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Haldrik Aerith
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.03.04 23:21:00 -
[151]
Originally by: HirschG How the hell are u shooting for more then 30k with AC's ?
Are you referring to range? If you are...
Base optimal is 4800.
Base falloff is 16k.
Lets say you have level IV sharpshooter(5% optimal per level) and level IV Trajectory Analysis(5% falloff per level).
This comes out to 5760 optimal and 19200 falloff.
Now the Maelstrom has 3x rig slots and can equip 3x falloff rigs which have 15% bonus to falloff per rig.
So that is 19200 x 45%. This comes to 27840. Notice, there is NO stack nerfing with falloff rigs.
I would also like to point out that I am not 100% of the stacking of the mods, i.e. 16000x1.20x1.45 OR 16000x1.20+16000x.45.
Regardless of the method the falloff comes out to around 26000k-28,000.
Now if you add optimal this is 5700 optimal +28k falloff. The best part is you can add EMP to this for 2850 optimal +28k falloff.
This brings me to another point.... WHY are people using arties? ACs are FAR FAR superior in damage to arties.
Also, anyone who does not fit an AB or MWD leads me to think they have never actually flown a maelstrom in a mission or ratting.
As for ratting, I would actually recommend the tempest. A maelstrom does roughly the same DPS as a tempest using 8 guns. Where a tempest can fit 6 guns + tractor + salvager.
But if you ARE going to use a maelstrom.
High: 6x 800mm "scouts" (relatively cheap) 1x med tractor 1x salvager
Med: 1x large shield booster (very cap efficient compared to XL) 2x active hard(rat dependent) 1x AB 1x medium elec cap booster(or t2- t2 fits 1 additional 800 now) 1x Shield amp OR 1x active hard or 1x Invuln shield
Low: (2\3x) gyro 1x DCU (1\2x) nano
And a final thought.
Going from a well skilled battle cruiser to a battleship will be a disappointment.
You will need decent skills and more then likely level 4 battleship to do well in 0.0. You will also need to keep an eye on your tank to make sure it can handle the pressure. Also realize you should be shield boosting around 30% to take advantage of the passive tank(although small). When the rats are dead there is also no reason to boost up. Clean everything and move on.
AND DO NOT FORGET ABOUT YOUR DRONES. 5x large t2 ogres ftw.
Also keep in mind your experience may vary depending on what type of rat you are fighting and their damage types. Realize that fighting 500k battleships is a lot different then a 3x 1.6mill spawn!
P.S. All numbers are from memory and were actually "used", no EFT here.
-Haldrik
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Gaedril
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Posted - 2008.03.05 04:54:00 -
[152]
After much reading and number crunching going to give the following a try:
[Highs] 1200mm Heavy 'Scout' Artillery I x8
[Meds] X-Large Shield Booster II 100MN Afterburner II T2 Hardener x 3 Invulnerability Field II
[Lows] Gyrostabilizer II x3 Power Diagnostic System II x2
[Rigs] Semiconductor Memory Cell I x2 Core Defence Operational Solidifier I
Looks like it could do okay on missions though the short cap life still has me worried. The nonstandard rig choice was based on wanting a strong tank with a minimum cap life with all modules running of 2 minutes. If it turns out feasible it offers what appears to be a nice upgrade path as I grind out some isk:
Replace a hardener with DG version and a PDS with a DCU. Replace another hardener with DG version, lose remaining T2 hardener for a SBA. Drop the PDS for a pair of faction gyros, then faction out the AB and remaining gyros.
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JeremyCrow
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Posted - 2008.03.05 08:43:00 -
[153]
Hmm I don't think you'll have enough cap for solo Lvl 4 running. You might wanna swap those semiconductor rigs for a couple of CCC's.
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Gaedril
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Posted - 2008.03.05 13:23:00 -
[154]
Originally by: JeremyCrow Hmm I don't think you'll have enough cap for solo Lvl 4 running. You might wanna swap those semiconductor rigs for a couple of CCC's.
This is one of those cases where, on paper, switching to 3xCCC actually reduces the life of my cap by ~2% along with knocking the tank down ~16%. In reality the loss might be acceptable due to being able to pulse the booster at 30% for a longer duration. For another comparison, using the builds in this and similar threads, my cap lasts about seven seconds less on average yet has a substantially stronger tank and a smidge more dps.
