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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Delt0r Garsk
Shits N Giggles
480
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Posted - 2015.11.02 20:15:40 -
[331] - Quote
Redd Dredd wrote:Delt0r Garsk wrote:Redd Dredd wrote:This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. Don't unsub. Or move to a NPC station first. Seriously where do you people get off. You unsub in a POS guess how well that is going to work out for you? That goes for you JC as well. seriously the level of entitlement. More people have unsubbed from Eve than are currently playing, and in case you haven't noticed, current subscription levels are dropping. People unsub for lots of different reasons, why make it more difficult for them to want to return? More people unsub than play *ALL MMOs *. It is a natural state of MMOs. More people try something than stick around.
If you unsub in the middle of space, then that is your problem. If CCP has to pay upkeep on every single account ever created, they may as well shut up shop now. No one can afford that, even WoW can't afford that and its a team park.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Delt0r Garsk
Shits N Giggles
480
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Posted - 2015.11.02 20:19:39 -
[332] - Quote
Sgt Ocker wrote: Most smaller groups only use their Titans for bridging - Drop 2 or 3 titans on any field your guaranteed of getting 3rd partied by everything that can get there. Once Citadels come into play, small groups will need to rely on dead space log offs. For most this will mean, save location, log it off and forget it.
CCP is doing their level best to ensure no-one but the largest groups can play the capital game. Citadels and capital balancing with its bias toward large groups, is all but removing small groups from capital use.
What? A titan hull is worth *more* than a XL citadel hull. They where never meant for solo play. In fact Titans where mostly Epean.
If you can afford a titan. You can afford a XL citadel. If not used the tether mechanic with a sitter as you do now. And you got at least a year before POSes are gone.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Redd Dredd
State War Academy Caldari State
8
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Posted - 2015.11.02 23:12:04 -
[333] - Quote
Delt0r Garsk wrote:Redd Dredd wrote:Delt0r Garsk wrote:Redd Dredd wrote:This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. Don't unsub. Or move to a NPC station first. Seriously where do you people get off. You unsub in a POS guess how well that is going to work out for you? That goes for you JC as well. seriously the level of entitlement. More people have unsubbed from Eve than are currently playing, and in case you haven't noticed, current subscription levels are dropping. People unsub for lots of different reasons, why make it more difficult for them to want to return? More people unsub than play *ALL MMOs *. It is a natural state of MMOs. More people try something than stick around. If you unsub in the middle of space, then that is your problem. If CCP has to pay upkeep on every single account ever created, they may as well shut up shop now. No one can afford that, even WoW can't afford that and its a team park.
Un-subbing in space isnt the issue. Un-subbing in what was once an indestructible station that was completely safe at the time is.
Also, of course CCP keeps every single account ever created. You really dont have any idea how this works, do you. |
token trade alt
Slamming Mad B-Balls
8
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Posted - 2015.11.03 06:12:21 -
[334] - Quote
Redd Dredd wrote:Delt0r Garsk wrote:Redd Dredd wrote:Delt0r Garsk wrote:Redd Dredd wrote:This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. Don't unsub. Or move to a NPC station first. Seriously where do you people get off. You unsub in a POS guess how well that is going to work out for you? That goes for you JC as well. seriously the level of entitlement. More people have unsubbed from Eve than are currently playing, and in case you haven't noticed, current subscription levels are dropping. People unsub for lots of different reasons, why make it more difficult for them to want to return? More people unsub than play *ALL MMOs *. It is a natural state of MMOs. More people try something than stick around. If you unsub in the middle of space, then that is your problem. If CCP has to pay upkeep on every single account ever created, they may as well shut up shop now. No one can afford that, even WoW can't afford that and its a team park. Un-subbing in space isnt the issue. Un-subbing in what was once an indestructible station that was completely safe at the time is. Also, of course CCP keeps every single account ever created. They hope at some point that person will come back and play.
"oh what, I just came back to the game and have to pay 10% of my billions of assets in liquid isk to have it moved out of the space we're essentially being evicted from, i'll just go back to whatever else i was doing" |
Delt0r Garsk
Shits N Giggles
481
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Posted - 2015.11.03 15:21:20 -
[335] - Quote
Redd Dredd wrote:Delt0r Garsk wrote:Redd Dredd wrote:Delt0r Garsk wrote:Redd Dredd wrote:This sounds like an awesome way to keep people from coming back to the game. If I am taking a break and come back to find my implants lost and my gear held for ransom, the part of me that wanted to return is going to have second thoughts. Especially if I dont have the isk to pay to get my stuff back.
