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Thread Statistics | Show CCP posts - 12 post(s) |
Zedah Zoid
Adhocracy Incorporated Adhocracy
31
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Posted - 2015.08.13 17:44:13 -
[61] - Quote
Agreed the wormhole asset recovery system needs some work. The new system as proposed here is not fun. Neither of the options (building a new citadel in the old WH) or blowing up a citadel seems to be worthwhile.
A "recovery operation" type mechanic sounds pretty awesome to be honest. Something like an anomaly escalation spawn so when you right click a journal entry to "begin recovery operation" it spawns a site that you have a bookmark to but which is also contains scannable objects so it can be found by others (maybe after some shortish delay to give your recovery team a bit more advantage). So you control when you want to do this, but if your old system is occupied, the new folks have a reason to stick around, can scan you down, and fight you for your old stuff. Also, if you choose to simply abandon all your stuff, the objects should still appear in space and scannable for some period of time for other people to find if they want and only disappear forever if nobody claims them.
Here's hoping CCP will think a bit more on this. |
Tuzy Naranek
Science and Trade Institute Caldari State
0
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Posted - 2015.08.13 17:44:50 -
[62] - Quote
Can we PLEASE get an answer to how current stations/upgrades will be reimbursed for those of us that have spent years dropping stations and upgrading them in our space? Aegis simply destroyed many billions isk with of IHUBs in our space with no compensation what-so-ever. Because it only really affected Goons (because we were the only people using dual IHUBs in many of our systems), and the attitude towards Goons and other nullsec power blocks from Team Five O is generally condescending and hostile, no move was made to compensate us for IHUBs. If it was an issue that affected all of nullsec equally, I'm sure they would have had a plan to appease everyone, but since it only affected us they barely even acknowledged that it was an issue for anyone and refused to address the issue.
I get that a lot of CCP devs hate us, but you need to be a little less obvious about it when your usual passive aggressiveness boils over into obviousness. |
FT Diomedes
The Graduates Get Off My Lawn
1554
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Posted - 2015.08.13 17:45:43 -
[63] - Quote
CCP Nullarbor wrote:Urziel99 wrote:Looks good overall. I would rather have limited choice for where the assets end up. I.e. If we lose a Citadel in Vale we can choose any lowsec station in the nearest constellation for asset packages containing capitals Pilots without restricted items could select a highsec station in the same or adjacent constellation. If the location where the asset will end up is known then the attackers will be able to hellcamp the station where they know the assets will end up.
This prevents heavy abuse (having assets from Branch, for example get magically sent to Aridia.) but provides enough security to not have defacto lost the assets due to camps. This is a good point, however we are also very concerned with players abusing this as an asset delivery system especially in high / low sec. So having any amount of choice creates different problems for us. Having said that we'll have a think about this some more. Thanks.
Please keep it the way it is - until players figure out a way to break it. Then change it. Don't give players the option to abuse it right up front.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Axhind
Eternity INC. Goonswarm Federation
84
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Posted - 2015.08.13 17:46:47 -
[64] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped
I would rather that as it saves my implants on the other hand I don't think that should be the case. By podding people and moving them to another place it gives the tactical victory more power as it's hard for them to recover than if everyone shows up in pods in the system.
The system sounds real good but I do have some remarks:
- Let people with assets in null and low sec have a pick of a few stations (pick a station in the closest constellation) to avoid insta camps (although with 5+ days delay I don't see that as being a huge issue)
- I feel that 10% is a bit too much. Think it would be better to trade lower cost for longer lock down time.
- There needs to be a way to fight NPC outposts/stations. All this talk about risk goes away if you can just park everything in the NPC station and laugh at all your enemies.
PS: Thank god for being able to dock the coffins :) |
FT Diomedes
The Graduates Get Off My Lawn
1554
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Posted - 2015.08.13 17:47:53 -
[65] - Quote
CCP Nullarbor wrote:Lim Yoona wrote:What about existing NPC stations in 0.0 right now? WIll those be able to be destroyed too? No plans to change NPC stations at the moment. We are considering at some point (far into the future) that we will make player built outposts destructible, but its so far away we don't have to worry about the details of that just yet. https://www.youtube.com/watch?v=Hen92QFrDUo#t=38m47s
Good. Please don't change NPC stations. On the other hand, please speed up the process of making player built outposts destructible. The sooner the better.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3028
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Posted - 2015.08.13 17:49:02 -
[66] - Quote
So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?