I've thirteen days to Shield Management V so guess I'll find out the hard way then....
How much do you think the warp out issues you're having are due to not running an AB compounded with your skill points?
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JeremyCrow
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Posted - 2008.03.05 22:26:00 -
[155]
My navigation SP sucks too much... so I can't get a decent speed... plus the AB sucks too much cap atm. I did have an AB before but I swaped it for a third shield resist amp and am getting better results this way.
Maybe I'll go back when I get my navigation SP up a bit.
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HirschG
Grettistak
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Posted - 2008.03.07 13:56:00 -
[156]
Originally by: Haldrik Aerith
Are you referring to range? If you are...
Base optimal is 4800.
Base falloff is 16k.
Lets say you have level IV sharpshooter(5% optimal per level) and level IV Trajectory Analysis(5% falloff per level).
This comes out to 5760 optimal and 19200 falloff.
Now the Maelstrom has 3x rig slots and can equip 3x falloff rigs which have 15% bonus to falloff per rig.
So that is 19200 x 45%. This comes to 27840. Notice, there is NO stack nerfing with falloff rigs.
I would also like to point out that I am not 100% of the stacking of the mods, i.e. 16000x1.20x1.45 OR 16000x1.20+16000x.45.
Regardless of the method the falloff comes out to around 26000k-28,000.
Now if you add optimal this is 5700 optimal +28k falloff. The best part is you can add EMP to this for 2850 optimal +28k falloff.
This brings me to another point.... WHY are people using arties? ACs are FAR FAR superior in damage to arties.
Also, anyone who does not fit an AB or MWD leads me to think they have never actually flown a maelstrom in a mission or ratting.
As for ratting, I would actually recommend the tempest. A maelstrom does roughly the same DPS as a tempest using 8 guns. Where a tempest can fit 6 guns + tractor + salvager.
But if you ARE going to use a maelstrom.
High: 6x 800mm "scouts" (relatively cheap) 1x med tractor 1x salvager
Med: 1x large shield booster (very cap efficient compared to XL) 2x active hard(rat dependent) 1x AB 1x medium elec cap booster(or t2- t2 fits 1 additional 800 now) 1x Shield amp OR 1x active hard or 1x Invuln shield
Low: (2\3x) gyro 1x DCU (1\2x) nano
And a final thought.
Going from a well skilled battle cruiser to a battleship will be a disappointment.
You will need decent skills and more then likely level 4 battleship to do well in 0.0. You will also need to keep an eye on your tank to make sure it can handle the pressure. Also realize you should be shield boosting around 30% to take advantage of the passive tank(although small). When the rats are dead there is also no reason to boost up. Clean everything and move on.
so u r using ab and so gimp your tank. 3x CCC rigs are far better then the cap injector when ratting and missioning and i fly the mael for a year now in missions and ratting and havent found a use for AC's unless im fighting angels all the rest r orbiting in 40km or ferther away then that so even with uber skills u need alot of rigs to even make a shot count.
Originally by: Haldrik Aerith
AND DO NOT FORGET ABOUT YOUR DRONES. 5x large t2 ogres ftw.
5 ? the best u can hope to is 4 and ur better off 3x ogre II and 2x hammer II
-------------
Matari ships ARE the real deal |

Ardan
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2008.03.08 11:46:00 -
[157]
Edited by: Ardan on 08/03/2008 11:47:16 I do lvl 4s in this set up.
8x 1400 t2
1 lg sbII, Sbamp, 2 rat specific hardenerIIs, 2 rat specific ampIIs
DCUII, Tracking booster, 3x Gystab II
Drones in 2 groups, 1. 5 T2 Hobgoblins 2. 1 t2 hobgob, 2 t2 hammerheads, 2 Ogers
Rigs 2xccc 1x cap size booster (forget the name)
great dps, tank is incredible, (can run large sb almost indef).
Warp in, turn on hardeners and dcu, start shooting, when damage starts comming in turn on sb and keep shooting till it is done.
Slower than cold molasses though thats the only drawback that I have found yet.