Also, how are you handling jump clones? Just simply deleting them? Here's to potentially losing two sets of implants while being unsubbed or logged out. yay. Don't unsub. Or move to a NPC station first. Seriously where do you people get off. You unsub in a POS guess how well that is going to work out for you? That goes for you JC as well. seriously the level of entitlement. More people have unsubbed from Eve than are currently playing, and in case you haven't noticed, current subscription levels are dropping. People unsub for lots of different reasons, why make it more difficult for them to want to return? More people unsub than play *ALL MMOs *. It is a natural state of MMOs. More people try something than stick around. If you unsub in the middle of space, then that is your problem. If CCP has to pay upkeep on every single account ever created, they may as well shut up shop now. No one can afford that, even WoW can't afford that and its a team park. Un-subbing in space isnt the issue. Un-subbing in what was once an indestructible station that was completely safe at the time is. Also, of course CCP keeps every single account ever created. They hope at some point that person will come back and play. Newsflash, NPC stations are not going away. Also no CCP has not kept every account around. They did a purge a while back. Also they don't promise to keep unsubbed accounts around longer than a fix time. 1 year IIRC.
AKA the scientist.
Death and Glory!
Well fun is also good.
|
token trade alt
Slamming Mad B-Balls
8
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Posted - 2015.11.03 22:47:51 -
[336] - Quote
Delt0r Garsk wrote: Newsflash, NPC stations are not going away. Also no CCP has not kept every account around. They did a purge a while back. Also they don't promise to keep unsubbed accounts around longer than a fix time. 1 year IIRC.
For someone who's so caustic, you're not particularly good at reading. He's talking about keeping stuff in outposts, which are currently indestructible. Most players who need to take a break don't jump at the thought of "oh boy I am looking forward to moving millions of m3 to a nearby system before I stop playing, that certainly won't kill my motivation to come back at some point." The problem I'm seeing is that they keep saying they want people to live in nullsec, and move out there, yet they seem to be doing everything in their power to make it more of an inconvenience to live there while providing no additional benefits.
With no 'asset safety', people will likely keep a bare minimum in null and have excess shipped to highsec. That's not really living in null, if you ask me, but that's what will happen. |
Zander Kumamato
Perkone Caldari State
43
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Posted - 2015.11.05 02:47:59 -
[337] - Quote
That leaves us with player docked inside the structure when it was lost:
[*] The player has to fly out of the exploding wreckage in first person view, avoiding hazards and hoping to reach the exit on time or they will be podded. |
Jin Maci
Synergy Holdings Inc
5
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Posted - 2015.11.05 02:50:56 -
[338] - Quote
actually they only purged triasl accounts that had never been subbed. |
Portmanteau
oooh ponies
202
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Posted - 2015.11.14 15:27:29 -
[339] - Quote
With the amount of magic entosis wand this and magic respawn asset that in EvE's future, can I ask if you have any plans to finally make a wizard's hat available to buy for Aurum ? |
Meta2
Meta Holdings Corporation
5
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Posted - 2015.11.21 16:21:26 -
[340] - Quote
So what exactly happens with wormhole space here? Your saying medium citadels can't dock capital ships when generally even a C3 will have a carrier or two these days and maybe a dread for defense. So does that mean they get left in space and possibly outside a shield? Well I am sure that will help all those folks that like to steal ships because as we all know billion dollar starships have actually no security on who can fly them.
For a C3 corp a large citadel would be prohibitively expensive ... and supposedly those are the only ones that have certain services that a large pos can already provide in a C3. Your taking away an important aspect of gameplay for C3 folks and those who don't want to have to team up with larger game entities to play.
