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Elenor
Tri Optimum Dusk and Dawn
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Posted - 2007.04.16 07:36:00 -
[31]
Edited by: Elenor on 16/04/2007 07:33:24 ok ive only ratted with maesltrom vs guristas and i used to run that setup in the 8/10 with some support from a raven.
8x1400II 2 kinetic hardener 1 thermal hardener 1 xl booster 1 shield boost amp 3 gyro 2pdus
My shield skills are minimal (read can use a xl booster) ive never had any problem so far. Dunno why are u using cap rigs and whatnot for npcing or mission running.
What i want to mention is, when ur not using all 8 gun slots, that a tempest out damage u with 2 damage bonueses.
Anyhow personaly after loosing my maelstrom in some sort of pvp, iam cool with the tempet, as it is faster, more agil and can hold nos/tractor without lossing any damage output.
And i dont get why ppl are using cap boosters in pve, as those are very limited whn u want to have two sorts of ammo and it would be a pain in the ass to fly back to get new cap boosters.
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CptEagle
Gallente Genius Inc.
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Posted - 2007.04.16 08:57:00 -
[32]
Originally by: Pleased
1xGist X-Type X-Large shield Booster
The maker/breaker in this setup is the named shield booster. It costs a bundle. As a matter of fact it costs a whole bunch of bundles (read: that module alone costs more than the rest of the setup and the ship). But once that booster is finally mounted, and online, You got Yourself one mean mission runner.
No ****... that module makes anything a mean anything... 
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.16 11:16:00 -
[33]
Edited by: Kagura Nikon on 16/04/2007 11:14:36 ignore.. idiotic forum problem....
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.16 11:17:00 -
[34]
Originally by: Felix Dzerzhinsky
Originally by: Zalathar I heard from a friend (who owns a mael) that its speed is a serious disadvantage and the she regrets buying it. but other people say it is a great buy. Who is right? and is it more of a short or long range ship? and does it have standard BS warpspeed, or does it have cruiser speed, like other minmy BS?
The awful tracking of artillery, her slow speed and her large sig means I can kill her with little or no difficulty yet. In fleet, at range, those 1400s are nasty, but the Rokh is superior anyway. All in all, for 145 mil its a decent price, but not worth the money. In PvE she can be a bit of a pain. EMP ammo for sansha's gives you 30 and bit + fall off while hunting angles with nuke ammo gives you 90 and a bit + fall off ranges. . . Unless you simply love the look of this ship, the Raven for PvE is superior to anything else out there period. And of course, a Abbadon does more dps and alpha, which takes away the only wow factor arti had. So, no speed, no dps, no alpha makes this ship sub par. If the ROF was a +damage, the alpha would become amazing even if the overall dps would drop like a rock. All in all, if you still insist on not using a Raven, the Typhoon is better. At least I will not try to kill you in my crow, while a Maelstorm is a walk in the park.
Maesltrom is now the most powerfulk brute force Battleship in game!
8x800MM II 2 Boost Am II 1 Dread Gurista XL 1 Heavy Cap boster II 2 Invul II ( trying to upgrade to DG)
3 Gyro II 1 DC II 1 PDS II 3 fallof rigs
With a LG crystal set and voila you can tank ANY battleship in game until you run out of charges.
with barrage you can fight without moving and hitting hard up to 40km. And you can tank like nothing else can!
Its the prime "I am big and mean" Battleship in game.
Its not a solo ship but im small and medium gans its a king! Where it can have its targets tackled and dish high dps upon them. That while being the last ship to be called primary (because in the time it takes to kill a maesltrom you can kill 3 other BS.)
If brute force doesn't solve your problem... you are not using enough |

Atomic Atty
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Posted - 2007.04.16 13:10:00 -
[35]
Edited by: Atomic Atty on 16/04/2007 13:11:36
2x Heavy Diminishing Nos 6x 650mm AC II
1x Heavy Electrochemical Cap Booster 2x Rat specific Hardener II 2x SBA II ( Pith ? ) 1x XLSB II ( Gist ? )
3x Gyro II 1x Tracking Enhancer II 1x CPU I/II
10 Med Rat specific Drones II
Rigs : 2x Core Defense Operationnal I/II 1x CCC I
This can do wonders, even more with Crystal Set.
Tried this on Sisi : XLSB II 2x SBA II Crystal Set Same Rigs ==> Over 2.7k shield / 3.2 seconds
So with Pith-? SBA/Gist-? XLSB stuff I think you could flirt with a sweety 3.5K/4K hp / 3.2 secs, with a fairly beter Cap management.