That's terrible, not only do you have to screw around with the incredibly tedious entosis mechanics multiple times to accomplish anything at all, but you get nothing but an empty structure kill for your effort and the owner can take the thing down whenever they want.
That's worse than current POS mechanics by an pretty big margin. |
FT Diomedes
The Graduates Get Off My Lawn
1554
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Posted - 2015.08.13 17:49:34 -
[67] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped
Yes. Getting podded while you are logged off is a terrible idea.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Hendrink Collie
Blood Oath Foundation Adaptation.
53
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Posted - 2015.08.13 17:51:55 -
[68] - Quote
Tuzy Naranek wrote:Can we PLEASE get an answer to how current stations/upgrades will be reimbursed for those of us that have spent years dropping stations and upgrading them in our space? Aegis simply destroyed many billions isk with of IHUBs in our space with no compensation what-so-ever. Because it only really affected Goons (because we were the only people using dual IHUBs in many of our systems), and the attitude towards Goons and other nullsec power blocks from Team Five O is generally condescending and hostile, no move was made to compensate us for IHUBs. If it was an issue that affected all of nullsec equally, I'm sure they would have had a plan to appease everyone, but since it only affected us they barely even acknowledged that it was an issue for anyone and refused to address the issue.
I get that a lot of CCP devs hate us, but you need to be a little less obvious about it when your usual passive aggressiveness boils over into obviousness.
I would assume they are gathering feed back about current stations/upgrades. I wonder if it would work to turn those outpost INTO XL citadels once the patch releases? Seems to be the best way about it to me. Is there a way to exploit that? I can't think of any, but we are a sneaky group.
As for the extra IHUBs.... meh? What is that, like .1% of goon assets? Yeah it sucks, but it seems like split milk to me. Still should have been some compensation obviously, but perhaps they were worried about it getting gamed somehow? |
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CCP Nullarbor
C C P C C P Alliance
1413
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Posted - 2015.08.13 17:52:12 -
[69] - Quote
Tuzy Naranek wrote:Can we PLEASE get an answer to how current stations/upgrades will be reimbursed for those of us that have spent years dropping stations and upgrading them in our space? Aegis simply destroyed many billions isk with of IHUBs in our space with no compensation what-so-ever. Because it only really affected Goons (because we were the only people using dual IHUBs in many of our systems), and the attitude towards Goons and other nullsec power blocks from Team Five O is generally condescending and hostile, no move was made to compensate us for IHUBs. If it was an issue that affected all of nullsec equally, I'm sure they would have had a plan to appease everyone, but since it only affected us they barely even acknowledged that it was an issue for anyone and refused to address the issue.
I get that a lot of CCP devs hate us, but you need to be a little less obvious about it when your usual passive aggressiveness boils over into obviousness.
We honestly don't have any answers for you today other than to say you will be reimbursed at some stage for existing POS and Outpost. When we have that figured out we'll let you know.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Hendrink Collie
Blood Oath Foundation Adaptation.
53
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Posted - 2015.08.13 17:52:59 -
[70] - Quote
Vimsy Vortis wrote:So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?
That's terrible, not only do you have to screw around with the incredibly tedious entosis mechanics multiple times to accomplish anything at all, but you get nothing but an empty structure kill for your effort and the owner can take the thing down whenever they want.
That's worse than current POS mechanics by an pretty big margin.
The owner has to repair the structure via entosis first, I believe. So if you don't show for the third timer, for example, they can rep it up BEFORE folding up shop. |
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CCP Nullarbor
C C P C C P Alliance
1413
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Posted - 2015.08.13 17:53:43 -
[71] - Quote
Vimsy Vortis wrote:So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?.
