| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

MOCC3
|
Posted - 2006.12.09 09:49:00 -
[1]
OMFG!!!! screw the nano set up this is much much better.. NanoPhoon was a thing of the past from here on out...
5 best named Stabs gave me a huge speed boost over 5 named Nano's
Were talking with T2 Mwd top speed of..3200 with 5 Stabs T2 MWD 3700 And im guessing with my Faction MWD i should get close to that silly 4500 area i want to hit with out going totaly snake implants.
And this thing like ubber warps.
Thanks CCP for giving Minnie players a I Win button
the only thing i fear in my StabbaPhoon Minnie recon ship with Ravens in it Drone bay shooting rage torps.
|

Jim McGregor
|
Posted - 2006.12.09 09:52:00 -
[2]
Edited by: Jim McGregor on 09/12/2006 09:52:07
So stabs now means Inertial Stabilizers, not WCS.... :) Update the dictionaries...  --- Eve Wiki | Eve Tribune | Eve Pirate |

MOCC3
|
Posted - 2006.12.09 09:55:00 -
[3]
Originally by: Jim McGregor Edited by: Jim McGregor on 09/12/2006 09:52:07
So stabs now means Inertial Stabilizers, not WCS.... :) Update the dictionaries... 
Yes Sir you are crrect as far as i see it.
InertaPhoon sounds lame.
|

Nadraas
Antipodean inc. Zenith Affinity
|
Posted - 2006.12.09 11:06:00 -
[4]
From a someone new to phoon's, what would be the exact setup then?
|

Liam Fremen
Gallente Global Isk Network
|
Posted - 2006.12.09 11:12:00 -
[5]
Edited by: Liam Fremen on 09/12/2006 11:12:02 2 Variant:
Siege One: 4x Siege Launcher 4x Heavy Nosferatu 1x Heavy Electrochemical Cap Booster + 800's charge 1x 100MN MWD T2/Faction/Named 1x 20km Warp Distruptor 1x Tracking Distruptor/Sensor Booster/Sensor Dampener/20km Distruptor 5x Inertial Stabilyzer (best you can afford to lose) 1x Balistic Control Unit T2 1x Reactor Control Unit T2
Cruise One: 4x Cruise Missle Launcher 4x Heavy Nosferatu 1x Heavy Electrochemical Cap Booster + 800's charge 1x 100MN MWD T2/Faction/Named 1x 20km Warp Distruptor 1x Tracking Distruptor/Sensor Booster/Sensor Dampener/20km Distruptor 7x Inertial Stabilyzer (best you can afford)
I personaly prefer the 2nd variant, it makes lower damage but way more confortable in 1vs2-3-4 at gatecamps where you are so fast and agile that you really can arrive, blow up something, suck dry the inty tackling you, move forward to something exit web range while in speed and here we go :)
If something web you at 3,5km/s you just move out of the 10km for sure or nearly sure.
|

Arktaos
Minmatar The Bratwurst Burglars
|
Posted - 2006.12.09 11:26:00 -
[6]
Inertial stabs got stacking penalty...
4 x siege II 4 x heavy dim nos
Gist X-type 100mn mwd Domination warp disruptor heavy injector target painter II
RCU II 2 x Domi nanofibers 3 x local hull inertia stabs BCU II
Full snake and other speed implants in the head.
WROOM! ---------------------------------
|

MOCC3
|
Posted - 2006.12.09 11:33:00 -
[7]
Originally by: Arktaos Inertial stabs got stacking penalty...
4 x siege II 4 x heavy dim nos
Gist X-type 100mn mwd Domination warp disruptor heavy injector target painter II
RCU II 2 x Domi nanofibers 3 x local hull inertia stabs BCU II
Full snake and other speed implants in the head.
WROOM!
I kno they get stacked Penalty but i guess ill try that set up. I don't own a Gist MWD but the speed boost over 5 nano's is quite large. And the speed i posted was with out any implants or rigs.
But i will pick and mix. and ill post what i get. Now i have not seen Domi Nano's and im kinda skurd to see how much they cost..lol but Arktaos thanks for the input ill give her a try. -Domi nano's
|