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Spastic Trotter
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Posted - 2007.04.17 03:24:00 -
[36]
I've used a Mael for a few L4 missions with 1400mm arties and found that frigs & cruisers where the biggest pain, mainly due to poor tracking of 1400mm and the utter lack of speed.
I found that sacrificing some tank for a T2 Target painter and some T2 tracking Comps allowed me to position myself at optimum range for 1400mm scouts with long rage ammo and take out 4 frigs at a time in 1-2 volleys with 2 guns on each. This way the figs would gone and I would switch to high damage ammo, killing the last of the fast cruisers as the BC's and BS's were getting into their optimum range.
I'm sure other setups produce better tanks / dps, but I found that as long I could track I would kill any NPC ship no probs, and my tank was never in any danger as long as an entire room did not swarm me.
IMHO the biggest prob with artie Mael was not tracking and / or getting swarmed by frigs / cruisers, and the Target painter and AB with good range positioning made a huge diff.
I have not tried a Mael AC setup yet, but I'm curoius on how ppl get it to work for PVE without an AB, don't NPC BS's outrun you?
Also, The Mael is so slow, some multi-room level 4 missions can take 10-20 mins extra without the AB, because of the distance between the warp in and the next gate. Oh.. and forget about collecting loot with it, you are better of finishing the mission fast then bringing another ship to gather / salvage.
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Kalgard
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Posted - 2007.04.19 00:14:00 -
[37]
8 x 1400mm 'Scout' Artillery (Fusion L)
X-Large Shield Booster II Shield Boost Amplifier II 2 x Explosion Dampening Field II Ballistic Deflection Field II Cap Recharger II
2 x Gyrostabilizer II Tracking Enhancer II 2 x Capacitor Flux Coil II
Rigs : Core Defence Capacitor Sa***uard I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
9600 shield, 12.0/s, E/T/K/Ex=0/19/72/90 9000 armor, E/T/K/Ex=69/35/25/10 5202.0002918243445 cap, +45.0/s, -78.0/s 138.0 m/s 190.5 DPS
This is for L4 Angels, any comments or suggestions?
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Lag Hon
Minmatar Lag Hon Security
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Posted - 2007.05.02 10:07:00 -
[38]
This setup has been serving me well for the L4 missions ive done so far, including Priate slaughter, Massive Attack, both Drone missions, Duo of death, Silence the Informant.
Hi 4 x 720mm Scout Arti/ Carbonised Lead 2 x 1400mm Scout Arti/ Carbonised Lead 2 x Arbalest Cruise launcher/ Ammo to suit mission
Mid Lge Shield booster T2 Shied boost Amplifier (Currently T1 will be T2 when skill permits) T2 hardeners, normally 1 of each tpe but have a full spare set to swap out the least needed resist and replace with most needed resist
Low Local Hull Conversion Overdrive Injector 4 x PDS T2
Rigs Ionic Field projector T1 (+20% Targeting Range) Core Defence Capacitor Sa***uard T1 (-10% cap use on Shield Booster) Core Defence Field Purger T1 (+20% Shield Regen rate)
Drones 10 x Hammaerhead 1 (Launch 5 for frigs and cruisers, 5 spare for loss during mission)
I know the weapons config seem unusual to a lot of peeps but if give me great flexibility over long and short range targets. I can run the shield boostser for approx 10 mins before the cap gets low but have found that Ive never needed it on for that long, usually about 2 mins to pull he sheilds back up off redline and then shut it down to let the cap recover.
Quote:
There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. G'Kar
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Melissa Telvani
Melissa Jumpclones INC
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Posted - 2007.05.02 11:33:00 -
[39]
This is my lvl4 mission runner. Works like a charm, and have no trouble at all.
8 * 1400 'scout'
Gist-B large shield booster 2 * mission specific shield hardeners 1 Domination afterburner 2 t2 shield boost amps
2 gyrostabs t2 2 tracking enhancer t2 1 true sansha power diagnostic
10 mission specific medium t2 drones
Shield boost runs all the time and gives me enough boost to tank more or less anything. Afterburner gives me the ability to get away back into optimal range when those ships come to close. And my drones eats anything smaller than a battleship fairly quick.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.05.17 20:01:00 -
[40]
Edited by: Guillame Herschel on 17/05/2007 19:59:07 What would be a good set of rigs for a mission Maelstrom?