No they cannot unanchor it while reinforced, they would have to successfully defend it first. However they can remove their personal assets if they wish.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Challus Mercer
Sacred Temple The Gorgon Empire
17
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Posted - 2015.08.13 17:54:35 -
[72] - Quote
Me and lot of other people have concerns about the fact that characters will be poded after destruction of the citadel. While it sounds really cool in fact it will force players to undock in an inty and warp to safe spot before logging out. In this way the pod can be easily saved. Thats why i think the best solution is to not pod the characters and instead just eject all pods to random spots in the system so that players can login safely and decide what to do next: selfdistruct or fly away and save the pod.
All other descibed mechanics sound reasonable and interesting. Thank you for the devbog |
Hendrink Collie
Blood Oath Foundation Adaptation.
53
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Posted - 2015.08.13 17:56:00 -
[73] - Quote
CCP Nullarbor wrote:Vimsy Vortis wrote:So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?. No they cannot unanchor it while reinforced, they would have to successfully defend it first. However they can remove their personal assets if they wish.
Woo, I guessed right. |
FT Diomedes
The Graduates Get Off My Lawn
1554
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Posted - 2015.08.13 17:56:36 -
[74] - Quote
I like the ISK sink for recovering your goods from an NPC station. 10% sounds about right as straight up loss to NPC's.
As a way to reward the successful attacker, you should consider raising the recovery percentage to 20%. Have 10% go to the NPC faction as ISK sink and 10% go to the alliance that destroyed your structure.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Current Habit
Rusty Pricks
49
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Posted - 2015.08.13 17:56:47 -
[75] - Quote
Can we have Jump Clones in the Citadels?
If yes, are the clones (and their implants) also magically moved to the nearest LS station (so nobody has to risk anything ever)? |
Sabastian Cerabiam
Seventh Element Shadow of xXDEATHXx
0
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Posted - 2015.08.13 17:56:48 -
[76] - Quote
I am more worried about the release timeline then compensation. I'm sure there is plenty of individuals/corps/alliances that are expanding and looking to drop stations/pos's. Anyone that is smart is holding off doing this but that has drawbacks as well. |
Tuzy Naranek
Science and Trade Institute Caldari State
0
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Posted - 2015.08.13 17:57:43 -
[77] - Quote
CCP Nullarbor wrote:Tuzy Naranek wrote:Can we PLEASE get an answer to how current stations/upgrades will be reimbursed for those of us that have spent years dropping stations and upgrading them in our space? Aegis simply destroyed many billions isk with of IHUBs in our space with no compensation what-so-ever. Because it only really affected Goons (because we were the only people using dual IHUBs in many of our systems), and the attitude towards Goons and other nullsec power blocks from Team Five O is generally condescending and hostile, no move was made to compensate us for IHUBs. If it was an issue that affected all of nullsec equally, I'm sure they would have had a plan to appease everyone, but since it only affected us they barely even acknowledged that it was an issue for anyone and refused to address the issue.
I get that a lot of CCP devs hate us, but you need to be a little less obvious about it when your usual passive aggressiveness boils over into obviousness. We honestly don't have any answers for you today other than to say you will be reimbursed at some stage for existing POS and Outpost. When we have that figured out we'll let you know.
Thank you. That you acknowledge that this is something that needs to happen is a big relief. I appreciate the answer. |
Aker Krane
OMEGADYNE LABS Rising Darkness
18
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Posted - 2015.08.13 18:00:31 -
[78] - Quote
One of the more interesting suggestions I heard was that stuff should deorbit to a planet or moon in that system. You could reclaim it like you are proposing-- having to have an equivalent structure in place. or You could hire Dust Mercs to go get it for you.
You can designate any station for its return. (Capitals/Supers etc restrictions apply of course)
You would lose x% of value or volume for each failed attempt.
Would be very interesting to see how lucrative some of those contracts got for jobs you knew had to get done right. |
Max Kolonko
WATAHA. Unseen Wolves
530
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Posted - 2015.08.13 18:02:16 -
[79] - Quote
So CCP choose to ignore wormholes - Again.
Could You please tell me WHY would a WH group choose to attack another WH??? Main recompensation for booooring weekend was phat loot, and its gone (dont even mention the petty drop of minerals - few billion tops).
If that players want loot they dont get it, if they want to evict someone they will just comes back week later with new citadel and regain all lost stuff and essentially rebuild with a click of a button.