Skidius
|
Posted - 2006.12.12 05:18:00 -
[8]
I hate to bring it up, but how long do you guys think it'll take before they nerf this? You know how much the devs seem to hate giving Minnie ships any sort of edge...
|

Kanthras
|
Posted - 2006.12.12 06:54:00 -
[9]
Originally by: Skidius I hate to bring it up, but how long do you guys think it'll take before they nerf this? You know how much the devs seem to hate giving Minnie ships any sort of edge...
It's not like Inertia Stabs are restricted to Minmatar ships 
|

Idara
Caldari Contraband Inc. Mercenary Coalition
|
Posted - 2006.12.12 06:57:00 -
[10]
Currently my (updated) Nanophoon setup is as follows:
4x Arb Sieges, 4x Heavy Nos 1x Gist B-Type MWD, Scram, Injector, TD/SD/TP 1x RCU II, 3x Local Hull Nanofibers and 3x Local Hull I-stabs.
Gives about 3500m/s with a 3% MWD speed implant and gang bonuses.
It's damn fun. ---
|

TerrorWOLF
J.H.E.N.R Pure.
|
Posted - 2006.12.12 07:17:00 -
[11]
Why call them stabs?? People allways thing first of WCS. Calling them iStab would be better 
May Your Death Be Slow And Painful
|

Splagada
Minmatar Tides of Silence
|
Posted - 2006.12.12 08:28:00 -
[12]
nice, and i just sold my phoon
that seems really good. any variant for a pure gunnery guy who has no missile skills? ------
relaxed corp looking for members |

Graalum
Foundation R0ADKILL
|
Posted - 2006.12.12 08:37:00 -
[13]
Originally by: Liam Fremen Edited by: Liam Fremen on 09/12/2006 11:12:02 2 Variant:
Siege One: 4x Siege Launcher 4x Heavy Nosferatu 1x Heavy Electrochemical Cap Booster + 800's charge 1x 100MN MWD T2/Faction/Named 1x 20km Warp Distruptor 1x Tracking Distruptor/Sensor Booster/Sensor Dampener/20km Distruptor 5x Inertial Stabilyzer (best you can afford to lose) 1x Balistic Control Unit T2 1x Reactor Control Unit T2
Cruise One: 4x Cruise Missle Launcher 4x Heavy Nosferatu 1x Heavy Electrochemical Cap Booster + 800's charge 1x 100MN MWD T2/Faction/Named 1x 20km Warp Distruptor 1x Tracking Distruptor/Sensor Booster/Sensor Dampener/20km Distruptor 7x Inertial Stabilyzer (best you can afford)
I personaly prefer the 2nd variant, it makes lower damage but way more confortable in 1vs2-3-4 at gatecamps where you are so fast and agile that you really can arrive, blow up something, suck dry the inty tackling you, move forward to something exit web range while in speed and here we go :)
If something web you at 3,5km/s you just move out of the 10km for sure or nearly sure.
so do you outrun your torps then? I see interesting things there :)
|

Bendax Wildwing
|
Posted - 2006.12.12 08:45:00 -
[14]
Edited by: Bendax Wildwing on 12/12/2006 08:56:00 Edited by: Bendax Wildwing on 12/12/2006 08:55:27 Edited by: Bendax Wildwing on 12/12/2006 08:50:57 But what about a nanoraven or scorp ? Would this work just as well ? The key is a balanced combination aus 'stabs', MWD, launchers & noss, right ?
|

Akiman
|
Posted - 2006.12.12 09:39:00 -
[15]
NERF MİNMATAR!!!11111one 
|

HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2006.12.12 10:36:00 -
[16]
Originally by: Bendax Wildwing
But what about a nanoraven or scorp ? Would this work just as well ? The key is a balanced combination aus 'stabs', MWD, launchers & noss, right ?
now everyone is gonna know! ohnoes its was the only matar state secret and you just gave it away
/me looks over his shoulder nervously expecting a nanogeddon
|