I was thinking one or more Core Defence Capacitor Sa***uards would be ideal, since they reduce capacitor need of the XL SB by 10%. Perhaps two CDCS, and a Anti-EM screen Reinforcer? Or maybe a CDCS, a CCC and a Anti-EM?
I have AWU4, is a Projectile damage rig viable with the largest Arties (+10% damage for +10% PG used)?
-- Guile can always trump hardware -- |
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Drek Grapper
Minmatar
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Posted - 2007.05.17 21:55:00 -
[41]
Edited by: Drek Grapper on 17/05/2007 21:54:26
Originally by: Lag Hon This setup has been serving me well for the L4 missions ive done so far, including Priate slaughter, Massive Attack, both Drone missions, Duo of death, Silence the Informant.
Hi 4 x 720mm Scout Arti/ Carbonised Lead 2 x 1400mm Scout Arti/ Carbonised Lead 2 x Arbalest Cruise launcher/ Ammo to suit mission
Mid Lge Shield booster T2 Shied boost Amplifier (Currently T1 will be T2 when skill permits) T2 hardeners, normally 1 of each tpe but have a full spare set to swap out the least needed resist and replace with most needed resist
Low Local Hull Conversion Overdrive Injector 4 x PDS T2
Rigs Ionic Field projector T1 (+20% Targeting Range) Core Defence Capacitor Sa***uard T1 (-10% cap use on Shield Booster) Core Defence Field Purger T1 (+20% Shield Regen rate)
Drones 10 x Hammaerhead 1 (Launch 5 for frigs and cruisers, 5 spare for loss during mission)
I know the weapons config seem unusual to a lot of peeps but if give me great flexibility over long and short range targets. I can run the shield boostser for approx 10 mins before the cap gets low but have found that Ive never needed it on for that long, usually about 2 mins to pull he sheilds back up off redline and then shut it down to let the cap recover.
Interesting setup...but sheesh it must take you forever to kill a BS without any damage mods!!
I've just finished The Blockade using 8 1200mm, 3gyro2's and a tracking computer and it still takes a minute or two to kill a Gist Saint/Malakim/Seraphim at optimal range using Fusion!!
Seriously...it must take you forever. 
Semi tank snipe setup (angels)
8 1200mm Arti
Optical Tracking pooter XL Shield BoosterII Exp Tec2 hardener 100mn ABII Heavy Cap Booster Sensor Booster
3GyroII 2 PDSII
Drones mix of heavies and lights. Rigs Tracking ROF Exp Resist
Finished The Blockade no probs. Does take a while sniping from range with Nuclear so i take out the support and then swap to Fusion and get in closer for the rest.
Was tankin' 4 Saints and a Malakim at one stage but only used 1 x 800 booster charge (i always micro manage the shld booster as it saves loads of cap). The Cap Booster could be swapped for another hardener/boost amp but i like the cap backup as i tend to use the AB quite alot.
Maelstrom rocks for missions. 
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pbdevildogazn
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Posted - 2007.05.30 00:20:00 -
[42]
I used this setup but without the rigs/nos and got pwned in an easy L3 mission :P (i had tech1 stuff but still...) but with rigs (which i will eventually get), i hope it becomes uber. Can anyone tell me how to improve the tank?
Highs: 4 x 720mm howies 4 x heavy nos
Mids: X-L Shield booster 4 x active specific hardeners (or invulns for omni-tank) shield boost amplifier
Lows: damage control 4 pdu's
Rigs: 3 CCC rigs
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Britannica
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Posted - 2007.05.30 14:05:00 -
[43]
8x 1400mm artillery
1x Xlarge shield booster 1x Boost amp 3x hardeners 1x invul field
1x gyro 4x PDS
3x CCC rigs
drones: 4 large or 10 medium (pick drones for best damage on rats, e.g. wasps on guristas)
with good cap skills and the skill to reduce the cap use of boosters this runs the SB for long enough to keep you alive, it should run a gist X-type Xlarge booster forevr with very little adjustment as well
or you could get the pith xtype xlarge and a good faction boost amp, then ask a friend in a basilisk/guardian to support this setup with cap transfers
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.30 14:31:00 -
[44]
Amazing how many people think these kinds of ships are good at missions. Guess ignorance IS bliss. If you knew what a Raven/CNR/Abaddon can do, you would probably have a more realistic view... Arty dps is pitiful, and nothing will change that. And thus any projectile ship is rather substandard in missions. They do somewhat better against Angels due to fusion ammo, but still nothing to brag about. They may or may not be 3rd best behind Ravenkin and Abaddon, but even if they are, the gap between 1/2 and 3 is so huge as to make them at best mediorce. Imho Minmatar ships have PvP written all over them just like Caldari have PvE written all over them.
