 1.2 patch. Among the items under consideration for the patch are:
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult...
The Dev's dirty little secret is out- DEVS LIKE TO SEE PLAYERS GRIEF EACH OTHER! CCP should change EVE-Online to Grief-Online! You could clearly see the Devs enjoy having a minority of losers grief other paying customers. I now suspect some of the Devs have actively griefed players (in-game) to get their kicks...
I think you should be banned for using dirty sensationalism to harms ccp's reputation like that...
But all I can do is hope that it's you that shows up on my scanner next... ;)
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Del369
Caldari Office linebackers Center for Disease Creation
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Posted - 2006.12.08 11:36:00 -
[68]
Originally by: Wrangler That is an outright lie! We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
Thanks for the new sig, thats a class answer
seriously would it not be possible to let high sec mission runners be scanned, but have the perp flagged as soon as he enters the mission space ? and allow gangs to kill anyone attacking a gang member or stealing from their cans ? that way mission runners have a chance to get organised, if they then dont take that chance they suffer the consequeces. Oh and keep the ickle rascals away from mission critical loot to, and make so if they aggro your rat spawn they get the aggro all over them, voila everyones happy, well maybe not the griefers, but screw them as they say in china 
Originally by: Wrangler That is an outright lie! We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Logan Xerxes
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2006.12.08 11:37:00 -
[69]
Originally by: OneSock RABBLE RABBLE
I think you're playing the wrong game mate. I won't suggest one that you should, but I don't think EVE is one you'll enjoy in the long run.
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DarkFenix
Caldari Pilots From Honour
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Posted - 2006.12.08 11:38:00 -
[70]
No, there is no seperation. High sec is not meant to be a pvp-free area. As has been said, if high sec was meant to be pvp-free you wouldn't be able to shoot people in it. Deadspace is not meant to seperate you from people either, it's just an area in which you do your missions. You shouldn't be able to treat it as a super-safespot.
I do think only the mission runner should be able to kill the mission essential rats, but other than that, grief away folks.
Eve is a pvp oriented game. That's the beginning and end of it. The devs have said so, and they made the damn game. You aren't meant to live perfectly safe lives in 1.0 systems. Imo they should remove the majority of lvl 4 agents in high sec space, if not all of them. Miners and npcers have to head to lower sec space to get higher profits, why shouldn't mission runners?
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.08 11:40:00 -
[71]
Originally by: OneSock
Originally by: Wrangler EVE is a PvP game after all.
Your wrong infact. Eve is a game which allows PVP, it also permits PVE in deadspace missions, cosmos etc. There is usually a clear deliniation between the two but this is obviously more blurred since revelations hit us with uber probing.
If Eve is a PVP game, delete mission running from the game, make npcs sell T2 equipment and we can all get down to some serious PVP.
IMO while PVE remains in the game CCP have a responsibility to the player base to provide relatively safe PVE environment. At least the PVE'er should be able to engage a gate crasher without concord intervention and the gatecrasher should not be able to affect the PVE'er's standing by screwing up the mission objective.
You win the "dumbest post of the week" award.
Eve is not a pve game that allows pvp, its a pvp game that allows some pve, if the pvpers allow you to pve that is.
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Fink Angel
Caldari
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Posted - 2006.12.08 11:41:00 -
[72]
Wrangler actually posting here is a form of griefing, as the fanbois all work themselves up into such a spurt of furious delight they all explode in RL!
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.08 11:42:00 -
[73]
Originally by: Seldon Corran Well I am glad I finally saw a Dev answer my question as to what Eve is supposed to be, PvE/PvP or PvP. When I signed up 8 months ago I was under the impression that I could PvE in relative safety in high sec, and that I was opening myself up for PvP by venturing into low sec. I understood that I could still be shot at in high sec, but I assumed that once I was in a PvE enviroment (missions in this case) I was safe enough to enjoy the game as I saw fit. I am not complaining here, so please dont jump down my throat PvP players, I obviously just misunderstood 'your' game and what I could do in it. Well this account expires on the 13th and I am letting my alt's GTC expire.. so I guess for the moment it's back to City of Heroes/Villains for me, WoW doesnt interest me at the moment *snaps spandex* 
Thanks for the fun you gave me during the 8 months though It truely is a beautiful game, just not the one I thought it was.
Can I have your stuff before you go?
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Bill Shankly
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Posted - 2006.12.08 11:47:00 -
[74]
Originally by: OneSock
Originally by: Wrangler EVE is a PvP game after all.
Your wrong infact. Eve is a game which allows PVP, it also permits PVE in deadspace missions, cosmos etc. There is usually a clear deliniation between the two but this is obviously more blurred since revelations hit us with uber probing.
If Eve is a PVP game, delete mission running from the game, make npcs sell T2 equipment and we can all get down to some serious PVP.
IMO while PVE remains in the game CCP have a responsibility to the player base to provide relatively safe PVE environment. At least the PVE'er should be able to engage a gate crasher without concord intervention and the gatecrasher should not be able to affect the PVE'er's standing by screwing up the mission objective.
your wrong,and it seems an idiot too, you cannot play this game without PVP. Even using the Market is pvp. CCP have no responsibility to provide PVE pplayers with a safe envioronment, thats up to you fool.
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Varis
Jericho Fraction
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Posted - 2006.12.08 11:47:00 -
[75]
Edited by: Varis on 08/12/2006 11:48:58
Originally by: OneSock
Originally by: Varis
There is NO SEPERATION of "pvp" and "pve" stuff in this game.
There is. High Sec and deadspace. If there is no seperation, take away high sec, take away deadspace. What we are talking about is how much seperation there should be. Like it or not there are players in the game who want PVE and have no interest in PVP at all. They build their trading empires and production lines which feed the PVPers needs for ships and modules.
There are always risks in this game but recently that balance has been thrown towards PVPers and specfically those who want to make PVE mission runners miserable. I think that's wrong and I've made a couple of suggestions to improve it a bit. Feel free to disagree.
Oh dear.
High sec is just patrolled by CONCORD. means that If someone shoots another player, concord will come in and shoot them.
Deadspace just means that warp drives (and MWD) dont work so well, and need special acceperation gates to get to them - nothing more.
In neither case does it mean "this is PvE only area"
heck - there are missions, agents and deadspace in 0.0. does that mean that 0.0 is "PvE only" as well in your book?
And thatks for letting me disagree. I think i will at this stage.
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