Moadyb
The Raven Warriors
|
Posted - 2006.12.12 10:40:00 -
[17]
Guys, could you all just SHUT UP!!! I don't want to see you all whining when this gets nerfed (remember the hurricane!)
Its nice to run at high speeds, but its still a one-trick-pony with no tank, once you get webbed your screwed. Also, with MWD on and even with a tracking disruptor, Pulses + Neutron track well enough to hit and ruin your day, you end up running like a vaga, but its hardly enough to actually kill a good set up.
|

Hoshi
DAB RAZOR Alliance
|
Posted - 2006.12.12 10:50:00 -
[18]
Originally by: Bendax Wildwing Edited by: Bendax Wildwing on 12/12/2006 08:56:00 Edited by: Bendax Wildwing on 12/12/2006 08:55:27 Edited by: Bendax Wildwing on 12/12/2006 08:50:57 But what about a nanoraven or scorp ? Would this work just as well ? The key is a balanced combination aus 'stabs', MWD, launchers & noss, right ?
Might work but less base speed, higher base mass and less lowslots make it unlikely. One reason the phoon does this so well is the fact that it's the lightest, fastest bs from the start and it has 7 lows to boot. ---------------------------------------- A Guide to Scan Probing in Revelations |

Seishomaru
|
Posted - 2006.12.12 11:02:00 -
[19]
Originally by: Moadyb Guys, could you all just SHUT UP!!! I don't want to see you all whining when this gets nerfed (remember the hurricane!)
Its nice to run at high speeds, but its still a one-trick-pony with no tank, once you get webbed your screwed. Also, with MWD on and even with a tracking disruptor, Pulses + Neutron track well enough to hit and ruin your day, you end up running like a vaga, but its hardly enough to actually kill a good set up.
well when you are fighting several enemies speed tank is the only tank that simply does not care if enemy has more firepower.. as long as most of it is on battleships sized turrets.. you are free from it. So a small gang of Nanophoons can make real hit and run attack blowinga Hac or BB and go out fast...
|

Sherpondeldey
|
Posted - 2006.12.14 08:08:00 -
[20]
nanophoon is very skill intensive ship
without high skills in missiles and t2 heavy drones one can't beat a tank of raven with medium-to-high skills. And when one runs out of 800battaries he has to run or stay and die in two-three volleys of 6 torpedo launchers
|

Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2006.12.14 08:28:00 -
[21]
I have seen 5km/s phoons around ec lately... don't know the setup... but damn... you HAVE to use cruises against them
|

Vol Jbolaz
Sturmgrenadier Inc R i s e
|
Posted - 2006.12.14 15:55:00 -
[22]
And I'm so hating that I lost my 'Phoon before I could play with configs like this. And I was trying to do a high-speed TorPhoon for months now.
|

Borasao
|
Posted - 2006.12.14 16:07:00 -
[23]
Sounds like something a thug Mr. T would say...
IstabbaPhoon!
|

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.12.14 16:15:00 -
[24]
Edited by: Twilight Moon on 14/12/2006 16:15:53
Originally by: Jim McGregor Edited by: Jim McGregor on 09/12/2006 09:52:07
So stabs now means Inertial Stabilizers, not WCS.... :) Update the dictionaries... 
Yeah, I saw the thread and had donned my asbestos suit, before I entered.
Thread however completely failed to deliver.
Scrapheap had this ages ago. 
(If you woke up breathing today, CONGRATULATIONS!, you get another chance!) |

Vardemis
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.12.14 16:20:00 -
[25]
Originally by: TerrorWOLF Why call them stabs?? People allways thing first of WCS. Calling them iStab would be better 
Oh my, I see a new generation of shipnames: iPhoon, iRaven, iHurricane, ... , iPod. ;)
|