...and seriously come on.... these things can be destroyed and they drop all their stuff and then some towing service can be purchased to drop it off at the nearest station? Like that would ever happen in real life (yes I know its a game but this isn't World of Warcraft where you pop a magic save my stuff spell and are magically transported to safety),
Are all these changes really necessary? What exactly is prompting them? I understand the game needs to evolve at some point... I think it would be better to finish improvements that already exist and go into new areas like making planets capable of being owned by corporations and able to build populations and defense industries (micromanagement et cetera). Also the walking in stations could be finished. |
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Meta2
Meta Holdings Corporation
5
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Posted - 2015.11.21 16:24:21 -
[341] - Quote
Portmanteau wrote:With the amount of magic entosis wand this and magic respawn asset that in EvE's future, can I ask if you have any plans to finally make a wizard's hat available to buy for Aurum ?
Yes have you noticed that EVE may be turning into World of Warcraft? I never thought it would go that route. The shark is being jumped. |
Meta2
Meta Holdings Corporation
5
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Posted - 2015.11.21 16:32:09 -
[342] - Quote
"If CCP has to pay upkeep on every single account ever created, they may as well shut up shop now. No one can afford that, even WoW can't afford that and its a team park"
The database space to retain all the information in my accounts probably represents less than 10 mb of disk space even with all the crap I have retained over 10 years. |
Delt0r Garsk
Shits N Giggles
484
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Posted - 2015.11.21 22:30:42 -
[343] - Quote
Meta2 wrote:So what exactly happens with wormhole space here? Your saying medium citadels can't dock capital ships when generally even a C3 will have a carrier or two these days and maybe a dread for defense. So does that mean they get left in space and possibly outside a shield? Well I am sure that will help all those folks that like to steal ships because as we all know billion dollar starships have actually no security on who can fly them. For a C3 corp a large citadel would be prohibitively expensive ... and supposedly those are the only ones that have certain services that a large pos can already provide in a C3. Your taking away an important aspect of gameplay for C3 folks and those who don't want to have to team up with larger game entities to play. ...and seriously come on.... these things can be destroyed and they drop all their stuff and then some towing service can be purchased to drop it off at the nearest station? Like that would ever happen in real life (yes I know its a game but this isn't World of Warcraft where you pop a magic save my stuff spell and are magically transported to safety), Are all these changes really necessary? What exactly is prompting them? I understand the game needs to evolve at some point... I think it would be better to finish improvements that already exist and go into new areas like making planets capable of being owned by corporations and able to build populations and defense industries (micromanagement et cetera). Also the walking in stations could be finished. Soo your saying they can afford to construct billions worth of capitol ships, but not a large citadel worth, well probably less that just the capitol ships alone? that does not make sense. Building a large citadel is about the same as building a few caps.
AKA the scientist.
Death and Glory!
Well fun is also good.
|
EnForceR Zealot
A.Y.N.I.K The Methodical Alliance
23
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Posted - 2015.12.18 19:09:10 -
[344] - Quote
make regular stations destroyable make new structures competitive |
Alavaria Fera
GoonWaffe
6878
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Posted - 2015.12.19 04:34:01 -
[345] - Quote
Delt0r Garsk wrote:Meta2 wrote:So what exactly happens with wormhole space here? Your saying medium citadels can't dock capital ships when generally even a C3 will have a carrier or two these days and maybe a dread for defense. So does that mean they get left in space and possibly outside a shield? Well I am sure that will help all those folks that like to steal ships because as we all know billion dollar starships have actually no security on who can fly them. For a C3 corp a large citadel would be prohibitively expensive ... and supposedly those are the only ones that have certain services that a large pos can already provide in a C3. Your taking away an important aspect of gameplay for C3 folks and those who don't want to have to team up with larger game entities to play. ...and seriously come on.... these things can be destroyed and they drop all their stuff and then some towing service can be purchased to drop it off at the nearest station? Like that would ever happen in real life (yes I know its a game but this isn't World of Warcraft where you pop a magic save my stuff spell and are magically transported to safety), Are all these changes really necessary? What exactly is prompting them? I understand the game needs to evolve at some point... I think it would be better to finish improvements that already exist and go into new areas like making planets capable of being owned by corporations and able to build populations and defense industries (micromanagement et cetera). Also the walking in stations could be finished. Soo your saying they can afford to construct billions worth of capitol ships, but not a large citadel worth, well probably less that just the capitol ships alone? that does not make sense. Building a large citadel is about the same as building a few caps. Concerned troll.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Arden Bastilla
Defiance LLC
2
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Posted - 2015.12.19 20:08:17 -
[346] - Quote
Ok not sure if someone has brought this up yet.
