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Kamara Sertiko
PonyWaffe Test Alliance Please Ignore
0
|
Posted - 2011.12.09 11:34:00 -
[1] - Quote
I'm just wondering, is there a (good) reason for the JumpClone timer to be set to 24Hours. I really think there is no EVE player that would not like it to be changed to 12 Hours. I find myself many times just waiting and station spinnen for the CJ timer to end, it really makes me sad! 
Another alternative for changing the CJ timer is to say: You can make one CJ in 24H, lets say you get one CJ activation after downtime, and it doesn't matter when you use it, but you can only use it once. After the next DT you can CJ again. But I guess this doesn't really help me out a lot, but in some situations it might help...
I really see no reason why not relax the restrictions on the CJ timer a bit... |

Adamonus
The Scope Gallente Federation
4
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Posted - 2011.12.09 11:39:00 -
[2] - Quote
Hello,
probably this is to avoid "bunnyhopping" with jumpclones.
You can a) skill in highsec or b) kill in lowsec. And between these two "main activities" you should also show your avatar to other player a bit and the universe, as you play a mmo ^^ |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
293
|
Posted - 2011.12.09 11:44:00 -
[3] - Quote
I actually think they need to INCREASE the time or limit the ability of jump cloning. The whole JC process eliminates the need for normal travel and makes moving around WAY to easy. You can be at your home defending one day then JC to a staging area across the map the next. This makes any sort of longterm invasion a cake walk, aswell as defending large areas of space a breeze.
So no. |

RaTTuS
BIG Gentlemen's Agreement
148
|
Posted - 2011.12.09 11:47:00 -
[4] - Quote
Having a skill that reduces it to 22hrs for level 5 I could live with .... http://eveboard.com/ub/419190933-134.png
|

Kamara Sertiko
PonyWaffe Test Alliance Please Ignore
0
|
Posted - 2011.12.09 11:50:00 -
[5] - Quote
RaTTuS wrote:Having a skill that reduces it to 22hrs for level 5 I could live with ....
Nice one :) I'll vote for this! |

Louis deGuerre
The Dark Tribe Against ALL Authorities
82
|
Posted - 2011.12.09 11:54:00 -
[6] - Quote
I agree with op. 12 hours would be great. No good reason not to and would greatly ease my life. FIRE FRIENDSHIP TORPEDOES ! |

Neo Agricola
BLACK-MARK
112
|
Posted - 2011.12.09 11:59:00 -
[7] - Quote
Louis deGuerre wrote:I agree with op. 12 hours would be great. No good reason not to and would greatly ease my life. Same here DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Lord Zim
Bat Country Goonswarm Federation
257
|
Posted - 2011.12.09 12:02:00 -
[8] - Quote
Or you can just update the clone to a different station and pod your sorry ass. |

Karn Dulake
Souls Must Be Trampled The.Alliance
142
|
Posted - 2011.12.09 12:30:00 -
[9] - Quote
Make it instant
I dont care about you lot i only care about me
(In before hate) Something Awful. A beacon for tearful, lonely neckbeards. |

Lexmana
Imperial Stout
92
|
Posted - 2011.12.09 12:33:00 -
[10] - Quote
Louis deGuerre wrote:I agree with op. 12 hours would be great. No good reason not to and would greatly ease my life.
Other things that could ease your life is:
Autopilot from station to station with warp at zero to gate and MWD+Cloak. Unlimited cargohold on frigates. Teleporting from station to station. More ISK button in neocom.
|

Raven Ether
Republic University Minmatar Republic
61
|
Posted - 2011.12.09 12:33:00 -
[11] - Quote
Brooks Puuntai wrote:I actually think they need to INCREASE the time or limit the ability of jump cloning. The whole JC process eliminates the need for normal travel and makes moving around WAY to easy. You can be at your home defending one day then JC to a staging area across the map the next. This makes any sort of longterm invasion a cake walk, aswell as defending large areas of space a breeze.
So no.
Bitter gatecamper tears. |

Karn Dulake
Souls Must Be Trampled The.Alliance
142
|
Posted - 2011.12.09 12:39:00 -
[12] - Quote
Lexmana wrote:Louis deGuerre wrote:I agree with op. 12 hours would be great. No good reason not to and would greatly ease my life. Other things that could ease your life is: Autopilot from station to station with warp at zero to gate and MWD+Cloak. Unlimited cargohold on frigates. Teleporting from station to station. More ISK button in neocom.
Gate camper and blob merchant detected Something Awful. A beacon for tearful, lonely neckbeards. |