Thank you SkyFlyer!
There is no 'n' in tur |

Duk't
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Posted - 2007.05.31 18:11:00 -
[45]
I still havent figured out how u can run the shild boost forever. I have most energy and engineering skills up to lvl 4 and when i try a cap simulation in quick fit i get to about 30% or less of the cap.
Is there something im missing ?
the fitting i used :
8x 1200
1 xl c-5 1 sba II 3 hardner 1 cap reg II
2 gyro II 2 cap flux 1 PDU II
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Antarius Dominus
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Posted - 2007.06.03 13:08:00 -
[46]
Originally by: Duk't Is there something im missing ?
Yep, you don't need to run a shield boost forever. For example, a decently fitted/rigged Drake will only have a peak shield regen of 150/second or so. Assuming the standard 3 LSE/2SPR/3 Hardener/3 Shield Purger Rigs. route.
A Maelstrom is going to have less resists than a Drake, but the amount of health regenerated per second is higher, it kind of works out as about even in the tanking department... and then you have the advantages of not dealing with medium missiles being shot down by defenders and other advantages like medium drones. Here is my setup.
Maelstrom
1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I
X-Large Shield Booster II Shield Boost Amplifier II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Cap Recharger II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Gyrostabilizer II Gyrostabilizer II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
11576 shield, 20.15/s, E/T/K/Ex=48/58/68/79 9000 armor, E/T/K/Ex=69/35/25/10 7987.611411774207 cap, +52.0/s, -83.2/s 138.0 m/s 0.0 DPS
With just Battleship 3 running the booster gives me 260 shield a second, and when combined with the 20 or so natural regen from shields at peak, is a pretty significant amount of repping for even the hardest hitting missions. and you don't need "peak regen" once you've taken out a couple npcs from the swarm (ie: the cruisers/battlecruisers which die in 3 rounds or so and the drones taking out the frigates pretty quick)
I definatly need to save up the 600+ million or so to afford a Decent Gist Shield booster though if I'm going to keep running level 4s. That one module would make a heck of a lot of difference.
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HirschG
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Posted - 2007.06.04 14:28:00 -
[47]
10x, I will try this setup and see how much i can get from it.
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Sharker2k3
Minmatar Outlaw-Star
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Posted - 2007.06.26 22:15:00 -
[48]
My Setup
Highs: 8x 1400MM Howitzer Artillery I (Training for Tech 2)
Mids: 1x X-Large C5-L Emergency Shield Overload I (Training for Tech 2) 4x Named Specific Shield Hardeners (Training for Tech 2) 1x Heavy Electrochemical Cap Booster w/ 800s.
Lows: 1x Damage Control Unit II 4x Mark I Generator Refitting: Diagnostic System (Training for Tech 2)
The Setup I'm training to get: Highs: 8x 1400MM Howitzer Artillery II
Mids: 1x X-Large Shield Booster II 4x Specific Hardeners II 1x Invulnerability Field II
Lows: 1x Damage Control Unit II 4x Power Diagnostic System II
Drones: 5x Hammerhead II Whatever else you want to fill your bay.
I know that that build probably wont fit so I'm prolly going to drop a few diag systems and put in a cpu booster or two depending on what my skills will do to it, basically whatever will make it fit. The setup I have right now is pretty good, the only problem is once I run outta cap boosters, I have to leave and get more shortly after.
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Moggi Moe
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Posted - 2007.06.26 23:18:00 -
[49]
Interesting to see how much people fit more than one PDU in such a ship.
Personally, I like a more offensive setup:
High 8x 1400mm 'Scout' Artillery I
Medium 1x Large Shield Booster II (later an officer module) 4x rat specific Tech II hardenders / 2x rat + 2 invu II 1x Tracking Computer II
Low 3x Gyrostabilizer II 2x Tracking Enhancer II
Rigs 3x CCC I
Drones 5x Hammerhead II 2x Heavy Webifier Drone
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Malaan Tabfassh
Penguin Mining Operations and More
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Posted - 2007.06.26 23:20:00 -
[50]
**** alt post above, fitting stays the same 
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Soulweaver
Alpha Omega Science and Mining Org
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Posted - 2007.06.30 11:03:00 -
[51]
Edited by: Soulweaver on 30/06/2007 11:04:50
Hi i just got my First Mealstrom im so happy :P
Could someone reccomend a PvE setup? I cant use T2's yet so ya know,it will be a while yet before i can.