For the new fuel blocks that are required to use service modules here is an idea to reduce management of the fuel blocks.
So as stated right now if you online a service module it starts consuming fuel blocks I believe. Why not move the fuel blocks as a requirement to start the job. Meaning when you go to start your job the mfg window well tell you how many fuel blocks it well take to run the job (applies to all service modules requiring fuel? ). Then you have to have the blocks in the inventory to start the job.
This method might not work for things that aren't for mfg though I admit and might cause another system to be in place.
I'm just thinking of corporations that don't mfg heavily so leaving it on all the time well cost a lot more than only having on when needed, but we'll cause more management overhead turning it on and off. This way might actually consume more fuel blocks than the always on method. You might be able to make this a selectable feature for prior that make their citadel open to others to use.
If this method overly complicates things another method that could help the individual entrepreneur is to allow them to set an hourly charge for use for mfg either in lieu of a tax. A direct hourly charge more closely relates to fuel block costs than a tax does.
Thoughts? ? |
Vlada Silni
Kumovi The G0dfathers
17
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Posted - 2015.12.24 14:22:42 -
[347] - Quote
Even thou I usually do not comment on eve forums, this time I like idea CCP has, so i will try to give some ideas:
* Once Citadel is destroyed certain % of asset is destroyed and rest is scattered in space and locked in container for some time. Owner has an option to pay a fee to some new fancy NPC corp (sansha transport group or whatever) for assets to be transported. -20% fee means assets will be transported to closest random 00 NPC station. -30% fee means it wll go into low-sec -40% fee means you will get asset delivered into random high-sec NPC station
Attackers that destroyed Citadel have 50% of tax payed to their account in case owner has decided to pay the "transportation fee". NPC Convoy cannot be attacked but attacker will know what is total ISK value of and assets that have been left in debris so in theory what kind of reward can they expect (some sort of kill mail) in case owners decide to pay this fee. If owner is not ready to pay the fee after certain period (30 days) assets will be lost.
Regarding pods / jump clones same fee will apply (based on their SP and implants).
I do think this will make kind of ISK sink and could provide some rewarding pvp, but i'm afraid everyone will move asset to NPC stations...
* Regarding reimburse on already existing objects - CCP could hand over new citadel/module BPO's in the value of objects reimbursed - 10%.
Hope it helped :)
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Bob Fegaipeor
Bob-Alliance Inc.
0
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Posted - 2016.01.06 21:03:46 -
[348] - Quote
Has there been any thought put into having a third option of after waiting the x amount of recovery days we can just come to the wreck with a ship and load up our stuff to move else where?
Does not make much since that we are force to pay npcs to haul our stuff when we already have ships that can haul it. Any reason this is not a third option for asset recovery? |
Tau Cabalander
Retirement Retreat Working Stiffs
5679
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Posted - 2016.01.23 23:15:59 -
[349] - Quote
The blog covers citadel destruction.
What about assets stuck in a citadel one doesn't have access to any longer?
Example: You keep your assets in a public citadel, and one day the owner decides to no-longer be public. |
Luna Bowman
Center for Advanced Studies Gallente Federation
23
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Posted - 2016.01.24 21:33:52 -
[350] - Quote
Tau Cabalander wrote:The blog covers citadel destruction.
What about assets stuck in a citadel one doesn't have access to any longer?
Example: You keep your assets in a public citadel, and one day the owner decides to no-longer be public.
probably same as with player held outposts that you have stuff in, if its stuck, its stuck :) |
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Udonor
Native Freshfood Minmatar Republic
71
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Posted - 2016.02.20 04:14:01 -
[351] - Quote
Naw - citadel and other station-like structures should be more destructive to contents. This will help keep EVE databases lean and fast. Counteract player hoarding of rarely if ever used equipment. Encourage 53% max recycling over hoarding.
Somewhat more should also drop to encourage frequent structure assaults. But probably not intact fitted ships.
Thus
(1) All assembled ships inside a structure should drop their own lootable wrecks when the structure is destroyed. Whether active or not.