Gerald Taric
F-H Schwerindustrie und Sicherheit KRAUTZ-FEDERATION
14
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Posted - 2011.12.09 12:43:00 -
[13] - Quote
No
I admit not having a jump clone yet. Nevertheless i would deny this "decrease it to 12h". Next step ist: "Why are it 12 h, why not 6h?"? ... 3h ... 1h? "Why are traininmg times 21 days, why not 12d, ... 6d ... 1d .... ... it would ease my EVE life, if there is no training time for skills at all."
I think it's one of these challenges you have to deal with in EVE. And it's okay this way.
Anyway: Some "Biological Adaption"-Skil, which will reduce the time (at level 5) to 22h ... that would be an interesting idea. |

Grayn
Esokal Command Vera Cruz Alliance
0
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Posted - 2011.12.09 12:46:00 -
[14] - Quote
I've been living in 0.0 for quite a while, and I think the JC timer is one of the limitinfg factor for pvp for many ppl. Obviously, if im in my +5s clone, im much less tempted to go roam around and whatnot.
Wouldnt it be possible to make the JC timer 1-5 hours for clones that are in the same region as you are? To limit the "bunnyhopping" around the galaxy, we could keep the 24 hours timer for clones that are in another region, i.e. far away..
*edit* @previous: I don't think of JC timer as a challenge, I see it more as something that prevents me from doing what I would like to do... |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
293
|
Posted - 2011.12.09 13:03:00 -
[15] - Quote
Raven Ether wrote:Brooks Puuntai wrote:I actually think they need to INCREASE the time or limit the ability of jump cloning. The whole JC process eliminates the need for normal travel and makes moving around WAY to easy. You can be at your home defending one day then JC to a staging area across the map the next. This makes any sort of longterm invasion a cake walk, aswell as defending large areas of space a breeze.
So no. Bitter gatecamper tears.
How does increasing JC timer make it easier for gatecampers? Not that I actually gate camp. If anything it would make gate camping easier, since if one gate is dry and not getting enough traffic I can JC to another area and gate camp there.
Its funny how most here have no idea the detrimental impact that it will be caused if you lower the cooldown on jump cloning. It would make owning and control large areas of space even more easier then it is now. It would allow alliances to do both a offensive on the other side of the galaxy while at the same time easily defend their home space with ease.
Its understandable why you would want it. However it is for personal selfish reasons with no understanding of the overall negative impact.
|

Louis deGuerre
The Dark Tribe Against ALL Authorities
83
|
Posted - 2011.12.09 13:04:00 -
[16] - Quote
I currently live in 0.0 If I have to change something in the highsec market and jump there i'm stuck there for 24 hours for no good reason. Next evening there is epic fight in 0.0 and I can't jump back to join in 
This scenario has played out a hundred times at least already. Change it to 12 hours and let me join the goodfights ! 
I fail to see how this would suddenly imbalance gameplay. FIRE FRIENDSHIP TORPEDOES ! |

Kalicor Lightwind
Vigihan Scelus Sceleris.
7
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Posted - 2011.12.09 13:19:00 -
[17] - Quote
Why don't we just do this?
If you jump to a clone that's at your current station, no CD on it.
People can then jump into a low-implant clone for some low sec pvp or a larger battle and they don't have to worry so much about losing implant. |

DarkAegix
Acetech Systems
511
|
Posted - 2011.12.09 13:23:00 -
[18] - Quote
So, we'll allow players afraid of losing a pricey clone/skillpoints to engage in some PVP? Sounds like a win to me. The more PVP the better. |

Vincent Athena
V.I.C.E. The Lostboys
174
|
Posted - 2011.12.09 13:33:00 -
[19] - Quote
Grayn wrote:I've been living in 0.0 for quite a while, and I think the JC timer is one of the limitinfg factor for pvp for many ppl. Obviously, if im in my +5s clone, im much less tempted to go roam around and whatnot.
Wouldnt it be possible to make the JC timer 1-5 hours for clones that are in the same region as you are? To limit the "bunnyhopping" around the galaxy, we could keep the 24 hours timer for clones that are in another region, i.e. far away..
*edit* @previous: I don't think of JC timer as a challenge, I see it more as something that prevents me from doing what I would like to do...
You could also make it the same station and fold it into the lore. Say sending your mind through space is traumatic, and takes 24 hours to recover from. But if you and your jump clone are side by side, hard wired into each other, then the trauma is less and the cool down is shorter.
Also making a quick jump require being in the same station means no quick clone jumping to escape a station camp.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Sgt Lurch
Republic University Minmatar Republic
0
|
Posted - 2011.12.09 13:35:00 -
[20] - Quote
since many people are offline for 12 hours a day, it would be a buff to certain aspects of the game by being able to park your character overnight in high sec for example, and next day log in and go back to your usual location. This would aid traders who could wake up in Jita before playing in null per example.
Also would be an buff to skill training as you overnight in a set of +5 training implants.
Effectively gives you two lives everyday for completely different activities, I think it's better that you get one choice tbh. |

