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Nir
Knights Of the Southerncross
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Posted - 2006.12.10 20:56:00 -
[1]
Through various quotes/statements made in the past couple of months on the Amarr issue, Tuxford made it clear that Amarr ships would get revisited some time after Kali 1.
He specifically mentioned nerfing EANM, giving Amarr "something extra" over the other races and changes to Khanid ships. (to paraphrase: missile spewing armor tankers.)
I know its early days and any changes probably won't happen before Kali has unfolded. But when can we expect something to happen?
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Cold Gorilla
Perkone
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Posted - 2006.12.10 21:08:00 -
[2]
i think amarr, should get 3 damages, instead of 2. will make us feel better i think
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Altterra
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Posted - 2006.12.10 21:11:00 -
[3]
I'm still voting for a boost to the amarr, but in lowering the cap-usage on their guns and a boost to their dmg or their accuracy. It just doesn't seem fair anymore as all the other races seem to be boosted with each patch and the amarr is treated like an old war-relic(sp?). Show the amarr some respect and make them feared once more, it will be good for the gameplay, no really, it will!
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DiuxDium
The Graduates
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Posted - 2006.12.10 21:27:00 -
[4]
Umph Unf Umph Unf Umph.
Loving served. Timeout! Party time. |

Kldraina
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Posted - 2006.12.11 01:59:00 -
[5]
Instead of making amarr better by making them more like other races, I'd prefer it if they instead, exaggerated their differences. The Abaddon is actually a good example of this. It has greater damage, greater tank, and greater cap need than other Amarr ships. I think that rather than reducing Amarr weaknesses it is better to increase their strengths. If they give Amarr "something extra" I think it should involve the capacitor, like Nos and Destabilizers.
Given the way Amarr tend to be headstrong and never retreat, fighting to the death, it would be fitting if when Heat comes out, they made Amarr ships the best at self-destructive combat. I.E. "heat be damned, we're blasting them to hell!". |

Tisanta
Amarr Privateers
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Posted - 2006.12.11 02:06:00 -
[6]
I fly Amarr and i don't see whats wrong with it myself 
---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Goumindong
Amarr Merch Industrial
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Posted - 2006.12.11 02:08:00 -
[7]
Originally by: Kldraina Instead of making amarr better by making them more like other races, I'd prefer it if they instead, exaggerated their differences. The Abaddon is actually a good example of this. It has greater damage, greater tank, and greater cap need than other Amarr ships. I think that rather than reducing Amarr weaknesses it is better to increase their strengths. If they give Amarr "something extra" I think it should involve the capacitor, like Nos and Destabilizers.
Given the way Amarr tend to be headstrong and never retreat, fighting to the death, it would be fitting if when Heat comes out, they made Amarr ships the best at self-destructive combat. I.E. "heat be damned, we're blasting them to hell!".
like This?
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Brucette
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Posted - 2006.12.11 03:05:00 -
[8]
bunch of whiners. The problem is not with the Amarr, the problem is with the Gallente, and the fact that everyone flies them.
Be patient and wait for them to be balanced back to the rest of us, and you'll suddenly find heaps of shielded ships around to shoot at.
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Unfamed II
FinFleet Lotka Volterra
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Posted - 2006.12.11 03:24:00 -
[9]
Amarr needs love, boost the Judgement! Seriously, it's not that great being an amarr, is it?
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Solomunio Kzenig
Amarr Imperial Academy
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Posted - 2006.12.11 08:05:00 -
[10]
Originally by: Goumindong
Originally by: Kldraina Instead of making amarr better by making them more like other races, I'd prefer it if they instead, exaggerated their differences. The Abaddon is actually a good example of this. It has greater damage, greater tank, and greater cap need than other Amarr ships. I think that rather than reducing Amarr weaknesses it is better to increase their strengths. If they give Amarr "something extra" I think it should involve the capacitor, like Nos and Destabilizers.
Given the way Amarr tend to be headstrong and never retreat, fighting to the death, it would be fitting if when Heat comes out, they made Amarr ships the best at self-destructive combat. I.E. "heat be damned, we're blasting them to hell!".
like This?
Yes...Amarr MKII is a great idea....all you Amarr head over there and give your support.
One Empire, One People, One Emperor, Forever under Heaven. Amarr Aeternus.
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madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.11 08:29:00 -
[11]
Edited by: madaluap on 11/12/2006 08:29:22 After seeing loads of ammar ships used in the tournament. I think no love. I do believe drones are in for a nerf though  _________________________________________________ Breetime
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Seishomaru
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Posted - 2006.12.11 09:26:00 -
[12]
I think the tournament palced some light on the subject of wich races and ships need love. I've seen LOTS of Amar ships (Comamnd ships and Battleships ). Hellish lots of gallente ships, drones being the main damage in tournamnet and Ishtar and dominix as the main player in tournament.