Its more logical that only moored or unassembled ships might survive an explosion. Distance + emergency tanking or compact streamlined package ejection.
(2) Moored ships should take damaged based on distance etc. (CCP can do some magic to simulate explosion center or weak points if they want.). They might still be destroyed.
(3) Player-Corp content saving should not be perfect. Some of it needs to drop as loot. Some simply destroyed. And some maybe just gets lost in random space due to damaged systems. But recovery cost on what is saved should be minimal as recovery system was built in advance of destruction as part of structure. But yeah 10% net chance of loss is good.
PS Ref: Podding pilots.
(a) Obviously also covers offline pilots docked at that station.
(b) If a moored ship is NOT destroyed and pilot was online -- then there probably should be a 50% chance that the pilot was not podded. They might have been physically on ship rather than station. Opportunity for an easy kill mail due to pilot stupidity. |
Udonor
Native Freshfood Minmatar Republic
71
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Posted - 2016.02.20 04:23:30 -
[352] - Quote
Udonor wrote:Naw - citadel and other station-like structures should be more destructive to contents. This will help keep EVE databases lean and fast. Counteract player hoarding of rarely if ever used equipment. Encourage 53% max recycling over hoarding.
Somewhat more should also drop to encourage frequent structure assaults. But probably not intact fitted ships.
Thus
(1) All assembled ships inside a structure should drop their own lootable wrecks when the structure is destroyed. Whether active or not.
Its more logical that only moored or unassembled ships might survive an explosion. Distance + emergency tanking or compact streamlined package ejection.
(2) Moored ships should take damaged based on distance etc. (CCP can do some magic to simulate explosion center or weak points if they want.). They might still be destroyed.
(3) Player-Corp content saving should not be perfect. Some of it needs to drop as loot. Some simply destroyed. And some maybe just gets lost in random space due to damaged systems. But recovery cost on what is saved should be minimal as recovery system was built in advance of destruction as part of structure. But yeah 10% net chance of loss is good.
PS Ref: Podding pilots.
(a) Obviously also covers offline pilots docked at that station.
(b) If a moored ship is NOT destroyed and pilot was online -- then there probably should be a 50% chance that the pilot was not podded. They might have been physically on ship rather than station. Opportunity for an easy kill mail due to pilot stupidity.
P.P.S. If CCP fears too much loot dropped by structures
then I suggest considering the more visually attractive multiple explosion model in which loot wrecks can drop and be damage or destroyed by separate explosions. This might lure attackers into risky loot grabs during the final destruction sequence. Stories of humorous greed awaiting the telling.
Specifically pre-divide the station into sections and then at destruction assign 1+ section to each explosion after which loot is dropped. Spread the explosions out over time with most explosions more likely to cluster near start. A really late explosion can always add comedy or the drama of saving loot to the tale of eager raiders. |
Indahmawar Fazmarai
4780
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Posted - 2016.02.20 08:14:15 -
[353] - Quote
Udonor wrote:I wan ttohe rpaleyrs to fillt hier staiton with tears so I cna ahrvest their tears, becuase I am evne mroecluless than CCP.
See, berserkerboy, so far the chances that anything between 50 and 90% of the players in the game risk anything worth more than 5 tritanium by storing it in a citadel rather than a NPC station are slim. Your proposal would just render them absolutely empty shells.
When CCP made the poll on structures, they forgot/dismissed to ask the single most important question.
"Why you don't use structures?"
The answer to that question, albeit easy to guess, probably would had put under a inconvenient light the whole Rubicon Plan to add new structures and new space worth to PvP for.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Major Trant
CTRL-Q Spaceship Bebop
1435
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Posted - 2016.02.26 17:48:57 -
[354] - Quote
1. Will we be able to store clones in Citadels? 2. If we can store clones what happens to them if the Citadel is destroyed - particularly their implants. 3. If a player has a Nyx stored in his hanger when the Citadel is destroyed and there is no alternative XL Citadel in the same system, can the player opt to have the rest of his things delivered to a low sec station. If so, is the Nyx then destroyed or does it remain available for recovery if and when a new Citadel becomes available in that system or does he have to make a choice and leave all his impounded assets in stasis in the forelorn hope that one day a XL Citadel recovery option becomes available.
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