"Let them hate us as long as they Fear us." Colligula |

Disteeler
Segunda Fundacion T e r c i o s
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Posted - 2008.03.08 12:06:00 -
[158]
Edited by: Disteeler on 08/03/2008 12:08:23
I use for lvl4 missioning a 1200 arti setup with AB and a overdrive injector to get more than 400 m/s speed thus dictating the combat and searching for the lowest transveral. Also a cap booster that I've rarely used but it might help someday :p. Also a tracking and a cap sa***uard (shield boost used less cap) rigs, both of them very cheap:
[Maelstrom, pve] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Overdrive Injector System II Damage Control II
X-Large Shield Booster II Shield Boost Amplifier I Heavy Capacitor Booster II, Cap Booster 800 100MN Afterburner II Invulnerability Field II Invulnerability Field II
1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L 1200mm Heavy Gallium I Cannon, EMP L
Core Defence Capacitor Sa***uard I Projectile Metastasis Adjuster I [empty rig slot]
Valkyrie II x5 Valkyrie II x5
Sig by Black Necris |

Lrrp
Minmatar Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2008.03.08 14:53:00 -
[159]
Haldric, I don't use a ab on my Mael as I prefer killing the ships when they are 80k away with my 1400's. I have also used the Mael for missions since it was first introduced so kindly do not state how my non-fitting a AB or MWD means I never used one. Then again I may have more skills than you do.
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Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2008.03.08 17:06:00 -
[160]
I still fail to see why people use Cap booster's given how with rigs they are now not needed in any way in PVE.
Simple fact is 2 PDU's T2 and 3 CCC rigs will run a large T2 for over an hour with all harder's and with a XL you recover so much shield hp you hardly use it. Death is great rember where all dying to get there. |
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Gantrithor105
Caldari Acerbus Vindictum Nex Super Vos
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Posted - 2008.03.08 17:37:00 -
[161]
Originally by: Twin blade Simple fact is 2 PDU's T2 and 3 CCC rigs will run a large T2 for over an hour with all harder's and with a XL you recover so much shield hp you hardly use it.
I completely disagree. Yes, you can run a large forever, but there are plenty of missions where an x-lg really is needed if you don't plan on warping out (EA4, WC4, Recon 1/3 come to mind). If you tank it right, and I'm not about to tell you how, you can tank 2000+ dps averaged over all the resists for 45 minutes plus with one cheapish faction mod. No large-sb passive-cap tank is gonna pull that off. Also, the cap boosters are a great help if you ever forget to turn the x-lg off, get scanned down in a mission, or are getting nos'ed.
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Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2008.03.08 19:23:00 -
[162]
Originally by: Gantrithor105
Originally by: Twin blade Simple fact is 2 PDU's T2 and 3 CCC rigs will run a large T2 for over an hour with all harder's and with a XL you recover so much shield hp you hardly use it.
I completely disagree. Yes, you can run a large forever, but there are plenty of missions where an x-lg really is needed if you don't plan on warping out (EA4, WC4, Recon 1/3 come to mind). If you tank it right, and I'm not about to tell you how, you can tank 2000+ dps averaged over all the resists for 45 minutes plus with one cheapish faction mod. No large-sb passive-cap tank is gonna pull that off. Also, the cap boosters are a great help if you ever forget to turn the x-lg off, get scanned down in a mission, or are getting nos'ed.
Thats odd as i tank WC alot and have no problem with it at all i use a XL booster and have no cap problems.
I take it you ment Angel Extragavanza yes can be a tad tricky but for the most part not much of a problem.
Recon well given what faction can be fairly rough but over all i don't have a Big problem unless i lag.
I am sure i do not need to tell you but knowing the mission and planing what to do helps ALOT and given how i know what i will be fighting i can cope fairly easy with most missions with a simple set up.
1200's
XL/Large Amp 2 Hardners 1 Inv 1 AB
2 PDS 3 Gyro's
3 CCC rigs
Drone's based on mission.
All T2 other than Rig's and the faction AB and Gist A type harder's.
I have yet to face a mission i can't do but i do avoid drone missions as means i need to loot for good isk. Death is great rember where all dying to get there. |

Slide
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Posted - 2008.03.08 20:38:00 -
[163]
Originally by: Twin blade I still fail to see why people use Cap booster's given how with rigs they are now not needed in any way in PVE.
Simple fact is 2 PDU's T2 and 3 CCC rigs will run a large T2 for over an hour with all harder's and with a XL you recover so much shield hp you hardly use it.