Courdorecqe en Faan
Intaki Cultural Reserve
72
|
Posted - 2011.12.09 13:57:00 -
[21] - Quote
No We who follow the Way aim to live a life of moderation, not succumbing to the extremes of self-indulgence or self-denial. Ida is a way of living, we do not have any beliefs in heaven or hell, and do not take any writings or sayings as "truth". Ida is a path, but Intaki are expected to walk it themselves. |

Stonecold Steve
I N E X T R E M I S
11
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Posted - 2011.12.09 14:09:00 -
[22] - Quote
I'm up for setting it to 36hrs.
OR
Make a differents between highsec -> lowsec/null and lowsec/null -> highsec.
null/low to highsec 24 hrs. highsec to null/low 18 hrs. (with training)
GÇ£Quod licet Iovi non licet boviGÇ¥- Gods may do what cattle may not. "Amat victoria curam"- Victory favours those who take pains. |

Crumplecorn
Eve Cluster Explorations
11
|
Posted - 2011.12.09 14:11:00 -
[23] - Quote
Jump clones are used for force projection and risk avoidance, both of which are bad things in the game.
Those who don't see why JCs are bad/would be worse with a lower timer need to stop and think.
Those who said/agreed with "no reason not to and it would make my life easier" really need to stop and think, as that statment contains the reason not to. |

Lord Zim
Bat Country Goonswarm Federation
258
|
Posted - 2011.12.09 14:13:00 -
[24] - Quote
Crumplecorn wrote:Jump clones are used for force projection and risk avoidance, both of which are bad things in the game.
Those who don't see why JCs are bad/would be worse with a lower timer need to stop and think.
Those who said/agreed with "no reason not to and it would make my life easier" really need to stop and think, as that statment contains the reason not to.
Lord Zim wrote:Or you can just update the clone to a different station and pod your sorry ass. vOv |

Crumplecorn
Eve Cluster Explorations
11
|
Posted - 2011.12.09 14:19:00 -
[25] - Quote
Lord Zim wrote:Lord Zim wrote:Or you can just update the clone to a different station and pod your sorry ass. vOv I'm sorry, was this supposed to have a point? |

Sarmatiko
236
|
Posted - 2011.12.09 14:28:00 -
[26] - Quote
I will agree with skill dependent reduction. Every skill level reduces jump cooldown for 1 hour. Skill should be Rank 10+ |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
293
|
Posted - 2011.12.09 14:32:00 -
[27] - Quote
Crumplecorn wrote:Lord Zim wrote:Lord Zim wrote:Or you can just update the clone to a different station and pod your sorry ass. vOv I'm sorry, was this supposed to have a point?
Its a point of force projection. Its another flawed design IMO. However at least thats limited based off of location and if your corp has a office in that station. So its at least somewhat controlled. |

Lady Spank
GET OUT NASTY FACE
345
|
Posted - 2011.12.09 14:35:00 -
[28] - Quote
Considering the ease of jumping with capitals and bridges and what have you, having the clone jump feature limited to 24 hours feels somewhat outdated with the current state of New Eden.
Some random thoughts on this that I never bothered to flesh out.
It restricts accessibility of PVP, not talking about people that are unwilling to jump out of their precious +5 learning skills but those that fly a variety of ships and might be in their frigate set and get a CTA to do a pos bash with the chance of podding, then next day be asked to go on a BC roam. While you can say 'just deal with it',
I think the modern game features more diversity of activity for each player and being able to at least react to each evenings fleet ops (or even personal goals) with say, a 18 hour limit rather than 24, so you have some flexibility.
There is no reason to cater to people that just want to jump back into +5's at will but easing up a bit encourages more PVP... also useful for people involved in a mix of industry and pvp. In fact it is in this area that it is more critical. Who wants to go pvp with mining foreman links etc?
Lowering the timer enables more activity and doesn't just mean insta jumping across the universe any more than it does as it currently exists. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)
Signature edited. Navigator. |

Crumplecorn
Eve Cluster Explorations
12
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Posted - 2011.12.09 14:36:00 -
[29] - Quote
Brooks Puuntai wrote:Its a point of force projection. Its another flawed design IMO. However at least thats limited based off of location and if your corp has a office in that station. So its at least somewhat controlled. Well at least if you pod yourself you lose your implants and have to buy a clone.
Jump clones are more like "Would you like to use a set of +5's and then PvP without risking them? Well step right up!" |

Joshua Aivoras
Tech IV Industries Pandorum Invictus
37
|
Posted - 2011.12.09 14:40:00 -
[30] - Quote
Just remove learning implants, and there wouldn't be the need for a "learning clone" to swap between every other day. It's dumb anyhow. |
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