Ammar have very good high end ships in game.
The only minmatar ships i've seen were Huggins... that says a lot about wich race need some love. Soo much bragging about how in kali matar would be powerfull because of Capacitor impostance.. LOOK.... nothing like that happened!!
Caldari were seen a lot before the finals, but not on later stages. So They are still comeptitive but they really seem to lack something for extreme quality combat.
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Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.12.11 09:49:00 -
[13]
Originally by: Tisanta I fly Amarr and i don't see whats wrong with it myself 
I fight amarr and dont see whats wrong with em myself. 
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Jim McGregor
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Posted - 2006.12.11 10:03:00 -
[14]
Edited by: Jim McGregor on 11/12/2006 10:05:16
Originally by: Spaced Skunk
Originally by: Tisanta I fly Amarr and i don't see whats wrong with it myself 
I fight amarr and dont see whats wrong with em myself. 
I think the complaints are mostly about cap issues. But it seems to me that people are forgetting their superior dps and range when they talk about it. You deal higher damage in a shorter period of time compared to dealing medium damage for a longer period of time. Just to make an example, 1000 dps for 2 minutes with Amarr, compared to 700 dps for many more minutes with some other race.
I also think the cap issue is mostly with Tachyons and battleships, isnt it? The other ships seems fine? --- Eve Wiki | Eve Tribune | Eve Pirate |

Dixon
Caldari Hells Donkeys
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Posted - 2006.12.11 10:09:00 -
[15]
Originally by: Jim McGregor Edited by: Jim McGregor on 11/12/2006 10:05:16
Originally by: Spaced Skunk
Originally by: Tisanta I fly Amarr and i don't see whats wrong with it myself 
I fight amarr and dont see whats wrong with em myself. 
I think the complaints are mostly about cap issues. But it seems to me that people are forgetting their superior dps and range when they talk about it. You deal higher damage in a shorter period of time compared to dealing medium damage for a longer period of time. Just to make an example, 1000 dps for 2 minutes with Amarr, compared to 700 dps for many more minutes with some other race.
I also think the cap issue is mostly with Tachyons and battleships, isnt it? The other ships seems fine?
The cap issue is on all our ships, even the apoc can't sustain megapulses. But that isn't the problem IMO, the problem is EANMs and NOS being everywhere. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Jim McGregor
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Posted - 2006.12.11 10:13:00 -
[16]
Kind of agree with you on the nos issues, but they are looking into it. I would prefer a stacking penalty just like with damage mods, so fitting more than 2-3 would be useless.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Seishomaru
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Posted - 2006.12.11 10:28:00 -
[17]
EAAMN is not the issue. When we go hunt we go for specific race ship. When our minmatar ships go hunt ammar they always field 1 EM and 2 Thermal membranes :)
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LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
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Posted - 2006.12.11 10:31:00 -
[18]
I have no idea what there is to ***** about in reference to Amarr.
There are not too many ships that can match the medium/short range gankange of a properly setup harbinger, or geddon.
I myself (gall specd) am about to start training up amarr. You guys have plenty going for you. seriously.
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.11 10:32:00 -
[19]
Edited by: Dixon on 11/12/2006 10:32:59
Originally by: Seishomaru EAAMN is not the issue. When we go hunt we go for specific race ship. When our minmatar ships go hunt ammar they always field 1 EM and 2 Thermal membranes :)
EANMs are a big issue. Just think about someone with a non-specific fitting like 2x eanms and a DC - that non-specific fitting still counters amarr pretty well.
Originally by: some guy I myself (gall specd) am about to start training up amarr. You guys have plenty going for you. seriously.
Yes, we do. But at the moment there is slightly more going against us. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.11 11:03:00 -
[20]
Edited by: Aramendel on 11/12/2006 11:17:10 One should note, though, that most of the amarr BS in the tourney were used as a Nos-battery, not as laser plattforms. And in the end a relatively traditional amarr setup was utterly destroyed by an EW + nos setup.
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Seishomaru
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Posted - 2006.12.11 11:07:00 -
[21]
Originally by: Aramendel One should note, though, that most of the amarr BS in the tourney were used as a Nos-battery, not as laser plattforms. And in the end a relatively traditional amarr setup was utterly destroyed by an EW + nos setup.
as would be any non EW+ NOs setup on any arce ship.. you can cahnage that ammar for matar, gallente or caldari traditinal setup.. all would loose.
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madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.11 11:07:00 -
[22]
Edited by: madaluap on 11/12/2006 11:07:32
Originally by: Dixon
Originally by: Jim McGregor Edited by: Jim McGregor on 11/12/2006 10:05:16
Originally by: Spaced Skunk
Originally by: Tisanta I fly Amarr and i don't see whats wrong with it myself 
I fight amarr and dont see whats wrong with em myself. 