Harlequinn
Caldari Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.12.15 21:08:00 -
[26]
Edited by: Harlequinn on 15/12/2006 21:24:41
Originally by: Arktaos Inertial stabs got stacking penalty...
Doesn't the stacking penalty apply to any bonus that affects the same attribute, not just the stacking of the same item?
Given that: Istab= +% to sig, -% to inertia, and -% to mass Nanostructure= + to speed, -% to inertia, -% structure hp
Don't the inertia multipliers of the Istabs stack with those of the nanostructures?
If so, since 4 of them are about the point where another gives significant diminishing returns that's about where the inertial bonus starts to run thin.
Now the speed bonus from overdrives and nano's (or nanos alone) do not have a stacking penalty, so I'm thinking that a combination of nanos, istabs, and overdrives will be the winning combo if the inertia modifiers of both mods suffer from the stacking penalty.
How about 2 istabs, 2 nanos, and an overdrive. The only drawback of using an overdrive is that you lose 15% caro room, but that's not so bad.
--Victory needs no explanation, defeat allows none.-- |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2006.12.15 22:38:00 -
[27]
I nominate "Nersh" for the slang reference to inertial stabs.
Nershphoon Nershdomi ...
-- Guile can always trump hardware -- |

Ka'kelam
|
Posted - 2006.12.17 21:29:00 -
[28]
Could someone explain this to me? iStabs havn't affected the speed of my phoon at all. It warps faster,it turns faster, but it dosn't *move* faster. The only thing giving it a speed boost in the low slots were either nanofibers or overdrive injectors. Am i doing something wrong here? Could someone please explain to me how exactly these iStabs are supposed to make the phoon go faster (i know, decrease mass), and why it's not happening to mine?
With a 100mm mwd, 4 iStabs and 3 overdrive injectors i was only at 2555m/s. That speed didn't change if i took off the iStabs, it just took me longer to get to max speed.
|

Blind Man
Kemono.
|
Posted - 2006.12.17 21:47:00 -
[29]
btw 5 nano's and 2 istabs is the fastest combo.
UBER RAVEN SOLO PVP SETUPZ http://tinyurl.com/y75u6jUBER DRAKE |

Areconus
Caldari Cereal Killerz
|
Posted - 2006.12.17 23:28:00 -
[30]
Originally by: Vardemis
Originally by: TerrorWOLF Why call them stabs?? People allways thing first of WCS. Calling them iStab would be better 
Oh my, I see a new generation of shipnames: iPhoon, iRaven, iHurricane, ... , iPod. ;)
too bad you cant fit inerts on a pod, other wise itd warp before you clicked the warp button :))))
|

Gabriel Karade
Aliastra
|
Posted - 2006.12.17 23:35:00 -
[31]
Enjoy it while you can, because everyone knows a 5km/sec BS breaks the combat engine, and is probably the type setup being referred to by the Devs as one of the 'high speed setups' putting too much strain on the server...  ----------
War-Machine
|

Roemy Schneider
BINFORD
|
Posted - 2006.12.17 23:49:00 -
[32]
humm... and there i thought one of the phoons advantages was its relatively tiny signature... but then again.. if an MWD is involved, the full monty doesn't change too much :o
|

Spikeman
Minmatar Karma Control
|
Posted - 2006.12.27 20:37:00 -
[33]
Originally by: Liam Fremen Edited by: Liam Fremen on 09/12/2006 11:12:02 Cruise One: 4x Cruise missile Launcher 4x Heavy Nosferatu 1x Heavy Electrochemical Cap Booster + 800's charge 1x 100MN MWD T2/Faction/Named 1x 20km Warp Disruptor 1x Tracking Disruptor/Sensor Booster/Sensor Dampener/20km Disruptor 7x Inertial Stabilizer (best you can afford)
im aprox 400 PG short on tht fit...how did u fit it? _____________________
Originally by: Spikeman well tht didnt work out as planned
|

Raste
Shinra Lotka Volterra
|
Posted - 2006.12.27 20:46:00 -
[34]
Edited by: Raste on 27/12/2006 20:49:01 These (istabs) are going to get nerfed if someone doesn't start posting some imba iStab setups for Caldari and Gallente.
===This is a sig=== "no matter where you are or what you're doing, you know that down in the southeast, LV and RA are trying to stab each other in the face." -- Cadiz ==============
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.27 21:18:00 -
[35]
I hate to break the party but inertial stabalisers don't increase your speed.
------------- Be a part of EVE history - The 500bn ISS IPO.
|