So not only the time it takes to take down structures huuugly increased (with balanced timeslots - 6hour per day - XL structure will be destroyed after almost a week when second reinforcment will end) WH will became stangant farmville where everyone farms because they will fill invulnerable. their assets will be safe unless someone else will move in and decide to stay in system.
And im not talking about attacking small entity, Im talking about attacking large one in both sides prime time.
So instead of one weekend op we end up with a week long deployment with no reward for it.
Can we have a WH Citadel roundtable/townhall or something so we can discuss this? No promise that it wont end up just like FozzieSov roundtable few days ago :P
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Fifth Blade
Jump Drive Appreciation Society Test Alliance Please Ignore
63
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Posted - 2015.08.13 18:07:13 -
[80] - Quote
Question - What happens to jump clones in a citadel that is destroyed? Are they lost like a docked pod? To clarify; If you have a clone + pod in the same Citadel, will you lose both? |
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Lycus Emyr
KarmaFleet Goonswarm Federation
24
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Posted - 2015.08.13 18:08:59 -
[81] - Quote
could we make it where like 5% of the players goods drop? that way there is a bit of a hit for not defending and a larger reward for attacking. Also I like the idea of convoys moving the goods,and would love to see that (maybe drop that 5% or so into convoys and have them move to HS so the attackers can hunt them down and get them or the defenders can protect that last bit of goods. |
Cynica Deetric
Quantum Singularities Half Massed
0
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Posted - 2015.08.13 18:17:00 -
[82] - Quote
Max Kolonko wrote:So CCP choose to ignore wormholes - Again.
Could You please tell me WHY would a WH group choose to attack another WH??? Main recompensation for booooring weekend was phat loot, and its gone (dont even mention the petty drop of minerals - few billion tops).
If that players want loot they dont get it, if they want to evict someone they will just comes back week later with new citadel and regain all lost stuff and essentially rebuild with a click of a button.
So not only the time it takes to take down structures huuugly increased (with balanced timeslots - 6hour per day - XL structure will be destroyed after almost a week when second reinforcment will end) WH will became stangant farmville where everyone farms because they will fill invulnerable. their assets will be safe unless someone else will move in and decide to stay in system.
And im not talking about attacking small entity, Im talking about attacking large one in both sides prime time.
So instead of one weekend op we end up with a week long deployment with no reward for it.
Can we have a WH Citadel roundtable/townhall or something so we can discuss this? No promise that it wont end up just like FozzieSov roundtable few days ago :P
The more poeple in WH space = more targets for pvp. The more isk poeple have the more isk stupid poeple will put onto their ships because purple is better rite?
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Taru Audeles
Federal Navy Academy Gallente Federation
40
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Posted - 2015.08.13 18:17:57 -
[83] - Quote
I really don't see how and why anyone will be using the new citadels the way they are designed now. You still loss 10% of the value if you want your stuff back. They get delivered to a RANDOM NPC station. So if you have stuff in multiple citadels the stuff can and will be delivered to multiple NPC stations. NPC Stations are not safe and null sec people do not live there. At least not the people who setup citadels in null sec.
You need to fix everything that is broken around the FozzieSov mechanics first before you release more features that are based on an utterly broken mechanic.
Main Issues I see is the random NPC station part. And 10% value is a bit much. When I think about how much stuff null sec people and long term players and payers have this is just not gonna work. |
Max Kolonko
WATAHA. Unseen Wolves
530
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Posted - 2015.08.13 18:28:55 -
[84] - Quote
Cynica Deetric wrote:Max Kolonko wrote:So CCP choose to ignore wormholes - Again.
Could You please tell me WHY would a WH group choose to attack another WH??? Main recompensation for booooring weekend was phat loot, and its gone (dont even mention the petty drop of minerals - few billion tops).
If that players want loot they dont get it, if they want to evict someone they will just comes back week later with new citadel and regain all lost stuff and essentially rebuild with a click of a button.
So not only the time it takes to take down structures huuugly increased (with balanced timeslots - 6hour per day - XL structure will be destroyed after almost a week when second reinforcment will end) WH will became stangant farmville where everyone farms because they will fill invulnerable. their assets will be safe unless someone else will move in and decide to stay in system.