This is by no means a flame whatsoever. I have used a Maelstrom for over a year without a cap booster and at some point i tried it and actualy never looked back. It allowed me to use some other stuff in my rigs and actualy neglect cap recharge mod's altogether, wich increased my effectivenes in missions. But most importantly i wanted to say that you might consider the fact everyone has a different kind of playstyle,i like cap boosters, it fits my playstyle. So if you state that you simply fail to see why someone uses something think of it as a personal preference. It doesn't matter if you see it as long as the user sees it :D
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Inen
Woopatang The Red Skull
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Posted - 2008.03.08 22:03:00 -
[164]
Here is mine (which is overkill but I like to spend isk)
HI: 8 x 1200 II (1400 fit as well but I like the added tracking of the 1200)
MID: 1 x LARGE gist-x shield booster 1 x Invulnerability Field II 2 x Rat Specific Hardner 2 x Shield Boost Amplifier
LO: 3 x Gyro II 2 x Tracking Enhancer II
RIGS: 2 x CCC II 1 x CCC I
I can perma run everything with my skills so it's just a set it and forget it type fit. With an EM hardner, Therm hardner, and Invuln field I get a 751 defence efficiency on EFT. For comparison, a raven (only other ship I have flown in lvl 4 missions) fit with exactly the same mids except it has a gist-x x-large shield booster has a efficiency of 943. I went with the gist-x large b/c it allowed me to free up the lo's for some tracking enhancers.
As said above, this is not needed but it's just my frusturation of being frugal and just one day going nuts buying up the store.
If you wanted to, you can put a gist-x x-large shield booster. Basically just remove the 2 x tracking enhancers and add 2 x flux coil IIs. This gives you a defence efficiency of 1454 permanently. And this still fits with 1400 and you are left with a very cushy 2 powergrid 
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Lonesoul
Edyta Enterprises Sylph Alliance
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Posted - 2008.03.16 20:10:00 -
[165]
(High) 8x 1200mm T2
(Med) 1x Gist C-Type Large Shield Booster 3x Invul T2 2x Shield Boost Amplifier
(Low) 3x PDS T2 2x Gyro T2
(Rigs) 2x CCC's 1x CDOS
527 shield boost pr. 2.7 seconds
haven't met a mission that could break it, yet...
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Myrkala
Aurora Acclivitous
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Posted - 2008.03.27 17:41:00 -
[166]
I don't get it... Why does everyone use the CCC rigs to permarun the x-large boosters?
You should all save yourself some money and use Core Defence Capacitor Safe-Guard I rigs.
Why? Because it's natural to use a shield booster for this ship as it gets a bonus for it, and the only thing on your ship that really sucks your cap for any amount is the booster, unless you pay 200+ million isk for a faction shield booster that uses less cap.
A CDCS rig is about 3 million isk, but a CCC rig is about 15 mil.
3x 3 mil = 9 mil
3x 15 mil = 45 mil
I can imagine tho that you would want to use your mael for something else, and I can't imagine what you would need CCC rigs for other than keep the shield booster pumping.
. "Ruppie ain't no puppie." |

Kelbesque Crystalis
Eve University Ivy League
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Posted - 2008.03.27 21:02:00 -
[167]
Originally by: Myrkala Edited by: Myrkala on 27/03/2008 18:23:20 I don't get it... Why does everyone use the CCC rigs to permarun the large boosters?
You should all save yourself some money and use Core Defence Capacitor Safe-Guard I rigs.
Because 15% faster cap regen is better than 10% less cap usage unless you are using a cap booster (and thus boosting 2-3x more than your regen). Not to mention that CCC's also provide cap for AB's and other mid slot items (hardeners, tracking comps, etc) so unless you are using a cap booster, your shield booster usage wont ever be 100% of your regen'd cap usage.
Using numbers OOMA to keep math simple.
If your max regen is 100 cap/s, the most you can sustain for boosting is (drum roll) 100cap/s. CCC brings this up to 117.5cap/s (1/0.85)meaning 17.5% more boosting. A CDCS reduces you boosting cap needs by 10% (1/0.9), meaning can boost for 11% more. CCC means at the end of the day that you can get more boosts (and thus more shields) out of the same cap over a a given amount of time.