Elaron
Minmatar Legio Immortalis
|
Posted - 2006.12.27 21:23:00 -
[36]
Originally by: Butter Dog I hate to break the party but inertial stabalisers don't increase your speed.
Not when just trundling along, true.
Light up a MWD though, and you'll see the advantage they give.
|

Kldraina
|
Posted - 2006.12.27 21:26:00 -
[37]
Originally by: Harlequinn Edited by: Harlequinn on 15/12/2006 22:09:57 Doesn't the stacking penalty apply to any bonus that affects the same attribute, not just the stacking of the same item?
Given that: Istab= +% to sig, -% to inertia, and -% to mass Nanostructure= + to speed, -% to inertia, -% structure hp
Don't the inertia multipliers of the Istabs suffer penalties stacking with those of the nanostructures?
The inertia improvement is not stacking nerfed. The reduction in Mass is. |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
|
Posted - 2006.12.27 22:39:00 -
[38]
Edited by: Shan''Talasha Mea''Questa on 27/12/2006 22:40:50
Originally by: Ka'kelam Could someone explain this to me? iStabs havn't affected the speed of my phoon at all. It warps faster,it turns faster, but it dosn't *move* faster. The only thing giving it a speed boost in the low slots were either nanofibers or overdrive injectors. Am i doing something wrong here? Could someone please explain to me how exactly these iStabs are supposed to make the phoon go faster (i know, decrease mass), and why it's not happening to mine?
With a 100mm mwd, 4 iStabs and 3 overdrive injectors i was only at 2555m/s. That speed didn't change if i took off the iStabs, it just took me longer to get to max speed.
Inertial Stabilizers affect ship mass, and therefore the thrust from Afterburners and Microwarp Drives.
Why it hasn't worked in your case... check under different situations, maybe fit a Quad-LIF and see if that matters. Otherwise ask a GM.
|

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.12.27 23:18:00 -
[39]
Originally by: Elaron
Originally by: Butter Dog I hate to break the party but inertial stabalisers don't increase your speed.
Not when just trundling along, true.
Light up a MWD though, and you'll see the advantage they give.
Inertial Stabs do not increase your maximum speed.
They do, however, allow you to reach your maximum speed faster.
------------- Be a part of EVE history - The 500bn ISS IPO.
|

Garrick Amorr
Hybrid Syndicate
|
Posted - 2006.12.27 23:18:00 -
[40]
Originally by: Borasao Sounds like something a thug Mr. T would say...
IstabbaPhoon!
ROFLMAO!!   
|

Gryphin Rambaldi
Gallente
|
Posted - 2006.12.28 00:03:00 -
[41]
Edited by: Gryphin Rambaldi on 28/12/2006 00:05:06
Originally by: Butter Dog
Originally by: Elaron
Originally by: Butter Dog I hate to break the party but inertial stabalisers don't increase your speed.
Not when just trundling along, true.
Light up a MWD though, and you'll see the advantage they give.
Inertial Stabs do not increase your maximum speed.
They do, however, allow you to reach your maximum speed faster.
and, in the case of an orbiting nanophoon, let you maintain a higher speed while orbiting due to less mass, less inertia. notice how a nanophoon running it's MWD and orbiting at 18km only runs at about 80% of it's top speed from having to slow down to turn? You'll get a higher orbit speed out of them, effectively giving you a speed boost. Your flat out straight speed runs won't increase, you'll just accelerate to top speed faster, and might get a slight speed increase based on your mass reduction, depending on just where the Thrust of the MWD and the Mass of your ship balance out. But the Phoon already has the lowest mass of the BS's, IIRC, so it won't be too much of a difference.
In the end, it will come down to a mix of Nanos and IStabs to fine tune the top possible speed. It's not something you can rig up in QuickFit and look at, you have to go start swapping slots out, and go test orbit things.
|