And im not talking about attacking small entity, Im talking about attacking large one in both sides prime time.
So instead of one weekend op we end up with a week long deployment with no reward for it.
Can we have a WH Citadel roundtable/townhall or something so we can discuss this? No promise that it wont end up just like FozzieSov roundtable few days ago :P The more poeple in WH space = more targets for pvp. The more isk poeple have the more isk stupid poeple will put onto their ships because purple is better rite?
One could only hope that would be the case. But what is more probable outcome they will just hoard isk, except for the few individuals that bling their ships anyway.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Vincent Athena
V.I.C.E.
3597
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Posted - 2015.08.13 18:36:57 -
[85] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped No, Id rather be in space in a cloaky scanning interceptor.
Maybe everyone can specify an "escape craft", a ship currently in their inventory at the structure. If the citadel explodes while they are docked, that escape craft is dumped into space at a random location, with the pilot in it, irrelevant of what they last docked up with.
The designated escape craft would persist from log in to log in, until such time as you are docked and that ship is not present. Then it defaults to whatever you last docked up with.
Know a Frozen fan? Check this out
Frozen fanfiction
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Anthar Thebess
1269
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Posted - 2015.08.13 18:50:20 -
[86] - Quote
CCP again, what about regions where nearest NPC stations are in NPC null space? For esoteria/ paragon soul - the closest NPC space is Stain - sometimes 5 jumps away , and not Tash-Murkon , that is not even in direct jump range of Stain for the capital ships.
You need to include NPC null regions in asset evacuation points.
Don't also touch NPC nullsec stations if you are not changing lowsec and higsec stations.
This is also NPC space that have its own rules and provide different type of game play.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Mercer Nen
Summicron Holdings
6
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Posted - 2015.08.13 18:59:05 -
[87] - Quote
Honestly these magical mechanics are terrible. If you're going to make things destructible then just do it. This halfway nonsense of creating mechanics that make no logical sense (magic delivery) is really poor. There should always be an immersive element to all mechanics.
This asset safety stuff maybe makes sense for hi sec. But for everywhere else it is incredibly uninspired. Apologies for being so harsh but it is very frustrating to see game systems being designed that are completely devoid of any EVE universe immersive elements. Maybe if the envoironment that these citadels will be built in had more meaning players would have more incentive to build them? As opposed to the current theme of building mechanics that are completely abstract and disconnected from a futuristic science fiction universe (latest sov system, entosis magic wand, magic delivery of assets).
Hire some more writers for goodness sake. |
Rain6637
GoonWaffe Goonswarm Federation
32161
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Posted - 2015.08.13 19:00:21 -
[88] - Quote
My feedback is that I confer the weight of my opinion to my leadership and elected CSMs.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Opner Dresden
Lugus Foundry The Explicit Alliance
31
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Posted - 2015.08.13 19:04:09 -
[89] - Quote
CCP Nullarbor wrote:Vimsy Vortis wrote:So not only do the contents of a citadel get magically teleported to a station, but at any point during the whole attack process the owner can just unanchor the thing, pick it up and leave?. No they cannot unanchor it while reinforced, they would have to successfully defend it first. However they can remove their personal assets if they wish.
Does that mean they can be unanchored and moved while not reinforced? The ROI on these looks horrible if it's a one time deployable that can also be destroyed. |
Nevyn Auscent
Broke Sauce
2374
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Posted - 2015.08.13 19:16:05 -
[90] - Quote
CCP Nullarbor wrote:
This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this.
So if the structure explodes you would rather log back in space in your pod?
EDIT: Far away from the original location so you don't get camped
I think it would be reasonable to log back in in whatever ship you had active at the time. If you didn't have a ship active then yes you log back in in your pod. Might this mean that you are caught in a totally unsuitable ship, absolutely.
The 'downside' you could use for this is that it's an emergency jump that the citadel itself forces you through, so you get jump fatigue as if you just did a jump or something like that. So if you already had jump fatigue it might be a significant cost.
But otherwise logging off for a weekend has to be done in an NPC station as the cost is too high even if you don't lose your active ship, you still have to pay through the nose to recover it simply for logging off for a few days. |
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