I think the complaints are mostly about cap issues. But it seems to me that people are forgetting their superior dps and range when they talk about it. You deal higher damage in a shorter period of time compared to dealing medium damage for a longer period of time. Just to make an example, 1000 dps for 2 minutes with Amarr, compared to 700 dps for many more minutes with some other race.
I also think the cap issue is mostly with Tachyons and battleships, isnt it? The other ships seems fine?
The cap issue is on all our ships, even the apoc can't sustain megapulses. But that isn't the problem IMO, the problem is EANMs and NOS being everywhere.
Not all though, corpmate of mine flew that absolution in tournament and he says firing pulse with absolution isnt really a problem.
I do agree something needs to be done. PG requirments are close to retarded on cruiser and frig lvl and ammar just simply lack the coolness factor. But you have to agree, if ammar lacks the coolness factor, what is caldari than? The i-win nooby race? _________________________________________________ Breetime
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Jim McGregor
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Posted - 2006.12.11 11:12:00 -
[23]
Originally by: madaluap
Not all though, corpmate of mine flew that absolution in tournament and he says firing pulse with absolution isnt really a problem.
Probably because it has such a insane tank so it doesnt need to run the repper a lot. Absolution seems almost impossible to take down in another ship tbh...
--- Eve Wiki | Eve Tribune | Eve Pirate |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.11 11:17:00 -
[24]
Edited by: Aramendel on 11/12/2006 11:20:03
Originally by: Seishomaru as would be any non EW+ NOs setup on any arce ship.. you can cahnage that ammar for matar, gallente or caldari traditinal setup.. all would loose.
Yes, but contrary to those amarr ships do not have the ability to field useable amounts of EW exept in their recons. Also, one of the ewar system - tracking disruptors - has a LOT higher effects on lasers than any other weapon system.
Originally by: Jim McGregor I also think the cap issue is mostly with Tachyons and battleships, isnt it? The other ships seems fine?
Pretty much every amarr ship has cap issues. Most of them have identical caprecharge rates as for example minmatar ships, which IMO does not make much sense. And the "high dps" of amarr ships is limited to one - the armageddon (well, 2 with the aba now, but that ship has some rather severe downsides in exchange). All other amarr ships have lower than average dps. Defining the amarr race by one ship would be like defining minmatar by the vaga. The vaga is great, so obviously minnie ships do not need any boost. If anything, some slighty nerfs. Right?
Originally by: madaluap But you have to agree, if ammar lacks the coolness factor, what is caldari than? The i-win nooby race?
Yes, but caldari are uncool and effecient while amarr are uncool and uneffecient.  
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Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.12.11 11:20:00 -
[25]
Originally by: Aramendel Edited by: Aramendel on 11/12/2006 11:17:10 One should note, though, that most of the amarr BS in the tourney were used as a Nos-battery, not as laser plattforms. And in the end a relatively traditional amarr setup was utterly destroyed by an EW + nos setup.
Was it a gallente ship 
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madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.11 11:28:00 -
[26]
Originally by: Spaced Skunk
Originally by: Aramendel Edited by: Aramendel on 11/12/2006 11:17:10 One should note, though, that most of the amarr BS in the tourney were used as a Nos-battery, not as laser plattforms. And in the end a relatively traditional amarr setup was utterly destroyed by an EW + nos setup.
Was it a gallente ship 
Ok thats kinda true  _________________________________________________ Breetime
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.12.11 11:36:00 -
[27]
The amarr issue is only 2 types of damage, and opposite race near immunity to it. Yes caldari have great resists vs hybrids but they don't get retarded I win 80% on inty and ugh 90+% on hacs, fleet CS, afs...
Then it's nosfs, tracking disruptors and retarded beam fittings. And cap usage of beams. Arma with bs lvl4, 2 relays, 2x t2 rechargers can't run mf + modulated mega beams... Sounds great, doesn't it? I'm like 1 week away from seeing how t2 beams *****geddon's cap. -------- The BoB model is bad for business. Incidently the BoB model is more suited for a game such as WoW where as the ASCN model more suited for Eve.
McGreedy |

Jim McGregor
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Posted - 2006.12.11 11:40:00 -
[28]
Heh, tournament.... did anyone saw a minmatar ship being impressive in it? Didnt think so.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.11 11:47:00 -
[29]
That wasn't exactly a minmatar problem, though, but more one with the range used in the tourney. Which was midrange - where amarr pulse lasers and caldari missiles excel. And which is rather underused in "real" pvp. This was the reason you did not see a significant amount of blastermegas in the tourney either, and you wouldn't call them an ineffective ship, would you?
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.12.11 12:07:00 -
[30]
Originally by: Jim McGregor
Heh, tournament.... did anyone saw a minmatar ship being impressive in it? Didnt think so. 
Did you see any rook?
I tought so.
-------- The BoB model is bad for business. Incidently the BoB model is more suited for a game such as WoW where as the ASCN model more suited for Eve.
McGreedy |
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