Marcathonas
The Splinter Syndicate SMASH Alliance
|
Posted - 2006.12.28 00:08:00 -
[42]
Originally by: Butter Dog
Originally by: Elaron
Originally by: Butter Dog I hate to break the party but inertial stabalisers don't increase your speed.
Not when just trundling along, true.
Light up a MWD though, and you'll see the advantage they give.
Inertial Stabs do not increase your maximum speed.
They do, however, allow you to reach your maximum speed faster.
Completely wrong. Go put them on and use a MWD. Since they aren't as % based as they claim, they're affected by mass.
Or, cheaper, try it on a stabber. With my appalling skills, 2 nanos and an overdrive = 2600m/s. 2 istabs and an overdrive = 3k/s.
They are adding speed, and that's a proven fact. Less mass = more agility = more speed.
Also, with rigs, istabs, faction mwd and possibly boosters, I've seen a phoon hit almost 9k.
Try catching that.
|

Evengard
Solar Dragons Red Alliance
|
Posted - 2006.12.28 12:15:00 -
[43]
Originally by: Marcathonas
Also, with rigs, istabs, faction mwd and possibly boosters, I've seen a phoon hit almost 9k.
Try catching that.
Yes, combined with nosfs and cap boosters these ships can fly few minutes on MWD and can drain cap from any lesser size ship trying to catch him.
The problem is that iStabs don't have any penalties, not staking nor fitting. With 6-7-8 low slot on battleships vs 3-4 in inty this getting you absolutly without chances ___________________ Recon and Intercept |

cy4n1d3
|
Posted - 2006.12.28 12:27:00 -
[44]
This setup isn't that good. I've killed several of them. Don't waste your time.
|

Alowishus
OctoberSnow Corp
|
Posted - 2007.02.13 17:25:00 -
[45]
My twist:
4x Arb Cruise 4x Diminishing Nos
1x Quad LiF 1x Faint Disruptor 2x Sensor Damp II
2x BCU II 2x Local Hull Inertial Stabs 3x Local Hull Nanos
If you orbit at about 16km most BS won't be able to lock you with the damps. Had fun on the test server with it but it took a long time to kill people, I assume this is an issue with any NosPhoon setup.
|

Sathrai
No Quarter. C0VEN
|
Posted - 2007.02.13 17:54:00 -
[46]
Originally by: Butter Dog
Originally by: Elaron
Originally by: Butter Dog I hate to break the party but inertial stabalisers don't increase your speed.
Not when just trundling along, true.
Light up a MWD though, and you'll see the advantage they give.
Inertial Stabs do not increase your maximum speed.
They do, however, allow you to reach your maximum speed faster.
The lower your ship mass, the more benefit you get from propulsion modules. Inertial stabilizers lower your ship mass. Put two and two together, and you will see that inertial stabilizers make you get more out of your AB/MWD, which translates directly to improved maximum speed.
|

welsh wizard
0utbreak
|
Posted - 2007.02.13 18:10:00 -
[47]
Enjoy it while it lasts...
Bhwahahahaaaa!
|

Nicocat
Caldari New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.02.13 18:29:00 -
[48]
Originally by: welsh wizard Enjoy it while it lasts...
Bhwahahahaaaa!
/me enjoys! ----------------------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

Bardi MecAuldnis
Amarr Pirates of Destruction Union Freelancer Alliance
|
Posted - 2007.02.13 19:15:00 -
[49]
Originally by: Vardemis
Originally by: TerrorWOLF Why call them stabs?? People allways thing first of WCS. Calling them iStab would be better 
Oh my, I see a new generation of shipnames: iPhoon, iRaven, iHurricane, ... , iPod. ;)
Why do I hear the sound of stampeding lawyers? --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.02.13 19:24:00 -
[50]
Necromancy is bad, esp since there is a sticked topic on the forums. IBTL 
|