SMC's only give 15% more regen (vs. 17.5%), but also increase your max cap by 15%. This gives you a much bigger buffer before you need to start conserving cap. I run with 2x SMC's and there are plenty of missions where i dont even eat into the extra buffer the SMC's provide over CCC's. Main draw back is they cost 2x as much (but hey, they are still cheaper than the Domiation gyros im using).
However, if you are using a cap booster, instead of just having 100 cap available from regen, you also have 200cap/s coming in from a cap booster (again, numbers made up). So now, a CCC would give 317.5 cap/s, giving 5.8% more boosting, vs a CDCS which still gives 11% more boosting.
CCC's do cost more the CDCS's, but are generally preferred if you dont use a cap booster. If you are running level 4's, you should be able to afford them shortly.
This has actually already been discusses several pages back.
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Nregnen
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Posted - 2008.05.04 07:07:00 -
[168]
Edited by: Nregnen on 04/05/2008 07:07:41 I just started playing in January '08, but this seems to work for me fairly well with the skills that I have so far....
High: 8x1400 proto's
Mid: 1 X-large C5S 1 booster 1 passive thermal II 1 passive/active II (depending on mission, usually go kinetic) 1 invulnerability II 1 optical tracking computer - usually run tracking speed script on this
Low: 1 PDU II 2xgyro II's 1 domination tracking enhancer 1 Damage control II
MODS; 3xccc's
Drones: 10xhammerheads; only add different ones if I know i need it. Thermal does good all around.
I'm very happy with this setup so far. I know there's room for improvement, but for my skills i have so far (5.5 mil) this is best all-around newby maelstrom. I fire soon as I can target and frequently kill everything before my drones ever get a chance to attack.
Nregnen
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Destovel
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Posted - 2008.05.19 08:39:00 -
[169]
Edited by: Destovel on 19/05/2008 08:41:29
Originally by: Haldrik Aerith
Originally by: HirschG How the hell are u shooting for more then 30k with AC's ?
Are you referring to range? If you are...
Base optimal is 4800.
Base falloff is 16k.
Lets say you have level IV sharpshooter(5% optimal per level) and level IV Trajectory Analysis(5% falloff per level).
This comes out to 5760 optimal and 19200 falloff.
Now the Maelstrom has 3x rig slots and can equip 3x falloff rigs which have 15% bonus to falloff per rig.
So that is 19200 x 45%. This comes to 27840. Notice, there is NO stack nerfing with falloff rigs.
I would also like to point out that I am not 100% of the stacking of the mods, i.e. 16000x1.20x1.45 OR 16000x1.20+16000x.45.
Regardless of the method the falloff comes out to around 26000k-28,000.
Now if you add optimal this is 5700 optimal +28k falloff. The best part is you can add EMP to this for 2850 optimal +28k falloff.
This brings me to another point.... WHY are people using arties? ACs are FAR FAR superior in damage to arties.
Also, anyone who does not fit an AB or MWD leads me to think they have never actually flown a maelstrom in a mission or ratting.
As for ratting, I would actually recommend the tempest. A maelstrom does roughly the same DPS as a tempest using 8 guns. Where a tempest can fit 6 guns + tractor + salvager.
But if you ARE going to use a maelstrom.
High: 6x 800mm "scouts" (relatively cheap) 1x med tractor 1x salvager
Med: 1x large shield booster (very cap efficient compared to XL) 2x active hard(rat dependent) 1x AB 1x medium elec cap booster(or t2- t2 fits 1 additional 800 now) 1x Shield amp OR 1x active hard or 1x Invuln shield
Low: (2\3x) gyro 1x DCU (1\2x) nano
And a final thought.
Going from a well skilled battle cruiser to a battleship will be a disappointment.
You will need decent skills and more then likely level 4 battleship to do well in 0.0. You will also need to keep an eye on your tank to make sure it can handle the pressure. Also realize you should be shield boosting around 30% to take advantage of the passive tank(although small). When the rats are dead there is also no reason to boost up. Clean everything and move on.
AND DO NOT FORGET ABOUT YOUR DRONES. 5x large t2 ogres ftw.
Also keep in mind your experience may vary depending on what type of rat you are fighting and their damage types. Realize that fighting 500k battleships is a lot different then a 3x 1.6mill spawn!