Thank you inadvance for the help.
one more thing im only able to do lvl 1 & 2 missions. I tried a lvl 2 mission once i almost lost my Cyclone,dang things kept Jamming me :(
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Toriki Hakaro
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Posted - 2007.07.30 19:20:00 -
[52]
Hi, what setup would you suggest for doing Worlds Collide and Vengeance solo? And to run it without rewarps?
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Dan Grommel
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2007.07.30 22:26:00 -
[53]
Originally by: Leandro Salazar Amazing how many people think these kinds of ships are good at missions. Guess ignorance IS bliss. If you knew what a Raven/CNR/Abaddon can do, you would probably have a more realistic view... Arty dps is pitiful, and nothing will change that. And thus any projectile ship is rather substandard in missions. They do somewhat better against Angels due to fusion ammo, but still nothing to brag about. They may or may not be 3rd best behind Ravenkin and Abaddon, but even if they are, the gap between 1/2 and 3 is so huge as to make them at best mediorce. Imho Minmatar ships have PvP written all over them just like Caldari have PvE written all over them.
Not entirely true. I can solo any level 4 mission with my mael, dishing out around 500dps up to 70ish km. The point is to use Artys (think about Ammo consumption!) and get at and maintain some range to the npcs (for tracking issues and to reduce incoming damage). Depending on the mission layout this tough sometimes but it always worked for me so far with this setup:
Highs: 8x 1200 Arty
Mids: 100mn Ab XL Booster Shield Boost Amp Heavy Cap Injector 2x Active Hardeners (i simply run two t2 inv-fields for most missions)
Lows: 3x Gyrostab 1x Tracking enhancer 1x Damage Control
Rigs: I don't use 'em but i guess some CCCs might be useful.
The more of this t2 (or faction) the better of course. I can fit it completely t2'ed and it eats through level4s quite fast. The Raven may still be the better pve-ship overall (complete freedom in choosing damage tpyes, no need to care about tracking) but i'd say a t2'ed arty-mael comes close (better tank) and I would rate it over the Abaddon (unable to choose damage type, uses too much cap for weapons) anytime.
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.07.31 06:04:00 -
[54]
My Lazy setup (based off another one seen in these forums) Basically allows me to do most Lvl4 Agent missions without having to re-calibrate tankage resists. Although if I land in amongst close proximity battleships (ie 15km or less - in Vengeance and Berserk I think) I need to warp out and refit the guns to 800mm II.
Low: Tracking Enhancer II Capacitor Flux Coil II (using named T1 due to availability) Capacitor Flux Coil II (using named T1 due to availability) Gyrostabilizer II Gyrostabilizer II
Med: Target Painter II (using named T1 due to availability) X-Large Shield Booster II Photon Scattering Field II Invulnerability Field II Invulnerability Field II Invulnerability Field II
High: 1200mm Heavy 'Scout' Artillery I 1200mm Heavy 'Scout' Artillery I 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II
Capacitor Control Circuit I Capacitor Control Circuit I (not installed yet) Projectile Metastasis Adjuster I (not installed yet)
Drones 5xInfiltrator T2 5xValkyrie T2
"We worship Strength because it is through strength that all other values are made possible" |

Orvy
Minmatar
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Posted - 2007.08.28 15:25:00 -
[55]
Edited by: Orvy on 28/08/2007 15:27:02 Edited by: Orvy on 28/08/2007 15:26:02 Here is my setup that works extremely well:
8x1400 tech II
1xXL SB II 1xBoost amp II 1x inv.field II 1x domination AB 2x cap rech II
2xgyro II 2xtrack enh II 1xPDS II
drones: 4xberserker II
3xCCC rigs
Please mind that i have extreme skills, so it won't work if u have bad fitting skills
______________________________________________ Fighting for perfection of sweets recepies
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Valcoria
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.08.28 18:57:00 -
[56]
My Matari alt uses the following setup for lvl 4s. Note that I run lvl 4s with two characters. The maelstrom does the tanking and the I use a second ship to web and kick up the dps.
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Gist X-Type Shield Boost Amplifier Gist X-Type Shield Boost Amplifier Gist X-Type X-Large Shield Booster
1400mm Howitzer Artillery II 1400mm Howitzer Artillery II 1400mm Howitzer Artillery II 1400mm Howitzer Artillery II 1400mm Howitzer Artillery II 1400mm Howitzer Artillery II 1400mm Howitzer Artillery II 1400mm Howitzer Artillery II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
4x Orge IIs
The tank runs forever. Yeah some of the mods are not cheap. I just use Invuls because I am lazy and the tank holds up well anyway. This setup does not work for solo runs.