Horza Otho
Minmatar Infortunatus Eventus
|
Posted - 2007.02.13 20:02:00 -
[51]
3x hvy dim 4x siege/cruise (your pick) 1x recon probe launcher 1x gist b/x mwd 1x t2 WD/28k 1x ts webby 1xhvy injector 5x t2 nanos 2x local hull istab 5x ogre II 10x warrior II
imo. i wud never fly it cuz nano domi is better, but yeah. --- Eris Discordia is miiiiiine |

Phish1
Liberty Forces Ratel Alliance
|
Posted - 2007.03.04 00:54:00 -
[52]
till i-stabs get nerfed im enjoying an interesting drone + guns variation.
this is not for solo, as no scram, but its pretty damn survivable for fleet ops.
high: 4 1400mm arties, cruise launcher, 3 drone link augmentors (20k further drone control range, putting you at 105 km with scout drone operation lvl 5) med: 100mn MWD, SB II, cap recharger, omnidirectional tracking unit (drone tracking computer) low: MAR II, 6 i-stabs and nanos (you play a bit to get the best)
drones: 5 warden 3 valk II 4 warrior II
drop drones 100k from the fight, orbit away from them so you dont look like you are together, shoot away with guns and missile, if you need to scoop, mwd towards drones and click redurn to cargo bay before u get there, u will bump into them and suck em in as u pass, keeping speed and also saving drones.
DPS may lack a bit but it never fails to make the enemy go WTF for long enough to put some pain on them.
|

Ryysa
North Face Force Privateer Alliance
|
Posted - 2007.03.04 09:27:00 -
[53]
Edited by: Ryysa on 04/03/2007 09:24:01 There's like not one decent setup in the thread >.< Siege: 4x arba siege, 4x heavy dim nos mwd, heavy injector, sensor booster, 24km+ disruptor 2x istabs, 3x nanos, rcu II, bcu II
Cruise: 4x cruise II, 4x heavy dim nos mwd, med injector(iirc), sensor booster, 24km+ disruptor 2x istabs, 4x nanos, bcu II
Pimp: 4x dread gurista siege, 4x heavy dim(or TS) nos. Gist B-Type MWD, med injector, sensor booster, 28km disruptor 2x istabs, 4x t2 nanos, bcu II
Ofc, 3x mwd/ab speed rigs on all setups (Propellant Injection Vent I).
P.S. For best speed fit 2 istabs first and after that nanos. Do the math if you like. Also, because ship mass is factored into the amount your mwd increases your speed, istabs increase your MWD speed, but not your base speed.
N.F.F. Recruitment |

Dr Tsunami
|
Posted - 2007.03.27 12:33:00 -
[54]
Originally by: Marcathonas
Originally by: Butter Dog
Originally by: Elaron
Originally by: Butter Dog I hate to break the party but inertial stabalisers don't increase your speed.
Not when just trundling along, true.
Light up a MWD though, and you'll see the advantage they give.
Inertial Stabs do not increase your maximum speed.
They do, however, allow you to reach your maximum speed faster.
Completely wrong. Go put them on and use a MWD. Since they aren't as % based as they claim, they're affected by mass.
Or, cheaper, try it on a stabber. With my appalling skills, 2 nanos and an overdrive = 2600m/s. 2 istabs and an overdrive = 3k/s.
They are adding speed, and that's a proven fact. Less mass = more agility = more speed.
Also, with rigs, istabs, faction mwd and possibly boosters, I've seen a phoon hit almost 9k.
Try catching that.
Well, i tried on my inty and it doesnt add to max speed. MAybe you were considering your pre-patch setup. Another thing you got wrong is "Less mass = more agility = more speed". The statement by itself is 100% correct. But look at the istab stats. It doesnt reduce mass, it actually ADDS to mass a tiny bit. So in general, you should even go very slightly slower than without istabs (probably not even noticable). If you can prove it does go faster, it should be considered a bug because it should penalize mass a tiny bit!
|

hereward rowland
Macrocosm Advanced Industries
|
Posted - 2007.03.27 12:45:00 -
[55]
/signed yay uber speed bs's again!!!!
|
| |
|
| Pages: 1 2 :: [one page] |