P.S. All numbers are from memory and were actually "used", no EFT here.
-Haldrik
Very very true. The only reason I would ever use arties is for fleet long range ops or gate camping at 140km+ Other than that, AC's deal more damage (at least for my missions) where all rats fly maximum 40km away. I would put in one falloff t2 and two t1 CCC. I didn't fly the ship yet but I have experience in a 'Phoon :))
I would change the boost cap to an Invul II and use Gist-x SB and faction SB amplifier like Thon's or something like that. a bit expensive but should work fine.
Another thing I would like to say is that if you're fighting with em dmg rats I would think about a t2 comm ship. Slepnir 4tw.
EDIT* with battleship lvl 5 I don't think you really need x-large if you make sure you have an amplifier. Would be nice to check it out
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Boz Well
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Posted - 2008.05.19 09:05:00 -
[170]
So many gist boosters in this thread... mebbe it's time to take a scanner over to Matar space. 
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Indosh Healix
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Posted - 2008.06.24 11:49:00 -
[171]
Well here is the setup i use it perma runs my booster and has yet to be beaqten on a lev 4
highs
8 X 1400mm scouts
mids
1 x XL Sheild Booster 2 x Named or tech 2 sheild amps 1 x invulnerability feild t2 1 x Cap recharger t2 1 x tracking computer t2
lows
3 x Cap flux coils t2 2 x pdus t2
rigs
3 x ccc's
drones only use medium valkyrie 2s
This setup reps alot of damage perma runs my booster and other equipment with a steady 50% cap left and as i said hasnt failed me yet, but i do have fairly high to maxed out engineering skills
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Melvyn Ducharme
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Posted - 2008.06.28 20:43:00 -
[172]
my maelstrom for level 4's... can permanently run all the modules
8x 1400 scout's
t2 cap recharger t2 ab t2 shield boost amp caldari navy invuln field v-m15 invuln field pithum a-type medium shield booster
2x t2 capacitor flux coil 3x t2 gyro stabs |

Indosh Healix
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Posted - 2008.06.29 01:49:00 -
[173]
shouldnt be that hard to perma run a medium booster though, my setup went more for tank with the 2 amps and the xl booster, also costs a whole lot less than the named equipment, but yours definately does more dps, interesting...... im looking at taking out the xlarge tech 2 booster and dropping in a pith type a xlarge booster, should make it fairly interesting. |

Boz Well
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Posted - 2008.06.29 01:52:00 -
[174]
Originally by: Indosh Healix Well here is the setup i use it perma runs my booster and has yet to be beaqten on a lev 4
highs
8 X 1400mm scouts
mids
1 x XL Sheild Booster 2 x Named or tech 2 sheild amps 1 x invulnerability feild t2 1 x Cap recharger t2 1 x tracking computer t2
lows
3 x Cap flux coils t2 2 x pdus t2
rigs
3 x ccc's
drones only use medium valkyrie 2s
This setup reps alot of damage perma runs my booster and other equipment with a steady 50% cap left and as i said hasnt failed me yet, but i do have fairly high to maxed out engineering skills
No gyro's.. no hardeners... wtf? |

Spartacus Cray
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Posted - 2008.06.29 10:57:00 -
[175]
One thing I don't understand is, why people use Gist Large Boosters. Why not Pith ? I mean, more boost, still capstable !? |

Indosh Healix
|
Posted - 2008.06.30 00:53:00 -
[176]
Originally by: Boz Well
Originally by: Indosh Healix Well here is the setup i use it perma runs my booster and has yet to be beaqten on a lev 4
highs
8 X 1400mm scouts
mids
1 x XL Sheild Booster 2 x Named or tech 2 sheild amps 1 x invulnerability feild t2 1 x Cap recharger t2 1 x tracking computer t2
lows
3 x Cap flux coils t2 2 x pdus t2
rigs
3 x ccc's
drones only use medium valkyrie 2s
This setup reps alot of damage perma runs my booster and other equipment with a steady 50% cap left and as i said hasnt failed me yet, but i do have fairly high to maxed out engineering skills
No gyro's.. no hardeners... wtf?