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Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2007.09.02 23:29:00 -
[57]
Edited by: Kendrix Arathan on 02/09/2007 23:33:26 Edited by: Kendrix Arathan on 02/09/2007 23:30:29 recently made my foray into mission running in BS's
had been running lvl 4's with corpmates,ran my 1st solo (infiltrated ouposts (seemed to be an easy one)) in my mael and i'm very happy with the results
Fitting is as follows:
Highs [1400 "Scout" Artillery I] [1400 "Scout" Artillery I] [1400 "Scout" Artillery I] [1400 "Scout" Artillery I] [1400 "Scout" Artillery I] [1400 "Scout" Artillery I] [1400 "Scout" Artillery I] [1400 "Scout" Artillery I]
Mids [Large Shield Bosster II] [Dread Guristas shield Boost Amplifier] (tech II works as well) 4x mission specific hardener II's
Lows [Power Diagnostic System II} 2x [Gyrostabilizer II]'s 2x [Capacitor Flux Coil II]'s
Rigs 3x [Capacitor Control Circuit I]'s
Drones 10x mission specific mediums
It's a work in progress, i know the tank is a little weird compared to whats mostly posted here and I'd like to have some tracking enhancers/computers...
...Buuuut the tank runs forever without attention w/ my skills (I know its more of an armor tank minded setup than how a shiled tank usualy works lol) and i can insta-pop the frigs/cruisers that hang out at 24km and beyond with my arties and my drones take acre of the rest. Plus if i'm quick about it i can drop a fair number of the frigs/cruisers before they even reach me.
Not ideal for all missions (such as the ambush missions) but i'm building a phoon for those 
*edited to add drones and for minor spacing/spelling issues lol*
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MrRommel
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Posted - 2007.09.13 12:35:00 -
[58]
Been Flying With my Mael in L4 missions for a long time . it was the first ship that could do the job without any problems on the tank .
HIGH : 1200 scout 1200 scout 1200 scout 1200 scout 1200 scout 1200 scout - siege arbie 1200 scout - siege arbie 1200 scout - siege arbie
MID : CL-5 XL Shield boost Gist C shield harnders (good cap usages) Gist C shield hardners Gist C sheild hardners T2 Cap re. - Gist C shield hardners T2 Cap re.
Low : T2 Gyro T2 Gyro T2 tracking T2 tracking - T2 BCU T2 DCU - T2 Signal AMP - Cap Flux Coil
Rigs : CCC CCC Projectile Collision Acc.
Drones : what ever Type T2 medium and smalls
using +3% inplants for 2 X damage 1 X tracking 1 X cap recharge 1 X Target Range
It tanks Easy but i'm still not oki with the DPS it just takes to long ! oke i should go for my T2 large atty's for sure i will have to try the Auto cannon type obut will it help a lot ?
for belt hunting i did try this setup once till i didn't notice my local ferry well when a 15 + cruiser gang dropped wright up my head, then this setup sucks To my notice when belting you should always be ready for some PvP It ain't a great ship for missing any Damage Bonus, but it does it's job nicely !
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Mira O'karr
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Posted - 2007.09.14 14:38:00 -
[59]
i havent tried this yet because so far my mael just comes into missions as an extra damage dealer but the following should work nicely and run a permanent booster:
2x Gyro2 4x Cap Flux Coil2
1x Cap Recharger2 2x invul2 (can go mission specific i guess) 2x Shield Boost Amp2 1x Large Shield Booster2 (no money for fancy pants Gist gear but might consider a Caldari Navy Large Booster for around 100m isk)
8x 1200mm2
3x CCC rigs
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MrRommel
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Posted - 2007.09.17 19:55:00 -
[60]
Edited by: MrRommel on 17/09/2007 19:59:06 if you Are the Second battle ship why would you worry about your cap so much ? your not getting to tank are you ? And if you get to one or two cap chargers and rat specific hardners would do the trick . i would fill lows with gyro and tracking computers max. the DPS of the ship .
it makes the 8 guns more worth it .
BTW Gist C fields are cheap ass ! nobody buys it because it has less resist(54.5%) then a T2(55%) but it's power is the less use of Cap and thats what any Minmatar ship needs
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