well i have yet to need more than one hardener when repping 1400 shilds every 5 secs, never lost a ship with this fit yet and been doing lv 4s for some time, if the mission is tuff ill drop a pdu for a gyro i can still perma run the ship with this as well just in the low 30%s |

Tuttelhofff
|
Posted - 2008.09.01 12:03:00 -
[177]
Originally by: Slide
High
8 x 1400 Artillery II
Medium
1 x Domination 100MN AB 1 x Caldari navy X-large Shield Booster 2 x Caldari Navy Hardeners 1 x Dread Guristas Invulnerability Field (Been lucky in a mission) 1 x Heavy Capacitator Booster II
Low
4 x Domination Gyrostabilizer 1 x Tracking Enhancer II
Rigs
2 x CCC Rigs I 1 x Ancyllary Current Router I
10 x medium Tech 2 drones
Who needs a Vargur 
I'm interested in the skills you need to get this to fit. Is there anything else you need than electronics V, engineering V, weapon upgrades V and advanced weapon upgrades V? |

BazOG
|
Posted - 2008.09.01 14:10:00 -
[178]
if you do the math, 8 1200mm 'scout' arties have better dps than 8 1400mm prototype. i can tank pretty much every level 4 mission, i did have problems with the bonus room in Angel Extravaganza.
High: 8x 1200mm 'scout'
Med: 1x XL-shield Booster II 1x shield amp II 1x cap recharger II 2x Invulnerability Field II 1x Faction specific t2 hardener
Low: 0-1x damage control II 2-3x gyro II 2x Beta reactor control: capacitor power relay
Rigs: 3x ccc's
with this fit my cap charges at over 23 units a second, if i switch one out for a flux coil my cap drops to 21. i know the cap power relay knocks some of my shield boost off, thats what the amp is for, i actually come out a bit ahead. With the 3 gyro II's i get a shot off every 9.4 seconds with a 8.783 damage modifier. iv been consistantly taking out groups battleships under 5km, it's been really fun getting up close and personal so iv been thinking of switching some stuff around, 8 ac and an 100mn ab II. and yes i get very solid hits at that range, just gotta try and match speed and direction of the enemy ship, don't be a lazy battleship pilot! |

Myrkala
Minmatar Aurora Acclivitous
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Posted - 2008.09.01 19:58:00 -
[179]
[Maelstrom, Mishmatar]
Lows: 2x Tracking Enhancer II 3x Gyrostabilizer II
Meds: 1x Gist C-Type X-Large Shield Booster 2x Invulnerability Field II 1x Cap Recharger II 1x 100MN Afterburner II 1x Tracking Computer II /w Tracking Script or...
(Target Painter II/Drone Navigation Computer I/Stasis Webifier II)
Highs: 8x 1200mm Artillery Cannon II
Rigs: Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
Drones: Medium Drones x5 Light Drones x10
Or whatever you like.
And the important part...
IMPLANTS:
Hardwiring - Inherent Implants 'Squire' CR8 = +5% Faster Cap Recharge Hardwiring - Eifyr and Co 'Gunslinger' AX-2 = +5% Tracking Speed Hardwiring - Inherent Implants 'Squire' CC8 = +5% More Capacitor Hardwiring - Eifyr and Co 'Gunslinger' CX-2 = +5% Large Turret Damage Hardwiring - Eifyr and Co 'Gunslinger' LX-2 = +5% Large Projectile Turret Damage
Does 670 theoretical EFT-DPS with EMP (631 with Fusion (exp ammo))
Tanks on average 520 DPS, Drops to about 420 against Sansha, Blood Raider and Amarr so you might need to swap an Invuln, for an EM hardener. (With AB off ofcourse, you can use the AB for about 4-5 minutes at a time.)
Tracking on the guns is 0.01938 (For comparison tracking on an unbonused 800mm Autocannon is 0.04)
Gank "resistant" fit, the only juicy loot you might drop to hisec-gankers is the shield booster.
Room for upgrades.
Fit not tested, pure EFT warrioring I have a hunch it will work well though. Probably the best Minmatar can do regarding missions I think.
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Anwylyd Al'Vos
Dues Pascit Corvos
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Posted - 2008.09.01 20:34:00 -
[180]
I use this for L4's
8x 800mm 'scout' ac or 1200mm 'scout' arty (rat dependent)
XL SB II SBA II 2x Invul II mag amp II AB II
4x CFC II PDS II
3x ccc
perma tank, no issues |
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